Transcript
Page 1: POP 10 - Hasbro · PDF fileSET UP It’s great to play this game when the grid has been stored and all the counters are already in the grid. ... ESTORAGE For easy storage, ... POP

Th

e o

rig

ina

l g

am

e o

f

SE

T U

PIt

’s g

reat

to

play

thi

s ga

me

whe

n th

e gr

id h

as b

een

stor

ed a

nd a

ll th

e co

unte

rs a

re a

lrea

dy in

the

gri

d.

If t

he g

rid

is e

mpt

y, t

ake

turn

s dr

oppi

ng in

cou

nter

s on

e by

one

, co

mpl

etin

g a

row

at

a ti

me.

Mak

e su

re t

he P

opO

ut b

ar is

in t

he

open

pos

itio

n, s

o co

unte

rs c

an b

e po

pped

out

.

How

to P

lay

1. P

laye

rs t

ake

turn

s po

ppin

g ou

t a

coun

ter

of t

heir

ow

n co

lour

fro

m t

he

bott

om r

ow o

f th

e gr

id.

2. If

the

cou

nter

tha

t w

as p

oppe

d ou

t w

as p

art

of a

Con

nect

4 (4

-in-

a-ro

w),

keep

the

cou

nter

nex

t to

you

and

co

ntin

ue y

our

turn

. Kee

p po

ppin

g ou

t co

unte

rs o

f yo

ur c

olou

r fr

om t

he

bott

om r

ow u

ntil

you

have

to

pop

one

out

that

is n

ot p

art

of a

4-i

n-a-

row

.

3. If

the

cou

nter

you

pop

ped

out

was

no

t pa

rt o

f a

Con

nect

4, p

ut it

bac

k in

to t

he t

op o

f th

e gr

id. T

he n

ext

play

er t

hen

take

s th

eir

turn

.

Note

: You

can

not

put

a co

unte

r ba

ck

into

the

sam

e co

lum

n it

was

rem

oved

fr

om u

nles

s th

ere

is n

o ot

her

opti

on

(thi

s m

ay h

appe

n ea

rly

in t

he g

ame)

.

4. T

he fi

rst

play

er t

o ge

t 10

cou

nter

s is

th

e w

inne

r.

ST

OR

AG

ES

TO

RA

GE

For

easy

sto

rage

, slid

e th

e lo

ckin

g m

echa

nism

on

the

bott

om o

f th

e gr

id in

to

plac

e. D

rop

the

coun

ters

in

to t

he g

rid

then

slid

e th

e lo

ckin

g m

echa

nism

on

the

top

of t

he g

rid

into

pla

ce.

Thi

s w

ill k

eep

the

coun

ters

se

cure

.

Rem

ove

the

grid

fro

m t

he

base

by

slid

ing

it o

ut o

f th

e ho

rizo

ntal

slo

t. B

oth

piec

es

may

be

stor

ed in

the

box

.

Alt

erna

tive

ly, h

old

the

grid

ups

ide

dow

n an

d sl

ide

the

tabs

on

the

legs

into

the

ve

rtic

al s

lots

on

the

base

and

you

’ll

have

a c

onve

nien

t ha

ndle

to

carr

y yo

ur

gam

e an

ywhe

re. S

ee F

igur

e 8.

PO

P 1

0

0808

0108

1102

Aa

© 2

008

Has

bro.

All

right

s re

serv

ed.

Dis

trib

uted

in th

e U

nite

d K

ingd

om b

y H

asbr

o U

K L

td.,

Cas

wel

l Way

, New

port

NP

19 4

YH. T

el: 0

0800

224

2727

6.

Dis

trib

uted

in A

ustr

alia

by

Has

bro

Aus

tral

ia L

imite

d, 5

70 B

laxl

and

Roa

d,

East

woo

d, N

SW 2

122,

Aus

tral

ia. T

el. 1

300

138

697.

D

istr

ibut

ed in

New

Zea

land

by

Has

bro

NZ

(a b

ranc

h of

Has

bro

Aus

tral

ia L

imite

d),

221

Alb

any

Hig

hway

, Auc

klan

d, N

ew Z

eala

nd. T

el. 0

508

828

200.

D

istr

ibut

ed in

the

USA

by

Has

bro,

Paw

tuck

et, R

I 028

62 U

SA.

ww

w.h

asbr

o.co

.uk

Mad

e in

Irel

and

CO

NT

EN

TS

1 gri

d w

ith P

opO

ut

bar

1 to

p lo

ckin

g m

ech

anis

m

1 gam

e b

ase

(doublin

g

as

a c

arr

ying h

andle

) 21

yello

w c

ounte

rs21

red c

ounte

rs2 s

cori

ng s

lides

Fig

ure

8

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nnec

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R

ules

(U

K)

Page 2: POP 10 - Hasbro · PDF fileSET UP It’s great to play this game when the grid has been stored and all the counters are already in the grid. ... ESTORAGE For easy storage, ... POP

3. T

ake

turn

s un

til o

ne p

laye

r ge

ts 4

of

thei

r co

unte

rs in

a r

ow (

hori

zont

ally

, ve

rtic

ally

or

diag

onal

ly).

See

Fig

ures

5,

6 a

nd 7

. Thi

s pl

ayer

has

won

th

e ga

me.

TO

ST

AR

T

AN

OT

HE

R G

AM

EF

irst

, cle

ar t

he g

rid

of c

ount

ers

by

fl ipp

ing

the

Pop

Out

bar

up.

(T

he b

ar

mus

t be

in t

he P

opO

ut p

osit

ion

for

this

to

happ

en.)

Col

lect

you

r co

unte

rs a

nd p

ut t

he

Pop

Out

bar

bac

k in

to t

he lo

cked

po

siti

on.

You’

re r

eady

to

play

aga

in!

SC

OR

ING

SC

OR

ING

Eve

ry t

ime

you

win

a g

ame,

mov

e yo

ur s

cori

ng s

lider

up

1 sp

ace.

The

fi r

st p

laye

r to

rea

ch 5

is t

he C

onne

ct 4

ch

ampi

on!

SE

T U

PS

lide

the

bar

at t

he b

otto

m t

o th

e P

opO

ut p

osit

ion.

How

to P

lay

Pla

y P

opO

ut ju

st li

ke t

he O

rigi

nal

Con

nect

4. H

owev

er, o

n yo

ur t

urn,

you

ca

n ch

oose

eit

her

to d

rop a

counte

r in

O

R p

op o

ne o

ut

of

the b

ott

om

row

.

Note

: You

can

onl

y dr

op in

or

pop

out

coun

ters

of

your

ow

n co

lour

.

Be

care

ful.

Your

mov

e co

uld

help

you

bu

t it

cou

ld a

lso

chan

ge t

hing

s fo

r yo

ur o

ppon

ent.

In O

rigi

nal C

onne

ct 4

and

Pop

Out

, try

to

get

4 of

you

r co

unte

rs in

a r

ow b

efor

e th

e ot

her

play

er d

oes.

Sou

nds

sim

ple,

bu

t th

e ve

rtic

al s

trat

egy

will

tic

kle

your

br

ain

cells

. Kee

p yo

ur e

yes

peel

ed!

In P

OP

10,

the

Pop

Out

fea

ture

cha

nges

ev

eryt

hing

! Sta

rt w

ith

a fu

ll gr

id a

nd

pop

out

a co

unte

r of

you

r ow

n co

lour

. If

it w

as p

art

of a

4-i

n-a-

row

, kee

p it

! T

he fi

rst

play

er t

o w

in 1

0 co

unte

rs

win

s th

e ga

me.

AS

SE

MB

LYA

SS

EM

BLY

1. S

lide

the

top

lock

ing

mec

hani

sm

into

pla

ce o

n th

e gr

id a

s sh

own

in F

igur

e 1.

Note

: You

may

nee

d to

lift

up

the

end

wit

h th

e ar

row

to

get

the

tab

on t

he

bott

om o

ver

the

edge

of

the

grid

. In

the

lock

ed p

osit

ion,

the

end

of

this

bar

sit

s fl u

sh t

o th

e si

de o

f th

e gr

id.

Att

ach

the

scor

ing

slid

es t

o ga

me

base

as

sho

wn

in F

igur

e 2.

SE

T U

P1.

Whe

n yo

u’re

rea

dy t

o pl

ay, p

lace

th

e ga

me

base

on

a fl a

t su

rfac

e.

Hol

d th

e gr

id v

erti

cally

and

slid

e th

e ta

bs o

n th

e le

gs in

to t

he h

oriz

onta

l sl

ots

in t

he g

ame

base

as

show

n in

F

igur

e 3.

2. M

ake

sure

the

lock

ing

mec

hani

sm

is d

own

to s

top

the

coun

ters

fa

lling

out

.

3. S

it e

ithe

r si

de o

f th

e gr

id.

One

pla

yer

take

s al

l the

yel

low

co

unte

rs a

nd t

he o

ther

tak

es a

ll th

e re

d on

es.

Be

the

fi rst

pla

yer

to g

et 4

of

your

co

lour

ed c

ount

ers

in a

row

hori

zont

ally

, ver

tica

lly o

r di

agon

ally

.

How

to P

lay

Befo

re Y

ou S

tart

Mak

e su

re t

he lo

ckin

g m

echa

nism

an

d P

opO

ut b

ar o

n th

e bo

ttom

of

the

grid

are

pos

itio

ned

so t

hat

they

sto

p th

e co

unte

rs f

allin

g or

pop

ping

out

of

the

grid

.

1. D

ecid

e w

ho’s

goi

ng fi

rst,

the

n ta

ke

turn

s af

ter

play

ing

1 co

unte

r ea

ch.

2. D

rop

one

of y

our

coun

ters

dow

n A

NY

of t

he s

lots

in t

he t

op o

f th

e gr

id. S

ee F

igur

e 4.

Po

pO

ut

OR

IGIN

AL

CO

NN

EC

T 4

Fig

ure

1

Fig

ure

2

Fig

ure

3

Fig

ure

4

Fig

ure

5

Fig

ure

6

Fig

ure

7

0808

0108

1102

Aa

Co

nnec

t 4

R

ules

(U

K)


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