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Th
e o
rig
ina
l g
am
e o
f
SE
T U
PIt
’s g
reat
to
play
thi
s ga
me
whe
n th
e gr
id h
as b
een
stor
ed a
nd a
ll th
e co
unte
rs a
re a
lrea
dy in
the
gri
d.
If t
he g
rid
is e
mpt
y, t
ake
turn
s dr
oppi
ng in
cou
nter
s on
e by
one
, co
mpl
etin
g a
row
at
a ti
me.
Mak
e su
re t
he P
opO
ut b
ar is
in t
he
open
pos
itio
n, s
o co
unte
rs c
an b
e po
pped
out
.
How
to P
lay
1. P
laye
rs t
ake
turn
s po
ppin
g ou
t a
coun
ter
of t
heir
ow
n co
lour
fro
m t
he
bott
om r
ow o
f th
e gr
id.
2. If
the
cou
nter
tha
t w
as p
oppe
d ou
t w
as p
art
of a
Con
nect
4 (4
-in-
a-ro
w),
keep
the
cou
nter
nex
t to
you
and
co
ntin
ue y
our
turn
. Kee
p po
ppin
g ou
t co
unte
rs o
f yo
ur c
olou
r fr
om t
he
bott
om r
ow u
ntil
you
have
to
pop
one
out
that
is n
ot p
art
of a
4-i
n-a-
row
.
3. If
the
cou
nter
you
pop
ped
out
was
no
t pa
rt o
f a
Con
nect
4, p
ut it
bac
k in
to t
he t
op o
f th
e gr
id. T
he n
ext
play
er t
hen
take
s th
eir
turn
.
Note
: You
can
not
put
a co
unte
r ba
ck
into
the
sam
e co
lum
n it
was
rem
oved
fr
om u
nles
s th
ere
is n
o ot
her
opti
on
(thi
s m
ay h
appe
n ea
rly
in t
he g
ame)
.
4. T
he fi
rst
play
er t
o ge
t 10
cou
nter
s is
th
e w
inne
r.
ST
OR
AG
ES
TO
RA
GE
For
easy
sto
rage
, slid
e th
e lo
ckin
g m
echa
nism
on
the
bott
om o
f th
e gr
id in
to
plac
e. D
rop
the
coun
ters
in
to t
he g
rid
then
slid
e th
e lo
ckin
g m
echa
nism
on
the
top
of t
he g
rid
into
pla
ce.
Thi
s w
ill k
eep
the
coun
ters
se
cure
.
Rem
ove
the
grid
fro
m t
he
base
by
slid
ing
it o
ut o
f th
e ho
rizo
ntal
slo
t. B
oth
piec
es
may
be
stor
ed in
the
box
.
Alt
erna
tive
ly, h
old
the
grid
ups
ide
dow
n an
d sl
ide
the
tabs
on
the
legs
into
the
ve
rtic
al s
lots
on
the
base
and
you
’ll
have
a c
onve
nien
t ha
ndle
to
carr
y yo
ur
gam
e an
ywhe
re. S
ee F
igur
e 8.
PO
P 1
0
0808
0108
1102
Aa
© 2
008
Has
bro.
All
right
s re
serv
ed.
Dis
trib
uted
in th
e U
nite
d K
ingd
om b
y H
asbr
o U
K L
td.,
Cas
wel
l Way
, New
port
NP
19 4
YH. T
el: 0
0800
224
2727
6.
Dis
trib
uted
in A
ustr
alia
by
Has
bro
Aus
tral
ia L
imite
d, 5
70 B
laxl
and
Roa
d,
East
woo
d, N
SW 2
122,
Aus
tral
ia. T
el. 1
300
138
697.
D
istr
ibut
ed in
New
Zea
land
by
Has
bro
NZ
(a b
ranc
h of
Has
bro
Aus
tral
ia L
imite
d),
221
Alb
any
Hig
hway
, Auc
klan
d, N
ew Z
eala
nd. T
el. 0
508
828
200.
D
istr
ibut
ed in
the
USA
by
Has
bro,
Paw
tuck
et, R
I 028
62 U
SA.
ww
w.h
asbr
o.co
.uk
Mad
e in
Irel
and
CO
NT
EN
TS
1 gri
d w
ith P
opO
ut
bar
1 to
p lo
ckin
g m
ech
anis
m
1 gam
e b
ase
(doublin
g
as
a c
arr
ying h
andle
) 21
yello
w c
ounte
rs21
red c
ounte
rs2 s
cori
ng s
lides
Fig
ure
8
0808
0108
1102
Aa
Co
nnec
t 4
R
ules
(U
K)
3. T
ake
turn
s un
til o
ne p
laye
r ge
ts 4
of
thei
r co
unte
rs in
a r
ow (
hori
zont
ally
, ve
rtic
ally
or
diag
onal
ly).
See
Fig
ures
5,
6 a
nd 7
. Thi
s pl
ayer
has
won
th
e ga
me.
TO
ST
AR
T
AN
OT
HE
R G
AM
EF
irst
, cle
ar t
he g
rid
of c
ount
ers
by
fl ipp
ing
the
Pop
Out
bar
up.
(T
he b
ar
mus
t be
in t
he P
opO
ut p
osit
ion
for
this
to
happ
en.)
Col
lect
you
r co
unte
rs a
nd p
ut t
he
Pop
Out
bar
bac
k in
to t
he lo
cked
po
siti
on.
You’
re r
eady
to
play
aga
in!
SC
OR
ING
SC
OR
ING
Eve
ry t
ime
you
win
a g
ame,
mov
e yo
ur s
cori
ng s
lider
up
1 sp
ace.
The
fi r
st p
laye
r to
rea
ch 5
is t
he C
onne
ct 4
ch
ampi
on!
SE
T U
PS
lide
the
bar
at t
he b
otto
m t
o th
e P
opO
ut p
osit
ion.
How
to P
lay
Pla
y P
opO
ut ju
st li
ke t
he O
rigi
nal
Con
nect
4. H
owev
er, o
n yo
ur t
urn,
you
ca
n ch
oose
eit
her
to d
rop a
counte
r in
O
R p
op o
ne o
ut
of
the b
ott
om
row
.
Note
: You
can
onl
y dr
op in
or
pop
out
coun
ters
of
your
ow
n co
lour
.
Be
care
ful.
Your
mov
e co
uld
help
you
bu
t it
cou
ld a
lso
chan
ge t
hing
s fo
r yo
ur o
ppon
ent.
In O
rigi
nal C
onne
ct 4
and
Pop
Out
, try
to
get
4 of
you
r co
unte
rs in
a r
ow b
efor
e th
e ot
her
play
er d
oes.
Sou
nds
sim
ple,
bu
t th
e ve
rtic
al s
trat
egy
will
tic
kle
your
br
ain
cells
. Kee
p yo
ur e
yes
peel
ed!
In P
OP
10,
the
Pop
Out
fea
ture
cha
nges
ev
eryt
hing
! Sta
rt w
ith
a fu
ll gr
id a
nd
pop
out
a co
unte
r of
you
r ow
n co
lour
. If
it w
as p
art
of a
4-i
n-a-
row
, kee
p it
! T
he fi
rst
play
er t
o w
in 1
0 co
unte
rs
win
s th
e ga
me.
AS
SE
MB
LYA
SS
EM
BLY
1. S
lide
the
top
lock
ing
mec
hani
sm
into
pla
ce o
n th
e gr
id a
s sh
own
in F
igur
e 1.
Note
: You
may
nee
d to
lift
up
the
end
wit
h th
e ar
row
to
get
the
tab
on t
he
bott
om o
ver
the
edge
of
the
grid
. In
the
lock
ed p
osit
ion,
the
end
of
this
bar
sit
s fl u
sh t
o th
e si
de o
f th
e gr
id.
Att
ach
the
scor
ing
slid
es t
o ga
me
base
as
sho
wn
in F
igur
e 2.
SE
T U
P1.
Whe
n yo
u’re
rea
dy t
o pl
ay, p
lace
th
e ga
me
base
on
a fl a
t su
rfac
e.
Hol
d th
e gr
id v
erti
cally
and
slid
e th
e ta
bs o
n th
e le
gs in
to t
he h
oriz
onta
l sl
ots
in t
he g
ame
base
as
show
n in
F
igur
e 3.
2. M
ake
sure
the
lock
ing
mec
hani
sm
is d
own
to s
top
the
coun
ters
fa
lling
out
.
3. S
it e
ithe
r si
de o
f th
e gr
id.
One
pla
yer
take
s al
l the
yel
low
co
unte
rs a
nd t
he o
ther
tak
es a
ll th
e re
d on
es.
Be
the
fi rst
pla
yer
to g
et 4
of
your
co
lour
ed c
ount
ers
in a
row
–
hori
zont
ally
, ver
tica
lly o
r di
agon
ally
.
How
to P
lay
Befo
re Y
ou S
tart
Mak
e su
re t
he lo
ckin
g m
echa
nism
an
d P
opO
ut b
ar o
n th
e bo
ttom
of
the
grid
are
pos
itio
ned
so t
hat
they
sto
p th
e co
unte
rs f
allin
g or
pop
ping
out
of
the
grid
.
1. D
ecid
e w
ho’s
goi
ng fi
rst,
the
n ta
ke
turn
s af
ter
play
ing
1 co
unte
r ea
ch.
2. D
rop
one
of y
our
coun
ters
dow
n A
NY
of t
he s
lots
in t
he t
op o
f th
e gr
id. S
ee F
igur
e 4.
Po
pO
ut
OR
IGIN
AL
CO
NN
EC
T 4
Fig
ure
1
Fig
ure
2
Fig
ure
3
Fig
ure
4
Fig
ure
5
Fig
ure
6
Fig
ure
7
0808
0108
1102
Aa
Co
nnec
t 4
R
ules
(U
K)