Transcript
Page 1: Gamification - Play or be Played

GamificationPlay or be played

Thijs de Vries @thijsdevries

!

Open Development Camp - 7 Nov 2013

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+ =

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Projects

Process

Product

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Lean back media

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Lean forward media

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Everyone is gaming

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Playing as kids

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Creating meaningful stories

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Getting better at something

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Voluntary participation

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Creating meaningful stories

Voluntary participation

Getting better at something

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Creating meaningful stories

Voluntary participation

Getting better at something

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12 mln players worldwide

22 average hours of gameplay per week

6 mln year of total gameplay

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Can we get people to obey speed limits by using play?

http://www.youtube.com/

watch?v=iynzHWwJXaA

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Gamification

The use of game elements

and techniques in a non-

game context to learn and

to progress.

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Why gamify?

Drive participation

Increase engagement

Create loyalty

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Successful gamification

2. Path to mastery1. Meaning 3. Voluntary participation

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Blissful productivity

Social influence

Urgent optimism

Epic meaning

1. Meaning

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http://www.youtube.com/

watch?v=SESG16sBh_E

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Engagement loop

2. Path to mastery

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Propose challenges

Action

Reward

Progress

Engagement loop

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Propose challenges

Action

Reward

Progress

Engagement loop

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Propose challenges

Action

Reward

Progress

Engagement loop

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Propose challenges

Action

Reward

Progress

Engagement loop

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Propose challenges

Action

Reward

Progress

Engagement loop

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Propose challenges

Action

Reward

Progress

Engagement loop

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Skills / Time

Difficulty

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Skills / Time

Difficulty

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Skills / Time

Difficulty

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Skills / TimeVaardigheden / Tijd

Difficulty

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Skills / Time

Difficulty

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Skills / Time

Flow

Boredom

Aversion

Difficulty

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Voluntary participation

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Playing is part of us, by playing we learn

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Gamification uses play to learn and to progress

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Meaning

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Path to mastery

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Voluntary participation

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@thijsdevries

[email protected]

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