OverviewOverview
Side view Fighter.Beginnings-Street Fighter, Mortal Kombat.
Jump to 3DJump to 3D
Machine advancements lead to more lush environments.
GoalsGoals
A fun fighting gameTrue 3D game play and environment.
– Control of character in 3D environment– Realistic character models and animation
Import both from Maya
Music and sound effectsArtificial intelligence for CPU player
System ComponentsSystem Components
ConstraintsConstraints
Lack of multi-platform audio library– DirectX, OpenML, OpenAL
Lack of multi-platform joystick controlLess time, people, and resources than
commercial game development teams
PerformancePerformance
Multi-platform.– OpenGL/glut
30 FPS animation.– Low polygon count models– Texture maps– Special effects in real time
Shadows, particles, cloth, wind
CostCost
Monetary Costs– Maya/3DStudioMax books– Digital cameras?
Time Costs– Many late nights in computer labs
Sanity Costs– high
Alternative SolutionsAlternative Solutions
3D Studio Max– Polygon-oriented, perfect for 3D games– Less features than Maya
Direct3D– Audio support– Only works on Windows operating system
TestingTesting
Play Time– Working model a month before project is due.
Invite friends over to help “beta test” with a twelve pack (maybe a case?)
Maximize frame rate– Run game engine on several operating systems.– Polygon count proportional to frame rate?
SchedulingScheduling
Questions?Questions?
Be brave but kind.