agile low fidelity prototyping- interaction and interface design by stealth
luke barrett, [email protected]
agile low fidelity prototyping- interaction and interface design by stealth
luke barrett, [email protected]
© ThoughtWorks, 2005© ThoughtWorks, 2005
uncertainty
about the solution
about the problem
both are moving targets
uncertainty
about the solution
about the problem
both are moving targetspressure to change
pressure to change
internal& external
internal& external
Lo-fi can helpLo-fi can help
© ThoughtWorks, 2005© ThoughtWorks, 2005
End User
Dev team
Business
connectionconnection
disconnectiondisconnection
© ThoughtWorks, 2005© ThoughtWorks, 2005
communicationcommunication
© ThoughtWorks, 2005© ThoughtWorks, 2005
at its core…at its core…
test refine
© ThoughtWorks, 2005© ThoughtWorks, 2005
what’s in a model?
tangible enough
easy to understand
testable
collaborative
shared understanding
quick to create and easy to change
what’s in a model?
tangible enough
easy to understand
testable
collaborative
shared understanding
quick to create and easy to change
drives feedback
drives feedback
© ThoughtWorks, 2005© ThoughtWorks, 2005
it’s a scary big world…
… what if x?
models give predictive power
predictive power gives control
control allows me to manage risk
that’s good
it’s a scary big world…
… what if x?
models give predictive power
predictive power gives control
control allows me to manage risk
that’s good
© ThoughtWorks, 2005© ThoughtWorks, 2005
all about the peopleall about the people
About Ronage 58 | Customer service rep | been with company six months | part time job after being made redundant | ex-insurance salesman | hates computers |
Goals
Knowledge
Skills
Attitudes
Goals
Knowledge
Skills
Attitudes
© ThoughtWorks, 2005© ThoughtWorks, 2005
get it all alignedget it all aligned
© ThoughtWorks, 2005© ThoughtWorks, 2005
Listen activelyListen actively Assess opportunityAssess opportunity Initiate discoveryInitiate discovery Filter optionsFilter options
Suggest productSuggest productClose saleClose saleWrap processWrap process
generate 1st pass storiesgenerate 1st pass stories
© ThoughtWorks, 2005© ThoughtWorks, 2005
storyboardsstoryboards
© ThoughtWorks, 2005© ThoughtWorks, 2005
concluding thoughts
design by stealth
mitigates business risk
engagement and momentum
outrageously iterative
expectations (danger)
not just BAs (danger)
concluding thoughts
design by stealth
mitigates business risk
engagement and momentum
outrageously iterative
expectations (danger)
not just BAs (danger)© ThoughtWorks, 2005© ThoughtWorks, 2005