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Low Fidelity Prototyping for Location-based, Social Games Anne Bowser, Yurong He, Derek Hansen, Dana Rotman, Jenny Preece CSCW 2012: Mixed Reality Games Workshop

Low-fidelity Prototyping for Location-based, Social Games

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Page 1: Low-fidelity Prototyping for Location-based, Social Games

Low Fidelity Prototyping for Location-based, Social Games

Anne Bowser, Yurong He, Derek Hansen, Dana Rotman, Jenny

Preece

CSCW 2012: Mixed Reality Games Workshop

Page 2: Low-fidelity Prototyping for Location-based, Social Games

The PLACE Approach: Prototyping Location, Activities, & Collective

Experience

A scalable approach for prototyping location-based, social games and apps

Page 3: Low-fidelity Prototyping for Location-based, Social Games

Why is PLACE needed?

Many apps,few prototypingapproaches

Page 4: Low-fidelity Prototyping for Location-based, Social Games

Geocaching: A real-life treasure hunt

Page 5: Low-fidelity Prototyping for Location-based, Social Games

Floracaching: Geocaching for citizen scientists

Page 6: Low-fidelity Prototyping for Location-based, Social Games

We use PLACE to prototype Floracaching

Find Floracache

s

VisitFloracache

sScan QR Codes

Complete Activities

Earn Badges

Page 7: Low-fidelity Prototyping for Location-based, Social Games

Location SocialExperience

Activities Time

Problem Space: Condense and Represent

Page 8: Low-fidelity Prototyping for Location-based, Social Games

Small scale session

Page 9: Low-fidelity Prototyping for Location-based, Social Games

Scale up

Page 10: Low-fidelity Prototyping for Location-based, Social Games

Co-design basics: The mapSign Up

Recruitment, Social sharing, Serendipitous discovery

Page 11: Low-fidelity Prototyping for Location-based, Social Games

Co-design basics: The mapChoose Activities

After an introduction, participants choose what they want to do

Page 12: Low-fidelity Prototyping for Location-based, Social Games

18

15

20

4

Co-design basics: The map

Elevator

Lounge

Find Floracaches

First a classroom, than a campus wide activity

Page 13: Low-fidelity Prototyping for Location-based, Social Games

Co-design basics: The mapVisit Floracaches

Players visit real things

Page 14: Low-fidelity Prototyping for Location-based, Social Games

Get feedback, scale up

Page 15: Low-fidelity Prototyping for Location-based, Social Games

Start small, scale up, and let the users choose.

Recap

The PLACE Approach: Prototyping Location,

Activities, & Collective Experience

Page 16: Low-fidelity Prototyping for Location-based, Social Games

1. Low-fidelity prototypes should not be polished

2. Activities > Interfaces

3. Start small, scale up

4. Testing should be done in the field

5. Respect authentic social experience

PLACE Principles

Page 17: Low-fidelity Prototyping for Location-based, Social Games

And thanks to Ryan Gamett, Jocelyn Raphael, and Matthew Reid

Thank you!

Questions?