10 YEARS OF FUNDING AND
NETWORKSFOR THE FINNISH GAME INDUSTRY
in the game 2004–2014
TURNOVERof the Finnish Game Industry 2004–2014
Astronomical growth
20082007200620052004
7065
7887
40
201420132012201120102009 87
1051652509001800
¢ In comparison, the turnover of the Finnish ICT industry was 8.3 billion euros in 2013. In that year, the Finnish game industry represented 10% of the turnover of the ICT industry. This share will very likely grow to almost 20% in 2014. From the point of view of national economy, the game industry has grown to be a significant part of the Finnish industrial landscape.
TURNOVER 2004–2014
€3647Million
€ Million
TEKES FUNDINGto the Finnish Game Industry 2004–2014
Long-term risk sharing public funding
¢During Tekes’ game industry specific programme, Skene – Games Refueled (2012–2015), Tekes has
funded the Finnish game industry with 28 million euros (53 million euros with
companies’ own share included).The total amount of private investments to Finnish game companies during Skene is 53 million euros (excluding the Supercell Gungho Softbank acquisition). In most cases these investments would not have been possible without Tekes funding’s leverage. The total value of financial transactions in 2012–2014 is 1.5 billion euros.
TOTAL FUNDING 2004–2014
€67 Million
20142013201220112010200920082007200620052004
2,73
65
6,36,58,614,18,45,5
0,9
€ Million
Big impact with carefully targeted funding
TEKES SUPPORTPercentage of the Finnish Game Industry Turnover 2004–2014
PERCENTAGE 2004–2014
1,84%
¢Due to the rapid growth of the Finnish game industry, the relative share of Tekes support has decreased in 2004–2014.
20142013201220112010200920082007200620052004
3,864,62
7,695,757,246,195,215,680,930,31
2,25
Percentage
Only for the best
20142013201220112010200920082007200620052004
1612
2619212323334325
10
Number
COMPANIES RECEIVINGTekes Funding 2004–2014
¢The number of companies in the Finnish game industry has grown from appr. 40 companies in 2004 to 260 companies in the end of 2014. Over 50 companies have received funding from Tekes’ Skene – Games Refueled programme in 2012–2014. This equals appr. 20% of the total number of companies.
Hi-tech industry
EMPLOYEESin the Finnish Game Industry 2004–2014
20142013201220112010200920082007200620052004
1000900
11001150112010801250180022002500
600
Number¢The relative turnover (turnover per employee) of the Finnish game industry has grown much faster than in traditional industries. This is typical for born global IP-based hi-tech industry.