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Give me a place to stand on and I will move the world”. Archimedes Sonja Ängeslevä “Queen Bee” and President of IGDA Finland s [email protected]

The success story of Finnish game industry and IGDA Finland

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Presented at Colombia 3.0. (2013). The story is about IGDA Finland & the growth of Finnish game development community. What are the key building blocks, how IGDA Finland became being one of the most active IGDA chapters in the world.

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Page 1: The success story of Finnish game industry and IGDA Finland

“Give me a place to stand on and

I will move the world”.Archimedes

Sonja Ängeslevä “Queen Bee” and President of IGDA [email protected]

Page 2: The success story of Finnish game industry and IGDA Finland

PASSION

Page 3: The success story of Finnish game industry and IGDA Finland

It will never work!

“It never felt like a viable business. Rather it felt like anything good will ever come out of this.”

(Jani Penttinen CEO Transfluent, Ex-Remedy, Ex-Housemarque, Ex-WestWood Studios, Ex-Bloodhouse)

Page 4: The success story of Finnish game industry and IGDA Finland

Gamer Developer Gamers

“I didn’t do anything – just played games all the time.”

“We made the first $$$ publishing deal for Remedy when working at the basement of my parents’ house. When I showed the contract to my father, he was totally amazed. Is this real business? So you are actually doing something productive - not just playing games?”

(Samuli Syvähuoko, Ex-Remedy, Ex-Recoil)

Page 5: The success story of Finnish game industry and IGDA Finland

Social is the key

It does not matter where you are Group, friendship, fans, hobby, support matters

Success drives good spirit and success Believe in yourself, find likeminded and try things

Passion, emotion, motivation Better than the rest Something fun Express yourself

Finland!

Colombia!

Page 6: The success story of Finnish game industry and IGDA Finland

ENGAGEMENT

Page 7: The success story of Finnish game industry and IGDA Finland

Game industry pub Gatherings since 2003IGDA Finland association founded in March 2012

One of the most vibrant IGDA chapters IGDA Most Valuable Player Award 2007 The President’s Internationalization award 2012

Motivation Make it easy for local developers to meet other

professionals & learn from the others

Together we stand

Page 8: The success story of Finnish game industry and IGDA Finland

President of Finland

Page 9: The success story of Finnish game industry and IGDA Finland

2006 2012

Over 400 people attended April 2013Gathering(Country of 5Million ppl, 200 game studios,1800 ppl working in the games industry)

Page 10: The success story of Finnish game industry and IGDA Finland

Secret sauce

We are open (for better, for worse) Community rules, community helps Together against the world Focus on growing the industry

Share Share Share Find the right people Try Fail Try Fail Learn

May the best win

Page 11: The success story of Finnish game industry and IGDA Finland

GOLD DUST

Page 12: The success story of Finnish game industry and IGDA Finland

1993 1997 2000 2005 2010 2013

Finnish success stories

Over 200companies

Page 13: The success story of Finnish game industry and IGDA Finland

Hype is good for you

Emotion <3 Everyone wants part of the gold dust

Hype attracts attention Attention attracts investors VC's attract talent Talent means fresh ideas It is connected to learning from other ecosystems It is a positive spin

Talent

Ideas

VCs

Page 14: The success story of Finnish game industry and IGDA Finland

How are we different

Core competencies: telecom & IT industry expertise, mobile SW. Public financial support, crackers (demo scene) ‘n’ gamers.

Find your own way of games development The Finnish way

American entrepreneurs sell stories and dreams. Apple is a story.

Finnish entrepreneurs sell about technology and reality. Nokia is about pixels and bytes.

Do not over glorify Silicon Valley or Israel (or Finland)

Page 15: The success story of Finnish game industry and IGDA Finland

ENABLERS

Page 16: The success story of Finnish game industry and IGDA Finland

No hipsters around here

Assembly Summer 2013 4K winner

Assembly summer 2013

Page 17: The success story of Finnish game industry and IGDA Finland

2012: Average salary

3590 € / month

Source: Neogames 2013

Target 2020:6500

16% women

Page 18: The success story of Finnish game industry and IGDA Finland

Source: Neogames 2013

Target 2020:1.5B €

(3.8B COP)

(650M COP)

Page 19: The success story of Finnish game industry and IGDA Finland

Source: Neogames 2013

Page 20: The success story of Finnish game industry and IGDA Finland

Source: Neogames 2013

Page 21: The success story of Finnish game industry and IGDA Finland

1-2-3-4-5-6 to get started

1. Build on what you have2. The things you do not have will come3. If you do not have anything, start something! This

happen surprisingly fast!4. Failing is part of the story5. There needs to be a leader – one torchbearer6. Every company does not have to make the same

mistakes – community rules!

Page 22: The success story of Finnish game industry and IGDA Finland

Building developer community

What’s the core activity? What’s the need (who is the audience) Act fast, solve problems Keep high quality and trustworthiness Push new ideas Document events, activities, history Spread the word

Page 23: The success story of Finnish game industry and IGDA Finland

Thanks!What do you think?

[email protected]

souplala

peliklusteri.com/Igda.fi