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1. Inquiry Question You are a digital native! That means that you have used digital technology for your entire life: cellphones, video game systems, computers, tablets, and digital cameras. Watch this video to think about and discuss: What is the difference between traditional media and digital media? What are some examples of one-way and two-way media? In this Slam Dunk lesson you will examine the research resources within to be able to answer the inquiry question: 1 2 3 6 5 4 Next How does digital media play an important role in my life? Digital Life Select the image above to view the animation. Video Source: Common Sense Media

You are a digital native! That means that you have used digital technology for your entire life: cellphones, video game systems, computers, tablets, and

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Page 1: You are a digital native! That means that you have used digital technology for your entire life: cellphones, video game systems, computers, tablets, and

1. Inquiry Question

You are a digital native! That means that you have used digital technology for your entire life: cellphones, video game systems, computers, tablets, and digital cameras.

Watch this video to think about and discuss: What is the difference between

traditional media and digital media? What are some examples of one-way

and two-way media?

In this Slam Dunk lesson you will examine the research resources within to be able to answer the inquiry question:

1 2 3 654 Next

How does digital media play an important role in my life?

Digital Life

Select the image above to view the animation.Video Source: Common Sense Media

Page 2: You are a digital native! That means that you have used digital technology for your entire life: cellphones, video game systems, computers, tablets, and

2. Information Sources

You will use these resources to learn about digital media and how it plays a role in our everyday lives, to complete the Student Activity on Slide 3:

• Brain Pop-Social Networking*• Brain Pop-Email and IM *• Brain Pop-Microblogging *

* First click/tap the BrainPop icon here to authenticate, then return to this slide to select the BrainPop links.

• Teens Spending Time Consuming Media• Living Life Online (PDF)• How Teens View Their Digital Lives• What’s Trending in Teen Digital Media• How Teens View Their Digital Life (Infographic)

1 2 3 654 Next

Select the image above to watch a video about the Digital Youth Network in Chicago, Illinois.

Page 3: You are a digital native! That means that you have used digital technology for your entire life: cellphones, video game systems, computers, tablets, and

3. Student Activity 1 2 3 654 Next

1) As you explore the resources on Slide 2, use this NOTES ORGANIZER to take notes about different types of media that you use, how you use them, your feelings about your media usage, and your parent’s feelings about it.

2) Use the information from your notes and your own life experience to create a concept map about the role of digital media in your life.

Think about the types of digital media you use, how you use them, and what kinds of feelings this creates for you and your parents. Use a digital concept-mapping tool or a method of choice to create your concept map.

This concept map taken from Common Sense Media

Page 4: You are a digital native! That means that you have used digital technology for your entire life: cellphones, video game systems, computers, tablets, and

4. Assessment Activity 1 2 3 654 Next

How much time do you spend using digital media?

• Think about your typical day from the moment you wake up to when you go to bed. Complete this MEDIA LOG for all the digital media you use.

• Use the data from your log to create an infographic about the use of digital media by middle school youth.

Resources for Making an Infographic:• Good Labs - a tool for making Infographics

• PiktoChart - another tool for making Infographics (make an infographic in 5 steps)

• Kids’ Zone graph maker

• Discovery Education BoardBuilder (tutorial)

Select the image above to view a larger infographic about how many hours and minutes the average person spends with media each day.

Page 5: You are a digital native! That means that you have used digital technology for your entire life: cellphones, video game systems, computers, tablets, and

5. Enrichment Activities 1 2 3 654 Next

Extension ActivityNow that you know how to create an infographic, use what you’ve learned about media usage to create an infographic that could show a “healthy media diet”.

This infographic should show what you think a healthy percentage of media use or alternative activities should be in the day of a middle school student. You can base your “healthy media diet” infographic design on healthy eating infographics. Select the image below to view a larger example of a healthy foods infographic.

Select the image above to view a larger infographic about the amount of screen times adolescents use during their average day, from the CDC

Page 6: You are a digital native! That means that you have used digital technology for your entire life: cellphones, video game systems, computers, tablets, and

6. Teacher Support Materials 1 2 3 654

Digital Citizenship: Middle School Grades 6-8Maryland Technology Literacy StandardsStandard 2.0 Digital Citizenship: Demonstrate an understanding of the history of technology and its impact on society, and practice ethical, legal, and responsible use of technology to assure safety.Common Core State Standards grade 6: RI.7, RI.10, W.4, W.6, W.10, SL.1a, SL.1b, SL.1c, SL.1d, SL.2, SL.5, SL.6, L.6grade 7: RI.10, W.4, W.6, W.10, SL.1a, SL.1b, SL.1c, SL.1d, SL.2, SL.5, SL.6, L.6grade 8: RI.10, W.4, W.6, W.10, SL.1a, SL.1b, SL.1c, SL.1d, SL.2, SL.5, SL.6, L.6

Standards for the 21st Century Learner 1.1.6 Read, view, and listen for information presented in any format (e.g. textual, visual, media, digital) in order to make inferences and gather meaning.2.1.3 Use strategies to draw conclusions from information and apply knowledge to curricular areas, real-world situations, and further investigations.3.1.6 Use information and technology ethically and responsibly. 3.1.4 Use technology and other information tools to organize and display knowledge and understanding in ways that others can view, use, and assess.

ISTE Standards for Students1. Creativity and innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. a. Apply existing knowledge to generate new Ideas, products, or processes. b. Create original works as a means of personal or group expression3. Research and Information Fluency: Students apply digital tools to gather, evaluate, and use information.b. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.4. Critical Thinking, Problem Solving, and Decision Making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. c. Collect and analyze data to identify solutions and/or make informed decisions.5. Digital Citizenship : Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. 5a. Advocate and practice safe, legal, and responsible use of information and technology.

P21 SkillsInformation Literacy: Access information efficiently (time) and effectively (sources); Use information accurately and creatively for the issue or problem at hand.

ICT Literacy: Use technology as a tool to research, organize, evaluate and communicate information. Apply a fundamental understanding of the ethical/legal issues surrounding the access and use of information technologies

Time Frame:

• 1 hour for research

• 1 hour to create research product (Infographic)

Differentiation strategies for this lesson:

• Allow students to use digital or low-tech tools of their choice to create an Infographic about their digital lives.

Notes to the teacher:

• Collaborate with your school library media specialist to implement this lesson and to assist with having students use content creation tools associated with this lesson.

• Students may complete this lesson independently in school or at home.

• Lesson content used or adapted from Common Sense Media lessons My Media and Digital Life 101. Please review these lessons before implementing the SlamDunk research model to gain a broader scope of the lesson content.

Last updated: July 2015 Created by Linda Brown, Library Media Specialist, Modified by Anna Conner, Library Media Specialist

BCPS Slam Dunk Research Model, Copyright 2014, Baltimore County Public Schools, MD, all rights reserved. The models may be used for educational, non-profit school use only. All other uses, transmissions, and duplications are prohibited unless permission is granted expressly. This lesson is based on Jamie McKenzie’s Slam Dunk Lesson module.