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RISE - Games Design Document 2012 Carl Rutter: [email protected] Project: RISE RISE: Games Design Document Page 1 RISE

Year 2 - Games Design & Production for Games

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A games design document which features a game idea I pitched.

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Page 1: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE RISE: Games Design Document Page 1

RISE

Page 2: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Table of Contents Page 2

Page 3: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Game Box Design Page 3

Page 4: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research Page 4

Page 5: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Top Games of 2011 Page 5

Page 6: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Top Games of 2011 Page 6

Page 7: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Top Games of 2011 Page 7

Page 8: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Top Games of 2011 Page 8

Page 9: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Top Games of 2011 Page 9

Page 10: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Top Games of 2011 Page 10

Page 11: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Top Games of 2011 Page 11

Page 12: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: RISE Page 12

Page 13: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Art Style Research Page 13

Page 14: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Art Style Research Page 14

Page 15: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Art Style Research Page 15

Page 16: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Environment Research Page 16

Page 17: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Environment Research Page 17

Page 18: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Environment Research Page 18

Page 19: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Character/Enemy Research Page 19

Page 20: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Character/Enemy Research Page 20

Page 21: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Character/Enemy Research Page 21

Page 22: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Brief Character Outlines Page 22

Page 23: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Brief Character Outlines Page 23

Page 24: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Brief Character Outlines Page 24

Page 25: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Brief Character Outlines Page 25

Page 26: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Brief Character Outlines Page 26

Page 27: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Brief Character Outlines Page 27

Page 28: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Weapons/Abilities Research Page 28

Page 29: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Weapons/Abilities Research Page 29

Page 30: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Weapons/Abilities Research Page 30

Page 31: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Conclusion Page 31

Page 32: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Conclusion Page 32

Page 33: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Research: Conclusion Page 33

Page 34: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Game Brief Page 34

Page 35: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Game Brief Page 35

Page 36: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Game Play: Zombification Page 36

Page 37: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE HUD Interface Design Page 37

Page 38: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Game Play: Controls Page 38

Page 39: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Game Play: Difficulty Page 39

Page 40: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Game Play: Difficulty Page 40

Page 41: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Game Play: Mechanics Page 41

Page 42: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Game Play: Mechanics Page 42

Page 43: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Game Play: Mechanics Page 43

Page 44: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Game Play: Combos Page 44

Page 45: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Game Play: Combos Page 45

Page 46: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Game Play: Solo Page 46

Page 47: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Game Play: CO-OP Page 47

Page 48: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Game Play: Things To Do Page 48

Page 49: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Game Play: Things To Do Page 49

Page 50: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Collectables Page 50

Page 51: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Collectables Page 51

Page 52: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Collectables Page 52

Page 53: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Rewards Page 53

Page 54: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Rewards Page 54

Page 55: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Rewards Page 55

Page 56: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Resources Used Page 56

Storyline Game play RISE

Page 57: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Resources Used Page 57

Page 58: Year 2 - Games Design & Production for Games

RISE - Games Design Document 2012

Carl Rutter: [email protected] Project: RISE Resources Used Page 58

RISE