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XR and Immersive Experiences over 5G – happening now Jan Soderstrom, Ph.D. V.P. Head of Technology Office Silicon Valley Group Function Technology Ericsson Jan Soderstrom

XR and cloud gaming over 5G – happening now · Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G –happening now | | Page 17 Summary • 5G is beeing rolled out allowing

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Page 1: XR and cloud gaming over 5G – happening now · Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G –happening now | | Page 17 Summary • 5G is beeing rolled out allowing

XR and Immersive Experiences over 5G –happening now

Jan Soderstrom, Ph.D.V.P. Head of Technology Office Silicon ValleyGroup Function TechnologyEricsson

Jan Soderstrom

Page 2: XR and cloud gaming over 5G – happening now · Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G –happening now | | Page 17 Summary • 5G is beeing rolled out allowing

Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G – happening now | | Page 2

Mobile subscriptions by technology

Note: IoT connections and Fixed Wireless Access (FWA) subscriptions are not included in this graph

A 5G subscription is counted as such when associated with a device that supports NR as specified in 3GPP Release 15, and connected to a 5G-enabled network.

5G in 2018Now commercially launched

5G

LTE

WCDMA/HSPA

GSM/EDGE-only

TD-SCDMA

CDMA-only

Other

Page 3: XR and cloud gaming over 5G – happening now · Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G –happening now | | Page 17 Summary • 5G is beeing rolled out allowing

Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G – happening now | | Page 3

Mobile subscriptions by region and technology 2024

55% of mobile subscriptions in North America are expected to be for 5G in 2024.

Mobile subscriptions by region and technology (percent)

Page 4: XR and cloud gaming over 5G – happening now · Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G –happening now | | Page 17 Summary • 5G is beeing rolled out allowing

Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G – happening now | | Page 4

US operators target first mover advantages,with unique 5G launch strategies

— Launch with NR

— 600MHz + 28/39GHz

— Smartphones

— 2019/2020

— Launch with NR

— mmWave spectrum

— Mobile puck, 5G hotspot

— Late 2018, 2019

— Launch with NR

— 2.5GHz

— Smartphones

— First half of 2019

— Launch with TF for fixed, NR for mobile

— 28GHz

— Home broadband terminals

— Fixed wireless 10/1

Dallas, Las Vegas, Los Angeles, New York City

+ 26 markets

Atlanta, Dallas, Charlotte, Houston, Indianapolis, Jacksonville, Louisville, New Orleans, Oklahoma city, Raleigh, San Antonio, Waco

Atlanta, Chicago, Dallas, Houston, Los Angeles, New York City, Phoenix, Washington

Houston, Indianapolis , Los Angeles, Sacramento

Source: Operator announcements and earnings calls

Page 5: XR and cloud gaming over 5G – happening now · Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G –happening now | | Page 17 Summary • 5G is beeing rolled out allowing

Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G – happening now | | Page 5

5G Ericsson Commercial Contracts

Page 6: XR and cloud gaming over 5G – happening now · Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G –happening now | | Page 17 Summary • 5G is beeing rolled out allowing

Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G – happening now | | Page 6

5G is developed from use cases

Fixed wireless access

Massive machine type communication

Enhanced mobile broadband

Critical machine typecommunicationIndustry and

society transformations

Increased data traffic and performance

Critical machine typecommunication

Page 7: XR and cloud gaming over 5G – happening now · Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G –happening now | | Page 17 Summary • 5G is beeing rolled out allowing

5G time plan

NSA SA

Rel-15 Rel-16

5G/NR Phase 1 5G/NR Phase 2

3GPP

Rel- 16 - December 2019Main focus:

Wireless and Wireline

Convergence

Ultra Reliable Low Latency

Communication

Rel-15 - June 2018Main focus:

NR: New 5G radio

5G Core: EPC and 5GC

Network Slicing

Support for edge computing

5G devices broadly available

Rel-17, ...

2017 2018 2019 2020

© Telefonaktiebolaget LM Ericsson 2018 | Ericsson Capital Markets Day 2018, Nov 8 | Page 7 This slide contains forward-looking statements. Actual result may be materially different.

Page 8: XR and cloud gaming over 5G – happening now · Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G –happening now | | Page 17 Summary • 5G is beeing rolled out allowing

Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G – happening now | | Page 8

@

VNF VNF

AI, Management & Orchestration & Analytics & Exposure

Virtualization Software Defined Networking, SDN

Distributed Cloud Network Slicing

A common network platformenabling ICT transformation

One Architecture –Multiple Industries

Page 9: XR and cloud gaming over 5G – happening now · Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G –happening now | | Page 17 Summary • 5G is beeing rolled out allowing

Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G – happening now | | Page 9

Availability

99.999% (of time)

Reliability

99.999% (of packets)

Network energy efficiency

10X-100X over LTE

Area traffic capacity

0.1-10 Mbps/m2

Connection density

10k-10m devices/km2

Spectral efficiency

1X-3X over LTE

Global Standard

Peak data rate

1-20 Gbps

Experienced data rate

10-100 Mbps

Latency

1-10 ms

Mobility

300-350 km/h

Security

Stronger subscriber authentication, user privacy and network security

Position accuracy

1-10 m

Edge Cloud Support

Technical Expectations of 5G5G Characteristics as Enabler for New Immersive Experiences

Reference: https://www.ericsson.com/assets/local/newsroom/media-kits/5g/doc/ericsson_this-is-5g_pdf_v4.pdf

Page 10: XR and cloud gaming over 5G – happening now · Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G –happening now | | Page 17 Summary • 5G is beeing rolled out allowing

Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G – happening now | | Page 10

— Comfortable and Socially OK

— “Cool” looking devices

— Light and comfortable to wear all day

— Long Battery Life Time

— Mobility and Reaching a Large Audience

— Everywhere - on the move or at home

— Usable on ”any” device

— On any network

— Dependable

— Remote Control, Remote Surgery

— Immersive

— High Resolution Video and Spatial Audio

— Seamlessly blend (and move) between Virtual and Real Reality

— Haptics would be nice!

— Social and Interactive

— Ability to interact, communicate and share the experience in real-time

— Works directly in new environments

— No need to ”scan” every new environment -Shared Collaborative mapping

Immersive ExperiencesA 5G Engineers view on what might be important

Page 11: XR and cloud gaming over 5G – happening now · Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G –happening now | | Page 17 Summary • 5G is beeing rolled out allowing

Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G – happening now | | Page 11

— Collaboration between Warner Brothers, USC (Mobile and Environmental Media Lab), AT&T, Intel and Ericsson.

— Demonstrating a Mixed Reality Experience combing AR/VR and Physical Environment @ USC Campus.

— Inviting Students to “Lab Experiment” where they will help distract Scarecrow until Batman arrives.

— Technologies:

— Remote Rendering in Edge Node

— Early test version of 5G Radio on 28 GHz

— Gbps speeds

— 4-5 ms RTT to Edge Node Cloud

— UDP and WebRTC

— VR Goggles ”hacked" for AR

https://www.emovac.org/

Mixed Reality Immersive ExperiencesTaking the VR experience into the physical world

Page 12: XR and cloud gaming over 5G – happening now · Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G –happening now | | Page 17 Summary • 5G is beeing rolled out allowing

Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G – happening now | | Page 12

— Remote Band Rehearsal

— VR Football

— Collaborative Haptic VR Puzzle

Virtual Reality Social & Collaborative Experiences

Page 13: XR and cloud gaming over 5G – happening now · Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G –happening now | | Page 17 Summary • 5G is beeing rolled out allowing

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Remote Immersive ExperiencesFor mission critical applications

— Remote Surgery with Haptics

— Remote Driving

— Remote Control of Mining Machines

Page 14: XR and cloud gaming over 5G – happening now · Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G –happening now | | Page 17 Summary • 5G is beeing rolled out allowing

In collaboration with the SliceLabOver 300 attendees7 media and analysts

Ericsson & AT&T Foundry co-created 5G and edge streaming solutions for virtual reality and games in collaboration with key players and partners, including HTC, Nvidia, NGCodec and PlayGiga.

Media CoveragePCWorldVentureBeat

Ericsson Santa Clara, March 25 & 26 2019

PCWorld

PCWorld

Page 15: XR and cloud gaming over 5G – happening now · Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G –happening now | | Page 17 Summary • 5G is beeing rolled out allowing

15

Boundless XR over 5GAugment on-device processing for boundless photorealistic mobile XR

Qualcomm Snapdragon is a product of Qualcomm Technologies, Inc. and/or its subsidiaries.

• Power-efficient, high-performance, latency-sensitive on-device rendering and tracking

• Partial rendering offload possible with 5G’s low latency, capacity and quality of service

• E/// and Qualcomm are working together towards commercial deployment of Boundless XR over 5G.

Page 16: XR and cloud gaming over 5G – happening now · Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G –happening now | | Page 17 Summary • 5G is beeing rolled out allowing

Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G – happening now | | Page 16

Smart Phone Lab ~2010

Device enablement ~2013

Co Creation Lab 20185G for Industries ~2015

Silicon Valley 5G Co-creation lab – enabling innovation on 5G

Research ~2008

4th

Industrial

Revolution

• Phone

manufacturers

• App developers

• Smart watches

• Smart speakers

• Non-SIM, eSIM,

WiFi devices

+ many more

• Industries

• Start-ups

• Operators

• Device makers

• App Developers

• Universites

• ..

5G Network Lab

APIsVR Codecs, Edge, 5G

WiFi Calling

Cloud Gaming + VR Production Video over 5G

More to Come

Page 17: XR and cloud gaming over 5G – happening now · Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G –happening now | | Page 17 Summary • 5G is beeing rolled out allowing

Jan Soderstrom | A | 2019-04-11 | XR and cloud gaming over 5G – happening now | | Page 17

Summary

• 5G is beeing rolled out allowing for high bandwidth, low latency services

• Release 15 with NR and higher frequency bands

• Release 16 with URLLC

• Device offloading to the edge is a common theme for gaming, VR, AR, immersive

• Requiring low latency radio network

• Massive interest and engagment from the XR ecosystem

• To develop new cool use cases utilizing high bandwitdh low latency radio networks

• To test services over 5G

• XR use case going from conceptual demos to commercial silicon

• Ericsson Silicon Valley 5G testbed for co-creation partnerships

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