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    SAS

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    2009 CCPhf. Allrights reserved.Reproductionwithout thewritten permissionof thepublisher is expresslyforbidden,except forthe purposes ofreviews, and forblank charactersheets, whichmay bereproduced forpersonal useonly. WhiteWolf, Vampireand World ofDarkness areregistered trademarks ofCCP hf.All rights reserved.Vampire theRequiem,WerewolftheForsaken,Magethe Awakening,Prometheanthe Created,ChangelingtheLost,HuntertheVigil,Exalted,Scion,StorytellingSystemand theStorytellingAdventureSystemaretrademarks ofCCPhf. Allrights reserved.Allcharacters,names,places and texthereinarecopyrighted byCCP hf.CCPNorthAmerica Inc.is a whollyowned subsidiaryof CCPhf. Themention ofor referenceto anycompany orproduct inthese pages is nota challengeto thet rademarkorcopyright concerned.This bookuses thesupernaturalforsettings, characters and themes.All mysticaland supernaturalelements arection and intended forentertainment purposes only.This bookcontains maturecontent.Reader discretionis advised.

    CheckoutWhiteWolfonlineathttp://www.white-wolf.comCheckouttheStorytellingAdventureSystemonlineathttp://www.white-wolf.com/sas

    Written by Eddy Webb and Will Hindmarch Layout and Design by Jessica Mullins Interactive Version by Mr. Gone

    WhiteWolf Publishing2075West ParkPlaceBlvd.

    SuiteG

    StoneMountain,GA 30087

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    http://www.white-wolf.com/http://www.white-wolf.com/sashttp://www.white-wolf.com/sashttp://www.white-wolf.com/
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    ItroutioThis is probably the least important section when youre writing

    the story for your own use. However, its a good place to jot down anytheme or mood you think will permeate your story, as well as notinginspirational sources, supplementary materials and overall advice youwant to remember before going into specifics later. Most times, though,you can probably skip this section.

    T TratmtThe first part of the treatment is a very short synopsis of the ad-

    venture, followed by a brief rundown of the story as you envision itunfolding. Note that its very likely your game wont turn out as youdetail it here, but its good to have a basis to work from.

    Start with a one-paragraph description of the story. Be short: describethe core conflict of the adventure and then move on. From there, the

    bulk of the treatment is a frank, brief telling of your story. This is your

    chance to give your version of the tale, but acknowledge the majorturning points here, including the various ways they can alter theultimate outcome of the adventures story. This is a roadmap for thestory, so make sure that all the twists and turns are clearly marked out.Dont hide surprises in the climactic scene or bury important reversalsin a characters description.

    Bakgrou a St-UpAvoid writing a bunch of background material for your story

    thats only going to be of interest to you. Unless the backstory between two Storyteller characters is important to the coreconflicts of the story, skip it. Just because you have a scene ina warehouse doesnt mean we need to know how internationalshipping law works.

    Set-up is also where you can detail areas like the motives of theplayer characters or any potential patrons, information gathering,rumors and other information relevant to the lead up before thefirst scene.

    Stortig AturSstm Support Kit

    This support kit contains a variety of blank forms for writing stories for yourchronicle using the Storytelling Adventure System (SAS). The essay yourereading now is a guide to crafting adventures in the SAS style for personal

    use, modified from the advice given to the writers of our pre-constructedSAS adventures. If you havent read the SAS Guide yet, you can download itfor free from our website at http://www.white-wolf.com/sas. Everything here

    builds on that material, so take a moment to get familiar with the basics.

    There are three rough areas for each SAS story introduction andgroundwork, scenes and aftermath. You can delete some areas and addnew ones based on the needs of your story, but its good to know why eachsection is there before you start changing them. The sections are covered

    briefly in the SAS Guide, but this covers them in more detail.

    Itroutio aGrouworkAtur Ratigs

    First are the adventure ratings. The number o scenes is a simple countof what you have in your story (including optional scenes). The MPSdots are not an average of the individual scene MPS dots, but your

    impression of how much of a challenge each aspect is in your story,based on the chart on p. 3 of the SAS Guide. The XP level is whatexperience point amount you find appropriate for the challenges inthe story as presented (whether through a previous playtest or a roughestimate of the power level of the antagonists).

    MenTAl OOOOOPhySIcAl OOOOOSOcIAl OOOOO

    STORyTellInG AdvenTURe SySTeM

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    XP LeveL

    o-34SceneS

    8

    http://www.white-wolf.com/sashttp://www.white-wolf.com/sas
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    nw emtsThis is where you put objects that fall under already-defined catego-

    ries: bloodlines, Merits, Charms and so on. Put only those things inhere. These are more likely to be used outside the scope of this story,and you dont want your story-specific mechanics to be confused withthem later.

    Stortig MaisIts okay to whip up optional systems for resolving core narrative

    issues, like a sub-system that determines when characters finally drawpolice attention to their activities while on the run for a murder theydidnt commit. Because this action provides some of the architecturefor the whole story, you should detail it here rather than in any onescene, so you always have access to it.

    T castThe Storyteller characters presented in SAS adventures use aslightly different format from our normal Storytelling games. Thesecharacters contain specific, detailed advice and notes to help you usethem in a particular story. Write sample descriptions, monologues,tactics and goals for the most important Storyteller characters in thestory; the character write-ups should be your one-stop shop whenplaying that character.

    Dont bother writing up every downtown commuter on theD-Train this way. If you set out to detail too many characters,

    you may make each of them too shallow and they wont be asvibrant as you need them to be. Focus on getting key charactersacross as richly as you can, and trust that you can improvise thesupporting roles.

    cast StruturQuotsIn most books, a character gets one quote, a sassy one-liner designed

    to get the Storytellers attention right away. In SASs, though, weusually supply three important lines of dialogue for potential situ-

    ations, to help you get a handle on portraying the character. You

    should consider putting a few quotes on each important Storytellercharacter yourself, so you get a richer sense of how the character talkswhen thrown into a variety of situations. For example, you could offeran example of how the character uses a particular Skill or power bywriting an example like the following:

    (Intimidate) You ever elt somebodys bone snap in your hands? Ihave. I love it. I love that eeling.

    (Streetwise) No worries, there, chief. I know youd neverget involved in such shady shit. But you know the neighbor-hood and might have an idea where such low-lives can be

    found. Right?

    (Dominate) Josh, listen to me. I need you to go down to Humesapartment and deliver this package or me. You can do that or me,Josh. Do that or me, Josh.

    Prsoait Mais

    This is Vice and Virtue for World of Darkness, Motivationfor Exalted, Nature for Scion and so on. These are the same asthey are in the original games, but its good to throw in a quicksentence or two explaining what they mean to the character inquestion. Its another hook to help you understand how to portraythe character.

    BakgrouThis is a quick, basic background on the characters fictional his-

    tory in the game world. The odds are good that youve covered a lotof what might go in here under Backstory or Set-Up, so you dontneed to repeat that. This section is intended as a touchstone, though,so certain key pieces of information may warrant the repetition, suchas the characters wifes name, alma mater or the circumstances of hisunfortunate demise a hundred years ago.

    dsriptioThis is still a description of the character in question. Rather than

    a densely intertwined block of text, though, jot down a few ready-to-say descriptive statements you can share with your players. This isntread-aloud text, exactly, but its pretty close. Just break it up a bit so

    you can pull it apart as needed

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    Also, remember that, despite its name, this entry isnt strictly visual. Yourenot describing the character to a police sketch artist, youre communicatingwith an audience through words. Descriptions that cut to the chase and stickwith the audience are best. Here are three sample descriptions that might begiven for the same character but dont resort to just listing traits:

    Hes got the look of a wadded-up rag, oily and wrinkled.

    If people had evolved from frogs, theyd look like this.

    His fangs are his only teeth, and thats probably been truesince the day he died.

    Stortig hitsThis is a misnomer. Dont hint be clear. Write down as precisely

    as you can the characters role in the story and how to use him to ac-complish narrative goals. Whats the characters purpose in the story?Exposition? A dose of action? A Mental challenge? How might thecharacter be re-appropriated for other uses?

    Dont confuse this with a description of the character. In this section,

    youre talking shop. Doug is a sympathetic character, so play him ashumble, funny, rebellious, chauvinistic, blunt or anything else thatll getthe players and their characters to like him enough to hate his killers.

    no-combatat Statistis(Wor of darkss)

    Easy on the dice pools. They should be neither too high or too many.Characters who arent the players characters and arent essentialantagonists should serve specific purposes in your story. Avoid writ-ing characters like A Librarian in favor of Evelyn, the SuspiciousLibrarian. When writing the entries for dice pools, you can includeone descriptive statement at the beginning and write your explanatorytext specific to the character. For example:

    Research (5 dice) She tips books o the shel with a practicedlittle pull at the top o the spine. She then lobs the book rom one handto the other beore opening it and fipping through the pages. She lovesher job. Evelyn thrives on finding and having answers. This makesher nosy. She gladly helps anyone find out information, but thenlooks over your shoulder once its found. She wants to know what

    you want to know. When the characters leave, she looks them upon Google and sees where the hits take her.

    combatat StatistisBe specific and dont go overboard. The number of characters who

    need five dots in anything should be very small. You have many othermechanisms for controlling the power level of any scene, but a detailedcharacter sheet cements a center point for the challenge of the scenesthat character is a part of. You arent required to give each Storytellercharacter exactly the number of dots that the players characters start

    with, because they serve two very different purposes in the game.Dont put characters with massive dice pools into adventures for lessexperienced characters. Its also a good idea to pre-calculate dice poolsyou expect to use a lot before the game starts.

    SsThis next section is the catalog of scenes that make up your story.

    These are the most important parts of your story. You wont creategood stories by cheating this structure. Instead, youll do it by creating

    exciting and dramatic situations.One point of order: make sure your scenes are actually scenes. If its

    a chunk of text talking about a characters overall goals (not just theimmediate goals in that part of the story), put it in the Cast section.If its a couple of paragraphs describing what happened before thestory started, that goes in Background and Set-Up. If you are trying todescribe a crucial story decision but its not specific to a place or time,give that decision some structure and flavor and make it into a scene.The more evocative each scene is, the more richly textured the storywill be at the table.

    S FormatMPS Ratigs

    Much like the MPS ratings for the overall story, these ratingsarent based on any particular metric, but your overall feel of whatchallenge the scene offers to the story at hand. A starting Vampirecharacter will have a different Social challenge than one with75 experience points or a starting Scion character. Its more impor-tant that the dots for the scenes give you a quick way to gauge thechallenge of a scene.

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    OriwThis should containa synopsis, a short description of what triggers

    the scene and a description of the central conflict.

    dsriptioAvoid a big paragraph of description. Put things in sentences that can

    be used now and again throughout the scene, rather than delivered in

    a huge info-dump at the beginning. Also dont feel restricted to thesedescriptions; feel free to break them up into phrases and details to usein improvised descriptions.

    Stortr GoasThis is the main meat of the scene. Detail what this scene is designed

    to accomplish in the story (e.g., build suspense, exposit, challenge thecharacters) and what you should keep in mind overall when runningthe scene. Spell out the key choice presented to the players during thescene, as well as any antagonist goals.

    caratr GoasExplain what the characters are trying to accomplish in this scene.

    These probably wont be the same at the Storyteller goals, but theycan be.

    AtiosSometimes, youll use this section to detail the results of various ac-

    tions the players could take with their characters. What clues do theyfind? What tactics will the ninjas use when they are attacked? What

    happens when the crowd finds out theyre really vampires? This iswhere the nitty-gritty of the scene gets hammered out.

    Most scenes, though, will also have a key action, which is a detaileddescription of the action complete with dice pools, modifiers and de-scriptive text. Use specific details and descriptions that you can readaloud in the event of dramatic failures, exceptional successes and thelike. There are a few sub-sections here.

    Dice Pool:This simply details whatever dice pool is used for theaction (if any).

    Hindrances: This gives you ways to make the key action more chal-

    lenging, more dangerous or more dramatic for the characters. Try tobe colorful with them, such as a warm, slow rain drips out of the sky

    like spit (2) or wind-blown sand gets into everything (3). Theeffects of previous scenes can also act as a hindrance.

    Help: This describes ways the characters can make the key action easierfor themselves, or extra benefits they can derive through clever play. In manycases, they might be rewards for other actions the characters take in this sceneor previous scenes, like restoring emergency lighting or putting out a fire.

    Roll Results:A list of possible roll results, and some suggestions onhow they can manifest in the scene.

    cosqusDetail any special consequences for the scene here. Note that these

    are consequences that will have an impact on future scenes of thestory any consequences that radiate outside the context of the storyshould be detailed in Aftermath, below.

    S carsYou can boil down all of the

    relevant information in eachof your scenes into the scenecard template. Make sure thatthere isnt information in thecards that isnt mentioned inthe scene itself; the cards aremeant to be used as a refer-ence tool, not an additionalsource of information. Also,list all modifiers next to the

    Help and Hindrances sec-tions in parenthesis.

    Example: A -1 die modier for a slippery road would be listed as

    Slippery Road (-1). A +2 DV for cover would be listed as Cover

    (+2 DV).

    AftrmatThe aftermath is pretty much what it says it is a discussion of the

    consequences of the overall story, which are seeds for future stories.

    This is also the place to detail end-of-story experience awards, reward-ing three or four particular actions or decisions.

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    Notes

    Name: Virtue: Faction:Concept: Vice: Group Name:

    Ineigence Srengh Presence Wis Dexeriy Mnipuin

    Resve Smin Cmpsure

    oooooooooo

    ooooo

    oooooooooo

    ooooo

    oooooooooo

    ooooo

    Willpower

    HealthSkills Merits

    MoralitySizeSpeedDefenseInitiative ModArmor

    Flaws

    oooooooooooooooooooooooooooooooooooooooooooooooooo

    ooooooooooooooo

    ooooooooooooooooooooooooooooooooooo

    ooooooooooooooo

    oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

    o o o o o o o o o o o o

    o o o o o o o o o o

    Notes

    Name: Virtue: Faction:Concept: Vice: Group Name:

    Ineigence Srengh Presence Wis Dexeriy Mnipuin

    Resve Smin Cmpsure

    oooooooooo

    ooooo

    oooooooooo

    ooooo

    oooooooooo

    ooooo

    Willpower

    HealthSkills Merits

    MoralitySizeSpeedDefenseInitiative ModArmor

    Flaws

    oooooooooooooooooooooooooooooooooooooooooooooooooo

    ooooooooooooooo

    ooooooooooooooooooooooooooooooooooo

    ooooooooooooooo

    oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

    o o o o o o o o o o o o

    o o o o o o o o o o

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    Notes

    Willpower

    Essence

    Skills Numina

    Influence

    oooooooooooooooooooooooooooooooooooooooooooooooooo

    ooooooooooooooooooooooooo

    ooooooooooooooooooooooooo

    oooooooooo

    oooooooooooooooooooo

    o o o o o o o o o o o o

    o o o o o o o o o o o o

    o o o o o o o o o oo o o o o o o o o o

    Name: Virtue:Concept: Vice:

    CorpusDice Pool

    MoralityAspectRank

    SizeSpeedDefenseInitiative Mod

    Pwer Finesse Resisnceooooooooooooooo ooooooooooooooo

    Notes

    Willpower

    Essence

    Skills Numina

    Influence

    oooooooooooooooooooooooooooooooooooooooooooooooooo

    ooooooooooooooooooooooooo

    ooooooooooooooooooooooooo

    oooooooooo

    oooooooooooooooooooo

    o o o o o o o o o o o o

    o o o o o o o o o o o o

    o o o o o o o o o oo o o o o o o o o o

    Name: Virtue:Concept: Vice:

    CorpusDice Pool

    MoralityAspectRank

    SizeSpeedDefenseInitiative Mod

    Pwer Finesse Resisnceooooooooooooooo ooooooooooooooo

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    Notes

    Name: Asset: Age:

    Concept: Fault: Clique:

    Intelligence

    Strength Presence

    Wits Dexterity Manipulation

    Resolve Stamina Composure

    Willpower

    HealthSkills Merits

    Flaws

    Attributes 5/4/3Skills Varies by AgeMerits 7Health = Stamina + Size

    Willpower = Resolve + ComposureSize = 4 for childrenDefense = Lowest of Dexterity or WitsInitiative Mod = Dexterity + ComposureSpeed = Strength + Dexterity +4Starting Morality = 7

    Notes

    Name: Asset: Age:

    Concept: Fault: Clique:

    Intelligence

    Strength Presence

    Wits Dexterity Manipulation

    Resolve Stamina Composure

    Willpower

    HealthSkills Merits

    Flaws

    Attributes 5/4/3Skills Varies by AgeMerits 7Health = Stamina + Size

    Willpower = Resolve + ComposureSize = 4 for childrenDefense = Lowest of Dexterity or WitsInitiative Mod = Dexterity + ComposureSpeed = Strength + Dexterity +4Starting Morality = 7

    MoralitySizeSpeedDefenseInitiative Mod

    MoralitySizeSpeedDefenseInitiative Mod

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    Name: Virtue: Faction:Concept: Vice: Group Name:

    Name: Virtue: Faction:Concept: Vice: Group Name:

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    Name: Virtue: Faction:Concept: Vice: Group Name:

    Name: Virtue: Faction:Concept: Vice: Group Name:

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    Notes

    Notes

    Notes

    Notes

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    CHaRaCtER RElatIoNSHIPS

    NaME

    CoNCEPt

    Name CoNCept

    Name CoNCept

    Name CoNCept

    Name CoNCept

    Name CoNCept

    Name CoNCept

    CHaRaCtER RElatIoNSHIPS

    NaME

    CoNCEPt

    Name CoNCept

    Name CoNCept

    Name CoNCept

    Name CoNCept

    Name CoNCept

    Name CoNCept

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    mental physical socialScene:

    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

    mental physical socialScene:

    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

    mental physical socialScene:

    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

    mental physical socialScene:

    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

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    Name: Virtue: Clan:Concept: Vice: Covenant:

    Intelligence Strength PresenceWits Dexterity Manipulation

    Resolve Stamina Composure

    Notes

    ooooo ooooo ooooo

    ooooo ooooo ooooo

    ooooo ooooo ooooo

    Skills Merits

    HumanitySizeSpeed

    DefenseInitiative ModArmor

    Disciplines

    ooooo

    ooooo

    ooooo

    oooooooooo

    ooooo

    ooooo

    ooooo

    ooooo

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    ooooo

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    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    Willpower

    Health

    Blood Potency

    Vitae

    oooooooooooo

    oooooooooo

    oooooooooo

    Flaws

    Vitae per turn

    Name: Virtue: Clan:Concept: Vice: Covenant:

    Intelligence Strength PresenceWits Dexterity Manipulation

    Resolve Stamina Composure

    Notes

    ooooo ooooo ooooo

    ooooo ooooo ooooo

    ooooo ooooo ooooo

    Skills Merits

    HumanitySizeSpeed

    DefenseInitiative ModArmor

    Disciplines

    ooooo

    ooooo

    ooooo

    oooooooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

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    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    Willpower

    Health

    Blood Potency

    Vitae

    oooooooooooo

    oooooooooo

    oooooooooo

    Flaws

    Vitae per turn

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    Name; Virtue: Clan: Concept: Vice: Covenant:

    Notesoooooooooo

    oooooooooo

    oooooooooo

    oooooooooo

    Name; Virtue: Clan: Concept: Vice: Covenant:

    Notesoooooooooo

    oooooooooo

    oooooooooo

    oooooooooo

    Name; Virtue: Clan: Concept: Vice: Covenant:

    Notesoooooooooo

    oooooooooo

    oooooooooo

    oooooooooo

    Name; Virtue: Clan: Concept: Vice: Covenant:

    Notesoooooooooo

    oooooooooo

    oooooooooo

    oooooooooo

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    Name Concept

    Character Relationships

    Name Concept

    Name Concept

    Name Concept

    Name Concept

    Name Concept

    Name Concept

    Character Relationships

    Name

    Concept

    Name Concept

    Name Concept

    Name Concept

    Name Concept

    Name Concept

    Name

    Concept

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    mental physical socialScene:

    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

    mental physical socialScene:

    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

    mental physical socialScene:

    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

    mental physical socialScene:

    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

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    Form: HisHu Dalu Gauru ursHul urHan

    intelliGence strenGtH Presence

    Wits Dexterity maniPulation

    resolve stamina comPosure

    notes

    skills merits

    StrengthDexterityStamina

    Manipulation

    PerceptionSizeSpeedDefenseInitiative ModArmor

    HealtH

    name: virtue: asPice:

    concePt: vice: tribe:

    loDGe:

    essence

    Essence per turn

    ooooo

    ooooo

    ooooo

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    ooooooooooooooo

    WillPoWero o o o o o o o o o

    PrimalurGeo o o o o o o o o o

    FlaWs

    Purity

    Glory

    Honor

    WisdomCunning

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    renoWn

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    Gifts and Rites

    GiFt roll rite roll

    nameoooooooooo oooooooooo oooooooooo

    oooooooooo oooooooooo oooooooooo

    oooooooooo oooooooooo oooooooooo

    Harmony

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    name; virtue: ausPice:

    concePt: vice: tribe:

    loDGe:

    notesoooooooooo

    oooooooooo

    oooooooooo

    oooooooooo

    name; virtue: ausPice:

    concePt: vice: tribe:

    loDGe:

    notesoooooooooo

    oooooooooo

    oooooooooo

    oooooooooo

    name; virtue: ausPice:

    concePt: vice: tribe:

    loDGe:

    name; virtue: ausPice:

    concePt: vice: tribe:

    loDGe:

    notesoooooooooo

    oooooooooo

    oooooooooo

    oooooooooo

    notesoooooooooo

    oooooooooo

    oooooooooo

    oooooooooo

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    ChaRaCteR Relationships

    name

    ConCept

    name concePt

    name concePt

    name concePt

    name concePt

    name concePt

    name concePt

    ChaRaCteR Relationships

    name

    ConCept

    name concePt

    name concePt

    name concePt

    name concePt

    name concePt

    name concePt

    Darr l Cook order #2785657

    Scene

    Scene

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    mental physical socialScene:

    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

    mental physical socialScene:

    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

    mental physical socialScene:

    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

    mental physical socialScene:

    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

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    ArcAnA

    IntellIgence Strength PreSence

    WItS DexterIty MAnIPulAtIon

    reSolve StAMInA coMPoSure

    noteS

    SkIllS MerItS

    WisdomSizeSpeedDefenseInitiative ModArmor

    WIllPoWer

    heAlth

    gnoSIS

    MAnA

    nAMe: vIrtue: PAth:

    concePt: vIce: orDer:

    cAbAl:

    Mana per turn

    ooooo ooooo ooooo

    ooooo ooooo ooooo

    ooooo ooooo ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooooooooooooo

    o o o o o o o o o o

    o o o o o o o o o o

    ProtectIve SPellS

    Rote

    Skills

    ArcAnA

    IntellIgence Strength PreSence

    WItS DexterIty MAnIPulAtIon

    reSolve StAMInA coMPoSure

    noteS

    SkIllS MerItS

    WisdomSizeSpeedDefenseInitiative ModArmor

    WIllPoWer

    heAlth

    gnoSIS

    MAnA

    nAMe: vIrtue: PAth:

    concePt: vIce: orDer:

    cAbAl:

    Mana per turn

    ooooo ooooo ooooo

    ooooo ooooo ooooo

    ooooo ooooo ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooooooooooooo

    o o o o o o o o o o

    o o o o o o o o o o

    ProtectIve SPellS

    Rote

    Skills

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    nAMe; vIrtue: PAth:

    concePt: vIce: orDer:

    noteS

    nAMe; vIrtue: PAth:

    concePt: vIce: orDer:

    noteSoooooooooo

    oooooooooo

    oooooooooo

    oooooooooo

    oooooooooo

    oooooooooo

    oooooooooo

    oooooooooo

    nAMe; vIrtue: PAth:

    concePt: vIce: orDer:

    noteS

    nAMe; vIrtue: PAth:

    concePt: vIce: orDer:

    noteSoooooooooo

    oooooooooo

    oooooooooo

    oooooooooo

    oooooooooo

    oooooooooo

    oooooooooo

    oooooooooo

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    CharaCter relationships

    Name

    CoNCept

    nAMe concePt

    nAMe concePt

    nAMe concePt

    nAMe concePt

    nAMe concePt

    nAMe concePt

    CharaCter relationships

    Name

    CoNCept

    nAMe concePt

    nAMe concePt

    nAMe concePt

    nAMe concePt

    nAMe concePt

    nAMe concePt

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    o o o o o o o o o o o o

    Notes

    Intelligence Strength Presence

    Wits Dexterity Manipulation

    Resolve Stamina Composure

    ooooo ooooo ooooo

    ooooo ooooo ooooo

    ooooo ooooo ooooo

    WillpoWer

    HealtHSkillS MeritS

    Humanity

    Size

    Speed

    Defense

    InitiativeMod

    Armor

    tranSMutationS

    azotH

    pyroS

    o o o o o o o o o o

    o o o o o o o o o o

    BeStoWMent

    ............................................. .............................................

    ............................................. .............................................

    ............................................. .............................................

    ............................................. .............................................

    ............................................. .............................................

    ............................................. .............................................

    ............................................. .............................................

    ............................................. .............................................

    ............................................. .............................................

    ............................................. .............................................

    .............................................

    .............................................

    .............................................

    .............................................

    .............................................

    .............................................

    .............................................

    .............................................

    .............................................

    .............................................

    .............................................

    ..................................................................

    ......................................

    .......................................................

    .................................................

    ...........................................

    ..........................

    ................................................

    ...................

    ...................

    ...................

    ...................

    ...................

    ...................

    ...................

    DicePool

    DicePool

    DicePool

    DicePool

    DicePool

    DicePool

    DicePool

    ...............................................................................................

    ...............................................................................................

    ...............................................................................................

    ...............................................................................................

    ...............................................................................................

    ...............................................................................................

    ...............................................................................................

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o

    o

    o

    o

    oo

    o

    o

    o

    o

    o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o

    o

    o

    o

    oo

    o

    o

    o

    o

    o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o

    o

    o

    o

    oo

    o

    o

    o

    o

    o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o

    o

    o

    o

    oo

    o

    o

    o

    o

    o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o

    o

    o

    o

    oo

    o

    o

    o

    o

    o

    o o o o o o o o o o o o

    Notes

    Name: Virtue: Lineage:

    Concept: Vice: Refinement:

    Intelligence Strength Presence

    Wits Dexterity Manipulation

    Resolve Stamina Composure

    ooooo ooooo ooooo

    ooooo ooooo ooooo

    ooooo ooooo ooooo

    WillpoWer

    HealtHSkillS MeritS

    Humanity

    Size

    Speed

    Defense

    InitiativeMod

    Armor

    tranSMutationS

    azotH

    pyroS

    o o o o o o o o o o

    o o o o o o o o o o

    BeStoWMent

    ............................................. .............................................

    ............................................. .............................................

    ............................................. .............................................

    ............................................. .............................................

    ............................................. .............................................

    ............................................. .............................................

    ............................................. .............................................

    ............................................. .............................................

    ............................................. .............................................

    ............................................. .............................................

    .............................................

    .............................................

    .............................................

    .............................................

    .............................................

    .............................................

    .............................................

    .............................................

    .............................................

    .............................................

    .............................................

    ..................................................................

    ......................................

    .......................................................

    .................................................

    ...........................................

    ..........................

    ................................................

    ...................

    ...................

    ...................

    ...................

    ...................

    ...................

    ...................

    DicePool

    DicePool

    DicePool

    DicePool

    DicePool

    DicePool

    DicePool

    ...............................................................................................

    ...............................................................................................

    ...............................................................................................

    ...............................................................................................

    ...............................................................................................

    ...............................................................................................

    ...............................................................................................

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o

    o

    o

    o

    oo

    o

    o

    o

    o

    o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o

    o

    o

    o

    oo

    o

    o

    o

    o

    o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o

    o

    o

    o

    oo

    o

    o

    o

    o

    o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o

    o

    o

    o

    oo

    o

    o

    o

    o

    o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o o

    o

    o

    o

    o

    oo

    o

    o

    o

    o

    o

    Name: Virtue: Lineage:

    Concept: Vice: Refinement:

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    oooooooooo

    oooooooooo

    oooooooooo

    oooooooooo

    Notes oooooooooo

    oooooooooo

    oooooooooo

    oooooooooo

    Notes

    Name: Virtue: Lineage:

    Concept: Vice: Refinement:

    Name: Virtue: Lineage:

    Concept: Vice: Refinement:

    Name: Virtue: Lineage:

    Concept: Vice: Refinement:

    Name: Virtue: Lineage:

    Concept: Vice: Refinement:

    oooooooooo

    oooooooooo

    oooooooooo

    oooooooooo

    Notes oooooooooo

    oooooooooo

    oooooooooo

    oooooooooo

    Notes

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    Name CoNCept

    Name CoNCept

    Name CoNCept

    Name CoNCept

    Name CoNCept

    Name CoNCept

    CHaraCter relationSHipS

    NAME

    CoNCEPt

    Name CoNCept

    Name CoNCept

    Name CoNCept

    Name CoNCept

    Name CoNCept

    Name CoNCept

    CHaraCter relationSHipS

    NAME

    CoNCEPt

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    Scene:

    Scene:

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    mental physical socialScene:

    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

    mental physical socialScene:

    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

    mental physical socialScene:

    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

    mental physical socialScene:

    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

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    ContractsSkills

    Merits

    Health

    Glamour per turn_________

    Name: Virtue: Seeming:

    Concept: Vice: Kith:

    Court:

    Intelligence: OOOOOOOOOO

    Wits: OOOOOOOOOO

    Resolve: OOOOOOOOOO

    Strength: OOOOOOOOOO

    Dexterity : OOOOOOOOOO

    Stamina: OOOOOOOOOO

    Presence: OOOOOOOOOO

    Manipulation: OOOOOOOOOO

    Composure: OOOOOOOOOO

    OOOOOOOOOOOOOOOOOOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    O O O O O O O O O O

    Willpower

    Glamour

    O O O O O O O O O O

    Wyrd

    Pledges/Notes

    Defense

    Initiative ModArmor

    Flaws

    Clarity

    SizeSpeed

    ContractsSkills

    Merits

    Health

    Glamour per turn_________

    Name: Virtue: Seeming:

    Concept: Vice: Kith:

    Court:

    Intelligence: OOOOOOOOOO

    Wits: OOOOOOOOOO

    Resolve: OOOOOOOOOO

    Strength: OOOOOOOOOO

    Dexterity : OOOOOOOOOO

    Stamina: OOOOOOOOOO

    Presence: OOOOOOOOOO

    Manipulation: OOOOOOOOOO

    Composure: OOOOOOOOOO

    OOOOOOOOOOOOOOOOOOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    O O O O O O O O O O

    Willpower

    Glamour

    O O O O O O O O O O

    Wyrd

    Pledges/Notes

    Defense

    Initiative ModArmor

    Flaws

    Clarity

    SizeSpeed

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    Notes:OOOOOOOOOO

    OOOOOOOOOO

    OOOOOOOOOO

    OOOOOOOOOO

    Notes:OOOOOOOOOO

    OOOOOOOOOO

    OOOOOOOOOO

    OOOOOOOOOO

    Notes:

    Name: Virtue: Seeming:

    Concept: Vice: Kith:

    Court:

    OOOOOOOOOO

    OOOOOOOOOO

    OOOOOOOOOO

    OOOOOOOOOO

    Notes:OOOOOOOOOO

    OOOOOOOOOO

    OOOOOOOOOO

    OOOOOOOOOO

    Name: Virtue: Seeming:

    Concept: Vice: Kith:

    Court:

    Name: Virtue: Seeming:

    Concept: Vice: Kith:

    Court:

    Name: Virtue: Seeming:

    Concept: Vice: Kith:

    Court:

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    Name Concept

    Name Concept

    Name Concept

    Name Concept

    Name Concept

    Name Concept

    Name

    Concept

    Character Relationships

    Name Concept

    Name Concept

    Name Concept

    Name Concept

    Name Concept

    Name Concept

    Name

    Concept

    Character Relationships

    Darr l Cook order #2785657

    Scene:

    Scene:

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    mental physical socialScene:

    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

    mental physical socialScene:

    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

    mental physical socialScene:

    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

    mental physical socialScene:

    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

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    Notes

    Intllignc Strngth Prsnc

    Wits Dxtrity Manipulat

    Rsolv Stamina Composur

    WillpoWer

    HealtHskills Merits

    MraliySiz

    Spd

    Dfns

    Iniiaiv Md

    Armr

    FlaWs

    tactics

    Notes

    Nam: Viru: Prfssin:

    Cncp: Vic: Cmpac:

    Cnspiracy:

    Intllignc Strngth Prsnc

    Wits Dxtrity Manipulation

    Rsolv Stamina Composur

    WillpoWer

    HealtHskills Merits

    MraliySiz

    Spd

    Dfns

    Iniiaiv Md

    Armr

    FlaWs

    tactics

    Nam: Viru: Prfssin:

    Cncp: Vic: Cmpac:

    Cnspiracy:

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    Nam: Viru: Prfssin:

    Cncp: Vic: Cll:

    Nam: Viru: Prfssin:

    Cncp: Vic: Cll:

    Nam: Viru: Prfssin:

    Cncp: Vic: Cll:

    Nam: Viru: Prfssin:

    Cncp: Vic: Cll:

    Ns

    Ns

    Ns

    Ns

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    Scene:

    Scene:

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    mental physical social

    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

    mental physical socialScene:

    h I n d R A n c e S h e l P OTheR

    PcsSTs

    mental physical social

    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

    mental physical socialScene:

    h I n d R A n c e S h e l P OTheR

    PcsSTs

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    Name: Virtue: Archetype:Concept : Vice: Threshold:

    Intelligence Strength Presence

    Wits Dexterity Manipulation

    Resolve Stamina Composure

    Notes

    Merits Health

    Synergy

    Size

    Speed

    Defense

    Initiative Mod

    Armor

    Plasm per turn

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOOOOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOOOOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    Manifestations

    OOOOOOOOOOOO

    WillpowerOOOOOOOOOO

    Plasm

    PsycheOOOOOOOOOO

    Flaws

    Keys

    Skills

    Name: Virtue: Archetype:Concept : Vice: Threshold:

    Intelligence Strength Presence

    Wits Dexterity Manipulation

    Resolve Stamina Composure

    Notes

    Merits Health

    Synergy

    Size

    Speed

    Defense

    Initiative Mod

    Armor

    Plasm per turn

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOOOOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOOOOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    OOOOO

    Manifestations

    OOOOOOOOOOOO

    WillpowerOOOOOOOOOO

    Plasm

    PsycheOOOOOOOOOO

    Flaws

    Keys

    Skills

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    Name: Virtue: Archetype:Concept: Vice: Threshold:

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    Notes

    Name: Virtue: Archetype:Concept: Vice: Threshold:

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    Notes

    Name: Virtue: Archetype:Concept: Vice: Threshold:

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    ooooo

    Notes

    Name: Virtue: Archetype:Concept: Vice: Threshold:

    ooooo

    ooooo

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    Name: Calling: Pantheon:

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    NoteS

    Darr l Cook order #2785657

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    ChArACter reLAtIoNShIPS

    NAMe

    CoNCePt

    Nam Cncp

    Nam Cncp

    Nam Cncp

    Nam Cncp

    Nam Cncp

    Nam Cncp

    Nam Cncp

    ChArACter reLAtIoNShIPS

    NAMe

    CoNCePt

    Nam Cncp

    Nam Cncp

    Nam Cncp

    Nam Cncp

    Nam Cncp

    Nam Cncp

    Nam Cncp

    Darr l Cook order #2785657

    mental physical socialScene:

    mental physical socialScene:

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    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

    mental physical socialScene:

    h I n d R A n c e S h e l P OTheR

    Pcs

    h I n d R A n c e S h e l P

    STs

    OTheR

    mental physical socialScene:

    h I n d R A n c e S h e l P OTheR