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Madrid 15 th – 17 th April 2013 European Commission Information Society and Media GaLA Game and Learning Alliance The European Network of Excellence on Serious Games WP2 Research & Development (Year 3) 1

WP2 Research & Development (Year 3 )

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WP2 Research & Development (Year 3 ). Content. Setting the SCENE WP2 moving forward Y2 outcomes Emerging priority areas Moving on with Year 3 Tasks for year 3 Priority Areas (Lead: TCs 2.1, 2.5 and 2.6) Partners participation! Yes - you!. Introduction : Context. Overview. - PowerPoint PPT Presentation

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Page 1: WP2 Research & Development (Year  3 )

Madrid15th – 17th April 2013

European Commission Information Society and Media

GaLAGame and Learning Alliance

The European Network of Excellence on Serious Games

WP2Research & Development (Year 3)

1

Page 2: WP2 Research & Development (Year  3 )

Madrid15th – 17th April 2013

European Commission Information Society and Media

Content

• Setting the SCENE– WP2 moving forward– Y2 outcomes– Emerging priority areas

• Moving on with Year 3– Tasks for year 3– Priority Areas (Lead: TCs 2.1, 2.5 and 2.6)

• Partners participation! Yes - you!

2

Page 3: WP2 Research & Development (Year  3 )

Madrid15th – 17th April 2013

European Commission Information Society and Media

Introduction: Context

3

Y1: Foundation

Y2: Solutions and

Validation

Y3 + Y4: Implementation, Application and

Evaluation

Page 4: WP2 Research & Development (Year  3 )

Madrid15th – 17th April 2013

European Commission Information Society and Media

Overview

• Priority Area 1: Assessment of Learning Efficacy

• Two main frameworks:– GLEANER– FLOW

Page 5: WP2 Research & Development (Year  3 )

Madrid15th – 17th April 2013

European Commission Information Society and Media

GLEANER

Page 6: WP2 Research & Development (Year  3 )

Madrid15th – 17th April 2013

European Commission Information Society and Media

GLEANER – What it is

• A framework for working with Learning Analytics– Traces to collect

• Generic• Genre-specific• Game-specific

– Data analysis procedures• Current state:

– Abstract framework defined– Reference implementation in eAdventure– Server reference implementation for collecting

eAdventure data6

Page 7: WP2 Research & Development (Year  3 )

Madrid15th – 17th April 2013

European Commission Information Society and Media

FLOW Framework

Page 8: WP2 Research & Development (Year  3 )

Madrid15th – 17th April 2013

European Commission Information Society and Media

FLOW-Framework

At the crossroads of neurobiology, psychology, engagement, and flow.

• Contact person:– Kristian Kiili

8

Page 9: WP2 Research & Development (Year  3 )

Madrid15th – 17th April 2013

European Commission Information Society and Media

Case studies

• UCM to provide a case study on the First Aid Game– Tested with High School students

• Available tools– Validated pre- and post-test questionnaires– Game with assessment

• Other options to explore– Learning analytics possibilities inrt assessment– Visualization techniques to make the information

accessible to users• Gamification techniques

– Qualitative analysis (final users)

Page 10: WP2 Research & Development (Year  3 )

Madrid15th – 17th April 2013

European Commission Information Society and Media

Case studies

• UCM to provide a case study on the First Aid Game

Page 11: WP2 Research & Development (Year  3 )

Madrid15th – 17th April 2013

European Commission Information Society and Media

Experiment outcome

• 340 students• Game compared vs best educational case

11

0

2

4

6

8

10

Grupo controlGrupo experimental

p<0,001(entre grupos)

Pre-intervención Post-intervención

***

Momentos de evaluación

Punt

uaci

ón

p<0,001 (intragrupo)

p<0,001 (intragrupo)

game

Page 12: WP2 Research & Development (Year  3 )

Madrid15th – 17th April 2013

European Commission Information Society and Media

Expected contributions

• Other case studies (Learning Analytics)– Other games with Learning Analytics (following GLEANER

specifications and/or reference implementation)– Replicate the experiment

• Working with UWS (Liz) and OUNL (Peter) for using it with a game for nurses

• More case studies (Measuring Flow)– TUT to provide at least one case study

Page 13: WP2 Research & Development (Year  3 )

Madrid15th – 17th April 2013

European Commission Information Society and Media

Contact persons UCM

• Deliverable -> Pablo Moreno• GLEANER, Learning Analytics -> Baltasar Fernandez• Learning Analytics Server reference implementation ->

Ivan Martinez

• Flow– Kristian Kiili– Manuel Ninaus

13

Page 14: WP2 Research & Development (Year  3 )

Madrid15th – 17th April 2013

European Commission Information Society and Media

Contributions

We need strong contributions for a strong deliverable.

We expect strong partner commitment.

All partners with PM in WP2 have to contribute

(Pablo will pursue you!!)

Page 15: WP2 Research & Development (Year  3 )

Madrid15th – 17th April 2013

European Commission Information Society and Media

Contributions

Questions?

Offers?