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Woozworld at a glance

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COMPANYOVERVIEW

Woozworld is a 2nd generation UGC virtual world for Tweens and Teens. It’s both a Second Life and a Facebook for Tweens. Kids build it entirely.

Its core value proposition is to provide an environment where they can behave like older kids and adults (safely). ConstantlyConstantly growing universe where kids set-up businesses, hospitals, reality TV shows, essentially anything they want while investing in their virtual identity.

Woozworld is, among other things, producing the next generation of entrepreneurs.

WOOZWORLD...IN A FLASH

Woozworld is uniquely positioned to generate revenues from virtual goods as well as offering exceptional product placement (ads) all within the boundaries of rules and regulations. The game operates on a global scale beingppresent mainly in the US (55%) with the balance in Europe and the rest of the world.

BUSINESS MODEL

Launched Dec. 2009 with 50 virtual spacesAs of Sept. over 1 million accounts created and over 2 million user generated virtual spacesUsers in 140 countries23 million virtual goods in circulationOver 250K monthly unique sign-insOverOver 2 million monthly uniques on home page

QUICK STATS

A market in accelerated growth, for years to come.VIRTUAL WORLD ACTIVE USERS

Exhaustive database of Tween actions, preferencesExtensive capability to model and predict user behaviorUnique insight into Tween trends

BUSINESS INTELLIGENCE

Eric Brassard, CEOInovia CapitalTelesystem

INVESTORS

Seeking $8M in series B financing

Woozworld Inc.4398, Blv. St-Laurent #310,Montreal, Quebec, CanadaH2W 1Z5corporate.woozworld.comwww.woozworld.com

ContactEric Brassard, [email protected] (1) 514-926-7655