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Wizard Warfare Bestiary c 2019 Psyanotek Limited

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Page 1: Wizard Warfare Bestiarywizardwarfare.com/wp-content/uploads/bestiary.pdfAngel Type:Monster Battle Type:Melee Mana Upkeep:5 STATS Health:40 Unit Size:6 Squad Size:3 Armor:11/11 Visual

Wizard Warfare

Bestiary

c© 2019 Psyanotek Limited

Page 2: Wizard Warfare Bestiarywizardwarfare.com/wp-content/uploads/bestiary.pdfAngel Type:Monster Battle Type:Melee Mana Upkeep:5 STATS Health:40 Unit Size:6 Squad Size:3 Armor:11/11 Visual

Contents

Alpha Bear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Alpha Polar Bear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Angel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Animist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Archangel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8Archbishop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Archdruid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Archmage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Axeman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Battle Healer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13Bear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Blue Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Blue Dragon Hatchling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Bow Militia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Bowman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18Cerberus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19Chaos Cultist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Crossbow Militia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21Crossbowman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22Death Knight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Demon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Demonologist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Druid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26Fanatic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27Foot Knight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28Forest Troll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29Giant Frog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30Giant Spider . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31Giant Spider Queen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32Giant Spiderling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33Goblin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34Goblin Champion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35Goblin Elite Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36Goblin Poisoner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37Goblin Slinger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38Goblin Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39Gravedigger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40Greater Air Elemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41Greater Fire Elemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Green Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43Green Dragon Hatchling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44Griffin Rider . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45Halberdier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46Healer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47Heavy Cavalry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48Heavy Crossbowman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49Heavy Spearman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50Heavy Swordsman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51Hell Hound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52Horse Bowman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53Horse Militia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54

Wizard Warfare - Bestiary 1 c© 2019 Psyanotek Limited

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Imp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55Imp Pyromaniac . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56Imp Worker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Iron Golem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58Large Ant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59Large Bee . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60Lesser Air Elemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61Lesser Fire Elemental . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62Librarian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63Light Cavalry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64Longbowman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65Mana Beast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66Mind Eater . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67Monk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68Necromancer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69Ogre . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70Ogre Champion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71Ogre Elite Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72Ogre Hurler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73Ogre Rockthrower . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74Ogre Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75Orc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76Orc Berserker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77Orc Bowman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78Orc Champion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79Orc Crossbowman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80Orc Heavy Crossbowman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81Orc Warg Rider . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82Orc Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83Paladin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84Phantom Bear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85Phantom Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86Pikeman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87Polar Bear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88Priest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89Reanimator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90Red Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91Red Dragon Hatchling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92Reinforced Wooden Gate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93Sage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94Scout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95Scout Cavalry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96Settler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97Skeletal Bowman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98Skeletal Light Cavalry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99Skeletal Swordsman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100Skeleton . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101Slinger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102Spear Militia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103Spearman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104Stone Giant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105Sword Militia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106Swordsman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107

Wizard Warfare - Bestiary 2 c© 2019 Psyanotek Limited

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Unicorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108Venomous Snake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109Warlock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110White Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111White Dragon Hatchling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112Wolf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113Wooden Gate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114Worker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115Wraith . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116Young Bear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117Young Blue Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118Young Green Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119Young Polar Bear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120Young Red Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121Young White Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122Zombie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123Zombie Plague Spewer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124

Wizard Warfare - Bestiary 3 c© 2019 Psyanotek Limited

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Alpha BearType: MonsterBattle Type: Melee

STATSHealth: 60Unit Size: 6Squad Size: 2Armor: 10/10

Visual Range: 1Map Moves: 2Battle Moves: 10

EQUIPMENTMelee: Bite 19Melee: Claw (x2) 21Melee: Roar AoE 2

Natural Armor: 10

ABILITIESResistances:

Holy ImmunityDispel Immunity

Frost Resist (+5)Psionic Resist (+5)

Effects:

Animal Forest Survival Brave (+2)

Description:Bears are large, powerful mammals, growing up to 3 metres tall and weighing over halfa tonne. Their strength, razor-sharp teeth and claws, and tough, furry hide make themdangerous hunters.

Wizard Warfare - Bestiary 4 c© 2019 Psyanotek Limited

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Alpha Polar BearType: MonsterBattle Type: Melee

STATSHealth: 75Unit Size: 7Squad Size: 2Armor: 12/12

Visual Range: 1Map Moves: 2Battle Moves: 10

EQUIPMENTMelee: Bite 22Melee: Claw (x2) 24Melee: Roar AoE 2

Natural Armor: 12

ABILITIESResistances:

Holy ImmunityDispel Immunity

Frost Resist (+10)Psionic Resist (+5)

Effects:

Animal Arctic Survival Brave (+2)

Description:Dwelling primarily in cold, arctic conditions, Polar Bears are even larger and strongerthan normal Bears. They are aggressive carnivorous hunters and very dangerous enemies.

Wizard Warfare - Bestiary 5 c© 2019 Psyanotek Limited

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AngelType: MonsterBattle Type: MeleeMana Upkeep: 5

STATSHealth: 40Unit Size: 6Squad Size: 3Armor: 11/11

Visual Range: 3Map Moves: 3Battle Moves: 20

EQUIPMENTMelee: Solar Blade 24 +5 5Melee: Solar Burst (5 ammo) 5 5 AoE 1

Natural Armor: 10

ABILITIESResistances:

Holy ImmunityDispel Immunity

Fire Resist (+5)Poison Resist (+15)

Death Resist (+5)

Auras:

Bless Aura Holy Light Aura

Effects:

Physical FlightBless

Magic Resistant (+4)Brave (+6)

Description:Angels are supernatural flying beings and guardians of Heaven. They oppose evil in allforms and deliver judgement with righteous, fiery wrath.

Wizard Warfare - Bestiary 6 c© 2019 Psyanotek Limited

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AnimistType: Tier IBattle Type: CasterProduction Cost: 60Gold Upkeep: 2Pre-Req Buildings: Apprentices GuildUpgrades: 240 Druid

MAGICMana: 200Research: 1Magic Paths:Bonus Paths: (50%)/ (25%)/ (25%)

STATSHealth: 10Unit Size: 3Squad Size: 3Armor: 1/1

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 10

Helmet: Cloth Hood 1Armor: Cloth Robe 1

ABILITIESResistances:

Holy Immunity Dispel Immunity Poison Resist (+4)

Effects:

HumanoidForest Survival

Swamp SurvivalMagic Resistant (+2)

Brave (+2)

Description:Masters of beasts, minerals and poisons, Nature mages exist in harmony with the naturalworld. Animals and vegetation perform their bidding, yielding secrets both beneficial andtoxic to other living beings. Life, death, decay and rebirth are all considered fundamentalto the cycle of Nature.

Animists are worshippers of the natural world, believing in the sentience of animals,plants, rocks, weather and all aspects of the natural environment. They love Nature buttheir knowledge of Nature magic is weak.

Wizard Warfare - Bestiary 7 c© 2019 Psyanotek Limited

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ArchangelType: MonsterBattle Type: MeleeMana Upkeep: 8

STATSHealth: 120Unit Size: 8Squad Size: 1Armor: 17/17

Visual Range: 3Map Moves: 4Battle Moves: 20

EQUIPMENTMelee: Solar Blade 32 +8 8Melee: Solar Burst (5 ammo) 8 8 AoE 1

Natural Armor: 16

ABILITIESResistances:

Holy ImmunityDispel Immunity

Fire Resist (+10)Poison Resist (+15)

Death Resist (+5)

Auras:

Bless Aura Holy Regeneration Aura Holy Light Aura

Effects:

Physical FlightBless

Holy RegenerationMagic Resistant (+8)

Brave (+10)

Description:Angels are supernatural flying beings and guardians of Heaven. They oppose evil in allforms and deliver judgement with righteous, fiery wrath.

Archangels are the Lords of the Angels, beautiful and terrifying beings of immense Holypower.

Wizard Warfare - Bestiary 8 c© 2019 Psyanotek Limited

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ArchbishopType: Tier IIIBattle Type: CasterProduction Cost: 240Gold Upkeep: 8Pre-Req Buildings: Academy of Magic

MAGICMana: 400Research: 6Magic Paths:Bonus Paths: (50%)/ (25%)/ (25%)

STATSHealth: 10Unit Size: 3Squad Size: 3Armor: 1/1

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 10

Helmet: Cloth Hood 1Armor: Cloth Robe 1

ABILITIESResistances:

Holy Immunity Dispel Immunity Death Resist (+8)

Effects:

Humanoid Magic Resistant (+4) Brave (+2)

Description:Holy Magic is the power of spiritual peace, virtue and divine justice channelled throughthe will of a caster. Blessings, healing, lifegiving and the smiting of Demons and Undeadare all within the power of a Holy mage.

Archbishops are powerful wielders of Holy magic, leaders of huge congregations andproviders of hope and divine favour to the masses.

Archbishops also act as focal channels for divine justice and vengeance, dealing devas-tation to the unholy and the wicked.

Some Holy mages may have acquired minor skills in Nature or Astral magic.

Wizard Warfare - Bestiary 9 c© 2019 Psyanotek Limited

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ArchdruidType: Tier IIIBattle Type: CasterProduction Cost: 240Gold Upkeep: 8Pre-Req Buildings: Academy of Magic

MAGICMana: 400Research: 6Magic Paths:Bonus Paths: (50%)/ (25%)/ (25%)

STATSHealth: 10Unit Size: 3Squad Size: 3Armor: 1/1

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 10

Helmet: Cloth Hood 1Armor: Cloth Robe 1

ABILITIESResistances:

Holy Immunity Dispel Immunity Poison Resist (+8)

Effects:

HumanoidForest Survival

Swamp SurvivalMagic Resistant (+4)

Brave (+2)

Description:Masters of beasts, minerals and poisons, Nature mages exist in harmony with the naturalworld. Animals and vegetation perform their bidding, yielding secrets both beneficial andtoxic to other living beings. Life, death, decay and rebirth are all considered fundamentalto the cycle of Nature.

Archdruids have mastered Nature magic, and are able to bind vast swathes of the naturalworld to their will. All aspects of Nature are within their grasp, and in turn Archdruidshave yielded their souls fully to Nature, many finding that their relationships with ’civi-lized’ society have become impossible as a result.

Some Nature mages may have acquired minor skills in Holy or Astral magic.

Wizard Warfare - Bestiary 10 c© 2019 Psyanotek Limited

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ArchmageType: Tier IIIBattle Type: CasterProduction Cost: 240Gold Upkeep: 8Pre-Req Buildings: Academy of Magic

MAGICMana: 400Research: 6Magic Paths:Bonus Paths: (50%)/ (25%)/ (25%)

STATSHealth: 10Unit Size: 3Squad Size: 3Armor: 1/1

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 10

Helmet: Cloth Hood 1Armor: Cloth Robe 1

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Magic Resistant (+8) Brave (+2)

Description:Astral mages study and manipulate the very essence and nature of magic. Illusions, air,electricity, mana, celestial bodies and the void between, and even time itself are of interestto an Astral mage.

Archmages have mastered Astral magic and all aspects of the arcane. Time, energy,raw magical power and even the fabric of reality are but trivial playthings to these Astralmages.

The Universe itself has yielded its secrets to the Archmage, while a cacophany of hideousalien voices from beyond the stars make horrifying demands in exchange for forbiddenknowledge. The true Archmage will never be sated in his hunger for secrets and power.

Some Astral mages may have acquired minor skills in Nature or Chaos magic.

Wizard Warfare - Bestiary 11 c© 2019 Psyanotek Limited

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AxemanType: Tier IIBattle Type: MeleeProduction Cost: 55Gold Upkeep: 2Pre-Req Buildings: ForgeUpgrades: 240 Halberdier

STATSHealth: 11Unit Size: 3Squad Size: 10Armor: 14/14

Visual Range: 1Map Moves: 2Battle Moves: 7

EQUIPMENTMelee: Battle Axe 16

Helmet: Chain Coif 14Armor: Chain Mail 14

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Unrest Decrease Brave (+1)

Description:Axes are primarily offensive weapons, using leverage and momentum to deliver powerfulhacking attacks.

Axemen are strong against wooden and armored enemies.

Wizard Warfare - Bestiary 12 c© 2019 Psyanotek Limited

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Battle HealerType: HumanBattle Type: RangedGold Upkeep: 1Mana Upkeep: 1

STATSHealth: 10Unit Size: 3Squad Size: 5Armor: 11/11

Visual Range: 1Map Moves: 2Battle Moves: 7

EQUIPMENTMelee: Mace 16

Ranged: Holy Water Vial (3 ammo) 5 AoE 1Ranged: Major Heal 8 AoE 1

Helmet: Scale Helmet 11Armor: Scale Mail 11

ABILITIESResistances:

Holy Immunity Dispel Immunity Death Resist (+5)

Effects:

Humanoid Bless

Description:Battle Healers are armored Healers who specialize in warfare. These clerics wield meleeweapons and healing magic with equal skill.

Wizard Warfare - Bestiary 13 c© 2019 Psyanotek Limited

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BearType: MonsterBattle Type: MeleeMana Upkeep: 1

STATSHealth: 40Unit Size: 5Squad Size: 5Armor: 6/6

Visual Range: 1Map Moves: 2Battle Moves: 10

EQUIPMENTMelee: Bite 16Melee: Claw 18

Natural Armor: 6

ABILITIESResistances:

Holy ImmunityDispel Immunity

Frost Resist (+5)Psionic Resist (+5)

Effects:

Animal Forest Survival

Description:Bears are large, powerful mammals, growing up to 3 metres tall and weighing over halfa tonne. Their strength, razor-sharp teeth and claws, and tough, furry hide make themdangerous hunters.

Wizard Warfare - Bestiary 14 c© 2019 Psyanotek Limited

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Blue DragonType: MonsterBattle Type: MeleeMana Upkeep: 7

STATSHealth: 180Unit Size: 10Squad Size: 1Armor: 20/20

Visual Range: 3Map Moves: 4Battle Moves: 24

EQUIPMENTMelee: Lightning Breath (4 ammo) 25 AoE 4Melee: Bite 30Melee: Claw (x2) 32Melee: Tail Smash 27 AoE 1

Natural Armor: 20

ABILITIESResistances:

Holy Immunity Dispel Immunity Shock Resist (+25)

Effects:

Physical FlightDesert Survival

Magic Resistant (+8)Brave (+10)

Description:Dragons are huge, flying lizard-like creatures of immense size and intellect. Some growin power to rival the Gods themselves, and many command powerful magic. Their teethand claws are the size of men, and their breath attacks can strike down hordes of foes inseconds.

Blue Dragons crave violence and magic, with breath formed from pure lightning. Theyrecklessly seek battle and danger for the sake of enjoyment.

Ancient dragons have lived centuries, growing to enormous physical size and accumu-lating vast wealth and power. They are truly terrifying opponents, with intellects andcunning forged from countless victories in battle.

Wizard Warfare - Bestiary 15 c© 2019 Psyanotek Limited

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Blue Dragon HatchlingType: MonsterBattle Type: Melee

STATSHealth: 20Unit Size: 4Squad Size: 4Armor: 10/10

Visual Range: 3Map Moves: 2Battle Moves: 16

EQUIPMENTMelee: Lightning Breath (4 ammo) 12 AoE 2Melee: Bite 10Melee: Claw 12

Natural Armor: 10

ABILITIESResistances:

Holy Immunity Dispel Immunity Shock Resist (+20)

Effects:

Physical FlightDesert Survival

Magic Resistant (+4)Brave (+2)

Description:Dragons are huge, flying lizard-like creatures of immense size and intellect. Some growin power to rival the Gods themselves, and many command powerful magic. Their teethand claws are the size of men, and their breath attacks can strike down hordes of foes inseconds.

Blue Dragons crave violence and magic, with breath formed from pure lightning. Theyrecklessly seek battle and danger for the sake of enjoyment.

Dragon hatchlings are tiny by Dragon standards, but are still larger and stronger than Hu-mans. Their teeth and claws are razor sharp, and their instincts drive them to mercilesslyand relentlessly hunt, eat and grow.

Wizard Warfare - Bestiary 16 c© 2019 Psyanotek Limited

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Bow MilitiaType: MilitiaBattle Type: Ranged

STATSHealth: 10Unit Size: 3Squad Size: 10Armor: 3/3

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 11

Ranged: Short Bow (15 ammo) 12

Helmet: Cloth Cap 3Armor: Cloth Armor 3

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Cowardly (-1)

Description:Bows use elastic force to shoot metal-tipped arrows over large distances. The aerodynamicnature of arrows makes them accurate at long range in the hands of a skilled bowman.

Militia are non-professional soldiers who are called upon to defend their lands in an emer-gency. They lack the skills and training of professional soldiers, and are usually issuedonly simple weapons. However, a Militia force guarding a fortification can be tricky todefeat.

Wizard Warfare - Bestiary 17 c© 2019 Psyanotek Limited

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BowmanType: Tier IBattle Type: RangedProduction Cost: 40Gold Upkeep: 1Pre-Req Buildings: SawmillUpgrades: 120 Longbowman

STATSHealth: 10Unit Size: 3Squad Size: 10Armor: 7/7

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 12

Ranged: Short Bow (15 ammo) 12

Helmet: Leather Cap 7Armor: Leather Armor 7

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Unrest Decrease

Description:Bows use elastic force to shoot metal-tipped arrows over large distances. The aerodynamicnature of arrows makes them accurate at long range in the hands of a skilled bowman.

Wizard Warfare - Bestiary 18 c© 2019 Psyanotek Limited

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CerberusType: MonsterBattle Type: MeleeMana Upkeep: 4

STATSHealth: 100Unit Size: 8Squad Size: 1Armor: 25/25

Visual Range: 2Map Moves: 2Battle Moves: 10

EQUIPMENTMelee: Flame Breath (4 ammo) 25 AoE 2Melee: Bite (x3) 26Melee: Roar AoE 2Melee: Tail Smash 23 AoE 1

Natural Armor: 25

ABILITIESResistances:

Dispel ImmunityFire Resist (+20)

Poison Resist (+15)Frost Weakness (-5)

Effects:

DemonicHeat Power (+1)

Magic Resistant (+8)Brave (+8)

Description:Hell Hounds are fire-breathing canine Demons kept as pets and guards by more powerfulDemons. Although resembling dogs, they are significantly more intelligent and have asavage, evil nature.

Cerberus is the Lord of the Hell Hounds, a huge three-headed monstrosity with metal-infused flesh who guards the gates of Hell.

Wizard Warfare - Bestiary 19 c© 2019 Psyanotek Limited

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Chaos CultistType: Tier IBattle Type: CasterProduction Cost: 60Gold Upkeep: 2Pre-Req Buildings: Apprentices GuildUpgrades: 240 Warlock

MAGICMana: 200Research: 1Magic Paths:Bonus Paths: (50%)/ (25%)/ (25%)

STATSHealth: 10Unit Size: 3Squad Size: 3Armor: 1/1

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 10

Helmet: Cloth Hood 1Armor: Cloth Robe 1

ABILITIESResistances:

Holy ImmunityDispel Immunity

Fire Resist (+4)Frost Weakness (-2)

Effects:

HumanoidDesert Survival

Magic Resistant (+2)Brave (+2)

Description:Demonology and Pyromancy are practised by Chaos mages, byproducts of their obsessionwith all aspects of the Demonic realms. Unstable, erratic and addicted to raw power,Chaos mages are prepared to sacrifice their souls and sign binding pacts with Demonlords to enhance their own power.

Chaos Cultists are initiates of Chaos magic, attracted to the occult and to forbiddenDemonic knowledge. Performing simplistic rituals from ancient tomes often released intothe living realms by Demonic forces eager to spread destruction and mayhem, ChaosCultists are shunned and feared by society.

Wizard Warfare - Bestiary 20 c© 2019 Psyanotek Limited

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Crossbow MilitiaType: MilitiaBattle Type: Ranged

STATSHealth: 10Unit Size: 3Squad Size: 10Armor: 3/3

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 11

Ranged: Crossbow (15 ammo) 16

Helmet: Cloth Cap 3Armor: Cloth Armor 3

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Cowardly (-1)

Description:Crossbows use a bow-like elastic firing mechanism with a trigger to release the projectile.Crossbowmen fire with great force, and can hold their aim without tiring, allowing themto pick their shots carefully.

Crossbows are strong against armor, but are slower to reload than bows.

Militia are non-professional soldiers who are called upon to defend their lands in an emer-gency. They lack the skills and training of professional soldiers, and are usually issuedonly simple weapons. However, a Militia force guarding a fortification can be tricky todefeat.

Wizard Warfare - Bestiary 21 c© 2019 Psyanotek Limited

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CrossbowmanType: Tier IIBattle Type: RangedProduction Cost: 55Gold Upkeep: 2Pre-Req Buildings: Lumber YardUpgrades: 240 Heavy Crossbowman

STATSHealth: 11Unit Size: 3Squad Size: 10Armor: 7/7

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 12

Ranged: Crossbow (15 ammo) 16

Helmet: Leather Cap 7Armor: Leather Armor 7

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Unrest Decrease Brave (+1)

Description:Crossbows use a bow-like elastic firing mechanism with a trigger to release the projectile.Crossbowmen fire with great force, and can hold their aim without tiring, allowing themto pick their shots carefully.

Crossbows are strong against armor, but are slower to reload than bows.

Wizard Warfare - Bestiary 22 c© 2019 Psyanotek Limited

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Death KnightType: MonsterBattle Type: MeleeMana Upkeep: 5

STATSHealth: 24Unit Size: 5Squad Size: 5Armor: 20/20

Visual Range: 2Map Moves: 4Battle Moves: 7

EQUIPMENTMelee: Shadow Blade 17 +5 5Melee: Terrify AoE 2Melee: Hoof 14

Helmet: Plate Helmet 20Armor: Full Plate 20Shield: Iron Kite Shield 14Mount: Skeletal War HorseMounted Armor: Heavy Barding

ABILITIESResistances:

Poison ImmunityDeath ImmunityDispel Immunity

Piercing Ignore (50%)Piercing Resist (+5)Frost Resist (+5)

Holy Weakness (-5)

Effects:

UndeadLifelessTireless

SkeletalIron Kite ShieldMounted

Magic Resistant (+4)Brave (+10)

Description:Death Knights were great warriors of evil, resurrected with powerful necromancy to be-come a terrifying scourge upon the living.

They wear heavy armor, wield deadly shadow blades and ride into battle on large skeletalwarhorses.

Wizard Warfare - Bestiary 23 c© 2019 Psyanotek Limited

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DemonType: MonsterBattle Type: MeleeMana Upkeep: 4

STATSHealth: 40Unit Size: 6Squad Size: 3Armor: 14/14

Visual Range: 3Map Moves: 3Battle Moves: 20

EQUIPMENTMelee: Trident 26Melee: Venomous Tail 19 +10

Ranged: Ball of Flame (5 ammo) 12 AoE 1

Natural Armor: 14

ABILITIESResistances:

Dispel ImmunityFire Resist (+20)

Poison Resist (+15)Frost Weakness (-5)

Effects:

DemonicPhysical Flight

Heat Power (+1)Magic Resistant (+4)

Brave (+6)

Description:Demons are denizens of Hell, flying creatures of chaos and evil. They can be summonedby powerful mages, where they willingly form pacts and serve in exchange for blood andsouls. Demons hurl flames and pierce flesh with huge tridents and the deadly venom intheir tails.

Wizard Warfare - Bestiary 24 c© 2019 Psyanotek Limited

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DemonologistType: Tier IIIBattle Type: CasterProduction Cost: 240Gold Upkeep: 8Pre-Req Buildings: Academy of Magic

MAGICMana: 400Research: 6Magic Paths:Bonus Paths: (50%)/ (25%)/ (25%)

STATSHealth: 10Unit Size: 3Squad Size: 3Armor: 1/1

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 10

Helmet: Cloth Hood 1Armor: Cloth Robe 1

ABILITIESResistances:

Holy ImmunityDispel Immunity

Fire Resist (+8)Frost Weakness (-4)

Effects:

HumanoidDesert Survival

Magic Resistant (+4)Brave (+2)

Description:Demonology and Pyromancy are practised by Chaos mages, byproducts of their obsessionwith all aspects of the Demonic realms. Unstable, erratic and addicted to raw power,Chaos mages are prepared to sacrifice their souls and sign binding pacts with Demonlords to enhance their own power.

Demonologists have mastered Chaos magic, and can unleash Demonic hordes and fierydestruction upon the world. Their powers allow total domination of lesser Demons, andeven command the respect of powerful Demons.

Some Chaos mages may have acquired minor skills in Astral or Death magic.

Wizard Warfare - Bestiary 25 c© 2019 Psyanotek Limited

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DruidType: Tier IIBattle Type: CasterProduction Cost: 120Gold Upkeep: 4Pre-Req Buildings: Mages GuildUpgrades: 480 Archdruid

MAGICMana: 300Research: 3Magic Paths:Bonus Paths: (50%)/ (25%)/ (25%)

STATSHealth: 10Unit Size: 3Squad Size: 3Armor: 1/1

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 10

Helmet: Cloth Hood 1Armor: Cloth Robe 1

ABILITIESResistances:

Holy Immunity Dispel Immunity Poison Resist (+6)

Effects:

HumanoidForest Survival

Swamp SurvivalMagic Resistant (+3)

Brave (+2)

Description:Masters of beasts, minerals and poisons, Nature mages exist in harmony with the naturalworld. Animals and vegetation perform their bidding, yielding secrets both beneficial andtoxic to other living beings. Life, death, decay and rebirth are all considered fundamentalto the cycle of Nature.

Druids have dedicated their lives to serving Nature, interact seamlessly with the nat-ural world, and have access to strong Nature magic. Their connection with the wildmeans that their personalities are often viewed as primitive, savage and animalistic bysociety.

Some Nature mages may have acquired minor skills in Holy or Astral magic.

Wizard Warfare - Bestiary 26 c© 2019 Psyanotek Limited

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FanaticType: HumanBattle Type: MeleeGold Upkeep: 1

STATSHealth: 10Unit Size: 3Squad Size: 10Armor: 5/5

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Club 12

Ranged: Holy Water Vial (3 ammo) 5 AoE 1

Natural Armor: 2Helmet: Cloth Cap 3Armor: Cloth Armor 3Shield: Buckler 8

ABILITIESResistances:

Holy Immunity Dispel Immunity Psionic Resist (+5)

Effects:

HumanoidShield of Faith

BucklerMagic Resistant (+2)

Brave (+4)

Description:Fanatics are peasant warriors infused with holy purpose and suicidal bravery, eager toforce their fanatical views upon the world.

Wizard Warfare - Bestiary 27 c© 2019 Psyanotek Limited

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Foot KnightType: Tier IIIBattle Type: MeleeProduction Cost: 80Gold Upkeep: 3Pre-Req Buildings: Royal Armory

STATSHealth: 12Unit Size: 3Squad Size: 10Armor: 20/20

Visual Range: 1Map Moves: 2Battle Moves: 6

EQUIPMENTMelee: Long Sword 19

Helmet: Plate Helmet 20Armor: Full Plate 20Shield: Iron Shield 14

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidIron Shield

Unrest DecreaseBrave (+2)

Description:Knights are elite noble warriors, trained from birth and wealthy enough to afford the bestweapons, armor and mounts.

Foot Knights fight dismounted, forming heavily armored defensive formations excellentat protecting more vulnerable allied troops.

Wizard Warfare - Bestiary 28 c© 2019 Psyanotek Limited

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Forest TrollType: MonsterBattle Type: MeleeMana Upkeep: 3

STATSHealth: 40Unit Size: 5Squad Size: 5Armor: 10/10

Visual Range: 1Map Moves: 2Battle Moves: 10

EQUIPMENTMelee: Bite 18Melee: Club 22

Natural Armor: 10

ABILITIESResistances:

Holy Immunity Dispel Immunity Fire Weakness (-5)

Effects:

Regeneration Forest Survival Brave (+4)

Description:Forest Trolls are large clumsy moss-covered humanoids that regenerate wounds rapidly.They fight savagely with sharp teeth and crude weapons, but are vulnerable to Fire.

Wizard Warfare - Bestiary 29 c© 2019 Psyanotek Limited

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Giant FrogType: MonsterBattle Type: Melee

STATSHealth: 20Unit Size: 3Squad Size: 10Armor: 4/4

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Bite 10

Ranged: Venom Spit (3 ammo) 5 AoE 1

Natural Armor: 4

ABILITIESResistances:

Holy ImmunityDispel Immunity

Crushing Resist (+5)Poison Resist (+10)

Psionic Resist (+5)

Effects:

AnimalAmphibious

Swamp SurvivalCowardly (-2)

Description:Frogs boosted to unnatural size and aggression by magic, Giant Frogs spit toxic venom attheir prey.

Wizard Warfare - Bestiary 30 c© 2019 Psyanotek Limited

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Giant SpiderType: MonsterBattle Type: MeleeMana Upkeep: 1

STATSHealth: 30Unit Size: 4Squad Size: 5Armor: 10/10

Visual Range: 1Map Moves: 2Battle Moves: 10

EQUIPMENTMelee: Spin Web (2 ammo)Melee: Venomous Bite 14 +10

Ranged: Throw Web (2 ammo) AoE 1

Natural Armor: 10

ABILITIESResistances:

Holy ImmunityDispel Immunity

Poison Resist (+10)Psionic Resist (+5)

Effects:

Animal Forest Survival Swamp Survival

Description:Arachnids grown to monstrous proportions, these eight-legged freaks use webs to immo-bilize their prey and venomous fangs to kill.

The larger specimens have evolved to hunt birds by throwing webs over large distances,making them a hazard to flying targets.

Wizard Warfare - Bestiary 31 c© 2019 Psyanotek Limited

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Giant Spider QueenType: MonsterBattle Type: Melee

STATSHealth: 60Unit Size: 7Squad Size: 2Armor: 14/14

Visual Range: 1Map Moves: 2Battle Moves: 10

EQUIPMENTMelee: Spin Web (5 ammo) AoE 1Melee: Venomous Bite (x2) 18 +15

Ranged: Throw Web (x3) (6 ammo) AoE 1

Natural Armor: 14

ABILITIESResistances:

Holy ImmunityDispel Immunity

Poison Resist (+10)Psionic Resist (+5)

Effects:

AnimalForest Survival

Swamp SurvivalBrave (+2)

Description:Arachnids grown to monstrous proportions, these eight-legged freaks use webs to immo-bilize their prey and venomous fangs to kill.

The larger specimens have evolved to hunt birds by throwing webs over large distances,making them a hazard to flying targets.

Wizard Warfare - Bestiary 32 c© 2019 Psyanotek Limited

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Giant SpiderlingType: MonsterBattle Type: Melee

STATSHealth: 8Unit Size: 2Squad Size: 15Armor: 4/4

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Spin Small Web (1 ammo)Melee: Venomous Bite 6 +5

Ranged: Throw Small Web (1 ammo)

Natural Armor: 4

ABILITIESResistances:

Holy ImmunityDispel Immunity

Poison Resist (+10)Psionic Resist (+5)

Effects:

AnimalForest Survival

Swamp SurvivalCowardly (-2)

Description:Arachnids grown to monstrous proportions, these eight-legged freaks use webs to immo-bilize their prey and venomous fangs to kill.

The larger specimens have evolved to hunt birds by throwing webs over large distances,making them a hazard to flying targets.

Wizard Warfare - Bestiary 33 c© 2019 Psyanotek Limited

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GoblinType: MonsterBattle Type: Melee

STATSHealth: 6Unit Size: 2Squad Size: 15Armor: 7/7

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Club 8

Natural Armor: 2Helmet: Hide Cap 5Armor: Hide Armor 5

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Cowardly (-2)

Description:Goblins are small, vicious, cunning and cowardly green-skinned Humanoids. They avoiddirect fights unless they outnumber the enemy, preferring instead to ambush and swarmunsuspecting foes.

Goblins have developed a potent arsenal of poisons, which their best archers and war-riors use to deadly effect.

Wizard Warfare - Bestiary 34 c© 2019 Psyanotek Limited

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Goblin ChampionType: MonsterBattle Type: Melee

STATSHealth: 9Unit Size: 2Squad Size: 5Armor: 16/16

Visual Range: 1Map Moves: 2Battle Moves: 7

EQUIPMENTMelee: Poison Broad Sword 14 +5

Natural Armor: 2Helmet: Chain Coif 14Armor: Chain Mail 14Shield: Iron Shield 14

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Iron Shield Brave (+2)

Description:Goblins are small, vicious, cunning and cowardly green-skinned Humanoids. They avoiddirect fights unless they outnumber the enemy, preferring instead to ambush and swarmunsuspecting foes.

Goblins have developed a potent arsenal of poisons, which their best archers and war-riors use to deadly effect.

Wizard Warfare - Bestiary 35 c© 2019 Psyanotek Limited

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Goblin Elite WarriorType: MonsterBattle Type: Melee

STATSHealth: 7Unit Size: 2Squad Size: 15Armor: 12/12

Visual Range: 1Map Moves: 2Battle Moves: 7

EQUIPMENTMelee: Hatchet 11

Natural Armor: 2Helmet: Scale Helmet 10Armor: Scale Mail 10Shield: Shield 8

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Shield

Description:Goblins are small, vicious, cunning and cowardly green-skinned Humanoids. They avoiddirect fights unless they outnumber the enemy, preferring instead to ambush and swarmunsuspecting foes.

Goblins have developed a potent arsenal of poisons, which their best archers and war-riors use to deadly effect.

Wizard Warfare - Bestiary 36 c© 2019 Psyanotek Limited

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Goblin PoisonerType: MonsterBattle Type: Ranged

STATSHealth: 7Unit Size: 2Squad Size: 15Armor: 9/9

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Poison Dagger 8 +5

Ranged: Poison Bow (15 ammo) 12 +5

Natural Armor: 2Helmet: Leather Cap 7Armor: Leather Armor 7

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Cowardly (-1)

Description:Goblins are small, vicious, cunning and cowardly green-skinned Humanoids. They avoiddirect fights unless they outnumber the enemy, preferring instead to ambush and swarmunsuspecting foes.

Goblins have developed a potent arsenal of poisons, which their best archers and war-riors use to deadly effect.

Wizard Warfare - Bestiary 37 c© 2019 Psyanotek Limited

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Goblin SlingerType: MonsterBattle Type: Ranged

STATSHealth: 6Unit Size: 2Squad Size: 15Armor: 7/7

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 8

Ranged: Sling (15 ammo) 12

Natural Armor: 2Helmet: Hide Cap 5Armor: Hide Armor 5

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Cowardly (-2)

Description:Goblins are small, vicious, cunning and cowardly green-skinned Humanoids. They avoiddirect fights unless they outnumber the enemy, preferring instead to ambush and swarmunsuspecting foes.

Goblins have developed a potent arsenal of poisons, which their best archers and war-riors use to deadly effect.

Wizard Warfare - Bestiary 38 c© 2019 Psyanotek Limited

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Goblin WarriorType: MonsterBattle Type: Melee

STATSHealth: 7Unit Size: 2Squad Size: 15Armor: 9/9

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Spear 9

Natural Armor: 2Helmet: Leather Cap 7Armor: Leather Armor 7Shield: Buckler 8

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidAnti-Mounted

BucklerCowardly (-1)

Description:Goblins are small, vicious, cunning and cowardly green-skinned Humanoids. They avoiddirect fights unless they outnumber the enemy, preferring instead to ambush and swarmunsuspecting foes.

Goblins have developed a potent arsenal of poisons, which their best archers and war-riors use to deadly effect.

Wizard Warfare - Bestiary 39 c© 2019 Psyanotek Limited

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GravediggerType: Tier IBattle Type: CasterProduction Cost: 60Gold Upkeep: 2Pre-Req Buildings: Apprentices GuildUpgrades: 240 Reanimator

MAGICMana: 200Research: 1Magic Paths:Bonus Paths: (50%)/ (25%)/ (25%)

STATSHealth: 12Unit Size: 3Squad Size: 3Armor: 1/1

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 10

Helmet: Cloth Hood 1Armor: Cloth Robe 1

ABILITIESResistances:

Holy Immunity Dispel Immunity Frost Resist (+2)

Effects:

Humanoid Magic Resistant (+2) Brave (+2)

Description:Necromancy or Death magic is the practice of magic involving the dead. Considered un-holy and evil by many, Death magic allows the creation and control of Undead beingsfrom the bodies or souls of formerly living creatures, as well as the manipulation of darkenergies to enhance Undead beings or extinguish life.

Gravediggers are the lowest of the Death mages, unskilled neophytes who linger in grave-yards and perform clumsy experiments on the bodies of the deceased. Their Undeadcreations are crude, often feeble parodies of their living forms.

Wizard Warfare - Bestiary 40 c© 2019 Psyanotek Limited

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Greater Air ElementalType: MonsterBattle Type: Melee

STATSHealth: 60Unit Size: 10Squad Size: 1Armor: 0/0

Visual Range: 3Map Moves: 3Battle Moves: 19

EQUIPMENTMelee: Lightning Burst 12 AoE 1

ABILITIESResistances:

Shock ImmunityHoly Immunity

Piercing Ignore (75%)Slashing Ignore (75%)

Crushing Ignore (75%)Poison Resist (+25)

Effects:

Bound by MagicSpectral

Magical FlightMagic Resistant (+8)

Brave (+8)

Description:Beings formed of pure air from the elemental Plane of Air, these creatures have beensummoned to our plane of existence and bound by potent magic.

Air Elementals are living storms which can blast enemies with violent electrical bursts.

Wizard Warfare - Bestiary 41 c© 2019 Psyanotek Limited

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Greater Fire ElementalType: MonsterBattle Type: Melee

STATSHealth: 60Unit Size: 10Squad Size: 1Armor: 8/8

Visual Range: 3Map Moves: 2Battle Moves: 10

EQUIPMENTMelee: Flame Burst 24 AoE 1

Natural Armor: 8

ABILITIESResistances:

Fire ImmunityHoly ImmunityPiercing Ignore (75%)

Slashing Ignore (75%)Crushing Ignore (75%)Poison Resist (+25)

Frost Weakness (-5)

Effects:

Bound by MagicSpectral

Heat Power (+2)Magic Resistant (+8)

Brave (+8)

Description:Beings formed of pure fire from the elemental Plane of Fire, these creatures have beensummoned to our plane of existence and bound by potent magic.

Fire Elementals are living flames that ignite anything in their vicinity with wild blasts offire.

Wizard Warfare - Bestiary 42 c© 2019 Psyanotek Limited

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Green DragonType: MonsterBattle Type: MeleeMana Upkeep: 7

STATSHealth: 180Unit Size: 10Squad Size: 1Armor: 20/20

Visual Range: 3Map Moves: 4Battle Moves: 24

EQUIPMENTMelee: Poison Breath (4 ammo) 25 AoE 4Melee: Bite 30Melee: Claw (x2) 32Melee: Tail Smash 27 AoE 1

Natural Armor: 20

ABILITIESResistances:

Holy Immunity Dispel Immunity Poison Resist (+25)

Effects:

Physical FlightSwamp Survival

Magic Resistant (+8)Brave (+10)

Description:Dragons are huge, flying lizard-like creatures of immense size and intellect. Some growin power to rival the Gods themselves, and many command powerful magic. Their teethand claws are the size of men, and their breath attacks can strike down hordes of foes inseconds.

Green Dragons are cunning, devious and manipulative, patiently biding their time whiletheir poisonous breath destroys enemies from within.

Ancient dragons have lived centuries, growing to enormous physical size and accumu-lating vast wealth and power. They are truly terrifying opponents, with intellects andcunning forged from countless victories in battle.

Wizard Warfare - Bestiary 43 c© 2019 Psyanotek Limited

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Green Dragon HatchlingType: MonsterBattle Type: Melee

STATSHealth: 20Unit Size: 4Squad Size: 4Armor: 10/10

Visual Range: 3Map Moves: 2Battle Moves: 16

EQUIPMENTMelee: Poison Breath (4 ammo) 12 AoE 2Melee: Bite 10Melee: Claw 12

Natural Armor: 10

ABILITIESResistances:

Holy Immunity Dispel Immunity Poison Resist (+20)

Effects:

Physical FlightSwamp Survival

Magic Resistant (+4)Brave (+2)

Description:Dragons are huge, flying lizard-like creatures of immense size and intellect. Some growin power to rival the Gods themselves, and many command powerful magic. Their teethand claws are the size of men, and their breath attacks can strike down hordes of foes inseconds.

Green Dragons are cunning, devious and manipulative, patiently biding their time whiletheir poisonous breath destroys enemies from within.

Dragon hatchlings are tiny by Dragon standards, but are still larger and stronger than Hu-mans. Their teeth and claws are razor sharp, and their instincts drive them to mercilesslyand relentlessly hunt, eat and grow.

Wizard Warfare - Bestiary 44 c© 2019 Psyanotek Limited

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Griffin RiderType: Tier IIIBattle Type: MeleeProduction Cost: 160Gold Upkeep: 5Pre-Req Buildings: Fantastic Stables

STATSHealth: 24Unit Size: 6Squad Size: 5Armor: 17/17

Visual Range: 3Map Moves: 3Battle Moves: 12

EQUIPMENTMelee: Lance (1 ammo) 25Melee: Broad Sword 19Melee: Bite 20Melee: Claw 22

Helmet: Plate Cap 17Armor: Plate Cuirass 17Shield: Iron Kite Shield 14Mount: GriffinMounted Armor: Heavy Barding

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidPhysical Flight

Iron Kite ShieldUnrest Decrease

MountedBrave (+2)

Description:Griffins are large flying beasts with the body of a lion and the head and wings of an eagle.

Specially bred Griffins can be trained for war and will accept human riders. These GriffinRiders are elite, heavily armored human warriors who fight with sword and lance.

Wizard Warfare - Bestiary 45 c© 2019 Psyanotek Limited

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HalberdierType: Tier IIIBattle Type: MeleeProduction Cost: 80Gold Upkeep: 3Pre-Req Buildings: Royal Armory

STATSHealth: 12Unit Size: 3Squad Size: 10Armor: 17/17

Visual Range: 1Map Moves: 2Battle Moves: 7

EQUIPMENTMelee: Halberd 21

Helmet: Plate Cap 17Armor: Plate Cuirass 17

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Unrest Decrease Brave (+2)

Description:Halberds are long polearm weapons with bladed axe heads. Like axes, they are primarilyoffensive weapons, strong against wooden and armored enemies.

Halberdiers are elite soldiers wielding Halberds and wearing plate armor.

Wizard Warfare - Bestiary 46 c© 2019 Psyanotek Limited

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HealerType: HumanBattle Type: RangedGold Upkeep: 1

STATSHealth: 10Unit Size: 3Squad Size: 5Armor: 2/2

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 12

Ranged: Holy Water Vial (3 ammo) 5 AoE 1Ranged: Heal 4

Helmet: Cloth Hood 2Armor: Cloth Robe 2

ABILITIESResistances:

Holy Immunity Dispel Immunity Death Resist (+5)

Effects:

Humanoid Bless

Description:Healers are kind-hearted souls dedicated to healing the weak and the sick. While lightlyarmored and vulnerable, they are prized in battle for their ability to prolong the life oftheir allies.

Wizard Warfare - Bestiary 47 c© 2019 Psyanotek Limited

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Heavy CavalryType: Tier IIBattle Type: MeleeProduction Cost: 125Gold Upkeep: 4Pre-Req Buildings: Racetrack

STATSHealth: 15Unit Size: 4Squad Size: 10Armor: 14/14

Visual Range: 2Map Moves: 3Battle Moves: 12

EQUIPMENTMelee: Lance (1 ammo) 25Melee: Broad Sword 17Melee: Hoof 14

Helmet: Chain Coif 14Armor: Chain Mail 14Shield: Kite Shield 8Mount: HorseMounted Armor: Medium Barding

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidKite Shield

Unrest DecreaseMounted

Brave (+1)

Description:Horsemen, or cavalry, ride into battle mounted on specially trained horses. Their speedand mobility give them great tactical and strategic flexibility, and the shock of their im-pact can shatter enemy formations.

Heavy Cavalry are well-trained Cavalry riding heavier warhorses and wearing strong pro-tective armor.

Wizard Warfare - Bestiary 48 c© 2019 Psyanotek Limited

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Heavy CrossbowmanType: Tier IIIBattle Type: RangedProduction Cost: 80Gold Upkeep: 3Pre-Req Buildings: Royal Armory

STATSHealth: 12Unit Size: 3Squad Size: 10Armor: 10/10

Visual Range: 1Map Moves: 2Battle Moves: 7

EQUIPMENTMelee: Short Sword 15

Ranged: Heavy Crossbow (15 ammo) 20

Helmet: Scale Helmet 10Armor: Scale Mail 10

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Unrest Decrease Brave (+2)

Description:A Heavy Crossbow, or Arbalest, uses high tensile metals to increase the power of thefiring mechanism. Complex winding equipment is required to draw the bow, as the forcerequired is now beyond the strength of normal men.

Heavy Crossbowmen are well-trained Crossbowmen wielding Heavy Crossbows and wear-ing strong protective armor.

Wizard Warfare - Bestiary 49 c© 2019 Psyanotek Limited

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Heavy SpearmanType: Tier IIBattle Type: MeleeProduction Cost: 55Gold Upkeep: 2Pre-Req Buildings: ForgeUpgrades: 240 Pikeman

STATSHealth: 11Unit Size: 3Squad Size: 10Armor: 14/14

Visual Range: 1Map Moves: 2Battle Moves: 7

EQUIPMENTMelee: Long Spear 14

Helmet: Chain Coif 14Armor: Chain Mail 14Shield: Shield 8

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidAnti-Mounted

ShieldUnrest Decrease

Brave (+1)

Description:From crude sharpened sticks to finely crafted metal-tipped polearms, spear-armed in-fantry or Spearmen are the backbone of any army. They are especially useful in tightformations against mounted enemies.

Heavy Spearmen are well-trained Spearman wielding long, finely crafted spears and wear-ing strong protective armor.

Wizard Warfare - Bestiary 50 c© 2019 Psyanotek Limited

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Heavy SwordsmanType: Tier IIBattle Type: MeleeProduction Cost: 55Gold Upkeep: 2Pre-Req Buildings: ForgeUpgrades: 240 Foot Knight

STATSHealth: 11Unit Size: 3Squad Size: 10Armor: 14/14

Visual Range: 1Map Moves: 2Battle Moves: 7

EQUIPMENTMelee: Broad Sword 16

Helmet: Chain Coif 14Armor: Chain Mail 14Shield: Shield 8

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidShield

Unrest DecreaseBrave (+1)

Description:Swords are versatile melee weapons, used for slashing, thrusting and parrying. This makesSwordsmen useful as skirmishers or formation fighters.

Heavy Swordsmen are well-trained Swordsmen wearing strong protective armor.

Wizard Warfare - Bestiary 51 c© 2019 Psyanotek Limited

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Hell HoundType: MonsterBattle Type: MeleeMana Upkeep: 1

STATSHealth: 25Unit Size: 3Squad Size: 5Armor: 6/6

Visual Range: 2Map Moves: 3Battle Moves: 10

EQUIPMENTMelee: Flame Breath (4 ammo) 14 AoE 1Melee: Bite 12

Natural Armor: 6

ABILITIESResistances:

Dispel ImmunityFire Resist (+20)

Poison Resist (+15)Frost Weakness (-5)

Effects:

DemonicHeat Power (+1)

Magic Resistant (+2)Brave (+2)

Description:Hell Hounds are fire-breathing canine Demons kept as pets and guards by more powerfulDemons. Although resembling dogs, they are significantly more intelligent and have asavage, evil nature.

Wizard Warfare - Bestiary 52 c© 2019 Psyanotek Limited

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Horse BowmanType: Tier IBattle Type: RangedProduction Cost: 55Gold Upkeep: 2Pre-Req Buildings: Stables, Sawmill

STATSHealth: 12Unit Size: 4Squad Size: 10Armor: 7/7

Visual Range: 2Map Moves: 3Battle Moves: 16

EQUIPMENTMelee: Short Sword 15Melee: Hoof 12

Ranged: Short Bow (15 ammo) 12

Helmet: Leather Cap 7Armor: Leather Armor 7Mount: Light HorseMounted Armor: Light Barding

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Unrest Decrease Mounted

Description:Horse Bowmen combine the speed of cavalry with the ranged firepower of archers. Firingfrom horseback is tricky and requires expert riding skills, so accuracy suffers.

Wizard Warfare - Bestiary 53 c© 2019 Psyanotek Limited

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Horse MilitiaType: MilitiaBattle Type: Melee

STATSHealth: 12Unit Size: 4Squad Size: 10Armor: 7/7

Visual Range: 2Map Moves: 3Battle Moves: 16

EQUIPMENTMelee: Spear 13Melee: Hoof 12

Helmet: Leather Cap 7Armor: Leather Armor 7Shield: Buckler 8Mount: Light HorseMounted Armor: Light Barding

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidBuckler

MountedCowardly (-1)

Description:Militia are non-professional soldiers who are called upon to defend their lands in anemergency. They lack the skills and training of professional soldiers, and are usuallyissued only simple weapons. However, a Militia force guarding a fortification can betricky to defeat.

Wizard Warfare - Bestiary 54 c© 2019 Psyanotek Limited

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ImpType: MonsterBattle Type: MeleeMana Upkeep: 1

STATSHealth: 5Unit Size: 2Squad Size: 10Armor: 2/2

Visual Range: 3Map Moves: 2Battle Moves: 16

EQUIPMENTMelee: Claw 5Melee: Venomous Tail 6 +5

Natural Armor: 2

ABILITIESResistances:

Dispel ImmunityFire Resist (+20)

Poison Resist (+15)Frost Weakness (-5)

Effects:

DemonicPhysical Flight

Heat Power (+1)Magic Resistant (+2)

Brave (+4)

Description:Imps are small, weak, mischievous flying Demons, often used as servants or slaves by otherDemons. They are fast and difficult to hit, while in large numbers their weak claw andpoison attacks can be dangerous. Most die before they can begin the tranformation intomore powerful Demons.

Wizard Warfare - Bestiary 55 c© 2019 Psyanotek Limited

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Imp PyromaniacType: MonsterBattle Type: RangedMana Upkeep: 2

STATSHealth: 6Unit Size: 2Squad Size: 10Armor: 8/8

Visual Range: 3Map Moves: 2Battle Moves: 16

EQUIPMENTMelee: Claw 5Melee: Venomous Tail 6 +5

Ranged: Ball of Flame (5 ammo) 8 AoE 1

Natural Armor: 8

ABILITIESResistances:

Dispel ImmunityFire Resist (+20)

Poison Resist (+15)Frost Weakness (-10)

Effects:

DemonicPhysical Flight

Magma FleshHeat Power (+1)

Magic Resistant (+2)Brave (+4)

Description:Imps are small, weak, mischievous flying Demons, often used as servants or slaves by otherDemons. They are fast and difficult to hit, while in large numbers their weak claw andpoison attacks can be dangerous. Most die before they can begin the tranformation intomore powerful Demons.

Imp Pyromaniacs are Imps who have survived longer than most, and have grown inpower enough to master the basics of Demonic fire. They are keen to practice this newskill whenever they can.

Wizard Warfare - Bestiary 56 c© 2019 Psyanotek Limited

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Imp WorkerType: WorkerBattle Type: Non-CombatMana Upkeep: 2

STATSHealth: 5Unit Size: 2Squad Size: 1Armor: 2/2

Visual Range: 3Map Moves: 2Battle Moves: 16

EQUIPMENTMelee: Pickaxe 6Melee: Venomous Tail 6 +5

Natural Armor: 2

ABILITIESResistances:

Dispel ImmunityFire Resist (+20)

Poison Resist (+15)Frost Weakness (-5)

Effects:

DemonicPhysical FlightWorker

Non-CombatHeat Power (+1)Magic Resistant (+2)

Brave (+2)

Description:Imps are small, weak, mischievous flying Demons, often used as servants or slaves by otherDemons. They are fast and difficult to hit, while in large numbers their weak claw andpoison attacks can be dangerous. Most die before they can begin the tranformation intomore powerful Demons.

Some Imps are used as labourers by larger Demons, and their nimbleness makes themskilled and efficient workers.

Wizard Warfare - Bestiary 57 c© 2019 Psyanotek Limited

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Iron GolemType: MonsterBattle Type: MeleeMana Upkeep: 2

STATSHealth: 50Unit Size: 5Squad Size: 3Armor: 25/25

Visual Range: 1Map Moves: 1Battle Moves: 4

EQUIPMENTMelee: Fist (x2) 18

Natural Armor: 25

ABILITIESResistances:

Shock ImmunityPoison ImmunityDeath Immunity

Holy ImmunityPsionic ImmunityPiercing Resist (+5)

Fire Resist (+15)Frost Resist (+15)

Effects:

LifelessMindless

TirelessIron

Bound by MagicMagic Resistant (+4)

Description:Iron Golems are large enchanted constructs, creations of pure metal animated and boundby magic. They lack intelligence but are able to follow simple magical commands.

Wizard Warfare - Bestiary 58 c© 2019 Psyanotek Limited

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Large AntType: MonsterBattle Type: Melee

STATSHealth: 1Unit Size: 1Squad Size: 20Armor: 4/4

Visual Range: 1Map Moves: 2Battle Moves: 6

EQUIPMENTMelee: Insect Bite 1

Natural Armor: 4

ABILITIESResistances:

Holy Immunity Psionic Immunity Dispel Immunity

Effects:

AnimalMindless

Forest SurvivalSwamp Survival

Magic Vulnerable (-2)

Description:Ants boosted to unnatural size and aggression by magic, Large Ants can get inside armorand pierce flesh with their pincers.

Wizard Warfare - Bestiary 59 c© 2019 Psyanotek Limited

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Large BeeType: MonsterBattle Type: Melee

STATSHealth: 1Unit Size: 1Squad Size: 20Armor: 0/0

Visual Range: 3Map Moves: 2Battle Moves: 12

EQUIPMENTMelee: Insect Sting 1 +1

ABILITIESResistances:

Holy Immunity Psionic Immunity Dispel Immunity

Effects:

AnimalMindless

Physical FlightForest Survival

Swamp SurvivalMagic Vulnerable (-2)

Description:Bees boosted to unnatural size and aggression by magic, Large Bees attack in swarms anddeliver toxic stings.

Wizard Warfare - Bestiary 60 c© 2019 Psyanotek Limited

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Lesser Air ElementalType: MonsterBattle Type: Melee

STATSHealth: 30Unit Size: 5Squad Size: 4Armor: 0/0

Visual Range: 3Map Moves: 3Battle Moves: 13

EQUIPMENTMelee: Lightning Burst 6 AoE 1

ABILITIESResistances:

Shock ImmunityHoly Immunity

Piercing Ignore (75%)Slashing Ignore (75%)

Crushing Ignore (75%)Poison Resist (+15)

Effects:

Bound by MagicSpectral

Magical FlightMagic Resistant (+4)

Brave (+4)

Description:Beings formed of pure air from the elemental Plane of Air, these creatures have beensummoned to our plane of existence and bound by potent magic.

Air Elementals are living storms which can blast enemies with violent electrical bursts.

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Lesser Fire ElementalType: MonsterBattle Type: Melee

STATSHealth: 30Unit Size: 5Squad Size: 4Armor: 4/4

Visual Range: 3Map Moves: 2Battle Moves: 6

EQUIPMENTMelee: Flame Burst 12 AoE 1

Natural Armor: 4

ABILITIESResistances:

Fire ImmunityHoly ImmunityPiercing Ignore (75%)

Slashing Ignore (75%)Crushing Ignore (75%)Poison Resist (+15)

Frost Weakness (-5)

Effects:

Bound by MagicSpectral

Heat Power (+1)Magic Resistant (+4)

Brave (+4)

Description:Beings formed of pure fire from the elemental Plane of Fire, these creatures have beensummoned to our plane of existence and bound by potent magic.

Fire Elementals are living flames that ignite anything in their vicinity with wild blasts offire.

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LibrarianType: Tier IBattle Type: CasterProduction Cost: 60Gold Upkeep: 2Pre-Req Buildings: Apprentices GuildUpgrades: 240 Sage

MAGICMana: 200Research: 1Magic Paths:Bonus Paths: (50%)/ (25%)/ (25%)

STATSHealth: 10Unit Size: 3Squad Size: 3Armor: 1/1

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 10

Helmet: Cloth Hood 1Armor: Cloth Robe 1

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Magic Resistant (+4) Brave (+2)

Description:Astral mages study and manipulate the very essence and nature of magic. Illusions, air,electricity, mana, celestial bodies and the void between, and even time itself are of interestto an Astral mage.

Librarians are keepers and worshippers of knowledge whose curiousity has led them totinker with Astral magic. Their lust for information about all aspects of magic and thesupernatural compels them to research and experiment tirelessly.

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Light CavalryType: Tier IBattle Type: MeleeProduction Cost: 90Gold Upkeep: 3Pre-Req Buildings: StablesUpgrades: 480 Heavy Cavalry

STATSHealth: 14Unit Size: 4Squad Size: 10Armor: 7/7

Visual Range: 2Map Moves: 3Battle Moves: 14

EQUIPMENTMelee: Lance (1 ammo) 25Melee: Broad Sword 17Melee: Hoof 14

Helmet: Leather Cap 7Armor: Leather Armor 7Shield: Buckler 8Mount: HorseMounted Armor: Light Barding

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidBuckler

Unrest DecreaseMounted

Description:Horsemen, or cavalry, ride into battle mounted on specially trained horses. Their speedand mobility give them great tactical and strategic flexibility, and the shock of their impactcan shatter enemy formations.

Wizard Warfare - Bestiary 64 c© 2019 Psyanotek Limited

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LongbowmanType: Tier IIBattle Type: RangedProduction Cost: 55Gold Upkeep: 2Pre-Req Buildings: Lumber Yard

STATSHealth: 11Unit Size: 3Squad Size: 10Armor: 7/7

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 12

Ranged: Long Bow (15 ammo) 16

Helmet: Leather Cap 7Armor: Leather Armor 7

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Unrest Decrease Brave (+1)

Description:Longbows are much larger versions of standard bows, taking great force and strength todraw and fire. Using these bows effectively takes years of practice and dedication, allowingLongbowmen to fire rapidly over long ranges with deadly accuracy.

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Mana BeastType: MonsterBattle Type: RangedMana Upkeep: 3

STATSHealth: 35Unit Size: 5Squad Size: 5Armor: 8/8

Visual Range: 2Map Moves: 2Battle Moves: 10

EQUIPMENTMelee: Bite 7

Ranged: Dispel Blast 5 AoE 1

Natural Armor: 8

ABILITIESResistances:

Poison ImmunityAstral ImmunityDeath Immunity

Holy ImmunityDispel ImmunityPiercing Ignore (75%)

Slashing Ignore (75%)Crushing Ignore (75%)Piercing Resist (+5)

Auras:

Resist Magic Aura

Effects:

LifelessHaste

SpectralResist Magic

Magic Resistant (+12)Brave (+4)

Description:These strange beasts are composed of Anti-Magic and barely exist in physical form. Theydevour magic and can extend their senses to suppress hostile magic in their vicinity.

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Mind EaterType: MonsterBattle Type: RangedMana Upkeep: 5

STATSHealth: 20Unit Size: 4Squad Size: 4Armor: 0/0

Visual Range: 2Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 16

Ranged: Psionic Blast 15

ABILITIESResistances:

Holy Immunity Dispel Immunity Psionic Resist (+10)

Effects:

Magic Resistant (+4) Brave (+6)

Description:Roughly the size and shape of a Human, but with hideous tentacled faces and utterlyalien eyes, Mind Eaters can project terror and nightmares directly into the brains of theirvictims, shredding the sanity of weak-willed targets.

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MonkType: Tier IBattle Type: CasterProduction Cost: 60Gold Upkeep: 2Pre-Req Buildings: Apprentices GuildUpgrades: 240 Priest

MAGICMana: 200Research: 1Magic Paths:Bonus Paths: (50%)/ (25%)/ (25%)

STATSHealth: 10Unit Size: 3Squad Size: 3Armor: 1/1

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 10

Helmet: Cloth Hood 1Armor: Cloth Robe 1

ABILITIESResistances:

Holy Immunity Dispel Immunity Death Resist (+4)

Effects:

Humanoid Magic Resistant (+2) Brave (+2)

Description:Holy Magic is the power of spiritual peace, virtue and divine justice channelled throughthe will of a caster. Blessings, healing, lifegiving and the smiting of Demons and Undeadare all within the power of a Holy mage.

Monks are minor Holy mages, seekers of divine and spiritual peace who reside aloneas hermits or in monasteries with other Monks.

Monks are known to shun worldly sensations as distractions from religious and spiritualreflection.

Wizard Warfare - Bestiary 68 c© 2019 Psyanotek Limited

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NecromancerType: Tier IIIBattle Type: CasterProduction Cost: 240Gold Upkeep: 8Pre-Req Buildings: Academy of Magic

MAGICMana: 400Research: 6Magic Paths:Bonus Paths: (50%)/ (25%)/ (25%)

STATSHealth: 14Unit Size: 3Squad Size: 3Armor: 1/1

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 10

Helmet: Cloth Hood 1Armor: Cloth Robe 1

ABILITIESResistances:

Holy Immunity Dispel Immunity Frost Resist (+4)

Effects:

Humanoid Magic Resistant (+4) Brave (+2)

Description:Necromancy or Death magic is the practice of magic involving the dead. Considered un-holy and evil by many, Death magic allows the creation and control of Undead beingsfrom the bodies or souls of formerly living creatures, as well as the manipulation of darkenergies to enhance Undead beings or extinguish life.

Necromancers have mastered Death magic, and have the power to devastate life andcreate legions of Undead. Their mastery causes many to question the nature and fragilityof their own lives, with immortality via Undeath a constant tantalising lure.

Some Death mages may have acquired minor skills in Chaos or Astral magic.

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OgreType: MonsterBattle Type: Melee

STATSHealth: 30Unit Size: 5Squad Size: 5Armor: 9/9

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Club 20

Natural Armor: 4Helmet: Hide Cap 5Armor: Hide Armor 5

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Mountain Survival Brave (+2)

Description:Ogres are large, ancient fey creatures who have become corrupted by greed and violence.They have lost their innate connection with the wilderness, and now have more similaritieswith the violent and brutish Orcs.

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Ogre ChampionType: MonsterBattle Type: Melee

STATSHealth: 45Unit Size: 5Squad Size: 2Armor: 21/21

Visual Range: 1Map Moves: 2Battle Moves: 7

EQUIPMENTMelee: Great Sword 30

Natural Armor: 4Helmet: Plate Cap 17Armor: Plate Cuirass 17Shield: Iron Shield 14

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidMountain Survival

Iron ShieldBrave (+6)

Description:Ogres are large, ancient fey creatures who have become corrupted by greed and violence.They have lost their innate connection with the wilderness, and now have more similaritieswith the violent and brutish Orcs.

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Ogre Elite WarriorType: MonsterBattle Type: Melee

STATSHealth: 36Unit Size: 5Squad Size: 5Armor: 14/14

Visual Range: 1Map Moves: 2Battle Moves: 7

EQUIPMENTMelee: War Hammer 25

Natural Armor: 4Helmet: Scale Helmet 10Armor: Scale Mail 10Shield: Shield 8

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidMountain Survival

ShieldBrave (+4)

Description:Ogres are large, ancient fey creatures who have become corrupted by greed and violence.They have lost their innate connection with the wilderness, and now have more similaritieswith the violent and brutish Orcs.

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Ogre HurlerType: MonsterBattle Type: Melee

STATSHealth: 33Unit Size: 5Squad Size: 5Armor: 9/9

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Club 20

Ranged: Javelin (5 ammo) 20

Natural Armor: 4Helmet: Hide Cap 5Armor: Hide Armor 5

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Mountain Survival Brave (+3)

Description:Ogres are large, ancient fey creatures who have become corrupted by greed and violence.They have lost their innate connection with the wilderness, and now have more similaritieswith the violent and brutish Orcs.

Wizard Warfare - Bestiary 73 c© 2019 Psyanotek Limited

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Ogre RockthrowerType: MonsterBattle Type: Melee

STATSHealth: 36Unit Size: 5Squad Size: 5Armor: 11/11

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Club 21

Ranged: Boulder (5 ammo) 17 AoE 1

Natural Armor: 4Helmet: Leather Cap 7Armor: Leather Armor 7

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Mountain Survival Brave (+4)

Description:Ogres are large, ancient fey creatures who have become corrupted by greed and violence.They have lost their innate connection with the wilderness, and now have more similaritieswith the violent and brutish Orcs.

Wizard Warfare - Bestiary 74 c© 2019 Psyanotek Limited

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Ogre WarriorType: MonsterBattle Type: Melee

STATSHealth: 33Unit Size: 5Squad Size: 5Armor: 11/11

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Club 20

Natural Armor: 4Helmet: Leather Cap 7Armor: Leather Armor 7Shield: Buckler 8

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidMountain Survival

BucklerBrave (+3)

Description:Ogres are large, ancient fey creatures who have become corrupted by greed and violence.They have lost their innate connection with the wilderness, and now have more similaritieswith the violent and brutish Orcs.

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OrcType: MonsterBattle Type: Melee

STATSHealth: 15Unit Size: 4Squad Size: 10Armor: 7/7

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Spear 15

Natural Armor: 2Helmet: Hide Cap 5Armor: Hide Armor 5

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidAnti-Mounted

Mountain SurvivalMagic Vulnerable (-1)

Brave (+2)

Description:Orcs are violent and cruel Humanoids, roughly the size of large, muscular Humans. Theirbravery and savagery make them feared warriors.

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Orc BerserkerType: MonsterBattle Type: Melee

STATSHealth: 18Unit Size: 4Squad Size: 10Armor: 12/12

Visual Range: 1Map Moves: 2Battle Moves: 7

EQUIPMENTMelee: Battle Axe 20Melee: Hatchet 18

Natural Armor: 2Helmet: Scale Helmet 10Armor: Scale Mail 10

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidMountain Survival

Magic Vulnerable (-1)Brave (+6)

Description:Orcs are violent and cruel Humanoids, roughly the size of large, muscular Humans. Theirbravery and savagery make them feared warriors.

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Orc BowmanType: MonsterBattle Type: Ranged

STATSHealth: 15Unit Size: 4Squad Size: 10Armor: 9/9

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 14

Ranged: Short Bow (15 ammo) 12

Natural Armor: 2Helmet: Leather Cap 7Armor: Leather Armor 7

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidMountain Survival

Magic Vulnerable (-1)Brave (+2)

Description:Orcs are violent and cruel Humanoids, roughly the size of large, muscular Humans. Theirbravery and savagery make them feared warriors.

Wizard Warfare - Bestiary 78 c© 2019 Psyanotek Limited

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Orc ChampionType: MonsterBattle Type: Melee

STATSHealth: 23Unit Size: 4Squad Size: 5Armor: 19/19

Visual Range: 1Map Moves: 2Battle Moves: 7

EQUIPMENTMelee: Great Sword 24

Natural Armor: 2Helmet: Plate Cap 17Armor: Plate Cuirass 17

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidMountain Survival

Magic Vulnerable (-1)Brave (+6)

Description:Orcs are violent and cruel Humanoids, roughly the size of large, muscular Humans. Theirbravery and savagery make them feared warriors.

Wizard Warfare - Bestiary 79 c© 2019 Psyanotek Limited

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Orc CrossbowmanType: MonsterBattle Type: Ranged

STATSHealth: 17Unit Size: 4Squad Size: 10Armor: 9/9

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 14

Ranged: Crossbow (15 ammo) 16

Natural Armor: 2Helmet: Leather Cap 7Armor: Leather Armor 7

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidMountain Survival

Magic Vulnerable (-1)Brave (+3)

Description:Orcs are violent and cruel Humanoids, roughly the size of large, muscular Humans. Theirbravery and savagery make them feared warriors.

Wizard Warfare - Bestiary 80 c© 2019 Psyanotek Limited

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Orc Heavy CrossbowmanType: MonsterBattle Type: Ranged

STATSHealth: 18Unit Size: 4Squad Size: 10Armor: 12/12

Visual Range: 1Map Moves: 2Battle Moves: 7

EQUIPMENTMelee: Short Sword 17

Ranged: Heavy Crossbow (15 ammo) 20

Natural Armor: 2Helmet: Scale Helmet 10Armor: Scale Mail 10

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidMountain Survival

Magic Vulnerable (-1)Brave (+4)

Description:Orcs are violent and cruel Humanoids, roughly the size of large, muscular Humans. Theirbravery and savagery make them feared warriors.

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Orc Warg RiderType: MonsterBattle Type: Melee

STATSHealth: 23Unit Size: 5Squad Size: 10Armor: 16/16

Visual Range: 2Map Moves: 3Battle Moves: 12

EQUIPMENTMelee: Battle Axe 20Melee: Bite 14Melee: Claw 16

Natural Armor: 2Helmet: Chain Coif 14Armor: Chain Mail 14Mount: Warg

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidMountain Survival

MountedMagic Vulnerable (-1)

Brave (+3)

Description:Orcs are violent and cruel Humanoids, roughly the size of large, muscular Humans. Theirbravery and savagery make them feared warriors.

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Orc WarriorType: MonsterBattle Type: Melee

STATSHealth: 17Unit Size: 4Squad Size: 10Armor: 12/12

Visual Range: 1Map Moves: 2Battle Moves: 7

EQUIPMENTMelee: Spear 15

Natural Armor: 2Helmet: Scale Helmet 10Armor: Scale Mail 10

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidAnti-Mounted

Mountain SurvivalMagic Vulnerable (-1)

Brave (+3)

Description:Orcs are violent and cruel Humanoids, roughly the size of large, muscular Humans. Theirbravery and savagery make them feared warriors.

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PaladinType: HumanBattle Type: MeleeGold Upkeep: 3Mana Upkeep: 2

STATSHealth: 21Unit Size: 5Squad Size: 5Armor: 23/23

Visual Range: 2Map Moves: 3Battle Moves: 7

EQUIPMENTMelee: Solar Blade 22 +5 5Melee: Hoof 16

Natural Armor: 2Helmet: Plate Helmet 21Armor: Full Plate 21Shield: Iron Kite Shield 15Mount: War HorseMounted Armor: Heavy Barding

ABILITIESResistances:

Holy ImmunityDispel Immunity

Death Resist (+5)Psionic Resist (+5)

Effects:

HumanoidBlessShield of Faith

Iron Kite ShieldUnrest DecreaseMounted

Magic Resistant (+2)Brave (+8)

Description:Paladins are virtuous mounted knights and feared Holy warriors of unwavering faith andbelief.

They wear heavy armor, wield deadly solar blades and ride into battle on powerfulwarhorses.

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Phantom BearType: MonsterBattle Type: MeleeMana Upkeep: 2

STATSHealth: 20Unit Size: 5Squad Size: 5Armor: 0/0

Visual Range: 1Map Moves: 2Battle Moves: 6

EQUIPMENTMelee: Phantom Bite 1 13Melee: Phantom Claw 1 15

ABILITIESResistances:

Poison ImmunityDeath ImmunityHoly Immunity

Psionic ImmunityPiercing Ignore (75%)Slashing Ignore (75%)

Crushing Ignore (75%)Piercing Resist (+5)

Effects:

LifelessMindless

TirelessBound by Magic

SpectralMagic Resistant (+2)

Description:Phantoms are magical illusions with a flickering, non-corporeal form. Although onlyweakly bound to reality by magic, their psionic attacks work directly against the mindsof their targets.

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Phantom WarriorType: MonsterBattle Type: MeleeMana Upkeep: 1

STATSHealth: 1Unit Size: 3Squad Size: 10Armor: 0/0

Visual Range: 1Map Moves: 2Battle Moves: 6

EQUIPMENTMelee: Phantom Sword 1 8

ABILITIESResistances:

Poison ImmunityDeath ImmunityHoly Immunity

Psionic ImmunityPiercing Ignore (75%)Slashing Ignore (75%)

Crushing Ignore (75%)Piercing Resist (+5)

Effects:

LifelessMindless

TirelessBound by Magic

Spectral

Description:Phantoms are magical illusions with a flickering, non-corporeal form. Although onlyweakly bound to reality by magic, their psionic attacks work directly against the mindsof their targets.

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PikemanType: Tier IIIBattle Type: MeleeProduction Cost: 80Gold Upkeep: 3Pre-Req Buildings: Royal Armory

STATSHealth: 12Unit Size: 3Squad Size: 10Armor: 17/17

Visual Range: 1Map Moves: 2Battle Moves: 7

EQUIPMENTMelee: Pike 16

Helmet: Plate Cap 17Armor: Plate Cuirass 17Shield: Iron Shield 14

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidAnti-Mounted

Iron ShieldUnrest Decrease

Brave (+2)

Description:Pikes are extremely long metal-tipped spears, over twice the length of a normal man andwielded with two hands. Their reach gives them an advantage against mounted enemies.

Pikemen are elite soldiers wielding Pikes and wearing plate armor.

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Polar BearType: MonsterBattle Type: Melee

STATSHealth: 50Unit Size: 6Squad Size: 5Armor: 8/8

Visual Range: 1Map Moves: 2Battle Moves: 10

EQUIPMENTMelee: Bite 18Melee: Claw 20

Natural Armor: 8

ABILITIESResistances:

Holy ImmunityDispel Immunity

Frost Resist (+10)Psionic Resist (+5)

Effects:

Animal Arctic Survival

Description:Dwelling primarily in cold, arctic conditions, Polar Bears are even larger and strongerthan normal Bears. They are aggressive carnivorous hunters and very dangerous enemies.

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PriestType: Tier IIBattle Type: CasterProduction Cost: 120Gold Upkeep: 4Pre-Req Buildings: Mages GuildUpgrades: 480 Archbishop

MAGICMana: 300Research: 3Magic Paths:Bonus Paths: (50%)/ (25%)/ (25%)

STATSHealth: 10Unit Size: 3Squad Size: 3Armor: 1/1

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 10

Helmet: Cloth Hood 1Armor: Cloth Robe 1

ABILITIESResistances:

Holy Immunity Dispel Immunity Death Resist (+6)

Effects:

Humanoid Magic Resistant (+3) Brave (+2)

Description:Holy Magic is the power of spiritual peace, virtue and divine justice channelled throughthe will of a caster. Blessings, healing, lifegiving and the smiting of Demons and Undeadare all within the power of a Holy mage.

Priests are spiritual leaders and accomplished practitioners of Holy magic. They ex-ert authority over their flock with blessings, guidance, healing and Holy rituals.

Some Holy mages may have acquired minor skills in Nature or Astral magic.

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ReanimatorType: Tier IIBattle Type: CasterProduction Cost: 120Gold Upkeep: 4Pre-Req Buildings: Mages GuildUpgrades: 480 Necromancer

MAGICMana: 300Research: 3Magic Paths:Bonus Paths: (50%)/ (25%)/ (25%)

STATSHealth: 13Unit Size: 3Squad Size: 3Armor: 1/1

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 10

Helmet: Cloth Hood 1Armor: Cloth Robe 1

ABILITIESResistances:

Holy Immunity Dispel Immunity Frost Resist (+3)

Effects:

Humanoid Magic Resistant (+3) Brave (+2)

Description:Necromancy or Death magic is the practice of magic involving the dead. Considered un-holy and evil by many, Death magic allows the creation and control of Undead beingsfrom the bodies or souls of formerly living creatures, as well as the manipulation of darkenergies to enhance Undead beings or extinguish life.

Reanimators are advanced students of Death magic whose experiments have become morecomplex and sinister. Dwelling in laboratories littered with the bones and corpses of theirvictims, these individuals exist on the border between genius and madness in their pursuitof the secrets of Death.

Some Death mages may have acquired minor skills in Chaos or Astral magic.

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Red DragonType: MonsterBattle Type: MeleeMana Upkeep: 7

STATSHealth: 180Unit Size: 10Squad Size: 1Armor: 20/20

Visual Range: 3Map Moves: 4Battle Moves: 24

EQUIPMENTMelee: Flame Breath (4 ammo) 25 AoE 4Melee: Bite 30Melee: Claw (x2) 32Melee: Tail Smash 27 AoE 1

Natural Armor: 20

ABILITIESResistances:

Holy Immunity Dispel Immunity Fire Resist (+25)

Effects:

Physical FlightMountain Survival

Magic Resistant (+8)Brave (+10)

Description:Dragons are huge, flying lizard-like creatures of immense size and intellect. Some growin power to rival the Gods themselves, and many command powerful magic. Their teethand claws are the size of men, and their breath attacks can strike down hordes of foes inseconds.

Red Dragons are creatures of Chaos, with flaming breath that is hot enough to meltstone and metal. They seek power and domination of all things.

Ancient dragons have lived centuries, growing to enormous physical size and accumu-lating vast wealth and power. They are truly terrifying opponents, with intellects andcunning forged from countless victories in battle.

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Red Dragon HatchlingType: MonsterBattle Type: Melee

STATSHealth: 20Unit Size: 4Squad Size: 4Armor: 10/10

Visual Range: 3Map Moves: 2Battle Moves: 16

EQUIPMENTMelee: Flame Breath (4 ammo) 12 AoE 2Melee: Bite 10Melee: Claw 12

Natural Armor: 10

ABILITIESResistances:

Holy Immunity Dispel Immunity Fire Resist (+20)

Effects:

Physical FlightMountain Survival

Magic Resistant (+4)Brave (+2)

Description:Dragons are huge, flying lizard-like creatures of immense size and intellect. Some growin power to rival the Gods themselves, and many command powerful magic. Their teethand claws are the size of men, and their breath attacks can strike down hordes of foes inseconds.

Red Dragons are creatures of Chaos, with flaming breath that is hot enough to meltstone and metal. They seek power and domination of all things.

Dragon hatchlings are tiny by Dragon standards, but are still larger and stronger than Hu-mans. Their teeth and claws are razor sharp, and their instincts drive them to mercilesslyand relentlessly hunt, eat and grow.

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Reinforced Wooden GateType: GateBattle Type: Gate

STATSHealth: 500Unit Size: 10Squad Size: 1Armor: 5/5

Visual Range: NoneMap Moves: NoneBattle Moves: None

EQUIPMENTNatural Armor: 5

ABILITIESResistances:

Poison ImmunityDeath ImmunityHoly Immunity

Psionic ImmunityDispel ImmunityPiercing Resist (+5)

Fire Weakness (-5)

Effects:

LifelessMindless

TirelessWooden

Description:A large, heavy, iron-reinforced wooden gate designed to keep out enemies.

Wizard Warfare - Bestiary 93 c© 2019 Psyanotek Limited

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SageType: Tier IIBattle Type: CasterProduction Cost: 120Gold Upkeep: 4Pre-Req Buildings: Mages GuildUpgrades: 480 Archmage

MAGICMana: 300Research: 3Magic Paths:Bonus Paths: (50%)/ (25%)/ (25%)

STATSHealth: 10Unit Size: 3Squad Size: 3Armor: 1/1

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 10

Helmet: Cloth Hood 1Armor: Cloth Robe 1

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Magic Resistant (+6) Brave (+2)

Description:Astral mages study and manipulate the very essence and nature of magic. Illusions, air,electricity, mana, celestial bodies and the void between, and even time itself are of interestto an Astral mage.

Sages are Astral mages who are renowned and respected for the extent of their knowledgeand wisdom in all aspects of the workings of magic.

Sages grasp that this world is only one among many, and the true extent of the uni-verse is unfathomable even to the most advanced intellects. Utterly alien horrors lie justbeyond the veil of reality, yet still these Astral mages probe and experiment, determinedto achieve mastery even at the cost of their sanity.

Some Astral mages may have acquired minor skills in Nature or Chaos magic.

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ScoutType: ScoutBattle Type: RangedProduction Cost: 25Gold Upkeep: 1Pre-Req Buildings: SawmillUpgrades: 120 Scout Cavalry

STATSHealth: 10Unit Size: 3Squad Size: 5Armor: 7/7

Visual Range: 3Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 12

Ranged: Short Bow (15 ammo) 12

Helmet: Leather Cap 7Armor: Leather Armor 7

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Survivalist

Description:Scouts are trained to move rapidly and stealthily through all kinds of terrain, gatheringinformation, observing enemies and relaying intelligence to friendly forces.

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Scout CavalryType: ScoutBattle Type: RangedProduction Cost: 40Gold Upkeep: 1Pre-Req Buildings: Stables, Sawmill

STATSHealth: 12Unit Size: 4Squad Size: 5Armor: 7/7

Visual Range: 3Map Moves: 3Battle Moves: 16

EQUIPMENTMelee: Short Sword 15Melee: Hoof 12

Ranged: Short Bow (15 ammo) 12

Helmet: Leather Cap 7Armor: Leather Armor 7Mount: Light Horse

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Survivalist Mounted

Description:Scouts are trained to move rapidly and stealthily through all kinds of terrain, gatheringinformation, observing enemies and relaying intelligence to friendly forces.

Some scouts are mounted, which extends their speed, range and elusiveness even fur-ther.

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SettlerType: SettlerBattle Type: Non-CombatProduction Cost: 120Gold Upkeep: 2Pre-Req Buildings: Builders Guild

STATSHealth: 10Unit Size: 3Squad Size: 1Armor: 0/0

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Shovel 11

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidSettler

Non-CombatCowardly (-2)

Description:Settlers are large civilian population groups equipped with all the tools and expertisenecessary to found new cities.

Settlers have no military training and cannot fight in battles.

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Skeletal BowmanType: MonsterBattle Type: Ranged

STATSHealth: 8Unit Size: 3Squad Size: 10Armor: 5/5

Visual Range: 2Map Moves: 3Battle Moves: 6

EQUIPMENTMelee: Rusty Dagger 9

Ranged: Rotten Short Bow (15 ammo) 9

Helmet: Frayed Leather Cap 5Armor: Frayed Leather Armor 5

ABILITIESResistances:

Poison ImmunityDeath ImmunityPsionic Immunity

Dispel ImmunityPiercing Ignore (50%)Piercing Resist (+5)

Frost Resist (+5)Crushing Weakness (-5)Holy Weakness (-5)

Effects:

HumanoidUndeadLifeless

MindlessTirelessSkeletal

Non-ReplenishingBrittleMagic Vulnerable (-2)

Description:Skeletons are weak Undead formed from the bones of long-dead creatures. They aremindless, tireless and physically weak, yet nimble enough to use complex weapons such asbows. The gaps between their bones mean that many attacks can pass straight throughthem, although any blows that connect will probably shatter their brittle form.

Skeletons are often equipped with whatever crude or damaged equipment they were buriedwith. They retain some of the basic skills they possessed in life.

Wizard Warfare - Bestiary 98 c© 2019 Psyanotek Limited

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Skeletal Light CavalryType: MonsterBattle Type: Melee

STATSHealth: 10Unit Size: 4Squad Size: 10Armor: 5/5

Visual Range: 2Map Moves: 4Battle Moves: 14

EQUIPMENTMelee: Rusty Lance (1 ammo) 19Melee: Rusty Broad Sword 13Melee: Hoof 12

Helmet: Frayed Leather Cap 5Armor: Frayed Leather Armor 5Shield: Rotten Buckler 6Mount: Skeletal HorseMounted Armor: Light Barding

ABILITIESResistances:

Poison ImmunityDeath ImmunityPsionic Immunity

Dispel ImmunityPiercing Ignore (50%)Piercing Resist (+5)

Frost Resist (+5)Crushing Weakness (-5)Holy Weakness (-5)

Effects:

HumanoidUndeadLifelessMindless

TirelessSkeletalNon-ReplenishingBrittle

Rotten BucklerMountedMagic Vulnerable (-2)

Description:Skeletons are weak Undead formed from the bones of long-dead creatures. They aremindless, tireless and physically weak, yet nimble enough to use complex weapons such asbows. The gaps between their bones mean that many attacks can pass straight throughthem, although any blows that connect will probably shatter their brittle form.

Skeletons are often equipped with whatever crude or damaged equipment they were buriedwith. They retain some of the basic skills they possessed in life.

Wizard Warfare - Bestiary 99 c© 2019 Psyanotek Limited

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Skeletal SwordsmanType: MonsterBattle Type: Melee

STATSHealth: 8Unit Size: 3Squad Size: 10Armor: 8/8

Visual Range: 2Map Moves: 3Battle Moves: 5

EQUIPMENTMelee: Rusty Broad Sword 12

Helmet: Rusty Scale Helmet 8Armor: Rusty Scale Mail 8Shield: Rotten Buckler 6

ABILITIESResistances:

Poison ImmunityDeath ImmunityPsionic Immunity

Dispel ImmunityPiercing Ignore (50%)Piercing Resist (+5)

Frost Resist (+5)Crushing Weakness (-5)Holy Weakness (-5)

Effects:

HumanoidUndeadLifelessMindless

TirelessSkeletalNon-ReplenishingBrittle

Rotten BucklerMagic Vulnerable (-2)

Description:Skeletons are weak Undead formed from the bones of long-dead creatures. They aremindless, tireless and physically weak, yet nimble enough to use complex weapons such asbows. The gaps between their bones mean that many attacks can pass straight throughthem, although any blows that connect will probably shatter their brittle form.

Skeletons are often equipped with whatever crude or damaged equipment they were buriedwith. They retain some of the basic skills they possessed in life.

Wizard Warfare - Bestiary 100 c© 2019 Psyanotek Limited

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SkeletonType: MonsterBattle Type: Melee

STATSHealth: 8Unit Size: 3Squad Size: 10Armor: 0/0

Visual Range: 2Map Moves: 3Battle Moves: 6

EQUIPMENTMelee: Claw 8

ABILITIESResistances:

Poison ImmunityDeath ImmunityPsionic Immunity

Dispel ImmunityPiercing Ignore (50%)Piercing Resist (+5)

Frost Resist (+5)Crushing Weakness (-5)Holy Weakness (-5)

Effects:

HumanoidUndeadLifeless

MindlessTirelessSkeletal

Non-ReplenishingBrittleMagic Vulnerable (-2)

Description:Skeletons are weak Undead formed from the bones of long-dead creatures. They aremindless, tireless and physically weak, yet nimble enough to use complex weapons such asbows. The gaps between their bones mean that many attacks can pass straight throughthem, although any blows that connect will probably shatter their brittle form.

Skeletons are often equipped with whatever crude or damaged equipment they were buriedwith. They retain some of the basic skills they possessed in life.

Wizard Warfare - Bestiary 101 c© 2019 Psyanotek Limited

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SlingerType: Tier IBattle Type: RangedProduction Cost: 30Gold Upkeep: 1Upgrades: 60 Bowman

STATSHealth: 10Unit Size: 3Squad Size: 10Armor: 3/3

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 12

Ranged: Sling (15 ammo) 12

Helmet: Cloth Cap 3Armor: Cloth Armor 3

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Unrest Decrease

Description:Slings are simple cords designed to be swung rapidly by the wielder, hurling small stoneor metal projectiles over large distances. Slingers are cheap and capable of deliveringmassed but innacurate fire.

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Spear MilitiaType: MilitiaBattle Type: Melee

STATSHealth: 10Unit Size: 3Squad Size: 10Armor: 7/7

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Spear 12

Helmet: Leather Cap 7Armor: Leather Armor 7Shield: Buckler 8

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidAnti-Mounted

BucklerCowardly (-1)

Description:From crude sharpened sticks to finely crafted metal-tipped polearms, spear-armed in-fantry or Spearmen are the backbone of any army. They are especially useful in tightformations against mounted enemies.

Militia are non-professional soldiers who are called upon to defend their lands in an emer-gency. They lack the skills and training of professional soldiers, and are usually issuedonly simple weapons. However, a Militia force guarding a fortification can be tricky todefeat.

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SpearmanType: Tier IBattle Type: MeleeProduction Cost: 30Gold Upkeep: 1Upgrades: 120 Heavy Spearman

STATSHealth: 10Unit Size: 3Squad Size: 10Armor: 7/7

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Spear 13

Helmet: Leather Cap 7Armor: Leather Armor 7Shield: Buckler 8

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidAnti-Mounted

BucklerUnrest Decrease

Description:From crude sharpened sticks to finely crafted metal-tipped polearms, spear-armed infantryor Spearmen are the backbone of any army. They are especially useful in tight formationsagainst mounted enemies.

Wizard Warfare - Bestiary 104 c© 2019 Psyanotek Limited

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Stone GiantType: MonsterBattle Type: MeleeMana Upkeep: 4

STATSHealth: 60Unit Size: 7Squad Size: 3Armor: 20/20

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Club 26

Ranged: Boulder (5 ammo) 22 AoE 1

Natural Armor: 15Helmet: Hide Cap 5Armor: Hide Armor 5

ABILITIESResistances:

Holy Immunity Dispel Immunity Shock Resist (+10)

Effects:

StoneMountain Survival

Magic Resistant (+2)Brave (+6)

Description:Stone Giants are huge, angry giants with flesh as tough as mountain granite. They hurlmassive boulders in battle.

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Sword MilitiaType: MilitiaBattle Type: Melee

STATSHealth: 10Unit Size: 3Squad Size: 10Armor: 7/7

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Short Sword 13

Helmet: Leather Cap 7Armor: Leather Armor 7Shield: Buckler 8

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Buckler Cowardly (-1)

Description:Swords are versatile melee weapons, used for slashing, thrusting and parrying. This makesSwordsmen useful as skirmishers or formation fighters.

Militia are non-professional soldiers who are called upon to defend their lands in an emer-gency. They lack the skills and training of professional soldiers, and are usually issuedonly simple weapons. However, a Militia force guarding a fortification can be tricky todefeat.

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SwordsmanType: Tier IBattle Type: MeleeProduction Cost: 40Gold Upkeep: 1Pre-Req Buildings: BlacksmithUpgrades: 120 Heavy Swordsman

STATSHealth: 10Unit Size: 3Squad Size: 10Armor: 10/10

Visual Range: 1Map Moves: 2Battle Moves: 7

EQUIPMENTMelee: Broad Sword 16

Helmet: Scale Helmet 10Armor: Scale Mail 10Shield: Buckler 8

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

Humanoid Buckler Unrest Decrease

Description:Swords are versatile melee weapons, used for slashing, thrusting and parrying. This makesSwordsmen useful as skirmishers or formation fighters.

Wizard Warfare - Bestiary 107 c© 2019 Psyanotek Limited

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UnicornType: MonsterBattle Type: MeleeMana Upkeep: 3

STATSHealth: 30Unit Size: 5Squad Size: 5Armor: 11/11

Visual Range: 2Map Moves: 3Battle Moves: 12

EQUIPMENTMelee: Unicorn Horn 16 +10Melee: Hoof 16

Natural Armor: 10

ABILITIESResistances:

Holy ImmunityDispel Immunity

Poison Resist (+15)Death Resist (+5)

Effects:

Bless Magic Resistant (+4) Brave (+4)

Description:Unicorns are beautiful legendary creatures resembling white horses with golden horns.The horns are highly magical and infused with Holy power.

Wizard Warfare - Bestiary 108 c© 2019 Psyanotek Limited

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Venomous SnakeType: MonsterBattle Type: Melee

STATSHealth: 6Unit Size: 2Squad Size: 10Armor: 0/0

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Venomous Bite 6 +10

ABILITIESResistances:

Holy ImmunityDispel Immunity

Poison Resist (+10)Psionic Resist (+5)

Effects:

Animal Forest Survival Swamp Survival

Description:Snakes hunt small creatures, and will avoid fights unless attacked or provoked. Their bitesdeliver large quantites of deadly venom which can kill a human-sized victim in minutes.

Wizard Warfare - Bestiary 109 c© 2019 Psyanotek Limited

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WarlockType: Tier IIBattle Type: CasterProduction Cost: 120Gold Upkeep: 4Pre-Req Buildings: Mages GuildUpgrades: 480 Demonologist

MAGICMana: 300Research: 3Magic Paths:Bonus Paths: (50%)/ (25%)/ (25%)

STATSHealth: 10Unit Size: 3Squad Size: 3Armor: 1/1

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Dagger 10

Helmet: Cloth Hood 1Armor: Cloth Robe 1

ABILITIESResistances:

Holy ImmunityDispel Immunity

Fire Resist (+6)Frost Weakness (-3)

Effects:

HumanoidDesert Survival

Magic Resistant (+3)Brave (+2)

Description:Demonology and Pyromancy are practised by Chaos mages, byproducts of their obsessionwith all aspects of the Demonic realms. Unstable, erratic and addicted to raw power,Chaos mages are prepared to sacrifice their souls and sign binding pacts with Demonlords to enhance their own power.

Warlocks are Chaos mages whose skills have grown strong enough to channel significantenergy from the Demonic realms, and who command the attention and respect of Demons.

Some Chaos mages may have acquired minor skills in Astral or Death magic.

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White DragonType: MonsterBattle Type: MeleeMana Upkeep: 7

STATSHealth: 180Unit Size: 10Squad Size: 1Armor: 20/20

Visual Range: 3Map Moves: 4Battle Moves: 24

EQUIPMENTMelee: Frost Breath (4 ammo) 25 AoE 4Melee: Bite 30Melee: Claw (x2) 32Melee: Tail Smash 27 AoE 1

Natural Armor: 20

ABILITIESResistances:

Holy Immunity Dispel Immunity Frost Resist (+25)

Effects:

Physical FlightArctic Survival

Magic Resistant (+8)Brave (+10)

Description:Dragons are huge, flying lizard-like creatures of immense size and intellect. Some growin power to rival the Gods themselves, and many command powerful magic. Their teethand claws are the size of men, and their breath attacks can strike down hordes of foes inseconds.

White Dragons have a cold, callous nature to match their freezing breath. They huntfor sport, and adorn their lairs with the frozen statues of their prey.

Ancient dragons have lived centuries, growing to enormous physical size and accumu-lating vast wealth and power. They are truly terrifying opponents, with intellects andcunning forged from countless victories in battle.

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White Dragon HatchlingType: MonsterBattle Type: Melee

STATSHealth: 20Unit Size: 4Squad Size: 4Armor: 10/10

Visual Range: 3Map Moves: 2Battle Moves: 16

EQUIPMENTMelee: Frost Breath (4 ammo) 12 AoE 2Melee: Bite 10Melee: Claw 12

Natural Armor: 10

ABILITIESResistances:

Holy Immunity Dispel Immunity Frost Resist (+20)

Effects:

Physical FlightArctic Survival

Magic Resistant (+4)Brave (+2)

Description:Dragons are huge, flying lizard-like creatures of immense size and intellect. Some growin power to rival the Gods themselves, and many command powerful magic. Their teethand claws are the size of men, and their breath attacks can strike down hordes of foes inseconds.

White Dragons have a cold, callous nature to match their freezing breath. They huntfor sport, and adorn their lairs with the frozen statues of their prey.

Dragon hatchlings are tiny by Dragon standards, but are still larger and stronger than Hu-mans. Their teeth and claws are razor sharp, and their instincts drive them to mercilesslyand relentlessly hunt, eat and grow.

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WolfType: MonsterBattle Type: MeleeMana Upkeep: 1

STATSHealth: 8Unit Size: 2Squad Size: 15Armor: 2/2

Visual Range: 2Map Moves: 3Battle Moves: 10

EQUIPMENTMelee: Bite 4Melee: Claw 6

Natural Armor: 2

ABILITIESResistances:

Holy ImmunityDispel Immunity

Frost Resist (+5)Psionic Resist (+5)

Effects:

AnimalForest Survival

Mountain SurvivalArctic Survival

Description:Wolves are canine pack hunters adapted to a wide range of cold and mountainous climates.Their endurance and keen sense of smell allow them to track prey over huge distances.

Wizard Warfare - Bestiary 113 c© 2019 Psyanotek Limited

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Wooden GateType: GateBattle Type: Gate

STATSHealth: 250Unit Size: 10Squad Size: 1Armor: 5/5

Visual Range: NoneMap Moves: NoneBattle Moves: None

EQUIPMENTNatural Armor: 5

ABILITIESResistances:

Poison ImmunityDeath ImmunityHoly Immunity

Psionic ImmunityDispel ImmunityPiercing Resist (+5)

Fire Weakness (-5)

Effects:

LifelessMindless

TirelessWooden

Description:A large, heavy wooden gate designed to keep out enemies.

Wizard Warfare - Bestiary 114 c© 2019 Psyanotek Limited

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WorkerType: WorkerBattle Type: Non-CombatProduction Cost: 60Gold Upkeep: 1Pre-Req Buildings: Blacksmith

STATSHealth: 10Unit Size: 3Squad Size: 1Armor: 0/0

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Pickaxe 11

ABILITIESResistances:

Holy Immunity Dispel Immunity

Effects:

HumanoidWorker

Non-CombatCowardly (-2)

Description:Workers perform all manner of physical labour, laying roads, improving terrain and con-structing economic buildings across the lands.

Workers have no military training and cannot fight in battles.

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WraithType: MonsterBattle Type: Melee

STATSHealth: 40Unit Size: 4Squad Size: 3Armor: 0/0

Visual Range: 3Map Moves: 3Battle Moves: 13

EQUIPMENTMelee: Shadow Blade 11 +8 8Melee: Terrify AoE 2

ABILITIESResistances:

Poison ImmunityDeath ImmunityDispel Immunity

Piercing Ignore (75%)Slashing Ignore (75%)Crushing Ignore (75%)

Piercing Resist (+5)Frost Resist (+5)Holy Weakness (-5)

Effects:

UndeadLifelessTireless

RegenerationSpectralMagical Flight

Magic Resistant (+4)Brave (+10)

Description:Wraiths are dark, malicious and terrifying spectres infused with evil and hatred. Theystrike with deadly shadow blades.

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Young BearType: MonsterBattle Type: Melee

STATSHealth: 20Unit Size: 3Squad Size: 5Armor: 4/4

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Bite 13Melee: Claw 15

Natural Armor: 4

ABILITIESResistances:

Holy ImmunityDispel Immunity

Frost Resist (+5)Psionic Resist (+5)

Effects:

Animal Forest Survival Cowardly (-2)

Description:Bears are large, powerful mammals, growing up to 3 metres tall and weighing over halfa tonne. Their strength, razor-sharp teeth and claws, and tough, furry hide make themdangerous hunters.

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Young Blue DragonType: MonsterBattle Type: Melee

STATSHealth: 60Unit Size: 7Squad Size: 2Armor: 15/15

Visual Range: 3Map Moves: 3Battle Moves: 20

EQUIPMENTMelee: Lightning Breath (4 ammo) 18 AoE 3Melee: Bite 20Melee: Claw (x2) 22Melee: Tail Swipe 17

Natural Armor: 15

ABILITIESResistances:

Holy Immunity Dispel Immunity Shock Resist (+25)

Effects:

Physical FlightDesert Survival

Magic Resistant (+6)Brave (+6)

Description:Dragons are huge, flying lizard-like creatures of immense size and intellect. Some growin power to rival the Gods themselves, and many command powerful magic. Their teethand claws are the size of men, and their breath attacks can strike down hordes of foes inseconds.

Blue Dragons crave violence and magic, with breath formed from pure lightning. Theyrecklessly seek battle and danger for the sake of enjoyment.

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Young Green DragonType: MonsterBattle Type: Melee

STATSHealth: 60Unit Size: 7Squad Size: 2Armor: 15/15

Visual Range: 3Map Moves: 3Battle Moves: 20

EQUIPMENTMelee: Poison Breath (4 ammo) 18 AoE 3Melee: Bite 20Melee: Claw (x2) 22Melee: Tail Swipe 17

Natural Armor: 15

ABILITIESResistances:

Holy Immunity Dispel Immunity Poison Resist (+25)

Effects:

Physical FlightSwamp Survival

Magic Resistant (+6)Brave (+6)

Description:Dragons are huge, flying lizard-like creatures of immense size and intellect. Some growin power to rival the Gods themselves, and many command powerful magic. Their teethand claws are the size of men, and their breath attacks can strike down hordes of foes inseconds.

Green Dragons are cunning, devious and manipulative, patiently biding their time whiletheir poisonous breath destroys enemies from within.

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Young Polar BearType: MonsterBattle Type: Melee

STATSHealth: 30Unit Size: 4Squad Size: 5Armor: 4/4

Visual Range: 1Map Moves: 2Battle Moves: 8

EQUIPMENTMelee: Bite 14Melee: Claw 16

Natural Armor: 4

ABILITIESResistances:

Holy ImmunityDispel Immunity

Frost Resist (+10)Psionic Resist (+5)

Effects:

Animal Arctic Survival Cowardly (-2)

Description:Dwelling primarily in cold, arctic conditions, Polar Bears are even larger and strongerthan normal Bears. They are aggressive carnivorous hunters and very dangerous enemies.

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Young Red DragonType: MonsterBattle Type: Melee

STATSHealth: 60Unit Size: 7Squad Size: 2Armor: 15/15

Visual Range: 3Map Moves: 3Battle Moves: 20

EQUIPMENTMelee: Flame Breath (4 ammo) 18 AoE 3Melee: Bite 20Melee: Claw (x2) 22Melee: Tail Swipe 17

Natural Armor: 15

ABILITIESResistances:

Holy Immunity Dispel Immunity Fire Resist (+25)

Effects:

Physical FlightMountain Survival

Magic Resistant (+6)Brave (+6)

Description:Dragons are huge, flying lizard-like creatures of immense size and intellect. Some growin power to rival the Gods themselves, and many command powerful magic. Their teethand claws are the size of men, and their breath attacks can strike down hordes of foes inseconds.

Red Dragons are creatures of Chaos, with flaming breath that is hot enough to meltstone and metal. They seek power and domination of all things.

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Young White DragonType: MonsterBattle Type: Melee

STATSHealth: 60Unit Size: 7Squad Size: 2Armor: 15/15

Visual Range: 3Map Moves: 3Battle Moves: 20

EQUIPMENTMelee: Frost Breath (4 ammo) 18 AoE 3Melee: Bite 20Melee: Claw (x2) 22Melee: Tail Swipe 17

Natural Armor: 15

ABILITIESResistances:

Holy Immunity Dispel Immunity Frost Resist (+25)

Effects:

Physical FlightArctic Survival

Magic Resistant (+6)Brave (+6)

Description:Dragons are huge, flying lizard-like creatures of immense size and intellect. Some growin power to rival the Gods themselves, and many command powerful magic. Their teethand claws are the size of men, and their breath attacks can strike down hordes of foes inseconds.

White Dragons have a cold, callous nature to match their freezing breath. They huntfor sport, and adorn their lairs with the frozen statues of their prey.

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ZombieType: MonsterBattle Type: Melee

STATSHealth: 20Unit Size: 3Squad Size: 10Armor: 2/2

Visual Range: 1Map Moves: 2Battle Moves: 4

EQUIPMENTMelee: Fist 9Melee: Zombie Bite 9 +5

Natural Armor: 2

ABILITIESResistances:

Poison ImmunityDeath ImmunityPsionic Immunity

Dispel ImmunityPiercing Resist (+5)Frost Resist (+5)

Holy Weakness (-5)

Effects:

HumanoidUndeadLifeless

MindlessTirelessNon-Replenishing

Magic Vulnerable (-2)

Description:Zombies are weak Undead formed from the rotting corpses of dead creatures that havebeen infected with Zombie Plague. They are mindless, tireless, clumsy and strong, ableto use crude weapons but not complex ones such as bows. Their decaying flesh binds thebones together more strongly than a skeleton, making them slower but tough to destroy.Their bite infects living victims with Zombie Plague, causing them to rise as Zombies afew days or weeks after death.

Zombies are often equipped with whatever crude or damaged equipment they died with,although helmets are removed to allow their bite attack to be utilised. They retain thesize, shape, and some of the basic skills they possessed in life.

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Zombie Plague SpewerType: MonsterBattle Type: RangedMana Upkeep: 3

STATSHealth: 45Unit Size: 4Squad Size: 5Armor: 23/23

Visual Range: 1Map Moves: 2Battle Moves: 5

EQUIPMENTMelee: Fist 14Melee: Zombie Bite 14 +5

Ranged: Zombie Plague Spew (10 ammo) 10AoE 1

Natural Armor: 6Helmet: Plate Cap 17Armor: Plate Cuirass 17

ABILITIESResistances:

Poison ImmunityDeath ImmunityPsionic Immunity

Dispel ImmunityPiercing Resist (+5)Frost Resist (+5)

Holy Weakness (-5)

Effects:

HumanoidUndead

LifelessMindless

TirelessMagic Resistant (+2)

Description:Zombie Plague Spewers are horrifying biological warfare experiments created by crazednecromancers. Normal Zombies are plated with thick armor and their bodies pumpedwith Zombie Plague toxins, which is then spewed over large numbers of enemies in battle.

Wizard Warfare - Bestiary 124 c© 2019 Psyanotek Limited