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8/8/2019 What Do We Learn - GI_Forum 2010 - Florian Fischer
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Florian Fischer, Dipl.-Geogr.Florian Fischer, Dipl.-Geogr.>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience
Dipl.-Geogr. Florian FischerDipl.-Geogr. Florian Fischer>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience
What do we learn fromWhat do we learn fromAugmented-Reality Gaming?Augmented-Reality Gaming?
GI_ForumGI_ForumLearning with Geoinformation 2010Learning with Geoinformation 2010
July 8, 2010, SalzburgJuly 8, 2010, Salzburg
Dipl.-Geogr. Florian FischerDipl.-Geogr. Florian FischerAustrian Academy of SciencesAustrian Academy of Sciences
Institute for Geographic Information ScienceInstitute for Geographic Information Science
SalzburgSalzburg
8/8/2019 What Do We Learn - GI_Forum 2010 - Florian Fischer
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Florian Fischer, Dipl.-Geogr.Florian Fischer, Dipl.-Geogr.>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience
Dipl.-Geogr. Florian FischerDipl.-Geogr. Florian Fischer>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience
AR-GamingAR-Gaminga new paradigm of gaminga new paradigm of gaming
8/8/2019 What Do We Learn - GI_Forum 2010 - Florian Fischer
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Florian Fischer, Dipl.-Geogr.Florian Fischer, Dipl.-Geogr.>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience
Dipl.-Geogr. Florian FischerDipl.-Geogr. Florian Fischer>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience
What would you think about a game that convertsWhat would you think about a game that convertsyour daily environment into a fantasy world?your daily environment into a fantasy world?
AR-Games are naturally occuring learning environmentAR-Games are naturally occuring learning environmentThe game directs the player rather than his personal quotidian habits doThe game directs the player rather than his personal quotidian habits do
Imaginative take-over of other points of perceptionImaginative take-over of other points of perceptionPlayful experience of difference in everyday spacesPlayful experience of difference in everyday spaces Reflect and learn about the constructedness of spaceReflect and learn about the constructedness of space
8/8/2019 What Do We Learn - GI_Forum 2010 - Florian Fischer
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Florian Fischer, Dipl.-Geogr.Florian Fischer, Dipl.-Geogr.>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience
Dipl.-Geogr. Florian FischerDipl.-Geogr. Florian Fischer>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience
Component of education-focused activities forComponent of education-focused activities fordigital natives?digital natives?
Assumptions:Assumptions:Enable for perspective-taking and other-awarenessEnable for perspective-taking and other-awarenessAdaptable to modes of learning of young digital nativesAdaptable to modes of learning of young digital natives
technology as a friend and play as worktechnology as a friend and play as workconectedness and pay-off (reward)conectedness and pay-off (reward)active control and interactivitiyactive control and interactivitiylink of media- and leisure-timelink of media- and leisure-time
8/8/2019 What Do We Learn - GI_Forum 2010 - Florian Fischer
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Florian Fischer, Dipl.-Geogr.Florian Fischer, Dipl.-Geogr.>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience
Dipl.-Geogr. Florian FischerDipl.-Geogr. Florian Fischer>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience
TouralityTouralityplayful reasoning about spaceplayful reasoning about space
virtual community creates and reviews game-templatesvirtual community creates and reviews game-templatesmodes of play: Spot RACE, Spot CHASE, Spot RUSH, Spot ACT!modes of play: Spot RACE, Spot CHASE, Spot RUSH, Spot ACT!aim: best time or reach more spotsaim: best time or reach more spots
8/8/2019 What Do We Learn - GI_Forum 2010 - Florian Fischer
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Florian Fischer, Dipl.-Geogr.Florian Fischer, Dipl.-Geogr.>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience
Dipl.-Geogr. Florian FischerDipl.-Geogr. Florian Fischer>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience
Tourality as educational strategyTourality as educational strategy
5 levels of digital game-based5 levels of digital game-basedlearning by Mark Prensky (2000)learning by Mark Prensky (2000)
use of mobile geospatial technologyuse of mobile geospatial technology
rules are mainly woven into real world spacerules are mainly woven into real world space
create and test strategies of spacecreate and test strategies of space
appropriation to succeed the gameappropriation to succeed the game
reflect on centrality, connectivity, urban voidsreflect on centrality, connectivity, urban voidsand constraintsand constraints
experience contextual flips and codificationsexperience contextual flips and codificationsof places by conflicting game-practiceof places by conflicting game-practice
8/8/2019 What Do We Learn - GI_Forum 2010 - Florian Fischer
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Florian Fischer, Dipl.-Geogr.Florian Fischer, Dipl.-Geogr.>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience
Dipl.-Geogr. Florian FischerDipl.-Geogr. Florian Fischer>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience
Do media-research on commercialDo media-research on commercialAR-Games!AR-Games!
five levels of DGBL are strongly interwovenfive levels of DGBL are strongly interwovenexperience of (virtual) difference?experience of (virtual) difference?perspective-taking?perspective-taking?lens for learning on mundane everyday spatial practice?lens for learning on mundane everyday spatial practice?
reflection on social constructedness of space?reflection on social constructedness of space?strenghen learners spatial competency?strenghen learners spatial competency?