What Do We Learn - GI_Forum 2010 - Florian Fischer

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  • 8/8/2019 What Do We Learn - GI_Forum 2010 - Florian Fischer

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    Florian Fischer, Dipl.-Geogr.Florian Fischer, Dipl.-Geogr.>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience

    Dipl.-Geogr. Florian FischerDipl.-Geogr. Florian Fischer>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience

    What do we learn fromWhat do we learn fromAugmented-Reality Gaming?Augmented-Reality Gaming?

    GI_ForumGI_ForumLearning with Geoinformation 2010Learning with Geoinformation 2010

    July 8, 2010, SalzburgJuly 8, 2010, Salzburg

    Dipl.-Geogr. Florian FischerDipl.-Geogr. Florian FischerAustrian Academy of SciencesAustrian Academy of Sciences

    Institute for Geographic Information ScienceInstitute for Geographic Information Science

    SalzburgSalzburg

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    Florian Fischer, Dipl.-Geogr.Florian Fischer, Dipl.-Geogr.>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience

    Dipl.-Geogr. Florian FischerDipl.-Geogr. Florian Fischer>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience

    AR-GamingAR-Gaminga new paradigm of gaminga new paradigm of gaming

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    Florian Fischer, Dipl.-Geogr.Florian Fischer, Dipl.-Geogr.>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience

    Dipl.-Geogr. Florian FischerDipl.-Geogr. Florian Fischer>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience

    What would you think about a game that convertsWhat would you think about a game that convertsyour daily environment into a fantasy world?your daily environment into a fantasy world?

    AR-Games are naturally occuring learning environmentAR-Games are naturally occuring learning environmentThe game directs the player rather than his personal quotidian habits doThe game directs the player rather than his personal quotidian habits do

    Imaginative take-over of other points of perceptionImaginative take-over of other points of perceptionPlayful experience of difference in everyday spacesPlayful experience of difference in everyday spaces Reflect and learn about the constructedness of spaceReflect and learn about the constructedness of space

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    Florian Fischer, Dipl.-Geogr.Florian Fischer, Dipl.-Geogr.>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience

    Dipl.-Geogr. Florian FischerDipl.-Geogr. Florian Fischer>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience

    Component of education-focused activities forComponent of education-focused activities fordigital natives?digital natives?

    Assumptions:Assumptions:Enable for perspective-taking and other-awarenessEnable for perspective-taking and other-awarenessAdaptable to modes of learning of young digital nativesAdaptable to modes of learning of young digital natives

    technology as a friend and play as worktechnology as a friend and play as workconectedness and pay-off (reward)conectedness and pay-off (reward)active control and interactivitiyactive control and interactivitiylink of media- and leisure-timelink of media- and leisure-time

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    Florian Fischer, Dipl.-Geogr.Florian Fischer, Dipl.-Geogr.>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience

    Dipl.-Geogr. Florian FischerDipl.-Geogr. Florian Fischer>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience

    TouralityTouralityplayful reasoning about spaceplayful reasoning about space

    virtual community creates and reviews game-templatesvirtual community creates and reviews game-templatesmodes of play: Spot RACE, Spot CHASE, Spot RUSH, Spot ACT!modes of play: Spot RACE, Spot CHASE, Spot RUSH, Spot ACT!aim: best time or reach more spotsaim: best time or reach more spots

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    Florian Fischer, Dipl.-Geogr.Florian Fischer, Dipl.-Geogr.>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience

    Dipl.-Geogr. Florian FischerDipl.-Geogr. Florian Fischer>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience

    Tourality as educational strategyTourality as educational strategy

    5 levels of digital game-based5 levels of digital game-basedlearning by Mark Prensky (2000)learning by Mark Prensky (2000)

    use of mobile geospatial technologyuse of mobile geospatial technology

    rules are mainly woven into real world spacerules are mainly woven into real world space

    create and test strategies of spacecreate and test strategies of space

    appropriation to succeed the gameappropriation to succeed the game

    reflect on centrality, connectivity, urban voidsreflect on centrality, connectivity, urban voidsand constraintsand constraints

    experience contextual flips and codificationsexperience contextual flips and codificationsof places by conflicting game-practiceof places by conflicting game-practice

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    Florian Fischer, Dipl.-Geogr.Florian Fischer, Dipl.-Geogr.>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience

    Dipl.-Geogr. Florian FischerDipl.-Geogr. Florian Fischer>>www.oeaw.ac.at/GISciencewww.oeaw.ac.at/GIScience

    Do media-research on commercialDo media-research on commercialAR-Games!AR-Games!

    five levels of DGBL are strongly interwovenfive levels of DGBL are strongly interwovenexperience of (virtual) difference?experience of (virtual) difference?perspective-taking?perspective-taking?lens for learning on mundane everyday spatial practice?lens for learning on mundane everyday spatial practice?

    reflection on social constructedness of space?reflection on social constructedness of space?strenghen learners spatial competency?strenghen learners spatial competency?