27
What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University [email protected] http://oregonstate.edu/~healeyd

What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University [email protected] healeyd

Embed Size (px)

Citation preview

Page 1: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

What do we know about CALL?

Deborah Healey, Ph.D.English Language InstituteOregon State [email protected]://oregonstate.edu/~healeyd

Page 2: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

Outline

Change over time in computers and CALL PLATO – PCs - Mac/Windows - Internet

Consistent findings: What we know Word processing works One size does not fit all The teacher’s role is key Most learners like feeling special Some skills practice is helpful People like games

More...

Page 3: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

Outline, continued

Ongoing and future areas of relevant research Solid theoretical framework Word processing Work in groups Role of the teacher Multiple media in learning Use of simulations and games Attention and engagement Autonomy/self-directed learning More…

Your research directions and questions

Page 4: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

Why do we care?

Claims Transform education – the key to the future Motivate students Make teachers’ lives easier Help students learn more effectively Save money “Just a tool” The teacher’s role is important

Basic question: Does CALL “work?”

Page 5: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

Changes over time: Computers and questions PLATO

Novelty Students like it – they’re engaged Immediate feedback Teachers as programmers

But... What do we do with this??? Very expensive Not available for widespread use

Page 6: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

Early personal computers: Sinclair, Apple IIe, DOS-based Novelty Students like it – they’re engaged Teacher-created programs in BASIC Simple software

Immediate feedback on drills (US) Exploratory software (UK)

But... Expensive workbook Not available for widespread use Digital divide begins

Page 7: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

Macintosh and Windows: The graphical interface Ready-made software –drills, simulations/games Multimedia: appeal to different learning styles Novelty, immediate feedback, record-keeping Quality time for non-drill activities in the classroom Collaborative work => discussion practice Multimedia But...

Questions about return on investment Expensive workbook Digital divide increases

Page 8: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

The Internet era

More novelty More authentic learning possibilities for students

Real-time news, magazines Real-time interaction with Chat/Messenger Student publishing online – web pages, blogs, podcasts

More resources for teachers Programming for the Web But...

Information overload More destructive digital divide

Page 9: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

CALL research = moving target Computers from mainframes to hand-helds Local to global partners

Blackberry 8830

Page 10: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

CALL research = moving target As similar as silent films

and high-tech movies

Page 11: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

Other limitations

Small number of subjects Hawthorne effects Chart new ground rather than replicate

Page 12: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

So...

What do we know about CALL?

Page 13: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

Consistent findings - 1

Word processing works Replicated with L1 and L2 writers Revising leads to better writing Less anxiety

Page 14: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

Consistent findings - 3

One size does not fit all Dunn (1993) “responding to how students learn

significantly increases their achievement and attitude test scores…

no learning style characteristic is better or worse than any other learning style characteristic; and …

[children] need to be taught to their individual learning style strengths if they are to master new and difficult academic material

Page 15: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

Consistent findings - 3

One size does not fit all Multiple channels Inductive vs. deductive learners

Data-driven learning

Page 16: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

Consistent findings - 4

The teacher’s role is key Setting tasks Defining roles

Page 17: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

Consistent findings - 5

Learners like to feel special Individualized instruction Custom learning experience Audience outside the classroom

But... Hawthorne effect Missing variables in research

Page 18: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

Consistent findings - 6

Some skills practice is helpful Focus on form in context Decontextualized practice does not build fluency

Page 19: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

Consistent findings - 7

People like games Simulations and games – long history in

education Part of most commercial ESL/EFL software Competing against time, self, or others Collaborative games

Page 20: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

Consistent findings - 4

Computers and CMC are engaging Engagement works

Fun factor Consciousness-raising Language research by students Authentic tasks – communication, writing, etc. Authentic contexts for language use

Page 21: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

Ongoing and future areas of research Need for a solid theoretical framework

SLA or other basis Replication

Word processing Spell checkers Teacher comments Translation >

Page 22: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

Ongoing and future areas of research Work in groups

Local or global Social networking sites Class or individual email partners Class structure

Role of the teacher What tasks? What instructions? Wireless labs Distance education >

Page 23: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

Ongoing and future areas of research Multiple media in learning

How much information is too much? Can students REALLY multitask well?

Use of simulations and games What is “authentic”? How much do students learn from different types of

games? >

Page 24: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

Ongoing and future areas of research Attention and engagement

What learners benefit most from DDL? How should tasks be structured? User interface Does English level make a difference?

Autonomy/self-directed learning What do learners need to be autonomous? How can students learn from Internet sites? >

Page 25: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

Ongoing and future areas of research Search engines

What do students need to know to search well? Podcasts, blogs, ubiquitous computing

What do students learn from creating websites? Podcasts? Blogs?

How much access is too much? Hawthorne effect

Is it a factor in CALL research? >

Page 26: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

Your areas of interest?

Page 27: What do we know about CALL? Deborah Healey, Ph.D. English Language Institute Oregon State University deborah.healey@oregonstate.edu healeyd

Remember...

Your classroom-based research is valuable: tell others about it! English Teaching Forum TESLCA-L mailing list

The more you share, the more we all know.