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Outline• Background on wearable computing• Social impacts • Psychological and physical implications• Multidisciplinary applications • Educational approaches • Conclusion • Questions
What are wearable devices?Definition:
“…fully functional, self-powered, self-contained computer that is worn on the body… [and] provides access to information, and interaction with information, anywhere and at any time.” (Barfield & Caudell 2001, p.6, cited by Viseu 2003)
https://encryptedtbn2.gstatic.com/images?q=tbn:ANd9GcTHea6Qswiw7uPoitU52bnR7U_vGBpll3Sg5vQV3zeeBlisd46J
Physical and psychological impacts• The need of being wearable
Are wearable devices ergonomically suitable
for everyone? (Bryson, 2006)
• Detachment from the real world
Loss of engagement with the real word
(Norman, 2013; Gill, 2008)
Ability to concentrate is impeded by the
need of multitasking (Norman, 2013)
http://media-cache-ec0.pinimg.com/736x/ff/20/dd/ff20dd38b750cfa4fbc1622824d26561.jpg
Social impacts of wearable computers• Individuals’ empowerment
Monitoring others and being monitoring (Viseu, 2005; Gill, 2008)
• Behavioural changes Influence on our cognition, what we choose (Viseu, 2003)
• Dependency on wearable Making us stupid by providing information? (Gill, 2008)
• Social interactions Influencing the society by influencing the individual (Norman,
2012)
http://i.dailymail.co.uk/i/pix/2012/04/04/article-2125139 1277E8BF000005DC-174_634x356.jpg
Multiple applications • Mining
Used in simulations and teaching for new staffPotential to switch on/off access to locations and machinery (Carter, 2013)
• Medical practices GPS tracking and vital signal monitoring devices (Mahoney & Mahoney, 2010)
• Music Musicians using their own body to create music (Schoroeder & Rebelo, 2007)
https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQKXwMp1AIQH3-ZyPX6OzbdIY6JfuiC0rejWU52FJcs9LbXg80Dhg
https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcSefodH0TafXDC2YSmr9_4a9jrO5dvJtoKhHjTdYk7ez6UY9p4_AQ
Why to go wearable? • Wearable device able to collect data from the environment used in science
classes(Kochalko, 2005)
• Students programming wearable devices (LED T-shirt) in computing classes (Negai, Chan& Cheungy, 2010)
• Google Glasses as way for tutors to provide and record the frist-person perspective during biomedical tutorials (Wu, Dameff, & Tully, 2014)
http://www.trbimg.com/img-534d4da1/turbine/ph-nc-google-glass-0417-20140417 http://i2.cdn.turner.com/cnn/dam/assets/140206190858-01-kids-
google-glass-horizontal-large-gallery.jpg
http://www.adweek.com/files/imagecache/node-detail/news_article/google_glass.jpg
Conclusion• There is a need for more research regarding the use of wearable
devices, specially in Education• This presents a great opportunity to Macquarie
• Bryson, D 2006, “Unwearables”, AI & Society, vol. 22, December, pp. 25-35. • Carter, R, A 2014, “Digital tools for minors help to keep a competitive edge”, Engineering & Mining Journal, April, pp.
65-73.• Gill, S 2008, “Socio-ethics of interaction with intelligent interactive technologies”, AI & Society, vol. 22, October, pp.
283-300.• Kochalko, D 2005, “The hobo pendent. A wearable computerized data logger for hands-on science learning is now
available for students and classroom use”, Science Activities, vol. 42, no. 3, Fall, pp. 41-3. • Mahoney, E, L & Mahoney D, F 2010, “Acceptance of wearable technology by people with Alzheimer Disease: issues
and accommodations”, American Journal of Alzheimer’s Disease and Other Dementias, vol. 25, no. 6, August, pp. 527-531.
• Negai, G, Chan, S, C, F, Cheungy, J, 2010, “Deploying a wearable computing platform for computing education”, IEEE Transaction on Learning Outcomes, vol. 3, no. 1, January-March, pp. 45-55.
• Norman, D 2013, “The paradox of wearable technologies”, Technology Review, vol. 116, no. 05, pp. 101-103.• Schoroeder, F & Rebelo, P 2007, “Wearable music in engaging technologies”, AI & Society, vol. 22, October, pp. 85-
91.• Viseu, A 2003, “Simulation an augmentation: issues of wearable computers”, Ethics and Information Technology, vol.
5, pp. 17-26.• Visseu, A, 2005. Augmented bodies: the visions and realities of wearable computers. Doctor in Sociology. Toronto:
University of Toronto.• Wu, T, Dameff, C & Tully, F 2014, “Integrating Google Glass into simulation-based training: experience and future
directions”, Journal of Biomedical Graphics and Computing, vol. 4, no. 2, April, pp. 49-54.
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