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HFE is an inter-disciplinary field which applies knowledge
of human performance capabilities and limitations to the
design of the safe, efficient and robust work systems.
Human Factors Engineering
Human Factors Engineering
System = Operators + Machine
Organization Practices / culture
Human-Human Interaction
Socio-Cultural factors
Environmental& Task constraints
Physical & cognitive
limitations
User + ProductMan+ machine
SystemUser +
Product/Service
Our observable behavior falls into three categories:
Skill based – in routine context, when our actions are automatic
(without thinking).
Rule based -- when operating according to procedures we have learned
and/or in situations we expected
Knowledge based -- when operating in unfamiliar situations
NUDGE: Influencing Behavior
Simplified Model of Human Information Processing
Detect
Recognize
Decide
Respond
External Stimuli• Visual• Auditory• Tactile• Olfactory• Taste
Feed-forward
Feedback
• Information seeking behavior/strategies and responses are driven by end goals
Behavior
Rule Based-based
Knowledge-based
Improvisation in unfamiliar environment
No rules for handling situation
Rule- based
“pre-packaged’ actions when appropriate rule is
applied
If symptoms are Y then Problem is X
If Problem is X, then do Z
Skill-Based
Automatic Response requiring little conscious
attentionAutomatic
Conscious
Effortless
Effortful
(Rasmussen, 1983; Reason, 1990; Embrey, 2003)
8
Airspeed Artificial
Horizon
Altitude
Turn
coordinator
Heading Vertical
Speed
Power
Setting
Experts and non-experts differ in the way they process information and perform tasks
9
Instrument scan patterns of instructor and trainee pilot when performing
the same flight task.
Instructor Pilot Trainee Pilot
Information seeking behavior/strategies and responses are driven by end goals
NUDGE: Influencing Behavior
• What behavior are you trying to influence?
• How much do you know about the root cause of your customers’ current
behavior?
• How do you overcome habits?
• To what extent are you prepared to influence your customers?
• Push or Nudge?
Subtle Forceful
NUDGE
Low
High
Cost of
Non-compliance
What behavior are you trying to influence?
What do you use to “nudge”?
13
“Our building, which is Steve Jobs's brainchild, is another way we try to get
people from different departments to interact. Most buildings are designed
for some functional purpose, but ours is structured to maximize inadvertent
encounters. At its center is a large atrium, which contains the cafeteria,
meeting rooms, bathrooms, and mailboxes. As a result, everyone has
strong reasons to go there repeatedly during the course of the workday. It's
hard to describe just how valuable the resulting chance encounters are.”
Ed Catmull
co-founder & CEO of Pixar
Getting people to interact: Influencing behavior with
physical infrastructure
While in the waiting room, the child has the opportunity to interact with the "Philips Kitten Scan,“…... The kid-sized scanner was designed by Philips to provide children with an opportunity to use a scanner themselves and learn how it works to help ease their minds about their own exam.
Photo © Gina Reiman
http://www.coroflot.com/public/individual_file.asp?individual_id=58667&portfolio_id=965415
Reduction of anxiety in young patients
Litterati.org: Eliminating littering using social media
“The Digital Landfill is a photo gallery showcasing the different pieces of litter
being picked up, and the overall impact of the movement. With geo-tagging,
we're able to provide insight into problem areas and highlight the most active
Litterati communities. Keyword tags on the photos help identify those brands
and products that generate the most litter. We'll use this to work with
companies and organizations to find environmentally friendly and sustainable
solutions”.
http://litterati.org/cause.php
http://litterati.org/cause.php
Some behaviors are not so easy to change….
http://www.unmultimedia.org/radio/english/2012/08/anti-tobacc
o-ruling-in-australia-welcomed-by-un-health-agency/
Unique professional/social “culture” exerts strong influence
on the way we behave
– individual efforts / team coordination
– rules & regular training to reduce risks and promote safety in
extreme conditions
– Well-practised routines heuristics
http://www.scmp.com/news/china/article/1350315/pla-officials-and-media-
tour-us-aircraft-carrier
http://www.army.mil/article/53883/
“Cockpit design and cross-cultural issues underlying failures in
crew resource management”
Harris, D & Li, WC
Aviation, Space & Environmental Medicine 2008 May;79(5):537-8.
“Cultural factors and the International Space Station”Jennifer Boyd Ritsher (2005)
in Aviation, Space & Environmental Medicine; 76 (6, Suppl.):B135–44.
NUDGING: Who should be involved?
How is the design translated
into reality?
Does your organization culture
facilitate the effort?
Designer “invites” driver to block pedestrian pathway
Pedestrians are ‘forced’ to stay on path that is blocked
Sometimes “designs” have unintended outcomes
122c
m80c
m
Photos 1, 4 & diagram provided by courtesy of Sebastian Chua
and Photos 1, 4 Lim Youxiang
Handrails ‘stop’ at the
point where they are
most needed.
At a superficial level, one may ask “Why such bad
designs?” Solution: Fix the designs
But going a little deeper, one may ask “What kind
of management allows/approves these designs
in the first place?” Solution: ??
Yet much more deeply, one may ask, “What
institutions train these managers and
engineers?” Solution: ??
NUDGING: At which point do you start?
" NUDGE programmes are efforts to influence people in an non-intrusive and
surreptitious way. To be effective, people working on NUDGE programmes should be
familiar with how fellow humans process and respond to different stimuli (e.g., whatever
is being utilized to NUDGE behavior), and why/how humans are motivated to behave
the way they do. As the Gorilla video had demonstrated, people are very good at
blanking out (ignoring/not processing) irrelevant stimuli. What this means is that merely
presenting info front and centre before the target audience exhorting them to behave in
a certain way is not sufficient. There must be something extra in the stimuli which is not
only attention grabbing but must also make people want to change their unthinking
behavior i.e., habits. However, this is only part of the challenge in a NUDGE
programme. Making the desired behavior change a lasting one is not easy. Take NUS
staff and students' tray clearing behavior in the engineering canteen and the adjacent
McDonald's as an example. That NUS staff and students clear their tables in the
canteen does not necessary lead to their clearing their tables in McDonald's. Can we
then say that the 'table clearing' practice is imbued in us?
Cultures are shared values and beliefs. Cultures shape people's behavior. People
behave in ways condoned or dictated by the prevailing culture. As much as
organizations want to influence the behavior of their customers, an organization's own
"culture" will also influence the outcome of its NUDGE programme(s). The bad designs I
highlighted in my presentation reveal the organizations' lack of familiarity with delivering
customer-centric services as well as a lack of management oversight over how the
various functions in the organizations work together (contrast these organizations with
say, KTP Hospital or the CRM programmes in aviation and space flights). Because of
the disconnects in and between the organizations, attempts at NUDGE programmes by
these organizations, no matter how well conceived upstream, are unlikely to be
successful as the delivery will be flawed by those responsible for the execution of the
programmes. I'll end with two questions:
I) who nudges the "nudger"?
ii) Are we treating the symptoms or the causes?
Postscript
16 Dec 2013