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viscg.uni- viscg.uni- muenster.de muenster.de Timo Timo Ropinski Ropinski VR as a Next-Generation User VR as a Next-Generation User Interface? Interface? Originally background in computer computer graphics & interactive visualization graphics & interactive visualization Using the VRS scenegraph system for developing VR and desktop applications VR and desktop applications Dealing with different presentation different presentation devices devices and user interfaces Demonstrations need to be device device independent independent Problems arising when using VR-Systems 1. 1. Instrumentation Instrumentation of the user 2. 2. Cognitive overload Cognitive overload when performing 3D interactions 3. 3. Lack of standardization Lack of standardization

VR as a Next-Generation User Interface?

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VR as a Next-Generation User Interface?. Originally background in computer graphics & interactive visualization Using the VRS scenegraph system for developing VR and desktop applications Dealing with different presentation devices and user interfaces - PowerPoint PPT Presentation

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Page 1: VR as a Next-Generation User Interface?

viscg.uni-muenster.deviscg.uni-muenster.deTimo RopinskiTimo Ropinski

VR as a Next-Generation User Interface?VR as a Next-Generation User Interface?

• Originally background in computer graphics & computer graphics & interactive visualizationinteractive visualization

• Using the VRS scenegraph system for developing VR and desktop applicationsVR and desktop applications

• Dealing with different presentation devicesdifferent presentation devices and user interfaces

Demonstrations need to be device independentdevice independent

Problems arising when using VR-Systems

1.1. InstrumentationInstrumentation of the user

2.2. Cognitive overloadCognitive overload when performing 3D interactions

3.3. Lack of standardizationLack of standardization

Page 2: VR as a Next-Generation User Interface?

viscg.uni-muenster.deviscg.uni-muenster.deTimo RopinskiTimo Ropinski

Intuitive 3D Interaction MetaphorsIntuitive 3D Interaction Metaphors

• Virtual Pointer MetaphorsPointer Metaphors– are natural and intuitivenatural and intuitive– require low effortlow effort– usable for local and remotelocal and remote selection

• Concept of Improved Virtual Pointer Improved Virtual Pointer MetaphorMetaphor (IVPM)– afford unique selection without without

requirement of an exact hitrequirement of an exact hit– usage of adequate visual feedbackvisual feedback

about active object– different presentationdifferent presentation

Page 3: VR as a Next-Generation User Interface?

viscg.uni-muenster.deviscg.uni-muenster.deTimo RopinskiTimo Ropinski

An Example VR System ArchitectureAn Example VR System Architecture

Page 4: VR as a Next-Generation User Interface?

viscg.uni-muenster.deviscg.uni-muenster.deTimo RopinskiTimo Ropinski

(Semi-) Next Generation UI?(Semi-) Next Generation UI?

• Autostereoscopic DisplaysAutostereoscopic Displays

– Standardized UIStandardized UI by using the desktop metaphor

– Intuitive to use through WIMP paradigmWIMP paradigm

– No instrumentationNo instrumentation of the user