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Visualizing the Elder Scrolls Lore Dan Ivancic HCI 530: Data Visualization

Visualizing the Elder Scrolls Lore

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Visualizing the Elder Scrolls Lore. Dan Ivancic HCI 530: Data Visualization. Rationale. Not understanding the game world detracts from the play experience. Reading large amounts of in-game texts can: Be Inconsistent (books are spread across the world – hard to know what a book is about) - PowerPoint PPT Presentation

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Page 1: Visualizing the Elder Scrolls Lore

Visualizing the Elder Scrolls Lore

Dan IvancicHCI 530: Data Visualization

Page 2: Visualizing the Elder Scrolls Lore

Not understanding the game world detracts from the play experience.

Rationale

Reading large amounts of in-game texts can:• Be Inconsistent (books are spread across the world – hard to know what a book is about)• Be Boring• Take up play time

Condensed histories are available online but are still only text.

A visual display can provide a streamlined learning experience - allowing the player to gain familiarity with the world and as a result have a more inviting and rewarding play experience.

Page 3: Visualizing the Elder Scrolls Lore

Presenting the Data

History: Individual Events at points in Time and SpaceEvents Time Space

Need to design or find a format to cleverly encompass these aspects

Searched for examples of visualizations dealing with the this type of data

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Presenting the Data

History: Individual Events at points in Time and SpaceTime SpaceEvents

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Maps and images are combined

Graphics alternate between telling story and providing imagery Structure is not well defined

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Panes separate aspects effectively

Time is estimated (balance of interval/ordinal)

Color labels allow events to share a map but are not consistently used

Images add information and allow for quick glancing

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Time is separated into blocks of 500 years- specific dates are omitted in favor of simplicity

Color coding is consistently used for every event that appears on a map