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Using your Resources
1. Defense: standard Carding2. Discarding losers3. Entries4. Developing long suits in dummy
Standard Leads, Suits
Once you decide to lead a suit against a suit contract, what card should you choose?
Top of a sequence (K Q J, J T 9) Top of a doubleton (8 2) Not away from an Ace Not an unsupported Ace (unless your
partner bid the suit) [Elvis Coup]
Standard Leads, NT
Once you decide to lead a suit against a notrump contract, what card should you choose?Partner’s bid suit
Top of doubleton, top of 3-card trash Lowest card (3rd or 4th) from an honor
4th from longest (rule of 11)Spades, especially if opponents have not bid them
Rule of 11
When the fourth best card has been led, subtract the spot from 11.
The remainder is equal to the number of cards higher than that spot in the other hands
An example: Your partner leads the 5 against 5 against a NT contract. 11- 5 = 6a NT contract. 11- 5 = 6 There are therefore 6 cards in the other three hands There are therefore 6 cards in the other three hands
(including yours and the dummy’s) higher than the (including yours and the dummy’s) higher than the 5 5
Say, your spades are K 10 3, dummy’s are Q 7 4.Say, your spades are K 10 3, dummy’s are Q 7 4. Then declarer has 2 spade cards higher than the Then declarer has 2 spade cards higher than the 5 5
Rule of 11
N
W E
S
Q 4 3 8 7 5 2 A 6 4 A K 7
10 9 6 5 K 8 7 2 Q J 9 6 3
Contract 3NT
Lead 2
You are East. Assuming your partner is leading his 4th best, there are 9 cards in the other three hands larger. You have four of them in your hand, three are in dummy. That leaves declarer with exactly 2.
Standard Attitude
When your partner leads, try to win the trick. (“3rd hand high”—but only as high as necessary: lower of touching)
Otherwise, show your attitude to partner’s leads High spot = “I like it, partner” Low spot = “I don’t like it. Shift?”
Standard Count
Give count when declarer leads High-low sequence indicates an even number
in the suit Low-high sequence indicates an odd number
in the suit
Winning extra tricks (Declarer)
Extra tricks can come from several sources. You can develop long tricks in side suits in hand. You may trump losing cards in the dummy. You may discard losers in your hand on winners
in dummy (sluffing).
Developing extra tricks
The necessary tricks may need development By establishing a long suit By finessing
Timing: if you must discard quick losers, then develop the extra tricks at once
N
W E
S
Contract: 4
Lead: KK
1201
Q 4 3 8 7 5 2 A 6 4 A K 7
10 9 6 5 K 8 7 2 Q J 9 6 3
A K J Q J 10 9 6 3 9 5 3 3
8 7 2 A 4 K Q J 1010 8 5 4
Discarding losers
N
W E
S
Contract: 4
Lead: KK
1202
Q J 10 Q 7 5 2 A 8 6 A 8 4
K 9 6 5 9 7 5 4 2 Q 9 3 2
4 3 A K J 10 8 4 9 3 K 10 7
A 7 6 2 6 3 K Q J 10 J 6 5
Discarding losers
N
W E
S
Contract: 2
Lead: QQ
1203
J 10 8 2 7 4 2 A J 4 7 6 5
A 6 K 6 3 10 9 6 5 A Q 9 3
K Q 7 5 3 A 9 5 K 3 J 4 2
9 4 Q J 10 8 Q 8 7 2 K 10 8
Discarding losers
Entries and development
When dummy’s long suit must be developed, we need an entry to dummy to cash the tricks
Entry: a card which allows the shifting of the lead from one hand to another
Entries may be created by forcing out higher cards, by finesse, or suit development
Entry Development
By force DUMMY K Q HAND 8 4
By finesse DUMMY K 7 2 HAND 8 4 3
By development DUMMY 10 9 8 7 HAND A K Q 2
N
W E
S
Contract: 3NT
Lead: QQ
1204
9 4 A 8 5 10 7 4 A K 6 4 2
6 5 3 2 10 9 6 K Q Q J 10 9
A K 7 K Q 2 A 8 5 2 8 7 3
Q J 10 8 J 7 4 3 J 9 6 3 5
Discarding losers
Drawing Trumps
Generally it is a good idea to draw trumps early
Trumps suits are developed like any other suit Finessing Promotion
The default plan is to draw trumps immediately
Drawing Trumps (cont.)
When is this not the correct plan? When losers must be ruffed in dummy When drawing trumps entails or risks losing a
trick AND quick losers must be discarded on dummy’s winners
When timing requires the establishment of a side suit
When the trump suit is needed for entries
N
W E
S
Contract: 2
Lead: 4
1205
Q 10 8 3 K 10 9 7 2 J 8 5 2
K 7 6 9 7 3 Q 6 5 3 A Q 9
9 4 A Q J 8 6 2 A J 10 6 3
A J 5 2 5 4 K 8 4 K 10 7 4
entries
Trumps and side suits
We can use trumps to establish a second suit in the hand.
Tricks that otherwise would have been lost can be trumped (high enough) so that the long card or cards is good.
Timing: How many ruffs do we need?
N
W E
S
Contract: 4
Lead: 5
1206
K Q 3 2 9 7 4 K J 7 3 K 5
7 6 5 A 10 3 2 A Q 10 8 Q 4
A J 10 9 8 Q 8 6 A 10 8 6 3
4 K J 6 5 9 5 4 2 J 9 7 2
Establishing a second suit