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Using Audio, Video, and Animation in the Classroom Group presentation #3

Using Audio, Video, and Animation in the Classroom

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Using Audio, Video, and Animation in the Classroom. Group presentation #3. What do these terms mean?. Audio refers to the field of sound recording, transmission, reception, and reproduction. Video refers to a program, movie, or the like, that is available commercially on VHS/DVD, internet. - PowerPoint PPT Presentation

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Page 1: Using Audio, Video, and Animation in the Classroom

Using Audio, Video, and Animation in the Classroom

Group presentation #3

Page 2: Using Audio, Video, and Animation in the Classroom

What do these terms mean?

Audio refers to the field of sound recording, transmission, reception, and reproduction.

Video refers to a program, movie, or the like, that is available commercially on VHS/DVD, internet.

Animation is the state or condition of being animated.

Page 3: Using Audio, Video, and Animation in the Classroom

Audio

Books on tape/CDLanguage MasterLeap FrogListening Centers for LA & MathStarfallRecordings of teacher/student to

help enhance teaching

Page 4: Using Audio, Video, and Animation in the Classroom

Video

AKS related VHS/DVD: Bill Nye, Magic School Bus…

United Streaming Brain Pop Jr. Teacher made

videos

Page 5: Using Audio, Video, and Animation in the Classroom

Animations

Mega MathEducation CityBook FlixBrain Pop Jr.AKS simulations: using Pythagorean

TheoremPowerPoint: Jeopardy

Page 6: Using Audio, Video, and Animation in the Classroom

Hardware to Use

Computers Projectors w/

screens Smartboard TV

VCR/DVD player Leap Frog Language Master Tape/CD players

Page 7: Using Audio, Video, and Animation in the Classroom

Software to Use

Internet PowerPoint Cassettes/CDs VHS/DVD

Page 8: Using Audio, Video, and Animation in the Classroom

Why is it important?

Helps reach all learning styles

Enhances/enriches learning

Benefits ESOL/NEP students

Engages/motivates students

Page 9: Using Audio, Video, and Animation in the Classroom

Conclusion

Using audio, video, and animation technology enhances the achievement of all learning styles for students.

TECHNOLOGY ROCKS!!!!!!!