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USER-CENTERED DESIGN FOR SOCIAL GOOD
Nikki Pete, B.S.
University of Washington
December 2013
AGENDA
Situation Objective Action Results Lessons Works CitedIntro
Introduction
Food Waste Solution Group
Situation
Objective
Action
Results
Lessons Learned
Works Cited
Contact
Contact
ABOUT9 years as a medical assistant inspired me to learn more about
user-experience. I am currently learning how to improve health
information technology utilizing user-centered research and
design concepts.
Situation Objective Action Results Lessons ContactIntro Works Cited
UX/SCHOOL EXPERIENCE
The Human-Centered Design and
Engineering department has provided
both theories and methods for
understanding user-centered research
and design. I enjoyed collaborating with
my peers to improve user experience.
Situation Objective Action Results Lessons ContactIntro Works Cited
MY INSPIRATION
Understanding users’ needs prior to completing a
design can stymie users’ frustrations. I love
discovering insights from users about the tools that
they use. I believe that understanding how physicians
use EHR systems will ultimately improve patient care.
Situation Objective Action Results Lessons ContactIntro Works Cited
FOOD WASTE SOLUTION-SITUATION
For the HCDE course, User-Centered
Design, I worked with a group to
understand food waste. The following
slides will show our process and
results.
Food waste
recovery
hierarchy3
Situation Objective Action Results Lessons ContactIntro
Per capita food losses and waste in different regions2
Works Cited
OBJECTIVE
Situation Objective Action Results Lessons ContactIntro
Our group aimed to educate
others about food spoilage
and to help them compost or
donate food when
appropriate.
Milk spoilage can occur
during transportation in
Bangladesh2
Unsanitary food market
conditions increase food
spoilage in Pakistan2
Many Americans
experience food
insecurity1
Works Cited
LITERATURE REVIEW, SURVEYS, AND INTERVIEWS
High: Our literature review
helped me situate our
research.
Low: Difficult to synthesize all
relevant literature.
High: Interviews helped me get
more detailed information from our
audience.
Low: Difficult to follow script but
maintain smoothness of interview
Situation Objective Action Results Lessons ContactIntro
High: Our Google survey helped
me understand our audience’s
demographic.
Low: Unbiased surveys are
difficult to create.
Works Cited
IDEATION
Website
Self-contained
Portal
Peripheral
Persuasion
Robot
Situation Objective Action Results Lessons ContactIntro
For my brainstorming
sketches, I explored non-
mobile phone application
ideas.
High: My KuteKoala concept
inspired our Recycle Ben
design direction.
Low: Mobile phone
applications offer
convenience; it is difficult to
pursue alternative concepts.
Works Cited
PERSONAS
Situation Objective Action Results Lessons ContactIntro
I created a persona using our
research data.
High: Personas were a great
way to bring the data alive.
Personas helped me
understand how the data
should translate into the
design.
Low: Difficult to create
personas that had distinctly
different characteristics.
Works Cited
DESIGN MAPPINGHigh: Design mapping helped me
understand the characteristics of our
persona.
Low: It is helpful to have a solid
persona before mapping.
LO-FIDELITY PROTOTYPING
Situation Objective Action Results Lessons ContactIntro
I utilized the “POP”
application to create a
mobile paper prototype.
High: “POP” prototype
allowed users to interact with
mobile phone while testing
paper prototype. Gained
helpful insights from users.
Low: Paper prototyping was
time consuming considering
its role in the early stages of
design.
Works Cited
HI-FIDELITY PROTOTYPING
Situation Objective Action Results Lessons ContactIntro
Utilizing Axure was an efficient way to
integrate functionality into the prototype.
High: Gained design and prototyping
experience.
Low: More familiarity with the Android
OS created challenge designing for the
iOS.
Works Cited
USABILITY TESTING
I tested the hi-fidelity
prototype for design
and functionality issues.
High: I was able to
discover major
problems about the
prototype.
Low: Difficult to create
an unbiased script. We
failed to include a
debriefing session.
Situation Objective Action Results Lessons ContactIntro Works Cited
RESULT
Situation Objective Action Results Lessons ContactIntro
Our final result was an integrated food
waste prevention system including a
mobile phone application, a portable
composting bin, and a public drop-off site
for compost and donations. For final app
prototype please visit
http://students.washington.edu/janetkuo/
FWSfinal/
High: The system is an innovative way to
address the food waste issue. Our
products provide more convenience for
the user.
Low: The identification feature of
application was not supported by the user
research but was implemented because it
was cool.
Works Cited
LESSONS LEARNED
User research and testing is harder than expected
Don’t lead participants in interviews and usability testing
Image heavy deliverables are more engaging than text heavy deliverables
Situation Objective Action Results Lessons ContactIntro Works Cited
TRY TRY AGAIN- WHAT TO DO DIFFERENTLY NEXT TIME
Situation Objective Action Results Lessons ContactIntro
Select representative sample of appropriate OS users
Practice usability test with a pilot participant
Incorporate standardized post study usability questionnaires
Iterate design concepts after each usability evaluation
Works Cited
WORKS CITED
1. Feeding America. (2013). Hunger in America: Hunger & Poverty Statistics. Retrieved from
http://feedingamerica.org/hunger-in-america/hunger-facts/hunger-and-poverty-statistics.aspx
2. Gustavsson, J. (2011). Global Food Losses and Food Waste. Retrieved from
http://ucce.ucdavis.edu/files/datastore/234-1961.pdf
3. Morawicki, R. (2012). Handbook of sustainability for the food sciences. Hoboken: John Wiley & Sons.
Situation Objective Action Results Lessons ContactIntro Works Cited
CONTACT
NIKKI PETE
User-Centered Research and Design
www.linkedin.com/pub/dir/Nikki/Pete
skype: etepikkin