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Practical Advice
When a test person arrives, a written query of his/her background information is often useful
It is not uncommon, that because of misunderstandings the test person does not belong to targeted user group
Practical Advice
Often also written agreements are signed NDA Agreement of participation Agreement about recording
(video/audio) the test session
Interpretation of the Results
Vast amounts of information are collected during testing
For this information to be useful, it must be correctly transformed and interpreted
Just gathering technical data (response times etc.) is usually not enough
Interpretation of the Results
Often the most critical findings are reported before in-depth analysis Product development cycles have
become increasingly faster The results of quick analysis can be
used for important corrections and updates
Interpretation of the Results The test data should be organized
in an uniform way E.g. handwritten comments and
audio tapes are transformed into digital formats
Numerical data is collected and processed
Backup copies are made
Interpretation of the Results Several statistical methods are used for
intepretation In case of usability problems it should
be investigated if just an individual test person had a spesific
problem problem is common to a spesific sector of
target group problem is common to all users
Interpretation of the Results After an usability problem has been
recognized the origin of the problem should be tracked
After origin has been tracked a solution to the problem is suggested
Problems are usually prioritized Not all problems in all cases can be
solved within resources available
Usability Lab Facilities that are needed vary a
lot according to the case Just simple room might be enough Basic equipment consists of
computer system for testing video camcorder video monitor (backup equipment)
Usability Lab Often two rooms divided by a see-
through mirror are used The test person is not able to see to
the observers’ room In many cases more than one
camrecorder are used Information shown on computer
screen is usually not taped but saved internally
Usability Lab
If two rooms are used, the rooms are often soundproof
Test person’s voice is transmitted to the control room via speaker system
Instead of see-through mirror, the visual information about test session can be displayed using control room’s monitors
Usability Lab
A good lab should be easily modified according to the needs
Often some amount of staging is used to make test sessions more realistic Background audio tapes Lights Anything within the limits of imagination
Field Tests Modern usability research stresses the
importance of use context Therefore usability testing should also
take place within actual use context Lab conditions are often quite different
from real world of target users It has even been predicted, that
traditional lab tests will become extinct
Field Tests
A cost-effective way is to use customer’s facilities for field testing
Some modern mobile test labs use advanced methods for recording user’s actions pulse measurement eye movement tracking
Automatic Collecting of Log Data
In case of software products it is usually quite easy to implement a tool for collecting log data during tests Actions will be recorded automatically Analyzing the data still requires
human resources Google Analytics
Automatic Collecting of Log Data
Many kinds of sources can be recorded Data about the performance of the
system Response times Network usage
User’s actions, e.g. choices of commands in spesific situations
Use of menu commands/kb shortcuts
Example: Subjective Enjoyability
Enjoyability is one aspect of usability Opinions about product’s enjoyability
are often quite individualistic Enjoyability can be investigated using
interviews after test sessions Test person can for example be asked
to fill a questionnaire
Example: Subjective Enjoyability
Simple 12345 Complicated
Technical 12345 Untechnical
Reliable 12345 Unreliable
Easy to use 12345 Difficult to use
Friendly 12345 Hostile
Safe 12345 Unsafe
Robust 12345 Fragile
High quality 12345 Low quality
Pleasant 12345 Unpleasant
Well-defined 12345 Ill-defined
Example: Subjective Enjoyability Results of questionnaires can be
statistically analyzed E.g. simple average values In many cases test persons have
preconceptions about products and brands
Therefore it can be useful to commit anonymous testing
Anonymous Testing
Test person is not told the company behind the product
It is important not to give even a hint
Often outside consultants are used