Unreal - UK Manual - PC

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    English

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    Table of Contents

    St ory . . . . . . . . . . . . . . . . . . . . . . .2

    Inst al lat ion . . . . . . . . . . . . . . . . . . .4

    Menu Navigat ion . . . . . . . . . . . . . . .5

    Gam e Object ives . . . . . . . . . . . . . . .6

    Running t he Gam e . . . . . . . . . . . . . .6

    Heads Up Disp lay (HUD) . . . . . . . . .12

    Cont rols . . . . . . . . . . . . . . . . . . . .15

    Dat abase . . . . . . . . . . . . . . . . . . .18

    Technical Support . . . . . . . . . . . . . .2 8

    End User Licence . . . . . . . . . . . . . .30

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    Installation1 Quit all other applications and insert the Unreal CD into your

    CD-ROM drive.

    2 If Windows 95 is set up to use the CD AutoPlay feature, Unreal

    will automatically display its installation screen, shortly after youinsert the CD. If AutoPlay is disabled, you will need to start the

    installation manually. To do this, double click on the My Com-

    puter icon, then double click on the CD-ROM icon in the win-

    dow that opens. Double click on the Setup.exe file to start the

    installation.

    3 Go through the installation screens to install Unreal

    on your computer. You will be presented with several

    installation screens.

    4 The first screen welcomes you to Unreal.

    5 The next screen is the license agreement. Click yes after

    you have read it.

    6 The third screen enables you to pick a directory on your hard

    drive where Unreal will be installed. You need to have 100

    megabytes of space available for a minimum install, and 450

    megabytes for full install.

    7 The next screen presents you with a list ofUnreal

    components which may be installed. You may choose

    from the following items:

    Unreal World Builder: Optional, for advanced users.

    Install this if you want to use the Unreal teams 3D design

    tool to build your own 3D environments.

    Unreal Engine: The Unreal game engine;installation is required.

    Game Content: Select

    content onto your hard

    free space. Select this

    deselect this option, th

    each time you play, de

    DirectX: Installs Microing performance, audi

    component is optiona

    not already have it ins

    8 Kiss your bland realit

    Menu NavUse your keyboard to m

    options in the various on

    and down arrow keys t

    the right and left arrow

    instances, a brief explana

    will appear at the bottom

    any time to back out of

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    Opt ionsMusic Volume: Use the

    volume of the backgroun

    Soun d Volum e: Use the

    the volume of the sound

    Mouse Sensitivity: This

    mouse controls are to th

    the sensitivity, the less y

    a given motion in the ga

    Invert Mouse: This opti

    that pushing the mouse

    pulling back makes you

    airplanes throttle).

    LookSpring: When this

    automatically return to s

    of the MouseLook key.

    Always MouseLook: Wh

    use your mouse to look

    MouseLook key.

    Auto-Slope Look: When

    to automatically adjust to

    when you are not Mouse

    Weapo n Hand: Determi

    weapon in.

    Dodging: If you enable

    dodge move whenever y

    movement keys (forward

    Customize Controls: H

    of your keyboard, mouse

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    To start a Bot game:

    1. Select Multiplayer from the Main Menu.

    2. Select Start Game.

    The Select Game field should be: "Deathmatch Game"

    (default).

    Select Folder shou ld be: your Deathmatch folder (default is"DeathmatchMaps").

    Select Map should be: the Deathmatch map in which you'd

    like to get your butt kicked.

    3. Select Configure Game after setting up the above.

    Use the Number o f Bots field to choose how many Bots

    you want in your multiplayer level (you'll need at least

    one, or you will be very lonely!).

    Set Standalone Game to "True."

    Select Configure Bots to setup the characteristics of your

    computer-controlled opponents. You can alter the appear-

    ance (mesh type and skin), aggressiveness, and combat

    style of each of the Bots you will fight against.

    4. After configuring your game, select Launch Game from the

    multiplayer menu.

    Note: In addition to playing against the Bots solo, you can also add

    Bots to Internet and network multiplayer games: just set the Stand-

    alone Game field to "False," and have your friends join your

    multiplayer game as usual.

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    D

    1 Armor IconDisplays any armor o

    currently wearing.

    2 Armor Level IndiIndicates your current

    3 Invent ory Icon BDisplays all of the item

    bracket keys [ ] on you

    rently selected item is

    key to activate an item

    Press the Enter key a

    See p. 20 for a list ofI

    4 Healt h StDisplays

    At 200, tilizer.

    12 NC114-85ELKS

    Prioritize Weapo ns: Use this option to rearrange your weapon

    switching order (the order in which a new active weapon is

    selected when you pick up new weapons, or run out of ammo).

    Hit Enter to bring up a list of all weapons and their current

    arrangement. Use the up and down arrows to highlight a

    weapon and use the left and right arrows to move a weaponup or down, respectively, in the order. The higher a weapon is

    in the list, the greater its priority in the switching order.

    HUD Configuration: Your HUD (Heads Up Display) is com-

    posed of all of the on-screen indicators, status meters and icons

    that appear on your screen during the game. You can rearrange

    the way your HUD displays these items to suit your preferences.

    Use the left and right arrows to cycle through the available

    Heads Up Display configurations.

    View Bob: Determines how much your view bobs up and down

    when you walk or run. This is strictly a visual effect and has no

    impact on gameplay.

    Heads Up Display(HUD)During the game, a variety of on-screen indicators, status meters,

    icons and messages will keep you abreast of important informa-

    tion and situations. Together, these informational aids comprise

    your Heads Up Display (HUD). Keep an eye on your HUD to

    stay in touch with the small details that may end up saving your

    life. Remember, an aware player is a living player.

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    ControlRunningThe hostile world in Unr

    opportunity for leisurely

    will run (well, trot brisklment keys. Depending o

    ured, you will use the ar

    around. Use the up arro

    and back. Turn left or rig

    or by moving your mous

    WalkingIn situations where cauti

    may be to your advantag

    instances, hold down the

    and silently.

    Looking AroundIf you are not using the assigned keyboard keys

    the MouseLook option is

    move along with the mo

    Picking Things UpPicking objects up in Unr

    ning over them. Any obje

    matically be added to you

    depending on the object.

    allowed number of an ob

    cannot use an object, you

    Opening DoorsIn most instances, you o

    There will be times how

    a key, or that a certain a

    be opened.

    14 NC114-85ELKS

    5 Ammo Amount IndicatorIndicates how much ammo you have remaining in your

    currently armed weapon.

    6 Ammo Type IconIndicates the type of ammo currently in use.

    7 Ammo MeterIndicates how much ammo you have left for each weapon

    you currently possess (the higher the bar, the more ammuni-

    tion remaining). The number at the top of each column corre-

    sponds to the keyboard key each weapon is assigned to.

    8 MessagesText messages appear at the top of the screen as warranted

    by specific occurrences and situations. When-

    ever you pick up a new weapon or item,

    for instance, a message will appear to let

    you know what it is.

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    Jump BActivating

    higher tha

    only last

    tage of th

    Scuba GGives you

    SearchFunctions

    inexhaust

    Nali Fru

    Plant one Once the

    29-unit he

    fully grow

    Voice BCreates a

    Pickup I t emsUnlike Inventory Items,

    as soon as you pick them

    leave a Pickup Item on t

    when you need to use it

    BandagThese pro

    but do litt

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    Ampl i f ierDramatically increases the power of energy

    weapons (Dispersion Pistol and ASMD).

    DampenerDeadens the sound emitted from your weapons,

    making it much easier to launch sneak attacks.

    FlareProvides temporary light in dark areas when lit and

    tossed on the ground. You cannot hold onto a lit

    flare. Use a flare to add a temporary light to an

    area.

    FlashlightUse a flashlight when you need to carry yourlight source with you. Flashlights have limited

    battery life however, so keep an eye on the

    power meter.

    Force FieldCreates a temporary impenetrable barrier. Useful

    for blocking entryways and narrow corridors, and

    for use as a protective shield.

    Invisibi l i ty

    Makes you temporarily invisible. But remember,even the wind can be heard.

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    Kevlar Works in

    greater p

    Ant i-ToPrevents

    and other

    Note: All protective suits

    sort of damage to some d

    become weaker as they

    Creat uresFollowing are just some o

    Unreal. Unfortunately, alfrom the mangled d iary o

    crew. As such, it is sketc

    there are different ranks

    creatures listed, and ther

    the various species and s

    Needless to say, you wou

    SkaaHeigh

    Weap

    Chara

    superio

    Instinc

    streng

    weapo

    erally

    worse,

    some o

    24 NC114-85ELKS

    Nali Healing FruitThis native plant has natural healing properties.

    When eaten, it can give you a 29-unit health

    boost. In multiplayer games, Nali Healing Fruits

    re-grow soon after they are picked.

    SuperhealthBoosts your health by 100 units. Dont waste

    Superhealth by using it when you are close to full

    health (200 units). Wait until you need a big health

    boost before you pick it up. (Note: you can not

    exceed 100 health without one of these.)

    ArmorYou will find many different types of armor

    throughout the game, all of which increase your

    resistance to damage from weapons and impact.

    Certain types of armor provide better protection

    from certain forms of attack. The more damage

    your armor absorbs the weaker it becomes. Keep

    an eye on your Armor Level Indicator to see how

    much strength your armor has left. Once your

    armor level reaches zero, the armor no longer

    offers you any protection.

    Asbest os SuitProvides resistance to fire and heat damage.

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    BRUTHeigh

    Weap

    Chara

    durabl

    Enginepose:

    again s

    take a

    TITANHeigh

    Weap

    Chara

    poor a

    The co

    unstop

    looks. avoida

    spot ve

    NALIHeigh

    Weap

    Chara

    occasi

    Forme

    enslav

    they m

    mation

    26 NC114-85ELKS

    SlithHeight: 12 Weight: 385 lbs.

    Weapons: Claws; acid spit

    Characteristics: Very aggressive;

    average agility; flesh eater

    These amphibious cousins of the Skaarj, aredeadly both on land and in the water. If they

    cant reach you with their razor-sharp claws,

    watch out for their flesh-eating acid spit.

    MercenaryHeight: 6 Weight: 250 lbs.

    Weapons: Forearm-mounted machine

    gun/missile launcher

    Characteristics: Very aggressive; high agility;

    looter/soldier Galaxy-roving bio-engineered

    hunters with a lust for wealth.

    There may be a humanoid beneath all of thatcircuitry, but the only way to find out is to blast

    your way through it.

    KRALLHeight: 7 Weight: 285 lbs.

    Weapo ns: Concussion staff; melee and projectile

    Characteristics: Very aggressive;

    superior agility; military/martial

    Employed by the Skaarj as hu n ting assistan ts.

    Somewhat limited in intelligence, but then

    mindless slaughter doesnt require a whole lot

    of thought. Their concussion staffs can blast

    you backward from a considerable distance.

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    A DIGITAL EXTREME

    DGame de sign

    Level designers: Clif

    AArtists: James

    G

    AScripting

    Musicians: ASo

    Epic Biz: Jay Wilb

    In

    For putting up wi

    the wives, g

    Exec

    P

    Assistan

    Public

    Director

    Cr

    Artists: Michael M

    Prod

    Box

    Testers: Mike Barker, Jim Kutrik, Troy Kupisch, Calvin Grove, Mik

    Reuben Brown, Dave Afdahl, Ed Piper, Ge

    Special Thanks: Chad Faragher for

    Chris Hargett, DJ Carroll, Diane SchmRyan Schwarts, Mark Visser, Richard Y

    28 NC114-85ELKS

    Technical Ass ist ance

    Address : Infogrames UK

    21 Castle Street - Castlefield

    Manchester M3 4SWENGLAND

    Telephone No: 0161 827 8060

    0161 827 8061

    Fax No: 0161 827 8091

    E-mail: [email protected]

    http://www.infogrames.co.uk

    http://www.infogrames.com

    Opening Hours: 10:00 to 19:00 Monday to Friday

    (except Bank Holidays)

    HINTS AND TIPS

    0891 669910

    Calls cost 50p per minute at all times.

    Please ask bill payers permission before calling.

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    Unreal 1998 Epic Megagames Inc. All rights reserved. Created by Epic Megagames, Inc. In collaboration with Digital Extremes. Published by GT Interactive Software Corp anddistributed by Infogrames Entertainment SA. GT is a trademark and the GT logo is a registered trademark of GT Interactive Software Corp. Infogrames and the Infogrames logo are

    registered trademarks of Infogrames Entertainment SA. Microsoftand Windowsare registered trademarks of Microsoft Corporation. MMXand the MMX logoare trademarks of IntelCorporation. 'PowerVR' and the 'PowerVR Extreme* logo are trademarks of VideoLogic Ltd (UK). All rights reserved. Used with permission. The 3Dfx Interactive logo is a

    INFOGRAMES

    82-84 rue du 1er Mars 1943, 69100 VILLEURBANN E FRANCE

    www.infogrames.com