7
IN VECTORWORKS SOFTWARE UNDERSTANDING NOISE PATTERNS FOR RENDERWORKS TEXTURE SHADERS

UNDERSTANDING NOISE PATTERNS - Amazon S3 a fairly low base that still has some detail. Reversed it gives a pitted surface. Cell Noise is squares of random gray values. Looks almost

Embed Size (px)

Citation preview

!

!

IN VECTORWORKS SOFTWARE

UNDERSTANDING NOISE PATTERNS FOR RENDERWORKS TEXTURE SHADERS

!

!2 www.vectorworks.net

!

!3

VECTORWORKS DESIGN SERIES Renderworks Noise

Built on the award-winning Cinema 4D render engine, the fully-integrated Renderworks feature set allows you to create, define, and apply textures to objects in your model directly inside Vectorworks design software. Textures enhance the photo-realistic quality of your designs. Adding a noise pattern to a texture creates a more realistic look by replicating the “randomness” found in nature. Noise patterns are typically named after the person who created them. For example, a well-known noise pattern is the Perlin pattern, developed by Ken Perlin for the movie “Tron” in 1983. Most rendering applications utilize these names for noise patterns. Unfortunately, these names often aren’t intuitive and don’t help you identify how and when they’re most appropriately applied. While Vectorworks' online help provides you with an overall understanding of how these noise patterns differ, this document supplements this information by providing examples of the contexts in which individual noise patterns are most appropriate.

INTRODUCTION