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‘Trashy , expressive & human incarnate. Paul MacAodh. `Trashy, Expressive & Human. A - Tyranny of Systems, OPPRESSION of Definitions and Death of the Great American Indie Mechanic B (interlude) - Game Texture, Games as Sense, Games as Poetry - PowerPoint PPT Presentation
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Trashy, expressive & humanincarnatePaulMacAodh
`Trashy, Expressive & Human A - Tyranny of Systems, OPPRESSION of Definitions and Death of the Great American Indie Mechanic
B (interlude) - Game Texture, Games as Sense, Games as Poetry
C - Feeling & Time: Rehumanizing our experience of the world
Conclusions! AKA: Quick fire cheat codes
Episode IV The Tyranny of RulesGames are not just systems, not just rules.
Game mechanics mean nothing by themselves.
They are the frame, they define what we can do.
5For example:
For example:
For example:
If you mean lines of code
Definitions suck are reinforcingPop music =/= Popular music =/= music which is popular
Exclusionary. Define what we pay attention to.
Also, simply wrong. Rule-based/goal-based are the subset. We need to use words to specify those.
This wouldnt be a problem, though I would like to see more interesting things,If the entire industry, particularly academia, wasnt built around this notion10Film is not editingComics is not panels
Procedural Rhetoric
Systems can say anything.The Marriage, Rod Humble
Colour is key
We bring our own contexts and cultural understanding (LIM)
That still doesnt cover what you experience.
The Quiet Death of the 'Great American Indie Mechanic'The Gold-Mine single mechanic is bullshit
The Quiet Death of the 'Great American Indie Mechanic'The Gold-Mine single mechanic is bullshit
The spatial metaphor is bullshit
Games are choices is bullshit
Games are emergence is bullshit
Also games as rules is still bullshit
ETC ETC screw dogmatism (*RUFFF*)
Games have yet to reach their true potentialSame old techo-utopianism
Find the magic bulletVRChris CrawfordDavid CageThinking (maybe)
Excuse people for making crap
We have already have formsPure-cinema
HOWEVER, bullshit can be useful
What I say, I do not say with words. I do not say it with images either, with all due respect to the partisans of pure cinema, who would speak with images as a deaf-mute does with his hands I show people who move and speakEric Rohmer, 1989Just not dogmatism & exclusion
Edu-macationLess Vocational!
Training for traditional industry jobs which dont exist..
Skills generally not widely applicable.
If independent: student games should be at least 18 months ahead of the curve. PERSPECTIVE
IntermissionPart II What games are & Substance(HINT: The English Oxford Dictionary defines them as: things which have cheat-codes)
Strangely resistant
23Holistic
GAMES ARE SENSES, duh. Phenomenology of games in future talk.Games as poetrySynaesthetic experiences
To FEEL, we need metaphor
Games as poetrySynaesthetic experiences
To FEEL, we need metaphor
What Mario be like with different sound effects, music?
Games as mental textureHow the elements interact
How they clash/reinforce
If saying the same thing, why bother?
HauntologyDerrida, spectre of Marx over Europe.
Past in the present, how the present exists only with respect to past, haunted by spectres that cannot ne ontologised away.
Repurposed: Boards of Canada, Peter Doig
Holistic
Design/write/create your games holistically.Each element works together to get closer to the ice sculpture you want to expressWhat really mattersSomething can have awfully game design but shine. SUP TIM.
Discrete units of resonance.
Personality.
Strange. Funny. Heartrending.
NO REASON
Intermission 2: IntermissionerIf mechanics dont really matter and subtance does. Why, besides pragmatic reasons, make a game?Why make a game to express something?
That slide was irrelevant just funny
Part 3 Concerning technology, dead inside. Can play can save us? Feeling & Time.
The mediator is the messageAs such loses inherent significance, meaning.Technology transforms objects with properties to reusable/flexibleeg: electricityJUST GONNA QUOTE, YOAffects entire world view: even humans are just resources.
"driven by the desire to get the most out of their possibilities, without any real sense that any of those are inherently worthwhile
As we become addicted to ease of technology, our experience of the world is lessened and made uniform.
No longer have to accommodate. dealing with objects and people that have fixed properties require us to develop bodily and social skills.Eg: music
GPSWe see space and travel as voice instructions. Unthinking.
Lose the ability to navigate, understand the environment
If I were a carpenter
Technology should amplify our understanding of reality not replace it.
Where it gets pernicious: social networks & the refresh
Games! Play! Revolt!Free movement within a more rigid structure, needless complication / layers.
Force us to engage with an experience, understanding more deeply (revealing).
Play can attune and refocus our receptivity to the world.
Intrinsic versus Extrinsic
Goal driven is bad.Commodifying play is even WORSE.
Starseed PilgrimEntirely new language.
Forced to experience the world and understand the properties & relationships. YES.
Weve explored a tiny little corner, theres so much out there.Gain from loss one does notmeasurebut broken hearts yieldStarseed treasure- DroqenGamickingMusicking, Christoper Small
Playing (games) in every sense, a new culture
Forget consumption:
Creating gamesWriting/talking about gamesCreating them in responseGames as memoir, souvenirCreating them as presentsPlay play play
Bogosts maturity
CONCLUSIONSThe personality, creativity, texture, interest of your game is what matters.
Appealing to the mainstream means appealing to no one. NICHE.
What is your game in a sentence? What is the headline Polygon will post? Why do you have to make it?
Let things cook. But FINISH, go with your grain.
If you are not 10 times better than your competition, think again.
Interactive/reactive. Weird relationships, interesting games make.
Unique / personal thoughts, interesting games make.
CONCLUSIONSForget all that, make cool stuff.
THANKS! (SMILY FACE)
Tell me something!@[email protected] (Total Tea Time)AnamanaguchiEndless Fantasy (Advance), track 11/22, disc 1/12013EPM59166.258eng - iTunPGAP0eng - iTunNORM 0000097A 000008FD 00003793 000040C7 00009F14 00009549 00006E63 0000707F 00000449 00008B97eng - iTunSMPB 00000000 00000210 00000715 000000000027C75B 00000000 0023FC3F 00000000 00000000 00000000 00000000 00000000 00000000eng - n_n thanks for listeninggggg,