57
Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Embed Size (px)

Citation preview

Page 1: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Transmedia Entertainment & Marketing: Marketing & Branding

Week 5Rhythma Kapoor

Page 2: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Contents

• Main features of TM universes• Case study: The Art of the Heist• Business goals• Project development• Business models• TM platforms• Platform release strategies• TM financing• Crowdsourcing• Case studies• Group work 4

Page 3: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

o Points of Entryo Trigger Pointso Teaserso Rabbit Holeo Pivot Pointo Distributed Narrativeo CTAso The stop and go effecto The Domino Effecto The Spin-off Effect

Main Features of Transmedia Universes

Page 4: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

How a user can enter your story/property/project.

These may be platform, medium, content based.

Multiple POE’s for Transmedia projects.

The audience must reach a project’s points of entry by consciously moving towards them.

Points of Entry

Page 5: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Teasers Teasers have traditionally given information about an upcoming event but with no CTA.

Trigger PointoA Trigger Point motivates the audience to follow up on the teaser information.

oA Trigger Point usually refers the audience to the Rabbit Hole.

Teasers & Trigger Points

Page 6: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

• Sets the foundation of the world and the Experience

• Use linear media• Tells the story• Hook• Stickiness• Creeps into our lives• Has CTA

Rabbit Hole

Page 7: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

presenter based, visual, unintended!

Ability to move between components

Audience has three stages: motivation to act (primer), sense of the action (referral) and personal reward for the action done by the audience (reward).

Call To Action (CTA’s)

Page 8: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

oCertain aspects of Interactive narrativesoProvides strong narrative backboneoPenetration to mass audiences

Pivot Point

Page 9: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

During the course of the story, one of the middle segments of a project is suspended, while other parts continue on, and then the stalled segment resumes its course as if nothing happened.

For example, in a transmedia promotion of a movie, online trailers all around the world simultaneously

disappear from the web as soon as tv and radio commercials are aired , and then return online a few days after the movie comes

out.

The stop and go effect

Page 10: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

A particularly emotional narrative in one of the multiple media platforms or a particular asset of a transmedia project becomes temporarily more important than the others.

This dominant asset changes the flow and direction of all other assets and acts as the dominant ‘driver’ until the conclusion of the project.

The Domino effect

Page 11: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

The spin-off effect

One of the platforms in a transmedia project can temporarily attach itself to another medium in order to strengthen or revive its role or its content and continue towards a secondary goal in respect tothe project as a whole.

Page 12: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

The Art of the H3eist

“The Art of the Heist” embraced the target audience’s need of control over their environment and invited them into an immersive 24-hour-a-day alternate reality.

This story blurred fact and fiction by concocting a mysterious storyline that involved consumers in the recovery of an A3 stolen from Audis Park Avenue headquarters in New York City.

At the heart of the narrative were six new A3s containing coded plans for the largest art heist in history; however, one car contained the key to decrypting the information hidden in all the others, and the mystery surrounding the “heist” unfolded in real time over three months across the country. The Heists final chapter was played out in front of a live audience at the Viceroy Hotel in Los Angeles, where we finally discovered who the real villain was.

Page 13: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Art of the H3ist

McKinney-Silver Report

Page 14: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Meta

Gameplay

Storyworld

Day One D2 D3 D4 D5 D6 D7 D8 D9 Day Ten D11 D12 D13 Day 14 D15 D16

16 March 25 29March

March

Day 17April 1st

D18 D19 Day 20April 4

OfficialLaunch

Auto Show

In-gameAds

Story

Forums,Trail, Guide,Wikis, Blogs,RSS Feeds

Art of the H3ist Dissection: Launch

ARGNannounce

sites

Break-invideo

Print Ads in: Wired, Esquire,Robb Report, USA Today,The New Yorker…

Blogs: Kuro5hin, MetaFilter,GearLive, Museum of HoaxesPortaGame hughhewitt.com,dailykos, lockergnome, TheNew Yorker Times...

Day 22April 6

Stolen A3 Blog

Page 15: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

RabbitHole

lockergnome, TheNew Yorker Times...

Print Ads in: Wired,Esquire, Robb Report,USA Today, The NewYorker…

NYC InternationalAutoShow

Art of the H3ist Dissection > POEsAudiUSA.commicrosite

Hardcore ARGplayers

51%

Atom Films,iFilm

Blogs: Kuro5hin,MetaFilter, GearLive,Museum of HoaxesPortaGamehughhewitt.com,dailykos,

Stolen A3Blog

Pivot Point

Nisha Robertsmovie

Trigger Point

Page 16: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Results:The Art of the H3eist

•More than 200,000 people became involved with

the search for the stolen A3 in a single day.

•Online buzz for the A3 grwe by more than four

times as a growing number of consumers

participated in the thriller.

•Within the first few days of the campaign launch,

seven fan sites were created, one of which

includes a "Top 10 Reasons to Play Art of the

Heist."

Page 17: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Lessons from The Art of the H3eist

Continually create components that refer new audiences to your Rabbit Hole;

Your Rabbit Hole needs to persist in this role;

Have a pivot point & guide to the unfolding

experience;

Use hardcore players as characters;

Target & address hardcore & casual players;

Mix up using everyday devices, immersive play

and linear narrative; Use a real-world performance ending.

Page 18: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

TM Marketing & Branding

Page 19: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Business Goals

Awareness– Maintain or boost brand awareness– Reach beyond the usual or core consumer– Assist in profiling and recruiting influential consumers– Generate press (old & new media)Advocacy– Increase consumer advocacy– Reward or empower advocates– Add buzz to brands and products– Generate fans and followersRevitalization– Add glitz to boring or undifferentiated products– Generate word‐of‐mouth around low involvement products– Build brand image– Build product awareness– Re‐position against competitorsSales– Generate indirect sales through all the above– Increase in direct sales by getting the consumer closer to the point of purchase, combined with sales promotion

Page 20: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

TM Marketing & Project DevelopmentThe Marketing development loop has six key components:

Story

Experience Audience

Platforms BusinessModel

Execution

Page 21: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Transmedia Project Workflow

Page 22: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

TM Project Planning

Page 23: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

The Transmedia Franchise

Page 24: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

• Platform• Define• Develop• Design• Deliver

• Release platform/s• Finance & Funding• Branding

Transmedia Business Model

Page 25: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Make low cost Media

Exhibit

Raise awareness/ Build audience

Involve/Collaborate with Audience

Raise Finance

Sponsorship/Brand Integration

Pre-sell to Audience

Audiencebig enough?

Make more media

Yes

No? Repeat

The Business Model

Page 26: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Transmedia PlatformsTheatrical Events

Nontheatrical (incl. fests) Games

Educational ARG

Broadcast Interactive

DVD Experiences

VOD/EST Apps

Online + Viral Content Marketing

Piracy/Peer to Peer PR

Territories Print

Mobile/Portable Devices Merchandise

Windows Other....

Page 27: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Transmedia PlatformsTheatrical Events

Nontheatrical (incl. fests) Games

Educational ARG

Broadcast Interactive

DVD Experiences

VOD/EST Apps

Online + Viral Content Marketing

Piracy/Peer to Peer PR

Territories Print

Mobile/Portable Devices Merchandise

Windows Other....

AUDIENCE

Page 28: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Strategy 1

Step Objective Platforms1 Have paid content available DVD, Kindle, Pay‐to‐view/to capitalize on interest from day 1 download

2 Release free content to build audience Web series, comic book

3 Attract the hardcore audience ARG with “secret” comic books and webisodes as level

rewards

4 Work with hardcore fans to spread word Collaborative/co‐created to casual audience sequel

Platform Release Strategies

Page 29: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Strategy 2

Step Objective Platforms1 Attract large casual (sponsored & televised) flash audience mobs

2 Work to convert casuals to hardcore Social network with unfolding/evolving Twitter story

3 Work with hardcore to spread UGC& poster competitionsword to develop experience

4 Sell paid content DVD, merch, performanceworkshops/training

Platform Release Strategies

Page 30: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Multi-Layered TM Release Strategy

Page 31: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Marketing Strategy: No-Mimes Mini -ARG

Page 32: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Positive aspects of the Time-Line

•shows the media and links or calls‐to‐action between the media

•there’s an implied sequence of experience (from top to bottom).

•indicates which part of the story is told by which media

•indicates the timing of each element

•indicates how the audience traverses the media

Page 33: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

3 ways to finance TM Projects

Sponsored (e.g. free to Audience) ‐ project is paid for by the author (self‐funded) or by a 3rd party such as a brand (advertising, product placement, branded entertainment) or by benefactors (crowdfunded, arts endowment)

Audience‐paid ‐ purchase of content through paid downloads, physical product, subscriptions or Membership

Freemium ‐ mix of Sponsored and Audience‐paid content that may change over time.

Transmedia Financing

Page 34: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Competitions (Poster etc.)

Comic Book

Webisodes

DVD, Kindle,etc.

ARG

Website/Apps

Goo

dP

oor

Poor Good

Audience-Paid

Sponsored Financing

Page 35: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Crowdfunding:

a form of Sponsored financing because you're asking people to give you money to fund your project… which you may then choose to give away for free.

E.g. UGC, Poster design competition etc.

Page 36: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Example: THE ADVERTISING‐FUNDED FEATURE FILM

Page 37: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

1. Product placement- having the product or brand logo frequently appear in shot or appear in a contrived way

2. Sponsorship: having brands sponsor financially etc.

3. Branded entertainment- having your content: the characters, the storyline and the production values – embody the brand values. E.g. Branded Web-series

4. Advertising funded films etc.

5. Crowdfunding.

TM Branding

e.g.s: Heroes (Sprint), Rock Band 2 (Cisco), It’s a Mall World (American Eagle Outfitters), Gossip Girl: Real NYC Stories Revealed (Dove), The Temp Life (Staples), Easy to Assemble (IKEA).

Page 38: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

PROMOTING AND DISTRIBUTING A BRANDED WEB SERIES

Examples:

Easy to Assemble- top ten IKEA fan blogs.

Thread Banger is a web show aimed at people who like sewing,knitting and making their own clothes. The show, with around 500,000 views per month is perfect for the Japanese sewing machine manufacture Janome. So successful was show sponsorship that Janome now has a sewing machine with Thread Banger branding!

Page 39: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Examples

• Reebok creates “Secret Life” with F1 Racer Lewis Hamilton • Nike transforms London into a game board • Bing partners with Jay-Z to produce Decoded • Mattel: Ken and Barbie

Page 40: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

TM campaign grounded in music:•Song produced by Mark Ronson that integrates the sound of athletes mid-sport around the globe titled “Anywhere in the World.” •Currently being used on television. •A documentary following Ronson on his journey of writing the song. •Coke has built a Beatbox Pavillion in the Olympic Village where park visitors can come and “play” the building like a musical instrument.•Facebook & mobile apps•100 pieces of content across multiple platforms

Page 41: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

• Facebook game similar to “Six Degrees of Separation from Kevin Bacon.”

• This interactive game helps fans answer the question “How Olympic Are You?” by determining how connected they are to U.S. Olympic team athletes.

• Also U.K version.• Olympic Torch Relay Route. At each

event, there is a 20-minute performance on stage followed by pyrotechnics during which the crowd is encouraged to give a “Big Cheer.”

• Samsung is capturing photos of the crowd during the cheer and providing the photo online so fans can go on and tag themselves.

• Samsung’s campaign is predominately composed of social media and mobile elements.

Page 42: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

CASE: SONY BRAVIA ‘BALLS’

Page 43: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Key success factors

• Every medium tells a part of the story, so the campaign’s impact is amplified by word-of-mouth

• A show, a piece of entertainment… adapted into different forms, even with ‘behind the scenes’ footage

CASE: SONY BRAVIA ‘BALLS’

Page 44: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor
Page 45: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Key results:

• Business:– High impact on sales– Share has risen of more than +40%

• Word-of-mouth:– Several million views online– + 650,000 mentions on blogs etc.

• Cannes: Gold Lion

CASE: SONY BRAVIA ‘BALLS’

Page 46: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Rather than SAY something, DO something for the consumer

Page 47: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Make your brand a content provider…ENTERTAIN the consumer

Page 48: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Be part of the conversation, give the consumer a reason to SPEAK ABOUT or USE

your brand

Page 50: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Key success factors

• Perfect example of branded utility

• Excellent channel approach, cfr. ‘Run London’

CASE: NIKE PLUS

« Nike+ has reinvented running as a fun, social, digital-enhanced

sport »

Page 51: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor
Page 52: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Key results:

• + 450,000 kits sold during the 1st three months

• + 15 millions KM during the 1st year

• Cannes: Titanium Lion and Cyber Grand Prix

CASE: NIKE PLUS

Page 53: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

CASE: DOVE EVOLUTION

Page 54: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

CASE: DOVE EVOLUTION

Page 55: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Key results:

• + 10 million views on YouTube, also with a famous parody

• Cannes: Grand Prix Film and Cyber Grand Prix (!)

CASE: DOVE EVOLUTION

Page 56: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Group work 4: TM Business ModelPart 1•Find an interesting startup and breakdown what you think they're biz model is. Try to find startups working in the TM or interactive storytelling space.

Part 2•Critically evaluate the BM from part 1.

Part 3•Use your analysis to prepare your TM project’s BM.•Prepare:

– List of platforms you are going to use

– Platform release strategy/ies

– Prepare a time line for platform release

– List of finance & funding strategies

Page 57: Transmedia Entertainment & Marketing: Marketing & Branding Week 5 Rhythma Kapoor

Group work 4: TM Business ModelDEADLINES

Part 1•due next Friday, blog post+ comments•Part 2•due next Friday, blog post+ comments•Part 3•Ongoing, post as you finish each part•Make sure to comment on 2 groups BM