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Page 1: Titan Creed - HomeTeamsONLINEmedia.hometeamsonline.com/photos/basketball/PAPIOJR... · 2013-06-17 · I hope you can step onto the basketball court with the same attitude David had
Page 2: Titan Creed - HomeTeamsONLINEmedia.hometeamsonline.com/photos/basketball/PAPIOJR... · 2013-06-17 · I hope you can step onto the basketball court with the same attitude David had

A Titan always strives to be a great teammate!

A Titan always plays hard, smart and together.

A Titan is not boastful in times of success and perseveres through times of hardship.

A Titan is not easily angered or intimidated.

A Titan is passionate and plays with enthusiasm!

A Titan is courteous, unselfish, and not envious of others.

A Titan never leaves anyone behind, thus, he is trustwor-thy and full of love.

A Titan is disciplined and always performs the mundanities of excellence.

A Titan is patient, because he knows he must endure trials and tribulations.

Most of all, a Titan is proud! He is a champion because he does all the things required of a champion.

This is our creed, and it is who we are.

Titan Creed

© 2013 Camper’s Handbook by Joel Hueser

Cover Features Papillion-LaVista South’s All-Time Leading Scorer: Jalen Hueser

T-BALL Links

South Titan Basketball Information South Titan Basketball Website

Papillion-LaVista South High School Coach Cooley’s Blog

Like South Titan Basketball on Facebook

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Team T-BALL | 3

To my Lord and Savior, Jesus Christ, my source of strength and my source

of hope. To you I give all the glory!

To Jerry Hueser, my father and coach, who has shaped and molded me as

a player, coach and person.

To my junior high and high school coaches I had the privilege to play for—

thank you for your guidance and enthusiasm.

To the outstanding athletes I have been privileged to work with in my

coaching tenure.

To my present assistants Jim Simpson, Joseph Cooley, Bubba Penas,

Cole Wills, Tim Koca, Stephen McCarthy; and past Titan assistants Jerrid Johansen, Scott Morris, Dan Christel, Ray Keller and Bob Williams—there is joy in the journey. You guys are the best!

To my administrators, especially Jeff Johnson, who understand coaching is

not just about winning and losing, but also relationships and cultivating life lessons.

To my former staff members, as well as McCook High School—the friend-

ships forged and special memories will not be forgotten. Thank you Ron Coleman, Rick Haney and Steve Nicholson.

To the many coaches I enjoy working with in the off-season, as well as

coaching against during the season.

To the coaches involved with our Jr. Titan Organization. Your influence and

enthusiasm for kids and the game means a lot to our program.

To the great coaches and authors I have learned and borrowed from:

Bruce Brown, Jim Calhoun, Boyd Grant, Jerry Hueser, Bobby Knight, Jerry Krause, Rick Majerus, Jim Seward, Dean Smith, Bill Stier, Roy Williams, John Wooden, Don Meyer, Morgan Wooten, Zig Ziglar, and the many oth-ers I have failed to mention.

And most importantly, to my wife Lisa and three sons: Josias, Jalen and

Jase. You give my life purpose.

Acknowledgements

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4 | Player’s Handbook

Table of Contents

I. Introduction The Titan Creed

2 Acknowledgments

3 Table of Contents

4 II. Philosophy of the Athlete

Attitude 6

Hard Work 7

Goals 8

Great Point Guards 9

Great Big Men 10

III. Fundamentals Footwork

12 Shooting

14 Passing

23 Dribbling

27 Individual Moves

31 Screening

36 Rebounding

38 Individual Defense

40 IV. Training Supplement

Conditioning 44

Individual Workout 46

V. Motivation Records

50 Contact Information

64

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Team T-BALL |

Philosophy of the Athlete

What lies behind us, and what lies before us are small matters

compared to what lies within us.

~Ralph Waldo Emerson

You are the average of the five people you spend the most

time with.

~Jim Rohn

We first make our habits, and then our habits make us.

~John Dryden

The first and best victory is to conquer self.

~Plato, Greek Philosopher

What we do on some great occasion will probably depend on

what we already are; and what we are will be the result of previ-

ous years of self-discipline.

~Henry Parry Liddon

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6 | Player’s Handbook

Attitude

I am sure you have heard a coach say, “He has a bad attitude.” So what is a good atti-tude? Most of us find it easy to have a good attitude when everything is going our way, but what happens when the chips are down? It’s a known fact you will face adversity at least three times this season. What will be your attitude when you do not get in the game, when the official makes a poor call, when you can hardly walk you are so run down, or when you are getting chewed out for something you don't think you did? A good attitude is doing your best at all times, trusting your coach's decisions, respecting your teammates, reaching down and going a little bit harder, accepting criticism, and not blaming someone else. Are you prepared to have such an attitude? David did… Goliath, the nine-foot 400-lb. giant, challenged the soldiers of Israel. David, a 17-year-old shepherd, demanded to know why they were not accepting his challenge. They explained to David that Goliath would destroy them. David did not agree because he compared the size of Goliath to the size of God. As you know, David won. He did not allow the condi-tions to control his attitude; his attitude controlled the conditions. I hope you can step onto the basketball court with the same attitude David had when he stepped onto the battlefield with Goliath. Be positive and do not let your mistakes handle you; rather, you handle your mistakes. In closing, Chuck Swindoll echoes these sentiments by saying: “The longer I live, the more I realize the impact of attitude on life. Attitude, to me, is more important than facts. It is more important than the past, than education, than money, than circumstances, than failures, than successes, than what other people think or say or do. It is more important than appearance, giftedness or skill. It will make or break a team. The remarkable thing is we have a choice everyday regarding the attitude we will embrace for that day. We cannot change our past...we cannot change the fact people will act in a certain way. We cannot change the inevitable. The only thing we can do is play on the one string we have, and that is our attitude. I am convinced that life is 10% what happens to me and 90% how I react to it.”

7 Ways To Lead Your Team 1. Be the first to serve and the last to be served. 2. Be the first to lead by example and the last to violate team standards. 3. Be the first to be a lifeline of communication between coach and team and the

last to withhold information. 4. Be the first to praise others and the last to brag or draw attention to yourself. 5. Be the first to protect and defend and the last to criticize. 6. Be the first to confront violations of team standards and the last to ignore

problems. 7. Be the first to encourage and the last to become discouraged.

By Bruce Brown

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Team T-BALL | 7

Hard Work

I am the most desirable thing in life. Without me no one can be healthy, happy, or use-ful...without me, the hidden wealth and vast resources of this earth would have no value. Men and women who try to get along without me are characterless, selfish, undeveloped, useless, and unprofitable members of society. I am behind every fortune, every art and science, every achievement, every triumph of man. Rich men and poor men alike often try to find substitutes for me, hoping thereby to secure a larger measure of happiness, peace and satisfaction, but they are always bitterly disappointed. Instead of gain, every substi-tute for me brings them loss. As the creator is greater than the created, so I am greater than wealth, power, fame, learning, or any other acquired possession or quality of man, because I am the source from which he acquired them. I am work. John Wooden also believes in work. He says hard work is the cornerstone of success. There is no substitute for hard work. Furthermore, author Zig Ziglar illustrates this with a humorous story: Many years ago a wise king called all his wise men together and gave them a commis-sion. He asked them to compile the “Wisdom of the Ages”. The wise men went to work and came back with twelve volumes of wisdom. The king said he was sure this would not be read because it was too long. They went back to work and condensed it to one vol-ume. Again he said it was too long. Finally they returned with one sentence that read, “There ain't no free lunch”. The wise old king said this is truly the “Wisdom of the Ages”. It is true. There is no substitute for hard work. However, I see too many young players mistake activity for achievement. Hard work is a daily journey throughout your entire life that requires tremendous self-discipline. Mentally you need to develop confidence in your-self, coaches, and teammates. Physically you need to be in shape, eat right, and treat your body in a manner that prepares you to release your maximum potential. The hard worker stands up and stands out from the crowd. He's a cut above the rest. He's the first one in the gym and the last one to leave. Once you've created this work ethic, second to none, you begin to feel good about yourself. Your confidence soars and suc-cess is just around the corner. However, many high school athletes succumb to peer pressure and settle for mediocre effort. They end up making excuses and passing the buck. You are called to be different!

Effort and Success In the battle of life it is not the critics who count; not the man who points out how the strong man stumbled, or where the doer of a deed could have done better. The credit belongs to the man who is actually in the arena; whose face is marred by dust and sweat and blood; who strives valiantly; who errors and comes short again and again because there is no effort without error and shortcoming; who does actually strive to do the deeds; who knows the great enthusiasms, the great devotion, spends himself in a worthy cause; who at best knows in the end the triumph of high achievement; and who at worst if he fails, at least fails daring greatly, so that his place shall never be with those cold and timid souls who have tasted neither victory or defeat.

By Theodore Roosevelt

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8 | Player’s Handbook

“A goal not written down is just a wish.” ~Author Unknown

If we were to run on to the floor for our season opener and find that the baskets were gone, I'm quite sure we wouldn't even attempt to play the game. We know without goals we cannot score. The same is true for us individually and as a team. We need to set goals. As an individual, you must set short-term and long-term goals. These short-term goals should be easily attainable, because your long-term success is the result of small victo-ries you accumulate every day. They add up and help you to form good habits. For exam-ple, if one of your goals this year is to set the school rebounding record, you'll need to establish a goal of so many rebounds per game. Furthermore, you'll also need to set specific practice goals and goals in the weight room (i.e. blocking out your man on every shot, pursuing every missed shot, perfect weight room attendance, etc). When you ac-complish these daily successes, day in and day out, eventually you'll develop very posi-tive habits pertaining to your long-term goals. One day, you just might be the rebound record holder. Just make sure your personal goals build up the team, and do not tear it down. Always remember: This team is not about you! As a team, we too need to establish goals. Rick Pitino summed it up best when he said dreams are where we want to end up and goals are how we get there. If our dream is to win the state championship, then we need to build within us championship principles. A wise teacher once said your thoughts overflow into action…action develops habits…habits produce character…and your character reveals your destiny. Therefore, if it is our destiny to play at the championship level, we must govern our thoughts and training hab-its accordingly. People are divided into three groups: 1) Those that make things happen. These people dream, set goals and work hard to attain their goals. 2) Those who watch things happen. Often these people are dreamers, but fail to make a plan and stick to it. 3) And those who wonder what happened. Obviously, these people lack the industriousness to even dream. Which one are you?

Goals

SMART

Specific For example: 180-Player (2fg%+3fg%+ft%=180)

Measurable I will chart my shots in the off-season and use my game stats in-season.

Achievable The goal is attainable.

Realistic The goal is believable.

Time-Bound The goal has a date for completion.

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Team T-BALL | 9

Great Point Guards

1. Great point guards know their team’s optimal tempo. *On offense, defense, and in transition, they know when to speed up the tempo or slow it down. 2. Great point guards know who's hot and who's not. *They know how to get the ball to the hot perimeter shooter and/or when to get the ball inside. 3. Great point guards are "energy" for their team. *No matter what the circumstances, good or bad, they play with great enthusiasm for the game. 4. Great point guards communicate constantly. *For 32 minutes, these guys never shut-up. They are the coach's voice on the floor. 5. Great point guards level off the ball. *They see to it the ball is stopped and contained. Dribble penetration does not happen! Period. 6. Great point guards involve everybody. *They know how to get their best scorers the ball on a consistent basis, but are always on the lookout for ways to create high percentage scoring opportunities for other teammates as well. 7. Great point guards can feel the team's "pulse". *In practice and games, they know when to fire up and/or calm down certain teammates. 8. Great point guards quickly recognize "Charlies". *They look for and find mismatches as soon as they occur. 9. Great point guards "run the show"! *Quickly and clearly, they communicate play calls and/or changes in the open court and during dead ball situations. They also have the ability to organize a team after an offen-sive breakdown. 10. Great point guards "guard"! *They keep constant pressure on the ball. Not allowing the passer adequate vision as well as forcing the dribbler away from his desired path of attack. 11. Great point guards advance the ball. *From key to key, they are can advance the ball in 3-4 dribbles easy. They also pass ahead to a teammate who is open down the court. 12. Great point guards value the ball! *Rarely do they turn the ball over. Likewise, when they deliver a pass it is on the money and away from the defense – allowing for their teammate to catch the ball in optimal scor-ing position. 13. Great point guards do not shoot every time. *However, they can knock the open shot any time they are open. They can also create a shot for the benefit of the team. 14. Great point guards have an intense will to win! *They absolutely refuse to lose. This is an intangible attribute developed over the many hours in the gym pursuing excellence in all phases of the game! 15. Great point guards are an extension of the coach on the floor. *They thoroughly understand everything that's expected of them as well as their team-mates. They understand it's impossible to win if all the oarsmen are not rowing in the same direction.

Champions choose to live as champions!

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10 | Player’s Handbook

Great Big Men

1. Great big men can finish in traffic with at least one go-to move and one counter move. *Tall or small, big or quick, this player simply has automated his scoring skills to the point he just knows he can score when given the ball at a moment of opportunity. 2. Great big men practice the 3 C’s. *They make it a point to always catch, chin and check. 3. Great big men establish position with a Doleac stance. *This stance gets as wide and low as necessary to take up as much space in the paint to create the best possible angle and target. 4. Great big men can convert from a low-wide power position to a quick, vertical jump. *This is especially important late in the game when the legs become heavy and fatigue has set in. 5. Great big men are hard-to-guard. *They stay active and force their defender to respect and defend each position on the court – low post and/or high post – as a possible scoring threat. 6. Great big men are neither a “black hole” nor an automatic “toss-back machine”. *They have the ability to read the defense take a high percentage shot, but also recognize a pass back out might lead to an even better scoring play. 7. Great big men can step outside and knock down the 15’ jump shot. *The best can even step behind the arc and make the sagging defense pay for their lack of respect. 8. Great big men have good court vision. *Even as they begin to initiate a post move, many teams will double down; an alert post player will recognize this and pass to the open cutter. 9. Great big men are extremely active on the offensive boards. *They are relentless in pursuit of the ball. They may have to tip the ball two, three, four times just to keep it alive – their perseverance often times dictates the outcome of the game. 10. Great big men use the glass. *They are able to create higher percentage shots and reduce the effectiveness of a great shot blocker by using the backboard. 11. Great big men can defend. *They stay very active and keep themselves between the basket and the ball. Rarely do they leave their feet to give up a foul or position. This positioning also allows them to de-fensively rebound the ball to death! 12. Great big men talk. *They are excellent communicators. With their back to the basket most of the time, they often have the best vantage point to call out screens and/or potential scoring threats. 13. Great big run the floor. *Possession after possession, they sprint from block to block and beat their man down the floor. Though they may not always touch the ball, they will always position themselves to do so. 14. Great big men are quick outlets. *They know the value of making a quick outlet pass (2-seconds or less). They might also utilize a “bust-out” dribble or two. 15. Great big men contest shots. *They have the ability to block and/or alter shots without fouling. Blocking the shot and keeping it in play is their signature rather than swatting it into the bleachers. They play smart.

So what if they’re tall, we’ll play big!

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Team T-BALL |

Fundamentals

The minute you get away from fundamentals the bottom can

fall out. Everything I did, everything I achieved, can be traced

back to the way I approach the fundamentals and how I ap-

plied them to my abilities. There are plenty of people with

great abilities, but if they don't know how to apply those skills

to a particular situation, then what good are they? So what if

you can jump out of a gym. Can you shoot well enough to

score if you're not in position to dunk? So what if you can

memorize an entire book for the test. Did you learn anything?

But some guys don't want to deal with that. They're looking

for instant gratification, so maybe they skip a few steps. May-

be they don't practice ball handling because they don't handle

the ball that much. Maybe they don't develop proper shooting

techniques because they rely on their size to score. Look at

the NBA. You have players with a lot of ability who just can't

get over the hump. Why? Because they don't have the funda-

mentals to build on. They have no foundation.

~Michael Jordan

The ability to be consistent is what separates a good player

from a mediocre one. Develop a ridiculous attention to detail,

to doing things right, to making every practice count, and to

concentrating on every shot. It is not easy to be consistent

because that's what 'good' is all about.

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12 | Player’s Handbook

Footwork

In basketball, it is essential players move with a purpose. You must learn to conserve time and space and to reduce wasted motion so you can develop balance and quickness. Thus, proper footwork is the foundation to good, fundamental basketball.

Stance For the most part, you should make a con-centrated effort to keep your feet shoulder-width apart, but certainly no more. Body weight evenly distributed from side to side, front to back, and between the feet. Keep your heels down with most of your weight on the balls of your feet. Maintain a low center of gravity; bend at the knees and stay low.

Pivots Pivoting, or turning, is a motion that rotates your body in a circular fashion around the ball of one foot while you maintain basic position. When body rotation is toward the front, the pivot is called a front pivot (throw a punch). Use this pivot to get closer. A backward turn is used to pivot your backside to the rear, called a reverse pivot (swing an elbow). This pivot is often used to create separation. Use the pivot to turn up to 180-degrees. Simply repeat pivots if more turning is necessary.

Stops

The jump stop (quick stop), or two-foot plant, is when you jump from one foot and land with both feet hitting the floor at the same time (heels first). This stop is recommended when you take a direct approach to the basket. The two-count stop, or one-two plant, is when you land on the rear foot (first count) with the front foot hitting immediately afterward (second count). Its primary use is to change direction when running forward.

Inside Step vs. Power Step (a.k.a. Permanent Step) Whether or not to use the inside step versus the power step is simply a matter of coach-ing philosophy. We teach the inside step, but are not opposed to players using the power step or even “squaring in the air”. Sometimes you just have to make a play.

“Fire step” (inside step) is a term we use when you are going to your strong side

(right side if you are right handed). Such a step is quick and powerful.

“Swing step” (inside step) is to the opposite side. Sometimes you may even have to

incorporate a “cheat step” (half step pivot) into this sequence. Both steps are slower and require greater practice time to master.

“Power step” establishes the same pivot foot regardless of floor position (left foot

always if you are right handed). Inside-out passes allow for this step in our teaching.

Coach Hueser’s “3-Pointer” 1. “Low, lower, lowest!” Only exceptions: 1) jumping to shoot, 2) contesting a shot, or 3)

jumping to rebound. 2. Whenever possible, plant your inside foot (nearest the basket) when squaring up into

the triple-threat position. 3. Own your feet!

Athletic Stance

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Team T-BALL | 13

Footwork Drills

Starts, Stops & Pivots

Players A, B and C line up in a single file line.

Player A assumes a triple-threat position and exclaims, “I love basketball, sir!”

Player A starts with a blow-by and/or crossover step.

Player A stops sprinting with a two-foot, jump stop and then practices both front and

reverse pivots.

Player A returns and Player B starts.

Emphasize stance, balance and control.

Blast Cut Jump Shots

Players A, B and C line up freethrow line extended with two basketballs. Players D,

E and F assume the opposite wing, also with two basketballs.

Player D blast cuts to the top, catches player A’s pass and makes an inside pivot

ready to shoot.

Player D follows his shot and brings the ball to the line he is going to. Meanwhile,

player A does the same.

Repeat for two minutes and then add the following moves: 1) Shot fake, blow-by 2)

Foot fake, crossover and 3) Back Cut.

Jump Rope

Create a variety of foot movements (i.e. regular bounce, alternate bounce, single

bounce, skier, bell, jumpin’ jack, nordic, boxer, leap-ups, double jumps, etc.)

Accept the ultimate challenge and jump 1,000 skips a day. Set a goal of 5,000 total

skips per week.

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14 | Player’s Handbook

Shooting

The good shooter is a picture of grace as he releases the ball with seemingly effortless motion. However, this “seemingly effortless motion” comes at a high price. Some studies have proven it takes approximately 200,000 correct repetitions to learn a basketball skill to mastery. So how much is that? About 10 years! Thus, it is extremely important to prac-tice the proper mechanics from the beginning.

Feet Coach Rick Majerus emphasized good shooters always “get their homework done early”. In other words it is imperative to have great footwork. They own their feet! Your feet should be planted slightly less than shoulder-width apart . Good shooters actually have narrow feet. In doing so, position your shooting foot slightly ahead of your non-shooting foot. This allows for your shooting shoulder to be squared to the basket (similar to throw-ing a dart). A jump stop, or two-foot plant, is recommended for a direct approach to the basket. The two-count (1-2) stop is appropriate for any approach at an angle.

Legs & Knees A bend of 45-degrees is recommended for the thighs and lower legs. This “down-up” energy is the major force necessary to start your jump shot. It is important to develop a consistent jump. Toes through the floor as in jumping rope. Becoming a quick shooter begins with the speed of the toes hitting the floor and bouncing back up. The ball should be released before the top of your jump and your feet should sweep forward at least six inches when landing.

Head & Eyes Your chin should be slightly higher than parallel to the floor and both eyes should see the basket. With this in mind, a good shooter will focus on the back of the rim. Do not watch the ball in flight!

Grip

The fingers of your shooting hand should be spread comfortably with the ball resting on the pads of the fingers (should not be in contact with the “heel” of your hand). Be sure to center your index finger on the ball between your thumb and three other fingers.

Shot Line The ball will begin in the “shooter’s pocket”, dip down (when shooting off a pass) and follow a vertical shot line up to the release point. Maintaining this proper alignment is very important. You do not ever want to miss to the left or to the right. Good shooters miss straight. Keep your shooting elbow in and under the ball; aligned with your shooting knee and foot.

Perfect U-Shape Platform Prior to the release of the ball: your wrist, forearm, and upper arm should all appear in the shape of a sideways "U". This perfect platform appears almost parallel to the ground as the wrist is cocked (wrinkle the wrist), and the elbow leads the shot up through the face (vertical) while it stays in line with the shooting foot. The forearm and elbow provide the second force of the shot. The wrist is the third and final force. All three forces combine for one fluid motion, also

U-Shape Platform

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Team T-BALL | 15

known as “up-force”. The ideal launch angle is 48 degrees. Also, it is vital to release the ball on the way up just before the peak of your jump. Certainly not on the way down. Put your finger above and through the rim. Another rule of thumb to determine whether or not you have proper arc is the top of shot should be as high as the top of the board (top of the shot = top of the board).

Follow-Through After thrusting your fingers forward and through the ball, concentrate on your index finger going straight down. If done correctly, your index finger should come together with your thumb. We call this the “Kobe pinch”. Backspin will be produced on the ball (ideally about two revolutions per second). Be sure to always follow-through with complete elbow exten-sion. Hold this for two seconds or until the ball hits the rim. Proper arc on the ball can be insured if your elbow finishes just above eye level (eye high).

Guide Hand One of the primary reasons for poor shooting is the incorrect usage of the off-hand. Think of the guide hand's purpose that as a tee is to golf. Merely for balance! The ball is posi-tioned on the pads of the fingers; which are all pointed upward. As extension from the shooting hand (perfect platform) begins, the off-hand releases from the ball. Be sure to practice making "clean" releases. Throughout the two-second follow through, the elbow remains flexed (bent) and the fingers continue to point upward (“5 up & 5 down”). The shooting hand finishes just above the guide hand.

Following Your Shot A good shooter can usually feel that his shot is going in or not the instant the ball leaves his hand. Therefore, as soon as contact is made with the floor, aggressively follow your shot to the area in which the rebound may go. Generally speaking the ball bounces nearly as far as the shot itself.

To Shoot, Or Not To Shoot? A player's individual talent not withstanding, each player must be a scoring threat on the floor. However, the question is to shoot or not to shoot? Below are variables you must instinctively think about as you square up and face the basket. 1. What is my shot range? 2. How well am I being pressured? 3. Do I have good balance? 4. Are there better shots available? 5. Do I have rebounders? 6. What is the score? 7. How much time is left?

Play the Percentages Understand that you are normally half as effective in a game as you are when practicing alone. Therefore, if you make 70% of your shots in practice from behind the arc you will more than likely be a 35% shooter in games. Great shooters will make above 40% in games, good shooters 35% and average shooters 30%. Any percentage below that and you should not be shooting in a game!

Developing Range In order to increase your range as a shooter; concentrate on the following tips: 1. Generate greater up-force. 2. Step in to your shot using the one-two plant. 3. Increase your dip and arc of the ball.

2-Second Follow Through

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16 | Player’s Handbook

Form Shooting It is very important, prior to any shooting practice, to warm-up with proper form shooting. Such exercises are guaranteed to increase your shooting accuracy.

Form Shooting Progression 1. Wrist Extensions – While sitting on your knees, place your hands on the floor with your arms

straight and stretch out your forearms. Then turn your hands upside down and repeat the pro-cess.

2. Trace & Retrace – Lay down on your back with your shooting elbow tucked close to your body. Assume the perfect platform and extend your arm into the air with full extension. Retrace the motion back to the original position.

3. Arm Swing -– Sit down in your stance with your shooting arm hanging by your side. Swing this arm back and forth, eventually locking into the perfect platform position. Then with your guide hand, push your elbow up, fully extended.

4. Groove Your Shot / 1-Handed – With one hand bring the ball up into the perfect platform. From here, shoot vertical (up and out of the phone booth). After a made shot, take one step back and repeat. Do this on the right side and then from the left side, using your left hand.

5. Groove Your Shot / 2-Handed – Stand directly in front of the basket and simply add your guide

hand. Concentrate on finishing “5 up / 5 down” with a special emphasis on a “clean release”.

Coach Hueser’s “3-Pointer” 1. Visualize shooting through the top of a phone booth 2. Get your homework done early: get low and catch with your feet ready to shoot. 3. Utilize six inch shot fakes and half rips to free yourself up from the defense.

Wrist Extensions Trace & Retrace

Arm Swing 1-Hand Form Shooting

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Team T-BALL | 17

Shooting Do’s:

Do know your range.

Do know what a good shot is (B-P-R).

Do step into the pass to get the shot off more quickly.

Do plant your inside foot when squaring to the basket.

Do provide passers “10 up” (hands up target).

Do use shot fakes to get by the defense.

Do think to yourself, “Finger through the rim!”

Do practice shooting as if you were in a game.

Shooting Don’ts:

Don’t pass up an open 12-footer to get a contested 8-footer.

Don’t leave the guide hand on the ball too long (“clean release”) because it could

adversely affect the shot.

Don’t fade on the shot.

Don’t watch the flight of the ball – keep your eye on the target.

Don’t hitch the ball above or behind the head.

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18 | Player’s Handbook

Lay-up

Keep It Simple All players, no matter what their role is on the team, must learn to shoot both right-handed and left-handed lay-ups. Keep it simple and focus on “clean” (swish) lay-ups. Do not turn this all-important fundamental into "showtime"! We do three push-ups for each missed lay-up in practice.

Technique

Jump off of your left leg when shooting a right-handed lay-up and vice-versa when shooting a left-handed lay-up. A high jump is made by "stamping" on the last step to mini-mize the forward long jump. Drive your opposite knee high into the air. Protect the ball with your body and take it up strong with two hands. Keep your shooting hand behind the ball and "kiss" it off the glass. Utilize the backboard whenever possible. Exceptions may be the baseline drive and the dunk shot.

Coach Hueser’s “3-Pointer” 1. Use your body to maintain separation from the defense when attacking the basket –

“close” your shoulder (10 toes to the baseline). 2. Always go strong with two hands. Always! 3. The dunk shot and finger roll should be used only when a player can elevate himself

above the rim without strain.

Hook Shot

Effective Weapon This shot is used when you receive the ball in the low post position. It can be a very effec-tive weapon, especially versus an opponent with greater size and/or athleticism.

With the Ball First and foremost, always chin the ball and check over your shooting shoulder to locate the defense. With proper footwork, align your non-shooting shoulder with the rim.

Technique The ball is then moved from the chinning position past the side of the head with full arm extension. To release the ball, flick the ball over your middle finger of your non-shooting hand. Follow-through and land with your shoulders squared to the basket.

Coach Hueser’s “3-Pointer” 1. Develop both the right-handed and left-handed jump hook when you drop step into

the middle of the lane. 2. Use the glass as much as possible. 3. The development of the traditional hook shot is also very effective.

Lay-up Technique

Jump Hook Technique

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Team T-BALL | 19

Freethrow

Concentrate Shooting a freethrow demands extreme concentration. The outcome of many games may be decided at the freethrow line. In the final minute of a game, 67% of all the points scored are from line. Repetition is key to becoming a good freethrow shooter, and this can only be accomplished by shooting thousands and thousands of freethrows the same way, every time. It is recommended you establish a freethrow ritual.

18:29 – The diameter of the rim (18”) to the diameter of the ball (9”).

Without the Ball Begin by positioning your feet in the same manner each time. Align your shooting foot directly with the basket. Often you can find a small nail hole to assist in the proper align-ment. Physically rehearse your stroke before dribbling the ball and picture the ball going through the basket.

With the Ball Once the ball is handed to you, bend the knees to "settle in". Then dribble a set number of times (usually no more than three dribbles). Take one deep breath, relax, and focus on the back of the rim only. At this time, creating a verbal sequence can help your concentra-tion as well (i.e. "Balance, Elbow, Eyes, Follow-through).

The Shot Be sure you hold the ball the same way each time. Assume your perfect platform. Then lead with your elbow, bring the ball straight up through the shot line, release, lock off your elbow and wrist and follow-through for two seconds.

Coach Hueser’s “3-Pointer” 1. Simplicity in body motion is key to freethrow accuracy. Economize your motion! 2. Incorporate "game-like conditions" into your freethrow practice (i.e. fatigue, pressure,

players on the lane). 3. By practicing freethrows with your eyes closed, it will heighten your senses and im-

prove your shot.

Individual Shooting Drills

X, Y & Z Lay-ups

Shooter starts at the right freethrow elbow and attacks the rim, scoring a right-

handed lay-up.

He then rebounds, runs to the opposite elbow and repeats from the left side.

Make ten then add Y (attacking the front of the rim) and Z (reverse lay-ups) move-

ments.

Mikan Drill

Shooter keeps the ball above his shoulders and drives his outside knee into the air.

Execute a proper jump hook and be sure to land with the shoulders squared to the

basket.

Make ten in a row and then add the reverse Mikan. For the ultimate challenge, add a

second ball.

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20 | Player’s Handbook

32 Point Challenge

Shooter makes three moves from the following spots: baseline, wing, top of the key,

opposite wing and opposite baseline.

Three Moves: 1) 3-point shot worth three points. 2) Blow-by move, one dribble into a

pull-up jump shot worth two points. 3) Crossover move, two dribbles to rim worth one point.

Finish with two freethrows, each worth one point for a total of 32 points.

Beat the Pro

Shooter begins the game with a freethrow. If it is made, he receives one point. If it is

missed, the pro receives three points.

Shooter scores one point for a made field goal and two points for a swish. If the shot

is missed the pro gets two points.

First one to ten loses. Shoot game shots at game speed.

25 Spin-Outs

Shooter passes to himself by putting backspin on the ball.

Complete five of each: 1) catch & shoot 2) foot fake, crossover 3) shot fake, blow-by

4) step back move and 5) strong drives all the way to the rim.

Repeat this same drill with post moves.

String Drill / 5 Spots, 3 in a Row

Shooter designates a spot on the floor and does not move until he makes a certain

amount in a row.

Remember to shoot game shots at game speed.

Take the ultimate challenge and make a certain amount of swishes.

Freethrow Swish

Game is played to +2 or –2 and (vary the scoring according to ability) you win or lose

accordingly.

Scoring is as follows: 1) zero points for a made freethrow hitting iron 2) minus one

for missing and 3) plus one for a swish.

Use this drill when you are tired.

Partner Shooting Drills

3-Pass Partner Shooting

Partner A passes partner B and partner B immediately passes back to partner A.

Partner A shoots off the pass and follows his own shot.

Partner B repeats the same process.

100 Shot Challenge

Partner A shoots ten game shots (i.e. elbow to elbow or around the arc, be creative)

as partner B rebounds. Partner B then shoots the same ten shots.

Repeat this procedure until both players have shot 100 game shots.

Be sure to shoot freethrows in between sets or when you get tired.

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Team T-BALL | 21

Around the World in 3's / Comeback with 2's

Partner A must make one shot from each of the five spots. He then returns doing the

same inside the arc.

Partner B rebounds and scores it just like golf (Par=10).

To finish, partner A must score a transition 3-point field goal (11th Hole).

Running Horse

Just like regular H-O-R-S-E, but shooters create a game-like condition by constantly

staying in motion.

Each player needs a ball.

Partner A shoots, follows his shot hard, and tries not to let it touch the floor. Partner

B follows.

Rapid Fire

Partner A shoots ten jump shots while moving around the three-point arc as partner

B rebounds.

Stay low and "get your homework done early" (feet and hands ready to catch and

shoot in “10 up / 10 to” position).

Partner B does the same. Rebounders concentrate on being great passers.

Halfcourt Bust

Partner A shoots a pull-up jumper, follows his shot, passes to partner B, and then

busts to halfcourt.

Partner B does the same. Shoot ten shots each or according to time.

Shooters concentrate on maintaining a low center of gravity and proper footwork.

Seven-to-Zero

Partner A starts on the freethrow elbow with seven points. Partner B rebounds.

For each made basket, subtract one point. Add a point for each miss.

Shooting spots may vary to enhance range.

Star Shooting

Partner A shoots from the following spots: 1) baseline 2) key 3) opposite baseline 4)

wing 5) opposite wing 6) elbow and 7) opposite elbow. Finish with two freethrows.

Partner B rebounds and then repeats sequence.

Shooters concentrate on maintaining a low center of gravity and proper footwork.

Three Man Shooting Drills

2-Ball Shooting

Player A shoots and follows his shot. He practices shooting off the dribble and off the

pass.

Player B immediately follows. Meanwhile, player A rebounds his own shot and pass-

es to player C. Continue this rotation ten times each or according to time.

Emphasize game shots at game speed.

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22 | Player’s Handbook

David-Lipscomb Shooting

Player A shoots ten consecutive jump shots vs. close-out pressure (3 sets of 10 for

each shooter).

Players B and C concentrate on good, fundamental passes and proper close-outs.

UNO Shooting (100 MFG’s)

4 Spot Shooting – Player A makes 8 shots from the short corner or deeper. Player B

passes and player C rebounds. Repeat for each player from all 4 spots (short cor-ners, both wings). After making 8, always make 2 freethrows.

Around the World – Player A makes 8 shots from the 4 spots. Emphasize inside foot

pivot. Repeat for each player “off the pass” and then “off 1-2 dribbles”.

Back & Forth – Player A makes 8 shots going back and forth from the short corner to

the wing. Repeat for each player from all 4 spot combinations (corner-to-wing – both sides, wing-to-wing – pass from both sides).

Warrior Shooting

Player A begins at halfcourt and makes a hard cut to the basket. Player B passes

him the ball. Player C has a second ball and serves as the rebounder for B.

Next, player A shoots from the opposite freethrow elbow (simulate using a pin down

screen). Player A then flare cuts to the same side short corner.

Player A sprints to halfcourt and repeats from the opposite side.

Team Shooting Drills

Circle Shooting

2 lines under the basket, each starting on the lane line.

Player A (line 1) circle cuts to the opposite block. Player B (line 2) passes to player A

for the jumpshot. Player A rebounds his own shot and takes it to line 2.

Player B makes the same cut. Player C (line 1) passes to player B.

Shooting spots: 1) Blocks 2) Landmarks 3) FT Elbows 4) 3FG

Olympic Shooting

Teams line up in the dead corner at their respective baskets with 2 basketballs.

With 5 minutes on the clock, teams shoot until they make 8 shots.

After making 8 shots, they move to the next spot (utilize the 5 shooting spots).

Finally, if they still have time remaining after making all 40 shots, the players return

to the top of the key and add +1, +2, +3, etc...for each made basket. Failing to make 40 shots results in a negative score.

Utes Win!

On opposite ends of the floor, team A and B both line up on the right-hand, low block

(with two basketballs).

On the coach’s cue, both teams compete to make seven baskets from the right low

block and right freethrow elbow. Then they sprint to the other end and do the same from the left low block and left freethrow elbow.

Finally, the last shot is a halfcourt “buzzer-beater”.

Emphasize all team members remaining low and ready to shoot.

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Team T-BALL | 23

Good passing tends to breakdown the best of defenses because passing is the quickest way to move the ball. It is the most effective way of achieving the offensive objective – getting the ball to the right person in the right place at the right time.

Chest Pass The chest pass is the basic air pass for effective, efficient ball movement. It is most effective up to eighteen feet. Start by mov-ing the ball from the triple-threat position to the center of your chest, close to the body in a "thumbs-up" position. To throw the pass, extend your elbows and pronate your hands to a "thumbs-down" position. This produces backspin on the ball. Step into the pass. The target area of the pass is the receiver's “number” or his outside target hand.

Bounce Pass This pass is recommended primarily for entries into the post, backdoor moves, and when the defender is playing high in the passing lanes. The target of the bounce should be two-thirds of the way to the receiver. The technique used for feeding the post is a low, wrap around style (refer to “Feeding the Post”).

Flick Pass More times than not, it is advantageous to catch and pass the ball with one hand. Simply flick the ball to your target (just like you are shooting, but without any arc). Step toward your target (chest over thigh) and snap your wrist downward. This pass is most effective up to fifteen feet away.

Overhead Pass This is a valuable pass over the defense. It is especially effective against zone defenses and for quick outlets. Keep the ball high and elbows extended. The pass is thrown with your wrists and fingers. Start with your thumbs back, step to the target, push your thumbs through the ball, and then finish with the thumbs forward. The target area is at the receiver's head. Be careful, this pass is hard to handle when it is dropping.

Passing

Chest & Bounce Pass

Flick Pass

Overhead Pass

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24 | Player’s Handbook

Flip Pass The flip pass is used most often when a perimeter player pinches with a postman. You should be wide and low with both hands protecting the ball. As the receiver ap-proaches, rotate your dominant hand under-neath the ball and flip it to the receiver. The target area of the pass is at the waistline. Keep in mind this is not a hand off, but a flip.

Advanced Passes

Baseball Pass This pass is usually used to throw passes one-half to three-quarters length of the floor. Keep both hands on the ball as long as possible. Use a stance with your body parallel to the sidelines. Plant your back foot and step with your front foot. Throw the ball by your ear. Proper follow-through includes carrying out a full pronation and extension of your arm ending with the thumb down. Utilize only the dominant hand to make this pass and lead the receiver just like a quarterback.

Click Pass Defined A click pass is when the ball comes into your hands and goes out again in less than a second. Not a moment later after you look around, but immediately! Like a second base-man turning a double play. Click passes put the ball in scoring position. However, you must be aware of the defense and know who to pass to.

Feeding the Post We use a low, wrap around bounce pass to feed the low post. Control the ball with your hand away from the defense. Stay low (chest over thigh) and step around your defender. Pass the ball with one hand as you do any flick pass. Keep the following in mind: 1. The height at which you release the ball will be the height of reception. 2. Target area is below the postman’s knees (or above his shoulders with an air pass). 3. After releasing the ball, pronate your thumb down and out.

3 Points of Vision Three points of vision when feeding the post: 1. Your defender. 2. Your buddy's defender. 3. The weak side defender.

Scoop Pass Much like the baseball pass, the scoop pass is used to quickly advance the ball up the length of the court. We encourage this pass to be made while inbounding the ball or immediately after a secured rebound. Place your dominant hand under the ball and keep your opposite hand on top, out in front. Pull the ball back behind your hips and scoop it underhand to your target.

Flip Pass

Scoop Pass

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Team T-BALL | 25

Passing Do’s:

Do make the easy pass. Two easy passes are better than one miracle pass.

Do hit the open man.

Do get the ball to the right person in the right place at the right time.

Do use pass fakes (fake a pass to make a pass).

Do use the air pass on the break, not the bounce pass.

Do use the dribble to create better passing angles.

Do feed the post with the bounce pass.

Do step into your pass for more power.

Do utilize click passes.

Do throw away from the defender.

Do assume triple-threat position every time you receive the ball.

Passing Don’ts:

Don't throw to a voice.

Don't jump to pass.

Don't pass to a player in trouble.

Don't make too long of passes.

Don't overpass! Especially on the break.

Receiving the Pass 1. Establish eye contact with the passer and “show for the ball”. 2. Catch the ball with your eyes. Look it into your hands. 3. Catch the ball with your feet. Do not wait for the ball to come to you. Shorten the

pass by stepping towards it. 4. Catch the ball with both hands, and if possible, “block it” with your shooting hand. 5. Attempt to catch “ball in the air / feet in the air” and sweep into a triple threat posi-

tion.

Coach Hueser’s “3-Pointer” 1. There is a simple way to beat any opponent: Complete your passes. A sure pass,

not any old pass. Not a maybe pass. 2. After a good pass, point to your teammate. This is our way of "thanking" him for

unselfish team play. 3. A bad pass most often leads to a bad shot. Be a great passer!

Passing Drills

2-Ball Passing

Partners A and B, each with a ball, simultaneously pass to each other.

Vary the passes: 1) chest and bounce passes, 2) right and left-hand flick passes, 3)

overhead and baseball or scoop passes, and 4) behind-the-back passes.

Practice calling out your teammates name and catching “ball in the air / feet in the

air”.

Wall Pass

Player A positions himself 12 to 15 feet from a solid wall or Toss Back.

Pass to the wall and generate great speed and accuracy ten times or more.

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26 | Player’s Handbook

KTG: Feed the Post Drill

Players A, B and C all line up on the low block. Player A inside-cuts (or dribbles) to

the wing and receives a pass from a coach (or his own spin-out) and assumes triple-threat position.

Player C begins playing defense on the high side. Player B begins to take his de-

fender out (Doleac Style).

Player A improves his passing angle into player B by the use of the dribble. Practice

making the low, wrap around bounce pass into the post.

Rotate positions thereafter.

Turn & Catch

Partner A begins as the passer and partner B the receiver. The two are standing 12-

15 feet a part.

Partner B starts with his back to the passer. Partner A calls his name and partner B

rotates 180 degrees in the air to a jump stop (“ball in the air / feet in the air”).

Partner A makes the pass and partner B locates, catches and chins the ball.

When in doubt, pass! Anytime you stand and ponder if you should shoot or drive, don't do either because you've already taken too long.

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Team T-BALL | 27

Players of every position should learn to dribble right-handed and left-handed without watching the ball. This enables you to have "vision" and see the entire court. To handle the ball efficiently it is important to develop soft hands. Thus, when dribbling, "push" the ball as opposed to "slapping" at it.

Uses of the Dribble Too often too many players dribble for no apparent reason, and much of the offense breaks down. The dribble should be practiced the most and used the least of any skill. Listed below are the five proper uses of the dribble: 1. To advance the ball up the floor. 2. To escape trouble. 3. To improve the angle of a pass. 4. To create a shot for yourself. 5. To create a shot for a teammate.

Open Dribble Technique This dribble is used in the open court when you are free from defensive traffic. Push the ball out in front and run after it, keeping it within a stride's length. The ball can be dribbled higher, near your waist, to attain more speed.

Closed Dribble Technique Use the closed dribble in heavy traffic. The fingers and pads of your hand control the ball. The hand must stay on top of the ball. Push the ball as opposed to slapping the ball. Utilize the hand away from the defend-er. This will enable you to protect the ball with your body and opposite hand. Always keep the ball low at knee level and maintain a low center of gravity.

Power Dribble Technique This dribble is used to cautiously push-step the ball up the floor. Using your body as a shield, step and slide into your defender, always keeping your body between the defender and the ball.

Tips for Great Guard Play:

Great dribblers advance the ball up the floor with their head up and eyes fixed just

underneath their own basket. This allows them to “see” the floor and pass ahead if a teammate is open. Great guards also:

Handle the ball with either hand (3:1 weak hand usage in practice).

Maintain a low, ball-quick dribble in traffic.

Play hard-to-guard. Go in slow and come out fast. Change of direction equals

change of speed.

Keep their dribble alive. They do not kill their dribble unless they have a pass or

shot.

Avoid picking up the ball just across halfcourt or in the corners along the baseline.

Dribbling

Closed Dribble

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28 | Player’s Handbook

Moves on the Move

80 Miles Per Hour In order to break down a defender on the move, we encourage all players to develop a go-to move and counter move. Consider the following points as well: 1. Maintain a speed of 80 mph (80%). 2. Attack the defense right between their eyes. Go right at them! 3. Make your move a stride or two away and attack the defender’s outside shoulder at

100 mph (full speed). 4. Finally, close the gap once you get by them.

Inside-Out Move If you are dribbling with your right hand, step laterally (to the left) with your inside foot and then return to the outside as quickly as possible. Do not change hands with the dribble. However, learn to sell the defender with an inside-out dribble to compliment your inside-out footwork. Master this from both sides.

Crossover Move If you are dribbling with your right hand, plant your right foot and quickly cross the ball over to your left hand. When you get by the defender, keep a very low dribble and close the gap. Learn to do this tight and compact with both hands.

Hesitation Move Dribble right at the defender, then slow down with a quiet stutter and momentarily begin to rise up, as soon as the defender freezes or becomes off balance, explode past him. Push the ball out in front with a low dribble.

Pullback Crossover Series

These series of moves are very useful at the onset of a quick double-team and/or run and jump situation. It is executed by stopping the advance of the ball on your non-dribbling foot. Pull the ball back as you simultaneously reverse pivot away from the defense. Main-tain a wide, staggered stance and change hands with one of the following: 1. Crossover (in front of your body) 2. Between the Legs (very effective) 3. Behind the Back (advanced) 4. Pin & Spin Move (reverse pivot) 5. Fake Pin & Spin (half spin)

Step Back Move This is one of two advanced "moves on the move". Plant your lead foot into the defender's midsection and quickly step back from the defender. The dribble must be kept alive to prevent a travel violation.

Step Back Continuation This move requires a quick read if the defender is not off balance following the initial step back move. Rather than picking up the ball and shooting, head fake and blow-by the de-fender as he approaches.

Coach Hueser’s “3-Pointer” 1. When you penetrate and make two (defenders) guard you, kick (pass) to your open

teammate. 2. P.O.O.P. when you are double-teamed (Pivot Out Of Pressure). Finally, when you

split the trap take the ball to the floor. 3. Unnecessary dribbles give opponents additional opportunities to steal the ball and

maintain proper defensive position.

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Team T-BALL | 29

Ball Handling Drills

Stationary Ball Handling Player A completes the following ball handling skills:

Ball Slaps (10x, R&L)

Typewriter (5x, R&L)

Balance Hand Pick-ups (10x)

Circle Body (5x, Head, Waist & Double Leg)

Circle Single Leg (5x, R&L)

Circle Step Back (5x)

Circle Figure 8’s (5x)

Dribble Figure 8’s (5x)

Quick Hands (10x)

Spider Dribble (10x)

Rhythm Drill/Drops (5x)

Wolfe Drill (10x)

Inside-Out (10x, R&L)

Push-Pull (10x, R&L)

Continuous Crossover (20x)

Continuous Behind the Back (20x)

Between Legs (2 Dribbles, 20x)

Behind Back (2 Dribbles, 20x)

Between Legs (1 Dribble, 20x)

Between Legs / Crossover (10x, R&L)

Between Legs / Behind Back (10x, R&L)

Pullback Crossover (1-Step, 20x)

Pound Dribble (Front/Side/Back)

Push-Pull & Skip

2-Ball Dribbling Sequence

Low Rhythm & Non-rhythm – Player A maintains a low, simultaneous dribble. He

then dribbles every other.

High Rhythm & Non-rhythm – Player A maintains a high simultaneous dribble. He

then dribbles every other.

High / Low – Player A dribbles one ball high and the other low. He then changes.

Window Wash – Player A dribble one ball inside-out and the other push-pull. He then

changes.

Move Out! – Player A does the above sequence as he moves out to halfcourt and

back.

Zig-Zag – Player A zig-zags to halfcourt and returns backwards. Utilize 2-3 push-

steps to advance the ball(s).

Change Hands – Player A zig-zags and on change of directions he changes hands

with the two balls.

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30 | Player’s Handbook

Northern Ball Handling

Partners A and B complete the following ball handling skills:

Take Infield – Throw a tennis ball against the wall standing 12-15’ away. Maintain a

low center of gravity and push-step left or right to get in front of the ball.

Dribble & Juggle – Simultaneously toss a tennis ball up in the air and make the catch

while maintaining a closed dribble with the non-dominant hand.

Dribble & Catch – Simultaneously play catch with player B while maintaining a

closed dribble with the non-dominant hand.

3-Ball Catch – Partners A and B play catch with three balls at the same time.

KTG Moves on the Move

Player A lines up in a single file line and assumes a triple-threat position with the

ball.

He begins with 2-3 speed dribbles and then executes one of the following: 1) inside-

out move, 2) crossover move, 3) hesitation move, 4) pullback crossover and 5) final-ly, player A creates a combo of “moves on the move" and/or adds a second ball.

After 2-3 more speed dribbles, jump stop and reverse pivot. All the while, player A

keeps his dribble alive.

He returns using his left hand and repeats the same move on the move.

Player A finishes with a flip pass to player B and simultaneously calls out his name.

Shoot if you’re open. Pass if you can. Dribble if you must!

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Team T-BALL | 31

All live ball moves begin from one of two basic positions—on the perimeter facing the basket or inside with your back to the basket. Regardless of your floor position, it is im-portant to keep your game “tight”. Maintain a low stance, keep the ball compact to your body (triple-threat, chinned) and economize your motion (six inch shot fakes, short jabs, saving your dribble).

Hard-to-Guard Ninety percent of the game is without the ball. Thus, you must learn how to move without the ball to get open. In doing so, consider the three things you can do on offense: 1) move the basketball, 2) move people and 3) screen. The first step in playing hard-to-guard is to move people, also known as cutting. Two basic cuts without the ball are a front cut and a back cut. More specific movements are the following: 1. V-cut / L-cut is a hard step or steps (2-step rule) taken in the opposite direction you

intend to go. You must work at angles and vary your speed (go in slow, come out fast).

2. Blast cut is a direct sprint to fill an unoccupied spot on the floor (i.e. wing to key). Such a cut is important to ensure floor balance and ball reversal options.

3. Basket cut often occurs after you pass to a teammate. Set your defender up with one or two steps (2-step rule) away from the ball, and then face cut your defender to the basket.

4. Cut and replace yourself is also an option after passing the ball. If your defender sags too much and jams your cut to the basket, simply replace yourself.

5. Screening for a teammate is another excellent way to get open. Simply roll and seal, pick and pop, or slip the pick properly. Good players continuously look to screen for their teammates.

Sometimes when you V-cut or L-cut on the wing versus serious pressure, drag a foot. This enables you to “drop step” and go to the basket.

Perimeter Moves

Triple Threat (RPA) Assuming a triple threat position is the key to any live ball move. Catch and square up to the basket. Keep your game tight and look to the following: Rim, Post and Action.

Move the Ball The ball is bait. Therefore, it is advantageous for the ball to be moved as long as it is tight with the body. We teach the following ball movements: 1. Sweep / Rip – Rip the ball from one side to the other (break off their wrist) as you

make a live ball move. 2. Half Sweep / Rip – Fake the rip as you make a live ball move to that same side. 3. Shot Fake – 6 inches only! Remember: “Ball up, butt down.”

Individual Moves

Triple Threat (RPA)

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32 | Player’s Handbook

Blow-by Step The blow-by step is one of two live ball moves used while in the triple-threat posi-tion. This direct drive is initiated with your free foot straight to the basket (go with the boards). The ball is pushed “long and low” to the floor before the pivot foot is lifted (chest over thigh). The most vulnerable side of the defender is the front-foot side because he must pivot before he can push-step.

Crossover Step The crossover move is initiated with a jab step using your free foot. If the defender reacts to the jab, cross the same foot over and attack his outside shoulder. Remain low (chest over thigh) and keep your pivot foot stationary until you begin your dribble. Remember to “go with the boards” and close the gap as soon as possible.

Jab Step Defined A jab step, or foot fake, needs to be short and quick (about six inches). You can shoot or crossover if the defender reacts to the jab.

Coach Hueser’s “3-Pointer” 1. Good players are constantly aware of “S.A.M.” 1) Spacing. Always maintain proper

distance between you and your teammates. 2) Angles. It’s important to cut at angles and create proper screening angles. 3) Momentum. Use your opponent’s own quick-ness (mo) to work against him.

2. Make a concentrated effort to pass the ball inside, communicate to your teammate, and split to the open area. This will help encourage good, inside-outside play.

3. As soon as you go by your defender, "close the gap”. Get him on your back, not allowing him space to recover. You must attack linear (“North to South”) as opposed to lateral (“Go with the boards”).

Perimeter Drills

Sundance “Moves on the Move” Drill

Player A starts at halfcourt, just outside the circle (weak hand side). He begins with a

spin-out pass and then assumes the triple-threat position. Execute live ball move.

After finishing (lay-up and/or pull-up jump shot), player A spins another pass to him-

self and opens up to the middle of the floor. Then, using the same move he breaks the “press” up the middle to halfcourt. Move to strong side, then repeat weak side again.

Select 4-5 Moves on the Move: 1) Speed Dribble 2) Inside-out 3) Crossover 4) Be-

tween the Legs, left to right 5) Pullback Crossover, right to left 6) Hesitation 7) Cre-ate.

Red, White & Blue (1-on-1 Cut Throat)

Player A begins at the key and player B and C stand underneath the hoop. Player B

rolls the ball to player A and then closes-out on the ball.

Player A calls out his score and has three dribbles of use. If player A scores, he

remains on offense and player C becomes the new defense.

If player B stops the offense, he becomes offense versus player C. Play to seven.

Blow-by Step

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Team T-BALL | 33

Post Play

Getting Open on the Block To begin with, learn to sprint from the defensive end to the offensive posting area in four seconds or less. It is also important to change speed and direction. For example, if you are flashing across the lane and the defender is above you, then take him a step higher and cut low (back cut). If the defender is below you, then take him a step lower and cut high (front cut). Make both cuts with a burst of quickness (go in slow and come out fast). Either way, assume position just above the low block. We term this area as the “landmark”.

Draw & Kick Spacing When perimeter players penetrate, be prepared to fill the holes created from your man leaving to help. 1. I-cut or step up the lane when the perimeter player drives baseline. 2. If the ball is penetrated to the middle from the wing, step-out to the short corner. 3. If you happen to be a perimeter player posting up, we encourage you to “euro-cut”.

This simply means you will replace the driver. Be ready to shoot!

Sealing Footwork

Step Over Take your foot closest to the defender, step over the defender's foot and sit down on him.

Pin & Spin Step between the defender's feet and then reverse pivot into him establishing position.

Seal In (Doleac Position)

The goal when sealing-in is to achieve a proper seal of the defender to the inside. At least one foot is to be in the paint.

Seal Out (Leg Whip) If the defender tries to three-quarter front from the high side or even dead front, seal him out with a leg whip (reverse pivot) and direct the ball to the top for the proper high-low passing angle. When the pass is thrown, hold contact until the ball is directly above your head, then release and pursue the ball.

Establishing Doleac Position Try to get your foot in front of your defend-er’s foot, and then lift up or push down his arm. With that position taken, always “show the ball your numbers” for two seconds. Assume a wider than normal base, low cen-ter of gravity, elbows out, upper arms paral-lel to the floor as extensions of the shoul-ders, and both hands up (you should be able to see the back of your hands). Hips and buttocks are used to sit on the defender’s legs and maintain contact. “Taking out the defender” is to allow the defender to take a

position of his choice, and then take him further in that direction. We refer to this tech-nique as “Doleac” position. It is important to use your legs and hips as much as possible.

Doleac Stance

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34 | Player’s Handbook

Catch, Chin & Check (3 C’s) First of all, call for the ball orally and with your eyes. You must shorten the pass by stepping to the pass. Get both feet in the air when the ball is in the air. Execute a quick jump stop and catch it with two hands (block and secure technique). Immediately "chin" the ball to protect it. Then read the defense by checking over your shooting shoulder, utilize a post move, or pass the ball back outside – sometimes engaging in "ping-pong". Keep in mind the closer you are to the basket, the slower your game should be.

Post Shots

Turn Around Jumpshot Make a hard shoulder fake (show the ball) and front pivot away from the defense. Mean-while, square up to the basket and shoot the jumpshot if the defender does not recover.

Jump Hook Chin the ball and make a half body turn (get perpendicular to the basket). Raise your shooting arm straight in the air (12 o’clock vs. 2 o’clock release). Finish the shot with a complete wrist flexion over the middle finger of your non-shooting hand.

“Jailing Your Defender” Defined

It is often advantageous to “put your defender in jail”. Using the rim as a second defender does this. For example, if you drop step to the baseline side you might find it helpful to go underneath the hoop and finish with a reverse lay-up.

Post Moves

Up & Under Move Make a hard shoulder fake (show the ball) and front pivot away from the defense, all the while squaring up to the basket. If the defender does recover, up fake (ball up, butt down) and cross under the defense.

Drop Step Find (feel or check over your shooting shoulder) the defense and drop the opposite foot (point your toe where you want to go). Meanwhile, hook and seal the defender with the hips and buttocks. Then take one power dribble, come to a two-foot plant and execute a power move (drop, hop and stop). Protect the ball with the body and score with the shoot-ing hand away from the defender.

Double Drop Step (Advanced Move) If you are unable to hook and seal the defender, it is recommended to take a power drib-ble and drop step to the opposite side (heal always hits the floor first).

Face-up Series The advantage to this move is its ability to create space between you and your defender. After you catch the ball, reverse pivot ready to shoot or use one of two live ball moves: wipe & go and/or half-rip crossover.

3 C’s—Catch, Chin & Check

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Team T-BALL | 35

Coach Hueser’s “3-Pointer” 1. When you have a much smaller or weaker defender guarding you on the block, call

out "Charlie" and every available effort will be made to get you the ball. 2. Some post players develop the reputation as a "black hole". Meaning, once the ball

goes in it never comes back out. Be careful you don't earn such a reputation. 3. “Roll on pressure” is a teaching term encouraging you to find the defense and make

your move accordingly.

Post Drills

Mikan & Reverse Mikan Drill

Player A keeps the ball above his shoulders and drives his outside knee into the air -

executing a proper hook shot.

Make ten in a row and then add the reverse Mikan.

Same drill, but player A comes from underneath the basket (pinky finger “pokes you

in the eye”).

For the ultimate challenge, add a second ball.

Groove the Hook

Player A begins outside the lane, perpendicular to the baseline. He then makes a

spin-out pass to himself just in front of the basket.

Practice “ball in the air, feet in the air” concept and “chinning the ball” prior to groov-

ing the hook.

Repeat from the opposite side.

3-Player Continuous Post Moves

Player A begins on the block and player B guards him. Player C serves as the

passer from the wing.

Player A executes a post move, rebounds his own shot and assumes the opposite

wing position.

Player B becomes the offense and player C defense.

Utilize various post moves and repeat accordingly.

Red, White & Blue (1-on-1 Cut Throat)

Player A begins on the block and player B guards him. Player C serves as the

passer from the wing or a coach if available.

Player A has one dribble to score from a post move. If player A scores, he remains

on offense and player C becomes the new defense.

If player B stops the offense, he becomes offense. Play to seven.

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36 | Player’s Handbook

The most open man in basketball is said to be the screener. Therefore, screening should be a very high priority for all players whenever possible. Two-man and three-man game principles are based on the efficiency of setting screens properly, reading the defense and using screens in a manner that will allow the offense an advantage over the defense.

Screening To set a screen properly, you should ap-proach the defender and communicate with your teammate at the same time. Signal to him by holding up your fist and say, "Use me!” Sprint to screen, come to a quick jump stop, feet shoulder-width apart, and place your hands across your midsection for pro-tection. Remain low, wide, and expect con-tact. And most importantly, set the screen with the proper angle. Consider the ex-pected path or “shot spot” of your teammate:

1. Down Screen – Square your butt to the ball (2-step rule). 2. Flare Screen – Square your butt to the sideline corner. 3. Back Screen – Square your butt to the basket. 4. Pin Down Screen – Square your shoulders to the basket. 5. Cross Screen – Square your butt to the sideline.

Using Screens When you recognize your teammate is going to set a screen for you, it is important to allow him time to establish position. As he is sprinting to you, counter the defense by walking away. Once he is set, use the screen and consider the following: 1. You must go by your teammate hip tight. 2. Rip’s Rule: You should be able to reach down and grab your teammate’s calf as you

go by. 3. Get your hands up and cut hard enough to create a scoring opportunity for your

team.

First Cut Series As you use the screen, read the defense (wait and watch) and counter accordingly: Straight Cut

Pop-out straight if the defense slides directly into the screen.

Curl Cut

If the defender trails you over the top of the screen, tightly curl to the basket or open

area. Flare Cut

If the defender gets off and goes under the screen, nudge your teammate to change

the angle of his screen, and then flare to the open area. Back Cut

If the defense becomes too anxious and overplays the screen attempting to fight

over the top or switches altogether, reject it and back cut.

Screening

Fist Up—”Use me!”

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Team T-BALL | 37

Second Cut Series After your teammate reads the defense and initiates the first cut, make a second cut ac-cordingly. Avoid making two consecutive cuts to the same area:

Roll

If your teammate straight cuts or flare cuts, reverse pivot and seal the defense with

your hips and buttocks. Call for the ball with your hands up.

Pop

If your teammate curls, pop to the open area rather than roll to the basket. Using

your inside step, crossover and back-pedal to the open area.

Slip

Prior to the actual screen, quickly release to the basket or open area. This technique

is most effective when the defense “shows” prematurely.

Re-Screen

Do not fight pressure, simply back cut and re-screen. Getting open is all about mo-

tion. Remain hard-to-guard by screening multiple times.

Secondary Screens A second effort is sometimes needed in our screening game:

If contact is not made, a secondary screen may be attempted. Reverse pivot and

make contact on the roll. Have your hands up and call for the ball.

On certain occasions the first cut does not assume the “expected path”. Therefore,

you may have to reposition your angle. This occurs most often after a flare read and/or against a zone.

Coach Hueser’s “3-Pointer” 1. 5 W’s of Screening: Wide, Wait, Wait, Wait and Watch! 2. On a tight curl cut, maintain contact with the screener as long as possible. 3. Sprint to screen and walk away before using a screen.

Learn to talk early, loud and often!

Coach’s Corner

Do the following if you want to get the ball on offense: 1) Compliment your

passer, always! 2) Honor thy passer by passing back to him often. 3) Play hard to guard without the ball so your teammates get used to you being open. 4) Communicate your availability with your eyes, mouth, and hands. 5) When your teammate attempts to pass you the ball, but turns it over, always assume the blame even if it's not your fault.

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38 | Player’s Handbook

Just like playing defense and moving without the ball on offense, rebounding requires great determination and discipline. Although height, long arms and great athleticism are both very helpful; the keys to rebounding are determination and technique. Good re-bounding teams are usually good scoring teams too. It is impossible to fast break if you do not rebound, and second shot points can make or break you. To rebound is to add another possession – and championship basketball is all about positive possessions!

See the Shot Always see the ball at all times. You must be aware of when and where a shot is taken. If you are guarding the shooter, call out "Shot! Check!" to alert all of your teammates.

Assume the Shot Will Miss Think of every shot as a pass to you. Every field goal attempt is a potential rebound. And every rebound equals an extra possession for you and your teammates. You can never rebound too much!

Find a Body & Make a Hit Once the ball is in flight, locate your man or find the closest man and block him out. Too often players become spectators and watch the ball in flight. This can be detrimental. Hit or get hit!

Block Out First, raise your forearm allowing the offen-sive player to initiate the contact. This estab-lishes a "feel" for the opponent so you can more efficiently inside or reverse pivot into his lower body. Your feet should be shoulder

-width apart, arms raised, upper arms parallel to the ground and bent at the elbows, and palms up.

Pursue the Ball Instinctive rebounders have a "nose for the ball". It is not just being in the right place at the right time, but smart play. Shots taken from the side of the court have a 75% chance to rebound to the opposite side, or weak side. Shots taken from the middle of the floor tend to rebound in the middle of the paint. Also, common sense tells us the longer the shot, the longer the rebound. The shorter the shot, the shorter the rebound.

Clean Chin Keep in mind all efforts are in vain if you fail to protect the ball and turn it over. Go up tall and come down wide. At the same time, chin the ball up and away from the defense. Do not bring the ball down low and/or dribble.

Outlet Pass After a defensive rebound, pivot to the outside and immediately look to the nearest outlet box (2-seconds or less). We teach the two-hand, overhead pass and/or scoop pass (advanced). If the outlet receiver is not open or available, look to the long cutters or bust out with a few dribbles of your own.

Rebounding

Make a Hit!

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Team T-BALL | 39

Coach Hueser’s “3-Pointer”

1. Offensive rebounding requires you to read and counter your opponent – go to the gaps. Jab step and crossover in the opposite direction, or spin (S.O.F.O.) with a reverse pivot to gain the all-important inside position.

2. As a shooter, you're the one player on the floor with the greatest "nose for the ball". Therefore, follow your shot!

3. Consider every shot as a pass to you. Pursue every rebound with your head and heart!

Rebounding Drills

Power Boards

Player A tosses the ball high up on the glass. He goes up strong and high, grabbing

the ball with two hands.

He then comes down – keeping the ball above his head and goes back up to score.

Do this ten times on each side.

Rebound, Outlet & Go

Player A tosses the ball high off the board, pursues the rebound and secures the ball

with a clean chin.

He then passes to a teammate or coach filling the outlet box and sprints to the three-

point line.

After touching the three-point line, player A cuts to the landmark and “takes out”

defender B.

The ball is entered into player A and the two engage in post play. Rotate thereafter.

Tall-to-Small Series

1-Step Toss – Player A takes 1 step, goes up tall and comes down “small”. He

should simulate chinning the ball.

1-on-0 Toss – Player A tosses the ball up and player B goes up tall and comes down

“small”. Repeat for player A.

1-on-1 Toss – Player A tosses the ball up in-between player B and C. Both players

start hip-to-hip, go up tall and fight for the ball. Repeat for all.

Tug-of-War – Player A and B place both hands on the ball. Player C cues the start of

the “war”.

Creighton Block-Out

Team 1 lines up under the basket along the lane lines. Team 2 above the freethrow

line. Players 1A and 1B close-out on players 2A and 2B.

Player 2A or 2B shoots versus the close-out. All players pursue the made or missed

shot and play 2-on-2 to another score.

Game is physical and no boundaries are used.

Halfway through, switch offense to defense. Remember to keep possessions equal

since the offense has the opportunity to score twice each time.

3 points of contact when rebounding: 1) Eyes – see your man. 2) Arms – forearm bar to initiate contact. 3) Body – make a hit!

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40 | Player’s Handbook

It is said that you are only as good as your weakest link. The same is true of team de-fense. Championship teams play great team defense and each player on the team must do his job. Night in and night out, you can play tenacious defense if you really want it to be a part of your game, but you must be hardnosed and hardworking.

Basic Stance Your feet should be slightly staggered, with one foot slightly ahead of the other. Your base should be shoulder-width apart, weight equally distributed on both feet, knees bent at about a 45-degree angle.

Ready Stance 1. Utilize against your opponent when he has yet to dribble. 2. "Sink" and maintain a low center of gravity. Keep one hand low, tracing the ball (6”

zone) with the other hand high and behind. We term this “Stockton Hands”. 3. Keep your back straight, head up and maintain an arm’s length spacing.

Point Stance 1. Utilize against your opponent when he is dribbling. 2. Make the “first hit”, stay in your stance and position your lead hand out and above

your lead foot. “Chop” it up and down as you push-step. 3. With you trail hand, keep your palm up (dig up at the ball and avoid slapping down).

Stick Stance 1. Utilize against your opponent when he no longer has his dribble. 2. Let your teammates know he is "dead", step into his space and hand trace the ball. 3. Pressure with high, active hands; however, do not come out of your stance!

Push-Step, Extension Step & First Hit Your first extension step is the most important (a.k.a. positive step). Point your nearest toe where you want to go, extend it fully, make the “first hit” (momentary contact detouring the path of the offense) with your core and hands up. Be sure to move in a “push” and “step” sequence. If the dribbler gains an advantage, sprint and cut off the ball. Do not do anything to disrupt your balance. Such as bringing your feet together (heel clicks), rising out of your stance, or hopping instead of sliding your feet.

Floor Positioning

Ball-You-Man When you are not guarding the ball it is equally as important to keep yourself be-tween the ball and your man. Be in the pack: 1. One pass away – Play “in the gap” (Gap Stance). 2. Two passes away – Sink to the level of the ball and position yourself near the equa-tor (Pistols Stance). 3. You are not to go outside the pack line except on a dead call.

Individual Defense

Ball-You-Man

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Team T-BALL | 41

Ball-You-Basket When you are guarding the ball, keep yourself between the ball and the basket (a.k.a. Guard your yard). Put as much pressure on the ball as you can with what your ability allows. No direct drives. Contest all shots. Make a hit. Remember the lower butt wins!

Low Post Defense Three-quarter front the offensive player by keeping your outside hand in the passing lane, and your trail hand brushing his back-side. Stay on the high side until the ball becomes level or below you. Step through and assume a dead front position – also known as “White Defense”. Be prepared to disengage when the offense successfully seals you out beyond the landmark.

Coach Hueser’s “3-Pointer” 1. If your opponent is a slasher, encourage him to shoot the outside jumpshot. For

example, get off and go under the screens. 2. If your opponent is a shooter, shadow him around screens and play him extremely

tight. Force him to put the ball on the floor and create. 3. Remaining in your stance makes you a hard target to screen. Stay in your stance at

all times unless you jump to block a shot or rebound the ball.

Individual Defense Drills

1-on-1 Push-Step

Player A begins dribbling in a zig-zag fashion as player B practices his push-step

technique.

Player B must stay in his stance with his arms locked behind his back.

Switch places on the return trip.

3-Man Defensive Drill

This live 3-man defensive drill allows for three consecutive turns on defense per

player.

Player A begins the drill with the ball on the wing. Player B starts out in the post

guarded by player C. Player A passes the ball into player B. Player C attempts to keep player B from scoring.

Player A rotates to closest elbow, while player C rebounds player B’s made or

missed shot. Player C tosses the ball to player A, closes-out and player A and C go 1-on-1.

Player B positions himself on the wing. Player C rebounds player A’s made or

missed shot and tosses the ball to player B. Player C closes-out and player B and C go 1-on-1.

Three-Quarter Front

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42 | Player’s Handbook

Knight Slide Drill

Team A lines up underneath the basket right at the equator.

Player A begins the drill facing the sideline. He push-steps to the halfcourt circle

(“South to North”).

Meanwhile, player B starts as soon as player A gets as far as the freethrow line.

He then retreat steps and push-steps to the sideline (FT line extended).

Again, player A retreat steps and now slides “West to East”.

Talk is essential as players will now be crossing at the freethrow line and equator

junction.

Slide across to the opposite sideline and finish with three push-ups. Repeat se-

quence with added quickness.

Partner Ball Roll

Defender A starts on the right freethrow elbow. Player B and C stand on the base-

line, as wide as the lane and each with a ball.

Player B rolls the ball up the lane to the opposite elbow, defender A push-steps

across the lane, picks up the ball and flick passes it back to player B.

Player C does the same. Repeat this sequence ten times or according to time.

Superman

Player A positions himself on the block, facing the baseline, keeping both feet out of

the paint. He passes the ball up off the glass to the opposite side.

He must then “push-step” to the other side and rebound the ball on the other side of

the lane.

Repeat ten times or according to time.

Great ball pressure is the result of “hot feet”, active hands (arm’s length, 6” zone) and talk (call the ball); but don’t foul. Fouling negates hustle!

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Team T-BALL |

Training Supplement

Be your own coach when the coach isn’t around.

The heights by great men reached and kept, were not attained

by sudden flight, but they, while their companions slept, were

toiling upward in the night.

~Henry Wadsworth Longfellow

Studies have shown, to master a fine motor skill, one must

practice that skill correctly 200,000 times or more!

Good shooters will shoot at least 1,000 shots per week

throughout the “off-season”. How hard are you willing to

work?

If you don’t have time to do it right, when will you have time to

do it over?

~John Wooden

The wise man does at once what the fool does finally.

~Baltasar Gracian

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44 | Player’s Handbook

There are many types of training activities that can be utilized to develop cardiovascular endurance. The most effective activities in developing cardiofitness are aerobic in nature. Aerobic forms of exercise utilize oxygen to generate fuel for sustaining activity for relative-ly longer periods of time. Jumping rope and running both require large muscle work, ele-vate the heart rate between 60% and 90% of maximal heart rate, and are continuous in nature.

Conditioning

10 in 10 A "suicide" is when you sprint to the freethrow line extended and back, sprint to halfcourt and back, sprint to the far freethrow line extended and back, and finish by sprinting to the baseline and back. Run one "suicide" every minute, on the minute. This can easily be modified to "5 in 5" or "3 in 3".

Additional Sprints

10 in 1 — Sprint 10 lengths of the

floor in one minute.

Sweet 16 — Sprint 16 widths of the

floor in one minute.

Ladders — Sprint 2 lengths, recov-

er, 4 lengths, recover, 6 lengths, and so on. Progress up to 10 and then regress back down.

3-2-3 — Sprint 3 down and backs.

Then 2 down and backs, however, this time back pedal from freethrow line to freethrow line. When doing so, point to ball-man and call the ball.

Coordination Drill — Sprint 5 for-

ward steps, 5 carioca steps, 5 back-ward steps and 5 more carioca steps. Repeat as necessary.

Run Rabbit — Start under the bas-

ket, sprint to far top of key, hockey stop, return but now your opponent chases after you. Repeat.

Jump Rope

Technique The basic technique for jumping rope entails holding the ends of the rope at waist level. Point your hands away from your body and keep your elbows close to your body. Move your forearms in a tight circular motion while your wrists rotate, allowing for a tight and consistent rope spin. The jump is performed by pushing off the toes while jumping just high enough for the rope to pass under your feet. Jumping rope can enhance your footwork if a variety of jump steps are incorporated into your routine. 1. Regular Jump (bounce) 2. Alternating Jump (bounce) 3. Boxer (alternate 2x) 4. Single Foot 5. Skier (side-to-side) 6. Bell (back and forth) 7. Jack Flash (in-out) 8. Nordic (forward shuffle) 9. Twist (half rotation) 10. Peek-a-Boo (tap foot outside) 11. Lateral Extension (shuffle step) 12. Butt-kick (backward shuffle) 13. Criss-Cross 14. Leap-up (one under) 15. Double Under (double jump)

Running

Technique The biggest difference between jogging and running techniques is the stride. Joggers tend to have shorter strides than runners do. Runners also land on the balls of their feet as opposed to the heels. The following are all different forms of running to increase cardiofit-ness.

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Team T-BALL | 45

2-Ball Dance

Assume a ready stance 10 feet

away from your partner. Your part-ner holds a tennis ball in each hand. He tosses a ball to your left and right in varying patterns.

Your goal is to push-step to the ball

and catch it before the second bounce. Toss the ball back to your partner and return to the starting point. Passer should immediately throw the next ball. Repeat for :30 seconds.

2-Ball Pick Up

Face forward and assume a push-

up position. Your partner is kneeling behind you with 2 tennis balls. He rolls the first one out in front of you and then the second one.

He is to vary the angles and

speeds. Your goal is to sprint to the first and push-step to the second oncoming ball. Repeat 10 times each.

X-Box

Using the freethrow lane as your

“box”, start underneath the basket. Close-out to the freethrow elbow, retreat step and shuffle diagonally back to the baseline.

Repeat on the opposite side. This

can also be done using a carioca step.

Center Circle Shuffle

Using the center jump circle and/or

freethrow circle, start opposite of your partner. The leader attempts to out-quick and out-shuffle his partner around the circle.

Center Circle Chase

Using the center jump circle and/or

freethrow circle, start opposite of your partner. Take turns being “it” and chase your partner until you are able to tag him.

Agility Drills

Lane Shuffle Drill

Start on one side of the lane. Stay in

your stance as you push-step across the paint placing your out-side foot on the other side of the lane. Be sure to plant and drive off of your outside foot.

Push-step back and forth 10 times

or for :30 seconds. Players can go together in pairs for competition.

Four Cone Line Drill

Sprint along the right side to the first

cone, and then backpedal around the cone. Explode to the second cone and repeat the process.

Do this 3 times to the right side of

the cones and then 3 times to the left side of the cones. The cones are to be placed in a row, 3 yards a part.

T-Course Drill

Start at the freethrow line facing the

baseline.

Sprint directly underneath the bas-

ket, shuffle to the left sideline, change direction and shuffle to the right sideline, then shuffle back to the basket and backpedal to the start point. Stay low!

Pro Agility Drill

Begin in a good ready stance. Sprint

to the right line (5 yards away) and touch it with your right hand.

Explode back across the middle

starting point – continue to the left line (5 yards away) and touch it with your left hand. Finish strong by returning to the middle.

Mirror Drill

Begin in a good ready stance facing

your partner (about 5 feet away). The leader attempts to out-quick and out-shuffle his partner.

Take turns leading for :20 to :30

seconds each.

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46 | Player’s Handbook

It is said, “There comes a time when winter will ask what you have done all summer.” Thus, the great competitor diligently commits to his individual skill development – espe-cially during the “off-season”. The following are all key components to consider when setting up your individual workout.

Individual Workout

Northern Ball Handling

Take Infield – Throw a tennis ball

against the wall standing 12-15’ away. Maintain a low center of grav-ity and push-step left or right to get in front of the ball.

Dribble & Juggle – Simultaneously

toss a tennis ball up in the air and make the catch while maintaining a closed dribble with the non-dominant hand.

Dribble & Catch – Simultaneously

play catch with your teammate or a coach while maintaining a closed dribble with the non-dominant hand.

3-Ball Catch – Play catch with your

teammate or a coach using three balls at the same time.

Stationary Ball Handling

Ball Slaps (R&L)

Typewriter (R&L)

Balance Hand Pick-ups

Circle Body (Head, Waist & Double

Leg)

Circle Single Leg (R&L)

Circle Figure 8’s

Dribble Figure 8’s

Quick Hands

Spider Dribble

Wolfe Drill

Inside-Out & Push-Pull (R&L)

Continuous Crossover

Continuous Behind the Back

Between Legs (2 Dribbles)

Behind Back (2 Dribbles)

Between Legs (1 Dribble)

Pullback Crossover (1-Step)

Pound Dribble (Front/Side/Back)

Push-Pull & Skip

Jump Rope

Static Ropes Remain stationary and perform each jump step 50 revolutions.

Regular Bounce

Alternating Bounce

Skier (side-to-side)

Bell (back&forth)

Jack Flash (in-out)

Nordic (straddle)

Boxer

Twist

Single Bounce (L&R)

Leap-up

Double-under

Dynamic Ropes Perform the following “on the move” one length of the floor and back:

Shuffle (push-step movement)

Butt-kicks (lean forward)

High Knees (speed)

Gallop

Ball Handling

2-Ball Dribbling Sequence

20 Low rhythm

20 Non-rhythm

20 High rhythm

20 Non-rhythm

20 High-low

20 Low-high

Window Wash

Move out!

Zig-Zag

Change Hands

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Team T-BALL | 47

Mikan Drill

Keep the ball above your shoulders

and drive your outside knee into the air.

Execute a proper jump hook. Be

sure to land with the shoulders squared to the basket.

Make ten in a row and then add the

reverse Mikan. For the ultimate challenge, add a second ball.

Shooting

UNO Shooting (100 MFG’s)

4 Spot Shooting – Make 8 shots

from the short corner or deeper. If available, teammates rebound and pass. Repeat for each player from all 4 spots (short corners, both wings). After making 8, always make 2 freethrows.

Back & Forth – Make 8 shots going

back and forth from these suggest-ed combinations: short corner to elbow, wing to opposite elbow; el-bow to opposite wing and opposite elbow to opposite short corner. Repeat for each player from all 4 spot combinations if needed.

Around the World – Makes 8 shots

from the 4 spots. Emphasize inside foot pivot. Repeat for each player “off the pass” and then “off 1-2 drib-bles”.

Warrior Drill

Start at halfcourt near the sideline (If

available, teammates rebound and pass).

Attack the rim and score the lay-up.

Continue your cut to the opposite

freethrow elbow as if using a pin down screen (If no passer is availa-ble, use a spin-out).

For your 3rd shot flare to the short

corner. Then sprint to halfcourt and repeat this sequence from the oppo-site side.

Passing

Partner Passing

Each with a ball, simultaneously

pass to each other: flick, chest, bounce passes.

Behind-the-Back: Face opposite

directions standing side-by-side. Simultaneously pass behind your back using your outside hand ten times or more.

Wall Pass

Position yourself 12 to 15 feet from

a solid wall (or Toss Back).

Pass to the wall and generate great

speed and accuracy ten times or more.

Rebounding

Power Boards

Toss the ball high up on the glass.

Go up strong and high, grabbing the ball with two hands.

Then come down, keeping the ball

above your head and immediately go back up to score. Ten times on each side.

Tip Drill

Using the backboard, tip the ball five

or more consecutive times and fin-ish with a make.

Practice using both hands two or

more times.

Superman

Position yourself just above the

block, face the baseline, and keep both feet out of the paint. Toss the ball up off the glass to the opposite side.

Then you must push-step to the

other side, time your jump, and rebound outside of the paint. Re-peat ten times.

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48 | Player’s Handbook

Sundance “Moves on the Move” Drill

Start at halfcourt, just outside the

circle (weak hand side). Begin with a spin-out pass and then assumes the triple-threat position. Execute a live ball move.

After finishing (lay-up and/or pull-up

jump shot), take your cut to the dead corner and spin another pass to yourself. Open up to the middle of the floor, then, using the same move break the “press” up the mid-dle to halfcourt. Move to strong side, then repeat weak side again.

Select 4-5 Moves on the Move: 1)

Speed Dribble 2) Inside-out 3) Crossover 4) Between the Legs, left to right 5) Pullback Crossover, right to left 6) Hesitation 7) Create.

25 Shot Drill for Perimeter 5 shots each: 1. Catch & Shoot 2. Shot Fake Blow-by 3. Foot Fake Crossover 4. Step-back Move 5. Create

25 Shot Drill for Post 5 shots each: 1. Drop Step 2. Up & Under 3. Double Drop 4. Jump Hook 5. Combo Moves

Pick-Up Games

Halfcourt “No Check”

Check the ball only after fouls and

out-of-bounds situations. Otherwise, the ball is live as soon as the de-fense obtains control of the ball. Take back is one foot behind the three-point line.

One-on-One

Good players do not abuse the

dribble. Therefore, limit the offense to only three dribbles per posses-sion.

32 Point Challenge

Make three moves from the follow-

ing spots: baseline, wing, top of the key, opposite wing and opposite baseline.

Three Moves: 1) 3-point shot worth

three points. 2) Blow-by move, one dribble into a pull-up jump shot worth two points. 3) Crossover move, two dribbles to rim worth one point.

Finish with two freethrows, each

worth one point for a total of 32 points.

Beat the Pro

Begin the game with a freethrow. If

it is made, you receive one point. If it is missed, the pro receives three points.

You score one point for a made field

goal and two points for a swish. If the shot is missed the pro gets two points.

First one to ten loses. Shoot game

shots at game speed.

String Drill / 5 Spots, 3 in a Row

Designate a spot on the floor and do

not move until you make 3 in a row.

Remember to shoot game shots at

game speed.

Take the ultimate challenge and

make a certain amount of swishes.

Freethrow Swish

Game is played to +2 or –2 and

(vary the scoring according to abil-ity) you win or lose accordingly.

Scoring is as follows: 1) zero points

for a made freethrow hitting iron 2) minus one for missing and 3) plus one for a swish.

Use this drill to rest when you are

tired.

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Team T-BALL |

Motivation

Always bear in mind that your own resolution to succeed is

more important than any other one thing.

~Abraham Lincoln

Enthusiasm is one of the most powerful engines of success.

When you do a thing, do it with your might. Put your whole soul

into it. Stamp it with your own personality. Be active, be ener-

getic, be enthusiastic and faithful, and you will accomplish your

objective. Nothing great was ever achieved without enthusi-

asm!

~Ralph Waldo Emerson

There's only one way to succeed in anything and that is to

give everything.

~Vince Lombardi

Many of life's failures are people who did not realize how close

they were to success when they gave up.

~Thomas Edison

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50 | Player’s Handbook

Titan Records

2007-08 Team Picture

2007-08 Team Picture

Team Win-Loss Record

Total win-loss record per season.

1 2007-08 17-7

2 2009-10 13-8

3 2005-06 11-10

4 2008-09 10-13

5 2006-07 9-13

6 2012-13 9-16

7 2004-05 7-15

8 2010-11 6-16

9 2011-12 5-18

10 2003-04 2-18

Totals 89-134

Team Points Allowed

Average points allowed per game.

1 2007-08 53.6

2 2009-10 55.2

3 2011-12 55.7

4 2012-13 57.3

5 2006-07 57.9

6 2005-06 58.4

7 2010-11 58.9

8 2008-09 59.0

9 2004-05 59.3

10 2003-04 70.3

Single Game Low

35 – Papillion-LaVista, 2008-09

35 – Bellevue East, 2010-11

35 – M illard North, 2012-13

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Team T-BALL | 51

2007-08 Team Picture

2007-08 Team Picture

Team Defense

Opponent total field goal percentage.

1 2007-08 40.5%

2 2004-05 40.9%

3 2009-10 41.8%

4 2005-06 43.6%

5 2008-09 44.4%

6 2011-12 44.9%

7 2006-07 45.3%

8 2012-13 46.1%

9 2003-04 46.2%

10 2010-11 46.6%

Team Points Scored

Average points scored per game.

1 2007-08 65.3

2 2009-10 61.6

3 2008-09 61.0

4 2005-06 58.4

5 2006-07 57.5

6 2004-05 53.8

7 2003-04 50.5

8 2010-11 49.9

9 2012-13 48.9

10 2011-12 43.9

Single Game High

88 – Bellevue East, 2008-09

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52 | Player’s Handbook

2007-08 Team Picture

2012-13 Team Picture

Team Field Goal %

Total field goal percentage.

1 2007-08 46.7%

2 2009-10 46.6%

3 2008-09 44.2%

4 2006-07 43.3%

5 2005-06 41.4%

6 2004-05 41.0%

7 2010-11 39.1%

8 2003-04 38.2%

9 2012-13 38.1%

10 2011-12 37.7%

Team Freethrow %

Total freethrow percentage.

1 2012-13 70.7%

2 2010-11 70.3%

3 2005-06 69.8%

4 2008-09 68.2%

5 2009-10 67.8%

6 2007-08 65.3%

7 2004-05 64.7%

8 2006-07 64.7%

9 2011-12 63.9%

10 2003-04 56.0%

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Team T-BALL | 53

2008-09 Team Picture

2010-11 Team Picture

Team Rebounding %

Total rebound % & rebounds per game.

1 2008-09 53.6%

2 2009-10 53.0%

3 2007-08 52.1%

4 2004-05 49.9%

5 2003-04 49.3%

6 2012-13 49.2%

7 2006-07 47.7%

8 2011-12 47.0%

9 2010-11 46.7%

10 2005-06 46.3%

Team Turnovers

Total team turnovers per game.

1 2010-11 12.5

1 2006-07 12.5

3 2007-08 12.8

4 2012-13 13.7

5 2009-10 14.2

6 2005-06 14.4

7 2008-09 15.0

8 2004-05 16.2

9 2011-12 16.7

10 2003-04 18.6

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54 | Player’s Handbook

Jalen Hueser Career Points & 3FGM

Kendall Wehrle Career Total FGM & FTM

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Team T-BALL | 55

Career Rebounds

Total rebounds in a career.

1 Kendall Wehrle 409 2004-08

2 Ryan Rolfzen 403 2006-10

3 Jalen Hueser 360 2007-11

4 Brent McNurlin 348 2003-06

5 Zack Vanselow 303 2003-05

Career Assists

Total assists in a career.

1 Beau Suponchick 200 2006-10

2 A.J. Adams 151 2003-07

3 Brent Kirsch 141 2009-13

4 Brent McNurlin 138 2003-06

5 Thomas Albert 129 2006-10

6 Kendall Wehrle 121 2004-08

Career Steals

Total steals in a career.

1 Jalen Hueser 109 2007-11

2 Kendall Wehrle 107 2004-08

3 Josias Hueser 87 2004-08

4 Brent McNurlin 86 2003-06

5 Eric Becker 56 2003-06

5 Thomas Albert 56 2006-10

Career Blocks

Total blocked shots in a career.

1 Zack Vanselow 141 2003-05

2 Ryan Rolfzen 83 2006-10

3 J.C. Jurgensen 47 2007-08

4 A.J. Adams 31 2003-07

5 Kendall Wehrle 24 2004-08

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56 | Player’s Handbook

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Team T-BALL | 57

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58 | Player’s Handbook

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Team T-BALL | 59

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60 | Player’s Handbook

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Team T-BALL | 61

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62 | Player’s Handbook

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Team T-BALL | 63

Productivity

Top 20 productivity for a single season.

1 Kendall Wehrle 19.5 2007-08

1 Zack Vanselow 19.5 2004-05

3 Ryan Rolfzen 18 2009-10

4 Ryan Rolfzen 16.4 2008-09

5 Jalen Hueser 14.1 2010-11

6 Kendall Wehrle 13.9 2006-07

7 Brent McNurlin 12.2 2005-06

8 Jalen Hueser 12 2009-10

9 Kendall Wehrle 11.2 2005-06

10 Michael Herrmann 11.1 2012-13

11 Chandler Thomas 10.9 2009-10

12 J.C. Jurgensen 10.4 2007-08

13 Jalen Hueser 9.83 2008-09

14 Michael Czaplewski 9.02 2007-08

15 Thomas Albert 9.02 2009-10

16 Chandler Thomas 8.8 2008-09

17 Michael Herrmann 8.45 2011-12

18 A.J. Adams 8.09 2006-07

19 Josias Hueser 7.74 2007-08

20 Mitch Friehe 7.68 2004-05

21 Ben Williams 7.54 2007-08

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Contact Information

SCHOOL ADDRESS:

Papillion-LaVista South High School

10799 Highway 370 Papillion, NE 68046

(402) 829-4600

COACHING STAFF:

Joel Hueser

[email protected] (402) 660-6922

Jim Simpson

[email protected] (402) 677-4916

Joseph Cooley

[email protected] (402) 650-5378

Bubba Penas

[email protected] (402) 972-5055

Cole Wills

[email protected] (402) 672-6777

~~~

T-BALL Links

southtitanbb.weebly.com plshs.esu3.org

plv.ishareinfo.org/jhueser coachcooley.blogspot.com

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