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Tim Gleue, Patrick Dähne VAST(Visual Analytics Science and Technology) 2001 DESIGN AND IMPLEMENTATION OF A MOBILE DEVICE FOR OUTDOOR AUGMENTED REALITY IN THE ARCHEOGUIDE PROJECT 1

Tim Gleue, Patrick Dähne VAST(Visual Analytics Science and Technology) 2001 DESIGN AND IMPLEMENTATION OF A MOBILE DEVICE FOR OUTDOOR AUGMENTED REALITY

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Page 1: Tim Gleue, Patrick Dähne VAST(Visual Analytics Science and Technology) 2001 DESIGN AND IMPLEMENTATION OF A MOBILE DEVICE FOR OUTDOOR AUGMENTED REALITY

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Tim Gleue, Patrick Dähne

VAST(Visual Analytics Science and Technology)

2001

DESIGN AND IMPLEMENTATION OF A MOBILE DEVICE FOR

OUTDOOR AUGMENTED REALITY IN THEARCHEOGUIDE PROJECT

Page 2: Tim Gleue, Patrick Dähne VAST(Visual Analytics Science and Technology) 2001 DESIGN AND IMPLEMENTATION OF A MOBILE DEVICE FOR OUTDOOR AUGMENTED REALITY

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OUTLINE

• Introduction

• System Diagram

• System Introduction

• EXPERIMENT

• CONCLUSION

Page 3: Tim Gleue, Patrick Dähne VAST(Visual Analytics Science and Technology) 2001 DESIGN AND IMPLEMENTATION OF A MOBILE DEVICE FOR OUTDOOR AUGMENTED REALITY

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INTRODUCTION

• The ARCHEOGUIDE

(Augmented Reality-based Cultural HEritage On-site GUIDE)

project aims at providing visitors of cultural-heritage sites with

archaeological information in an innovative and compelling new

way

Page 4: Tim Gleue, Patrick Dähne VAST(Visual Analytics Science and Technology) 2001 DESIGN AND IMPLEMENTATION OF A MOBILE DEVICE FOR OUTDOOR AUGMENTED REALITY

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SYSTEM DIAGRAM

Page 5: Tim Gleue, Patrick Dähne VAST(Visual Analytics Science and Technology) 2001 DESIGN AND IMPLEMENTATION OF A MOBILE DEVICE FOR OUTDOOR AUGMENTED REALITY

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SYSTEM INTRODUCTION

Page 6: Tim Gleue, Patrick Dähne VAST(Visual Analytics Science and Technology) 2001 DESIGN AND IMPLEMENTATION OF A MOBILE DEVICE FOR OUTDOOR AUGMENTED REALITY

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(CONT.)

• Use a see-through scheme with the overlay images

displayed “between” the real scene and the user’s eye

Displaying a readily mixed image comprised of the

backgroundand the virtual objects

Page 7: Tim Gleue, Patrick Dähne VAST(Visual Analytics Science and Technology) 2001 DESIGN AND IMPLEMENTATION OF A MOBILE DEVICE FOR OUTDOOR AUGMENTED REALITY

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(CONT.)

Primary requirements for a suitable camera:

• Image quality

• Maximum frame-rate(幀 )

Page 8: Tim Gleue, Patrick Dähne VAST(Visual Analytics Science and Technology) 2001 DESIGN AND IMPLEMENTATION OF A MOBILE DEVICE FOR OUTDOOR AUGMENTED REALITY

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(CONT.)

• Field Of View (FOV)

FOV=45

Page 9: Tim Gleue, Patrick Dähne VAST(Visual Analytics Science and Technology) 2001 DESIGN AND IMPLEMENTATION OF A MOBILE DEVICE FOR OUTDOOR AUGMENTED REALITY

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(CONT.)

• Improve the accuracy of the position values, we use differential

GPS(DGPS)

Page 10: Tim Gleue, Patrick Dähne VAST(Visual Analytics Science and Technology) 2001 DESIGN AND IMPLEMENTATION OF A MOBILE DEVICE FOR OUTDOOR AUGMENTED REALITY

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(CONT.)

Page 11: Tim Gleue, Patrick Dähne VAST(Visual Analytics Science and Technology) 2001 DESIGN AND IMPLEMENTATION OF A MOBILE DEVICE FOR OUTDOOR AUGMENTED REALITY

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(CONT.)

• Although the user can see the interface at any time directly

inside his field of view wearing the display on his head, he is not

able to type text

on-screen-menus of television sets, game consoles

Page 12: Tim Gleue, Patrick Dähne VAST(Visual Analytics Science and Technology) 2001 DESIGN AND IMPLEMENTATION OF A MOBILE DEVICE FOR OUTDOOR AUGMENTED REALITY

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EXPERIMENT

HMD(head-mount-display)&

Cam

console

System with Antenna & GPS

Page 13: Tim Gleue, Patrick Dähne VAST(Visual Analytics Science and Technology) 2001 DESIGN AND IMPLEMENTATION OF A MOBILE DEVICE FOR OUTDOOR AUGMENTED REALITY

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6130+1160+670=7.9(kg)

Page 14: Tim Gleue, Patrick Dähne VAST(Visual Analytics Science and Technology) 2001 DESIGN AND IMPLEMENTATION OF A MOBILE DEVICE FOR OUTDOOR AUGMENTED REALITY

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EXPERIMENT

Page 15: Tim Gleue, Patrick Dähne VAST(Visual Analytics Science and Technology) 2001 DESIGN AND IMPLEMENTATION OF A MOBILE DEVICE FOR OUTDOOR AUGMENTED REALITY

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CONCLUSION

• We decided to optimize for computing power instead of weight,

mobility and robustness, since performance is crucial for an

interactive system like ARCHEOGUIDE

• To overcome the stated interaction difficulties and ergonomic

weaknesses we work on an improved input device