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THUNDERCUSSION 2012 Expectations Here is a list of guidelines designed to enhance the mental focus, physical appearance, and general quality of Thundercussion. BEGIN ON TIME : If practice starts at 4:00, that is when the section leader begins tapping off. Attendance is mandatory; you can't improve if you’re not there! All tuning, drum adjustments, etc. should be taken care of before rehearsal. Show up earIy! STICKS TAPED (white): For every performance, cover up hack marks and gashes. This helps to save sticks (and money) as well as give the section a sharper more unified appearance. STAND AT ATTENTION : Feet together, eyes forward, standing up straight, mouth closed, sticks in (matching the rest of the Iine) DRESS THE LINE : Within sections and within the drumline (tenors and bass properly angled off snares, snares dress center) STICKS OUT ON 3 : This is extremely important because if everyone brings their sticks out together on 3, there is a greater chance that you will attack together on 1. MARK TIME : Play to your feet. Your eyes watch the conductor’s hands. His or her hands drive your feet, your feet drive your hands, you hands drive the music). If your feet are in time, the music will be in time. SUBDIVIDE : Subdivide the attack, attack together, play through to the end of the phrase, release together. Keep subdividing. STICKS IN : On the beat immediately following the release. FOLLOW PROPER GRIP AND PLAYING GUIDELINES : 1) Fingers on the stick at all times 2) PIay from the wrist 3) Play at the proper level (as dictated by the dynamic marking - pp, p, mp, mf, f, ff) 4) Play INTO the drumhead, producing a solid, consistent quality of sound. This is one of the key factors separating a strong drumline from a weak one. STAY AT ATTENTION : Until told differently by the section leader or staff member. Wearing the instrument is mind over matter. ++ A mistake due to a lack of concentration or failure to adhere to these simple guidelines does not detract from the individual as much as it does the entire ensemble. A chain is only as strong as its weakest link - don’t let your friends down ++

THUNDERCUSSION 2012 Expectations - Wingerson SHHS Bass Technique … · 3. Styles, Grooves, Fills, etc. 4. Play-along, Jam, Warm-down Regardless of how long you've allocated to practice,

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  • THUNDERCUSSION 2012 Expectations Here is a list of guidelines designed to enhance the mental focus, physical appearance, and

    general quality of Thundercussion.

    BEGIN ON TIME: If practice starts at 4:00, that is when the section leader begins tapping off.

    Attendance is mandatory; you can't improve if you’re not there! All tuning, drum adjustments,

    etc. should be taken care of before rehearsal. Show up earIy!

    STICKS TAPED (white): For every performance, cover up hack marks and gashes. This helps to

    save sticks (and money) as well as give the section a sharper more unified appearance.

    STAND AT ATTENTION: Feet together, eyes forward, standing up straight, mouth closed, sticks

    in (matching the rest of the Iine)

    DRESS THE LINE: Within sections and within the drumline (tenors and bass properly angled off

    snares, snares dress center)

    STICKS OUT ON 3: This is extremely important because if everyone brings their sticks out

    together on 3, there is a greater chance that you will attack together on 1.

    MARK TIME: Play to your feet. Your eyes watch the conductor’s hands. His or her hands drive

    your feet, your feet drive your hands, you hands drive the music). If your feet are in time, the

    music will be in time.

    SUBDIVIDE: Subdivide the attack, attack together, play through to the end of the phrase,

    release together. Keep subdividing.

    STICKS IN: On the beat immediately following the release.

    FOLLOW PROPER GRIP AND PLAYING GUIDELINES:

    1) Fingers on the stick at all times 2) PIay from the wrist 3) Play at the proper level (as dictated by the dynamic marking - pp, p, mp, mf, f, ff) 4) Play INTO the drumhead, producing a solid, consistent quality of sound. This is one of

    the key factors separating a strong drumline from a weak one.

    STAY AT ATTENTION: Until told differently by the section leader or staff member. Wearing the

    instrument is mind over matter.

    ++ A mistake due to a lack of concentration or failure to adhere to these simple guidelines does

    not detract from the individual as much as it does the entire ensemble. A chain is only as strong

    as its weakest link - don’t let your friends down ++

  • Summer Reading I do realize you are just beginning to shift into summer mode, but read the following

    information before even touching your drum this summer. This information is vital to

    productive practice, and if everyone applies it Thundercussion will make tremendous progress

    this year! These articles can be applied to any skill or discipline – music to video games ☺

    The Fine Art of Practice by Bart Elliott Anyone who has learned to play a musical instrument knows that practice plays an important role in the

    learning process. Unfortunately, many musicians spend time practicing without having a full grasp on how to

    practice. In order for the practice sessions to be effective and improve skills, one must have a goal or vision to

    direct towards. Without goals, the process may seem not only overwhelming but unfruitful.

    *** Before You Practice ***

    In order to practice well, you must know what it is that you are working towards. You need to have a clear

    understanding of what a truly excellent player sounds like and looks like when they play. If a musician makes it

    look "easy" it's probably because they are relaxed and have total control of the instrument. Having this visual and

    aural picture will help you aim your study in the right direction. Make the most of every opportunity to see and

    hear great players perform live, or take advantage of the multitude of recorded materials (video, compact disc)

    that are available today.

    Become aware of your immediate needs or weaknesses. Is it your overall technique, sound, reading,

    dexterity or facility? Perhaps you are limited in your grooves, beats, fills, solo ideas, time keeping or basic

    musicianship? Whatever it is (and we all have something to work on), begin focusing on these areas of greatest

    need. If you're not exactly sure what it is you need to work on, ask a private instructor, fellow musician or band-

    mate. I have found that video taping (or recording) myself playing has greatly helped in my goal setting. My areas

    of weakness always seem to reveal themselves just by watching and listening to myself play.

    With some basic goals in mind, you will begin to practice more effectively and see a tremendous growth

    in your playing.

    *** Setting Goals ***

    Many people talk about it, but rarely reach the mark; why is that? I believe it comes from setting

    unrealistic goals. Consider the following three scenarios:

    1. You want to learn a new funk groove that you heard on the radio. You sit down and immediately start trying to work it out. You suddenly realize that the technique required to play this groove is currently beyond your

    grasp; so you give up for the day and just "jam." Several days later, you decide to practice again and find that

    not only do you still lack the technique and coordination needed to play the funk groove, but you've forgotten

    exactly how it goes; so you just "jam."

    2. You saw someone play this cool hand drum the other day and you want to learn to play it. You rush out and buy the drum, bring it home, and don't know what to do next. Every week or so you pull the drum out and tap

    around on it; then you put it away again. As the days and weeks roll by, you figure that you should put the

    "cool looking drum" to use, so you use it as a coffee table or lamp stand in your living room.

    3. You've been playing drums for about 4 years and feel good about yourself. In fact, you tell everyone that you liken your drumming to the styles of Neil Peart and Terry Bozzio. One day a fellow musician (band member, or

    director) bursts your bubble by telling you that you don't have a good grasp of the rudiments and need to take

    some drum lessons. You find a local teacher and immediately try to "wow" him by playing "your version" of a

    Double Stroke Roll. The teacher quickly points out that your strokes are not even (in fact, they sound like lawn

    mower with water in the tank). Despite the encouragement of your new teacher, you have determined that he

    doesn't know what he is talking about. You go home and play your double strokes as fast as possible, feeling

    that they sound good to you . . . at least, when you play them really fast!

    These three examples are true stories; do they sound familiar? There are many issues that need to be dealt

    with in these scenarios, but can you see a common thread? This type of thing happens every day (unfortunately)

    but it doesn't have to!

  • Here's what needs to happen:

    Once you determine the "big picture" goal (like learning a beat, an instrument, etc.), you need to place it in a time

    frame. Your level of ability as well as the degree of difficulty of the goal will help determine the length of time

    needed to complete your objective. If I wanted to learn to play Tabla, but have no hand drum experience, it would

    be unrealistic for me to plan on learning Tabla (which by the way is truly a life long goal) in just a few days. Give

    yourself some time! Set a goal like: "by the end of the year, I want to know the basic techniques and strokes for

    Tabla. I'd also like to be able to play several cool grooves." That's a realistic goal.

    After you determine the goal, break it down into "bite size pieces."

    You might have a goal to eat a hamburger, but you don't just shove the thing down your throat in one

    enormous bite do you! How healthy is that? By taking small bites from the goal, chewing, then swallowing, you

    slowly devour your goal. Savor each bite and enjoy the process! If you don't take small bites, your goal will appear

    too big to handle and it will just sit there.

    So, in regards to learning Tabla; you've set your goal for the year. Now break this large year goal into

    smaller monthly goals. Then break these monthly goals into weekly goals; the weekly goals into daily goals. By

    taking your goal and breaking it into smaller manageable pieces, you will experience and realize success.

    *** How Much You Should Practice ***

    In order to have a effective practice session, you will need to practice on a regular basis. Of course you

    can practice as often as you like, but you need to establish a set amount of time every day (5-6 days a week) in

    which to practice. If possible, find a time during the day (or night) that you can always practice; preferably the

    same time every day. Mark this time down on your calendar and make every effort to stick to your schedule.

    *** How Long You Should Practice ***

    The length of time you spend practicing will greatly depend on two factors:

    1. Yyour current playing level

    2. The goals you have set for yourself

    Most musicians seeking to become professional players will practice four or more hours every day; many

    of whom are also enrolled in a music program at a college or university. I can remember practicing 8 hours a day

    while working on my Bachelor of Music degree. I had a full load of classes and was working & gigging to put myself

    through school. There's no way I could find 8 hours these days, but I'm glad I did while I was younger.

    Setting goals aside, here are my recommendations based on your current playing level:

    Beginner (or Junior High) should practice at least 30 to 45 minutes a day

    Intermidiate (or High School) should practice at least 1 hour a day

    Advanced (or college and beyond) should practice at least 2 hours a day

    Once you factor in your goals, you may need to increase the length of time you spend practicing. As

    discussed in Part 2 of this series, be sure that you break your large goals into smaller, more obtainable goals. You

    should have daily, weekly, monthly and yearly goals.

    The more you practice ... the better your progress will be.

    *** How To Structure Your Practice Time ***

    Each practice session should be divided into these four important areas; each one getting an equal

    amount of time and attention.

    1. Warm-up, Technical Exercises 2. Coordination Studies, Technique Applications 3. Styles, Grooves, Fills, etc. 4. Play-along, Jam, Warm-down

    Regardless of how long you've allocated to practice, each of these areas need to be covered every session. If

    you have two hours to practice each day, you would spend 30 minutes on each of the four phases.

  • Phase One

    Warming up the body is the most important thing you can do to assure progress in your practice time. It

    gives your muscles (including your brain) a chance to relax and get reacquainted with the instrument and the goals

    for the day. The warm-up will also afford you the time to focus on the technical aspects of playing such as grip,

    posture, motion and sound production. Getting the blood to flow, as well as a warm, relaxed body will make or

    break your practice time productivity. This is a great time to be using a metronome.

    Phase Two

    Now that the body is warmed up, it's time to start putting the limbs together. 4-way coordination studies

    as well as applying rudiments, stickings, etc., to the drumkit is one example of what can happen during this time.

    Apply the techniques you worked on in Phase One. This is another great time to be using a metronome.

    Phase Three

    During this time you will work on specific styles, grooves or fills that fulfill your predetermined goals. It

    may mean you that you take items from Phase Two and apply them or simply come with something totally new

    and unique. Resist the urge to jam at this time; you get to do that later. Use this time to extend your percussive

    vocabulary. Oh, you guessed it ... it's yet another great time to be using your metronome.

    Phase Four

    Now is the time to apply Phase 3 by playing along to albums, loops or music-minus-one CDs. If you are

    working on developing solos or specific compositions, you'll want to work on that now. If you just want to jam or

    use the time to warm-down, go for it.

    For this type of regimen to work, you've got to adhere to the guidelines to see consistent progress. When

    your time is up for Phase One (30 minutes in on a 2 hour practice session), stop and move on to Phase Two. Do this

    until you've made it all the way through the four phase areas. If you suddenly find some extra time in the day, you

    can go back and pick an area that you would like to concentrate on ... or ... start the cycle again. If you only have an

    hour to practice, you would devote 15 minutes to each phase.

    All of this may sound too strict, but don't knock it until you try it. Making slow steady progress over

    numerous days is the key .... far better than cramming 4 hours into one day, making that your only practice time

    for the week.

    Remember, you set your own goals; you set the pace. If you want to meet your goals in the time allotted,

    you've got to stay on target by meeting each day as it comes. Dropping phases or practice sessions will only cheat

    yourself ... and keep you from meeting your musical goals.

    Bart Elliott is a degreed professional musician and founder of the Drummer Cafe. His 30+

    years in the music industry, over 100 albums to his credit, as well as his understanding of

    contemporary and classical music, makes him a complete and skilled master musician. A

    highly sought after drummer and percussionist, both live and in the studio, Bart is widely

    known as a top music educator and gifted teacher, appearing as a guest artist and clinician

    throughout the USA. He currently resides in Nashville, Tennessee.

    Inspiration! Search the title on youtube, or type the link

    Cavaliers Drum Break Finals Night - http://www.youtube.com/watch?v=dms9lOmEMYA

    Blue Knights Bass I&E Ensemble 2007 warm up run-thru - http://www.youtube.com/watch?v=gdEjA8GW1lw

    Viper (SVC cymbal line) - http://www.youtube.com/watch?v=nzmCxJxfgpI

    Bluecoats 2009 Groove Sixes - http://www.youtube.com/watch?v=dGLUW5W6Z5k

    Carolina Crown's Pit- Opener Segment 2008 - http://www.youtube.com/watch?v=XC86PH0LCEY

    Keep browsing – there are endless examples of clean and musical ‘beatz’ in the marching percussion world!

  • The Bass line: Excerpts from "The Blue Way" packet - The Bluecoats Drum and Bugle Corps Purpose: The bass line consists of [four or] five individuals with exact interpretation of rhythm, space, volume, sound quality, and flow. All of these elements combined created a seamless individual bass line with all of the qualities desired for perfect blend, balance, and articulation. The bass line, within the full marching battery, serves as a foundation for all of

    impacts, adding volume, and doubling other voices in the ensemble, it can also serve as a soloistic voice. All of these aspects will be utilized in their fullest potential. Along with being the unyielding support of the marching battery, the bass drum section also plays a major role within the entire music ensemble. Providing rhythmic and spatial reference points along with volume, impact, and motion are just some of the main character traits of an effective and impressive bass line. Ensemble cohesion often depends on exact clarity in all fundamental aspects of the bass line. Technique: The grip used is very similar to that of snare drum match grip, except the hands are rotated so that the wrists are vertical instead of horizontal. The thumb and index

    If one were to drive a nail through the thumbnail, it should come out the index finger. This should cause any gap between the thumb and the third knuckle of the index finger to disappear. The rest of the fingers should be wrapped around the mallet very nathe hand. This grip should be approached with relaxation in mind.

    The bead of the mallet must be placed in the center of the head 1/4 of an inch from the playing surface. The mallet should be either parallel, or slightly turned in toward the surface. The hand/arm should be as close to the rim as possible without coming in contact with it. There should be a natural, slight angle between the top of the forearm and the highest point of the hand (the thumb). The elbows

    touching. The upper arm should hand in a very relaxed, natural position. At no time should the player

    have tension anywhere from the shoulder muscles on down the arm through the hands. The forearm should be parallel to the ground. The carrier and bass drum stand will be built to your body specifics to make these requirements possible. There should be about a 45 angle with the ground.

    Thundercussion 2012 Technique

  • The 12 Golden Bass Rules According to Bill Bachman

    1. RELAX don't use any more muscles than necessary 2. Always maintain a strong fulcrum 3. Play in the center of the head with the mallet striking at a right angle (check this by practicing in a mirror).

    4. The mallet must always contact the head with its full velocity, especially when playing low. Play through the drum!

    5. Always be able to play the whole part with proper mallet heights before attempting to split it up with the bass line.

    6. Always know where the downbeats are and be able to count all of the rhythms while marking time with your feet.

    7. When playing splits, always stay with the full ensemble, DO NOT adjust your timing to a previous error within the bass line.

    8. Hands not playing should be at rest in the set position in order for one to look confident and professional.

    9. PRACTICE WITH A METRONOME!!! 10. Don't Practice "Above your head", take one step at a time (especially with tempos). 11. Chops are the key to playing great burning muscle pain is your friend. 12. PLAY AGGRESSIVELY!!!!

    Practice Tips: Get a pad. The Remo pads work fine but if you can, get a better one. If you want

    advice on selecting a pad, talk to us. We are the practice pad gurus. Always work with a metronome. If you don't have one, use the internet to find

    one. Practice at varying tempos. Try to play the exercises on a pillow. A pillow offers little-to-no rebound and can

    help you build the strength in your arms (chops). If possible, practice standing up with a pad on a table or stand. Practicing in a mirror or with a video camera can help immensely. Practice means nothing if you practice incorrectly. Don't bother working on crazy

    solos until you master the basics.

  • Stick Height Chart

    This chart provides guidelines for relating stick heights to dynamic markings indicated throughout parts. Although the stick height may be changed in various playing situations, this chart provides a constant frame of reference and is considered default.

    Dynamic* Inner Beats Accents (>) Full Accents (^)

    Pianissimo (pp) Piano (p) Mezzo Piano (mp) Mezzo Forte (mf) Forte (f) Fortissimo (ff)

    1” 1” 1” 3” 3” 6”

    N/A 3” 3” 6” 9” 12”

    N/A N/A 6” 9” 12” 15”

  • I. ROLL RUDIMENTSALL RUDIMENTS SHOULD BE PRACTICED: OPEN (SLOW) TO CLOSE (FAST) TO OPEN (SLOW) AND/OR AT AN EVEN MODERATE MARCH TEMPO.

    A. SINGLE STROKE ROLL RUDIMENTS

    1. SINGLE STROKE ROLL *

    7. FIVE STROKE ROLL *

    6. DOUBLE STROKE OPEN ROLL *

    5. TRIPLE STROKE ROLL

    4. MULTIPLE BOUNCE ROLL

    3. SINGLE STROKE SEVEN

    2. SINGLE STROKE FOUR

    8. SIX STROKE ROLL

    9. SEVEN STROKE ROLL *

    * These rudiments are also included in the original Standard 26 American Drum Rudiments.

    B. MULTIPLE BOUNCE ROLL RUDIMENTS

    C. DOUBLE STROKE OPEN ROLL RUDIMENTS

    19. SINGLE PARADIDDLE-DIDDLE

    18. TRIPLE PARADIDDLE

    17. DOUBLE PARADIDDLE *

    16. SINGLE PARADIDDLE *

    II. DIDDLE RUDIMENTS

    11. TEN STROKE ROLL *

    15. SEVENTEEN STROKE ROLL

    14. FIFTEEN STROKE ROLL *

    13. THIRTEEN STROKE ROLL *

    12. ELEVEN STROKE ROLL *

    10. NINE STROKE ROLL *

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    PERCUSSIVE ARTS SOCIETY INTERNATIONAL DRUM RUDIMENTS

    Copyright © 1984 by the Percussive Arts Society™, 110 W. Washington Street, Suite A, Indianapolis, IN 46204 International Copyright Secured All Rights Reserved

  • PAS INTERNATIONAL DRUM RUDIMENTS PAGE 2

    III. FLAM RUDIMENTSœ œ œ œL R R L

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    20. FLAM *

    21. FLAM ACCENT *

    22. FLAM TAP *

    23. FLAMACUE *

    24. FLAM PARADIDDLE *

    25. SINGLE FLAMMED MILL

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    FOR MORE INFORMATION ON BECOMING A MEMBER OF THE PERCUSSIVE ARTS SOCIETY CONTACT PAS AT:110 W. WASHINGTON STREET, SUITE A, INDIANAPOLIS, IN 46204 • E-MAIL: [email protected] WEB SITE: WWW.PAS.ORG

    29. INVERTED FLAM TAP

    30. FLAM DRAG

    IV. DRAG RUDIMENTS31. DRAG *

    32. SINGLE DRAG TAP *

    33. DOUBLE DRAG TAP *

    34. LESSON 25 *

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    37. DRAG PARADIDDLE #2 *

    38. SINGLE RATAMACUE *

    39. DOUBLE RATAMACUE *

    40. TRIPLE RATAMACUE *

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    35. SINGLE DRAGADIDDLE

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    Flowplets Brandon Graves

    ©2012

    The first time through play as written at 3" from the wrist. No Dynamics. Quads around. Basses split.

    The second play the check (first two bars) at 9" and put an accent on the first note of each sticking change. Rr Ll Rr Ll Rrr Lll.... No Dynamics. Quads drum 2. Basses with snares.The accent is played by articulating at the wrist and lifting the forearm slightly. There will be a pocket behind the stick as the stick comes up to 9" then the pocket closes as the stick comes closer to the head in order to contol the rebound of the stick. Absorb the rebound into the upstroke of the first tap. Do not stop the stick. Make sure all strokes flow from top to bottom.Do not squeeze the front fulcrum. Keep even preasure from the front of the hand to the back fingers.

    Third time play the check at 9" and put an accent on the last note of each sticking change. rR lL rR lL rrR llL rrrR lllL ....No Dynamics. Quads drum 2. Basses with snares.Make sure that the wrist drives the up stroke and that the forearm is relaxed and moving with the stroke. Rebound the stick to tap height and play the taps from the wrist.

    Fourth time play as written and follow dynamic markings. Play from the wrist with fingers opening near the top of the arc, to allow relaxed playing. The pocket should never open to the point that the pinky finger is straight. Quads play as written with dynamics. Basses split with dynamics.

    Do not play higher than 9" and do not play faster than 90bpm. This is a warm up not a chops builder. RELAX! Let your wrist bounce and flow. Think of dribbling a basketball.

    Use a met and mark time.

    "It is good to eat food before you come to band camp." -The Bullsquatch

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    Double Triple Beat David Wingerson

    ©2012

    Double Beat

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  • DIRECTOR

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    Combined GridDavid Wingerson

    ©2011

    1. "Combined Grid" = As written, Cymbals play quarters2. "Diddles" = Diddles replace accents, Cymbals play eighths3. "Buzzed Accents" = Buzzes replace accents, Cymbals play split eighths4. "Accent Timing" = Accents only, Cymbals play accents (only first note of groups of more than one)

    Variations

  • ã 44

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    Ultimate Warmup Better

    ©2011 David Wingerson