Theory of Instruction

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    RICES THEORY OF INSTRUCTION 1

    Rices Theory of Instruction

    Martha Rice

    Texas A&M University Texarkana

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    Rices Philosophy of Middle School Student Scholarship

    In the past two years that I have taught middle school 7th

    and 8th

    graders, I have noticed one thing

    in particular about how middle school students learn: for the most part, they learn most

    effectively from using computer applications, especially games, and from interaction with each

    other rather than simply by listening to me. Students who are young teenagers have grown up

    with computers and advancing technology. They feel comfortable with computers, computer

    applications, and cell phones, all of which they have played with at home and at school for years.

    Given the amount of technology they use in their lives, classrooms that do not have technology

    must seem severely dated to these students, and it is really no wonder that some students view

    teachers who refuse to integrate technology into their classrooms as irrelevant. I have seen

    students who cannot (or will not) understand a given mathematical principle come into my

    computer lab during core class study time on Fridays and fight to understand that same principle

    in order to receive a reward from the computer program. They will ask each other how to do it,

    they will ask me to come help, they will ask to go back to their teachers to ask them so that they

    will be able to perform better in an educational application in which they have to provide the

    right answer before they are able to play a game. Middle school students love to play

    educational games, love to play simulations, and love to help each other understand technology.

    Students who struggle in most areas are suddenly elevated to class expert in another area as they

    go around the class helping other students with something that suddenly nobody, not even me the

    teacher, knows how to do but them. Students who would normally disrupt class are happy to

    help other students, and disruptions in my technology applications classes are minimal.

    Although my classroom is usually loud with students talking to each other and walking around

    freely, it is not the chaos that some or my peers might think it is. I try to be flexible to best meet

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    students needs, especially with my middle school students, given the personal turmoil that some

    of these young teenagers face in the hallways and their homes and within themselves every day.

    Rices Theory of Instruction

    Theory Overview

    My theory of instruction includes aspects of Constructivism and Enactivism. I believe that in

    every class I teach, I am part of a team made up of my students and myself. I am educational

    leader of this team, but the students themselves are most important. I have to know what the

    students want to learn and need to learn and try to guide them towards that learning. One of the

    most interesting aspects of teaching technology to digital natives is that although I know more

    about education, my students know more innately about technology than I do, and as we work

    together, we can share ideas and techniques, and so students begin to understand that they are

    intelligent, they can be successful, and school can actually be fun and educational.

    Literature Review

    Constructivism is basically the idea that students create their own knowledge based on what they

    experience. Constructivism is a key learning theory for the 21st century, in which digital natives

    are using technology to understand their world, and contrasts with the old school standard

    Objectivism, the idea that the teacher provides access to a set knowledge base, and the students

    should note, memorize, and parrot back teachers notes in order to demonstrate mastery of that

    knowledge base (Hannafin & Hill, 2007).

    Enactivism takes the basics of Constructivism and includes brain theory about how students

    learn, integrates student environmental learning context, acknowledges students subconscious

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    knowledge and emotions, and advocates self-reflection and learner assimilation with technology

    (Qing, Clark, & Winchester, 2010). In Constructivism, teachers act as educational guides

    (Hannafin & Hill, 2007), but in Enactivism, teachers, as part of the educational context for

    learning, provide educational environments and funnel students activities toward educational

    goals that teachers and students together have predetermined. Teachers in an Enactivistic system

    must be flexible and as instructional designers, teachers must monitor students, continually

    evaluate learning systems, and change aspects of the learning system as instruction continues and

    student needs evolve (Qing, et al., 2010). Enactivism takes the idea of Enactive mastery, the idea

    that students subconsciously have knowledge that can only be unlocked when they experience

    success (Driscoll, 2005), and builds on that idea, suggesting that subconscious knowledge can be

    realized when learners engage in self-reflection after rich, authentic learning experiences. These

    kinds of enactive explorations, which are by nature subject to learners making mistakes or not

    performing to high standards, must be governed by instructors who can redirect positively

    without making the learner feel unsuccessful (Wood, Kakebeeke, Debowski & Frese, 2000).

    Enactivism also suggests that digital age learners are in effect symbiotic partners with

    technology, which can act as gentle instructional redirection as the learner works through tasks

    using online programs, simulations, learning games, etc. (Qing, et al., 2010). Technology is not a

    fad; teachers can use technology to reach their students and are and will be expected to use

    technology (Buehl & Fives, 2009). Groups advocating 21st century learning call for teachers to

    instill creativity, problem solving, communications, media literacy skills (The Partnership for

    21st Century Skills, 2004), and social learning (The 21st century learning initiative, 2010) in

    students whose lives have been and will be shaped by technology. Both Enactivism and

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    as teacher and experts like our school safety officer), students make blog entries using the free

    online system Gaggle.net for safe online email and communications among students. Students

    read each others blog entries and make comments. Their blog entries quality has improved, and

    should continue to improve over time because they are writing for themselves and each other, not

    just to please the teacher, as they would in an Objective system.

    Students have the freedom to talk about their Internet safety research to each other both

    electronically and in person in class. They can help each other with technical problems and

    discuss their research in ways that I as a teacher cannot effectively do. From a Constructivism

    standpoint, Middle school students tend to listen to each other more intently than they listen to

    adults, and when they teach each other, not only does the learner learn better from a peer, but the

    peer reinforces his or her own understanding, which is an Enactivistic means of encouraging

    self-reflection on what the learner actually knows but might not realize.

    To accomplish culminating projects, students review and critique what the group votes to be the

    best Internet safety teaching videos they have found online. Using their created and shared

    knowledge base, student groups write scripts for their own Internet safety public safety

    announcements that they will post on SchoolTube.com, a school friendly, safe video site.

    I remember a few years ago when I came to Pewitt Junior High to teach technology from a ten-

    year stay at Pewitt High School teaching English to juniors. I enjoyed the rapport I developed

    with my middle school students, but we had old and slow computers, no applications to work

    with, and a tiny budget of $200 to run the lab. I had to become innovative in figuring out how to

    find free applications and online resources for my students and me to use. I am grateful for those

    difficulties, however, because each year has been a learning experience for me and for my

    students as a team. We find new resources and try them out and learn about them together.

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    References

    The 21st century learning initiative. (2010). Retrieved from http://www.21learn.org

    Buehl, M., & Fives, H. (2009). Exploring Teachers' Beliefs About Teaching Knowledge: Where

    Does It Come From? Does It Change?. Journal of Experimental Education, 77(4), 367.

    Retrieved from MasterFILE Premier database.

    http://search.ebscohost.com/login.aspx?direct=true&db=f5h&AN=38807822&site=ehost-

    live

    Driscoll, M.P. (2005). Psychology of learning for instruction. 3rd ed. Boston: Pearson.

    Edmodo. (2010). Retrieved from http://www.edmodo.com

    Gaggle. (2010). Retrieved from http://www.gaggle.net

    Hannafin, M.J. & J.R. Hill. (2007). Epistemology and the design of learning environments. In

    R.A. Reiser & J.V. Dempsey (Eds.), Trends and issues in instructional design and

    technology (53-61). Upper Saddle River, New Jersey: Pearson.

    Li, Q., Clark, B., & Winchester, I. (2010). Instructional design and technology grounded in

    enactivism: A paradigm shift?. British Journal of Educational Technology, 41(3), 403-

    419. doi:10.1111/j.1467-8535.2009.00954.x.

    http://search.ebscohost.com/login.aspx?direct=true&db=ehh&AN=49159761&site=ehost

    -live

    Moodle. (2010). Retrieved from http://moodle.org

    The Partnership for 21st Century Skills. (2004). A framework for 21st century learning.

    Retrieved from http://www.p21.org/index.php

    SchoolTube. (2010). Retrieved from http://www.schooltube.com

    Studysland. (2010). Retrieved from http://www.studyisland.com

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    Wood, R., Kakebeeke, B., Debowski, S., & Frese, M. (2000). The Impact of Enactive

    Exploration on Intrinsic Motivation, Strategy, and Performance in Electronic Search.

    AppliedPsychology: An International Review, 49(2), 263. Retrieved from Academic

    Search Complete database.

    http://search.ebscohost.com/login.aspx?direct=true&db=a9h&AN=3263826&site=ehost-

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