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Ӿ THE WARLOCK Ӿ Intro ---------------------- The Warlock class is inspired by my love for the Mythology of Burning Hells in Diablo 3 and my love for the Warlock class in World of Warcraft. When I first came with the ideas for this class, the skill trees were still a part of the game design. In this I imagined them to be dedicated to 3 “schools” of demonic magic, each drawing power from one of the realms of Prime Evils: Mephisto, Baal and Diablo. They would be called Hatred, Destruction and Terror. The Warlock protagonist would master the power of demons to fight them with their own weapons. His/hers arsenal would include demonic minions, devastating demonic spells and ultimately 3 spells that would allow the Warlock to temporarily transform into a demon him/herself. At that point in brainstorming, each of the demonic transformation spells was assigned as the pinnacle, the last skill in its skill tree. Each skill tree also contained its own type of demons to summon and its own destructive and buffing/de-buffing spells following the flavor of the Prime Evils. Since then a lot of time has passed and Blizzard’s development of the game did away with the Skill Tree system embracing a Skill Pool approach. This change inspired me to freshen-up my own design of the class. Personality and Appearance ---------------------- He is young, in his 20s, power hungry and arrogant but with a contemplative disposition. His talent for the arts of arcane compliments his insatiable appetite for forbidden knowledge. In physical appearance he is moderately tall, slender yet with a well developed physique. He exudes a sexual charisma of a detached character who is none the less brimming with power. His complexion is paler than usual. His hair and facial appearance wouldn’t be out of place in a punk-rock band. Basically bald with a short irokez down the middle of the scalp. A scar slashing an eye and check completes the dangerous look. To him all other people are expendable if it advances him on his unholy path of development. Yet there are hints and glimpses of warmth in relation to others but it is a paradox, a mystery even to him. Mostly what holds him from becoming prey to dark forces is his extraordinary will and talent for magic.

The Warlock [Reaper of Souls]

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Ideas for Warlock class in Diablo 3, updated for expansion Reaper of Souls.

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Page 1: The Warlock [Reaper of Souls]

Ӿ THE WARLOCK Ӿ

Intro

----------------------

The Warlock class is inspired by my love for the Mythology of Burning Hells in Diablo 3 and

my love for the Warlock class in World of Warcraft. When I first came with the ideas for this class, the

skill trees were still a part of the game design. In this I imagined them to be dedicated to 3 “schools”

of demonic magic, each drawing power from one of the realms of Prime Evils: Mephisto, Baal and

Diablo. They would be called Hatred, Destruction and Terror.

The Warlock protagonist would master the power of demons to fight them with their own

weapons. His/hers arsenal would include demonic minions, devastating demonic spells and

ultimately 3 spells that would allow the Warlock to temporarily transform into a demon him/herself.

At that point in brainstorming, each of the demonic transformation spells was assigned as the

pinnacle, the last skill in its skill tree. Each skill tree also contained its own type of demons to

summon and its own destructive and buffing/de-buffing spells following the flavor of the Prime Evils.

Since then a lot of time has passed and Blizzard’s development of the game did away with

the Skill Tree system embracing a Skill Pool approach. This change inspired me to freshen-up my own

design of the class.

Personality and Appearance

----------------------

He is young, in his 20s, power hungry and arrogant but with a contemplative disposition. His

talent for the arts of arcane compliments his insatiable appetite for forbidden knowledge. In physical

appearance he is moderately tall, slender yet with a well developed physique. He exudes a sexual

charisma of a detached character who is none the less brimming with power. His complexion is paler

than usual. His hair and facial appearance wouldn’t be out of place in a punk-rock band. Basically

bald with a short irokez down the middle of the scalp. A scar slashing an eye and check completes the

dangerous look. To him all other people are expendable if it advances him on his unholy path of

development. Yet there are hints and glimpses of warmth in relation to others but it is a paradox, a

mystery even to him. Mostly what holds him from becoming prey to dark forces is his extraordinary

will and talent for magic.

Page 2: The Warlock [Reaper of Souls]

Resource – Demonic Power

----------------------

Warlock’s resource is Demonic Power. Demonic Power pool is set at 100 by default. Demonic

Power replenishes at a rate of 10 per second by default. Both amounts can be further increased by

items and skills. Warlock can also siphon Demonic Power from demons and monsters with spells.

Spells

----------------------

The flavor of Warlock spells is made of such things:

conjuring hellfire, dark lightning, various elemental devastations and infernal metallic

contraptions;

manipulating shadow and blood magic;

afflicting enemies with debilitating effects and plagues;

manipulating spirits and the spectral realm;

fearing and mind controlling enemies;

siphoning life and power;

spawning and summoning demonic minions;

and ultimately transforming into a being of pure demonic might.

Primary skills Secondary skills Defensive skills (1) void lightning (3) infernal blade (11) incinerate (16) shadow star

(2) shadow hounds (5) hellfire (12) vengeful spirit (18) hellstorm (24) doom plague

(4) malefic shroud (8) terrorize (17) infernal contraption (25) spectral wall

Witchcraft skills Demonology skills Mastery skills (9) blood sacrifice (15) soul reap (22) shadow realm (27) domination

(14) demon of terror (21) demon of destruction (26) demon of hatred

(19) transmogrification (28) apocalypse (29) infernal guard (30) demon form (61) diabolic ascendancy

Page 3: The Warlock [Reaper of Souls]

Primary skills

Void Lightning, 3 Demonic Power – Unleash dark lightning upon 3 enemies, up to 50 yards away for

200% weapon damage as Lightning per hit.

(5) Alabaster: Monstrous Discharge – Void Lightning deals 400% weapon damage as

Lightning to one enemy and has a 20% chance to stun the enemy for 1.5 seconds.

(1) Crimson: Hand of Terror – Void Lightning strikes up to 5 enemies for 200%

weapon damage as Lightning.

(3) Golden: Leeching Tendrils – Void Lightning steals 1 Demonic Power per enemy hit

instead of costing Demonic Power.

(2) Indigo: Lightning Nova – Unleash a wave of dark lightning around you which deals

200% weapon damage as Lightning to all enemies within 18 yards. This range is

extended by a half of your gold and health globe pickup radius.

(4) Obsidian: Void Thunder – Channel demonic thunder which strikes enemies within

8 yards of target location, up to 60 yards away for 400% weapon damage as

Lightning. Void Thunder has a 10% chance to stun enemies for 1.5 seconds and costs

15 Demonic Power.

Infernal Blade, 3 Demonic Power – Transmogrify your weapon into a demonic mastix and maim

enemies in front of you, up to 15 yards away for 266% weapon damage.

(4) Alabaster: Withering Strike – Infernal Blade applies a condition onto enemies

which decreases their damage by 10% for 5 second. This effect can stack 3 times.

(2) Crimson: Molten Fury – Your attack speed is increased by 20% for 3 seconds after

attacking with Infernal Blade. In addition Infernal Blade immolates enemies for

additional 66% weapon damage as Fire over 2 seconds.

(3) Golden: Hungering Mastix – Infernal Blade steals 1 Demonic Power per enemy hit

instead of costing Demonic Power.

(1) Indigo: Crackling Blade – Infernal Blade releases bolts of void lightning, each

striking up to 3 enemies for 66% weapon damage as Lightning.

(5) Obsidian: Death’s Sickle – Infernal Blade deals additional 66% weapon damage as

Shadow and raises slain enemies to fight for you for 5 seconds.

Incinerate, 5 Demonic Power – Channel a beam of fiery destruction which incinerates enemies in its

path, up to 50 yards away for 200% weapon damage as Fire.

(1) Alabaster: Cauterizing Heat – While casting Incinerate you regenerate 2% of total

Life each second and your Life per second regeneration is increased by 25%.

(2) Crimson: Immolate – Enemies are set on fire and suffer additional 80% weapon

damage as Fire over 2 seconds.

(3) Golden: Ruin – Incinerate costs no Demonic Power.

(4) Indigo: Incineration Nexus – Incinerate strikes the first enemy for 266% weapon

damage as Fire, while 3 serpentine flames creep outward from the enemy, dealing

200% weapon damage as Fire.

Page 4: The Warlock [Reaper of Souls]

(5) Obsidian: Eradicate – Channel a more powerful spell which concentrates its might

on one target, dealing 533% weapon damage as Fire, then increasing over 3 seconds

to 1066% weapon damage as Fire. Eradicate costs 20 Demonic Power.

Shadow Star, 5 Demonic Power – Cast an volatile orb of shadow energy at your enemies which

travels up to 80 yards away and explodes on impact for 266% weapon damage as Shadow to primary

target and 133% weapon damage as Shadow to other enemies within 10 yards.

(2) Alabaster: Blood Star – Shadow Star heals you for additional *value* Life per hit.

The spell’s Life per hit coefficient is increased.

(3) Crimson: Doom Star – Cast a deadlier version of the spell which deals 533%

weapon damage as Shadow to primary target and 266% weapon damage as Shadow

to other enemies within 10 yards. Doom Star costs 15 Demonic Power.

(1) Golden: Dread Star – The spell has a 20% chance to fear the enemy for 3 seconds.

(4) Indigo: Spectral Star – Shadow Star passes thru enemies and obstacles seeking its

target.

(5) Obsidian: Abyss Star – Open a dimensional gateway to the abyss above target

location which drains the spirit of enemies within 30 yards. Enemies drained of spirit

have their movement and attack speed decreased by 10% for 3 seconds per stack of

the affliction. After 10 seconds the star explodes, dealing 33% weapon damage as

Shadow per number of spirit threads devoured to all enemies within 30 yards. Abyss

Star costs 15 Demonic Power and has a 10 seconds cooldown.

Secondary skills

Shadow Hounds, 20 Demonic Power – Conjure 3 nightmarish hounds which assault your enemies for

6 seconds, dealing 33% weapon damage as Shadow per hit and exploding upon death for 133%

weapon damage as Shadow within 8 yards.

(2) Alabaster: Siphon Life – Each attack from shadow hounds heals you for *value*

Life. This amount is increased by your bonus to health globe healing.

(3) Crimson: Shadow Chargers – Conjure 3 hounds that charge in a straight line and

explode on impact, dealing 333% weapon damage as Shadow to enemies within 10

yards.

(1) Golden: Terror Beasts – The hounds have a 25% chance on hit to fear the enemy

for 3 seconds.

(5) Indigo: Dark Archon – Conjure a powerful, nightmarish being which assaults

enemies for 6 seconds, dealing 266% weapon damage as Shadow per hit.

(4) Obsidian: Abyss Tentacles – Open a portal to the abyss on target 15 yards radius

location where demonic tentacles engulf all enemies, immobilize them and deal

800% weapon damage as Shadow over 3 seconds. Abyss Tentacles has a 12 seconds

cooldown.

Hellfire, 30 Demonic Power – Channel a stream of hellfire, which burns enemies up to 36 yards in

front of you for 533% weapon damage as Fire.

Page 5: The Warlock [Reaper of Souls]

(5) Alabaster: Infernal Turret – Conjure a demonic turret on target location that fires

balls of hellfire on enemies up to 50 yards away for 15 seconds. Fireballs deal 200%

weapon damage as Fire to enemies within 10 yards. You may have only one turret

conjured at a time. Infernal Turret costs 20 Demonic Power.

(2) Crimson: Inferno – Engulf a 24 yard radius area with hellfire, which burns enemies

for 1333% weapon damage as Fire over 8 seconds. Damage from multiple of your

Inferno spells does not stack.

(1) Golden: Pyromancy – Hellfire cost is reduced to 20 Demonic Power.

(3) Indigo: Rain of Hellfire – Summon a rain of hellfire at target 18 yards radius

location to burn enemies for 533% weapon damage as Fire over 4 seconds. Damage

from multiple of your Rain of Fire spells stacks.

(4) Obsidian: Hellfire Meteor – Summon a meteor from hell to strike target location,

12 yards in radius and deal 1333% weapon damage as Fire upon impact, stunning

enemies for 1.5 seconds and setting the ground on hellfire for additional 666%

weapon damage as Fire over 5 seconds. Hellfire Meteor has a 10 seconds cooldown.

Vengeful Spirit, 15 Demonic Power – Summon a spirit of hatred to possess an enemy up to 50 yards

away, and deal 1600% weapon damage as Shadow over 8 seconds. Possessed enemy is driven mad

by anguish and can lash out at other nearby enemies in confusion for 3 seconds. Damage from

multiple of your Vengeful Spirit spells does not stack.

(1) Alabaster: Vampiric Spirit – Each time the spirit deals damage you are healed for

additional *value* Life. The spell’s life per hit coefficient is increased.

(3) Crimson: Soul Extermination – The spell can stack 3 times but deals 800% weapon

damage as Shadow over 4 seconds. Possessing an enemy with 3 stacks of Vengeful

Spirit extends the duration by 4 seconds, up to maximum 8 seconds.

(5) Golden: Spirit Lord – For each possessed enemy, your Demonic Power generation

is increased by 20%.

(4) Indigo: Soul Storm – Summon a storm of vengeful spirits, having them circle

around you and deal 1066% weapon damage as Shadow over 4 seconds to all

enemies within 15 yards.

(2) Obsidian: Spirit Barrage – Channel a torrent of spirits, which strike target location

up to 60 yards away and deal 533% weapon damage as Shadow to all enemies within

8 yards. Spirit Barrage costs 20 Demonic Power.

Hellstorm, 30 Demonic Power – Unleash a tornado crackling with infernal lightning, 12 yards in

radius which advances forward while dealing 1200% weapon damage as Lightning over 6 seconds

and reducing enemy movement speed by 40%.

(4) Alabaster: Gruesome Winds – Hellstorm reduces enemy movement speed by 60%

instead.

(1) Crimson: Lightning Overload – Hellstorm damage is increased to 1600% weapon

damage as Lightning over 6 seconds.

(3) Golden: Destruction Pact – Envelop your spawned demon in a tornado of infernal

lightning and wind which deals 1200% weapon damage as Lightning over 6 seconds

to all enemies within 12 yards, reducing their movement speed by 40% as well.

Page 6: The Warlock [Reaper of Souls]

(2) Indigo: Hell Hurricane – Channel a hurricane of infernal lightning and wind which

surrounds you and grows stronger with time. Hell Hurricane deals 500% weapon

damage as Lightning to all enemies within 15 yards, increasing gradually to 800%

weapon damage as Lightning to all enemies within 24 yards if channeled for 3

seconds. Hell Hurricane reduces enemy movement speed by 40%.

(5) Obsidian: Void Storm – Unleash a tornado of void and lightning, 12 yards in radius

which advances forward for 4 seconds and sucks all enemies in its path into the void

at its center. Void Storm deals 400% weapon damage as Lightning per second to

enemies, even those inside the void which are spat out when the storm subsides.

Void Storm has a 15 seconds cooldown.

Doom Plague, 30 Demonic Power – Unleash a wicked plague upon enemies in front of you, up to 20

yards away that spreads to other enemies in the vicinity, dealing 800% weapon damage as Poison

over 10 seconds. Infected enemies take 30% less Life from healing. Damage from multiple of your

Doom Plague spells does not stack.

(1) Alabaster: Decrepit Malady – Infected enemies deal 15% less damage.

(2) Crimson: Scourge – Unleash a more powerful strain of plague which deals 2000%

weapon damage as Poison over 10 seconds, but doesn’t spread to enemies in the

vicinity anymore.

(4) Golden: Demonic Gestation – Infected enemies spawn 2 demonic maggots upon

death, which live for 10 seconds and inflict 33% of your weapon damage as Poison

per hit.

(3) Indigo: Pestilent Comet – Summon a disease ridden comet to strike target

location, 12 yards in radius and deal 400% weapon damage as Poison, leaving behind

a disease cloud which deals 400% weapon damage as Poison over 5 seconds.

Enemies under the disease cloud take 30% less Life from healing. Damage from

multiple of your disease clouds does not stack.

(5) Obsidian: Entropy Elemental – Conjure a humongous elemental of plague that

rampages thru enemies and deals 2666% weapon damage as Poison over 10 seconds.

Only one elemental can be conjured at a time. While taking damage from the

elemental, enemies take 30% less Life from healing.

Defensive skills

Malefic Shroud, 20 Demonic Power – Conjure a shroud made of enslaved, malevolent spirits which

absorbs 20% of incoming damage and lasts 5 minutes.

(1) Alabaster: Blood Shroud – While Malefic Shroud is cast, you regenerate 2% of

maximum Life each second.

(2) Crimson: Vengeance Shroud – When hit while Malefic Shroud is cast, the damage

of your next attack is increased by 30%. This effect lasts 5 seconds and stacks to

include up to next 3 attacks.

(4) Golden: Demon Shroud – Casting the spell conjures dark shrouds for your demons

as well. These shrouds last for 5 minutes and absorb 20% damage.

Page 7: The Warlock [Reaper of Souls]

(3) Indigo: Sinful Shroud – For 3 seconds after casting Malefic Shroud, damage

absorption is increased to 40%.

(5) Obsidian: Void Shroud – When cast, the spell drains Demonic Power to protect

you from harm. Malefic Shroud uses 1 Demonic Power to prevent 1% of your

maximum Life in damage. Void Shroud lasts indefinitely, has no cooldown and you

can remove the shroud by casting the spell again.

Terrorize, 5 Demonic Power, 15 seconds cooldown – Radiate terror, fearing all enemies within 18

yards for 5 seconds.

(5) Alabaster: Phobomancy – Instead of radiating terror, empower your attacks with

additional 15% chance to fear the enemy for 3 seconds. This boon lasts for 5 minutes.

(1) Crimson: Atrocity – All attacks have additional 20% critical strike chance on feared

enemies.

(2) Golden: Thrive on Terror – For each feared enemy, your Demonic Power

regeneration is increased by 1 for 5 seconds.

(3) Indigo: Terror Bomb – You can cast Terrorize on target location, fearing all

enemies within 12 yards.

(4) Obsidian: Grim Effigy – Instead of radiating terror, conjure a horrifying effigy at

target location which persists for 6 seconds. The effigy fears any enemy that

approaches within 12 yards for 3 seconds.

Infernal Contraption, 5 Demonic Power, 8 seconds cooldown – Conjure a trap of hellish saws near

your location, which springs when an enemy passes over. The trap maims enemies for 400% weapon

damage over 2 seconds and reduces movement speed by 60% for 4 seconds. The trap persists for 8

seconds if not sprung by an enemy, at which time it activates by itself.

(1) Alabaster: Butchery – Enemies damaged by the trap have increased chance to

drop health globes for 4 seconds.

(4) Crimson: Scorching Metal – The trap deals additional 213% weapon damage as

Fire over 2 seconds. Damaged enemies have their armor reduced by 35% for 3

seconds.

(5) Golden: Infernal Sphere – The trap ejects a metallic sphere which projects a 15

yard long ray of incineration while spinning 3 times around its axis. The ray deals

266% weapon damage as Fire.

(2) Indigo: Deep Wounds – The trap reduces movement speed by 80% for 4 seconds.

(3) Obsidian: Razor Aegis – Conjure an aegis of hellish saws which lasts for 5 minutes

and deals 266% weapon damage every second to enemies within 8 yards. While

Razor Aegis is cast you gain a 100% increase to your Thorns stat.

Spectral Wall, 5 Demonic Power, 12 seconds cooldown – Conjure a ghastly wall for 6 seconds which

blocks enemy movement and attacks but imposes no restrictions to you or your party.

(3) Alabaster: Eidolic Vigor – Party members can pass thru the wall to increase

movement speed by 30% for 6 seconds.

(1) Crimson: Torment Reflection – Enemies standing next to Spectral Wall take 133%

weapon damage as Shadow per second.

Page 8: The Warlock [Reaper of Souls]

(5) Golden: Phantom Wall – Spectral Wall lasts for 4 seconds and the cooldown is

reduced to 8 seconds.

(2) Indigo: Spectral Prison – The wall takes the shape of a circle to imprison enemies

within for 5 seconds.

(4) Obsidian: Spectral Bulwark – Conjure a spectral bulwark around you which

prevents all damage and control impairing effects for 2 seconds. The spell’s cooldown

is reduced to 10 seconds.

Witchcraft skills

Blood Sacrifice, 5% maximum Life – Sacrifice your life force to heal your demons for 10% of their

total Life and to gain a 15% damage increase for 60 seconds.

(2) Alabaster: Vampirism – The ritual grants party members additional *value* Life

per hit and increases life per second regeneration by 20%.

(4) Crimson: Crimson Fury – The ritual increases the attack speed of your party by

15%.

(3) Golden: Blood Power –The ritual increases resource generation of your party by

20%.

(1) Indigo: Sanguine Vigor – The ritual increases the movement speed of your party

by 15%.

(5) Obsidian: Diabolical Awareness – The ritual decreases duration of debuffs and

crowd control effects on party members by 20%.

Soul Reap, 5 Demonic Power, 15 seconds cooldown – Drain the spirit of up to 5 enemies within 24

yards, inflicting damage equal to 10% of their total Life (3% for Elite enemies) and healing yourself for

10% of your total Life per enemy.

(2) Alabaster: Anguish – Soul Reap stuns enemies for 3 seconds.

(1) Crimson: Enfeeble – Soul Reap reduces enemies’ damage by 20% for 15 seconds.

(3) Golden: Empower – Your Demonic Power regeneration is increased by 10% per

enemy for 15 seconds.

(4) Indigo: Soul Harvest – Soul Reap drains the spirit of up to 10 enemies.

(5) Obsidian: Reaper’s Mark – Mark a single enemy for 15 seconds. Whenever you

deal damage to other enemies, 50% of that damage is suffered by marked enemy as

well.

Shadow Realm, 5 Demonic Power, 15 seconds cooldown – You and your demons enter shadow

realm for 3 seconds. While in shadow realm you are invisible to enemies, cannot be harmed, can pass

thru obstacles and have 50% increased movement speed. However you cannot attack enemies or

pick up items.

(3) Alabaster: Feast of Shadows – While in shadow realm you and your demon are

healed for 20% of total Life each second and you gain 15 Demonic Power each

second.

Page 9: The Warlock [Reaper of Souls]

(4) Crimson: Group Trance – Casting Shadow Realm conjures portals near party

members which they can use to enter shadow realm for 3 seconds. Portals last for 5

seconds.

(1) Golden: Shadow Teleport – Teleport to target location within 50 yards with your

demons. The cooldown is decreased to 7 seconds.

(5) Indigo: Twilight Trance – You and your demons phase partially from the physical

realm decreasing any damage taken but also any damage done by 50%. The spell has

a 10 seconds cooldown, lasts 5 minutes and can be removed by casting it again.

(2) Obsidian: Thin Veil – Duration of the spell is increased to 4 seconds.

Domination, 20 Demonic Power – Enslave the enemy to your will, having it fight for you until it dies

or your Demonic Power reaches 0. Your Demonic Power is reduced by 2 per second for each normal

enemy, 6 for each elite minion, 8 for each champion and 12 for each elite enemy under your control.

Enslaved enemies have their Life, damage and movement speed adjusted to player levels. The spell

does not work on players and unique monsters.

(1) Alabaster: Blood Power – Enslaved enemies receive full bonus from your Thorns

and Life regeneration items and health globes now heal enslaved demons as well.

(2) Crimson: Critical Power – Enslaved enemies can now deal critical strikes for 100%

increased damage.

(3) Golden: Mind Slaver – Your Demonic Power is reduced by 5 per second for each

elite minion, 6 for each champion and 9 for each elite enemy under your control.

(4) Indigo: Hells’ Anatomy – For each type of monster under your sway, your damage

against enemies of that type is increased by 15%.

(5) Obsidian: Mass Domination – Mind control enemies on target location, 20 yards

in radius having them fight amongst themselves for 10 seconds. The spell lasts 5

seconds on elite enemies and their minions and has a 20 seconds cooldown.

Demonology skills

Demon of Terror, 30 Demonic Power, 60 seconds cooldown – Spawn a demon composed of terror to

fight for you. This resilient demon slices enemies with its nightmarish claws every second for 133%

weapon damage as Shadow. Your Demonic Power is taxed keeping the demon under your control,

reducing it by 3 per second. Casting the spell again while the demon is spawned will activate its

special attack.

Howl of Terror, 20 seconds cooldown – Release a terrifying howl which fears all enemies

within 15 yards for 4 seconds.

(2) Alabaster: Everlasting Nightmare – The demon regenerates 5% of its total Life

each second.

(4) Crimson: Shocking Darkness – Enemies striking the demon are electrocuted for

100% weapon damage as Lightning with a 25% chance that they will be stunned for

1.5 seconds.

Page 10: The Warlock [Reaper of Souls]

(1) Golden: Blink of Terror – Howl of Terror spell is replaced with Blink of Terror

which teleports the demon to target location up to 50 yards away and releases an

explosion of terrifying energy which deals 533% weapon damage as Shadow to all

enemies within 15 yards, fearing them for 4 seconds as well. Blink of Terror has a 15

seconds cooldown.

(3) Indigo: Intimidation – Whenever your demon or you fear an enemy, its damage

and movement speed are reduced by 8% for 10 seconds. This effect can stack up to 5

times.

(5) Obsidian: Horrific Augmentation – When the demon encounters an elite enemy, it

is empowered for 15 seconds, gaining: 30% increased resistances, attack speed and

movement speed and a cleave attack which deals 133% weapon damage as Shadow.

This effect cannot occur more than once every 60 seconds.

Demon of Destruction, 30 Demonic Power, 60 seconds cooldown – Spawn a demon composed of

destruction to fight for you. This flying demon charges entropic energy for 3 seconds before releasing

it as a steam of fiery destruction which deals 400% weapon damage as Fire to enemies in a line, up to

50 yards away. Your Demonic Power is taxed keeping the demon under your control, reducing it by 3

per second. Casting the spell again while the demon is spawned will activate its special attack.

Hellfire Nova, 20 seconds cooldown – Release a wave of hellfire which incinerates all enemies

within 20 yards for 800% weapon damage as Fire.

(4) Alabaster: Power Burn – Demon’s attacks deplete 50% of enemies’ current

resources.

(1) Crimson: Entropy – Demon’s attacks afflict enemies with a condition which

increases damage taken by 10% for 3 seconds.

(2) Golden: Hellfire Sacrifice – Instead of activating Hellfire Nova, casting the spell

again while the demon is spawned will sacrifice it in an immense explosion of hellfire

which deals 2666% weapon damage as Fire to all enemies within 30 yards, stunning

them for 2 seconds as well. The cooldown of Demon of Destruction spell is reduced

by 2 seconds for each enemy hit.

(3) Indigo: Lightning Demon – Demon’s attack deals 400% weapon damage as

Lightning every 2.25 seconds instead and Hellfire Nova spell is replaced with

Hellcharged Nova which deals 800% weapon damage as Lightning and stuns enemies

for 2 seconds. Hellcharged Nova has a 15 seconds cooldown.

(5) Obsidian: Destructive Hellspawn – Spawn a demon overloading with entropic

energies. This demon releases waves of fiery destruction every second, dealing 400%

weapon damage as Fire and increasing damage taken by enemies by 10% for 3

seconds. After 20 seconds the demon dies in an explosion of hellfire which deals

1333% weapon damage as Fire to all enemies within 20 yards.

Demon of Hatred, 30 Demonic Power, 60 seconds cooldown – Spawn a demon composed of hatred

to fight for you. This baleful demon poisons nearby enemies with its protrusions for 200% weapon

damage as Poison over 2 seconds every second or electrocutes distant enemies for 133% weapon

damage as Lightning. Your Demonic Power is taxed keeping the demon under your control, reducing

it by 3 per second. Casting the spell again while the demon is spawned will activate its special attack.

Page 11: The Warlock [Reaper of Souls]

Focused Hatred, 20 seconds cooldown – The demon focuses its attacks on target enemy for

10 seconds, during which time its attack speed, critical hit chance and movement speed are

increased by 25%.

(4) Alabaster: Blood Witch – Demon’s attacks heal both you and the demon for your

Life per hit value.

(3) Crimson: Malice – Demon’s poison attack stacks up to 3 times and its lightning

attack increases in damage while channeled to 266% weapon damage as Lightning

after 2 seconds.

(5) Golden: Demon Queen – Activating Focused Hatred will cause all your other

demons to focus their attacks on target enemy for 10 seconds. Their attack speed,

critical hit chance and movement speed are increased by 25% for 5 seconds as well.

(1) Indigo: Flames of Hatred – The demon is burning with hatred, engulfed in ill

flames which deal 66% weapon damage as Fire every second to all enemies within 12

yards.

(2) Obsidian: Whispers of Discord – The demon will periodically manipulate enemies

on target location, 15 yards in radius to fight amongst themselves for 5 seconds.

Mastery skills

Transmogrification, 25 Demonic Power, 30 seconds cooldown – Shapeshift into an infernal storm of

demonic might for 6 seconds. While in this shape you are impervious to harm and crowd control, can

move thru obstacles with 50% increased movement speed and you deal 800% weapon damage as

Lightning to all enemies in your path per second.

(2) Alabaster: Shadow Eidolon – Assume the form of a grim specter and cast spirit

bolts at enemies which deal 533% weapon damage as Shadow.

(3) Crimson: Havoc Comet – Assume the form of a comet of infernal might and

charge to target location thru obstacles and enemies, dealing 666% weapon damage

as Fire and exploding at the end for 1333% weapon damage as Fire in a 15 yard

radius. The spell’s cooldown is reduced to 15 seconds and cost to 15 Demonic Power.

(5) Golden: Raging Maelstrom – Enemies further away are electrocuted for 120%

weapon damage as Lightning.

(4) Indigo: Demonic Metamorphosis – Transform your demons instead: Demon of

Terror into a tornado of shadows, Demon of Destruction into a tornado of fire and

Demon of Hatred into a tornado of poison, each dealing 400% weapon damage per

second for 6 seconds.

(1) Obsidian: Putrid Tornado – Assume the form of a plague tornado and deal 800%

weapon damage as Poison per second instead, leaving behind clouds of plague which

deal 400% weapon damage as Poison over 3 seconds. Enemies cannot receive

healing within putrid clouds.

Apocalypse, 50 Demonic Power, 60 seconds cooldown – Perform an infernal ritual for 2 seconds,

which summons an onslaught of 5 gigantic meteors, each striking a point of the pentagram marked

on the ground around you and dealing 4000% weapon damage as Fire, stunning enemies that survive

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for 2 seconds. Hellish flames scorch the ground afterward, dealing 1000% weapon damage as Fire

over 5 seconds.

(4) Alabaster: Netherworld – The ritual summons an army of tormented spirits which

rip thru enemies, each dealing 1333% weapon damage as Shadow and fearing

enemies for 3 seconds in the process.

(5) Crimson: Armageddon – The meteors strike for 5333% weapon damage as Fire

and while the subsequent flames deal 1333% weapon damage as Fire over 5 seconds.

(1) Golden: Thunderous Annihilation – The ritual summons a vicious storm of

monstrous thunderbolts that devastate the wide area around you for 4 seconds. Each

thunderbolt deals 4000% weapon damage as Lightning and has a 60% chance to stun

the enemy for 2 seconds.

(3) Indigo: Gruesome Damnation – Sacrifice your spawned demons, having them

explode and deal 2666% weapon damage as Shadow, Fire and Poison respectively to

all enemies within 20 yards of each demon. Gruesome Damnation has no cooldown.

(2) Obsidian: Toxic Cataclysm – The ritual unleashes a thick cloud of death and decay

in a wide area which deals 5333% weapon damage as Poison over 5 seconds and

negates any healing enemies might receive during that time.

Infernal Guard, 50 Demonic Power, 90 seconds cooldown – Perform a ritual for 2 seconds to

summon 4 infernal guardians from the depths of Burning Hells and enslave them to your will, having

them fight for you for 30 seconds. These demons attack for 133% weapon damage as Physical and

periodically taunt enemies within 20 yards.

(1) Alabaster: Pain & Anguish Elite – Infuse summoned demons with powers of pain

and anguish, having their attacks bleed enemies for additional 66% weapon damage

as Physical over 4 seconds while each demon radiates an aura of anguish which

reduces movement speed of enemies within 20 yards by 80%.

(5) Crimson: Terror Elite – Infuse summoned demons with the power of terror,

having them do additional 33% weapon damage as Lightning and giving them a new

attack, where they breathe horrifying lightning which deals 800% weapon damage as

Lightning over 2 seconds to enemies up to 20 yards away, fearing them for 3 seconds

as well.

(4) Golden: Destruction Elite – Infuse summoned demons with the power of

destruction, having them do additional 33% weapon damage as Fire while smaller

meteors continuously shower the area around them for 133% weapon damage as

Fire per meteor.

(3) Indigo: Hatred Elite – Infuse summoned demons with the power of hatred, having

their attacks do additional 80% weapon damage as Shadow over 6 seconds and curse

enemies within 20 yards with a condition which decreases damage by 30% for 10

seconds.

(2) Obsidian: Sin & Lies Elite – Infuse summoned demons with powers of sin and lies,

having them do additional 33% weapon damage as Poison and giving them a new

attack where they create mirror images which deal no damage but taunt enemies

within 20 yards and explode after 5 seconds dealing 666% weapon damage as Poison

to enemies within 12 yards.

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Demon Form, 100 Demonic Power – Perform an infernal ritual for 2 seconds to transform your body

into that of a powerful demon. In Demon Form you have a separate set of skills, your Life and armor

are increased by 20%, while your dodge chance, critical strike chance and movement speed are

increased by 10% and your maximum Demonic Power is increased by 30. Your passive Demonic

Power regeneration is spent maintaining Demon Form but you can recharge Demonic Power with

your primary attack. To return to normal form, cast the spell again at any time.

Doom Blade – Eviscerate enemies in a series of 3 attacks: single target impale for 400%

weapon damage; frontal cleave for 333% weapon damage and a 360 degree swipe for 266% weapon

damage. Doom Blade generates 10 Demonic Power per attack.

Lightning Breath, 20 Demonic Power – Breathe a stream of void lightning in front of you

which shocks enemies up to 30 yards away for 800% weapon damage as Lightning.

Infernal Descent, 10 Demonic Power, 6 seconds cooldown – Ascend into air and crash down

on target location, up to 50 yards away dealing 666% weapon damage as Fire to all enemies within

15 yards and stunning them for 1.5 seconds.

Mend Wounds, 10 Demonic Power, 10 seconds cooldown – Regenerate 50% of your total Life

over 5 seconds.

(4) Alabaster: Immortality – If an attack were to kill you while in Demon Form, you

instantly enter Shadow Realm instead for 3 seconds, and regenerate 30% of total

Life. This effect has a 60 seconds cooldown. Mend Wounds heals 50% of your total

Life instantly.

(1) Crimson: Infernal Fury – While in Demon Form you are engulfed in a torrent of

hellfire which deals 66% weapon damage as Fire each second to enemies within 10

yards. If you have spent at least 20 seconds in Demon Form, upon exiting Demon

Form the excess demonic energy explodes, dealing 2000% weapon damage as Fire to

all enemies within 15 yards, knocking them back.

(3) Golden: Demon Lord – Demon Form gains a new skill: Revive Demon, 20 Demonic

Power per demon, 30 seconds cooldown – Bring your fallen demons back to life. This

skill starts on cooldown. In addition, your presence increases your spawned demons’

damage and resistances by 20%.

(2) Indigo: Diabolical Mind – Demon Form retains 1 skill from your normal form. Skill

allocated to skill slot 3 is chosen for this, and its Demonic Power cost is reduced by

50%.

(5) Obsidian: Dark Enlightenment – Your presence increases the primary attribute of

each party member by 15%.

Diabolic Ascendancy, 30 Demonic Power, 90 seconds cooldown – Empower yourself for 15 seconds

and gain additional 20 Demonic Power each second in normal form and 10 Demonic Power each

second in demon form.

(3) Alabaster: Blood Ascendancy – While empowered, you also gain 50% increased

Life per hit, Life per second, Life per kill and health globe healing bonus.

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(4) Crimson: Infernal Apex – While empowered, each time your Demonic Power

recharges to full you emanate a wave of hellfire which deals 400% weapon damage

as Fire to all enemies within 20 yards, knocking them back as well.

(5) Golden: Power Overwhelming – While empowered, you gain additional 30

Demonic Power each second in normal form and 15 Demonic Power each second in

demon form instead.

(2) Indigo: Diabolic Readiness – While empowered, the cooldowns of all your spells,

other than Diabolic Ascendancy expire twice as fast.

(1) Obsidian: Demonic Infusion – While empowered, your demons gain additional

100% resistances and damage.

Passive skills

(10) Hell Lies Within – Your maximum Demonic Power is increased by 30 and your Demonic

Power regeneration is increased by 3. In demon form you now regenerate 3 Demonic Power

per second and your Demonic Power regeneration is increased by items at 50% efficiency.

(10) Shadow Wards – Damage taken by you is reduced by 20%.

(13) Blood Lust – Whenever you pick up a health globe, you and your demons’ attack and

movement speed are increased by 5% for 15 seconds. This effect can stack up to 3 times.

(16) Infernal Masochist – Whenever you take damage, you gain 1 Demonic Power for each

3% of your maximum Life lost.

(20) Grim Aura – You deal 20% increased damage to enemies within 12 yards. The range of

this effect is extended by a half of your gold and health globe pickup radius.

(23) Sinister Acuity – If you control no spawned or enslaved demons, the cooldowns of

Defensive and Witchcraft spells are reduced by 1 second for each 10% of your total Life lost

to damage.

(26) Demonologist – Your spawned demons receive full bonus from your Thorns and Life

regeneration items and their total Life and damage are increased by 25%.

(30) Unholy Pact – When hit, 20% of incoming damage is suffered by your demons instead,

divided evenly. If an attack were to kill you, one of your spawned demons will die instead and

a boon is cast on you which protects you from harm and crowd control for 3 seconds. This

effect can occur only once every 90 seconds.

(33) Soul Reaper – Whenever you or your demons slay an enemy, you are healed for 3% of

total Life and gain 5 Demonic Power.

(36) Dominator – Duration of you and your demons’ debuff and crowd control skills on your

enemies is increased by 35%, while the duration of such effects on you and your demons is

reduced by 25%.

(40) Infernal Mastery – Whenever you or your demons slay an enemy, the cooldowns of

Mastery spells and all your spells while in demon form are reduced by 1 second.

(43) Master of Terror – Enemies feared by you or your demons take 20% increased damage

and the duration of you and your demons’ fear effects are increased by 35%. In addition, you

and your demons cannot be feared.

(46) Master of Destruction – Your critical strike chance is increased by 5% and your critical

strike damage is increased by 50%.

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(50) Master of Hatred – Your attacks have a 25% chance of converting enemies to fight for

you for 8 seconds.

(55) Wicked Bargain – You deal 50% more damage at the cost of 100% more damage taken.

(60) Demonic Might – Your spawned demons are infused with terrible power which increases

their armor and damage by 50%, empowering them with infernal auras as well: Terror Aura –

Decreases movement speed by 50% of enemies within 50 yards; Destruction Aura – Deals

133% weapon damage as Fire every 2 seconds to all enemies within 50 yards; Hatred Aura –

Enemies within 50 yards will fight amongst themselves as well. For each spawned demon the

cost of this power is 3 Demonic Power per second. This power ends when your Demonic

Power reaches 0 and will activate once it recharges above 30 Demonic Power.

(65) Sin of Greed – Your magic find and bonus gold stats are increased by 15%.

(70) Chosen of Chaos – All your attacks deal Chaos damage instead. Chaos damage checks

enemy’s lowest resistance to calculate damage done. Your attack speed, critical strike

chance, splash damage on hit, defense, dodge and movement speed stats have their values

exchanged randomly every 15 seconds.

Skill Progression

1) Void Lightning

2) Shadow Hounds

3) Infernal Blade

4) Malefic Shroud

5) Hellfire

6) Void Lightning (1)

7) Shadow Hounds (1)

8) Terrorize + Malefic Shroud (1)

9) Blood Sacrifice + Infernal Blade (1)

10) Passive1 + Passive2

11) Incinerate + Hellfire (1)

12) Vengeful Spirit + Terrorize (1)

13) Passive3 + Blood Sacrifice (1)

14) Demon of Terror + Void Lightning (2)

15) Soul Reap + Shadow Hounds (2)

16) Passive4 + Shadow Star + Incinerate (1)

17) Infernal Contraption + Malefic Shroud (2)

18) Hellstorm + Infernal Blade (2) + Vengeful Spirit (1)

19) Transmogrification + Hellfire (2) + Demon of Terror (1)

20) Passive5 + Terrorize (2) + Soul Reap (1)

21) Demon of Destruction + Shadow Star (1)

22) Shadow Realm + Blood Sacrifice (2) + Infernal Contraption (1)

23) Passive6 + Hellstorm (1) + Incinerate (2)

24) Doom Plague + Malefic Shroud (3) + Void Lightning (3)

25) Spectral Wall + Transmogrification (1) + Vengeful Spirit (2)

26) Passive7 + Demon of Hatred + Shadow Hounds (3)

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27) Domination + Demon of Destruction (1) + Infernal Blade (3)

28) Apocalypse + Shadow Realm (1) + Soul Reap (2) + Demon of Terror (2)

29) Infernal Guard + Doom Plague (1) + Shadow Star (2) + Hellfire (3)

30) Passive8 + Demon Form + Spectral Wall (1)

31) Hellstorm (2) + Infernal Contraption (2) + Terrorize (3)

32) Domination (1) + Demon of Hatred (1) + Transmogrification (2)

33) Passive9 + Apocalypse (1) + Demon of Destruction (2)

34) Infernal Guard (1) + Shadow Realm (2) + Blood Sacrifice (3)

35) Demon Form (1) + Doom Plague (2) + Incinerate (3)

36) Passive10 + Vengeful Spirit (3) + Demon of Terror (3)

37) Spectral Wall (2) + Demon of Hatred (2) + Shadow Star (3)

38) Domination (2) + Infernal Contraption (3) + Soul Reap (3)

39) Apocalypse (2) + Hellstorm (3) + Demon of Destruction (3)

40) Passive11 + Infernal Guard (2) + Demon Form (2)

41) Doom Plague (3) + Shadow Realm (3) + Transmogrification (3) + Void Lightning (4)

42) Demon of Hatred (3) + Infernal Blade (4) + Shadow Hounds (4)

43) Passive12 + Hellfire (4) + Malefic Shroud (4) + Terrorize (4)

44) Spectral Wall (3) + Domination (3) + Incinerate (4) + Demon of Terror (4)

45) Apocalypse (3) + Infernal Guard (3) + Vengeful Spirit (4) + Blood Sacrifice (4)

46) Passive13 + Demon Form (3) + Shadow Star (4) + Demon of Destruction (4)

47) Infernal Contraption (4) + Soul Reap (4) + Transmogrification (4)

48) Hellstorm (4) + Shadow Realm (4) + Demon of Hatred (4)

49) Doom Plague (4) + Spectral Wall (4) + Domination (4)

50) Passive14 + Apocalypse (4) + Infernal Guard (4) + Void Lightning (5)

51) Demon Form (4) + Infernal Blade (5)

52) Incinerate (5) + Shadow Hounds (5) + Malefic Shroud (5)

53) Shadow Star (5) + Hellfire (5) + Terrorize (5)

54) Vengeful Spirit (5) + Infernal Contraption (5) + Blood Sacrifice (5)

55) Passive15 + Hellstorm (5) + Soul Reap (5) + Demon of Terror (5) + Spectral Wall (5)

56) Doom Plague (5) + Shadow Realm (5) + Demon of Destruction (5)

57) Domination (5) + Demon of Hatred (5) + Transmogrification (5)

58) Apocalypse (5)

59) Infernal Guard (5)

60) Passive16 + Demon Form (5)

61) Diabolic Ascendancy

62) Diabolic Ascendancy (1)

63)

64) Diabolic Ascendancy (2)

65) Passive17

66) Diabolic Ascendancy (3)

67)

68) Diabolic Ascendancy (4)

69) Diabolic Ascendancy (5)

70) Passive18