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8/6/2019 The Transfer of Learning From Play Practises to Game Play in Young Adult Soccer Players
http://slidepdf.com/reader/full/the-transfer-of-learning-from-play-practises-to-game-play-in-young-adult-soccer 1/19
The transfer of learning from play
practices to game play in young adult
soccer players
Josh E. HoltaÃ, Phillip Wardb and Tristan L. Wallheadc
aUniversity of Southampton, UK; bThe Ohio State University, USA; cUniversity of
Wyoming, USA
Background: Physical educators and coaches face an ongoing problem of presenting fun and
enjoyable practices that also provide efficient learning of technical and tactical sports skills.
Effective instruction also promotes the transfer of learning from practice tasks to the real game.
Play Practice (PP) describes a structure for teaching sports that addresses these problems
through the development of closely aligned practice tasks that replicate the demands of the game
while maintaining the critical aspect of play. Similarities exist between PP and the widely
researched Teaching Games for Understanding approach, but PP proposes teaching technique
and tactics simultaneously. This study was the first to examine the assumptions of PP as a
holistic approach to sport instruction.
Purpose: To examine the transfer of learning from closely aligned practices to game play in soccer.
More specifically, one purpose was to measure the learning of specific tactical responses from
participation and instruction in play practices. A second purpose was to measure the transfer of
learning from practice to game play. Finally, this study measured the effect of the sequence of
presentation of two closely aligned practices on learning and performance in soccer.
Setting: Two coeducational soccer classes in the Basic Instruction Program at a large University in
the Midwest United States. Each class met once or twice a week during the spring term for a total of
14 sessions.
Participants: Six participants; one male and two female students were selected from each class on the
basis of their low to moderate soccer playing ability.Intervention: An experienced teacher and soccer coach instructed both classes on how to perform
effectively in attacking situations with more attackers than defenders (attacking overloads). The
same 2v1 and 3v2 play practices were used in both classes to provide opportunities to learn the
appropriate tactical responses. In each class session, the 2v1 or 3v2 practice was immediately
followed by a 4v4 game to assess the transfer of learning from practice to game. Class One
participated in 2v1 practices prior to the 3v2, while Class Two participated in the reverse sequence.
Research design: A multiple treatment, single subject design was used to assess the effect of the Play
Practices and their sequence on the learning and performance of each participant in the two soccer
Physical Education and Sport Pedagogy
Vol. 11, No. 2, June 2006, pp. 101–118
ÃCorresponding author. University of Southampton, School of Education, Building 34, Highfield,
Southampton SO17 1BJ, UK. Email: [email protected]
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classes. This design allows sequence effects on the learning of participants to be both demonstrated
and explained. A-B-C-A and A-C-B-A designs were used in Class One and Class Two respectively.
Data collection and analysis: All overload play practices and 4v4 games were videotaped and each
participant’s percentage of correct responses was recorded. Baseline (condition A) for both
classes consisted of 4v4 games prior to any overload practice and instruction. In Class One,baseline was followed by the 2v1 (B) and then the 3v2 (C) conditions. For Class Two, the
baseline was followed by the 3v2 (C) and then the 2v1 (B) conditions. Each condition comprised
four sessions. The final A condition consisted of two games in each class, which provided a
measure of the maintenance of learning. As a single subject design study, data were analysed
from their graphical representation and visual inspection.
Findings: Instruction via these play practices was successful for the most able participants, who
learnt to perform the appropriate tactical responses consistently in practice, which transferred
effectively to the game. While the instructor was confident that all participants knew the
appropriate responses, the less able participants were unable to perform these with consistency
during practice, hence minimal transfer to the game occurred. Data from three participants
indicated that the 3v2 practice tended to produce a greater transfer to the game but the sequenceof practice presentation did not appear to impact learning.
Conclusions: Findings suggested that practice performance beyond 70% correct was required before
learning would transfer to other settings. Launder’s notion of alignment was extended to include
subtle variations within a practice task to replicate the full range of situations that arise in a game.
The need for timely and accurate feedback for the efficient learning of each novice performer was
highlighted from video replay. Research to address this common problem of group instruction to
prevent the practising of small but significant mistakes is needed.
Considerable debate and research has occurred in the past two decades regarding the
most effective way to teach games in physical education settings (e.g., Bunker &Thorpe, 1982; Chandler & Mitchell, 1990; Turner & Martinek, 1995, 1999; Rink
et al., 1996; Mitchell & Oslin, 1999; Holt et al., 2002). An apparent dichotomy has
evolved that has compared the Teaching Games for Understanding (TGfU) model
proposed by Bunker and Thorpe, and similar tactical approaches (e.g., Griffin et al.,
1997), with traditional technique-based approaches to games teaching. Advocates of
the TGfU approach suggest teaching tactical decision making (i.e., ‘what to do’)
before attempting to improve technique. Those who practise the technique-based
approach teach skill execution (i.e., ‘how to do it’) first before addressing the tactical
elements of the game. Both models include the instruction of ‘what to do’ and ‘how to
do it’. However, the models differ in their emphasis on decision-making and execution.Bunker and Thorpe (1982) developed the TGfU approach in response to their
observation of the technical model of games teaching, where criticisms included:
(a) the emphasis on performance, which resulted in low achievement in the majority
of children; and (b) the techniques learned were inflexible and often did not transfer
to the game. Bunker and Thorpe concluded that technique-based approaches to the
teaching of games did not achieve some fundamental aims of physical education for
both improved game play and lifelong participation. The stated objectives of TGfU
are to develop appreciation and understanding of games that would help young
people become competent and confident performers. Hence, the primary goalof the TGfU approach is not necessarily skillfulness, but understanding and
appreciation (Rink et al 1996)
102 J. E. Holt et al.
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Despite the widespread attraction of TGfU, Rink et al. (1996) reported that
research had not provided convincing support for this model over technique-based
approaches. McMorris (1998) suggested that results from research could be summa-
rized as a matching pattern. In short, students will generally learn what you teach.Teaching tactics leads to an improvement in tactical performance, while teaching tech-
nique leads to an improvement in technique. McMorris (1998) reported that research
suggests the teaching of technique can lead to improvement in decision-making, and
some evidence, although equivocal, that teaching tactics might aid technical perform-
ance. For example, French et al . (1996) examined the effects of tactical, skill and
combined tactical and skill instruction on novice student performance in a six-week
badminton unit. All instructional groups in their study achieved higher levels of cogni-
tive and skill performance than the control group, although the technique groups per-
formed better, but not significantly better than other treatment groups during game
execution. More recently, Turner and Martinek (1999) specifically examined the val-
idity of the TGfU approach by comparing it to the technique approach to teaching
field hockey. Their findings provided partial support for the TGfU approach in
improving cognitive outcomes (i.e. decision-making, declarative and procedural
knowledge) and skill outcomes in game play (e.g., control and passing execution).
Central to the criticisms of the technique-based approach by Bunker and Thorpe
(1982) was the development of inflexible techniques that did not enable the performer
to adapt effectively to meet the changing demands of the game. A lack of transfer of
learning from practice to the game existed. Rink et al . (1996) identified two assump-
tions of the TGfU approach and similar tactical approaches related to the principle of transfer of learning. First, ‘skill substitution’ involved the substitution of one skill for
another in order to reduce the technical demands of the game—the assumption being
that this process would aid the learning of game strategies that would eventually make
players better at the original game; for example, learning to play field hockey using
hands to control and pass the ball instead of sticks. McMorris (1998) expressed
concern that this would violate the need for specificity of practice and suggested
that skill substitution could lead to negative transfer of training when the real game
was introduced. Thu, practising field hockey without sticks might interfere and not
enhance the learning when sticks were used. The TGfU assumption of skill substi-
tution to enhance game performance is yet to be validated by research.
The second assumption of TGfU identified by Rink et al. (1996) is the ‘transfer of
general strategies’. This assumption hypothesizes that general strategies developed in
one game will transfer to other games in the same category. Werner and Almond
(1990) articulated this concept as one of the many advantages of teaching games
from a tactical perspective. Mitchell and Oslin (1999) investigated the transfer of
decision-making from badminton to pickleball. A statistically significant improve-
ment in decision-making following badminton instruction was maintained during
pickleball instruction using tactical teaching methods on low-ability, novice perfor-
mers. Students’ written responses to open-ended questions provided an indicationthat some understanding had been gained that the tactical goal to attack open
space was common to both activities
Play Practice 103
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The aspect of transfer of learning that is arguably the most relevant to teaching and
coaching practices and was at the core of the TGfU evolution, is concerned with the
transfer from a learning task to performance in the game. Teachers and researchers
seem to be in agreement that performers will not improve at a satisfactory rate justby playing the recognized, or even a scaled-down version of the game. Launder
(2001) introduced a new dimension into the games teaching debate with the concep-
tualization of Play Practice. He stated that Play Practice ‘provides a framework for
development of a vast range of realistic practice scenarios that can simulate the
demands of high-level competition while retaining the crucial element of play’ (p. xi).
Many similarities and differences exist between the TGfU and Play Practice
approaches. Notably, both have an emphasis on enhancing the learner’s under-
standing to improve game play. While TGfU asserts that technical practice should
not occur until the learner appreciates the need for improved technique in order for
more effective performance, Play Practice advocates the development of game sense
and technical ability in parallel, in play practice scenarios with the distinct purpose
of progressing to the fully recognized version of the activity. Carefully structured
games replace drills in order to eliminate the notion that play must become work if
children are to progress (p. 45). Launder’s example in soccer describes the use of
4v1, 3v1 and then 5v2 possession games to develop the learner’s ability to read
play, make decisions and execute accurate passing and receiving skills in contexts
that gradually increase in pressure from opponents and complexity (p. 95). Both
Play Practice and TGfU grew out of the need to improve the sport education experi-
ence for lower ability performers and both make reference to philosophies of student-centred and game-centred learning. However, Bunker and Thorpe’s (1982) TGfU
specifically relates to the teaching of game activities, while Launder demonstrates
the application of Play Practice principles to other sports such as track and field,
swimming and skiing.
Launder (2001) observed that in many organized sport-learning environments,
drills are often not aligned with the real game. He encouraged coaches to move
quickly from drills to Play Practices to increase the likelihood that transferable learn-
ing would occur. Launder clarified the notion of alignment, which occurs when
numerous similarities exist between consecutive practices and between practice scen-
arios and the real game or sport. The greater these similarities, the more likely it is that
new learning will transfer from practice to game. Furthermore, it is in the interests of
teachers to know which practices contribute most to the learning of the desired skills
and if any practices can be omitted from a closely aligned sequence without the loss of
critical learning experiences. While Launder (2001) admits that many sport educators
will recognize their current practices in his conceptualization of Play Practice, his
assertion that there continues to exist a lack of understanding of transfer of training
in sport education is the major reason that instructors continue to use mindless,
unconnected minor games and dead-end drills in the teaching of games.
Launder (2001) sums up the notion of alignment and other theoretical concepts hediscussed with a rationale for Play Practice. He suggests that for learners to become
successful they need plenty of ‘perfect practice’ under conditions as similar as possible
104 J. E. Holt et al.
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to the final performance environment to become an effective performer. He also
emphasizes the maxim that you ‘train as you play and play as you train’. Several
recent studies support this assumption (Ward et al., 1997; Brobst & Ward, 2002;
Ward & Carnes, 2002). These studies reported the effectiveness of publicly postingpractice and game performance scores of collegiate football players and female high
school soccer players on improving practice performance and the subsequent
performance in games. The results of these studies suggest that if players improve
their performance in practice, they will perform better in games, again supporting
the adage that ‘you play as you practice’ (Ward & Carnes, 2002).
To date, no studies have assessed the assumptions of Play Practice (Launder,
2001). The goal of this study was to investigate whether closely aligned practices
could provide an effective means of transfer of learning from practice to game.
More specifically, one purpose was to measure the effect of Play Practices on a specific
tactical performance of low to moderate ability young adult soccer players. A second
purpose was to measure the transfer affect of practice to game play. Finally, this study
measured the effect of the sequence of presentation of two closely aligned practices on
learning and performance in soccer.
Method
Participants and setting
The participants were four male and four female undergraduate students enrolled intwo, one-credit coeducational soccer classes in the Basic Instruction Program at a
large University in the Midwest United States. Two female and two male students
were selected from each class. Two male subjects, one from each class, were absent
on several occasions so their data were not reported in the study. Class members con-
sisted of undergraduate students from a wide range of academic disciplines, who had
chosen the class as an elective. Playing ability ranged from novice players to able
players who had several years of club and high school varsity playing experience.
Class One consisted of 26 students (F ¼ 12, M ¼ 14) and Class Two consisted of
23 students (F ¼ 9, M ¼ 14). Initial assessment during the first two class sessions
was used to select the participants based on their low to moderate soccer playing
ability. At the start of the class, players with low ability were able to pass, receive
and dribble the ball, but these skills tended to break down when confronted with
opposition. Those with moderate ability were able to pass, receive and dribble the
ball effectively in competitive situations, but lacked the ability to consistently domi-
nate their opponents’ play. Participants in this study had previous soccer playing
experience up to intramural level. The instructor and first author was an experienced
high school physical education teacher. He was a holder of the English Football
Association’s Advanced Coaching Licence and the Union of European Football
Association’s ‘A’ Coaching Award. He had many years of experience coachingchildren and adult players from recreation to elite academy level in England and
the United States
Play Practice 105
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pitch were used to help assess this distance accurately. The percentage of OTRs that
were appropriate responses was used as a measure of the player’s learning. An
appropriate response did not have to be successful. If the response selected was the
best response at the right time it was coded as appropriate.
Data were collected by videotape for all practice and game sessions. Video record-
ings were made from a position level with the halfway line so that the player on the ball
and all other surrounding players were in view at all times.
Experimental conditions and procedure
A number of learning tasks were undertaken during two class meetings prior to the
start of the study. These learning tasks involved passing and control, moving withthe ball, turning, and incorporated the rules of the game with the major objectives
of attack and defence Tasks involved a range of technique based practices and tactical
Figure 1. Example overload situations in a 4v4 game: (a) 3v2; (b) 2v1; (c) 2v1 with D2 an inactive
defender
Play Practice 107
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‘game’ practices such as various 1v1 contests and 4v2 possession games, and other
small-sided games. In addition to teaching, the instructor used this time to observe
all players in practice and game play and to select equal teams of four for the
games in the future class sessions.Each class meeting consisted of the following organization comprising two separate
class sessions: a ten-minute warm up that included activity with and without soccer
balls started each meeting. This was followed by game-like practices. A 12-minute
4v4 game occurred immediately after the practices to conclude session one.
A technical or tactical practice on an unrelated aspect of the game followed and sep-
arated the two sessions. This sequence was repeated up to a second 4v4 game as
session two of the class meeting before the cool down at the end. All participants
played in goal for three minutes during the 4v4 games, during which time data
were not recorded.
Baseline. During baseline data collection the players were instructed on fundamental
aspects of the game during the first part of the class session. The teams of four then
played in small-sided games. The players were instructed to try to incorporate the
things they had practised into their game play. Players were praised during the
game for their hard work and corrective feedback was given during the 4v4 games
that related to the fundamentals practised previously, such as supporting positions
off the ball and making a positive and protective first touch when receiving the ball.
Intervention. The intervention consisted of two conditions, a 2v1 and a 3v2. In PlayPractice 1 each team of four played 2v2 in a 25 Â 15 yard playing area with five-yard
goals made using small cones. At any time, the team defending had to play one of their
players in goal making a continuous 2v1 game. Players were encouraged to alternate
the goalkeeper at every opportunity. Upon regaining possession, the ball had to be
passed back to the goalkeeper to start the attack by dribbling the ball into play.
These games lasted for six minutes. Play Practice 2 involved 3v3 games played on a
35 Â 20 yard area. The same conditions applied as the 2v1 to create a continuous
3v2 game. The practices lasted for eight minutes to account for the decreased
OTRs due to the greater number of players.
The students were told at the start of the intervention that the overall objective of
the class was to improve their effectiveness when in possession of the ball in situations
with a numerical tactical advantage. Each Play Practice task was introduced with a
clear demonstration of how to play the ‘game’ (i.e. the nature and conditions of the
task). Initial instruction was also given both verbally and through demonstration,
which clarified when to dribble, when to pass, what to do to support the player
with ball when not in possession and the cues that determined each response. In
the 3v2 condition a demonstration was played in slow motion and ‘frozen’ to highlight
the optimum attacking situation where a player had a support player on either side
of the ball carrier and that the best pass was to the open support player. This wasthe player who was not covered, or the least covered by the second defender. No
instruction on defending was given except to defend to the best of your ability
108 J. E. Holt et al.
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Correct responses from numerous students to such questions as: ‘When should you
dribble?’ Or ‘What should you do now?’ having frozen a demonstration reassured
the instructor that students had learned what to do.
During Play Practices, the instructor endeavoured to divide his attention equallyamong all groups. Observed errors in performance were corrected by having the
player either copy a demonstration of the appropriate response or, for minor errors,
to describe the appropriate response. Correct responses observed by the instructor
were reinforced with positive and informative statements, such as: ‘Well done
Sarah, you waited until you had fixed Brad before you made that accurate pass.’
Common or repeated errors were corrected with further whole-group demonstration.
Students were encouraged to offer advice to each other during practice to correct
mistakes and improve performance.
A 4v4 game immediately followed each Play Practice to apply Launder’s assump-
tion that transfer is most likely when the time between practice and application is
minimized (Launder, 2001). Prior to every game, students were reminded that
their objective was to recognize whenever they had an overload and to use the
appropriate response swiftly to create goal-scoring chances (i.e. one-on-ones with
the goalkeeper). No significant instruction related to the performance in overload
situations was provided during the 4v4 games except to occasionally prompt a
player that an OTR existed.
Maintenance. Two days after the second practice condition, two class sessions
assessed whether skills would maintain after the intervention was withdrawn inboth classes. Experimental conditions during maintenance were the same as those
during baseline.
Experimental design
A multiple treatment design was used to assess the effectiveness of the Play Practices
and their sequence on the learning and performance of participants in the two soccer
classes (Cooper et al., 1987). A-B-C-A and A-C-B-A designs were used in Class One
and Class Two respectively. All players in each class were intervened on simul-
taneously throughout the investigation. For Class One, data were collected on four
4v4 games as baseline (i.e. condition A). This was followed by the 2v1 (B) and
then the 3v2 (C) conditions. For Class Two, the baseline was followed by the 3v2
(C) and then the 2v1 (B) conditions. Each condition was comprised of four sessions.
Data were collected during the play practice and the subsequent 4v4 game in every
session. The final A condition consisted of two games in each class, which represented
a measure of the maintenance of learning. A baseline between conditions was not
appropriate for this study because it would be incorrect to assume that performances
would have been unaffected by the two conditions. Thus it would not be possible to
achieve a return to baseline. The essential question in this study was not one of comparing effects to baseline, but examining sequence effects. This design allows
sequence effects to be both demonstrated and explained
Play Practice 109
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Interobserver agreement
An independent observer recorded each player’s total number of possessions. The
occurrence of overloads, the type of response, appropriateness and execution were
also recorded. Interobserver agreement measures were assessed on 69% of the prac-
tice sessions and 40% of the games. Agreement was computed by dividing the number
of agreements by the number of agreements plus disagreements and multiplying
by 100%. The overall mean interobserver agreement was 88.5%. The mean for the
practice data was 87.5% (range ¼ 73–100%) and the mean for the game data was
89.4% (range ¼ 72–100%).
Results
Results are organized by class and participant. Figure 2 shows the data for class onewhere the order of presentation was 2v1 followed by 3v2 followed by maintenance.
Class One
Alice. Alice’s practice data in the 2v1 condition were stable, ranging between 67%
and 80% (M ¼ 72%) appropriate responses. During the 3v2 condition they ranged
between 67% and 100% (M¼ 80%). Alice’s game performance during baseline
was variable and ranged from 0–50% (M ¼ 18%). During the 2v1 condition it was
highly variable, ranging from 0–100% (M ¼ 50%). During 3v2 it was variable with
an ascending trend, and ranged between 33% and 100% (M¼ 58%). Alice
performed 100% of OTRs appropriately during one game in maintenance. Alice
did not participate in game 13 due to injury.
Kevin. Kevin’s practice data during the 2v1 condition were variable, ranging
between 50% and 100% (M ¼ 69%). During the 3v2 condition they again ranged
between 50% and 100% (M ¼ 66%). Kevin’s game performance during baseline
was highly variable and ranged between 0% and 100% (M ¼ 33%). During the 2v1
condition it was again highly variable with a descending trend, ranging between 0%
and 100% (M ¼ 54%). During the 3v2 condition it was variable with an ascendingtrend and again ranged between 0% and 100% (M ¼ 50%). During maintenance
Kevin’s performance declined, and ranged between 0% and 33% (M¼ 17%).
Kevin did not have any OTRs during game one.
Laura. Laura’s practice data during the 2v1 condition were variable, ranging from
33% to 100% (M ¼ 63%). During the 3v2 condition they ranged between 50%
and 100% (M ¼ 75%). Laura’s game performance during baseline was highly vari-
able and ranged between 0% and 100% (M ¼ 25%). During the 2v1 condition it
was variable, ranging between 0% and 60% (M¼
30%). During the 3v2 conditionit was low and ranged between 0% and 40% (M ¼ 18%). During maintenance,
Laura performed 100% of OTRs appropriately during one game Laura’s data for
110 J. E. Holt et al.
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game eight were void as she rested an injury during the game, and she did not have any
OTRs during game 13.
For Class One participants, OTRs during both practice conditions ranged from 1 to
7, with a mean of 4.5. During games OTRs ranged from 0 to 7, with a mean of 2.2.
Class Two
Figure 3 shows the data for class two where the order of presentation was 3v2 followed
by 2v1 followed by maintenance.
Bev. Bev’s practice data in the 3v2 condition were variable, ranging between 33%and 100% (M¼ 55%). During the 2v1 condition they were variable and low,
ranging between 0% and 50% (M ¼ 35%) Bev’s game performance during baseline
Figure 2. Practice and game data for Alice, Kevin and Laura
Play Practice 111
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was low and ranged between 0% and 50% (M ¼ 13%). During the 3v2 condition it
was again low and variable, ranging between 0% and 60% (M ¼ 20%). During the
2v1 condition Bev failed to perform any OTRs appropriately. During maintenance,
Bev only had OTRs during one game, where she performed 50% of them with the
appropriate response. Bev did not have any OTRs during games 5 and 13, and her
OTRs during practice session five were coded as ‘no opportunity to respond’.
Eli . Eli’s practice data in the 3v2 condition were variable and ranged between 50%and 100% (M ¼ 78%). During the 2v1 condition they were variable and lower,
ranging between 0% and 53% (M ¼ 33%) Eli’s game performance during baseline
Figure 3. Practice and game data for Bev, Eli and Lance
112 J. E. Holt et al.
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was variable and ranged between 0% and 50% (M ¼ 27%). During the 3v2 condition
it had noticeably improved and was moderately stable, ranging between 33% and 67%
(M ¼ 50%). During the 2v1 condition, Eli’s game performance was highly variable
and ranged between 0% and 100% (M¼
33%). During maintenance, Eli only hadOTRs during one game, where she failed to perform the skill appropriately. Eli was
absent on session 9 and did not have any OTRs during game 13.
Lance. Lance’s practice data in the 3v2 condition were stable and high, ranging
between 71% and 100% (M ¼ 93%). During the 2v1 condition they were stable
and remained high, ranging between 71% and 100% (M ¼ 82%). Lance’s game per-
formance during baseline was variable and ranged between 0% and 57% (M ¼ 34%).
During the 3v2 condition it was stable and markedly higher, ranging between 80%
and 100% (M ¼ 95%). During the 2v1 condition it was stable and remained high,
ranging between 67% and 100% (M ¼ 81%). Lance’s game performance during
maintenance was variable and ranged between 40% and 100% (M ¼ 70%) and con-
tinued to show a marked improvement from baseline. Lance was absent in session 12.
For Class Two participants, OTRs during both practice conditions ranged from 0
to 7, with a mean of 4.1. During games, OTRs ranged from 0 to 7, with a mean of 2.6.
Discussion
In the present investigation, two sequences of play practices were used to teach young
adult soccer players how to play effectively in overload situations that occur in small-sided games. The first purpose of the study was to measure the effects of the play
practices on the tactical performance of the participants in practice. The two most
able players, who had moderate ability, were Lance in Class Two and Alice in Class
One. Lance consistently performed above 75% of OTRs in practice appropriately.
In four out of seven practice sessions he performed 100% of OTRs correctly. Alice
generally performed between 70% and 80% of OTRs correctly in both practice
scenarios and maintained a stable and high practice performance throughout both
conditions. Lance and Alice’s practice performances demonstrated sound learning
of the range of appropriate tactical on the ball responses in an overload situation.
The performance in practice of the other four players who had low to moderate
ability was variable and at times highly variable. There was no clear improvement
in performance during each condition or from the first to second condition in
either order of presentation. There was no obvious difference in the practice perform-
ances between the two conditions for either class. The practice performance of these
lower ability players showed that they were unable to perform the appropriate
responses to the variable nature of overload situations. Repeated participation in
the overload practices had not improved the skill of these players sufficiently to
enable them to position the ball so that the appropriate response could be made
immediately and at all times when required.The second, and major purpose of this study, was to assess the effect of play
practices on the subsequent performance in small sided games (i e to measure the
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transfer of learning form practice to games). The intervention was effective for Lance,
the most skilled of all six participants, who performed markedly better than baseline
in the games, following the first condition of play practices. He sustained an improved
performance throughout the second condition of games and showed a good level of performance maintenance. Alice was the next most able player and her performance
of the appropriate tactical responses in games showed some moderate improvement
following play practices and was high during maintenance.
The practice performance of the lower ability participants did not appear to be
successful enough for it to transfer to the 4v4 game. After the first two practice ses-
sions, the instructor identified the need for a proportion of students to practice the
skill of making a well-timed and accurate pass while dribbling the ball without the
pressure of an active defender. The research design and methodology that compared
the practice sequences of the two classes prevented this practice from occurring. In
addition it would have more closely resembled a drill practice and not a Play Practice
as conceptualized by Launder (2001). In order to develop effective execution in
games, Turner and Martinek (1999) repeated the contention made by French and
Nevett (1993), that students must practice tactical and skill combinations during
game play. The present study revealed that for these participants, if the underlying
skills were not initially present in the performer’s repertoire, then participation in
these play practice tasks was not sufficient to improve performance in practice, or
to make the skills effective in the game.
The third objective of this study assessed the effect of the sequence of the play prac-
tices on learning. The findings are equivocal for the rationale for sequencing the 2v1practice before the 3v2. There is some evidence in this study (e.g., the performances
of Alice, Bev and Eli) to suggest that the 3v2 practice produced better subsequent per-
formances of overload occurrences in games than the 2v1, regardless of the order of
presentation. Theoretically, the 3v2 condition places greater demand on the perfor-
mers response selection due to the increased variability present, with more players
involved and the increased number of possible responses (e.g., more than one possible
passing option). There are a number of potential reasons for this finding. First, the
3v2 more closely resembled the occurrence of overload situations in the 4v4 game,
which made the transfer to the game more likely. Second, each class consisted of
nine practice days in which there were 14 sessions. If mistakes were not corrected
on the first practice, they might also have been performed on the second session
that day (i.e. half of that condition).
Several implications of these findings can be made with regard to the transfer of
learning from practice to game. Launder (2001) refers to the need for ‘perfect
practice’, which we interpret as referring to the quality of practice performance and
the provision of corrective feedback. In general during the present study, whenever
the players performed above 70% appropriate responses in practice, their perform-
ance in the games tended to improve, as shown by Lance and Alice, and Eli in the
3v2 condition. This suggests that participants have to perform to a certain level inpractice scenarios before the skill will successfully transfer to game play. This
finding is analogous to one reported by Rosenshine and Stevens (1986) for reading
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and maths. In their review of literature from general education they concluded that in
classroom settings the percentage of correct responses should be 80% when practising
new material. Similarly, the ALT-PE literature has used a criterion of 85% in
determining success in physical education settings (Siedentop et al., 1982).Heward (1994) discussed teaching and learning in classroom settings and
suggested that perfect practice during the acquisition of a new skill requires frequent
and appropriate feedback on performance, which would ideally follow every trial
during the early stages of learning to avoid students practising mistakes. Heward
(1994) suggested that corrective feedback should then be given following multiple
student responses as increased fluency of performance ensues, in order not to inter-
fere with the learning process. Motor learning research supports this suggestion
and states that for effective motor skill acquisition, extrinsic feedback should be
precise enough to make the learner clear about what to do to enhance future perform-
ance (Schmidt & Wrisberg, 2000). In the present study it was evident from video
replay that participants repeatedly practised small, but significant, errors while the
instructor was working with other groups. For example, Bev and Eli repeatedly
dribbled away from the support player in order to create space in the 2v1 practice,
which resulted in reducing the availability of the pass. This provides a possible
explanation for the decrease in the percentage of appropriate responses for these parti-
cipants in this condition. Research on the efficacy of strategies (e.g., peer tutoring) to
increase the provision of accurate and timely corrective feedback on the acquisition
and performance of complex sports skills in group settings is required.
A further consideration, as previously mentioned, is the extent to which the playpractices replicated the overload scenarios in the 4v4 game. Launder’s rationale for
Play Practice emphasizes the need for plenty of perfect practice in conditions as
similar as possible to the real game (Launder, 2001). Each practice presented only
one variation of the 2v1 or 3v2 overload situation, which did not reflect the full
range of stimulus conditions that occurred in the game. Examples of overloads in
the game included receiving the ball with your back to goal, having both support
players on the same side of the player on the ball, or having the defender approach
from different angles in overload situations. Practising against numerous opponents
provided some variation of practice conditions, but was not sufficient to replicate
the range of overload occurrences in the 4v4 game.
The behaviour analysis literature recommends the need to teach enough examples
that represent the full range of stimulus variations and response requirements that
exist in the real world settings, to increase the likelihood that learning will transfer
(Englemann & Carnine, 1982). This is one example of a number of systematic
approaches used in behaviour analysis research to program instruction for the
direct transfer of learning to the target context. One might conclude from the
present study that Launder’s notion of alignment of play practices is highly
complex and requires a high degree of content knowledge on the part of the instruc-
tor. For example, this study indicated that while the successful execution of a 2v1practice has similar principles across invasion games, it is inherently different and
more challenging in soccer than in catching sports such as rugby or basketball
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Alignment should also involve both the appropriate progression from one practice to
the next and the use of numerous subtle variations within a single practice, to present
the learner with enough examples that replicate game conditions for learning to
transfer.Some limitations of the present study are apparent. The investigation did not
include any participants of high ability, which might have supported the positive
finding for Lance. A further limitation of the study might have been the decision
not to teach or provide corrective feedback during the 4v4 games. It was initially
thought this would undermine the effect of the play practices. The low number of
OTRs for the participants in the game was problematic. It was anticipated that the
4v4 format would have provided an increased number of OTRs, which was a signifi-
cant reason for selecting the 4v4 game as opposed to the 11-a-side game as a measure
of the transfer of learning. The low frequency might have been due to the generally
low ability of the players. More able players might have naturally progressed the learn-
ing from the practices to actively create overload situations in the game as an effective
tactic. The study only reported on the selection of the appropriate response in practice
and game play, which did not portray the full picture of effective performance that
includes the successful execution of that response. Finally, only two play practices
and two sequences of practices were used.
The raison d’etre of sport educators is to improve the performance of their learners
in the context of the real game, and as efficiently as possible. Previous research and
discourse has centred on ‘understanding’ versus ‘technique’ approaches to games
teaching, with mixed findings (e.g., Rink et al., 1996; Turner & Martinek, 1999).The research suggests that the isolated practice of techniques and the subsequent
huge leap to game play with no apparent relevance of the practices made is not an
effective means to produce competent performers. It is therefore possible that the cri-
ticisms of Bunker and Thorpe (1982) were of poor teaching and not the appropriate
application of the technique model, as has been suggested previously (McMorris,
1998; Holt et al ., 2002). In reality, good teaching of game activities involves the
ongoing identification of the most limiting performance factors. Instruction then
isolates these key performance requirements and uses logical progressive steps to
draw connections to their application in game situations via pertinent practice
(Launder, 2001). The nature and capability of the learners is also a significant
factor in the selection of the appropriate content and pedagogical approach.
Knowing ‘what to do’ and being ‘able to do it’ are both necessary requirements of
skilful performance, and Play Practice asserts that it might be best to improve both in
closely aligned tactical scenarios. The present study made the first attempt to investi-
gate the effect of Play Practice on the transfer of learning from practice to games.
Direct measurement and recordings of performances in both practice and games
were made to assess the learning outcomes of the intervention. The results suggest
the need for very close analysis of invasion games like soccer in order to replicate
the full range of stimulus variations and response requirements in play practicescenarios to make the transfer of learning from practice to game more likely. A per-
formance criterion in terms of the percentage of appropriate responses needed for
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the successful application in game play is worth exploring in future research. This has
implications for practitioners to determine the moment to progress from one practice
to the next more by accurately assessed learning outcomes rather than other variables,
such as for variety or to maintain the level of interest of their students. These factorscan be accommodated by subtle intra-task alterations such as changing opponents or
assigning a context to the scenario.
The rationale for preceding a 3v2 practice with a 2v1 was not supported by the
findings. Future research might investigate the effect of a greater number of closely
aligned practices that also incorporate game related variations within each practice.
We recommend that future studies adhere to the full recommendation of the Play
Practice approach and identify and use teaching moments in the target setting (i.e.
game) to ensure the connection from practice to game is made.
The worthwhile quest for the most efficient methods of instruction to enhance the
learning of the many tactical and technical responses required in game activities is
shared by reflective teachers, coaches and researchers. Competent and not merely
knowledgeable performers should be the objective of this endeavour. In investigating
Launder’s Play Practice approach, the central concept of alignment of practice scen-
arios was examined and results suggest that repetition of drill practices are needed
alongside Play Practices to elicit the technical learning required to perform tactical
responses consistently and for this to transfer to the game. Findings also suggest
the use of subtle intra-task variations to replicate the variety of situations that occur
in the game in ways that are pertinent to the learners’ capabilities. The significance
of the provision of individual feedback was highlighted as a major issue in the learningprocess to prevent learners practising mistakes and the need for manageable assess-
ment tools for instructors to gain accurate information of the performance of their
learners at specific skills for the purposes of when and how to progress. These
issues suggest that researchers need to move on from the debate on understanding
versus technique models of instruction and address such problems that challenge
the teaching and learning process in game activities, to better support the practices
of teachers and coaches.
Acknowledgements
The authors wish to thank Carla Vidoni for her valued assistance with filming and Ray
Depiro for his time spent on assisting with the coding.
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