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The New Chess 2.0The New Chess 2.0 By WIDM Digital MediaBy WIDM Digital Media
The Rules for The New Chess 2.0The Rules for The New Chess 2.0
Use a standard chessboard, the standard 32 chess pieces and any timer. The length of
the time per turn is up to the players. Suggested: 2 minutes, with one 2 minute
extension per game for each player.
The New Chess 2.0 uses the Fair Turn Sequence
which allows for an equitable distribution in game
play. There is no longer an advantage to being the
white pieces or the black pieces.
White first moves 1 piece, then black moves 2
pieces, then white moves 2 pieces, this continues on
with 2 pieces required to be moved per turn. The
same piece cannot be moved twice in one turn.
When a player only has their Ҟing remaining they are only required to move one piece per turn. If a player does not move the required number of pieces before time
expires the opposing player can declare 'Time is Up' and has the option of forcing the
first player to relinquish one piece from the board.
A hidden check is a legal check where a player
could move one of their pieces out of the way on the
first move to expose the other player's Ҟing to capture on the second move. The blocking piece
has to be able to legally move out of the way for it
to be a hidden check. All checks and checkmates
must be called by the player before time expires for
their turn. If any legal check or checkmate is not
properly called it is loss of game.
Thwarting any check can be accomplished on the first or the second move of the
turn, or by using a combination of two moves. A check can be subverted in the usual
manner, by moving the Ҟing out of harm's way, blocking the path or capturing a would-be attacker. All checks that threaten the Ҟing must be replied to with legal moves to get the Ҟing out of check. At the end of their turn if a player is still in check or hidden check, or has caused check or hidden check to their own Ҟing, it is deemed an illegal move and immediate loss of game.
A Ҟing can Safely Exile by reaching one of the corner squares in the opponent's first row to win the
game. The game is won when the Ҟing is placed on the opposing corner, even if the Ҟing was in check or will be put in check. If two Ҟings reach a vertical impasse while racing to exile then the highest row
rank determines the winner.
If a player cannot move without subjecting the
Ҟing to capture it is not a stalemate. If a player who does not move has two or more pieces remaining they can be forced to relinquish a
piece of their choice. If a player who does not move only has the lone Ҟing remaining they must Abdicate the Throne and lose the game.
Any Knight that reaches either of an opponent's
two corner squares can be promoted to a Rook. Like
in regular chess, a Pawn that reaches the baseline
can be promoted to Ǭueen, Rook, Bishop or Knight. The chosen Knight or Pawn can only be promoted
if it is replaced with a previously captured piece
which the player has discarded during the game.
The Castling of the Rook with the Ҟing is counted as one move and can be done on either move of the turn. As usual, there cannot be any other pieces in the way when
castling and it has to be the first move for both the two pieces. It cannot be used to get
out of a direct check or go thru a square that would put the Ҟing directly in check. But, it is not hindered by a hidden check. It is not a legal move to castle the Ҟing onto a square that would put it in check or a hidden check, that would be loss of game.
An En Passant capture of a Pawn can be done on either move of the turn right after
the opposing player's turn where the two square jump by the Pawn was made.
These supplementary rules for Chess to create The New Chess 2.0 virtually assure an
outcome other than a tie since the King can be exiled. But a draw can be attained if
both players agree to it, or a draw can be claimed by either player after two
consecutive repetitious exchanges of both positions. There are no stalemates.
Prior to game play a Treaty of Conventions can be discussed as a mutually agreed
upon accord that establishes the rules of engagement. These include time limits,
errors, accidents, violations, and incorrect check/checkmate calls, etc.
Chess has become one of the grandest games in the history of mankind. Attributed to have originated in the great cultures of Arabia and India it was revised to today's form in 13th Century Italy. It has gallantly stood the test of time. This update is done in a humble tribute to the creators of Chess.
Copyright © 2020 WIDM Digital Media Corporation – Written by Erik CA Holm - [email protected] is an open source game. Feel free to share this file with others. Email to join us in the Chess 2.0 Project.
This is The New Chess 2.0 by WIDM Digital Media. It is an open source game, free to use and share. The rules are published as a free PDF file at WebMathProjects.org.
This upgraded version of the grand game of Chess uses the Fair Turn Sequence, which is an equitable distribution of the moves per turn. This gives impartiality to the white and black pieces in the game.
By moving two pieces per turn it adds an extra dimension enabling coordinated attacks and stronger defenses. The end game is more enthralling with a few other minor updates to make ties less likely and a timer is recommended to quicken the pace.
The outcome is a challenging rendition to a classic game that becomes an instinctive conflict that offers players the satisfaction of a practical upgrade that provides real intrigue.
My background is in functional mathematics, and have created several games and interactive puzzles, but this is my greatest contribution to game creation. This is The New Chess 2.0 for the people who love Chess.
By the Creator of The New Chess 2.0
WIDM Digital Media - 2020WIDM Digital Media - 2020