The Gamer Brain

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    The GamerBrain

    Using psychology in game designto boost fun and protability

    Erik Asmussen

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    Topics!

    Using psychology to make gamesfun

    Using psychology to make moneyA case study (in progress

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    ho"s this guy#$tarted de%eloping i&$ in

    'arch )*)

    +eft regular ,ob in -uly )*)

    *. published apps/ in acti%ede%elopment/ a bunch morein planning stages

    0o formal 1$ background$tudied 2sychology and

    0euroscience instead

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    Using 2sychologyto make games fun

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    hy do 3e game#

    e spend thousands ofhours4dollars gaming e%ery year/ forlimited benet5

    Gaming has a %ery high le%el ofintrinsic re3ard5

    hy are games

    fun#

    i5e5 67un8

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    &ur 9at Brain

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    9at Brain

    2sychology'oti%ation comes from the 67our 7"s8:; 7eeding

    ; 7leeing

    ;7ighting;9eproduction

    Gaming emulates theconditions that trigger theseresponses

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    9at Brain Games:

    7eedingGames that re

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    9at Brain:

    7leeing47ightingGames that create (andresol%e tense emotionalstates/ rees

    and heightened attentionle%els

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    9at Brain:

    9eproductionE>aggerated 2hysical1haracteristics

    1ompetition and?ominance

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    $kinner Bo>es

    But simple stimulus4response beha%ior cannot e>plain (the ma,ority of games" appeal

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    @igher;le%el

    'oti%ationThree main

    sources:

    Autonomy'astery

    2urpose

    ?ri%e/ ?aniel @5 2ink/ ))

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    Autonomy

    @a%ing the ability to direct youro3n actions/ e>plore 3here you

    3ant/ determine your o3n tactics

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    'astery

    $elf;impro%ement/ purposefultraining/ learning from feedback/becoming more procient

    Gaining an understanding of ano%el en%ironment and its rules

    Telling $ho3ing $elf;disco%ery

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    2urpose

    Achie%ing something that Cmatters"

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    7lo3 A state of consciousness ofconcentration and deep en,oyment

    Triggered by ideal challenge le%eland high moti%ation

    @appens 3ith 3ork too (e5g5 Game?e%elopment

    Dt"s the conte>t that determinesmoti%ation/ not the action itself

    ?e%elopers can control games"conte>t

    But the real 3orld is too comple>for optimalautonomy4mastery4purpose

    scenarios

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    Using 2sychology

    to 'ake 'oney

    E i 9

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    Emerging 9e%enue

    'odels1lassic 'odel:

    ; 'ake a game players en,oy; They 3ill tell their friends/ and buy future games

    ; 2rot!!

    0e3 model:; 'ake a free game that players 3ill check

    out; @ook them and make them spend realmoney to purchase in;game items; 2rot!!

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    7reeconomics

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    'anipulation and

    'orality7reemium games are 3here these

    boundaries of game design morality arereally getting tested

    Good game design 3ill fre

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    'anipulation and

    'oralityThey are not inherently Cgood" orCe%il"

    Too much rat brain moti%ationbegins to feel like manipulation555555but if the gamer ultimately en,oys

    the e>perience/ is there a problem#

    +ots of grey area

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    The Basics

    2eople 3ill pay for things that ha%e%alue to them

    Df you 3ant to makemoney/ you need toadd or create %alue

    alue is hea%ilydependent on conte>t

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    1reating perception of

    %aluealue can be created by applyinge>pertise in order to process ra3materials into an end product of

    higher function or aesthetic appealBut game designers can create

    %alue from thin air

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    @o3 do you create

    %alue in a game#Enhances gameplay4empo3ers player

    ; Bigger guns/ no%el maps/ ne3 challenges

    9emo%e barrier or something annoying; 7aster reloading/ fast tra%el/ bypassgrinding

    $carcity&pportunity 1ost (double F2$a%e real;3orld time

    ; 6$murfberries8

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    $murfberries

    (cont"dAny in;game currency that sa%es youtime/ and can purchase po3erful in;game items

    1an only be earned in rare situations/ bycompleting annoying tasks/ or by payingreal money

    our o3n time has e>tremely high %alue

    H $elling your o3n time back to you

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    The false dilemma

    2layer can either:; ait for a really long time; ?o some annoying thing; 2ay real money

    &f course/ player can also:; 0ot play the game

    6?o you 3ant to clean youroom before or afterdinner#8

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    Anchoring

    &ne option that ischeap/ anotherthat is more

    e>pensi%e but aCbetter %alue"

    &ne %erye>pensi%e optionto make the otherones seem cheaper

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    2layer ?isempo3erment

    7irst %e or si> le%els progresse>tremely fast

    0e>t le%el takes a 'U1@ longertime to complete (6The all82layer becomes accustomed to

    positi%e reinforcement of le%eling/ itis no3 3ithdra3n/ feels urge tospeed up process

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    9einforcement

    $chedules

    BOOOR

    RRINNGG

    BOOO

    RRRINNGG

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    9einforcement

    $chedules9e3ard timing is %ery critical9andom 9e3ards H e>tremely high response

    They ,ust ha%e to not kno3 it"s coming

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    ?on"t be e%il

    These tactics are eIecti%e/ but are

    they moral#

    @o3 3ill you balance makingmoney %s5 making the game you

    3ant to build#

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    The Arms 9ace

    0eed to make money! But more andmore resistance to paying upfront5

    Both gamers and de%elopers makingthe Crational choice"

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    The Arms 9ace$o ho3 much 3ill game design change

    in order to make money#

    1an you still design the game you3ant to build/ 3hile incorporatingthese elements#

    ill players begin resisting freemiumas 3ell#

    hat"s the ne>t phase of this battle#

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    A 1ase $tudy

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    Dnitial 1hallenges

    0o 'oney?o e%erything myself

    ?on"t kno3 3hat D"m doing

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    2rogression

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    Earnings

    9ough e

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    hat ha%e D

    learned# $ingle;player e>perience is important 2olish is critical (e5g5 %isual feedback

    $mall J focused is a better approachTurn;based much better than simultaneous

    multiplayer

    Users are (almost ne%er happy H scope creep Good re%ie3s K @igh $ales Game forums are your friend Good idea to supplement 3ith other 3ork

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    2ricing $trategies

    2aid7ree7ree;L2aid2aid and 7ree

    2aid;L7ree;L2aid;L7ree;L2aid;L7ree (2eriodic $ales 3orks thebest

    Th f

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    The po3er of app

    salesGet picked up by t3itter;bots and auto;blogs on mainstreammedia sites

    @elps if you ha%e a fe3 contacts in the media to magnify

    M)k free do3nloads in a 3eekend %s5 )k lifetime (paid andfree

    h f

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    The po3er of app

    sales@ilariously/ 1olony +ite (3hich 3asfree the 3hole time had about N)do3nloads during the same period

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    &ther Tips

    ?o3nload topapp store gamesand see 3hat

    they do 3ell

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    &ther Tips

    Dterate! Oeep building ne3 stuI allthe time

    $ource: 3335streamingcolour5comde% sur%ey

    http://www.streamingcolour.com/http://www.streamingcolour.com/
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    &ther Tips

    Get an artist

    %s5

    +uigi Guatieri'e

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    A 0e3 Approach

    E>tremelysimplemechanic

    ?esigned tomake theprimaryaction asre3arding aspossibleusingpsychologicalprinciples

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    A 0e3 Approach

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    ill it 3ork#

    TB?But it"s a great game design

    e>ercise

    2ros:; This perspecti%e can help sol%e

    game design challenges

    1ons:; Artistic 1ompromise# 'aybe e%il#

    &r ,ust being practical#

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    $ummary

    As a game de%eloper/ you ha%e entire controlo%er the moti%ational conte>t for players

    The 7our 7"s and Autonomy/ 'astery/ and2urpose/ can increase user en,oyment and

    re%enue

    1reate %alue for your playersThere are other/ sneakier tactics you can use to

    aIect players" beha%ior/ please use responsibly

    Game design is being changed based on ne3re%enue models

    Dterate/ start small/ polish/ and try app sales

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    Thanks!

    erikPQapps5com

    PQapps

    3335Qapps5com

    mailto:[email protected]:[email protected]