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The Game Of Life
Marv Atkins C-5-96
Win all
you can!
The Rules Each group will choose a name.
Each group ready to perform their cheer
Once the game begins, participants may talk only with members of
their own group—no exceptions.
One member of each group holds up one of the group’s cards (the
vote) when instructed to do so.
Points are awarded to groups according to the score sheet.
Decisions of the facilitators are final.
Win all you can!
Scoring On “Three” hold up the
AXE or BEADS vote
Staff totals scores
Win all you can!
let’s hear
each Patrol’s
Yell…. So you can
Win all
you can!
ROUND 1
WIN ALL YOU CAN
ROUND 2
WIN ALL YOU CAN
WIN ALL YOU CAN
PATROLCHEERS !
ROUND 3
WIN ALL YOU CAN
ROUND 4
WIN ALL YOU CAN
X 2 POINTS
You are now permitted to send
one rep from your group to confer
with the other group reps before
voting.
ROUND 5
WIN ALL YOU CAN
X 2 POINTS
WIN ALL YOU CAN
PATROLCHEERS !
WIN ALL YOU CAN
ROUND 6
X 2 POINTS
ROUND 7
WIN ALL YOU CAN
X 5 POINTS
HonestyIntegrity
ROUND 8
YOU ALL CAN WIN
X 5 POINTS
Promise-KeepingLoyalty
PATROLCHEERS !
YOU ALL CAN WIN
ROUND 9
YOU ALL CAN WIN
X 5 POINTS
“Scout Laws”
YOU ALL CAN WIN
ROUND 10
X 10 POINTS
GAME OVER
Time to Debrief
honesty. There are two kinds of honesty: honesty in communication and honesty in conduct. Honesty in communication requires a good-faith intent to be truthful, accurate, straightforward, and fair in all communication so that people are not misled or deceived. Honesty in conduct prohibits cheating, fraud, subterfuge, and trickery to acquire anything of value.
Integrity. Integrity is about consistency between principle and practice. It requires us to “walk our talk” and to make decisions consistent with our values, especially our ethical values.
Promise-keeping. A promise or other commitment creates a legitimate basis for another person to rely upon us. Once given, it imposes the responsibility of making all reasonable efforts to fulfill it. It is an absolutely critical aspect of trustworthiness.
Loyalty. Loyalty implies a special responsibility to promote and protect the interests of certain persons or organizations. It is a duty that extends beyond the normal obligation of concern for others.
The Scout Oath puts it simply: To help other people at all times.
The best leaders know this. They know who the YOU is in
“Win All You Can!”
The Game Of Life
Marv Atkins