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The Future of Second Screening Imagination Labs White Paper X Sport 001

The Future of - Global Experience Company | … › sites › default › files › newsletter...in stadium experience. Whilst at the game, you can hold your phone up to see extra

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Page 1: The Future of - Global Experience Company | … › sites › default › files › newsletter...in stadium experience. Whilst at the game, you can hold your phone up to see extra

TheFutureof

SecondScreening

Imagination Labs White Paper X Sport

001

Page 2: The Future of - Global Experience Company | … › sites › default › files › newsletter...in stadium experience. Whilst at the game, you can hold your phone up to see extra

R E V

O

O L

NU T I

A new technology,

in everyone’s pocket,

could transform the

way w

e watch sports

forever.

byAlex Beazley-Long

Second

Screen Revolution

Page 3: The Future of - Global Experience Company | … › sites › default › files › newsletter...in stadium experience. Whilst at the game, you can hold your phone up to see extra

You watch the game as much for the action in the group chat as the action on the field.

Sport is the last bastion of live television; an appointment to view that fans and advertisers can’t miss. In a world of On Demand and DVRs, social media has made live broadcasts important again, with the second screen fueling the first screen.

Dull broadcasts helmed by former stars take on a whole new life when supplemented by data-driven analysis and memes on Twitter. U

CL

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rom

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nds.

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ww

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oto

by N

atha

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ongl

eton

.

Page 4: The Future of - Global Experience Company | … › sites › default › files › newsletter...in stadium experience. Whilst at the game, you can hold your phone up to see extra

Accenture (2015) estimate that 87% of global consumers use a second device whilst watching TV. It is also nothing new, as a 2013 article in Wired titled “The Evolution of the Second Screen” can attest to.

However, the promise of evolution in that article has never happened, and second screening has become tired, an expectation rather than an innovation. The real revolution is coming from social media networks, who are snapping up rights in an effort to consolidate consumers first and second screens.

Second screening is not unique to sport, it is an ingrained part of modern life.

Page 5: The Future of - Global Experience Company | … › sites › default › files › newsletter...in stadium experience. Whilst at the game, you can hold your phone up to see extra

So how can sports leagues and teams continue to forge innovative relationships with fans?

Page 6: The Future of - Global Experience Company | … › sites › default › files › newsletter...in stadium experience. Whilst at the game, you can hold your phone up to see extra

The new iOS update could hold the answer. Augmented reality is now baked into every iPhone, making it the most accessible immersive technology yet. And one that could revolutionise second screening.

For us, AR has the potential to solve two of the sports industry’s biggest challenges. Firstly, how to provide a better experience for diehard fans whose attendance and enjoyment is often taken for granted. And secondly, how to reach out to a younger audience who have endless entertainment options in an increasingly diverse media landscape.

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Page 7: The Future of - Global Experience Company | … › sites › default › files › newsletter...in stadium experience. Whilst at the game, you can hold your phone up to see extra

Diehard sports fans often see an entirely different game playing out, with statistics, heritage and rivalry weaved in.

Augmented reality presents the opportunity to bring these previously unseen aspects to life, giving an unprecedented experience either in stadium or at home.

Major League Baseball are leading the way with At Bat, a premium app for fans that is now enhancing the in stadium experience.

Whilst at the game, you can hold your phone up to see extra information overlaid in real time. This delightful innovation is perfect for a fan group obsessed with data.

MLB

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Page 8: The Future of - Global Experience Company | … › sites › default › files › newsletter...in stadium experience. Whilst at the game, you can hold your phone up to see extra

For younger fans, augmented reality is already a part of their daily lives through Snapchat and Pokemon Go.

wo

uld

sp

eak

to t

hem

on

th

eir

term

s,

It will also allow more emotional stories to augment the action, giving new fans a better understanding of the nuances of the game.

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nd s

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Page 9: The Future of - Global Experience Company | … › sites › default › files › newsletter...in stadium experience. Whilst at the game, you can hold your phone up to see extra

A great example of this is FC Bayern’s app that places augmented reality versions of players into your world. For their emerging global fan base, that might never get to see the likes of Neuer and Robben in person, AR can make dreams a reality, while also providing great social content for the team.

FC B

ayer

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Page 10: The Future of - Global Experience Company | … › sites › default › files › newsletter...in stadium experience. Whilst at the game, you can hold your phone up to see extra

NEXT?

WHATIS

We can imagine an AR app that demystifies the jargon around sport and allows new fans to try them out in the comfort of their own homes.

Or a Ghosts of Past app that overlays great performances or world records into real life

stadium action, giving instant context and intrigue.

Page 11: The Future of - Global Experience Company | … › sites › default › files › newsletter...in stadium experience. Whilst at the game, you can hold your phone up to see extra

Maybe there is still life in the old second screen yet.

Augmented reality, with its ability to appeal to both diehard and non fans, can serve as the ultimate marketing tool. It also provides a new revenue model for sports leagues and teams as they look to create more of their own content rather than leaving it to brands and broadcasters.

Google (2017)Three-quarters of British population use a second screen while watching TV, study findsAccenture (2015)Accenture Report: 87% of Consumers Use Second Screen Device While Watching TVWired (2013)The Evolution of the Second ScreenMLB ARKitHow Major League Baseball is using Apple’s ARKit to increase fan engagementFC BayernFC Bayern launches first Augmented Reality Fan Experience

Sources:

Page 12: The Future of - Global Experience Company | … › sites › default › files › newsletter...in stadium experience. Whilst at the game, you can hold your phone up to see extra

Imagination Labs

For any enquiry, contact us at: [email protected]

Imagination is recognised as the world’s leading experience agency. We solve problems with creativity, and use experiences to amplify great ideas.

Imagination Labs is where we explore the future of experiences. A space driven by possibility. Designed to help our clients explore new ways of thinking, stay constantly curious and adapt for the future.

ByAlex Beazley-LongCreative Strategist at Imagination London

[email protected]