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THE FROG SERIES OPERATING MANUAL

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Page 1: THE FROG SERIES OPERATING MANUAL - Schell Scenic · PDF fileTHE FROG SERIES OPERATING MANUAL. 1. ... main functions of the Frog series of ... External Keyboard An external keyboard

THE FROG SERIESOPERATING MANUAL

Page 2: THE FROG SERIES OPERATING MANUAL - Schell Scenic · PDF fileTHE FROG SERIES OPERATING MANUAL. 1. ... main functions of the Frog series of ... External Keyboard An external keyboard
Page 3: THE FROG SERIES OPERATING MANUAL - Schell Scenic · PDF fileTHE FROG SERIES OPERATING MANUAL. 1. ... main functions of the Frog series of ... External Keyboard An external keyboard

If a portable or temporary three phasemains supply is used to power thisdesk, we recommend that the deskmains plug is removed beforeconnecting or disconnecting thesupply. Serious damage will occur ifthe desk is connected across twophases.

This equipment is designed for use asa lighting control desk only, and isunsuitable for any other purpose. Itshould only be used by, or under thesupervision of, an appropriatelyqualified or trained person.

Zero 88 Lighting Ltd. reserves the right to make changes to the equipmentdescribed in this manual without priornotice. E & OE.

Federal Communications Commission

This equipment has been tested andfound to comply with the limits for aClass A digital device, pursuant to part15 of the FCC rules. These limits aredesigned to provide reasonableprotection against harmful interferencewhen the equipment is operated in acommercial environment. Thisequipment generates, uses, and canradiate radio frequency energy and, ifnot installed and used in accordancewith the instruction manual, may cause harmful interference to radiocommunications. Operation of thisequipment in a residential area is likely to cause harmful interference in whichcase the user will be required tocorrect the interference at his ownexpense.

Issue 6 - March 2004

Manual Stock No. 73 - 750 - 00Software Version 9.0© Zero 88 Lighting Ltd. 2004

Zero 88 Lighting Ltd.Usk HouseLlantarnam ParkCwmbranGwent NP44 3HDUnited Kingdom

Tel: +44 (0)1633 838088 *Fax: +44 (0)1633 867880e-mail: [email protected]: www.zero88.com

* 24 hour answerphone

Frog Series 73-750-00 Issue 6 i

THE FROG SERIESOPERATING MANUAL

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1. Introduction

This Manual 1-1

The Frog Series 1-2

Front Panel Controls 1-3

Main LCD User Interface 1-8

2. Quickstart Tutorial

Introduction 2-1

Turning on the Desk 2-2

Setting Generic Channels 2-2

Setting Fixture Channels 2-2

Programming a Scene into a Memory 2-3

Programming a Scene onto a Submaster 2-3

Transferring a Memory onto a Submaster 2-3

Playing Back the Memories 2-4

Playback Using Submasters 2-4

3. Preset Operation

Introduction 3-1

Two Preset Operation 3-2

Wide Operation 3-4

4. Memories

Introduction 4-1

LCD Display – Memories 4-3

Selecting a Memory 4-3

Programming Memories 4-4

Modifying Scenes 4-9

Modifying Chases 4-10

Jumps in the Memory Stack 4-12

Inserting Memories 4-12

Copying Memories 4-13

Previewing Memories 4-14

Clearing Memories 4-14

Playback of Memories 4-15

5. Submasters

Introduction 5-1

LCD Display - Submasters 5-2

Selecting a Submaster 5-2

Channel Data on Submasters 5-3

Transferring Memories 5-4

Copying Submaster Data 5-6

Previewing Submasters 5-6

Clearing Submasters 5-7

Outputting Data from Submasters 5-8

Submaster Flash Functions 5-10

6. Super User

Introduction 6-1

Entering Super User 6-1

Desk Setup 6-2

Floppy Disk Functions 6-11

Clear/Reset Functions 6-13

Illumination 6-14

Set Recovery Mode 6-14

Set Date & Time 6-14

Set Lock Code 6-15

Desk Information 6-15

Reset DMX 6-15

Exiting Super User 6-15

7. Other Features

Introduction 7-1

Viewing Outputs 7-2

Lock Function 7-3

FROG Function 7-4

Palettes 7-6

Fixture Groups 7-8

Monitor Displays 7-9

External Keyboard 7-14

Recovery Mode 7-14

Upgrading Software 7-14

8. Technical Specification

Introduction 8-1

Desk Power Supply 8-2

Audio Input 8-2

Desk Light 8-2

Remote Switches 8-2

External Data Storage 8-2

DMX Output 8-2

Keyboard 8-2

Video Output 8-2

9. User Notes

ii Frog Series 73-750-00 Issue 6

Contents

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Introduction This Manual

This manual describes the operation of the Frog series of lighting control desks (Frog, Fat Frog, Leap Frog, Bull Frog).

This chapter contains a generaloverview of the various desks in theFrog series followed by a briefdescription of the front panel controlsand displays, and details of the mainLCD user interface.

The quickstart tutorial chapter isprovided to help you get the desk upand running quickly and lead youthrough the basic desk functions.

For detailed descriptions of the maindesk functions (presets, memories,submasters etc.) refer to the relevantchapter(s) in the manual.

The manual concludes with chapterson the Super User functions, otherfeatures (eg FROG function, palettes)and technical specification of thedesks.

Conventions

Throughout this manual the followingconventions are used.

References to controls, buttons andlights on the front panel appear incapital letters, for example:

GRAND MASTER, GO, PAUSE.

References to the main LCD (eg theMemories screen) are shown asfollows:

Current: 1 s Next: <2 *>Fade Up: <00:03.0>Fade Down:<00:03.0>v

References to fields which appear onthe main LCD screen are shown initalics, for example:

Current, Next, Fade Up, Fade Down.

Frog Series 73-750-00 Issue 6 1 - 1

Figure 1 - 1: The Frog Lighting Desk

For news, views andthe latest softwarevisit our dedicatedFrog web site atwww.frogsupport.com

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The Frog Series

This section provides a summary of the main functions of the Frog series oflighting control desks.

LCD Interface

All setup, programming and playbackinformation is displayed on the mainLCD display.

The MEMORIES, SUBMASTERS andOUTPUTS keys on the front panelenable quick and direct access to themain programming, playback andinformation screens.

Channels

The Frog Lighting desk controls 48generic channels.

The Fat Frog Lighting desk controls 48 generic channels and up to 288separate moving light channels.

The Leap Frog Lighting desk controls48 generic channels and up to 512separate moving light channels.

The Bull Frog Lighting desk controls96 generic channels and up to 1024separate moving light channels.

Fixtures

The Fat Frog lighting desk can controlup to 12 moving light fixtures.

The Leap Frog and Bull Frog lightingdesks can control up to 24 moving light fixtures.

DMX Patch

The generic channels and fixturechannels can be soft patched to theDMX output channels (1 - 512).

Bull Frog - The generic channels andfixtures can be patched to DMXchannels (1 - 512) on two differentDMX universes (A and B).

Palettes

The Fat Frog and Leap Frog desksprovide user programmable Colour,Beamshape and Position palettes (24 of each attribute).

The Bull Frog desk provides userprogrammable Colour, Beamshapeand Position palettes (48 of eachattribute).

Memories

Memories can be recorded as scenesor chases. All memories have theirown trigger, fade times and dwell time.

Chase memories have their ownmodifiers which affect their output.(Direction, Attack, Drive, and Speed).

Frog - All memories are recorded asfull memories.

Fat Frog, Leap Frog and Bull Frog -Both full and partial memories can berecorded.

Submasters

The Frog, Fat Frog and Leap Frogdesks provide a total of 108submasters (9 pages of 12).

The Bull Frog desk provides a total of216 submasters (9 pages of 24).

Submasters can be loaded withchannel data or transferred memories.

One page is always active, which isindicated by the seven segmentdisplay on the front panel.

Page Overlay is provided to allowsubmasters from different pages to beused at the same time.

Playback X

The Memory Stack is made up of allthe programmed memories (scenesand chases).

Playback X provides a simple methodof playing back the memory stackusing the GO button.

There are also MASTER, PAUSE and OVERRIDE controls.

Remote Switches

Up to six remote switches can beconnected to the desk and configuredas Go or Go to memory actions.

Super User

Super User functions are provided forsetting up the desk defaults, clearingmemories, submasters and show data, and resetting the desk.

Loading and saving shows to floppydisk, setting up a lock code andresetting the DMX output functions arealso provided within Super User.

Lock Function

A lock function is provided to preventunauthorised editing of desk setup and show data.

Desk Output

The generic channels and fixturechannels are output via DMX 512.

Monitor Displays

The desks have a video output for thedisplay of memory, submaster, outputs and other data on a monitor screen.

External Keyboard

An external keyboard may beconnected to the desks via the miniDIN connector on the rear panel.

This allows text and numeric data to be entered in the appropriate fields on themain LCD screen.

Floppy Disk Drive

The desks have a floppy disk drive toenable show data to be saved andloaded via floppy disk.

Loading fixture types, changing thecommon fixture types and performingsoftware upgrades are also carried outvia floppy disk.

1 - 2 Frog Series 73-750-00 Issue 6

Introduction

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Front Panel Controls

This section describes the controls and displays on the front panel of the Frogseries of lighting control desks.

Note that some of the controls are only applicable on certain desks.

The controls have been divided intothe following sections:

• Generic (Preset) Controls

• Submaster Controls

• Playback X Controls

• Memory Controls

• Fixture Controls

• Other Controls

Generic (Preset) Controls

These controls provide a completemanual system for controlling thegeneric channels on the desk.

The desk can be set up as a twopreset (normal) or single preset (wide)configuration.

• PRESET A FADERS

These faders control the output levelsof generic channels 1-24 (channels 1-48 on the Bull Frog).

• PRESET B FADERS

These faders control the output levelsof generic channels 1-24 (1-48 on theBull Frog) in two preset operation, orgeneric channels 25-48 (49-96 on theBull Frog) in wide operation.

• A AND B MASTER FADERS

In Two Preset operation – the AMASTER fader controls the maximumoutput level from the PRESET Afaders. The B MASTER fader controlsthe maximum output level from thePRESET B faders.

In Wide operation – the A MASTERand B MASTER faders control themaximum output levels from thePRESET faders and the stored scene,according to the PRESET CONTROL.

The B MASTER fader is reversed(100% at the bottom of its travel) tofacilitate manual crossfades whenmoving the A MASTER and BMASTER faders in tandem.

• SHIFT BUTTON

This button is used to select whichgeneric channels are affected by theCHANNEL FLASH BUTTONS. Theaccompanying red lights indicate thechannels selected.

• CHANNEL FLASH BUTTONS

The CHANNEL FLASH BUTTONS arelocated below the PRESET B faders.These buttons are used to flash or solo the generic channels; their action isdetermined by the setting on theFLASH FUNCTION Button.

• CROSSFADE CONTROL

The CROSSFADE control is used todetermine the fade time whencrossfading between scenes set up onthe two presets, or between a sceneon the presets and a stored scene (inwide operation). The control can be set to Manual or to a time between 1second and 5 minutes.

• FADING LIGHT

The red FADING light indicates that atimed crossfade is taking placebetween two scenes on the presets, orbetween a scene on the presets and astored scene (in wide operation).

• PRESET CONTROL

The PRESET control is only applicable in wide operation. The button is usedto control which of the master faders (A MASTER or B MASTER) has the control of the preset faders, and whichmaster has control of the stored scene.

The red lights next to the PRESETCONTROL button indicate the currentstate (A FADERS, B STORED or BFADERS, A STORED).

Frog Series 73-750-00 Issue 6 1 - 3

Introduction

Figure 1 - 2: Generic (Preset) Controls

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Submaster Controls

• SUBMASTER FADERS

The SUBMASTER FADERS controlthe output levels of the channel data or memory data loaded onto them.

• SUBMASTER FLASH BUTTONS

The SUBMASTER FLASH BUTTONSare used to flash or solo the channel or memory data on the submaster.

The action of the button is determinedby the FLASH FUNCTION button.

The buttons are also used to selectsubmasters when transferringmemories.

Each button has a yellow light in itwhich is used to indicate when theoutput is fading and page overlay.

• SUBMASTER PAGE UP/DOWN

The submaster PAGE UP and PAGEDOWN buttons are used to select thecurrent submaster page (1-9) .

• SUBMASTER PAGE DISPLAY

The current submaster page isindicated on the seven segment PAGE Display.

• STEP BUTTON

This button is used to manually stepthrough, or set the beat for, any chasememory with manual or beat driverespectively that is currently beingoutput on any of the submasters.

Playback X Controls

• MASTER FADER

The Playback X MASTER fadercontrols the maximum output level ofthe generic channels and brightnessfixture channels (if applicable) in thememories on the memory stack.

The colour, beamshape and positionfixture channels are not affected by the Playback X MASTER fader.

• GO BUTTON

This button initiates a diplesscrossfade between the current memory being output and the next memory onthe memory stack.

The red light next to the GO buttoncomes on during the crossfade, andflashes if the crossfade is paused.

• PAUSE BUTTON

This button is used to halt progressionthrough the memory stack and will stop a cross fade between memories if oneis in progress.

When the show is paused, the red light in the PAUSE button flashes. Whenthe PAUSE button is pressed again,the light in the PAUSE button goes offand the show continues.

• OVERRIDE CONTROL

This control is used to slow down orspeed up progression through thememory stack.

When the control is moved away fromthe neutral position the red SLOW orFAST light flashes accordingly.

• STEP BUTTON

This button is used to manually stepthrough, or set the beat for, any chasememory with manual or beat driverespectively that is currently beingoutput on the Playback X.

1 - 4 Frog Series 73-750-00 Issue 6

Introduction

Figure 1 - 3: Submaster and Playback X Controls

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Memory Controls

• LCD DISPLAY

The LCD display provides the mainuser interface to the desk in setup,programming and running the show.

The brightness and contrast of theLCD display can be adjusted asrequired in Super User.

• MEMORIES BUTTON

This button displays the Memoriesscreen on the LCD. This screen isused when programming, editing,transferring, copying and deletingmemories from the memory stack.

• SUBMASTERS BUTTON

This button displays the Submasterscreen on the LCD. This screen isused when programming, editing,copying and deleting submasters.

• OUTPUTS BUTTON

This button is used to display thecurrent output values of the genericand fixture channels, or the DMXoutputs on the LCD.

• PREVIEW BUTTON

This button is used to preview memoryor submaster data.

• TRANSFER NO TIME BUTTON

This button is used to transfer amemory without time onto asubmaster.

• TRANSFER WITH TIME BUTTON

This button is used to transfer amemory with its fade times onto asubmaster.

• UP / DOWN CURSOR BUTTONS

These 2 buttons are used to move thecursor up and down the LCD display.

• + / - BUTTONS

These 2 buttons are used to adjustvalues on the LCD display.

• PROGRAM BUTTON

This button is used to confirm theprogramming of memories, submasters and palettes.

• COPY BUTTON

This button is used to copy memory or submaster data.

• INSERT BUTTON

This button is used to insert pointmemories, add/insert chase steps andadd/insert duplicates when patching.

• CLEAR BUTTON

This button is used to clear or deletememories, submasters etc..

• EDIT BUTTON

This button is used to Edit a memory or submaster.

• ENTER BUTTON

This button is used for selecting ‘soft’buttons on the main LCD display.

• MEMORY TYPE BUTTON

This button is used to select thememory type being programmed oredited. The adjacent red lights indicatethe memory type (Scene or Chase).

• DIRECTION BUTTON

This button is used to set the Directionmodifier when programming or editinga chase memory. The accompanyinglights indicate the selected direction(Forward, Backward or Bounce).

• ATTACK BUTTON

This button is used to set the Attackmodifier when programming or editingchases. The accompanying lightsindicate the selected attack (Snap,Slow Attack, Slow Decay, Crossfade).

• DRIVE BUTTON

This button is used to set the Drivemodifier when programming or editinga chase memory. The accompanyinglights indicate the selected drive (Auto, Vari, Bass, Manual or Beat).

• SPEED CONTROL

This control is used to set the Speedmodifier when programming or editinga chase memory. The red light next tothe control provides additionalfeedback when editing chase speed.

Frog Series 73-750-00 Issue 6 1 - 5

Introduction

Figure 1 - 4 : Memory Controls

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Fixture Controls

This section of the front panel containsvarious controls and displays used inthe control, programming and editing of moving light fixtures.

• FIXTURE SELECTION BUTTONS

These buttons are used to selectindividual or groups of fixtures whenprogramming, editing or patching.

Each button contains two lights (oneyellow, one red). When a fixture hasbeen assigned, the yellow light in thebutton is lit. When a fixture is selected,the red light in the button is lit.

• ATTRIBUTE BUTTONS

These 4 buttons (BRIGHTNESS,COLOUR, BEAMSHAPE, POSITION)are used to select an attribute for theselected fixture(s).

This determines the fixture parametersassigned to the control wheels, anddisplayed on the WHEEL LCD.

Only one attribute can be selected at atime. The red light in the buttonindicates the selected attribute.

These buttons are also used whenprogramming and selecting palettes.

• WHEEL GROUP BUTTON

When the parameters for the currentattribute of the selected fixture(s) arecontained in more than one group, thisbutton is used to switch between thedifferent groups of parameters.

The red light in the WHEEL GROUPbutton is lit when there is more thanone group of parameters.

When there is only one group ofparameters for the selected fixture andattribute, the light in the button is off,and pressing the button has no effect.

• HOME BUTTON

This button is used as a quick methodof setting all the parameters for theselected fixture(s) to their homeposition.

The home position is defined as brightness to full, colour to white, nogobo, no effects, iris open, shutteropen, pan and tilt to mid position etc.

It is also possible to home theparameters of a single attribute(brightness, colour, beamshape orposition).

• FROG BUTTON

This button is used to set the currentlyselected fixture channels to outputrandom FROG values.

• FROG SCREEN BUTTON

This button is used to display theFROG Function screen on the LCD.

• STEP BUTTON

This button is used to manually stepthrough fixture channels which areoutputting random FROG values.

• CONTROL WHEELS

The three control wheels are used forprogramming fixture parameters.

• WHEEL LCD

The Wheel LCD is used to indicatewhich fixture parameter is beingcontrolled by which wheel, and also the current value of the parameter.

The brightness and contrast of theWheel LCD can be adjusted asrequired in Super User.

• GROUP BUTTON

This button is used when programming and selecting fixture groups .

Fat Frog - The FUNCTION button F4is used as the GROUP button.

1 - 6 Frog Series 73-750-00 Issue 6

Introduction

Figure 1 - 5: Fixture Controls (Fat Frog)

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Other Controls

• GRAND MASTER FADER

This fader controls the final outputvalues of all the generic channelsresulting from the preset faders,submasters and Playback X.

The fader also controls the final outputvalues of the fixture brightnesschannels. It does not affect the fixturecolour, beamshape or position channels of any assigned fixtures.

• BLACKOUT BUTTON

This button is used to reduce all thegeneric channels to zero, producing ablackout.

This button also reduces the fixture brightness channels to zero. It doesnot affect the colour, beamshape orposition fixture channels.

When blackout is active, the red light in the button flashes. Pressing theBLACKOUT button again will return the desk to normal outputs.

• WIDE BUTTON

This button is used to determine theconfiguration of the PRESET A andPRESET B faders.

The red light in the WIDE button is litwhen the desk is in Wide operation.

When wide is not selected (two presetoperation) the PRESET A faders andPRESET B faders both control genericchannels 1-24 (1-48 on the Bull Frog ).

When wide is selected (wide operation) the PRESET A faders control genericchannels 1-24 (1-48 on the Bull Frog ); the PRESET B faders control genericchannels 25-48 (49-96 on Bull Frog).

• FLASH FUNCTION BUTTON

This button is used to determine theoperation of the CHANNEL FLASHBUTTONS and SUBMASTER FLASHBUTTONS.

The red lights next to the FLASHFUNCTION button indicate the currentsetting (OFF, FLASH or SOLO).

• LOCK BUTTON

This button is used to lock and unlockthe desk. When the desk is locked, thered light in the LOCK button is lit andnone of the setup, memory orsubmaster data can be modified.

The locking and unlocking processesrequire entering a lock code. The lockcode is set in Super User.

• FUNCTION BUTTONS

Four function buttons are available onthe front panel (F1 – F4), and are used for the following functions:

F1 - Monitor Functions.

F2 - Naming Functions,

F3 - Individual live adjustment of chase modifiers on playback X orsubmasters.

F4 - Group Button (Fat Frog only).

Frog Series 73-750-00 Issue 6 1 - 7

Introduction

Figure 1 - 6: Other Controls

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Main LCD User Interface

The LCD display, together with various front panel buttons, provides the mainuser interface to the desk and is usedin setup, programming, editing andrunning the show.

The main LCD is 4 x 20 characters.

Most of the LCD screens consist of atitle, editable fields and soft buttons.

Some LCD screens contain errormessages, warnings, instructions orinformation.

This section of the manual describeshow to use the cursor keys, the + and - keys, and the ENTER key to navigatethrough the LCD screens and adjustthe values in the editable fields.

Numeric data may also be entered viaan external keyboard, if preferred (see chapter 7 for details)

Editable Fields

On the LCD display, editable fields areindicated by angled brackets (<…>).

The value of a field can only be edited,using the + and - keys, when it ishighlighted (ie. the angled brackets are displayed as flashing).

In this manual, the highlighted field isshown in bold text.

The up and down arrow keys are usedto move through the editable fields,options and soft buttons on the LCD.

It is possible to move from the last item on the LCD screen to the first and viceversa using the up and down arrowkeys.

Example - Memories screen:

Current: 1 s Next: < 2 *>Fade Up: <00:03.0>Fade Down:<00:03.0>

The Current field is not editable. TheNext, Fade Up and Fade Down fieldsare editable.

The Next field is highlighted (flashing),so the + and - keys will adjust the nextmemory number.

Pressing the down arrow key will move the cursor to the Fade Up field.

Editing Fade Times

Fade times are displayed on the mainLCD in minutes, seconds and tenths(mm:ss.t).

Each field within the fade time iseditable using the + and - keys.

The minutes and seconds fieldsrollover automatically when adjustingthe seconds and tenths.

The up and down arrow keys move the flashing cursor between the fields.

For example, the flashing cursor is onthe minutes field of the Fade Up time:

Current: 1 s Next: < 2 s>Fade Up: <00:03.0>Fade Down:<00:03.0>

Press the down arrow key to select the seconds field in the Fade Up time:

Current: 1 s Next: < 2 s>Fade Up: <00:03.0>Fade Down:<00:03.0>

Press the down arrow key to select the tenths field in the Fade Up time:

Current: 1 s Next: < 2 s>Fade Up: <00:03.0>Fade Down:<00:03.0>

1 - 8 Frog Series 73-750-00 Issue 6

Introduction

Figure 1 - 7: Memory Control section containing Main LCD

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Soft Buttons

Soft buttons are indicated on the LCDusing square brackets ([…]) and curlybrackets ({…}).

Where a display contains more thanone soft button (eg OK and CANCEL),the default button is indicated bysquare brackets. A selected button ishighlighted (ie flashing).

The up and down arrow keys are usedto select the required soft button.

The selected soft button on the LCD isactioned by pressing the ENTERbutton on the front panel.

Example - a warning message with two soft buttons (Yes and No):

***** WARNING ******Memory is programmedOverwrite memory ?[YES] {NO}

The YES button is the default buttonand also the currently selected button.Pressing the ENTER key on the frontpanel will activate the YES button.

***** WARNING ******Memory is programmedOverwrite memory ?[YES] {NO}

In the above display, the NO button isselected. Pressing the ENTER key willactivate the NO button.

Long Lists

On several of the LCD screens, thereare more editable options and/or softbuttons than will fit on the four lines ofthe LCD display.

In these situations, up and down arrowcharacters are displayed on the righthand side of the LCD screen to showthere are further options available.

The up and down arrow characters are shown as ‘^’ and ‘v’ respectively in thismanual.

When the up and down arrow keys areused to scroll up and down the list ofoptions and buttons, the screen titleremains displayed on line 1 of the LCD and Lines 2 – 4 on the LCD will change accordingly.

For example - The LCD screen belowcontains a title, six editable options and an Exit button.

*** SCREEN TITLE ***Option 1: <100%> Option 2: <100%> Option 3: <100%> v

The ‘v’ indicates that there are one ormore options below Option 3.

Pressing the down arrow key 3 timeswill select Option 4 and the LCD willshow the following:

*** SCREEN TITLE ***Option 2: <100%> ^ Option 3: <100%> Option 4: <100%> v

The ‘^’ indicates that there is one ormore options above Option 2. The ‘v’indicates that there are one or moreoptions below Option 4.

Pressing the down arrow key 3 timeswill select the Exit button and the LCDwill show the following:

*** SCREEN TITLE ***Option 5: <100%> ^ Option 6: <100%> [Exit]

The ‘^’ indicates that there is one ormore options above Option 5. The Exitbutton is the last option in the list.

Frog Series 73-750-00 Issue 6 1 - 9

Introduction

Figure 1 - 8 : Memory Controls

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1 - 10 Frog Series 73-750-00 Issue 6

Introduction

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Quickstart Tutorial Introduction

This chapter enables you to get thedesk up and running quickly, and toprogram and playback a simple show.

It starts by covering how to turn on thedesk, set up channel and fixture dataon the outputs, save data to memoriesor submasters, and transfer memoriesonto submasters.

It then continues with playing back thememories using the Playback Xcontrols, and outputting data from thesubmasters.

Before starting a new lighting session it may be necessary to clear the existingshow or reset the desk. If this is thecase refer to chapter 6 for details.

This tutorial assumes that a suitablelighting rig has been set up withdimmers, luminaires and moving lightfixtures (if applicable), which arecontrolled by a standard DMX signal.

Frog Series 73-750-00 Issue 6 2 - 1

Figure 2 - 1 : The Fat Frog Lighting Desk

For news, views andthe latest softwarevisit our dedicatedFrog web site atwww.frogsupport.com

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Turning on the Desk

Connect the DMX cable to the desk.

Connect the power supply to the deskand switch on at the mains.

Ensure that Blackout is not active (redlight in the BLACKOUT button is off).

Set the GRAND MASTER fader to full.

Set all PRESET A, PRESET B andSUBMASTER faders to zero.

Press the MEMORIES button todisplay the Memories screen on themain LCD (if not already on display).

Set the generic channels to therequired value(s) as described in thefollowing section.

The channel values are output live onthe DMX.

Setting Generic Channels

The generic channel levels are setusing the PRESET A and PRESET Bfaders on the front panel.

The levels on the PRESET faders aremixed with any outputs resulting fromPlayback X and the submasters on ahighest takes precedence (HTP) basisto give the final value of each genericchannel.

In Two Preset operation - ThePRESET A or PRESET B faders canbe used to program generic channels1-24 (1-48 on Bull Frog). Channels25-48 (49-96 on Bull Frog ) are takenas zero.

In Wide operation - The PRESET Afaders are used to program channels1-24 (1-48 on Bull Frog), PRESET Bfaders to program channels 25-48(49-96 on Bull Frog ).

Setting Fixture Channels

The fixtures have to be assignedbefore the fixture channels can be setup (see Assign Fixtures - chapter 6).

Fixtures are programmed by selectingthe fixture(s), selecting the attribute,then adjusting the parameter levelsusing the control wheels, as follows:

Use the FIXTURE SELECTIONbuttons to select the fixture(s) required. The red light in the button is lit whenthe fixture is selected.

Select the required attribute using theappropriate ATTRIBUTE SELECTIONbutton (BRIGHTNESS, COLOUR,BEAMSHAPE or POSITION).

The corresponding fixture parametersare assigned to the control wheels.The parameter names and values aredisplayed in the WHEEL LCD.

Use the control wheels to set thefixture parameter values.

If there are more parameters for theselected fixture and attribute, the lightin the WHEEL GROUP button is lit.Press the WHEEL GROUP button tostep through the parameter groups.

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Quickstart Tutorial

Figure 2 - 2: Fat Frog Front Panel

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Programming a Scene into aMemory

Press the MEMORIES button todisplay the Memories screen on themain LCD.

Use the + and - keys to select anunprogrammed memory:

Current: 1 s Next: < 2 *>Fade Up: <00:03.0>Fade Down:<00:03.0>

Set the generic channel levels usingthe PRESET A and PRESET B faders.

Set the fixture parameter levels to therequired values, as described earlier.

Press the PROGRAM button to storeall the current output levels in thememory.

The ‘*’ next to the memory number onthe LCD display is replaced by an ‘s’ to indicate the memory is now aprogrammed scene.

The programmed memory becomesthe Current memory. The Next memory automatically increments (if the optionis set in Desk Setup).

Current: 2 s Next: < 3 *>Fade Up: <00:03.0>Fade Down:<00:03.0>

Programming a Scene onto aSubmaster

Press the SUBMASTERS button todisplay the Submasters screen on themain LCD.

Use the + or - keys to select anunprogrammed submaster:

Submaster: < 2–3 *>Contents: Empty

Set the generic channel levels usingthe PRESET A and PRESET B faders.

Set the fixture parameter levels to therequired values, as described earlier.

Press the PROGRAM button to storeall the current output levels on thesubmaster.

The Contents field on the Submasterscreen changes to Ch Data to showthat the submaster is now loaded withchannel data:

Submaster: < 2–3 d>Name:Contents: Ch DataFade Up: <00:03.0>v

Use the cursor keys to select the fadetimes, LTP actions or LTP trigger levelfield and adjust the value as requiredusing the + and - keys.

Transferring a Memory onto a Submaster

Press the MEMORIES button todisplay the Memories screen on themain LCD.

Use the + or - keys to select aprogrammed memory:

Current: 21 s Next: < 22 s> Fade Up: <00:05.0> Fade Down:<00:05.0>

Press and hold down the TRANSFERWITH TIME (or TRANSFER NO TIME) button on the front panel.

Use the PAGE UP or PAGE DOWNbutton to select the required page.

Press the appropriate SUBMASTERFLASH button. The selected memorywill be transferred onto the submaster.

Release the TRANSFER WITH TIME(or TRANSFER NO TIME) button onthe front panel.

Frog Series 73-750-00 Issue 6 2 - 3

Quickstart Tutorial

Figure 2 - 3 : Memory Controls

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Playing Back the Memories

The programmed memories are played back in ascending numerical orderusing the GO button.

Set the Playback X MASTER and theGRAND MASTER faders to full.

If not already selected, press theMEMORIES button to display theMemories screen on the LCD.

Current: 1 s Next: <2 >Fade Up: <00:03.0> Fade Down:<00:03.0>

Select memory number 1 or the firstprogrammed memory using the + and - keys on the front panel.

Press the GO button. The outputs willfade from their current levels to thoseprogrammed into the selected memory, using the transition times for thatmemory.

While the crossfade is taking place, the red light next to the GO button is on.

The Current and Next memories areincremented automatically.

To output the next programmedmemory, press the GO button again.

Repeat until the end of the memorystack is reached. Pressing the GObutton will then return to memory 1 (or the first programmed memory).

Playback Using Submasters

The SUBMASTER FADERS are usedto play back loaded channel data ortransferred memories.

Select the required submaster pageusing the PAGE UP or PAGE DOWNbuttons as appropriate.

Move the appropriate submaster faderto the level required.

If the submaster has zero fade up andfade down times, the outputs from thegeneric channels and fixture brightness parameters are controlled manually.The output levels are directly related to the position of the submaster fader.

If the submaster has non-zero fade upand fade down times, the outputs ofthe generic channels and fixturebrightness parameters will fade up and down according to the fade times forthe submaster.

If the channel data or transferredmemory contains fixture data, theoutputs will be as follows:

The Brightness fixture channels willfade up and down in the same way asthe generic channels (see above).

If the LTP Trigger is enabled, theColour, Beamshape and Positionfixture channels will be triggered, andsnap or fade to their programmedlevels, when the submaster reachesthe LTP Trigger Level.

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Quickstart Tutorial

Figure 2 - 4: Submaster and Playback X Controls

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Preset Operation Introduction

The Frog, Fat Frog and Leap Froglighting desks can be operated usingtwo 24 channel presets controlling 24channels of output (Two Preset Mode), or as one 48 channel preset controlling 48 channels of output (Wide Mode).

The Bull Frog lighting desk can beoperated using two 48 channel presets controlling 48 channels of output (Two Preset Mode), or using a single96 channel preset controlling 96channels of output (Wide Mode).

The mode is selected using the WIDEbutton on the front panel. If the light inthe WIDE button is illuminated then the desk is in Wide Mode.

Crossfades between scenes can bemanual or timed.

Overall output from the presets isunder the control of the GRANDMASTER fader.

Frog Series 73-750-00 Issue 6 3 - 1

Figure 3 - 1: Frog Lighting Desk

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Two Preset Operation

The PRESET A and PRESET Bfaders, A MASTER and B MASTERfaders and the GRAND MASTER fader are used to control the output levels ofthe generic channels from the desk.

The PRESET A levels multiplied by the A MASTER level are mixed with thePRESET B levels multiplied by the BMASTER level on a HTP (HighestTakes Precedence) basis, to give theoutput level of each generic channel.

The CROSSFADE control is used toadjust the crossfade time between thepreset masters.

Setting up for Two PresetOperation

1. Ensure that Blackout is not activeand the GRAND MASTER faderis set to full.

2. Ensure that Wide is not active and the CROSSFADE control is set toManual.

Output a Scene from Preset A

1. Set the required levels for eachchannel on the PRESET A faders.

2. Set the A MASTER to full and theB MASTER to zero. The sceneset up on PRESET A is outputlive.

Output a Scene from Preset B

1. Set the required levels for eachchannel on the PRESET B faders.

2. Set the A MASTER to zero andthe B MASTER to full. The sceneset up on PRESET B is outputlive.

Manual Fading betweenScenes

1. Ensure that the CROSSFADEcontrol is set to Manual.

2. Set up a scene using thePRESET A faders. Set up adifferent scene on the PRESET Bfaders.

3. Set the A MASTER to full, and the B MASTER to zero. The sceneset up on the PRESET A faderswill be output.

4. To crossfade to the scene onPRESET B, simultaneously movethe A MASTER to zero and the BMASTER to full. The operator has direct control over the speed ofthe scene change. As the masterfaders are moved in tandem thescene on PRESET B will fade inand the scene on PRESET A willfade out. The crossfade is dipless.

5. A new scene can now be set upon PRESET A without affectingthe outputs.

6. To crossfade to the new scene on PRESET A, simultaneously movethe A MASTER to full and the BMASTER to zero. As the masterfaders are moved in tandem thescene on PRESET B will fade outand the scene on PRESET A willfade in. The crossfade is dipless.

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Figure 3 - 2: Preset Controls

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Timed Crossfades

1. Set the A MASTER and BMASTER to zero. Set theCROSSFADE control to the fadetime required.

2. Set up a scene using thePRESET A faders. Set up adifferent scene on the PRESET Bfaders.

3. Quickly move the A MASTER tofull. The scene on the PRESET Afaders will fade in and be outputlive (the time taken to fade beingdetermined by the CROSSFADEcontrol). The red FADING lightflashes while the fade is takingplace, and goes out when thefade is complete.

4. To crossfade to the scene onPRESET B, quickly move the AMASTER to zero and the BMASTER to full. The scene onPRESET B will fade in and thescene on PRESET A will fade outin the selected time. The redFADING light will flash during thecrossfade.

5. A new scene can then be set upon PRESET A without affectingthe outputs.

6. To crossfade to the scene onPRESET A, quickly move the A MASTER fader to full and the B MASTER to zero. The scene on PRESET A will fade in and thescene on PRESET B will fade outin the selected time. The redFADING light will flash during thecrossfade.

Flashing Channels

When a channel is flashed, its level israised to that of the GRAND MASTER. All other channels remain at theircurrent levels.

1. Ensure that the flash function isset to Flash using the FLASHFUNCTION button.

2. Use the SHIFT button to selectthe required channels.

3. Press and hold down an individual CHANNEL FLASH button. Thechannel is added to the scene atthe level set on the GRANDMASTER.

4. Release the CHANNEL FLASHbutton. The channel returns to itsprevious level.

Soloing Channels

When a channel is soloed, its level israised to that of the GRAND MASTER. All other generic channels and fixturebrightness channels (if applicable) arereduced to zero.

1. Ensure that the flash function isset to Solo using the FLASHFUNCTION button.

2. Use the SHIFT button to selectthe required channels.

3. Press and hold down an individual CHANNEL FLASH button. Thechannel is soloed at the level seton the GRAND MASTER.

4. Release the CHANNEL FLASHbutton. The channels return totheir previous levels.

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Preset Operation

Figure 3 - 3: Preset Controls

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Wide Operation

When operating in Wide the user isable to crossfade between, or combine two full width scenes.

A scene is set up using the PRESET A and the PRESET B faders . The sceneis then stored in memory by pressingthe PRESET CONTROL button.

A second scene can then be set up onthe PRESET faders. The A MASTERand B MASTER faders can then beused to crossfade between the twoscenes.

The PRESET CONTROL button isused to control which master hascontrol of the PRESET faders and thestored scene. The accompanying redlights indicate the current state.

The CROSSFADE control is used toadjust the crossfade time between thetwo scenes. The GRAND MASTERfader is used to control the final outputlevels from the desk.

Setting up for Wide Operation

Press the WIDE button to select Wideoperation (if not already selected).

On first selecting Wide or re-enteringWide operation, the PRESET fadersare assigned to the A MASTER, andthe stored scene assigned to the BMASTER. The temporarily storedscene will be cleared.

Storing and Cross FadingScenes in Wide

1. Set the A MASTER and GRANDMASTER faders to full, and the B MASTER to zero. Set theCROSSFADE control to Manual.

2. Check that the lights next to thePRESET CONTROL buttonindicate A FADERS, B STORED.

3. Set up a scene using thePRESET A and PRESET Bfaders. This scene will be output.

4. To store the scene press thePRESET CONTROL button. Theoutput levels are temporarilystored and the red lights next tothe PRESET CONTROL buttonchange to show B FADERS, ASTORED. The A MASTER is now assigned to the stored scene andthe B MASTER assigned to thePRESET faders (the outputsremain the same).

5. Set up the next scene using thePRESET A and PRESET B faders (The outputs are not affectedsince the B MASTER is currentlyat zero).

6. To crossfade between the storedscene and the scene on thePRESET faders, simultaneouslymove the A MASTER to zero andthe B MASTER to full. A diplesscrossfade will occur with thestored scene fading out and thescene set on the PRESET fadersfading in.

7. If the PRESET CONTROL buttonis pressed again, the output levels are saved into the temporarystore (overwriting the previousvalues) and the red lights next tothe PRESET CONTROL buttonchange to show A FADERS, BSTORED. The B MASTER is now assigned to the stored scene andthe A MASTER assigned to thePRESET faders, so the outputsremain the same.

8. The operations described in steps 3-7 can then be repeated asrequired to effectively produce atwo preset desk controlling all the generic channels.

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Figure 3 - 4: Preset Controls

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Manual & Timed Crossfades

Crossfading between the scene set upon the PRESETS and the stored scene is achieved by moving the A MASTERand B MASTER faders in tandem.

If the CROSSFADE control is set toManual, the crossfade time isdetermined by the speed at which theA MASTER and B MASTER faders are moved. The operator has direct control over the speed of the crossfade.

If the CROSSFADE control is not set to manual, the crossfade time will be thetime indicated on the CROSSFADEdial (1 second to 5 minutes).

Flashing Channels

When a channel is flashed, its level israised to that of the GRAND MASTER. All other channels remain at theircurrent levels.

1. Set the flash function to Flashusing the FLASH FUNCTIONbutton.

2. Use the SHIFT button to selectthe required channels.

3. Press and hold an individualCHANNEL FLASH button. Thecorresponding channel is addedto the scene at the level set onthe GRAND MASTER.

4. Release the CHANNEL FLASHbutton. The channel returns to itsprevious level.

Soloing Channels

When a channel is soloed, its level israised to that of the GRAND MASTER. All other generic channels and fixturebrightness channels (if applicable) arereduced to zero.

1. Set the flash function to Solousing the FLASH FUNCTIONbutton.

2. Use the SHIFT button to selectthe required channels.

3. Press and hold an individualCHANNEL FLASH button. Thecorresponding channel is raisedto the level set on the GRANDMASTER.

4. Release the CHANNEL FLASHbutton. The channels return totheir previous levels.

Frog Series 73-750-00 Issue 6 3 - 5

Preset Operation

Figure 3 - 5 : Preset Controls

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Memories Introduction

The Frog series desks provide amaximum of 400 full width scenememories.

Both scene and chase memory typesare available.

Memory Numbers

Memory numbers can be wholenumbers (1, 2, 3..) or numbers with adecimal point (eg 1.1, 1.2).

This allows up to 9 memories to beinserted individually between twowhole number memories.

The range of available memorynumbers is 0.1 to 999.9.

Memory Zero

Memory Zero is a special programmedscene memory. It is displayed on theMemories screen as memory “—”.

All generic channels are set to zero.

All fixture brightness channels are setto zero; all fixture colour, beamshapeand position channels are set to theirhome (default) values.

Memory Zero can be selected like anyother memory, or copied, but it cannotbe edited, previewed or deleted.

Memory Storage Limits

The desk has a maximum capacity of400 full width scene memories.

A Scene memory uses one memoryblock. A Chase memory uses onememory block per step (max. 99 ).

Therefore, if chase memories areprogrammed the number of availablememories is reduced accordingly.

For example the desk capacity is 400scenes or 40 ten-step chases, or acombination of scenes and chasessuch that the total number of memoryblocks required does not exceed 400.

Low Memory Warning

A “LOW” warning is displayed on thetop line of the Memories screen whenthe number of memory blocks available is getting low (10%).

An “OUT” warning is displayed flashingon the top line of the Memories screenwhen there is no memory space left.

It is not possible to program a newscene or chase step when the “OUT”warning is displayed on the LCD

Frog Series 73-750-00 Issue 6 4 - 1

Figure 4 - 1 : Memory Controls

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Memory Types

The Frog series of lighting desksprovide two types of memories -scenes and chases.

Common Memory Data

All memories have a memory number,memory type, fade up time, fade downtime and dwell time which is stored aspart of the memory data.

All memories have an LTP fade time,and Colour, Beamshape and Positionactions (snap or fade) which determine how the different fixture parametersbehave when the memory is playedback. These are all stored as part ofthe memory data.

All memories have a Trigger whichallows them to be triggered with theGO button, to run automatically, whenthe previous memory has completed, to be triggered at a specified time, or to be triggered by a SMPTE or MIDItimecode signal (Frog Box only).

All fade and dwell times are in therange 00:00.0 to 99:59.9 with aresolution to 1/10 second.

The fade times and actions define thetransition from the Current memory tothe incoming (Next) memory.

The Fade Up and Fade Down timesaffect the generic channels and thefixture brightness channels.

The LTP Fade time affects the fixturecolour, beamshape and positionchannels (if applicable).

The Dwell Time determines how longthe current memory is output for, aftercompleting its fade.

The Trigger determines if the memoryrequires a GO button press, runsautomatically, or runs at a specifiedtime. Memories with timecode triggersare triggered by an incoming SMPTEor MIDI timecode signal (Frog Box).

The default fade times, LTP actions,dwell time and trigger are adjustable inthe Desk Setup section of Super User(see page 6-2 for details).

Scene Memories

Frog - A scene memory contains a setof channel data for all the genericchannels.

Fat Frog, Leap Frog & Bull Frog A scene memory contains a set ofchannel data for all the genericchannels and all the assigned fixtures(full mode) or all the tagged fixtures(partial mode). The fixture channeldata includes brightness, colour,beamshape and position data.

Chase Memories

Frog - A chase memory consists of anumber of steps (maximum 99). Eachstep contains a set of channel data forall the generic channels.

Fat Frog, Leap Frog & Bull Frog A chase memory consists of a numberof steps (maximum 99). Each stepcontains a set of channel data for allthe generic channels and all assignedfixtures (full mode) or tagged fixtures(partial mode). The fixture channeldata includes brightness, colour,beamshape and position data.

N-Shot Chases

Chase memories have an additionalparameter called Shots whichdetermines how many times the chaseruns when it is triggered from thePlayback X or a submaster.

The Shots parameter has a range of 0 - 255, where 0 = run continuously, 1 = run once, 2 = run twice etc.

Chase Modifiers

A chase memory also contains thefollowing modifiers:

Direction – the order in which thechase steps are output - Forwards (>),Backwards (<), or Bounce (<>).

Attack – the transition between steps - Snap, Slow Attack, Slow Decay orCrossfade. This only applies to generic and fixture brightness channels.

Colour Action - the transition betweensteps of the colour fixture channels -Snap or Fade.

Beamshape Action - the transitionbetween steps of the beamshape fixture channels - Snap or Fade .

Position Action - the transitionbetween steps of the fixture positionchannels - Snap or Fade .

Drive – the method by which the stepsare triggered when the chase is output(Auto, Bass, Vari, Manual or Beat).

Speed – defines the basic speed of the chase (approx. 1 - 600 beats/minute).

Movement Effects

The desks with fixtures provide thefollowing four movement effects:

• Ellipse

• Quadrilateral

• Triangle

• Figure of Eight

The user can select one of the movement effects, and adjust its size,offset, rotation and speed to give awide range of automatic effects.

The Movement Effect parameters aredisplayed on the WHEEL LCD in twoseparate Position parameter groups,which can be adjusted to the requiredvalues using the control wheels.

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LCD Display – Memories

Programming, editing, copying,transferring, deleting and playing backmemories are performed via theMemories screen on the main LCD.

To display the Memories screen on the LCD, press the MEMORIES button onthe front panel. For example:

Current: 1 s Next: < 2 s>Fade Up: <00:03.0>Fade Down:<00:03.0>v

The up and down arrow keys move the flashing cursor (< > ) through theeditable fields on the screen.

The + and - keys are used to modifythe data in the field indicated by theflashing cursor.

The fields on the Memories screen aredescribed in the following section.

The LTP Fade, Colour, Beamshapeand Position fields are not displayedfor the Frog as they are not applicable.

In Partial programming mode, theColour, Beamshape and Positionaction fields are only editable if theattribute is programmed in thememory.

If the attribute is not programmed inthe memory the value is shown as “---”and is not editable.

Memories Screen Data

Current - The current memory on thePlayback X, together with a statuscharacter (s = scene, c = chase). Note - This field is not editable.

Next - The next memory on thePlayback X, together with a statuscharacter ( * = unprogrammed, s = scene, c = chase).

Fade Up - the fade up time for theNext memory.

Fade Down - the fade down time forthe Next memory.

LTP Fade - The LTP fade time for theNext memory.

Colour - The action of the colourfixture channels for the Next memory.

Beamshape - The action of thebeamshape fixture channels for theNext memory.

Position - The action of the positionfixture channels for the Next memory.

Dwell - The dwell time for the Nextmemory.

Trigger - The trigger for the Nextmemory (Go, Auto, Real Time orTimecode).

Time - If the Trigger is set to RealTime or Timecode, the actual time atwhich the memory will be triggered.

The time is displayed as HH:MM:SSfor Real Time and HH:MM:SS:FF forTimecode.

Jump - The memory number to jumpto on completion of the Next memory.

Selecting a Memory

1. Press the MEMORIES button todisplay the Memories screen onthe main LCD.

2. Use the up and down arrow keysto select the Next memory field (if not already selected).

3. Use the + and - keys to select therequired memory.

When selecting the Next memory onthe Memories screen:

If the memory is unprogrammed thechase modifier lights are all off.

If the memory is a programmed scenethe chase modifier lights are all off.

If the memory is a programmed chasethe chase modifier lights indicate thevalues programmed into that memory.

NOTES

Selecting Memories

Pressing the MEMORIES key moves thecursor to the Next field on the Memoriesscreen on the LCD.

When the cursor is on the Next field on theMemories screen, pressing the + and - keystogether will select the first programmedmemory.

SMPTE/MIDI Timecode Triggers

Memories programmed with SMPTE or MIDItimecode triggers will only be triggered by anincoming SMPTE or MIDI timecode signalwhen the show is played back on a Frog Box.

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Programming Memories

Frog - All memories are recorded asFull memories. A level is stored in thememory for each generic channel. Anychannels which are not specifically setby the user are recorded at theircurrent output values.

Fat Frog, Leap Frog and Bull FrogMemories can be programmed as Fullor Partial. The programming mode forthe desk is a user option in Desk Setup (see chapter 6 for details).

Full Memories

When a scene memory or chase stepis programmed, the current outputlevels of all generic channels and allfixture channels (if applicable) arerecorded into the memory data.

When the memory is played back viaPlayback X or using a submaster, thedata for all generic and all fixturechannels is output.

The generic and fixture brightnesschannels are mixed in on a HTP(highest takes precedence) basis.

The fixture colour, beamshape andposition channels are output on an LTP (last takes precedence) basis.

Partial Memories

When a scene or chase step isprogrammed, the current output levelsof all generic and fixture brightnesschannels are recorded in the memory.

The selected LTP attribute(s) for the“tagged” fixture(s) are also recordedinto the memory data.

When the memory is played back viaPlayback X or a submaster, thechannel data for all the generic andfixture brightness channels and theselected LTP attribute(s) of the“tagged” fixtures is output.

The generic and fixture brightnesschannels are mixed on a HTP basis.

The fixture colour, beamshape andposition channels are output on an LTP basis.

Programming Generics

The generic channel levels are setusing the PRESET A and PRESET Bfaders on the front panel.

The levels on the PRESET A andPRESET B faders are mixed with anyoutputs resulting from Playback X andthe submasters on a highest takesprecedence (HTP) basis to give thefinal value of each generic channel.

Two Preset Operation

The PRESET A or PRESET B faderscan be used to program genericchannels 1-24 (1-48 on Bull Frog ).

Channels 25-48 (49-96 on Bull Frog )are taken as zero.

Wide Operation

The PRESET A faders are used toprogram generic channels 1-24 (1-48 on Bull Frog).

The PRESET B faders are used toprogram generic channels 25-48(49-96 on Bull Frog ).

Programming Fixtures

Fixtures are programmed by selectingthe fixture(s), selecting the attribute,and then adjusting the parameterlevels as required using thecorresponding control wheels.

Fixture Selection

The FIXTURE SELECTION buttonsare used to select and deselect fixtures to control and program.

Each FIXTURE SELECTION buttoncontains two lights. The yellow light islit if the fixture is assigned. The redlight is lit when the fixture is selected.

Any combination of assigned fixturesmay be selected and programmed atthe same time.

Selecting Individual Fixtures

Individual fixtures can be selected bypressing the FIXTURE SELECTIONbuttons. The last fixture selected isdesignated as the “Primary Fixture”.

Selecting Multiple Fixtures

To select a group of consecutivefixtures in a single operation, press and hold down a FIXTURE SELECTIONbutton and then press anotherFIXTURE SELECTION button.

For example - press and hold downFIXTURE SELECTION button 1 andthen press FIXTURE SELECTIONbutton 10. All the fixtures between 1and 10 (inclusive) will be selected.

The “Primary Fixture”

The WHEEL LCD can show up to three parameters for one fixture type at atime. One of the selected fixtures isdesignated as the “Primary Fixture”.

The last fixture selected is designatedas the “Primary Fixture”, and the redlight in its FIXTURE SELECTIONbutton flashes slowly to indicate this.

The fixture parameters displayed onthe WHEEL LCD for the currentlyselected attribute and wheel grouprefer to the “Primary Fixture”.

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Tagging Fixtures

When the desk is in Partial mode, it isnecessary to “tag” the fixtures whichyou wish to be recorded into thememory data.

When a fixture is “tagged” the yellowlight in the FIXTURE SELECTIONbutton will flash.

Tagging only applies to a fixture’s LTPparameters (colour, beamshape andposition). Brightness parameters forfixtures are always recorded whetherthe fixture is “tagged” or not.

Manual Tagging

To manually tag a fixture, press andhold down the FIXTURE SELECTIONbutton for approx. 1 second. Theyellow light in the button changes toflashing when the fixture is tagged.

To untag a tagged fixture, press andhold down the FIXTURE SELECTIONbutton for approx. 1 second. Theyellow light in the button stops flashingwhen the fixture is untagged.

Tagging Multiple Fixtures

To tag a group of consecutive fixturesin a single operation, press and holddown a FIXTURE SELECTION buttonand then press and hold down anotherFIXTURE SELECTION button forapprox 1 second.

For example - press and hold downFIXTURE SELECTION button 1 andthen press and hold down FIXTURESELECTION button 6. All the fixturesbetween 1 and 6 will be tagged.

Automatic Tagging

If a fixture is selected (the red light inits FIXTURE SELECTION button ison), adjusting any of its LTPparameters using the control wheels,HOME button, FROG button or byreferencing a palette, will automatically tag the fixture.

Selecting an Attribute

Once a fixture (or fixtures) has beenselected, the required attribute can bechosen using the ATTRIBUTESELECTION buttons (BRIGHTNESS,COLOUR, BEAMSHAPE, POSITION).

The ATTRIBUTE SELECTION buttonsare mutually exclusive. The red lightsin the buttons indicate which attributeis currently selected.

Control Wheels and LCD

When a fixture (or fixtures) andattribute have been selected, thecorresponding fixture parameters areassigned to the three control wheels.

The fixture parameter names and theircurrent output values are displayed onthe WHEEL LCD.

If there is more than one group ofparameters for the selected fixture andattribute, the red light in the WHEELGROUP button is lit. Pressing theWHEEL GROUP button will cyclethrough the parameter groups.

On the WHEEL LCD, Brightnessparameter values are displayed as apercentage (0% - 100%); Colour,Beamshape and Position parametervalues are shown as DMX (0-255).

If a fixture parameter is 16 bit (usestwo DMX channels) then the parameter value is displayed as two separateDMX values, with the first representingthe MSB (coarse) and the second theLSB (fine) components.

A fixture’s brightness parameter(intensity or dimmer) is alwaysassigned to the first finger wheel.

Colour and beamshape parametersare assigned to wheel groups andwheels according to the fixture data.

In position, the Pan parameter isalways assigned to the “thumb” wheeland the Tilt parameter to the “firstfinger” wheel.

The movement effect parameters aredisplayed as additional Positionparameters (see later for details).

Controlling Brightness

Each assigned fixture can have amaximum of one brightness parameter(usually called dimmer or intensity).

The fixture brightness parameters areset using the control wheels. This setsa “virtual” fader level for each fixture.

The “virtual” fader level for each fixtureis displayed in the PSI section of themonitor screen (see section 7).

The fixture brightness levels, definedby these “virtual” faders, are mixed inon a HTP basis with any other fixturebrightness levels resulting from thePlayback X or submasters.

Therefore to ensure that only theprogrammed fixture brightnesses areoutput when playing back data onPlayback X or submasters, all the“virtual” faders should be set to zerobefore running the show.

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Programming MultipleFixtures at the Same Time

Any combination of assigned fixturesmay be selected at the same time.

If more than one fixture is selected, the Wheel LCD will show the parameterdata for the “Primary Fixture” only.

If the selected fixtures are all of thesame fixture type moving the controlwheels will adjust the sameparameters for all the selected fixtures.

However, if the selected fixtures are ofdifferent fixture types the followingrules will apply:

The control wheels will control thefixture parameters displayed on theWHEEL LCD for the “Primary Fixture”(and any other selected fixtures of thesame fixture type), and they will control the corresponding parameters (whereapplicable) for the selected fixtures ofdifferent types.

The corresponding parameter isdefined as being the parameter whichwould appear on the same wheel in the same wheel group for the currentlyselected attribute.

It should be noted that with colour andbeamshape attributes particularly, thecorresponding parameters for differentfixture types could be totally differentfunctions on the fixtures themselves.

For example - Beamshape Group 1wheel 1 may be a Gobo wheel on onefixture but a shutter/strobe on anotherfixture, focus on another etc.

When several fixtures are selected atthe same time, adjusting a fixtureparameter using a control wheel mayresult in different parameter valuesbeing set depending on the FixtureEditing Mode selected.

Fixture Editing Modes

The desk provides a number of fixtureediting modes which are selectablefrom the front panel and apply whenediting the parameters of severalfixtures at the same time.

Absolute Mode

When a fixture parameter is adjustedusing a control wheel, the parametervalue for all the selected fixtures goesto the same absolute DMX value.

Relative Mode

When a fixture parameter is adjustedusing a control wheel, the parametervalue for all the selected fixtures willchange by the same amount .

Fan-First Mode

When a fixture parameter is adjustedusing a control wheel, the parametervalue for each of the selected fixtureswill change by a different amount ,except for the first fixture, whose valuewill be locked.

Fan-Middle Mode

When a fixture parameter is adjustedusing a control wheel, the parametervalue for each of the selected fixtureswill change by a different amount ,except for the middle fixture, whosevalue will be locked.

Fan-Last Mode

When a fixture parameter is adjustedusing a control wheel, the parametervalue for each of the selected fixtureswill change by a different amount ,except for the last fixture, whose valuewill be locked.

Default Editing Modes

Each of the four attributes has its owndefault fixture editing mode as follows:

Brightness AbsoluteColour AbsoluteBeamshape AbsolutePosition Relative

Changing Fixture Edit Modes

To temporarily change the fixtureediting mode for an attribute:

1. Press and hold down the required attribute button (BRIGHTNESS,COLOUR, BEAMSHAPE orPOSITION).

The Wheel LCD will change toshow the current editing mode forthe attribute (Absolute, Relative,Fan-First, Fan-Middle, Fan-Last).

2. Use the first finger control wheelto set the fixture editing mode asrequired. The mode is shown onthe Wheel LCD and in the PSIsection of the monitor screen.

3. Release the attribute button. TheWheel LCD returns to its normaldisplay.

NOTE

Fixture Editing Modes

When programming a memory, the fixtureedit mode for each attribute is reset to itsdefault mode when the PROGRAM button ispressed.

When editing a memory, the fixture editmode for each attribute is reset to its default mode when exiting edit mode.

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Movement Effects

Movement effects can be added to any fixture which has both Pan and Tiltparameters.

The total movement effect is definedusing six parameters (Effect, Size X,Size Y, Offset, Rotation and Speed).

These parameters can be used toprovide a wide range of effects (circles, squares, diamonds, lines etc.)

The movement effect parametersappear as two additional groups ofparameters under POSITION.

To add a movement effect to a fixture:

1. Select the required fixture(s) andthe Position attribute.

2. Use the control wheels to set thePan and Tilt parameters to thebase position.

3. Press the WHEEL GROUP button to select the first three movementeffect parameters.

4. Select the movement effect withthe thumb wheel, then adjust theSize X and Size Y parametersusing the other control wheels.

5. Press the WHEEL GROUP button to select the next three movement effect parameters.

6. Adjust the Offset, Rotation andSpeed parameters as requiredusing the control wheels.

The Home Function

The HOME button is used as a quickmethod for resetting all the parametersof the selected fixture(s) to their homevalues (ie. brightness to full, colour towhite, no gobo or effects, shutter open, pan and tilt to mid position).

It is also possible to home parametersfor a single attribute as follows:

1. Select the required fixture(s).

2. Press and hold down anATTRIBUTE button(BRIGHTNESS, COLOUR,BEAMSHAPE, or POSITION).

3. Press the HOME button.

Copying Fixture Data

Fixture parameter data for a particularattribute can be copied from one fixture to another fixture as follows:

1. Set up the parameter levels forthe “source” fixture as normal.

2. Select the destination fixture(s).

3. Press and hold down anATTRIBUTE button(BRIGHTNESS, COLOUR,BEAMSHAPE, or POSITION).

4. Press the FIXTURE SELECTIONbutton of the source fixture.

5. Release the ATTRIBUTE button.

Programming a Scene

1. Set the PLAYBACK X MASTERto zero and the GRAND MASTER fader to full.

2. Select an unprogrammedmemory.

3. Set the levels of the genericchannels using the PRESET Aand PRESET B faders.

4. Set the fixture parameters to therequired values.

5. Add movement effects to fixtures,if required.

6. If programming a Partial memory,ensure that the required fixturesare “tagged”.

7. If programming a Partial memory,press and hold down the requiredattribute button(s).

8. Press the PROGRAM button tostore the current output levels inthe memory.

The ‘*’ next to the memorynumber on the LCD is replaced by an ‘s’ to indicate the memory isnow a programmed scene.

The programmed memorybecomes the Current memory and is output live on the DMX.

The Next memory automaticallyincrements, if the option has been set in Desk Setup.

NOTES

Partial Memories

The output levels of generic and fixturebrightness channels are always recordedregardless of the fixture tagging and attribute selection.

To record only the brightness levels of thefixtures, all fixtures must be untagged priorto pressing the PROGRAM button.

To record all the LTP attributes for thetagged fixtures (colour, beamshape andposition) simply press the PROGRAM button.

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Programming a Chase

1. Set the PLAYBACK X MASTERto zero and the GRAND MASTER fader to full.

2. Select an unprogrammedmemory.

3. Press and hold the MEMORYTYPE button for 1 second tochange the memory type toChase (as indicated by the redlight next to the button).

The LCD changes to show thecurrent memory and step numberbeing programmed as follows:

Memory: 10 Step: <1*>(Set Modifiers) [Finish]

4. Set the levels of the genericchannels using the PRESET Aand PRESET B faders.

5. Set the fixture parameters to therequired values (if applicable).

6. Add movement effects to fixtures,if required.

7. If programming a Partial memory,ensure that the required fixturesare “tagged”.

8. If programming a Partial memory,press and hold down the requiredattribute button(s).

9. Press the PROGRAM button tostore the current output levels inthe first step of the chase.

10. The next step is automaticallyinserted into the chase. The LCDchanges to show the next(unprogrammed) step:

Memory: 10 Step: <2*>(Set Modifiers)[Finish]

11. Set the levels for the genericchannels and fixture parametersas described for the first step.

12. Press the PROGRAM button tosave the output levels into thecurrent step.

13. Repeat the above procedure untilall the steps in the chase havebeen programmed.

14. Press the down arrow key tomove to the Col Action field (see note). Set the action to Snapor Fade as required.

15. Press the down arrow key tomove to the B/S Action field. (see note) Set the action to Snapor Fade as required.

16. Press the down arrow key tomove to the Pos Action field. (see note). Set the action to Snapor Fade as required.

17. Press the down arrow key tomove to the Shots field. (see note). Set the value to therequired number.

18. Press the down arrow key tomove the flashing cursor onto theSet Modifiers field.

Ensure that the PLAYBACK XMASTER fader is set to full.

The chase now runs live on theoutputs according to the currentmodifier settings. The Stepnumber changes with the outputs.

Memory: 10 Step: <12>(Set Modifiers)[Finish]

19. Adjust the Direction, Attack andDrive modifiers using the frontpanel buttons.

The red lights next to each of themodifier buttons indicate thecurrent settings (see note).

20. Adjust the Speed modifier usingthe SPEED control.

21. Press the down arrow key tomove the cursor onto the Finishbutton. Press the ENTER key toreturn to the Memories screen.

The ‘*’ next to the memorynumber on the LCD is replaced by a ‘c’ to indicate the memory isnow a programmed chase.

The programmed chase memorybecomes the Current memory and is output on the Playback X.

The Next memory automaticallyincrements, if the option has been set in Desk Setup.

NOTES

Programming Chases

The chase will also run live on the outputswhen the cursor is on the Col Action, B/SAction, Pos Action or Shots field on the LCD.

When running the chase live and editing themodifiers, the Playback X MASTER fadershould be at full.

In a Partial chase memory, the “tagged”fixtures and attribute selection applies to ALL the steps in the chase.

Beat Drive

The Beat Drive option is indicated on thefront panel by having both the BASS andMAN lights lit.

When programming a chase memory, set the Drive modifier to Beat, and then set theactual beat speed by tapping the STEPbutton in the Playback X section of the frontpanel.

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Modifying Scenes

This section deals with modifyingprogrammed scene memories.

The channel data and fixture data forthe whole memory can be overwritten,or individual channels and fixtures canbe edited live or blind, as required.

The up and down fade times, LTP fade time and LTP actions (if applicable),dwell time and trigger can all beadjusted from the Memories screen.

Overwriting a Scene Memory

1. Select a programmed scenememory.

2. Set the levels of the genericchannels using the PRESET Aand PRESET B faders.

3. Modify the parameter levels of the assigned fixtures, if required.

4. Add or modify movement effects,if required.

5. If programming in Partial mode,ensure all relevant fixtures aretagged.

6. If programming in Partial mode,press and hold down the requiredattribute button(s).

7. Press the PROGRAM button tostore the current output levels inthe memory. A warning messageis displayed on the LCD:

***** WARNING ******Memory is programmedOverwrite memory ?[YES] {NO}

8. Press the ENTER key to selectthe YES button. The contents ofthe memory are overwritten withthe current output values.

9. Alternatively, select the NO button and press the ENTER key. Thecontents of the memory are leftunaltered.

Editing Channel Data Live

1. Select a programmed scenememory.

2. Press the EDIT button. The lightin the EDIT button is lit and thecontents of the scene memory are output live on the DMX.

Outputs from the PRESET fadersand the Current memory on thePlayback X are faded out. Anyoutputs from submasters are stillmixed in as normal.

The LCD display changes to thefollowing, for example:

Edit Memory: 23 Channel Level (%)1 < 50>2 <100> v

3. Individual generic channels cannow be edited as follows:

4. Use the SHIFT button to selectthe required set of channels.

5. Press and hold down thecorresponding CHANNEL FLASHbutton. The cursor on the LCDmoves to the selected channel.For example - channel 23:

Edit Memory: 23 Channel Level(%)23 <100> ^24 < 75> v

6. Pick up the existing level bybringing the PRESET faderthrough the programmed level.The fader now controls the outputlevel of the channel.

7. Set the channel level using thePRESET fader. The currentoutput level is shown in the LCD.

8. Release the CHANNEL FLASHbutton to store the new channellevel in the memory.

9. Repeat the above procedure foreach generic channel whichrequires editing.

10. Modify the fixture parameters andmovement effects, as required.

11. Press the EDIT button to exit Editmode.

12. Full Mode - the following warningis displayed on the LCD:

***** WARNING ****** Data modified Save Changes ? {Yes} {No}

13. Select the Yes or No button asrequired, then press ENTER.

14. Partial Mode - the followingwarning is displayed on the LCD:

*** DATA MODIFIED **Attributes recorded:C{Yes} B{ No} P{ No}Save ? {Yes} {No}

15. To save edits - use the up anddown arrow keys and + and - keys or the attribute buttons on thefront panel to change the attribute selection, if required. Press theENTER button.

16. The edited memory becomes theCurrent memory. Any outputsfrom the PRESET faders arefaded back in.

Editing Channel Data Blind

1. Select a programmed scenememory.

2. Press the PREVIEW button. Thelight in the PREVIEW button is lit.

3. Press the EDIT button. The lightin the EDIT button is lit.

4. Edit the generic channels andfixture parameters, as required(see Edit Live).

5. Press the EDIT button to exit editblind mode.

Editing Fade Times etc.

1. Select a programmed scenememory.

2. Use the up or down arrow keys toselect the required fade time onthe Memories screen.

Current: 1 s Next: < 2 s>Fade Up: <00:03.0>Fade Down:<00:03.0>v

3. Use the + and - keys to adjust thefade time, as required.

4. Use the up and down arrow keysto select the LTP Fade Time orone of the LTP actions (Colour,Beamshape or Position). Use the+ and - keys to adjust the value as required.

5. Use the up and down arrow keysto select the Dwell or Trigger field. Use the + and - keys to adjust thevalue as required.

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Modifying Chases

This section deals with modifyingprogrammed chase memories.

Editing chase memories is performedon two different levels:

The first level of editing is for inserting,overwriting or deleting steps andadjusting the chase modifiers.

The second level is for editing thechannel data of a single chase step.

Entering Edit Mode (Live)

1. Select a programmed chasememory.

2. Press the EDIT button. The lightin the EDIT button flashes.

The first step of the selectedmemory is faded up and outputlive on the DMX (ensure that thePlayback X MASTER is at full).

Any outputs resulting from theCurrent memory on Playback Xare faded out.

Any outputs from the presetfaders or submasters are mixed in as normal.

Therefore to ensure that only theselected memory is output live, all presets and submasters shouldbe set to zero.

The main LCD shows:

Edit Memory: 23 Step: <1> (Set Modifiers)[Finish]

3. Use the + and - keys to select therequired step. The selected stepis output live on the DMX.

Entering Edit Mode (Blind)

1. Select a programmed chasememory.

2. Press the PREVIEW button onthe front panel.

3. Press the EDIT button on the front panel.

The main LCD shows:

Edit Blind Mem:123 Step: < 1 > Col Action: <Snap>B/S Action: <Snap> v

Inserting a Step

1. Select a programmed chase andenter Edit mode (see earlier).

2. Use the + and - keys to select thestep before where you wish toinsert the new step. For example,to insert a step after step 4, select step 4:

Edit Memory: 23 Step: <4> (Set Modifiers)[Finish]

3. Press the INSERT key. A newunprogrammed step is insertedafter the current step. The LCDdisplays the new step:

Edit Memory: 23 Step: <5*> (Set Modifiers)[Finish]

4. Set the levels of the genericchannels in the same way asprogramming a step in a newchase memory (see page 4-5).

5. Set the levels of the fixturechannels as required.

6. Add movement effects, ifrequired.

7. Press the PROGRAM button tosave the output data.

The ‘*’ is removed from the stepnumber to indicate it is nowprogrammed. Any original steps in the chase after the inserted stepare renumbered accordingly.

NOTES

Partial Memories

When entering Edit Mode, the yellow lightsin the FIXTURE SELECTION buttons indicate which of the fixtures are programmed(”tagged”) in the memory.

Inserting Steps

The INSERT button can only be used toinsert a step after the current step.

If an attempt is made to insert a step into achase which already has the maximumnumber of steps programmed, an errormessage is displayed on the LCD.

Editing Channel Data

1. Select a programmed chase andenter Edit mode (see earlier).

2. Use the + and - keys to select thestep to edit.

3. Press the EDIT button. The LEDin the EDIT button changes to onand the LCD shows the following:

Edit Step: 1 Channel Level (%)1 < 50>2 <100> v

4. Individual generic channels cannow be edited as follows:

5. Use the SHIFT button to selectthe required set of channels.

6. Press and hold down thecorresponding CHANNEL FLASHbutton. The cursor on the LCDmoves to the selected channel.

7. Pick up the existing level bybringing the PRESET faderthrough its programmed level.

8. Set the channel level using thePRESET fader. The currentoutput level is shown in the LCD.

9. Release the CHANNEL FLASHbutton to store the new channellevel in the memory.

10. Modify the fixture parameterlevels and movement effects

11. Press the EDIT button to exit Editchannel mode.

12. Full Mode - the LCD shows:

***** WARNING ****** Data modified Save Changes ? {Yes} {No}

13. Select the Yes or No button asrequired, then press ENTER.

14. Partial Mode - the LCD shows:

*** DATA MODIFIED **Attributes recorded:C{Yes} B{ No} P{ No}Save ? {Yes} {No}

15. To save edits - use the up anddown arrow keys and + and - keys or the attribute buttons on thefront panel to change the attribute selection, if required. Press theENTER button.

16. The light in the EDIT buttonchanges to flashing and the LCDreturns to the memory step.

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Overwriting a Step

1. Select a programmed chase andenter Edit mode (see earlier).

2. Use the + and - keys to select thestep to be overwritten.

3. Set the levels for the genericchannels using the PRESETfaders.

4. Set the levels for the fixtures, asrequired.

5. If programming a Partial memory, ensure that the required fixturesare “tagged”.

6. If programming a Partial memory, press and hold down the requiredattribute button(s).

7. Press the PROGRAM button tosave the current output levels into the step. The LCD shows:

***** WARNING ******Step is programmedoverwrite step ?[YES] {NO}

8. Press the ENTER key to selectthe YES button. The contents ofthe step will be overwritten withthe current output values.

Alternatively, select the NO button and press the ENTER key. Thecontents of the step are leftunaltered.

Deleting a Step

1. Select a programmed chase andenter Edit mode (see earlier).

2. Use the + and - keys to select thestep to be deleted. For example,to delete step 4, select step 4 asshown below:

Edit Memory: 23 Step: <4> (Set Modifiers)[Finish]

3. Press and hold the CLEAR button for 1 second. The selected stepwill be deleted from the chase.Any steps after the deleted stepwill be renumbered acccordingly.

The LCD shows the previous step number, except when step 1 isdeleted, when it flashes the stepnumber and then displays step 1.

Editing Modifiers

1. Select a programmed chase andenter Edit mode (see earlier).

2. Press the down arrow key tomove to the Col Action field. Use+ or - keys to set to Snap or Fade.

3. Press the down arrow key tomove to the B/S Action field. Use+ or - keys to set to Snap or Fade.

4. Press the down arrow key tomove to the Pos Action field. Use+ or - keys to set to Snap or Fade.

5. Press the down arrow key tomove to the Shots field. Use + or - keys to set the number of shots.

6. Press the down arrow key tomove to the Set Modifiers field.

The chase runs live on theoutputs (if editing live).The stepnumber on line two of the LCDchanges with the outputs.

Edit Memory: 23 Step: < 1 > (Set Modifiers)[Finish]

7. Adjust the Direction, Attack andDrive modifiers using the frontpanel buttons.

8. To adjust the Speed modifier, first move the SPEED control to theprogrammed speed (the red lightstops flashing and remains on).

9. Once the current speed has beenpicked up, move the SPEEDcontrol to the required value.

Exiting Edit Mode

1. To exit edit mode, use the downarrow key to move the cursor onthe LCD to Finish.

Edit Memory: 23 Step: < 1 > (Set Modifiers)[Finish]

2. Press the ENTER button on thefront panel. The light in the EDITbutton stops flashing.

3. If editing blind - press thePREVIEW button.

4. The LCD returns to the Memoriesscreen, and the edited memorybecomes the Current memory.

Editing Fade Times etc.

1. Select a programmed chase.

2. Use the up or down arrow keys toselect the required fade time onthe Memories screen.

Current: 11 s Next: < 12 c>Fade Up: <00:03.0>Fade Down:<00:03.0>v

3. Use the + and - keys to adjust thefade time, as required.

4. Use the up and down arrow keysto select the LTP Fade time or anLTP action.

5. Use the + and - keys to adjust thevalue as required.

6. Use the up and down arrow keysto select Dwell Time or Trigger.

7. Use the + and - keys to adjust thevalue as required.

Changing Memory Type

The type of a programmed memorycan be changed from a scene to achase or vice versa.

Select a programmed memory andpress and hold the MEMORY TYPEbutton for approx. 1 second.

When a scene is changed to a chase:the generic and fixture channel levelsare copied into step 1 of the chase.The chase modifers are set to defaultvalues (Forwards, Snap, Auto, 60bpm).

When a chase is changed to a scene:the generic and fixture channel levelsof the first step in the chase are copied into the scene. All other chase stepsare lost.

NOTE

Editing Chase Modifiers

When running the chase live and editing themodifiers, the Playback X MASTER fadershould be set to full.

The red light next to the SPEED control isused to indicate if the control is above, below or at the programmed chase speed:

Slow Flash - below programmed speedLight On - at the programmed speedFast Flash - above programmed speed.

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Jumps in the Memory Stack

The Jump function provides the facilityto jump to a specified memory whenthe current memory is complete.

The Jump data is displayed on theMemories screen on both the mainLCD and monitor (if fitted).

Programming a Jump

1. Select the memory which is thestart point of the jump.

2. Use the up or down arrow keys toselect the Jump field.

3. Use the + or - keys to select thememory number to jump to.

Editing a Jump

1. Select the memory which is thestart point of the jump.

2. Use the up or down arrow keys toselect the Jump field.

3. Use the + or - keys to select adifferent memory number.

Deleting a Jump

1. Select the memory which is thestart point of the jump.

2. Use the up or down arrow keys toselect the Jump field.

3. Use the + or - keys to set theJump field to None.

Inserting Memories

The desk provides the facility to insertup to a maximum of nine pointmemories between two whole numbermemories (eg memories 3.1, 3.2 … 3.9 between memories 3 and 4).

Memories are inserted one at a time,and can only be inserted after thecurrently selected memory.

Inserting a Memory

1. Select a memory on theMemories screen.

2. Press the INSERT button on thefront panel.

The Insert Memory screen isdisplayed on the LCD. The default number is the next highest insertmemory number:

*** Insert Memory **Number : < 1.1>

[OK] {CANCEL}

3. Use the + and - keys to select adifferent insert number, ifrequired.

4. Press the ENTER button. TheLCD returns to the Memoriesscreen, showing the newunprogrammed insert memory:

Current: 2 s Next: < 1.1 *>Fade Up: <00:03.0> Fade Down:<00:03.0>v

5. The new insert memory can thenbe programmed as normal.

6. To insert another memory, forexample between 1.1 and 2,select memory 1.1 and press theINSERT button. Repeat theabove procedure.

NOTES

Jumps in the Memory Stack

Jumps can be used to repeat a section of thememory stack, or to miss out a section of the memory stack, as required.

It is not possible to jump from Memory Zero.

Inserting Memories

Memories cannot be inserted between awhole number memory and its first insert (eg 1 and 1.1), between two consecutiveinsert memories (eg 1.1 and 1.2), or between the last insert memory and the next wholenumber memory (eg 1.9 and 2).

An error message is displayed on the LCD ifany of the above are attempted.

When using the + or - keys to select theNext memory on the Memories screen, onlyprogrammed insert memories are shown.

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Copying Memories

The COPY button is used to copy acomplete memory from one location toanother.

The function performed (Copy To orCopy From) is dependent on the status of the selected memory as described in the sections below.

If there is not sufficient memory toperform the copy function a warningmessage is displayed on the LCD.

Copying to a Memory

1. Select an unprogrammedmemory.

2. Press the COPY button on thefront panel. The LCD displaychanges to the following:

Copy Memory From: <1>To: <n*>[OK] {Cancel}

3. Use the + and - keys to select asource memory to copy from. Unprogrammed memory numbers will be skipped over.

4. Press the ENTER button toconfirm the copy operation. Thesource memory is copied intodestination memory, and the LCD returns to the Memories screen.

Copying from a Memory

1. Select a programmed memory.

2. Press the COPY button on thefront panel. The LCD displaychanges to the following:

Copy Memory From: <1>To: <n*>[OK] {Cancel}

3. Use the + and - keys to select thedestination memory to copy to. Unprogrammed memories will beindicated with a ‘*’.

4. Press the ENTER button toconfirm the copy operation.

If the destination memory isunprogrammed, the sourcememory will be copied into thedestination memory, and the LCD returns to the Memories screen.

5. If the destination memory isprogrammed, a warning messageis displayed on the LCD:

***** WARNING ******Memory is programmedOverwrite memory ?[YES] {NO}

Press the ENTER button to select the YES option and overwrite thememory.

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Memories

Figure 4 - 2 : Memory Controls

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Previewing Memories

Previewing a memory allows the userto examine the generic channel dataand fixture data for a memory withoutaffecting the outputs.

Previewing a Scene Memory

1. Select a programmed scenememory.

2. Press the PREVIEW button. Thelight in the PREVIEW buttoncomes on, and the LCD changesto the following:

Preview Memory 23 CHAN 1 50CHAN 2 100CHAN 3 75 v

3. Use the up and down arrow keysto scroll up and down the list ofgeneric channels.

4. The programmed value of eachfixture parameter is shown afterthe list of generic channels. Theyare displayed as fixture number,parameter name and DMX value.For example:

Preview Memory 23 Fix 1 Cyan 255Fix 1 Magenta 128Fix 1 Yellow 0 v

5. To exit preview mode, press thePREVIEW button on the frontpanel. The light in the PREVIEWbutton goes out and the LCDreturns to the Memories screen.

Previewing a Chase Memory

1. Select a programmed chasememory.

2. Press the PREVIEW button. Thelight in the PREVIEW buttoncomes on and the LCD changesto the following:

PrevMem 23 Step< 1>CHAN 1 50CHAN 2 100CHAN 3 75v

3. Use the + and - keys to select therequired step.

4. Use the up and down arrow keysto scroll through the list of generic channels for the selected step.

5. The programmed value of eachfixture parameter is shown afterthe list of generic channels. These are displayed as fixturenumber, parameter name andDMX value. For example:

PrevMem 23 Step< 1>Fix 1 Cyan 255^Fix 1 Magenta 128Fix 1 Yellow 0v

6. To exit preview mode, press thePREVIEW button on the frontpanel. The light in the PREVIEWbutton goes out and the LCDreturns to the Memories screen.

NOTES

Previewing Chases

The only active ‘gadget’ on the Preview Chase Memory screen is the step number. Pressingthe up and down arrow keys will scroll up ordown the channel/fixture list, but the stepnumber will remain active. The + and - keyswill still change the step number, withoutaffecting the channels displayed on the LCD.

If a fixture is not programmed in a partialmemory, then the parameter values aredisplayed as “---” on the Preview screen.

Naming Memories

A text description (name) can be givento a programmed memory, if required.The memory name only appears onthe Memories screen on the monitor.

1. Ensure that the main LCD isshowing one of the base screens(Memories, Submasters,Outputs).

2. Press the F2 FUNCTION key.The LCD shows the following:

**** Name Item *****Select type of itemto name ... [Cancel]

3. Press the MEMORIES button.The LCD shows:

**** Name Item *****Select Memory NumberNumber: <xxx> [OK] {Cancel}

4. Select the required memory byusing the + and - buttons, thenpress the ENTER button. The main LCD shows the memory:

**** Name Item *****Memory xxx<_ > [OK] {Cancel}

5. Use the up and down keys tomove the cursor, and the + and -keys to enter the text (or useexternal keyboard, if fitted).

6. Press the ENTER key to complete the naming action. The LCDreturns to the previous screen.

Clearing Memories

Select a programmed memory. Pressand hold the CLEAR button for approx. 1 second.

The memory is cleared and returns tobeing unprogrammed (indicated by a ‘*’ next to memory number on the LCD).

If the cleared memory had beentransferred to a submaster, then thesubmaster is automatically cleared.

If the Current memory is cleared, theCurrent memory goes to memory zero.

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Playback of Memories

This section describes how to playback the programmed memories onthe memory stack.

The memories can be output inascending numerical order by usingthe GO button, or a particular memorycan be selected and then output.

Setting up for Playback

Press the MEMORIES button on thefront panel to display the Memoriesscreen on the LCD:

Current: 1 s Next: < 2 s>Fade Up: <00:03.0> Fade Down:<00:03.0>

The LCD indicates the Current andNext memories, plus the Fade Up andFade Down times of the next memory.

Selecting the Next Memory

Use the up and down arrow keys tomove the flashing cursor (<>) onto theNext memory field:

Current: 1 s Next: <2 s>Fade Up: <00:03.0> Fade Down: <00:03.0>

Use the + and - keys to select the nextmemory to be output.

Starting the Show

Set the Playback X MASTER andGRAND MASTER faders to full. Setthe OVERRIDE control to its centralposition. Ensure Blackout is not active.

Select the first programmed memoryand press the GO button. The memorywill fade up on the outputs according to its programmed fade times.

Using the Go Button

To output the Next memory, asindicated on the Memories screen,press the GO button.

This initiates a crossfade to the Nextmemory. When the GO button ispressed the Current and Nextmemories are incrementedautomatically.

The outputs fade to the next memoryaccording to its programmed fadetimes and LTP actions (if applicable).During the fade the light next to the GO button is on.

Using the Override Control

The OVERRIDE control is used to slow down or speed up the fade betweenthe current and next memories.

Turn the OVERRIDE controlanti-clockwise to slow down thecrossfade, clockwise to speed it up.

Using the Pause Button

The PAUSE button is used to pause acrossfade between the current andnext memories.

The red light in the PAUSE buttonflashes when the crossfade has beenpaused. Pressing the PAUSE buttonagain releases the pause.

Using the Master Fader

The Playback X MASTER controls themaximum output levels of the genericchannels and brightness fixturechannels only in the memories.

Using the Step Button

When the Current memory is a chasewith a manual drive, the STEP buttonwill manually step through the chase.

When the Current memory is a chasewith a beat drive, tapping the STEPbutton twice will set the beat speed.

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Memories

Figure 4 - 3: Playback X Controls

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Live Adjustment of ChaseModifiers

It is possible to adjust the modifiers ofchases running on the Playback X.This can be done globally orindividually.

Any live adjustments that are made tochases are temporary changes and donot change the programmed values ofthe modifiers in the memories.

Global Adjustment of ChaseModifiers

Global live adjustment of chasemodifiers affects all chases that arecurrently running on the Playback Xand Submasters.

The lights next to each modifier buttonindicate the selected option.

Direction - Press the DIRECTIONbutton on the front panel to select theDirection modifier of all the chases.

Attack - Press the ATTACK button onthe front panel to select the Attackmodifier of all the chases.

Colour Action - Press and hold theCOLOUR button, then press theATTACK button on the front panel toselect the colour action modifier of allthe chases.

Beamshape Action - Press and holdthe BEAMSHAPE button, then pressthe ATTACK button on the front panelto select the beamshape actionmodifier of all the chases.

Position Action - Press and hold thePOSITION button, then press theATTACK button on the front panel toselect the position action modifier of all the chases.

Drive - Press the DRIVE button on thefront panel to select the Drive modifierof all the chases.

Speed - Use the SPEED control to‘pick up’ the current speed of the chase and then adjust the chase speed byturning the control anticlockwise toslow down or clockwise to speed up.

If several chases are running withdifferent speeds, it is necessary to ‘pick up’ each chase in turn by moving theSPEED control to a position thatmatches its speed.

Individual Adjustment ofChase Modifiers

Individual live adjustment of chasemodifiers only affects the selectedchases running on the Playback X andSubmasters.

Entering Live Adjustment Mode: To initiate individual live adjustment ofchases - press the F3 button on thefront panel. The light in the F3 buttonwill be lit.

Chase Selection - Playback X: Press the MEMORIES button on thefront panel. The LED in theMEMORIES button will flash.

Adjusting the Chase Modifiers: Once the chase(s) have been selected, the DIRECTION, ATTACK and DRIVEbuttons and the SPEED control will beused to adjust the chase modifiers live.

This uses the same method asdescribed for global adjustment (seeabove) but will only affect the selectedchases.

Exiting Live Adjustment Mode: To end individual live adjustment ofchases press the F3 button on the front panel. The LED in the F3 button will go out.

NOTES

Selecting an Unprogrammed Memory

If an unprogrammed memory is selected and the GO button pressed, an error message will be displayed on the LCD.

Remote Switches

Pressing a configured Remote switch isequivalent to pressing the GO button on thefront panel, or selecting a specific memorythen pressing the GO button.

Timecode Triggers

A memory with a timecode trigger will betriggered when the incoming SMPTE or MIDItimecode signal passes the specified starttime.

A memory with a timecode trigger can alsobe triggered manually by selecting thememory and pressing the GO button, orremotely from a remote switch.

Chase Memories on the Playback X

When a chase memory is run on theplayback X, it starts when the memory istriggered, and then runs for the programmednumber of shots, or continuously, if the Shots parameter = zero.

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Submasters Introduction

The Frog, Fat Frog and Leap Froglighting desks provide 20 pages of 12submasters, giving a total of 240submasters.

The Bull Frog lighting desk provides 20 pages of 24 submasters, giving a totalof 480 submasters.

The submasters are referenced by apage number followed by thesubmaster number (eg 1-1, 1-2).

The PAGE UP and PAGE DOWNbuttons on the front panel are used toselect the required submaster page.

There is always an active page whichis indicated by the seven segmentdisplay on the front panel.

Each submaster may be loaded withchannel data or a transferred memory.The channel data or memory on thesubmaster may be full or partial.

Memories can be transferred with orwithout their fade times.

A page overlay feature is provided onthe submasters.

The submasters may be named, ifrequired.

Frog Series 73-750-00 Issue 6 5 - 1

Figure 5 - 1 : Submaster Controls

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LCD Display - Submasters

Programming a submaster withchannel data, editing, copying,previewing and deleting submastersare all performed via the Submastersscreen on the main LCD.

To display the Submasters screen onthe LCD, press the SUBMASTERSbutton on the front panel. The LCDdisplays the following data :

Submaster: < 1–1 *>Contents: Empty

The Submaster field shows thecurrently selected submaster in theformat page - submaster (eg 1-1).

A submaster status character isdisplayed after the submaster number(* = unprogrammed, d = channel data,c = transferred chase memory, s = transferred scene memory).

The Name field contains the name ofthe submaster. When a memory istransferred to a submaster, its name iscopied into this field.

The Contents field displays Empty ifthe submaster is unprogrammed, Ch Data if the submaster is loaded with channel data, or Mem n if memory nhas been transferred onto thesubmaster.

The Shots field is only displayed andeditable if the submaster contains atransferred chase memory. This fieldcontains the number of shots (0-255).

The Fade Up field contains the HTPfade up time for the submaster.

The Fade Down field contains the HTP fade down time for the submaster.

The LTP Fade field contains the LTPfade time for the submaster. This timeis used for fixture colour, beamshapeand position data if the correspondingaction is set to fade.

The Colour field contains the action ofthe fixture colour parameters afterbeing triggered (Snap or Fade).

The Beamshape field contains theaction of the fixture beamshapeparameters after being triggered (Snap or Fade).

The Position field contains the action of the fixture position parameters afterbeing triggered (Snap or Fade).

The LTP Trig Lev field is displayed onthe LCD, if the LTP Trigger is enabledin Desk Setup. This field indicates thefader level at which the fixture LTPparameters are triggered on thesubmaster.

Selecting a Submaster

Most operations with submasters begin by selecting the required submaster.

Press the SUBMASTERS button todisplay the Submasters screen:

Submaster: < 2–3 *>Contents: Empty

When the cursor is on the Submasterfield, the + and - keys select the nextor previous submaster respectively.

If selecting the previous or nextsubmaster changes the page, theseven segment display on the frontpanel changes automatically.

Alternatively, a submaster can beselected by using the PAGE UP orPAGE DOWN keys to select therequired page and then pressing theSUBMASTER FLASH button.

The submaster number on theSubmasters screen changes to theselected submaster.

Note

Selecting a Submaster

If a submaster contains channel data or atransferred memory, pressing theSUBMASTER FLASH button to select thesubmaster will flash or solo the data.

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Figure 5 - 2 : Submaster Controls

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Channel Data on Submasters

Channel data can be loaded directlyonto a submaster as follows:

Frog – Channel data for all 48 genericchannels. Full channel data only.

Fat Frog and Leap Frog - Channeldata for all 48 generic channels andoptionally all the fixture parameters.Full or Partial channel data.

Bull Frog – channel data for all 96generic channels and optionally thefixture parameters. Full or Partial.

Full Channel Data

In Full Mode - All the generic channels and fixture channels are recorded ontothe submaster.

Any generic or fixture channels whichare not specifically set will be recordedat their current output values.

Partial Channel Data

In Partial Mode - All the genericchannels and fixture brightnesschannels are recorded onto thesubmaster.

The selected LTP attribute(s) of the“tagged” fixtures are also recordedonto the submaster.

Any generic channels which are notspecifically set will be recorded at theircurrent output values.

LTP channels for “untagged” fixturesare not recorded.

Output

When channel data is loaded onto asubmaster, the output is determined by the Fade Up, Fade Down, LTP Fadeand Colour, Beamshape and Positionactions defined for the submaster.

Loading Channel Data

1. Select an unprogrammedsubmaster.

2. Set the levels of the genericchannels using the PRESET Aand PRESET B faders.

3. Set the fixture parameter levels to the required values.

4. If programming in Partial mode,ensure the required fixtures are“tagged”.

5. If programming in Partial mode,press and hold down the requiredattribute button(s). For example,to record just colour parameters,hold down the COLOUR button.

6. Press the PROGRAM button tostore the current output levels.

If programming in Partial mode,the tagged fixtures areautomatically untagged.

The Contents field changes to Ch Data. For example:

Submaster: < 1–1 d>Name: Contents: Ch DataFade Up: <00:03.0>v

7. Move to the Fade Up field andadjust value as required.

8. Move to the Fade Down field andadjust value as required.

9. Move to the LTP Fade field andadjust value as required.

10. Move to the Colour field andadjust action as required.

11. Move to the Beamshape field andadjust action as required.

12. Move to the Position field andadjust action as required.

13. Move to the LTP Trig Lev fieldand adjust value as required.

Overwriting Channel Data

1. Select a submaster loaded withchannel data.

2. Set the levels of the genericchannels using the PRESET Aand PRESET B faders.

3. Adjust the fixture parametervalues, as required.

4. If programming in Partial mode,ensure the required fixtures are“tagged”.

5. If programming in Partial mode,press and hold down the requiredattribute button(s). For example,to record just colour parameters,hold down the COLOUR button.

6. Press the PROGRAM button tostore the current output levels onthe submaster. A warning isdisplayed on the LCD:

***** WARNING ******Submaster programmedOverwrite submaster? {YES} {NO}

7. Press the ENTER key to selectthe YES button. The contents ofthe submaster are overwrittenwith the current output values.

NOTES

Partial Channel Data

The output levels of generic channels andfixture brightness parameters are alwaysrecorded regardless of the fixture tagging and attribute selection.

To record only the brightness levels of thefixtures, all fixtures must be untagged priorto pressing the PROGRAM button.

To record all the LTP attributes for thetagged fixtures (colour, beamshape andposition) simply press the PROGRAM button.

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Editing Channel Data Live

1. Select a submaster loaded withchannel data.

2. Press the EDIT button. The lightin the EDIT button is lit.

The channel data on the selectedsubmaster is output live on theDMX. Ensure that the PLAYBACK X MASTER fader is at full.

Any outputs resulting from thePRESET faders and Playback Xare faded out.

Any outputs from submasters arestill mixed in as normal.

To ensure that only the channeldata from the selected submasteris output live, all submaster faders should be at zero.

The main LCD shows:

Edit Submaster 2-12 Channel Level(%) 1 < 50> 2 <100> v

3. Use the up and down arrow keysto view the programmed values of each of the generic channels inthe submaster, if required.

4. Individual generic channels cannow be edited without affectingthe other programmed genericchannel levels in the submaster.

5. Use the SHIFT button to selectthe required channels.

6. Press and hold down thecorresponding CHANNEL FLASHBUTTON. The cursor on the LCDmoves to the selected channel,for example channel 17:

Edit Submaster 2-12 Channel Level(%) 17 <100> ^ 18 < 75> v

7. Pick up the existing level bybringing the appropriate PRESETfader through the level shown onthe display (see notes).

Once the level has been pickedup, the fader will now control theoutput level of the channel.

8. Set the channel level using thePRESET fader. The currentoutput level is shown on the LCD.

9. Release the CHANNEL FLASHbutton to store the new channellevel in the submaster data.

10. Repeat the above procedure foreach generic channel whichrequires editing.

11. Adjust the fixture parameterlevels, if required.

12. Press the EDIT button to exit Editmode. The light in the EDITbutton goes out.

13. Full Mode - the following warningis displayed on the LCD:

***** WARNING ****** Data modified Save Changes ? {Yes} {No}

14. Select the Yes or No button asrequired, then press ENTER.

15. Partial Mode - the followingwarning is displayed on the LCD:

*** DATA MODIFIED **Attributes recorded:C{Yes} B{ No} P{ No}Save ? {Yes} {No}

16. To save edits - use the up anddown arrow keys and + and - keys or the attribute buttons on thefront panel to change the attribute selection, if required. Press theENTER button.

Editing Channel Data Blind

1. Select a submaster programmedwith channel data.

2. Press the PREVIEW button. Thelight in the PREVIEW button is lit.

3. Press the EDIT button. The lightin the EDIT button is lit.

4. Edit the generic channels andfixture parameters, as required(see Editing Channel Data Live).

5. Press the EDIT button to exit editblind mode.

6. Press the PREVIEW button toreturn to the Submasters screen

Transferring Memories

Any programmed memory from thememory stack can be transferred ontoa submaster.

A memory can be transferred with orwithout its programmed fade times.

The desk software distinguishesbetween pressing (and releasing)either of the TRANSFER buttons, andpressing and holding down one of theTRANSER buttons.

This action determines which of thetwo methods of transferring memoriesis actioned.

Transfer Method 1

This method is used to transfer amemory or sequence of consecutivememories onto submasters in a quickand simple operation.

No warnings are provided beforeoverwriting submasters which alreadycontain channel data or a transferredmemory.

Transfer Method 2

This method is used to transfer asingle memory onto a submaster byusing the main LCD interface.

Warnings are provided on the LCDbefore overwriting submasters whichalready contain channel data or atransferred memory.

NOTES

Editing Generic Channels

When editing individual generic channelsusing the Preset faders - use the Preset Afaders for channels 1 - 24 (1-48 on Bull Frog) and the Preset B faders for channels 25 - 48(49 - 96 on Bull Frog).

Editing Partial Channel Data

In Partial mode, when a submaster is editedthe yellow lights in the FIXTURE SELECTION buttons indicate which fixtures are “tagged”and recorded in the submaster data.

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Transferring a Memory (1)

1. Press the MEMORIES button todisplay the Memories screen onthe LCD.

2. Select a programmed memory.

3. Press and hold down theTRANSFER WITH TIME (orTRANSFER NO TIME) button onthe front panel.

4. Use the PAGE UP or PAGEDOWN button to select therequired submaster page (if adifferent page is required).

5. Press the appropriateSUBMASTER FLASH button. The selected memory will betransferred onto thecorresponding submaster.

6. The Next memory on theMemories screen willautomatically increment to thenext programmed memory.

7. To transfer this memory onto asubmaster, select the requiredsubmaster page, then press theappropriate SUBMASTER FLASH button as before.

8. Repeat this procedure for eachmemory to be transferred.

9. When all the required memorieshave been transferred, releasethe TRANSFER WITH TIME (orTRANSFER NO TIME) button onthe front panel.

Transferring a Memory (2)

1. Press the MEMORIES button todisplay the Memories screen onthe main LCD.

2. Select a programmed memory.

3. Press and release theTRANSFER WITH TIME (orTRANSFER NO TIME) button onthe front panel. The LCD Displaychanges to the following:

Transfer With Time Memory No: < 23 s> Submaster: < 1-1 *> [OK] {CANCEL}

4. Use the + and - keys or the PAGE UP, PAGE DOWN andSUBMASTER FLASH buttons toselect a submaster to transfer thememory to.

5. Select the OK button by pressingthe ENTER key.

If the selected submaster isunprogrammed, the memory willbe transferred onto the submaster and the LCD return to theMemories screen.

6. If the selected submaster isloaded with channel data or has a memory transferred onto italready, a warning message isdisplayed on the LCD:

***** WARNING ******Submaster programmedOverwrite submaster? {Yes} {No}

7. To overwrite the submaster,select the YES button by pressing the ENTER key. The LCD returnsto the Memories screen.

8. To cancel the transfer operation,select the NO button, then pressthe ENTER key. The LCD returnsto the Transfer screen.

Editing Transferred Memories

Editing a submaster which has atransferred memory results in editingthe actual memory.

1. Select a submaster with atransferred memory.

2. Press the EDIT button on the front panel. A warning message isdisplayed on the LCD:

****** WARNING ***** About to Edit MemoryContinue ?[OK] {CANCEL}

3. Press the ENTER button to select OK and enter edit mode for theactual memory transferred ontothe submaster.

NOTES

Transferring Memories - Method 1

When the TRANSFER WITH TIME orTRANSFER NO TIME button is being helddown, the normal function of theSUBMASTER FLASH buttons is disabled (ie they do not flash or solo).

When a memory is transferred using thismethod, any channel data or memory whichmay already be on the submaster isoverwritten – no warning is given.

If the user presses and holds one of theTRANSFER buttons, then releases it withouttransferring a memory, the transfer operation is cancelled automatically.

Transferring Memories - Method 2

If the user presses and releases one of theTRANSFER buttons, the LCD will display theappropriate Transfer screen as describedabove. The following special cases apply tothis operation:

If the user selects the Cancel button andpresses the ENTER key, the transferoperation is cancelled.

If the user presses the same TRANSFERbutton, the transfer operation is cancelled.

If the user presses the other TRANSFERbutton, the current transfer operation iscancelled and the new transfer operationactioned (ie the LCD screen changes fromWith Time to No Time or vice versa).

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Copying Submaster Data

The COPY button is used to copysubmaster data (channel data ortransferred memory number and times) from one location to another.

The function performed (Copy To orCopy From) is dependent on the status of the selected submaster as described in the sections below.

Copying to a Submaster

1. Press the SUBMASTERS buttonto display the Submasters screenon the main LCD.

2. Select an unprogrammedsubmaster.

3. Press the COPY button. The LCD changes to the following:

Copy Submaster From: < 1-1 s>To: < 1-12 *> [OK] {Cancel}

4. Use the + and - keys or the PAGE UP, PAGE DOWN andSUBMASTER FLASH buttons toselect a submaster to copy from.

5. Press the ENTER button toconfirm the copy operation. Thedata from the source submasterwill be copied into the destinationsubmaster. The LCD returns tothe Submaster screen.

If there are no programmedsubmasters to copy from, an error message is displayed on the LCD.

Copying from a Submaster

1. Press the SUBMASTERS buttonto display the Submasters screenon the main LCD.

2. Select a programmed submaster.

3. Press the COPY button. The LCD display changes to the following:

Copy Submaster From: < 1-1 s>To: < 3-1 *> [OK] {Cancel}

4. Use the + and - keys or the PAGE UP, PAGE DOWN andSUBMASTER FLASH buttons toselect a submaster to copy to. (unprogrammed submasters areindicated with a ‘*’).

5. Press the Enter button to confirmthe copy operation.

If the destination submaster isunprogrammed, the submasterdata is copied, and the LCD returns to the Submasters screen.

6. If the destination submaster isprogrammed with channel data ora transferred memory, a warningmessage is displayed on the LCD:

***** WARNING ******Submaster programmedoverwrite submaster? {Yes} {No}

7. Press the ENTER button to select the YES option and overwrite thesubmaster, or select the NOoption and press ENTER to return to the Copy Submaster screen.

Previewing Submasters

Previewing a submaster allows theuser to examine the generic channeldata and fixture data (if applicable)loaded onto the submaster orcontained in the transferred memory,without affecting the outputs.

Previewing a Submaster withChannel Data

1. Select a submaster loaded withchannel data.

2. Press the PREVIEW button onthe front panel. The light in thePREVIEW button comes on andthe LCD changes to the following, for example:

Preview Sub 2-3 (Channel Data)Chan 1 100Chan 2 100v

3. Use the up and down arrow keysto scroll through the list of generic channels.

4. If fixture channel data has beenloaded, then the programmedvalue for each fixture parameter is shown after the list of genericchannels.

These are displayed as fixturenumber, parameter name andDMX value. For example:

Preview Sub 2-3 (Channel Data)Fix 1 Cyan 255^Fix 1 Magenta 128v

5. To exit preview mode, press thePREVIEW button on the frontpanel. The light in the PREVIEWbutton goes out and the LCD returns to the Submasters screen.

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Previewing a Submaster withTransferred Scene

1. Select a submaster with atransferred scene memory.

2. Press the PREVIEW button onthe front panel. The light in thePREVIEW button comes on andthe LCD changes to the following:

Preview Sub 2-3 (Memory 23)Chan 1 100Chan 2 75v

3. Use the up and down arrow keysto scroll up and down the list ofgeneric channels.

4. If fixtures have been assigned,then the programmed value foreach fixture parameter is shownafter the list of generic channels. These are displayed as fixturenumber, parameter name andDMX value. For example:

Preview Sub 2-3 (Memory 23)Fix 1 Cyan 255^Fix 1 Magenta 128v

5. To exit preview mode, press thePREVIEW button. The light in thePREVIEW button goes out andthe LCD Display returns to theSubmasters screen.

Previewing a Submaster withTransferred Chase

1. Select a submaster with atransferred chase memory.

2. Press the PREVIEW button onthe front panel. The light in thePREVIEW button comes on andthe LCD changes to the following:

Preview Sub 2-4 Memory 24 <Step 1>Chan 1 75Chan 2 100v

3. Use the + and - keys to select therequired step.

4. Use the up and down arrow keysto scroll up and down the list ofgeneric channels.

5. If fixtures have been assigned,then the programmed value foreach fixture parameter will beshown after the list of genericchannels. These are displayed as fixture number, parameter nameand DMX value. For example:

Preview Sub 2-4 Memory 24 <Step 1>Fix 1 Magenta 128^Fix 1 Yellow 255v

6. To exit preview mode, press thePREVIEW button. The light in thePREVIEW button goes out andthe LCD display returns to theSubmasters screen.

Naming Submasters

A text description (name) can be givento a programmed submaster. Thesubmaster name only appears on theSubmasters screen on the monitor.

1. Ensure that the main LCD isshowing one of the base screens(Memories, Submasters,Outputs).

2. Press the F2 FUNCTION key.The LCD shows the following:

**** Name Item *****Select type of itemto name … [Cancel]

3. Use the PAGE UP, PAGE DOWN and SUBMASTER FLASHbuttons to select a submaster.The LCD shows the following:

**** Name Item *****Submaster 2-3<_ > [OK] {Cancel}

4. Use the up and down keys tomove the cursor, and the + and -keys to enter the text (or useexternal keyboard, if fitted).

5. Press the ENTER key to complete the naming action. The LCDreturns to the previous basescreen.

Clearing Submasters

The CLEAR button is used to clear thecurrently selected submaster. (i.e. remove any loaded channel dataor transferred memory from thesubmaster).

Select a programmed submaster.

Press and hold the CLEAR button for 1 second. The submaster will be clearedand return to being unprogrammed(indicated by Empty in the Contentsfield on the Submaster screen).

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Outputting Data fromSubmasters

The submaster data (channel data ortransferred memory) is output byraising the submaster fader to therequired level.

Fixture channel data will only be output if the appropriate options have beenset in Desk Setup (see chapter 6).

Submasters with ChannelData

If the submaster contains channel data the outputs from the generic channelsare controlled manually if the fadetimes are zero, or timed if the fadetimes are non-zero.

The output level is directly related tothe position of the submaster fader.

If the channel data contains fixturedata, the outputs from the submasterwill be as follows:

The Brightness fixture channels willfade up and down in the same way asthe generic channels (either manual ortimed depending on the fade times).

If the LTP Trigger is enabled - TheColour, Beamshape and Positionfixture channels will snap or fade totheir programmed levels, when thesubmaster reaches the LTP TriggerLevel, depending on the LTP actionsset for the submaster.

If the LTP Trigger is disabled - NoColour, Beamshape or Positionfixture channel data will be output.

Submasters with SceneMemories

If the submaster fade times are zero,the outputs from the generic channelswill be controlled manually. The outputlevel is directly related to thesubmaster fader level.

If the submaster fade times arenon-zero, the outputs of the genericchannels will fade up and downaccording to the fade times.

While the outputs from the submasterare subject to a timed fade, the light inthe SUBMASTER FLASH button is lit.

If the transferred memory containsfixture data, the outputs from thesubmaster will be as follows:

The Brightness fixture channels willfade up and down in the same way asthe generic channels.

If the LTP Trigger is enabled - TheColour, Beamshape and Positionfixture channels are triggered when the submaster fader reaches the LTPTrigger Level.

The Colour, Beamshape and Positionfixture channels will snap or fade in the LTP fade time, depending on the LTPaction for the submaster.

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Figure 5 - 3 : Submaster Controls

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Submasters with ChaseMemories

When a chase memory is transferredonto a submaster, it does not runimmediately, but is ‘parked’ on step 1of the chase.

When the submaster fader is raisedabove the LTP Trigger Level, thechase will start running.

When the submaster fader is broughtback down to zero, the chase will stoprunning (unless it has alreadycompleted by running n times).

The generic channels and fixturebrightness parameters are mixed inwith all other brightness outputs fromthe presets, submasters and PlaybackX on a HTP basis.

The LTP channels in the chase(Colour, Beamshape, Position) areonly output if the LTP Trigger isenabled and the submaster fader israised above the LTP trigger level.

Chase Drive Modifiers

Auto - the chase runs at theprogrammed speed.

Vari - the chase runs at theprogrammed speed, with additionalstep triggers being provided by thebass beat of the audio signal.

Bass - the step triggers are providedby the bass beat of the audio signal.

Manual - the STEP button in theSubmaster section is used to manuallystep through the chase.

Beat - the STEP button in theSubmaster section is used to set thebeat speed of the chase.

Live Adjustment of ChaseModifiers

It is possible to adjust the modifiers ofchases running on submasters. Thiscan be done globally or individually.

Any live adjustments that are made tochases are temporary changes and donot change the programmed values ofthe modifiers in the chase memories.

Global Adjustment of ChaseModifiers

Global adjustment of chase modifiersaffects all chases that are currentlyrunning on the Playback X andSubmasters.

The lights next to each modifier buttonindicate the selected option.

Direction - Press the DIRECTIONbutton on the front panel to select theDirection modifier of all the chases.

Attack - Press the ATTACK button onthe front panel to select the Attackmodifier of all the chases.

Colour Action - Press and hold theCOLOUR button, then press theATTACK button on the front panel toselect the colour action modifier of allthe chases.

Beamshape Action - Press and holdthe BEAMSHAPE button, then pressthe ATTACK button on the front panelto select the beamshape actionmodifier of all the chases.

Position Action - Press and hold thePOSITION button, then press theATTACK button on the front panel toselect the position action modifier of all the chases.

Drive - Press the DRIVE button on thefront panel to select the Drive modifierof all the chases.

Speed - Use the SPEED control to‘pick up’ the current speed of the chase and then adjust the chase speed byturning the control anticlockwise toslow down or clockwise to speed up.

If several chases are running withdifferent speeds, it is necessary to ‘pick up’ each chase in turn by moving theSPEED control to a position thatmatches its speed.

Individual Adjustment ofChase Modifiers

Individual adjustment of chasemodifiers only affects the selectedchases running on the submasters.

Entering Live Adjustment Mode: To initiate individual live adjustment ofchases - press the F3 button on thefront panel. The light in the F3 buttonwill be lit.

Chase Selection - Submasters:Press the SUBMASTERS button onthe front panel. The light in theSUBMASTERS button will flash

Any lights in the SUBMASTER FLASHbuttons which were previously litindicating page overlay will go out. The SUBMASTER FLASH buttons now actas submasters selection buttons.

Select the submaster(s) containing thechase(s) as required. The lights in theSUBMASTER FLASH buttons flash toindicate the selected chases.

Adjusting the Chase Modifiers: Once the chase(s) have been selected, the DIRECTION, ATTACK and DRIVEbuttons and the SPEED control will beused to adjust the chase modifiers live.

This uses the same method asdescribed for global adjustment (see above) but will only affect theselected chase(s).

Exiting Live Adjustment Mode: To end individual live adjustment ofchases press the F3 button on the front panel. The light in the F3 button will goout.

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Page Overlay on Submasters

It is possible to output the channel data or memory data from severalsubmasters from different pagessimultaneously, provided that they arenot controlled by the same physicalsubmaster fader.

For example - you can output datafrom submasters 1-1, 2-2, 3-3 at thesame time but not from submasters1-1, 2-1 and 3-1 as they are allcontrolled by the submaster 1 fader.

If the submaster page is changed while any of the submaster faders are up, orany of the SUBMASTER FLASHbuttons are being held down, the faderor button remains on the original pageand the outputs for the previoussubmaster are held.

The new channel data or memoryassociated with the fader or button isnot output until the fader is returned tozero, or the SUBMASTER FLASHbutton is released. This feature isknown as Page Overlay.

While data being output from asubmaster is not from the currentpage, the light in the correspondingSUBMASTER FLASH button flashes.

The light in the SUBMASTER FLASHbutton stops flashing when the correctpage is returned to, using the PAGEUP or PAGE DOWN buttons.

Submaster Flash Functions

The SUBMASTER FLASH buttons can be used to flash or solo the channeldata or memory data on a submaster.

The FLASH FUNCTION button is used to select the required flash function(OFF, FLASH or SOLO).

The red lights next to the FLASHFUNCTION button indicate thecurrently selected flash function.

Flashing Submasters

1. Set the flash function to Flashusing the FLASH FUNCTIONbutton.

2. Press and hold down aSUBMASTER FLASH button.

The generic channels in thechannel data or memory data onthe submaster are flashed to thelevel of the GRAND MASTER.

If the channel data or memorydata on the submaster containsfixture data, the Brightnessfixture channels are flashed to the level of the GRAND MASTER.

The Colour, Beamshape andPosition channels areautomatically triggered and snapto their programmed levels.

Soloing Submasters

1. Set the flash function to Solousing the FLASH FUNCTIONbutton.

2. Press and hold down aSUBMASTER FLASH button.

The generic channels in thechannel data or memory data onthe submaster are flashed to thelevel of the GRAND MASTER.

All other generic channel databeing output from presets, othersubmasters or Playback X isreduced to zero.

If the channel data or memorydata on the submaster containsfixture data, the Brightnessfixture channels are flashed to the level of the GRAND MASTER.

All other Brightness channel data being output from othersubmasters or Playback X isreduced to zero.

The Colour, Beamshape andPosition channels areautomatically triggered and snapto their programmed levels.

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Super User Introduction

In Super User mode, the desk provides a number of functions for setting up the desk, assigning fixtures (if applicable),DMX patching, saving and loadingshow data to disk, clearing data etc.

Entering Super User

Press and hold down the + and - keyson the front panel together, and thenpress the ENTER key. The LCD shows the Super User screen:

**** SUPER USER ****{Desk Setup}{Floppy Disk}{Clear/Reset} v

The Super User screen contains thefollowing options:

• Desk Setup

• Floppy Disk

• Clear/Reset

• Illumination

• Set Recovery Mode

• Set Date & Time

• Set Lock Code

• Desk Information

• Reset DMX Outputs

• Exit Super User

Use the up and down arrow keys toselect an option. Press the ENTER key to display the screen for that option.

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Desk Setup

Select the Desk Setup option from theSuper User screen and press theENTER key. The Desk Setup screen is shown on the main LCD:

**** DESK SETUP ****{Desk Defaults} {Assign Fixtures}{Pan/Tilt Options} v

The following Desk Setup options areavailable:

• Desk Defaults

• Assign Fixtures *

• Pan/Tilt Options *

• Patch Functions

• Program Mode *

• Remote Switches

• Frog Screen

• Timecode Setup

• Exit Desk Setup.

Use the up and down arrow keys toselect the required option, then pressthe ENTER key to activate that option.

The options marked with a * are notapplicable on the Frog desk.

Desk Defaults

Select the Desk Defaults option fromthe Desk Setup screen and press theENTER key. The Desk Defaults screen is displayed on the main LCD:

** DESK DEFAULTS ***{Memory}{Submaster}[Exit]

Use the up and down arrow keys tomove the cursor through the fields.Select the required option and pressthe ENTER key.

Memory Defaults

Select the Memory option from theDesk Defaults screen and press theENTER key. The Memory Defaultsscreen is displayed on the main LCD:

* MEMORY DEFAULTS *Fade Up: <00:03.0> Fade Down:<00:03.0>LTP Fade: <00:03.0>v

Use the up and down arrow keys tomove the cursor through the fields.

Use the + and - keys to adjust thevalue in the selected field.

Fade Up - The default HTP fade uptime. Range 00:00.0 to 99:59.9;Default = 00:03.0.

Fade Down - The default HTP fadedown time. Range 00:00.0 to 99:59.9; Default = 00:03.0.

LTP Fade * - The default LTP fadetime. Range 00:00.0 to 99:59.9; Default = 00:03.0.

Colour * - The default action for thecolour fixture channels when outputting a memory. Range: Snap or Fade;Default = Fade.

Beamshape * - The default action forthe beamshape fixture channels whenoutputting a memory.Snap or Fade;Default = Fade

Position * - The default action for theposition fixture channels whenoutputting a memory. Snap or Fade;Default = Fade

Dwell - The default dwell time.Range: 00:00.0 to 99:59.9; Default = 00:00.0.

Trigger - The default trigger. Go, Auto or Time; Default = Go.

Auto Increment - Automatic increment of Next memory when programming.Range: On or Off; Default = Off.

Exit - Select to return to the DeskDefaults screen.

Submaster Defaults

Select the Submaster option from theDesk Defaults screen and press theENTER key. The Submaster Defaultsscreen is displayed on the main LCD:

*SUBMASTER DEFAULTS*Sub Data: <Gen&Fix> LTP Trigger: <On > LTP Trig Lev: < 20>v

Use the up and down arrow keys tomove the cursor through the fields.

Use the + and - keys to adjust thevalue in the selected field.

Sub Data * - Defines the channel datathat can be loaded directly onto the submasters. Range Generics Only orGenerics + Fixtures ; Default = Generics + Fixtures.

LTP Trigger * - Determines if thesubmasters will trigger the LTPchannels or not.Range On or Off ; Default = On.

LTP Trig Level * - The default LTPtrigger level. Range 0 – 100%; Default = 5%.

Fade Up - The default HTP fade uptime. Range 00:00.0 to 99:59.9;Default = 00:03.0.

Fade Down - The default HTP fadedown time. Range 00:00.0 to 99:59.9; Default = 00:03.0.

LTP Fade * - The default LTP fadetime. Range 00:00.0 to 99:59.9; Default = 00:03.0.

Colour * - The default action for thecolour fixture channels when triggered. Range: Snap or Fade; Default = Fade.

Beamshape * - The default action forthe beamshape fixture channels whentriggered. Range: Snap or Fade; Default = Fade

Position * - The default action for theposition fixture channels whentriggered. Range: Snap or Fade;Default = Fade

Exit - Select to return to the DeskDefaults screen.

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Assign Fixtures

This function allows each of the fixtures to be assigned to a particularfixture type (eg. Martin MAC 250, High End Cyberlight ).

It also provides methods for viewingthe current fixture assignments, andunassigning fixtures.

The desks store 20 popular fixturepersonalities internally (see later thissection for details).

Other fixture types are available forassignment from the fixture library fileon floppy disk.

The latest Zero 88 fixture library for the Frog Series of desks can bedownloaded from the Zero 88 or FrogSupport Forum websites.

The Assign Fixture Screen

Select the Assign Fixtures option fromthe Desk Setup screen and press theENTER key. The Assign Fixture screen is displayed on the LCD:

ASSIGN FIX:< 1*>< >< >[ASSIGN] {EXIT}

The flashing cursor is displayed on theFixture number field (as shown above).

Use the + and - keys or the FIXTURESELECTION buttons to select therequired fixture.

If the selected fixture is not assigned,an asterisk (*) is displayed next to thefixture number, and no data isdisplayed in the second and third rowsof the LCD, as in the example above.

If the down arrow key is pressed once,the second and third rows of the LCDshow the manufacturer and fixture type which was last assigned (if any).

For example, if fixture 1 had beenassigned to High End Systems Cyberlight (M1), then fixture 2 isselected, and the down arrow key ispressed, the LCD would show:

ASSIGN FIX:< 2*><High End Systems ><Cyberlight (M1) >[ASSIGN] {EXIT}

If the selected fixture is assigned, theLCD shows the manufacturer andfixture name in rows three and four ofthe LCD. See example below:

ASSIGN FIX:< 3 ><Martin ><MAC 500 (Mode 2) >[ASSIGN] {EXIT}

Pressing the down arrow key oncemoves the flashing cursor to the fixture list field (lines 2 and 3 of the LCD):

ASSIGN FIX:< 3 ><Martin ><MAC 500 (Mode 2) >[ASSIGN] {EXIT}

The fixture list field contains a “blank”,the 20 common fixture types, anyfixture types loaded from disk, and aSelect Fixture from Floppy option.

The + and - keys are used to scrollthrough the fixture list.

To exit the Assign Fixture screen,select the EXIT button as shownbelow, then press the ENTER key onthe front panel.

ASSIGN FIX:< 3 ><Martin ><MAC 500 (Mode1) >[ASSIGN] {EXIT}

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Figure 6 - 2: Fixture Controls (Fat Frog)

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Assigning Common Fixtures

This section describes how to assign afixture to one of the 20 common fixturetypes permanently stored on the desk.

1. Select the Assign Fixtures optionfrom the Desk Setup screen andpress the ENTER key.

The Assign Fixture screen isdisplayed on the LCD:

ASSIGN FIX:< 1*>< >< >[ASSIGN] {EXIT}

2. Use the + and - keys or theFIXTURE SELECTION buttons on the front panel to select anunassigned fixture.

3. Press the down arrow key once to move the cursor to the fixture listfield (lines 2 and 3 on the LCD).

4. Use the + and - keys to movethrough the list of 20 commonfixture types to select a fixturetype. For example:

ASSIGN FIX:< 1*><Martin ><MAC 500 (Mode 2) >[ASSIGN] {EXIT}

5. Press the down arrow key toselect the Assign button, thenpress the ENTER key.

The fixture type is assigned to the fixture, the * is removed from thefixture number, and the flashingcursor returns to the fixturenumber field as shown below:

ASSIGN FIX:< 1 ><Martin ><MAC 500 (Mode 2) >[ASSIGN] {EXIT}

6. To assign fixture 2: Press the +key or FIXTURE SELECTIONbutton 2 on the front panel. TheLCD shows:

ASSIGN FIX:< 2*>< >< >[ASSIGN] {EXIT}

7. To assign the same fixture type,ie. Martin MAC 500 (Mode 2),press the down arrow key twice to select the Assign button, thenpress the ENTER button.

8. To assign a different fixture type, move the cursor onto the fixturelist field. Use the + and - keys toselect the required fixture type,move the cursor onto the Assignbutton, then press the ENTERbutton.

NOTE

Common Fixtures

The default set of 20 common fixture typeson the Frog series desks are as follows:

Lamp and Scroller

Martin MAC 250 (M4)Martin MAC 300 (M4)Martin MAC 500 (M4)Martin MAC 600 (M4)Martin Roboscan Pro 518 (M2)Martin Roboscan 812 (Extended)

High End Studio ColorHigh End Studio Color 250High End Studio SpotHigh End Studio Spot 250High End Cyberlight (M2)High End Technobeam (Full)High End Trackspot

Clay Paky Goldenscan HPEClay Paky Stage ScanClay Paky Stage Color 300 (16 bit)Clay Paky Stage Color 1200 (16 bit)Clay Paky Stage Light 300 (16 bit)Clay Paky Stage Zoom 1200 (16 bit)

To change the common fixture types storedon the desk, see the Load CFT function laterin this chapter.

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Figure 6 - 3: Fixture Controls (Fat Frog)

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Assigning Fixture Types from Floppy Disk

This section describes how to assign afixture to one of the fixture types stored on an external floppy disk.

Ensure that a floppy disk containingvalid fixture type data is inserted intothe floppy disk drive before carryingout this procedure.

1. Select the Assign Fixtures optionfrom the Desk Setup screen andpress the ENTER key. The Assign Fixture screen is displayed:

ASSIGN FIX:< 8*>< >< >[ASSIGN] {EXIT}

2. Use the + and - keys or theFIXTURE SELECTION buttons on the front panel to select anunassigned fixture.

3. Press the down arrow key once to move the cursor to the fixture listfield (lines 2 and 3 on the LCD).

4. Use the + and - keys to movethrough the list of 20 commonfixture types until the SelectFixture from Floppy Disk option isdisplayed on the LCD:

ASSIGN FIX:< 8*><Select Fixture ><from Floppy Disk >[ASSIGN] {EXIT}

5. Press the ENTER button. Thedesk reads the floppy disk andlooks for valid fixture type files.The LCD shows:

********************* Reading Disk ** Please Wait *********************

If there is no disk in the drive,there is an error reading the disk,or no fixture type files are found,an error message will bedisplayed on the LCD.

6. If more than one fixture type file is found on the disk, you will beasked to select a file and the LCD will show the following:

Select File to Load:< filename >< size, date >[OK] {Cancel}

7. Use the + and - keys to select afile, then press the ENTER key.

8. If there is a single fixture type fileon the disk, it will be opened andloaded automatically.

9. When the fixture type file isloaded successfully, the LCDshows the following:

ASSIGN FIX:< 8*>< Manufacturer A >< >[ASSIGN] {CANCEL}

The cursor is displayed on themanufacturer field (line 2).

10. Use the + and - keys to select therequired manufacturer eg. High End.

11. Press the down arrow key tomove the flashing cursor to thefixture type field (line 3):

ASSIGN FIX:< 8*><High End ><Fixture Type A >[ASSIGN] {CANCEL}

12. Use the + and - keys to select therequired fixture type, eg. Cyberlight (M1).

13. Press the down arrow key toselect the Assign button, thenpress the ENTER button to assign the fixture type to the fixture. The LCD returns to the AssignFixture screen:

ASSIGN FIX:< 8 ><High End ><Cyberlight (M1) >[ASSIGN] {EXIT}

NOTE

Assigning Fixtures from Floppy Disk

When a fixture type is loaded from floppydisk and assigned to a fixture, it is storedtemporarily on the desk and added to thefixture list.

When a Clear to Default operation isperformed only the 20 common fixtures arekept on the desk, any loaded from floppy disk are cleared.

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Figure 6 - 4: Fixture Controls (Fat Frog)

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Reassigning Fixtures

This section describes how to reassign a fixture which is already assigned.

1. Select the Assign Fixtures optionfrom the Desk Setup screen.Press the ENTER key. TheAssign Fixture screen is displayed on the LCD.

2. Use the + and - keys or FIXTURESELECTION buttons on the frontpanel to select an assignedfixture. For example:

ASSIGN FIX:< 8 ><High End ><Cyberlight (M1) >[ASSIGN] {EXIT}

3. Press the down arrow key once to move the cursor to the fixture listfield (lines 2 and 3 on the LCD):

ASSIGN FIX:< 8 ><High End ><Cyberlight (M1) >[ASSIGN] {EXIT}

4. Use the + and - keys to movethrough the fixture list and selecta different fixture type. (Toreassign the fixture to a type onfloppy disk see page 6-5).

As soon as the fixture type ischanged, an ‘M’ is displayed nextto the fixture number:

ASSIGN FIX:< 8M><Martin ><MAC 500 (Mode 4) >[ASSIGN] {EXIT}

5. To assign the new fixture type,press the down arrow key toselect the Assign button, thenpress the ENTER key.

The selected fixture type isassigned to the fixture, the ‘M’ isremoved from the fixture number,and the flashing cursor returns tothe fixture number field:

ASSIGN FIX:< 8 ><Martin ><MAC 500 (Mode 4) >[ASSIGN] {EXIT}

Unassigning Fixtures

This section describes how to unassign (or clear) a fixture which is assigned.

1. Select the Assign Fixtures optionfrom the Desk Setup screen.Press the ENTER key. TheAssign Fixture screen is displayed on the LCD.

ASSIGN FIX:< 8 ><Martin ><MAC 500 (Mode 4) >[ASSIGN] {EXIT}

2. Use the + and - keys or FIXTURESELECTION buttons on the frontpanel to select the fixture to beunassigned.

3. Press the CLEAR button on thefront panel.

Or

Press the down arrow key tomove the cursor to the fixture listfield. Use the + or - keys to selectthe ‘blank’ fixture type, then pressthe ENTER key.

The fixture will be unassigned(cleared) and the LCD show thefollowing:

ASSIGN FIX:< 8*>< >< >[ASSIGN] {EXIT}

Viewing Fixture Assignments

This section describes how to view thecurrent fixture assignments.

1. Select the Assign Fixtures optionfrom the Desk Setup screen.Press the ENTER key. TheAssign Fixture screen is displayed on the LCD.

ASSIGN FIX:< 8 ><Martin ><MAC 500 (Mode 4) >[ASSIGN] {EXIT}

2. Use the + and - keys or theFIXTURE SELECTION buttons on the front panel to select therequired fixture.

Exit Assign Fixtures

This section describes how to exit theAssign Fixture screen.

1. Use the arrow keys to select theEXIT button on the LCD:

ASSIGN FIX:< 8 ><Martin ><MAC 500 (Mode 4) >[ASSIGN] {EXIT}

2. Press the ENTER key on the front panel. The LCD returns to theDesk Setup screen.

NOTES

Reassigning Fixtures

A fixture can also be reassigned in two stages by first unassigning it (see page 6-6 ) andthen assigning it (see pages 6-4 and 6-5).

Warning - Reassigning a fixture will affectthe data in programmed memories andsubmasters. The original fixture channel data is removed and replaced by the default valuesfor each parameter in the new fixture type,with the exception of the brightnessparameters which are set to zero.

Unassigning Fixtures

If a fixture type loaded from floppy disk is nolonger assigned to any fixture, then thefixture type is removed from the fixture list.

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Pan/Tilt Options

Select the Pan/Tilt Options option fromthe Desk Setup screen and press theENTER key. The Pan/Tilt Optionsscreen is displayed on the LCD:

Fixture No: < 1> Pan Reverse: < No> Tilt Reverse: < No> Pan/Tilt Swap:< No>v

The Pan Reverse, Tilt Reverse andPan/Tilt Swap can be set for eachassigned fixture, as required.

Use the + and - keys or the fixtureselection buttons on the front panel toselect a fixture number.

Use the up and down arrow keys toselect the field required.

Use the + and - keys to select Yes orNo as required.

If an assigned fixture does not havepan/tilt parameters (eg colour scroller),the Pan/Tilt Options screen shows thefollowing:

Fixture No: < 11> Pan/Tilt OptionsNot Applicable[Exit]

If a fixture is not assigned, the Pan/TiltOptions screen shows the following:

Fixture No: < 12> Fixture Not Assigned[Exit]

Press the ENTER key to return to theDesk Setup screen.

Patch Functions

Select the Patch Functions option from the Desk Setup screen and press theENTER key. The Patch Functionsscreen is displayed on the LCD:

** PATCH FUNCTIONS *{Manual Patch} {Auto Patch} {Set Default Patch}v

The options available on the PatchFunctions screen are:

• Manual Patch

• Auto Patch

• Set Default Patch

• Clear DMX Patch

• Exit.

Use the up and down arrow keys toselect the required option, then pressthe ENTER key to activate that option.

Manual Patch Screen

The Manual Patch screen on the LCDserves several purposes:

• To allow the user to manually patch, modify or unpatch individual generic channels.

• To allow the user to add and patchduplicates to generic channels.

• To allow the user to manually patch, modify or unpatch individual fixtures

• To display the current DMX patch(ie. show what each generic channel and fixture is currently patched to).

Manual Patch - Generics

To manually patch the genericchannels on the desk to the DMX:

1. Select the Manual Patch optionfrom the Patch Functions screen.The LCD shows the following:

*** MANUAL PATCH ***Channel 1: < >Channel 2: < >Channel 3: < > v

2. Use the up and down arrow keysor the SHIFT button and theCHANNEL FLASH buttons toselect a generic channel.

The red light in the CHANNELFLASH button and the LCDcursor indicate the selectedchannel.

3. Use the + and - keys to set theDMX address.

When selecting a DMX address,any DMX channels which arealready patched will be skippedover automatically.

The LCD shows the DMX address patched to each channel, forexample:

*** MANUAL PATCH ***Channel 1: <101>Channel 2: <102>Channel 3: <103> v

4. To unpatch a generic channel,select the channel to beunpatched, then press the CLEAR button on the front panel.

5. When all the required channelshave been patched, press theENTER key to exit the ManualPatch window.

Notes - Patching Generics (Bull Frog)

The generic channels may be patched toeither DMX universe (A or B).

The universe identifier (A or B) is displayedon the Manual Patch screen (eg A123represents universe A, DMX channel 123).

When in the Manual Patch screen, the EDITbutton can be used to toggle between thetwo universes.

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Adding Duplicates

A duplicate is defined as an additionalinstance of a generic channel which ispatched to a different DMX address.

Up to 9 duplicates may be added andpatched to each generic channel.

1. Select the Manual Patch optionfrom the Patch Functions screen.The LCD shows the following:

*** MANUAL PATCH ***Channel 1: < 1>Channel 2: < 2>Channel 3: < 3> v

2. Use the up and down arrow keysor use the SHIFT button and theCHANNEL FLASH buttons toselect a generic channel.

3. Press the INSERT button on thefront panel. A duplicate for theselected channel is added; thecursor moves to the duplicate:

*** MANUAL PATCH ***Channel 1 :< 1>Channel 1 D1:< >Channel 2 :< 2>v

4. Use the + and - keys to set theDMX address. The LCD showsthe DMX address patched to theduplicate:

*** MANUAL PATCH ***Channel 1 :< 1>Channel 1 D1:<101>Channel 2 :< 2>v

5. To add and patch more duplicates for a channel, repeat the aboveprocedure.

6. When all the required channelshave been patched, press theENTER key to exit the ManualPatch window.

Notes - Duplicates

Duplicates can only be added to a patchedgeneric channel.

If an attempt is made to add more than nineduplicates to a channel, an error message will be displayed on the LCD.

To unpatch a duplicate, move the cursor onto the duplicate’s DMX address and press theCLEAR button.

Manual Patch - Fixtures

To manually patch each of theassigned fixtures to the DMX:

1. Select the Manual Patch optionfrom the Patch Functions screen.The assigned fixtures are listedafter the generic channels on theLCD as shown below:

*** MANUAL PATCH ***Channel 48: <148>^Fixture 1: < >Fixture 2: < > v

2. Use the up and down arrow keysor the FIXTURE SELECTIONbuttons on the front panel toselect a fixture to be patched.

The red light in the FIXTURESELECTION button and thecursor on the LCD indicate theselected fixture.

3. Use the + and - keys to set theDMX address. Press the CLEARbutton to unpatch the fixture.

4. When all the required fixtureshave been patched, press theENTER key to exit the ManualPatch window.

NOTES

Composite Fixtures

When manually patching a composite fixture(eg lamp and scroller), the two differentparts of the fixture which require separateDMX addresses, will appear on separatelines of the LCD:

*** MANUAL PATCH ***Fixture 2: <160>^Fix 3 Lamp: <170>Fix 3 Scr: <171> v

Auto Patch

This function allows the user to patchall or selected generic channels andfixtures to the DMX in a singleoperation.

1. Select the Auto Patch option fromthe Patch Functions screen andpress the ENTER key. The LCDshows the following:

**** AUTO PATCH ****{All Channels}{Selected Channels}{Exit}

Patching All Channels andFixtures

This operation will patch all the generic channels and all the assigned fixtures(if applicable) to the DMX.

1. Select the All Channels optionfrom the Auto Patch screen andpress the ENTER key. The LCDshows the following:

Auto Patch All: Enter DMX, select OKDMX address: < >[OK] {Cancel}

2. Use the + and - keys to enter therequired DMX start address.

3. Press the down arrow key toselect the OK button, then pressthe ENTER key.

All the generic channels andassigned fixtures (if applicable)will be patched to the DMXstarting at the specified address.The LCD returns to the AutoPatch screen.

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Patching Selected Channelsand Fixtures

This operation allows the user to patchselected generic channels and fixtures(if applicable) to the DMX.

1. Select the Selected Channelsoption from the Auto Patch screen and press the ENTER key. TheLCD shows the following:

Select channels, Enter DMX, select OKDMX address: < >[OK] {Cancel}

2. Use the SHIFT button to selectthe required channels.

3. Use the CHANNEL FLASHbuttons to select the genericchannels to be patched. When achannel is selected the light in the CHANNEL FLASH button is lit.

4. Use the FIXTURE SELECTIONbuttons to select the fixture(s) tobe patched. The red lights in theFIXTURE SELECTION buttonsindicate the selected fixtures.

5. Use the + AND - keys to enter the required DMX start address.

6. Press the ENTER key. Theselected generic channels andfixtures (if applicable) will bepatched to the DMX starting at the specified address. The LCDreturns to the Auto Patch screen.

NOTES

Autopatching

If autopatching would overlap channels orfixtures already patched, a warning messageis displayed on the LCD.

The user is given the option of unpatchingthe overlapping channels or fixtures andcontinuing with the autopatch, or cancellingthe autopatch operation.

If the selection to be autopatched includesgeneric channels and fixtures, they will bepatched in the following order:

1. Generic channels. 2. Brightness parts of composite fixtures.3. Other parts of composite fixtures.4. Other (non-composite) fixtures.

Set Default Patch

This function clears the existing DMXpatch and sets up the default patch (ie. channel 1 to DMX channel 1,channel 2 to DMX channel 2 etc.)

Any fixtures which are patched to theDMX will be unpatched by thisoperation.

1. Select the Set Default Patchoption from the Patch Functionsscreen. The LCD shows thefollowing:

SET DEFAULT PATCH Select OK to setthe default patch[OK] {Cancel}

2. Press the ENTER button. TheLCD returns to the PatchFunctions screen.

Clear DMX Patch

This function will clear the existingDMX patch.

All generic channels and fixtures (ifapplicable) will be unpatched.

1. Select the Clear DMX Patchoption from the Patch Functionsscreen. The LCD shows:

CLEAR DMX PATCH Select OK to clear the DMX patch[OK] {Cancel}

2. Press the ENTER key. All generic channels and fixtures will beunpatched. The LCD returns tothe Patch Functions screen.

Exit Patch Functions

1. Select the Exit option from thePatch Functions screen.

2. Press the ENTER key. The LCDreturns to the Desk Setup screen.

Program Mode

This option allows the user to choosebetween the two program modes:

Full Mode - All fixtures will beautomatically programmed intopalettes, memories, submaster and SX button channel data.

Partial Mode - Only fixtures whichhave been “tagged” are programmedinto palettes, memories, submasterand SX button channel data.

Selecting Program Mode

1. Select the Program Mode optionfrom the Desk Setup screen andpress the ENTER key. TheProgram Mode screen isdisplayed on the LCD:

*** PROGRAM MODE ***Mode: <Partial>

[EXIT]

2. Use the + and - keys to select Fullor Partial mode as required.

3. Press the ENTER key to exit theProgram Mode screen.

4. If palettes, memories orsubmaster data have alreadybeen programmed, and theprogram mode is changed, awarning is displayed:

***** WARNING ******This may modify showdata - continue ?[OK] {Cancel}

Select the OK or Cancel button as required, then press the ENTERbutton. The LCD returns to theDesk Setup screen.

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Remote Switches

This option allows the user to globallyenable or disable the remote switchesand to configure each of the six remote switches, as required.

The configuration options for eachremote switch are as follows:

• None = No Action

• Go = GO button push

• Go Mem = Go to Memory

Enabling and Configuring the Remote Switches

1. Select the Remote Switchesoption from the Desk Setupscreen and press the ENTER key. The Remote Switches screen isdisplayed on the LCD:

* REMOTE SWITCHES *Enabled: < Yes > Switch No: < 2 > Action: <Go Mem>v

2. Use the up and down arrow keysto move the cursor through thefields as required.

3. Use the + and - keys to adjust thevalue in the selected field asrequired.

4. Press the ENTER key to exit theRemote Switches screen andreturn to the Desk Setup screen.

Frog Screen

This option allows the user to configure each of the 130 soft buttonsin the Play Memories section of theFrog Screen as required.

The configuration options for each Frog Screen Button are as follows:

• None = No Action

• Go = GO button push

• Go Mem = Go to Memory

Configuring the Frog ScreenButtons

1. Select the Frog Screen optionfrom the Desk Setup screen andpress the ENTER key. The FrogScreen Buttons screen isdisplayed on the LCD:

FROG SCREEN BUTTONS Button No: < 1 > Action: <Go Mem> Memory: < 1s >v

2. Use the up and down arrow keysto move the cursor through thefields as required.

3. Use the + and - keys to adjust thevalue in the selected field asrequired.

4. Press the ENTER key to exit theFrog Screen Buttons screen andreturn to the Desk Setup screen.

Timecode Setup

This function allows the user to set upthe SMPTE or MIDI timecode sourceand frame rate.

This is used when a show file createdon a Frog series desk is transferredand then played back on a Frog Box,using SMPTE or MIDI timecode signals to trigger the memories.

1. Select the Timecode Setup option from the Desk Setup screen andpress the ENTER key. TheTimecode Setup screen isdisplayed on the LCD:

** TIMECODE SETUP **Status: <Enabled>Source: < SMPTE >Frames/Sec:< 25 >

2. Use the up and down arrow keysto move the cursor through theeditable fields.

3. Use the + and - keys to select the required options in the Status,Source and Frames/Sec fields.

4. Press the ENTER key to exit theTimecode Setup screen andreturn to the Desk Setup screen.

Exit Desk Setup

1. Select the Exit Desk Setup optionfrom the Desk Setup screen.

2. If any changes have been madeto the Desk Setup, a warningmessage is displayed on the LCD:

***** WARNING ******Desk Setup Modified Save Changes ? [OK] {Cancel}

3. Press the ENTER key to save thechanges, or select the Cancelbutton and press ENTER to losethe changes. The LCD returns tothe Super User screen.

If no changes have been made tothe Desk Setup, no warning isdisplayed and the LCD returns tothe Super User screen.

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Floppy Disk Functions

Select the Floppy Disk option from theSuper User screen and press theENTER key. The Floppy Disk screen is shown on the LCD:

**** FLOPPY DISK ***{Load Show} {Save Show} {Format Disk}v

The Floppy Disk options are:

• Load Show

• Save Show

• Format Disk

• Load CFT

• Exit.

Use the up and down arrow keys toselect the required option, then pressthe ENTER key to activate that option.

Load Show

This function allows the user to load apreviously saved show onto the deskfrom a floppy disk.

1. Ensure that a disk containingshow files is inserted into thefloppy disk drive.

2. Select the Load Show option from the Floppy Disk screen. The deskreads the floppy disk andsearches for valid show files. TheLCD shows the following:

***** LOAD SHOW ****< Show01.isf >< 10KB 5/2/2001 > [Load[ {Cancel}

If the disk contains several shows, use the + and - keys to select therequired show.

3. Press the ENTER key to load theshow onto the desk. While theshow is loading, the LCD shows:

Loading Show01 Please Wait … xx% Done. [Cancel]

4. When the show is loadedsuccessfully, the LCD shows:

show01 Loaded [OK]

5. Press the ENTER key to return tothe Floppy Disk screen.

Save Show

This function allows the user to savethe current show onto a floppy disk.

The shows are identified by numberonly and are stored on the floppy diskas “Show01”, “Show02” etc..

1. Ensure that a formatted disk isinserted into the floppy disk drive.

2. Select the Save Show option from the Floppy Disk screen. The LCDshows the following:

***** SAVE SHOW ****

Show No: < 1*> [SAVE] {Cancel}

An asterisk (*) is displayed next to the show number if the file doesnot exist on the floppy disk. TheShow No defaults to the firstavailable show on the disk.

3. Use the + and - keys to select therequired show number (01 - 99).

4. Press the ENTER key to save theshow to floppy disk.

5. If the show already exists on thefloppy disk, a warning is displayed on the LCD:

Show already exists Overwrite file ? [OK] {Cancel}

6. Press the ENTER key to overwrite the file.

7. While the desk is saving the show to floppy disk the LCD shows:

Saving Show01 Please Wait … xx% Done. [Cancel]

8. When the show is loadedsuccessfully, the LCD shows:

Show01 Saved [OK]

9. Press the ENTER key to return tothe Floppy Disk screen.

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Format Disk

1. Ensure that a floppy disk isinserted into the disk drive.

2. Select the Format Disk optionfrom the Floppy Disk screen. TheLCD shows the following:

FORMAT DISK Are you sure ? [OK] {Cancel}

3. Press the ENTER key. The LCDshows:

Formatting Disk Please Wait … xx% Done. [Cancel]

4. When the formatting is complete,the LCD will show:

Disk Formatted. [OK]

5. Press the ENTER key to return tothe Floppy Disk screen.

Load CFT

This function allows the user to replace the Common Fixture Type (CFT) file on the desk with a chosen CFT file fromfloppy disk.

1. Ensure that a disk containing oneor more CFT files is inserted intothe floppy disk drive.

2. Select the Load CFT option fromthe Floppy Disk screen. The deskwill read the floppy disk andsearches for valid CFT files.

When the disk has been read the LCD shows the following, forexample:

***** LOAD CFT *****< mytypes >< 10KB 23/12/2001 > [Load[ {Cancel}

3. If the disk contains several CFTfiles, use the + and - keys toselect the required file.

4. Press the ENTER key to load theCFT file onto the desk. A warningis displayed on the LCD:

***** WARNING ******Overwrite the CommonFixture Types ? [Yes] {No}

5. Press the ENTER key to continuewith the operation.While the file isloading, the LCD shows:

Loading CFT File Please Wait … xx% Done.

6. When the file is loadedsuccessfully, the LCD shows:

Common Fixture TypesLoaded. Please resetthe desk to update [OK]

7. Press the ENTER key to return tothe Floppy Disk screen.

8. Exit from Super User.

9. Turn the desk off and back onto update the CFT file in thedesk.

Exit Floppy Disk Functions

1. Select the Exit option from theFloppy Disk screen.

2. Press the ENTER key. The LCDreturns to the Super User screen.

NOTES

Load Show

If there is no disk in the drive, no showfiles on the disk, or the load fails for any reason, anerror message is displayed on the LCD.

Show files are interchangeable between thedifferent lighting desks in the Frog series.However, only relevant setup data, memories etc. will be loaded from the show file. Datawhich is not applicable to the desk will beignored.

For example - If a Fat Frog showfile is loadedonto a Frog desk, all the fixture data in theDesk Setup, DMX Patch, Memory andSubmaster data will be ignored. Only thedata for the 48 generic channels will beloaded from the showfile.

Save Show and Format Disk

If there is no disk in the drive, the disk iswrite protected, or the operation fails, anerror message is displayed on the LCD.

Load CFT

The Load CFT option is not applicable on theFrog desk.

If there is no disk in the drive, no CFT files on the disk, or the load fails for any reason, anerror message is displayed on the LCD.

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Clear/Reset Functions

Select the Clear/Reset option from theSuper User screen and press theENTER key. The LCD shows:

** CLEAR/RESET FNS *{Clear Memories} {Clear Submasters} {Clear Palettes} v

The Clear/Reset options are:

• Clear Memories

• Clear Submasters

• Clear Palettes

• Clear Groups

• Clear All

• Clear to Default

• Exit

Some of the Clear/Reset options arenot applicable on the Frog desk.

Use the up and down arrow keys toselect the required option, then pressthe ENTER key to activate that option.

Clear Memories

This function clears all theprogrammed memories on the deskand any submasters or SX buttons with transferred memories.

1. Select the Clear Memories optionfrom the Clear/Reset screen, then press the ENTER key. The LCDshows the following:

CLEAR MEMORIES Are you sure ?

[OK] {Cancel}

2. Press the ENTER key to confirmthe clear operation.

Clear Submasters

This function clears all submasters.

1. Select the Clear Submastersoption from the Clear/Resetscreen, then press the ENTERkey. The LCD shows:

CLEAR SUBMASTERS Are you sure ?

[OK] {Cancel}

2. Press the ENTER key to confirmthe clear operation.

Clear Palettes

This function clears all theprogrammed palettes on the desk.

1. Select the Clear Palettes optionfrom the Clear/Reset screen, then press the ENTER key. The LCDshows the following:

CLEAR PALETTES Are you sure ?

[OK] {Cancel}

2. Press the ENTER key to confirmthe clear operation.

Clear Groups

This function clears all the fixturegroups on the desk.

1. Select the Clear Groups optionfrom the Clear/Reset screen, then press the ENTER key. The LCDshows the following:

CLEAR GROUPS Are you sure ?

[OK] {Cancel}

2. Press the ENTER key to confirmthe clear operation.

Clear All

This function clears all the memories,submasters, palettes and fixturegroups on the desk.

1. Select the Clear All option fromthe Clear/Reset screen, thenpress the ENTER key. The LCDshows the following:

CLEAR ALL Are you sure ?

[OK] {Cancel}

2. Press the ENTER key to confirmthe clear operation.

Clear to Default

This function performs the followingactions:

• The Clear All function (see above).

• Resets the Desk Setup parametersto their default values.

• Resets the current lock code to0000.

• Resets the Program Mode to Full.

• Loads the default setup onto thedesk.

1. Select the Clear to Default optionfrom the Clear/Reset screen, then press the ENTER key. The LCDshows the following:

CLEAR TO DEFAULT Are you sure ?

[OK] {Cancel}

2. Press the ENTER key to confirmthe operation.

Exit Clear/Reset Functions

1. Select the Exit option from theClear/Reset screen, then pressthe ENTER key. The LCD returnsto the Super User screen.

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Illumination

This function allows the user to adjustthe brightness and contrast of theLCD(s) on the desk.

The Illumination options are:

• Main LCD Brightness

• Main LCD Contrast

• Wheel LCD Brightness

• Wheel LCD Contrast

• Exit.

Setting the Illumination

1. Select the Illumination option from the Super User screen and pressthe ENTER key. The LCD screenshows the following:

*** ILLUMINATION ***Main LCD B: <100%> Main LCD C: <100%>Wheel LCD B:<100%> v

2. Use the up and down arrow keysto select the required option.

3. Use the + and - keys to adjust thelevel as required (0 – 100%).

4. To exit the Illumination screen,press the ENTER key. The LCDreturns to the Super User screen.

Set Recovery Mode

This function allows the user to switchRecovery mode on or off. For furtherdetails on Recovery see chapter 7 .

Setting the Recovery Mode

1. Select the Set Recovery Modeoption from the Super Userscreen and press the ENTER key. The LCD shows the following:

*** SET RECOVERY ***Recovery: <On >

[Exit]

2. Use the + and - keys to setrecovery to On or Off.

3. Press the ENTER key to exit theSet Recovery screen and returnto the Super User screen.

Set Date & Time

The Set Date and Time function allows the user to set the date and time on the desk.

Setting the Date and Time

1. Select the Set Date & Time option from the Super User screen, thenpress the ENTER key. The LCDshows the following:

** SET DATE & TIME *Date: <dd:mm:yyyy> Time: <hh:mm:ss>[SET] {CANCEL}

2. Use the up and down arrow keysto select the field to adjust.

The Date consists of three fields(day, month, year).

The Time consists of three fields(hours, minutes, seconds).

3. Use the + and - keys to adjust theselected field.

4. Press the ENTER key to set thedate and time to the values shown on the LCD. The LCD returns tothe Super User screen.

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Set Lock Code

This function allows the user to set thelock code for the desk. See page 7-3for details on the lock function.

Setting the Lock Code

1. Select the Set Lock Code optionfrom the Super User screen andpress the ENTER key. Thefollowing is displayed on the LCD:

Enter current lock code using submasterflash buttons:[OK] {Cancel}

2. Enter the current 4 digit lock codeusing SUBMASTER FLASHbuttons 1 - 10.

As each digit is entered, itappears on line 3 of the LCD. Forexample, if the code was 1234:

Enter current lock code using submasterflash buttons: 1234[OK] {Cancel}

3. Press the ENTER key. If thecorrect code is entered, thefollowing is displayed on the LCD:

Enter new lock code using submasterflash buttons:[OK] {Cancel}

If an incorrect code is entered, an error message is displayed onthe LCD.

4. Enter a new 4 digit lock codeusing the SUBMASTER FLASHbuttons. As each digit is entered,it appears on line 3 of the LCD.

5. Press the ENTER key. Aconfirmation message isdisplayed on the LCD:

New Lock Code Set

[OK]

6. Press the ENTER key to clear the message and return to the DeskSetup screen.

Desk Information

This Super User function provides thefollowing desk information on the mainLCD screen:

• SERIAL NUMBER

The full serial number of the desk.

• SOFTWARE VERSION

The version of the operating systemsoftware installed in the desk.

• BIOS VERSION

The version number of the BIOS in thedesk.

• BATTERY STATUS

The status of the internal battery. Thisnormally shows “OK”. If it says “FAIL”contact your dealer or Zero 88.

• CURRENT SHOW

The show number and date if the show on the desk was originally loaded fromfloppy disk.

Reading the Desk Information

1. Select the Desk Informationoption from the Super Userscreen and press the ENTER key. The LCD shows the following:

* DESK INFORMATION *Serial Number ^xxxxxxx xxxxxxxx v[EXIT]

2. Use the up or down arrow keys tocycle through the various deskinformation described above.

3. Press the ENTER key to exit theDesk Information screen andreturn to the Super User screen.

Reset DMX

This function resets the DMX outputsfor a few seconds, then returns them to their previous output values.

Resetting the DMX

1. Select the Reset DMX option from the Super User screen and pressthe ENTER key. The LCD showsthe following:

***** RESET DMX ****Do you wish to reset the DMX? {OK} {Cancel}

2. Press the ENTER key to reset the DMX, or select the Cancel buttonand press ENTER to cancel. The LCD returns to the Super Userscreen.

Exiting Super User

Select the Exit Super User option fromthe Super User screen, as shownbelow:

**** SUPER USER ****{Illumination} ^{Set Date & Time}{Exit Super User}

Press the ENTER key. The LCDreturns to the Memories screen.

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Other Features Introduction

This chapter covers the followingfeatures and miscellaneous itemswhich are available on the Frog seriesof lighting control desks:

• Viewing Outputs

• Lock Function

• FROG Function

• Palettes

• Fixture Groups

• Monitor Screens

• External Keyboard

• Recovery Mode

• Upgrading Software

Frog Series 73-750-00 Issue 6 7 - 1

Figure 7 - 1: Fat Frog Lighting Desk

For news, views andthe latest softwarevisit our dedicatedFrog web site atwww.frogsupport.com

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Viewing Outputs

The OUTPUTS button allows the userto view the current desk channeloutputs (generic and fixture channels),or the DMX channel outputs on themain LCD display.

Bull Frog - The DMX outputs foruniverse A or universe B can bedisplayed on the LCD.

Desk Channel Outputs

1. Press the OUTPUTS button onthe front panel. The LCD displaychanges to the following:

View O/P <Desk Chan>CHAN 1 100CHAN 2 75 CHAN 3 50 v

2. Use the up and down arrow keysto view the current outputs of thegeneric channels (in %).

3. If fixtures have been assigned,the current output values for thefixture parameters are shownafter the list of generic channels. They are displayed as fixturenumber, parameter name andDMX value. For example:

View O/P <Desk Chan>Fix 1 Cyan 128 ^Fix 1 Magenta 255Fix 1 Yellow 0 v

4. Use the up and down arrow keysto view the current outputs of thefixture channels. The output levels are shown as DMX (0-255).

DMX Outputs

1. Press the OUTPUTS button onthe front panel. The LCD displaychanges to the following:

View O/P <Desk Chan>CHAN 1 100CHAN 2 75 CHAN 3 50 v

2. Use the + or - keys to change theView O/P field on the LCD toDMX ( DMX A or DMX B on theBull Frog and Mambo Frog). TheLCD display changes to thefollowing:

View O/P < DMX > 1 255 2 128 3 200 v

3. Use the up and down arrow keysto view the current outputs on theDMX channels (1 - 512).

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Figure 7 - 2: Front Panel - Memory Control Section

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Lock Function

When the desk is locked (indicated bythe red light in the LOCK button), all ofthe editing facilities are disabled andnone of the desk setup, memory orsubmaster data can be modified.

Programmed memories can still be run as normal from the memory stack(using the Playback X controls).

Programmed submasters still outputtheir data as normal.

Programmed palettes can still beoutput when the desk is locked.

The editing facilities can only beenabled by unlocking the desk.

The SUBMASTER FLASH buttons areused to enter the 4 digit code requiredwhen locking or unlocking the desk.During these operations, the normalflash functions are disabled.

The default lock code for the desk is0000. The lock code for the desk canbe changed in Super User.

Each individual desk also has its ownunique code which will unlock thedesk. Contact your dealer or Zero 88for further information.

Locking the Desk

1. To lock the desk, press the LOCK button on the front panel. TheLCD shows the following:

**** LOCK DESK *****Enter code using s/mflash buttons:[OK] {Cancel}

2. Enter the current lock code usingthe SUBMASTER FLASH buttons (submaster 10 represents 0).

As each digit is entered, a ‘*’ isdisplayed on the LCD:

**** LOCK DESK *****Enter code using s/mflash buttons: ****[OK] {Cancel}

3. Press the ENTER key to complete the operation.

If the correct code is entered, thedesk is locked and the light in theLOCK button is illuminated.

If the wrong lock code is entered,an error message is displayed onthe LCD.

Unlocking the Desk

1. To unlock the desk, press theLOCK button on the front panel.The LCD shows the following:

*** UNLOCK DESK ****Enter code using s/mflash buttons:[OK] {Cancel}

2. Enter the current lock code usingthe SUBMASTER FLASH buttons (submaster 10 represents 0).

As each digit is entered, a ‘*’ isdisplayed on the LCD:

*** UNLOCK DESK ****Enter code using s/mflash buttons: ****[OK] {Cancel}

3. Press the ENTER key to complete the operation.

If the correct code is entered, thedesk is unlocked and the light inthe LOCK button is turned off.

If the wrong code is entered, anerror message is displayed on the LCD.

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Figure 7 - 3: Other Controls including Lock Button

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FROG Function

The Fixture Random Output Generator (FROG) function is a special feature on the desks which affects the outputs ofthe colour, beamshape and positionfixture channels.

The user can choose which fixturechannels will output random FROGvalues by selecting the requiredfixture(s) and attribute (Colour,Beamshape or Position).

The FROG function only applies toLTP fixture channels and does notaffect the generic or fixture Brightnesschannels on the desk.

The FROG function can be used as a“live” feature to generate randomoutputs on selected fixture channels.

It is also possible to set up fixturechannels to output random FROGvalues rather than specific values,when programming fixture channeldata in memories or submasters.

Therefore, when the memory orchannel data is output via Playback Xor a submaster, the speciallly markedchannels output a random FROG value rather than a programmed value.

The attributes Colour and Beamshapecan be set to snap or fade betweentheir FROG values, and have theirminimum and maximum valuesadjusted, if required.

With Position, the action and minimumand maximum FROG values can beset separately for Pan and Tilt.

The FROG function can be set toautomatic, with an adjustable speed,manual, with an adjustable fade time,or Sound to Light, where the trigger isprovided by the bass beat of an audiosignal (Bullfrog only).

Manual mode allows the user to stepthrough the FROG values using theSTEP button on the front panel.

FROG Output Values

The desk generates 16 different FROG values for each of the three LTPattributes (Colour, Beamshape andPosition).

These FROG values apply to allfixtures and will therefore give differentresults with different fixture types.

The minimum and maximum FROGvalues for each attribute have beendesigned, as far as possible, to avoidactivating Reset or Lamp on/offfunctions and extreme positions.

The minimum and maximum FROGvalues for each attribute can beadjusted by the user, if required.

All LTP fixture channels (includingcontrol channels etc.) can be set tooutput FROG values, if required.

When a fixture channel is outputtingFROG values, it goes through the 16pre-defined values in a random order.

Each fixture parameter has its ownindependent FROG value chosen atrandom from the 16 values for thecorresponding attribute.

However, fixtures of the same type willall output the same FROG values oncorresponding channels.

For example - If a fixture has CMYmixing, each of the colour parameters(Cyan, Magenta, Yellow) would outputits own FROG value. If all three colourchannels were outputting FROGvalues this would give a total of 4096different possible colour combinations.

If the corresponding channels forseveral fixtures of the same type wereoutputting FROG values, they would all be outputting the same colours, gobos, positions etc.

FROG Function Parameters

The following parameters control thebehaviour of fixture channels which are outputting FROG values.

Mode - Manual , Auto, Sound to Light.

Speed - In Auto mode, the Speeddetermines the rate at which each newFROG value is output (1 - 100).

Fade Time - In Manual or Sound toLight mode, the Fade Time defines thetime taken to fade to the next FROGvalue when the STEP button ispressed, or a bass beat is receivedfrom the audio signal (0 - 10 secs).

Colour Action - Snap or Fade - Colour channel behaviour going fromone FROG value to the next.

Colour Minimum - the minimumFROG value for Colour (0-255).

Colour Maximum - the maximumFROG value for Colour (0-255).

Beamshape Action - Snap or Fade - Beamshape channel behaviour goingfrom one FROG value to the next.

Beamshape Minimum - the minimumFROG value for Beamshape (0-255).

Beamshape Maximum - the maximum FROG value for Beamshape (0-255).

Pan Action - Snap or Fade - behaviour of Pan when going from one FROG value to the next.

Pan Minimum - the minimum FROGvalue for Pan (0-255).

Pan Maximum - the maximum FROGvalue for Pan (0-255).

Tilt Action - Snap or Fade - behaviour of Tilt when going from one FROGvalue to the next.

Tilt Minimum - the minimum FROGvalue for Tilt (0-255).

Tilt Maximum - the maximum FROGvalue for Tilt (0-255).

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FROG Function - LCD Display

The FROG function parametersdescribed in the previous section areadjustable from the FROG Functionscreen on the main LCD.

The FROG function parameters arestored as part of the show data.

To display the FROG Function screen press the FROG SCREEN button onthe front panel. The red light in theFROG SCREEN button comes on.

The FROG Function screen containsall the FROG function parameters.

Use the up and down arrow keys toselect a FROG function parameter.

Use the + and - keys to adjust theselected FROG function parameter.

For example:

*** FROG FUNCTION **Mode: < Auto >Speed: < 100 >Col Action:< Snap >v

Pressing the + or - key would switchthe Mode between Manual, Auto andSound to Light.

Press the down arrow key severaltimes to move the flashing cursor ontoanother FROG function parameter, forexample:

*** FROG FUNCTION **Col Action:< Snap >^Col Min: < 100 > Col Max: < 170 >v

Pressing the + or - key would togglethe Colour Action between Snap andFade.

To exit the FROG Function screen and return to the Memories, Submasters orOutputs screen on the LCD, press theFROG SCREEN button on the frontpanel. The light in the FROG SCREEN button goes out.

Setting Fixture Channels toOutput FROG Values

The method for setting fixture channels to output FROG values is as follows:

1. Use the FIXTURE SELECTIONBUTTONS to select the requiredfixture(s).

The red lights in the buttonsindicate the selected fixture(s).

2. Press one of the attributeselection buttons (COLOUR,BEAMSHAPE or POSITION) toselect the required attribute.

The red lights in the buttons show which attribute is selected.

3. Press the FROG button. This sets all the channels for the selectedfixture(s) and attribute to outputtheir current FROG values.

The Wheel LCD changes to showFROG under each parametername instead of its normal value.

The subsequent outputs of the affected channels is then determined by theFROG function parameters.

The affected channels will continue tooutput their FROG values until told todo otherwise (by pressing the GObutton, raising a submaster containingchannel data or a memory above itsLTP trigger level, or stopped manuallywith the control wheel - see below).

For example - select fixtures 1,2 and 3, select POSITION, then press theFROG button. All the Position channels for fixtures 1,2 and 3 will output theirFROG values.

To set other channels for the selectedfixtures to output FROG values - pressa different attribute selection button,then press the FROG button.

To set channels from other fixtures tooutput FROG values - repeat theabove procedure.

To stop a fixture channel fromoutputting FROG values - select therequired fixture and attribute, thenmove the corresponding control wheel. The WHEEL LCD will return toshowing the normal output value forthe channel.

Programming FixtureChannel Data

Fixture channels may be set to outputFROG values instead of a normal fixed value when programming memories orchannel data onto submasters.

Set the required fixture channels tooutput FROG values using the methoddescribed earlier, before pressing thePROGRAM button to save the data tothe memory or submaster.

Editing Fixture Channel Data

Fixture channels may be changed from normal values to FROG values or viceversa when editing memories orchannel data on submasters.

The required fixture channels are set to normal values or FROG values usingthe methods described earlier.

Previewing Fixture Channels

When previewing a scene memory,chase memory or channel data on asubmaster, the programmed value foreach fixture parameter is shown afterthe list of generic channels.

If the channel has been programmedas a FROG value rather than a specific value, the LCD will show FRG insteadof the normal value.

Example 1 - Previewing a Scene:

Preview Memory 23 Fix 1 Cyan FRG^Fix 1 Magenta FRG Fix 1 Yellow FRGv

Example 2 - Previewing a Chase:

PrevMem 49 Step < 1>Fix 1 Cyan FRG^ Fix 1 Magenta FRG Fix 1 Yellow FRGv

Example 3 - Previewing Channel Dataon a Submaster:

Preview Sub 5-7 (Channel Data) Fix 1 Cyan FRG^ Fix 1 Magenta FRGv

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Palettes

The Fat Frog desk provides threepalette libraries (Colour, Beamshapeand Position), each containing 24user-programmable palettes.

The Leap Frog desk provides threepalette libraries (Colour, Beamshapeand Position), each containing 24user-programmable palettes.

The Bull Frog desk provides threepalette libraries (Colour, Beamshapeand Position), each containing 48user-programmable palettes.

A palette contains fixture channellevels for a single attribute (eg Colour), and can be referenced from memoriesor submaster channel data.

Editing a palette will therefore affect allthe memories and submasters whichreference that palette.

Palettes can also be output live forquick hands-on operation of fixtures(eg select fixtures 1-6 and changethem all to red).

Initially, or after being cleared, paletteswill be “unprogrammed”. This appliesin both Full and Partial Mode.

Programming a Palette

The following method describes how to program a Colour palette. The samemethod applies to programmingBeamshape and Position palettes.

1. Use the FIXTURE SELECTIONbuttons to select the requiredfixture(s).

2. Press the COLOUR button. The WHEEL LCD shows theappropriate colour parameters.

3. Use the control wheels to adjustthe fixture channels to therequired levels.

4. Repeat steps 1 - 3 for additionalfixtures, if required.

5. If programming in Partial mode,ensure that all the fixtures to beprogrammed in the palette are“tagged”.

6. Press and hold down theCOLOUR button.

This turns the CHANNEL FLASHbuttons into palette selectionbuttons. The red lights in theCHANNEL FLASH buttonsindicate which palettes arealready programmed (if any).

7. Press and hold down the required palette selection button forapproximately 1 second.

8. If the selected palette is empty ,the red light in the button comeson. Release the COLOUR andpalette selection buttons. Thepalette is now programmed.

9. If the selected palette isprogrammed - the red light in the button flashes and the LCDshows the following:

Colour Palette xx

{PRG} {CLR} [CANCEL]

10. Release the COLOUR and palette selection buttons. To program thepalette, press the PROGRAMbutton on the front panel, or usethe cursor keys to select the PRGbutton and press the ENTER key

Naming a Palette

A text description (name) can be givento a programmed palette, if required.The palette name only appears on themonitor screen.

1. Ensure that the main LCD isshowing one of the base screens(Memories, Submasters,Outputs).

2. Press the F2 FUNCTION key.The LCD changes to thefollowing:

**** Name Item *****Select type of itemto name ... [Cancel]

3. Select the required attribute bypressing the COLOUR,BEAMSHHAPE or POSITIONbutton. The LCD changes to thefollowing:

**** Name Item *****Select colourpalette to name ... [Cancel]

4. Select the required palette bypressing the correspondingpalette selection button.Theselected palette is shown on themain LCD:

**** Name Item *****Colour Palette 23<_ > [OK] {Cancel}

5. Use the up and down keys tomove the cursor, and the + and -keys to enter the text (or useexternal keyboard, if fitted).

6. Press the ENTER key to complete the naming action. The LCDreturns to the previous screen.

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Programming Fixtures

Once a palette has been programmed,it can be used (or referenced) whenprogramming memories or submasterchannel data.

The following method describes how to reference a Colour palette. The samemethod applies to Beamshape andPosition palettes.

1. Select an unprogrammed memory or submaster as required.

2. Use the FIXTURE SELECTIONbuttons to select the requiredfixture(s).

3. Press and hold down theCOLOUR attribute button.

This turns the CHANNEL FLASHbuttons into palette selectionbuttons. The red lights in theCHANNEL FLASH buttonsindicate the programmed palettes.

4. Press the required paletteselection button. This sets all thechannels for the for the selectedfixtures and attribute to referencethe selected palette.

The palette reference (eg “P12”)is displayed under the parameternames on the WHEEL LCD inplace of the normal DMX values.

5. Repeat steps 1 - 4 for additionalfixtures and attributes, asrequired.

6. Press the PROGRAM button tosave the channel data into thememory or submaster.

Notes

Programming in Partial Mode

When a fixture’s parameters are associatedwith a palette, the fixture is automatically“tagged”.

Fixture parameters which reference a palette can be dereferenced by moving thecorresponding control wheel.

When referencing a palette, the parametersof any selected fixtures not programmed inthe palette will remain at their currentoutput values.

Editing Fixture Channel Data

Fixture channels may be changed from normal values to palette references orvice versa when editing memories orchannel data on submasters.

The required fixture channels are set to normal values or palette referencesusing the methods described earlier.

Previewing Fixture Channels

When previewing a scene memory,chase memory or channel data on asubmaster, the programmed value foreach fixture parameter is shown on the LCD.

If a channel has been programmed asa palette reference rather than aspecific value, the LCD will show the palette number instead of the normalDMX value.

Example 1 - Previewing a Scene:

Preview Memory 23 Fix 1 Cyan P12^Fix 1 Magenta P12 Fix 1 Yellow P12v

Example 2 - Previewing a Chase:

PrevMem 49 Step < 1>Fix 1 Cyan P17^ Fix 1 Magenta P17 Fix 1 Yellow P17v

Example 3 - Previewing Channel Dataon a Submaster:

Preview Sub 5-7 (Channel Data) Fix 1 Cyan P10^ Fix 1 Magenta P10v

Outputting Palettes Live

To output a Colour, Beamshape orPosition palette live.

1. Use the FIXTURE SELECTIONbuttons to select the requiredfixture(s).

2. Press and hold down theCOLOUR, BEAMSHAPE orPOSITION button, as required.

This turns the CHANNEL FLASHbuttons into palette selectionbuttons. The red lights in theCHANNEL FLASH buttonsindicate the programmed palettes.

3. Press the required paletteselection button. This sets all thechannels for the selectedfixture(s) and attribute to thepalette values.

Palette Lock

Hold F1 down and press the COLOUR, BEAMSHAPE or POSITION button.This locks the CHANNEL FLASHbuttons to operate as palette selectionbuttons. The light in F1 is lit.

Press COLOUR, BEAMSHAPE orPOSITION to swap between thedifferent palettes.

Press F1 to unlock the palettes.

Clearing a Palette

1. Press and hold down theappropriate attribute button. Thisturns the CHANNEL FLASHbuttons into palette selectionbuttons. The red lights in theCHANNEL FLASH buttonsindicate which palettes arealready programmed (if any).

2. Press and hold down the required palette selection button forapprox. 1 second, until the redlight in the button flashes, and the LCD changes to the following:

Colour Palette xx

{PRG} {CLR} [CANCEL]

3. Release the attribute and paletteselection buttons. Press theCLEAR button on the front panel,or use the cursor keys to selectthe CLR button and press theENTER key

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Fixture Groups

The Fat Frog desk provides 24 userprogrammable fixture groups.

The Leap Frog desk provides 24 userprogrammable fixture groups.

The Bull Frog desk provides 48 userprogrammable fixture groups.

Each group can be programmed withany combination of fixtures.

Fixture groups may be given a name(text description), if required.

Details of which fixtures have beenprogrammed into the fixture groupscan be seen on the monitor screen.

Programming a Fixture Group

1. Use the FIXTURE SELECTIONbuttons to select the requiredfixtures.

2. Press and hold down the GROUP button (F4 on the Fat Frog).

This turns the CHANNEL FLASHbuttons into group selectionbuttons. The red lights in theCHANNEL FLASH buttonsindicate the programmed groups.

3. Press and hold down the required group selection button forapproximately 1 second.

4. If the fixture group is empty thered light in the button comes on.Release the GROUP and groupselection buttons. The fixturegroup is now programmed.

5. If the selected fixture group isprogrammed the red light in thebutton flashes and the LCDshows the following:

Fixture Group xx

{PRG} {CLR} [CANCEL]

6. Release the GROUP and groupselection buttons. To program thegroup, press the PROGRAMbutton on the front panel, or usethe cursor keys to select the PRGbutton and press the ENTER key.

Naming a Fixture Group

A text description (name) can be givento a programmed fixture group.

The fixture group name only appearson the monitor screen.

1. Ensure that the main LCD isshowing one of the base screens(Memories, Submasters,Outputs).

2. Press the F2 FUNCTION key.The LCD changes to thefollowing:

**** Name Item *****Select type of itemto name ... [Cancel]

3. Press the GROUP button. TheLCD changes to the following:

**** Name Item *****Select fixture groupto name ... [Cancel]

4. Select the required fixture groupby pressing the correspondinggroup selection button.Theselected group is shown on themain LCD, for example:

**** Name Item *****Fixture Group 12<_ > [OK] {Cancel}

5. Use the up and down keys tomove the cursor, and the + and -keys to enter the text (or useexternal keyboard, if fitted).

6. Press the ENTER key to complete the naming action. The LCDreturns to the previous screen.

Selecting a Fixture Group

When fixture groups have beenprogrammed, they can be used as aquick way of selecting fixtures whenprogramming palettes, memories etc.

Selecting a group using the followingmethod will deselect any currentlyselected fixtures and select the fixtures in the chosen group.

1. Press and hold down the GROUP button (F4 on the Fat Frog).

This turns the CHANNEL FLASHbuttons into group selectionbuttons. The red lights in thebuttons indicate the programmedfixture groups.

2. Press the required groupselection button.

3. Release the GROUP button.

Clearing a Fixture Group

1. Press and hold down the GROUP button (F4 on the Fat Frog).

This turns the CHANNEL FLASHbuttons into group selectionbuttons. The red lights in theCHANNEL FLASH buttonsindicate which groups are alreadyprogrammed (if any).

2. Press and hold down the required group selection button for approx.1 second, until the red light in thebutton flashes, and the LCDchanges to the following:

Fixture Group xx

{PRG} {CLR} [CANCEL]

3. Release the GROUP and groupselection buttons. To clear thegroup, press the CLEAR buttonon the front panel, or use thecursor keys to select the CLRbutton and press the ENTER key

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Monitor Displays

The Frog series of lighting desks havea video output socket fitted which isused for displaying various data andinformation on a monitor screen.

The monitor display is text only andhas a resolution of 80 characters wideby 50 lines high.

The monitor is for the display ofinformation only; the desk software isdriven and controlled by the controlson the front panel.

Selection and Navigation

In normal operation the monitor display will “follow” the Main LCD on the frontpanel and display the correspondingscreen or popup window.

Locking Monitor Screens

The FUNCTION button F1 is used asthe “Monitor Functions” button.

The main monitor screens can beselected and locked by holding downthe F1 button and then pressing a front panel button as shown below:

MEMORIES - Memories Screen

SUBMASTERS -Submasters Screen

OUTPUTS - Outputs Screen

FIXTURE SEL- Fixture O/P Screen

COLOUR* - Palette Screen (Col)

BEAMSHAPE* - Palette Screen (B/S)

POSITION* - Palette Screen (Pos)

GROUP - Fixture Groups Screen

When the monitor screen is locked, the red light in the F1 button is lit, and “SCR LOCKED” is displayed in the PSI section of the monitor screen.

Pressing the F1 button again unlocksthe monitor screen.

* Locking any of the palette screens on the monitor also locks the CHANNELFLASH buttons to operate as paletteselection buttons.

Status and Information

The bottom section of the monitorscreen always shows the followingPlayback Status and Information (PSI).

Playback X - The current and nextmemory numbers, fade times, dwelltime and trigger for the next memory.

Submasters - Current page number,and indication of status of eachphysical submaster.The colour of thepage number indicates its status:

Level = 0 GreyLevel Fading Up/Down RedLevel > 0 (current page) GreenLevel > 0 (overlaid) Orange

Fixture “Virtual” Presets - Thecurrent level of the “virtual” presetfader for each of the fixtures.

Fixture Edit Modes - The currentfixture edit modes for the attributes.

Grand Master - The current level ofthe GRAND MASTER fader (in %).

Blackout - When blackout is active,the text “BLACKOUT” is displayedflashing in the Grand Master field.

Monitor Screen Lock - When themonitor screen is locked, the text “SCR LOCKED” is displayed.

Clock - The current time and date inthe format HH:MM:SS DD/MM/YYYY.

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Figure 7 - 4 : Playback Status and Information (Monitor)

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Memories Screen

The Memories screen on the monitorshows a section of the memory stack(approximately 35 memories).

Each line of the monitor display showsthe data for a single memory (number,name, shots, fade times, LTP actions,dwell time, trigger and jump).

The Shot field contains “SC” for aprogrammed scene, “Cxxx” for aprogrammed chase, where xxx is thenumber of shots (0 - 255) and blank ifthe memory is unprogrammed.

If the LTP attribute is programmed inthe memory, the LTP action fieldshows S (snap) or F (Fade), otherwise the field is left blank.

The Trigger field shows if the memorytrigger is Go (Go), Automatic (Auto),Real Time (R/T HH:MM:SS), SMPTETimecode (SHH:MM:SS:FF) or MIDITimecode (MHH:MM:SS:FF).

Any jumps programmed into thememory stack are shown in the Jumpcolumn on the Memories screen.

The Current memory is highlighted ingreen and the Next memory ishighlighted in yellow.

The Memories screen on the monitor“follows” the Next memory as shownon the main LCD.

Submasters Screen

The Submasters screen on the monitor shows the data for all submasters onthe current page (as indicated by thePAGE display on the front panel).

Each line of the monitor display showsthe data for a single submaster(number, name, contents, shot, HTPand LTP fade times, LTP actions andLTP trigger level).

The Contents field shows if thesubmaster is unprogrammed (EMPTY), loaded with channel data (CH DATA),or has a transferred memory (MEM x).

The Shot field is only applicable if thesubmaster contains a transferredchase memory.

If the LTP attribute is programmed inthe channel data or transferredmemory, the LTP action field shows S (snap) or F (Fade), otherwise thefield is blank.

The LTP TL field shows the LTPTrigger Level for the individualsubmaster.

Preview Screen

The Preview screen is displayed on the monitor whenever a memory orsubmaster is previewed.

This monitor screen is not lockable.

The format of the data is the same asthe Desk Channel Outputs screen,except that it shows the programmedlevels of the generic and fixturechannels rather than the current output levels.

Fixture channels which areunprogrammed, set to FROG values,or reference a palette are shown as“---”, “FRG” and “Pnn” respectively.

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Figure 7 - 5 : Memories Screen (Monitor)

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Outputs Screen

The Outputs screen on the monitorshows either the desk channel outputs(generic and fixture channels), or theDMX outputs depending on the current option shown on the main LCD.

DMX Outputs

This screen shows the current outputlevels for DMX channels 1 - 512.

Frog - The DMX output levels for universe A.

Fat Frog - The DMX output levels for universe A.

Leap Frog - The DMX output levels for universe A.

Bull Frog - The DMX output levels foreither universe A or universe B.

The DMX output levels are colourcoded as follows:

Level rising Green backgroundLevel falling Red backgroundLevel static Grey text.

Desk Channel Outputs

The Desk Channel Outputs screen isdivided into three main sections asdescribed below:

Generic Channels - This sectionshows the current output levels of each of the generic channels, displayed as a percentage. The output levels arecolour coded as follows:

Level rising Green backgroundLevel falling Red backgroundLevel static Grey text

Fixture Brightness Channels - Thissection shows the current output levels of the fixture brightness channels,displayed as a percentage. The outputlevels are colour coded as follows:

Level rising Green backgroundLevel falling Red backgroundLevel static Grey text

Primary Selected Fixture - Thissection shows the current output levels for all the parameters of the “Primary”selected fixture. If no fixtures arecurrently selected, this section is blank.

The Brightness parameter is shown asa percentage; all other parameters areshown as DMX values (0-255).

If a fixture parameter is 16 bit, it isshown on the monitor screen ascoarse and fine values (eg 123-100).

The fixture parameters currentlyassigned to the control wheels arehighlighted on the monitor screen.

Fixture Outputs Screen

Fat Frog - This screen shows all thefixture parameter output values forfixtures 1-12.

Leap Frog and Bull Frog - Thisscreen shows all the fixture parameteroutput values for 12 consecutivefixtures starting at the fixture specifiedby the user.

For example, press and hold F1 thenpress FIXTURE SELECTION button 7.The Fixture Outputs Screen will showthe parameter output values for fixtures 7-18 inclusive.

The output values of Brightnessparameters are displayed as apercentage. All brightness parametersare displayed as “Dimmer” regardlessof their actual name in the fixture data.

The output values of Colour,Beamshape and Position parametersare displayed as DMX values (0-255).

Any 16-bit parameters are split overtwo lines, the first line showing theCoarse (or MSB) value, the secondline showing the Fine (or LSB) value.

The fixture parameters are groupedinto their respective attributes anddisplayed in the following order:

Brightness (dimmer), Position, Colour,Beamshape.

Each attribute has a differentbackground colour on the monitorscreen.

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Figure 7 - 6: Desk Channel Outputs Screen (Monitor)

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Super User Screens

This section covers the monitorscreens corresponding to the variousfunctions within Super User. Thesescreens are not lockable.

Where a screen is not defined for aparticular section within Super User,the monitor screen displays the samedata as the main LCD.

Memory Defaults Screen

This screen is displayed on the monitor when in the Memory Defaults sectionof Desk Setup. The screen shows allthe current memory default values.

Submaster Defaults Screen

This screen is displayed on the monitor when in the Submaster Defaultssection of Desk Setup. The screenshows all the current submaster default values.

Assign Fixtures Screen

This screen is displayed on the monitor when the user is in the Assign Fixturessection of Desk Setup.

The screen shows the fixture typecurrently assigned to each fixture.

Manual Patch Screen

This screen is displayed on the monitor when the user is in the Manual Patchsection of Desk Setup.

The screen shows the DMXaddress(es) that each generic channeland fixture are currently patched to.

Auto Patch Screen

This screen is displayed on the monitor when the user is in the Auto Patchsection of Desk Setup.

A coded DMX map shows the status of each DMX address as follows:

Cnn Generic channel nn patchedFnn Fixture nn patched--- Address not patched

A coloured block indicates where theselected channels and fixtures will bepatched according to the start addressshown on the main LCD.

Load Show Screen

This screen is displayed when the user is doing a Load Show operation.

The screen shows a list of valid showfiles found on the floppy disk, togetherwith their size (in kBytes) and dates.

Save Show Screen

This screen is displayed when the user is doing a Save Show operation.

The screen shows a list of valid showfiles found on the floppy disk, togetherwith their size (in kBytes) and dates.

Illumination Screen

This screen is displayed on the monitor when the user is in the Illuminationsection of Super User.

This screen shows the currentbrightness and contrast levels of theMain LCD and Wheel LCD.

Desk Information Screen

This screen is displayed on the monitor when in the Desk Information sectionof Super User.

This screen shows the desk serialnumber, operating software version, BIOS version, battery status andcurrent show.

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Figure 7 - 7: Auto Patch Screen (Monitor)

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FROG Function Screen

This screen is displayed on the monitor when the FROG Function screen isdisplayed on the Main LCD.

This screen is not lockable.

This screen shows the current FROGFunction parameters (Mode, Speed,Colour Action, Colour Minimum etc.).

Palette Screens

There is a separate monitor palettescreen for each of the LTP attributes(Colour, Beamshape and Position).

To display and lock a palette screen on the monitor - hold down the F1 buttonand then press the COLOUR,BEAMSHAPE or POSITION button.

This action also locks the CHANNELFLASH buttons on the front panel tooperate as the corresponding paletteselection buttons.

To display a palette screen temporarily on the monitor, hold down theCOLOUR, BEAMSHAPE or POSITION button, as required. The palette screen will disappear from the monitor onrelease of the attribute button.

The palette screen shows the numberand name of the palettes for theselected attribute.

Unprogrammed palettes have anasterisk (*) displayed next to theirpalette number.

Fixture Groups Screen

There is no equivalent Fixture Groupsscreen on the Main LCD.

To display and lock the Fixture Groupsscreen on the monitor, hold the F1button down and then press theGROUP button (F4 on Fat Frog).

To display the Fixture Groups screentemporarily on the monitor, hold downthe GROUP button (F4 on Fat Frog).The Fixture Groups screen disappearson release of the GROUP button.

The Fixture Groups screen shows thenumber and name of the groupstogether with which fixtures areselected in each group.

The “Primary” fixture in the group isindicated by a ‘P’, the other fixtures inthe group are indicated by an ‘X’.

Unprogrammed fixture groups have anasterisk (*) displayed next to their group number.

Note

Fixture Groups Screen (Bull Frog)

Hold F1 and press the up or down arrow keyto switch between groups 1-24 and 25-48.

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Figure 7 - 8: Colour Palettes Screen (Monitor)

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External Keyboard

The following functionality is provided:

The up and down cursor keys mimicthe up and down arrow keys on thefront panel.

The right and left cursor keys mimicthe + and - keys on the front panel.

The carriage return and Enter keysmimic the ENTER key on the frontpanel.

The ‘Space’, ‘A’ - ‘Z’, ‘0’ - ‘9’, ‘-’, ‘/’, ‘(’,and ‘)’ keys are used when enteringnames for memories, submasters etc.

Numeric Entry

The external keyboard can be used toenter numeric data providing that thecursor is on an editable numeric fieldon the Main LCD. The followinggeneral rules apply for numeric entry:

• Either set of numeric keys on theexternal keyboard may be used.

• The backspace key deletes the lastdigit entered.

• All numeric entry must be completed by pressing the Enter or CarriageReturn key.

• The ‘.’ key is used to separatevalues in multi-part numeric fields(eg fade times).

• Invalid numbers will be ignored; thenumeric field on the LCD returns toits original value.

• Keyboard input is ignored if thecursor is moved off the numericfield.

• The Esc key aborts numeric entry;the numeric field on the LCD returns to its original value.

Fade Times

On the Main LCD fade times aredivided into three separate sections(minutes, seconds, tenths).

If the cursor is on any of the threesections, a time can be entered fromthe external keyboard.

Fade times may be entered in seconds only, seconds and tenths, or minutes,seconds and tenths, as required, eg:

0.5 Enter 0.5 seconds3 Enter 3.0 seconds7.5 Enter 7.5 seconds1.30.0 Enter 1 min 30 seconds25.0.0 Enter 25 minutes

Real Times

On the Main LCD real times aredivided into three separate sections(hours, minutes, seconds).

If the cursor is on any of the threesections, a time can be entered fromthe external keyboard.

Real times use the 24 hour clock andare entered in hours, minutes andseconds, for example:

7.30.0 Enter 7:30 am12.0.0 Enter 12:00 noon16.45.0 Enter 4:45 pm0.0.0 Enter 12:00 midnight

Timecode Times

On the Main LCD SMPTE or MIDItimecode times are divided into fourseparate sections (hours, minutes,seconds and frames).

If the cursor is on any of the foursections, a time can be entered fromthe external keyboard.

Timecode times use the 24 hour clockand are entered in hours, minutes,seconds and frames, for example:

7.30.0.0 Enter 7:30 am12.0.0.0 Enter 12:00 noon16.45.0.0 Enter 4:45 pm0.0.0.0 Enter 12:00 midnight

Recovery Mode

The Recovery Mode determines howthe desk performs when switched offand back on, either deliberately, oraccidently.

Recovery is enabled or disabled inDesk Setup (see page 6-2).

Recovery Disabled

When Recovery is disabled, the deskwill come up showing the Memoriesscreen on the main LCD, with Currentmemory = 0 and Next memory = 1 (or first programmed memory). Therewill be no outputs from Playback X.

Page 1 of the submasters will bedisplayed with no page overlays.

Recovery Enabled

When Recovery is enabled, the deskwill come up showing the last basescreen (Memories, Submasters orOutputs) which was displayed on theLCD before the desk was turned off.

The previous position in the memorystack is reinstated, ie, the Current andNext memories are as before; theoutputs from Playback Xcorresponding to the Current memory.If the Current memory is a chase, thiswill be restarted from step 1.

The submasters will come up on thepage that they were previously on,complete with any overlays that werein operation at the time.

Upgrading Software

Upgrades to the operating systemsoftware are provided on floppy disk.

Full instructions on how to upgrade the software in the desk will be providedwith the upgrade disk.

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Other Features

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TechnicalSpecification Introduction

This chapter covers the various inputsand outputs to the desk:

• Desk Power Supply

• Audio Input

• Desk Light

• Remote Switches

• External Data Storage

• DMX Output

• Keyboard

• Video output

Frog Series 73-750-00 Issue 6 8 - 1

Figure 8 - 1: Fat Frog Lighting Desk

For news, views andthe latest softwarevisit our dedicatedFrog web site atwww.frogsupport.com

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Desk Power Supply

An inline external power supply unit isused to power the desk.

Mains Voltage:

230V +10%, -17% (190V - 253V)120V +10%, -17% (100V - 132V)

Supply 5V @ 5A and 12V @ 1A

Audio Input

Stereo Input >10 k , 100mV to 10V

Connections:

Tip Left ChannelRing Right ChannelSleeve 0V Signal Ground

Desk Light

Frog, Fat Frog, Leap Frog - Single 3pin XLR socket, 12V, maximum 5W.

Bull Frog - Two separate 3 pin XLRsockets, 12V, maximum 5W.

Connections:

Pin 1 Not ConnectedPin 2 0VPin 3 +12V

Remote Switches

An 8 pin DIN connector providing up to six remote switches. Short pin to 0V tosimulate a button push.

WARNING - Do NOT connect anything to the undefined pins.

Connections:

Pin 1 Remote Switch 6Pin 2 Remote Switch 1Pin 3 Remote Switch 2Pin 4 Remote Switch 3Pin 5 Remote Switch 4Pin 6 Remote Switch 5Pin 7 UndefinedPin 8 0V Common Ground

External Data Storage

Floppy Disk drive 3.5” PC compatibleformatted to 1.44Mb (HD DS).

Floppy disks are used for saving andloading show files, loading fixture dataand upgrading the operating systemsoftware.

DMX Output

Frog - Single 5 pin XLR, not isolated,with voltage protection and data output indicator. Data on channels 1 - 512.

Fat Frog and Leap Frog -Double 5 pin XLR, isolated, with voltage protectionand data output indicators. Data onchannels 1 - 512.

Bull Frog - Double 5 pin XLR, isolated, with voltage protection and data output indicators . Data on channels 1 - 512.

Socket 1 - Universe ASocket 2 - Universe B.

Connections :

Pin 1 Signal Ground (0V)Pin 2 DMX Drive Complement (1-)Pin 3 DMX Drive True (1+)Pin 4 Not ConnectedPin 5 Not Connected

Keyboard

PC standard UK keyboard via PS/2connector.

Video Output

15 pin D-type SVGA connector.

8 - 2 Frog Series 73-750-00 Issue 6

Technical Specification

Figure 8 - 2: Stereo Jack Plug

Figure 8 - 4: Remote Switches

Figure 8 - 5: DMX Connector

Figure 8 - 3: Desk LightConnector

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User Notes

Frog Series 73-750-00 Issue 6 9 - 1

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9 - 2 Frog Series 73-750-00 Issue 6

User Notes

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Zero 88 Lighting Ltd.Usk HouseLlantarnam ParkCwmbranGwent NP44 3HDUnited Kingdom

Tel: +44 (0)1633 838088 *Fax: +44 (0)1633 867880e-mail: [email protected]: www.zero88.com

* 24 hour answerphone

For news, views and thelatest software visit ourdedicated Frog web site at:

www.frogsupport.com