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1 EPISODE 18: talents ALSO grow on trees THE FORGE: A GENESYS RPG PODCAST ©THE FORGE: A GENESYS RPG PODCAST Each rank of Toughened increases your character’s wound threshold by two. TOUGHENED ACTIVE? CRB #75 cost 5 PAGE # Your character does not suffer the penalties for moving through dif- ficult terrain (they move through difficult terrain at normal speed without spending additional maneuvers). SWIFT ACTIVE? CRB #75 cost 10 PAGE # You create a bond with a single ani- mal with a silhouette of 0. e bond persists as long as you choose. For each rank of the talent, the silhou- ette increases by 1. Additionally, once per round, spend a maneuver to direct your animal in per- forming one action and one maneuver. ANIMAL COMPANION ACTIVE? CRB #77 cost 15 PAGE # Each rank of Toughened increases your character’s wound threshold by two. TOUGHENED ACTIVE? CRB #75 cost 20 PAGE # Each rank of Dedication increases one of your character’s character- istics by one. DEDICATION ACTIVE? CRB #81 cost 25 PAGE # Your character removes up to from any skill checks they make to find food, water, or shelter. Checks to forage or search the area that your character makes take half the time they would normally. FORAGER ACTIVE? CRB #73 cost 5 PAGE # When in the wilderness, your character may make a Simple (–) Survival check, instead of Disci- pline or Cool, to recover strain at the end of an encounter. ONE WITH NATURE ACTIVE? CRB #74 cost 10 PAGE # Each rank of Grit increases your character’s strain threshold by one. GRIT ACTIVE? CRB #73 cost 15 PAGE # Your bonded animal companion increases its Brawn by 1 (max. 5), and wound threshold by 4. If its a nemesis, increase its strain threshold by 4. If a minion or rival, it becomes a nemesis and gains a Strain reshold 6. If silhou- ette 0, change to silhouette 1. Increase its Agility or Willpower by 1 (max. 5), and its Brawl, Discipline, Per- ception, or Survival by 1 (max. 5). DIRE ANIMAL COMPANION ACTIVE? EPG #98 cost 20 PAGE # Choose two skills. Once per ses- sion, your character may reroll a check that uses one of those two skills. NATURAL ACTIVE? CRB #79 cost 25 PAGE # Select one career skill. Your char- acter removes from checks they make using this skill. KNACK FOR IT ACTIVE? CRB #73 cost 5 PAGE # When using the Primal skill to cast a Conjure spell that summons a liv- ing animal, add the Summon Ally effect without increasing the dif- ficulty of the check. e creature conjured remains until the end of the current encounter with- out your character needing to concentrate. DRUID ACTIVE? EPG #96 cost 10 PAGE # When you cast a transform spell on yourself using the Primal skill, spend a Story Point to maintain the effects of the spell until the end of the encounter without per- forming a concentrate maneuver. FACE OF THE WILD ACTIVE? EPG #97 cost 15 PAGE # Select one career skill. Your character removes from checks they make using this skill. KNACK FOR IT ACTIVE? CRB #73 cost 20 PAGE # Once per encounter, when your character becomes incapacitated due to exceeding their wound or strain threshold, spend a Story Point to delay the effects of the condition until the end of your character's next turn. INDOMITABLE ACTIVE? CRB #81 cost 25 PAGE # Each rank of Grit increases your character’s strain threshold by one. GRIT ACTIVE? CRB #73 cost 5 PAGE # If your character has at least two ranks in a magic skill, once per encounter, your character may add to the result of their next social skill check. Additionally, as a pas- sive narrative effect, your character’s appearance is subtly enhanced by their magic as determined by you and the GM. ENSORCELLED ACTIVE? EPG #95 cost 10 PAGE # If your character has at least two ranks in a magic skill, when using the Ensorcelled talent, they may add to their next social skill check (instead of ). Addition- ally your character's appearance is now noticeably changed by their magic. ENSORCELLED (IMP) ACTIVE? EPG #95 cost 15 PAGE # If you have at least three ranks in a magic skill, once per session you may force all enemies within medium range to make a Hard ( ) Discipline check as an out-of-turn incidental. If they fail, they spend all available maneuvers moving away and suffer 5 strain plus 1 strain per . ENSORCELLED (SUP) ACTIVE? EPG #96 cost 20 PAGE # When your character casts a spell, they may use this talent to spend to trigger up to three different qualities or spell effects instead of one. ese qualities or spell effects must be ones that can be triggered by spending or . MASTERFUL CASTING ACTIVE? EPG #97 cost 25 PAGE # ROLE SPECIALIZATION: DRUID CAREER SKILLS: N/A SPECIALIZATION CAREER SKILLS: NONE ROW 1 ROW 2 ROW 3 ROW 4 ROW 5

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Page 1: The Forge Druid Specialization - WordPress.com

1EPISODE 18 talents ALSO grow on trees

THE FORGE A GENESYS RPG PODCASTcopyTHE FORGE A GENESYS RPG PODCAST

Each rank of Toughened increases your characterrsquos wound threshold by two

TOUGHENEDACTIVE

CRB 75

cost 5

PAGE

Your character does not suffer the penalties for moving through dif-ficult terrain (they move through difficult terrain at normal speed without spending additional maneuvers)

SWIFTACTIVE

CRB 75

cost 10

PAGE

You create a bond with a single ani-mal with a silhouette of 0 The bond persists as long as you choose For each rank of the talent the silhou-ette increases by 1 Additionally once per round spend a maneuver to direct your animal in per-forming one action and one maneuver

ANIMAL COMPANIONACTIVE

CRB 77

cost 15

PAGE

Each rank of Toughened increases your characterrsquos wound threshold by two

TOUGHENEDACTIVE

CRB 75

cost 20

PAGE

Each rank of Dedication increases one of your characterrsquos character-istics by one

DEDICATIONACTIVE

CRB 81

cost 25

PAGE

Your character removes up to 991928991928991928991928 from any skill checks they make to find food water or shelter Checks to forage or search the area that your character makes take half the time they would normally

FORAGERACTIVE

CRB 73

cost 5

PAGE

When in the wilderness your character may make a Simple (ndash) Survival check instead of Disci-pline or Cool to recover strain at the end of an encounter

ONE WITH NATUREACTIVE

CRB 74

cost 10

PAGE

Each rank of Grit increases your characterrsquos strain threshold by one

GRITACTIVE

CRB 73

cost 15

PAGE

Your bonded animal companion increases its Brawn by 1 (max 5) and wound threshold by 4 If its a nemesis increase its strain threshold by 4 If a minion or rival it becomes a nemesis and gains a Strain Threshold 6 If silhou-ette 0 change to silhouette 1 Increase its Agility or Willpower by 1 (max 5) and its Brawl Discipline Per-ception or Survival by 1 (max 5)

DIRE ANIMAL COMPANION

ACTIVE

EPG 98

cost 20

PAGE

Choose two skills Once per ses-sion your character may reroll a check that uses one of those two skills

NATURALACTIVE

CRB 79

cost 25

PAGE

Select one career skill Your char-acter removes 991928991928991928991928 from checks they make using this skill

KNACK FOR ITACTIVE

CRB 73

cost 5

PAGE

When using the Primal skill to cast a Conjure spell that summons a liv-ing animal add the Summon Ally effect without increasing the dif-ficulty of the check The creature conjured remains until the end of the current encounter with-out your character needing to concentrate

DRUIDACTIVE

EPG 96

cost 10

PAGE

When you cast a transform spell on yourself using the Primal skill spend a Story Point to maintain the effects of the spell until the end of the encounter without per-forming a concentrate maneuver

FACE OF THE WILDACTIVE

EPG 97

cost 15

PAGE

Select one career skill Your character removes 991928991928991928991928 from checks they make using this skill

KNACK FOR ITACTIVE

CRB 73

cost 20

PAGE

Once per encounter when your character becomes incapacitated due to exceeding their wound or strain threshold spend a Story Point to delay the effects of the condition until the end of your characters next turn

INDOMITABLEACTIVE

CRB 81

cost 25

PAGE

Each rank of Grit increases your characterrsquos strain threshold by one

GRITACTIVE

CRB 73

cost 5

PAGE

If your character has at least two ranks in a magic skill once per encounter your character may add 991924 to the result of their next social skill check Additionally as a pas-sive narrative effect your characterrsquos appearance is subtly enhanced by their magic as determined by you and the GM

ENSORCELLEDACTIVE

EPG 95

cost 10

PAGE

If your character has at least two ranks in a magic skill when using the Ensorcelled talent they may add 991923991924 to their next social skill check (instead of 991924) Addition-ally your characters appearance is now noticeably changed by their magic

ENSORCELLED (IMP)ACTIVE

EPG 95

cost 15

PAGE

If you have at least three ranks in a magic skill once per session you may force all enemies within medium range to make a Hard (991927991927991927991927991927991927) Discipline check as an out-of-turn incidental If they fail they spend all available maneuvers moving away and suffer 5 strain plus 1 strain per 991921

ENSORCELLED (SUP)ACTIVE

EPG 96

cost 20

PAGE

When your character casts a spell they may use this talent to spend 991925 to trigger up to three different qualities or spell effects instead of one These qualities or spell effects must be ones that can be triggered by spending 991924 or 991925

MASTERFUL CASTINGACTIVE

EPG 97

cost 25

PAGE

rOle sPeCializatiOn DruiDCAREER SKILLS NASPECIALIZATION CAREER SKILLS NONE

ROW 1

ROW 2

ROW 3

ROW 4

ROW 5