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Druid City “Why Keeping one has benefits, for Cresting, Reviving, Surprise Attacks”

Druid city, the Advantages

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Page 1: Druid city, the Advantages

Druid City “Why Keeping one has benefits, for Cresting, Reviving,

Surprise Attacks”

Page 2: Druid city, the Advantages

Druid

Keepers of balance, the Druids have been policing the realm for centuries

unbeknownst to either the Fey or Britons. As patches of dark forest began to

appear across Camelot, they quickly mobilized forces in preparation for any

threat that might cross through the dark portals. In an effort to protect life as

they know it, the Druid faction has opened their doors to those willing to learn

their ancient ways.

Most at home deep in the forest, the Druids use the surplus of resources

available to them to construct grandiose cities without disrupting their

surrounding environment. Wooden structures nestled among the treetops

and massive rune stones implanted in the dirt are a common sight in Druid

cities. It is in these cities, in the heart of the forest, that Druids can best

channel their ancient healing magic, working to preserve the realm against

the encroaching darkness.

Page 3: Druid city, the Advantages

Players that align an Ascended City with the Druid faction will gain access to

healing powers far above that of a normal Apothecary. Although their

strength lies in healing magic, the Druids are still formidable warriors. This

will be evident when players gain access to the Bloodthorn, the first new unit

that has ever been released in Kingdoms of Camelot.

In this Tutorial we will be focusing on a good use of Druid Cities,

namely for Cresting. Druid Cities have 2 Minor Blessing that enhance

finding TR/Champ items by in total 30%.

You can use this to your benefit, and find the Cards you are maybe

missing or lacking.

Page 4: Druid city, the Advantages

Blessings

At Level 1, players will unlock the Bloodthorn unit, but after that, choices will

need to be made that will define what each player’s Druid City will be

capable of doing. In this case we are going for CRESTING.

Major Blessing:

Minor Blessing:

Minor Blessing:

Major Blessing:

Minor Blessing:

Minor Blessing:

Page 5: Druid city, the Advantages

The above Blessings Give you 10% increase in chance to find TR items and an

additional 20% on Druid Items.

In addition, you have increased Attack Damage on Woods for Cresting Yew

Branches and Attacking DF’s which you can thus do as well from a Druid city.

In addition, you gain 10% more A-stones with the Blessing.

Other Options, Next …

Level 8 Barbarian

Camp

Page 6: Druid city, the Advantages

In addition, you can choose different Minor Blessings, when you want for example

the increased Items find, but NOT the Blessing “Surrounded by Nature” & “Eye for

Gems”.

You could replace those with these for example:

For training Bloodthorns.

Wood Production

For Faster Archer Training.

The following Blessings make sense when you convert, your Fey Attack City to a

Druid City for Reviving Purposes.

This Converting Procedure we will explain now.

Page 7: Druid city, the Advantages

Max Reviving Explained with a Druid City.

Make use of your Revised Diplomacy cards by reviving to the max.

Instead of reviving every time, accumulate the wounded troops and once a

month or less, revive wounded troops in the following manner, when you have

the time.

Here is a “trick” to heal your troops faster and put them back into play sooner.

Page 8: Druid city, the Advantages

1. Move your main to one of your other Fey Cities (if needed) Otherwise just take

a quiet moment and use your main.

2. Use one of your Revised Diplomacy cards and make your (old) Fey main a

Druid Fraction.

* you will need to stop your raids and troop building and everything else just like

you would if you were going to ascend. You will NOT lose your city buildings but

you will lose your field buildings like your Fey Alter & Fey Barrack.

Page 9: Druid city, the Advantages

*You will be asked to choose new blessings for your city. Please choose the

following blessings;

Ancient Healing: Adds an additional revive queue in Druid Apothecary

Pick Me Up: Increase revive speed in Druid Apothecary by 10%.

Death from Afar: Increase Archer training speed by 10% so you can build

archers faster while your troops are healing

More with Less: Reduces resource requirement of Bloodthorn by 10% so

you can build Bloodthorns with less resources.

Page 10: Druid city, the Advantages

*Buildings still the level they were.

Page 11: Druid city, the Advantages

3. Now rebuild your field by building 1 barracks and 2 Apothecary

* set your troops to healing taking advantage of the extra queue that the Druid

gives you.

When all your troops are healed you can change your city back to the Fey it was

before and battle on. Again, you will have to rebuild the Field buildings in the

Fey.

*Back to Fey City

Page 12: Druid city, the Advantages
Page 13: Druid city, the Advantages

*Build the field buildings again. 2 x Fey Altar + 1 Barack

Remember that you will not lose any of the city buildings you may have built up

past level 9. When you change your Fey to the Druid you only lose your field

buildings so that will be your Fey Altar and the Barracks. Those field buildings are

the only buildings you will need to rebuild.

When all troops from your battles have been revived you can turn your Druid

back into the Fey you were using as your main.

This is just a faster way to get back your troops using the

items the game has provided for us.

Page 14: Druid city, the Advantages

Any Revive Troop cards you may have in your TR will also add to the speed or

reduce the cost of reviving.

Throne Room Cap: Revive speed 235%

Page 15: Druid city, the Advantages

Attacking with a Druid City You can attack with a Druid City with the Spell “Hidden Path” and surprise your

opponent(s) with a very fast attack on them.

Certainly if you know they are defending and the Towers do not always pick up the

march with the “Hidden Path” Spell.

You do not have the benefit from Sacrifice like Fey cities, but you do have the

element of surprise.

Page 16: Druid city, the Advantages

Notes: So as you can see the Druid cities have advantages either permanent or

temporary. For Cresting purposes please consider using them.

It is a Pity that Ascension progress is halted at Level 6, because with the

additional Major & Minor Blessings, the Druid would of unlocked Much More

Potential. Green is in Play, Red was NEVER introduced. And you can see they

altered 1 Major Blessing to unlock Druid Battle Spells (Level 4)

“Listed below were the planned complete Major Blessings for the Druid Faction:

Fighting Spirit: Unlocks the Bloodthorn Unit

Mystical Arts: Unlocks the Enchantress Unit

Nature’s Efficiency: Reduces the upkeep of Druid Units (Bloodthorn/Enchantress) by 25%

Lightened Feet: Increases march speed by 25% if the march contains a Bloodthorn or

Enchantress

Sweeping Strikes: Bloodthorn Unit’s attacks damage two units at once, but health is reduced

Quick Reflexes: Bloodthorn Unit gains 25% evasion, but deals less damage

Listed below were the planned complete Minor Blessings for the Druid Faction:

Surrounded by Nature: Increases attack damage by 10% when on, or adjacent to, a Forest

Wild

More with Less: Reduces resource requirements of Bloodthorns by 10%

Eye for Gems: Increases chance to find Aetherstone’s by 10%

Thrifty Spending: Reduces resource requirements of Enchantresses by 10%

Splendid Opulence: Increases chance to find Throne Room items by 10%

More the Merrier: Unlocks a second revive queue for the Apothecary

Quick Learner: Increases the power of Enchantresses

Natural Treasures: Increases chance to find Druid Throne Room items by 20%

Nature’s Gifts: Increases Lumber production from Lumber Mills and Forests by 25%

Pick Me Up: Increases revive speed in Druid Apothecary by 10%

Death from afar: Increases Archer training speed by 10%”

Page 17: Druid city, the Advantages

As you can see, with more Blessings it could have been maybe much better, or not.

We will never know, As RY has stated that the Last Ascensions Levels will NOT be

Released.

Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage,

but it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players

have a better under understanding of the game. The more players participate, the better the overall experience is for

all players. More attacking and defending means “lively” domains full of activity.

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