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THE EFFECTS OF LOGO ON PROBLEM SOLVING, LOCUS OF CONTROL, ATTITUDES TOWARD MATHEMATICS, AND ANGLE RECOGNITION IN LEARNING DISABLED CHILDREN by CHARLOTTE M. HORNER, B.S., M.A. A DISSERTATION IN EDUCATION Submitted to the Graduate Faculty of Texas Tech University in Partial Fulfillment of the Requirements for the Degree of DOCTOR OF EDUCATION Approved Accepted May, 1984

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THE EFFECTS OF LOGO ON PROBLEM SOLVING, LOCUS OF

CONTROL, ATTITUDES TOWARD MATHEMATICS, AND ANGLE

RECOGNITION IN LEARNING DISABLED CHILDREN

by

CHARLOTTE M. HORNER, B.S., M.A.

A DISSERTATION

IN

EDUCATION

Submitted to the Graduate Faculty of Texas Tech University in

Partial Fulfillment of the Requirements for

the Degree of

DOCTOR OF EDUCATION

Approved

Accepted

May, 1984

I V-

No • / : / - ,^/- ACKNOWLEDGEMENTS

/ •

The completion of this document is a realization of

a personal goal. Although personal, this endeavor could

not have been completed without the understanding and

assistance from several individuals. First, the study

would not have been a reality without the cooperation of

the Lubbock Independent School District. Many thanks go

to Carroll Melnyk, Jerrell Snodgrass, and Curtis Gipson.

Next, I want to express gratitude to my committee

members who directed my work and supported my efforts.

Dr. Cleborne Maddux was not only an excellent chairman

but also a caring friend. He not only shared with me his

expertise in research and writing, but he also listened

to me, shared my experiences, carefully guided ray work,

and exhibited a great deal of patience. My other

committee members also played a significant role in the

completion of this document. I shall always value the

professional leadership and the friendship bestowed upon

me by Dr. Ann Candler, Dr. Paul Dixon, Dr. LaMont

Johnson, and Dr. Virginia Sowell.

Finally, I wish to express my love and appreciation

to my husband and my family. Perhaps I could have

completed this task without them, but I doubt it. It is

difficult to express what I feel. I think they will

understand if I simply say—Thanks.

ii

CONTENTS

ACKNOWLEDGEMENTS ii

LIST OF TABLES vi

I. INTRODUCTION 1

Statement of the Problem 1

Contribution of the Study 5

Limitations and Considerations

of the Study 6

II . REVIEW OF RELATED LITERATURE 9

Definition of Learning Disability 9

Problem Solving 15

Piaget's Theory of Cognitive Development 18

Stages and Skills of Problem Solving...20

Problem Solving Related to

LD Students 21

Suramary 24

Locus of Control 25

Math Achievement and Math Attitude 30

Math Achievement 30

Math Attitude 31

Computers in Education 33

Introduction 33

Summary of Research 36

Computers with Exceptional Children.... 39

Summary 42

iii

Logo 43

A Programming Language 43

Origin and Purpose of Logo 46

Logo Philosophy 47

Turtle Geometry 49

Studies and Projects 54

Logo with Exceptional Children 57

Summary 59

Summary of Review and Hypotheses 60

III. METHODOLOGY 63

Subjects 63

Instruments 64

Group Assessment of Logical

Thinking 65

lARQ 66

Fennemna-Sherman Math Attitudes

Scales 66

Horner Angle Recognition Test 68

Design and Analysis 69

Procedures 70

IV . RESULTS 7 2

Descriptive Data 72

Analysis of Covariance 76

Hypotheses 79

Hypothesis 1 79

Hypothesis 2 80

iv

Hypothesis 3 81

Hypothesis 4 84

Summary 87

V. DISCUSSION AND CONCLUSIONS 88

Summary of Study 88

Discussion of the Study 91

Results 91

Problem Solving 94

Locus of Control 95

Math Attitudes 97

Recognition of Geometric Angles....98

Summary of Results 99

Student Computer Experience 100

Educational Relevance 103

Implications For Further Research 104

Conclusion 105

LIST OF REFERENCES 107

APPENDICES

A. Horner Angle Recognition Test 118

B. Logo Curriculum 124

C . How Did You Do On Logo 147

v

Hypothesis 3 81

Hypothesis 4 84

Summary 87

V. DISCUSSION AND CONCLUSIONS 88

Summary of Study 88

Discussion of the Study 91

Results 91

Problem Solving 94

Locus of Control 95

Math Attitudes 97

Recognition of Geometric Angles....98

Summary of Results 99

Student Computer Experience 100

Educational Relevance 103

Implications For Further Research 104

Conclusion 105

LIST OF REFERENCES 107

APPENDICES

A. Horner Angle Recognition Test 118

B. Logo Curriculum 124

C. How Did You Do On Logo 147

v

LIST OF TABLES

1. Demographic Information for Each Group 7 3

2. Frequencies of Computer Experience Responses 75

3. LD Mean Scores and Standard Deviations (s) for Dependent Variable Measures 77

4. Non-LD Mean Scores and Standard Deviations (s)

for Dependent Variable Measures 78

5. Analysis of Covariance for Post-Gait Scores 79

6. Analysis of Covariance for Post-IARQ Scores 80

7. Analysis of Covariance for Post-Confidence

Scores 81

8. Analysis of Covariance for Post-Success Scores....82

9. Analysis of Covariance for Post-Anxiety Scores....82

10. Analysis of Covariance for Post-Male Domain

Scores 83

11. Analysis of Covariance for Post-Angle Scores 84

12. Comparison of Observed and Expected Frequencies of Internal and External Logo Attributions 87

VI

LIST OF TABLES

1. Demographic Information for Each Group 73

2. Frequencies of Computer Experience Responses 75

3. LD Mean Scores and Standard Deviations (s) for Dependent Variable Measures 77

4. Non-LD Mean Scores and Standard Deviations (s) for Dependent Variable Measures 78

5. Analysis of Covariance for Post-Gait Scores 79

6. Analysis of Covariance for Post-IARQ Scores 80

7. Analysis of Covariance for Post-Confidence

Scores 81

8. Analysis of Covariance for Post-Success Scores....82

9. Analysis of Covariance for Post-Anxiety Scores....82

10. Analysis of Covariance for Post-Male Domain

Scores 83

11. Analysis of Covariance for Post-Angle Scores 84

12. Comparison of Observed and Expected Frequencies of Internal and External Logo Attributions 87

VI

CHAPTER I

INTRODUCTION

Statement of the Problem

Among school children in America there is a subgroup

who have been diagnosed as having learning disabilities

(LD). These children do not fit into traditional

categories of exceptionality such as mental retardation,

sensory handicap, emotional disturbance, or physical

handicap. Historically, there has been disagreement about

the definition of a learning disabled child; however,

currently it is accepted that these children have

specific learning disabilities which can include a

disorder in one or more basic psychological processes

involved in understanding or using spoken or written

language. The disorders may be in listening, thinking,

talking, reading, writing, spelling or arithmetic

(Mercer, Forgone, & Wolking, 1976; Federal Register,

1977, p. 65083). Because these children can have diverse

learning disabilities due to various causes, operation-

alizing the definition for purposes of diagnosis has been

difficult and controversial. To alleviate some of the

confusion a simple discrepancy model is often used to

identify LD students. A discrepancy is proven by

documenting a significant difference between ability and

achievement. Ability is usually measured with an

individual intelligence test, while achievement is

measured with a variety of academic achievement tests

(Reger, 1979) .

Students who are classified as learning disabled may

be educationally categorized as a homogeneous group, but

in reality they have diverse specific learning disabili­

ties. These problems include differing behavioral,

cognitive, and perceptual disorders. However, since LD

students are identified based on a discrepancy model, it

may be assumed that one unifying characteristic among

these children is academic failure (Reger, 1979).

Much of the literature, which will be reviewed in

detail in the next chapter, indicates that common factors

which have been linked to academic failure in school

include: (a) poor problem solving skills, (b) external

locus of control, and (c) negative attitudes toward

school subjects (Alley & Deshler, 1979; Johnson &

Myklebust, 1967). When considering these common factors,

there appears to be a need for research concerning

intervention methods which might positively affect these

factors and academic performance.

Teaching computer programming has been suggested as

an intervention to improve academic performance (Papert,

1980). It is believed that programming can teach problem

solving skills and mathematical concepts by providing

opportunities for estimation, interaction, experience,

and revision (Papert, 1980; Watt, 1982).

Seymour Papert (1980), the primary developer of the

computer language, Logo, suggests that computer program­

ming can provide the experience children need for active

learning. Papert studied with Piaget in Geneva for five r

years and much of the Logo philosophy has its roots in

Piagetian theory. Consistent with a Piagetian develop­

mental approach to learning, he believes that problem

solving skills will be enhanced through learning to

program in Logo by providing concrete experiences which

will promote thinking at a formal operational level. When

individuals reach this level they have the ability to

construct relationships, make inferences, and hypothesize

(Piaget, 1952). Further, Papert maintains that Logo can

promote academic achievement by creating an environment

in which children can create their own intellectual

structures.

With all the advantages which Logo is said to

provide, it is not surprising that it has been recom­

mended for learning disabled students (Maddux & Johnson,

1983; Maddux, 1984; Weir, Russell, & Valente, 1982). Logo

may provide an environment to develop problem solving

skills by allowing students to work at their own pace

without the fear of being wrong. Also, it could possibly

help students overcome negative attitudes about academic

subjects, especially math (Papert, 1980).

Based on the literature concerning Logo it was

determined that instruction in Logo programming might be

beneficial to LD students, particularly in affecting the

variables of problem solving, locus of control, and atti­

tudes toward academic subjects. Although Papert (1980)

believes Logo will enhance all academic areas, he gives

examples of how it may improve attitudes toward math and

math ability. Specifically, he states it will improve the

ability to recognize geometric angles (pp. 56-60).

Because Papert (1980) stresses the positive effects

of Logo on mathematical concepts, and since math is one

of the academic areas in which LD students experience

failure, the focus of this investigation was to determine

the effect Logo has on LD students who have difficulty in

mathematics. Specifically, the purpose of this study was

to investigate the effectiveness of teaching Logo to stu­

dents identified as learning disabled students in the

areas of problem solving abilities, locus of control,

attitudes toward math, and what Papert ( 1980) refers to

as the mathematical concept of angle recognition.

Contribution of the Study

At the present time there is a paucity of evidence

to support the claims made by Seymour Papert and others

as to the benefits which Logo offers to all students. It

is hoped that this study will provide empirical infor­

mation regarding the effect Logo has on problem solving

ability, locus of control, attitudes toward mathematics,

and the specific mathematical concept of geometric angle

recognition. If Logo provides the educational benefits

discussed above, it may be effective for learning dis­

abled students for the following reasons:

1. LD students have poor problem solving skills;

Logo may enhance problem solving skills.

2. LD students have experienced academic failure;

Logo may teach skills which generalizes across

subject areas.

3. LD students' locus of control affects their

perceptions of outcomes, and they have negative

attitudes about their abilities; Logo may provide

an environment for success.

This study should provide more information con­

cerning cognitive and attitudinal effects of learning to

program with Logo on learning disabled students. Another

contribution this study will provide is documentation of

the procedures used to coordinate the Logo instruction in

a public secondary school.

Limitations and Considerations of the Study

Because the study was done in cooperation with the

school district, there were limitations and restrictions

placed on the investigation. Intact classes rather than

true random assignment were used due to the unwillingness

of the school district to permit random assignment. So

that their regular curriculum would not be interrupted to

an unacceptable degree, those students who participated

in the Logo classes were allowed to receive Logo

instruction only two or three times a week. The school

district allotted eight weeks which included pretesting,

instruction, and posttesting. Actual instruction took

place during 14 class periods. Class periods were 55

minutes each. Since subjects were LD and non-LD math

students, the number of available students was also

restricted.

A question which was under investigation was whether

Logo enhances problem solving skills. A major considera­

tion when designing this study was to delineate what

constitutes problem solving skills and how they can be

measured. The literature indicates that there is little

agreement concerning the definition or methods for

measuring the construct. Gorman (1982) has suggested that

the problem in measuring changes in thinking represents

an obstacle to documenting changes produced by learning

computer programming. In the past, evaluation of problem

7

solving has been accomplished primarily in one of two

ways. One method is to have problem solvers think aloud

as they work while the investigators record behaviors.

Another way is to have problem solvers reflect on what

they did and why after the problem solving activity has

taken place. There are definite weaknesses in these

methods of problem solving evaluation. First, thinking

aloud can affect the problem solving performance, and

there may be a tendency for the problem solvers to talk

about only the behaviors they think are safe or correct.

Next, it is unlikely that all of the behaviors can be

reconstructed in a retrospective analysis. Finally,

assessment involving thinking aloud or reflection may be

testing linguistic development rather than problem

solving ability (Lester, 1982).

In an effort to stay within Papert's philosophy of

Logo and its Piagetian roots, it was decided to use the

Group Assessment of Logical Thinking (Roadrangka, Yeany,

and Padilla, 1983), which is a paper and pencil

Piagetian-based measure of logical operations. Such

evaluation tools have definite weaknesses. As Furth

(1984) noted, logical operations are difficult to

observe, especially when one is asked to perform such

activities. The purpose, however, of using this type of

instrument was to gather information concerning the

8

possibility that Logo can advance students' logical

operations as Papert contends it can.

In conclusion, although LD students have various

types of learning disabilities, there are common factors

which have been linked to their academic failure. These

factors include poor problem solving, external locus of

control, and negative attitudes toward academic subjects.

An educational intervention which has been recommended to

positively affect these factors is teaching children to

program in Logo. There are also claims that Logo improves

mathematical concepts, particularly recognition of

geometric angles. One of the academic areas which poses

difficulty for LD students is math. Therefore, it was the

purpose of this study to investigate the efficacy of

using Logo with LD students who have math difficulty. The

areas investigated were (a) problem solving, (b) locus of

control, (c) attitudes toward math, and (d) recognition

of geometric angles.

CHAPTER II

REVIEW OF RELATED LITERATURE

There are numerous reasons why learning disabled

children experience academic failure in mathematics and

other school subjects. Factors such as problem solving

ability, external locus of control, and attitudes are

related to poor school performance for these children.

The purpose of this chapter is to discuss the definition

of learning disabilities and the literature which

demonstrates the complex nature of problem solving,

problem solving difficulties of LD students, the external

locus of control possessed by LD students, and attitu­

dinal factors which may affect poor math performance by

LD students. In addition, the utility of microcomputer

use in education and the literature related to Logo will

be discussed.

Definition of Learning Disability

Prior to 1963 the category of learning disability

(LD) did not exist, but this is not to say that the

condition did not exist. Children with this condition

were given a variety of labels such as hyperactive,

brain-injured, neurologically impaired, minimally

brain-injured (MBI), perceptually disordered, aphasic,

9

10

dyslexic, and dysgraphic (Gearheart, 1981, p. 5). These

terms were derived from the fields of neurology, pyschol-

ogy, speech pathology, ophthalmology, and remedial read­

ing (Kirk & Gallagher, 1983).

As early as the 1800 ' s publications described what

is referred to currently as learning disabilities. Phy­

sicians worked with patients who had lost the ability to

speak or read as a result of brain injuries due to war,

accident, or disease. Some adults who had severe reading

problems were diagnosed by ophthalmologists and physi­

cians as having word blindness and visual memory defects

(Gearheart, 1981, pp. 5-7). These disorders were often

called aphasia, dyslexia, dyscalculia, and dysgraphia.

Eventually work with these patients led to the

identification of children who had similar character­

istics but had suffered no apparent neurological insult

(Kirk, 1981).

After the publication in 1947 of the book,

Psychopathology of Brain Injured Children by Alfred

Strauss and Laura Lehtinen, educational programs were

developed for children who were not learning in school.

Frustrated parents reported that their children were lan­

guage delayed but were not auditorily handicapped; could

not visually perceive or discriminate accurately, yet

were not visually impaired; could not learn to read,

11

write, or spell but were not mentally retarded. In order

to provide special services, classes were organized for

"brain-injured" children (Kirk, 1981). Although these

children exhibited "brain-injured" behaviors, there was

little or no hard evidence of neurological damage (Cohn,

1964). Because of the difficulty of determining actual

brain damage the word "dysfunction" sometimes replaced

the words "injury" or "damage." These terms came to

indicate a malfunctioning of the brain rather than tissue

damage (Gearheart, 1981, p.7).

Labels used to describe these children were

confusing because they were too broad or too specific.

The term "brain-injured" was not adequate because the

condition was difficult to diagnose, and if it were

diagnosed it gave little indication for educational

treatment. The term "dyslexic," which refers to a severe

reading problem, was confusing because it described a

symptom which had a variety of causes from brain injury

to environmental disadvantage (Hallahan & Kauffman, 1982,

p. 92). "Perceptually disordered" was also inadequate

because it excluded language disorders and might only be

part of the problem of inability to learn (Hallahan &

Kauffman, 1982, pp. 90-95; Kirk, 1981).

In 1963 Kirk suggested the term "learning

disability" in order to circumvent the confusing labels

12

given to children who had normal intelligence but who

also had learning problems. This term was generally

accepted because it was related to teaching and learning,

and because educational services might be more easily

secured (Kirk, 1981).

Using the term learning disability, however, was

much easier than defining it. In 1969 the National

Advisory Committee on Handicapped Children (NACHC) de­

fined a child with specific learning disabilities as

having a disorder in one or more basic psychological

processes involved in understanding or using spoken or

written language. The disorders may be in listening,

thinking, talking, reading, writing, spelling or arith­

metic (Mercer, Forgone, & Wolking, 1976). Cruickshank

(1972) reported that the definition was influential but

still a multitude of definitions were in existence and

more than 40 English terms had been used in the

literature to refer to essentially the same child.

From the many definitions of an LD child which have

been suggested, the factors which are most common

include: (I) academic retardation, (2) uneven pattern of

development, (3) a possible central nervous system

dysfunction, (4) learning problems not due to environ­

mental disadvantages, and (5) learning problems not due

to mental retardation or emotional disturbance (Hallahan

& Kauffman, 1982) .

13

Currently the Federal definition is:

"Specific learning disability" means a disorder in one or more of the basic psychological processes involved in understanding or in using language, spoken or written, which may manifest itself in an imperfect ability to listen, think, speak, read, write, spell, or to do mathematical calculations. The term includes such conditions as perceptual handicaps, brain injury, minimal brain dysfunction, dyslexia, and developmental aphasia. The term does not include children who have learning problems which are primarily the result of visual, hearing, or motor handicaps, of mental retardation, of emotional disturbance, or of environmental, cultural, or economic disad­vantage (Federal Register, 1977, p. 65083).

The Federal definition has three main components:

the principle of discrepancy, basic psychological process

deficits, and the children who shall be excluded. Dis­

crepancy refers to a difference in academic achievement

and measured intellectual ability. Psychological pro­

cesses refer to the learning processes of auditory per­

ception, visual perception, tactile perception, motoric

perception, and memory. There is an assumption that these

processes are related to academic or language success.

Myers and Hammill (1976) state:

...a process can be impaired in at least three ways : 1. Loss of an established basic process. 2. Inhibition of development of such a

process. 3. Interference with the function of such a

process (p.5).

Finally, the exclusion clause prohibits labeling as

learning disabled children whose main handicap is mental

14

retardation, emotional disturbance, or sensory deficit

(Kirk & Gallagher 1983).

The establishment of the Federal definition has not

ended the controversy as to how a learning disabled child

should be defined. The confusion is reflected by the fact

that the prevalence of learning disabled children is

reported from as low as one percent to as high as 30

percent (Hallahan & Kauffman, 1982).

According to the State Board of Education Rules for

Handicapped Students (Texas Education Agency, 1983)

learning disabled students are those who:

(a) demonstrate a significant discrepancy be­tween academic achievement and intellectual abilities in one or more of the areas of oral expression, listening comprehension, v/ritten expression, basic reading skills, reading com­prehension, mathematics calculation, mathema­tics reasoning, or spelling; (b) for whom it is determined that the dis­crepancy is not primarily the result of visual handicap, hearing impairment, mental retarda­tion, emotional disturbance, or environmen­tal, cultural, or economic disadvantage; and (c) for whom the inherent disability exists to a degree such that they cannot be adequately served in the regular classes of the public schools without the provision of special services (p. 94).

The State Board of Education states that a severe

discrepancy between achievement and intellectual ability

exists when the student's assessed intellectual ability

is above the mentally retarded range, but where the

student's assessed educational achievement in areas

15

specified is more than one standard deviation below the

student's intellectual ability (p. 94).

The definitions which are used to identify learning

disabled students indicate that regardless of specific

disabilities, academic failure is a common factor among

these children. Kirk and Gallagher (1983) separate

specific learning disabilities into two groups: academic

disabilities and developmental learning disabilities.

Academic disabilities are indicated by failure in

academic performance in reading, writing, spelling, and

arithmetic and is observed when a child fails in one or

more of the academic subjects. Developmental disabilities

are not as observable as academic disabilities; however,

they often underlie problems in academic performance.

These developmental disabilities can include disorders of

attention, perceptual and expressive disorders, limited

use of memory, understanding relationships, generalizing,

and a wide array of language disorders. Although children

who are labeled LD have various learning disabilities,

failure in one or more academic subjects is an experience

they have in common (Kirk and Gallagher, 1983).

Problem Solving

An area which has been linked to academic difficulty

for LD children is poor problem solving ability. Problem

solving has been defined as efforts which include

16

thinking, reasoning, judgment, and strategies (Johnson,

1972). As the world becomes characterized by more complex

activities and society becomes more technological,

problem solving becomes increasingly more important.

Because daily activities demand problem solving skills,

educators have been given the task of trying to improve

problem solving abilities of students. As previously

mentioned, inadequate problem solving ability may be a

factor in poor academic performance by LD students.

The task of improving problem solving may be aptly

described as a challenge. The presentation of this

challenge brings to bear two important questions: Can

problem solving ability be improved? If so, how? The

responses to these questions have been controversial

because problem solving is a complex human behavior which

is not well understood. Discovering processes underlying

problem solving has been a long-time concern of scholars;

however, to date there seems to be little agreement as to

the actual nature of these processes (Scandura, 1977).

Research in problem solving stems from several

different historical streams of thought. Forehand (1966)

classifies problem solving research into four approaches:

(1) behaviorism (2) Gestalt-cognitive, (3) information-

processing and (4) psychometric. The behaviorists have

17

helped clarify problem solving activities through the

examination of factors such as trial-and-error learning

and prior learning. Gestalt-cognitive psychologists have

researched the notions of restructuring problem elements

and the utility of transferring known principles in

finding problem solutions. Analysis of strategies in

problem solving via the computer has been the primary

interest of information-processing researchers. However,

from the psychometric research, no evidence has emerged

that problem solving is unidimensional (Davis, 1973;

Hill, 1977; Newell & Simon, 1972; Scandura, 1977;

Merrifield, Guilford, Christensen, & Frick, I960).

Research concerning problem solving from the

different areas has contributed specific pieces of

information about problem solving, but the complete

picture has not yet been established. Information gleaned

from the existing research seems to indicate that

individual problem solving is a combination of cognitive

ability and learned behavior. If so, then perhaps problem

solving can be enhanced to some degree by teaching

problem solving strategies.

Seymour Papert, a computer scientist, expert in

child development, and developer of Logo believes that

children's ability to solve problems can be enhanced by

learning to program a computer. Specifically, he

18

recommends learning to program with the language, Logo.

Both notions of cognitive ability and learned behavior

are woven into his hypothesis. His assumption, that

computer programming can assist in the development of

problem solving, is based on Piaget's theory of cognitive

development and the heuristics of problem solving

suggested by Polya (Papert, 1980).

Piaget's Theory of Cognitive Development

Piaget's theory of cognitive development offers a

theoretical foundation from which to investigate problem

solving in relation to cognitive development. This theory

centers around how an individual constructs knowledge

from infancy to adolescence. According to Piaget (1952)

individuals have schemes within which they assimilate

events so that they become meaningful. Accommodation

occurs so that new events or new information can fit into

one's existing framework. As knowledge develops, schemes

develop. In addition to schemes, Piaget theorized that

children go through four stages of development:

sensorimotor, preoperations, concrete operations, and

formal operations. Although the rate of passage through

these stages for individual children may be different,

the sequence is consistent (Inhelder & Piaget, 1957).

According to Piaget (1952) problem solving skills

begin to develop during the latter part of the concrete

19

operational stage. At this level children systemize class

inclusions, form consistent two-way classifications,

organize series of class inclusions, and organize

transitivity rules. For instance, if children know that A

is longer than B and B is longer than C, then they can

deduce the A-C relationship. However, it is not until

formal operations that an individual generalizes to

similar situations and hypothesizes. Individuals can also

examine relationships through a pattern of deductive

inference (Cowan, 1978, pp. 240-261).

Although Piaget has identified four stages of

cognitive development, it should not be assumed that

every individual reaches the formal operations stage.

Several studies have indicated that formal operations

does not come automatically when individuals reach

adolescence or even adulthood or that it is universal

(Elkind, 1961; Nadel & Schoeppe, 1973; Tomlinson-Keasey,

1972) .

If not every individual reaches the formal

operations level, not every individual will be able to

problem solve which demands generalization, hypothesis

generation, and inference of relationships. From a

cognitive developmental viewpoint, the question of

whether problem solving skills can be enhanced might be

rephrased as whether individuals can reach the formal

20

operational level through educational assistance.

In summary, Piaget's theory is based on the develop­

ment of knowledge which he describes as a coordination of

action. Each individual goes through stages of develop­

ment: sensorimotor, preoperations, concrete operations,

and formal operations. At the development of operations,

individuals begin taking on logical characteristics

(Furth, 1984) .

Stages and Skills of Problem Solving

Although there is little agreement about processes

underlying problem solving, stages of problem solving

have been identified. Polya (1957) developed a problem

solving model which includes four stages: (1) understand

the problem, (2) make a plan, (3) carry out the plan, and

(4) look back.

Polya (1957) suggests that the teacher can help a

student solve a problem by guiding the student to ask

pertinent questions. In the first stage, understand the

problem, he suggests that the student should decide what

is required to solve the problem. He states that one

should not try to answer a question if it is not

understood. The teacher can facilitate understanding by

encouraging the student to ask questions such as: what

are the principle parts of the problem, what is the

unknown, what data are given, what is the condition?

21

The second stage, "make a plan," is preparing an

outline of calculations, computations or constructions

that must be performed in order to find the unknown.

Often the knowledge needed can come from a similar

problem that has been solved previously. The path from

understanding the problem to developing a plan can be

very arduous. Again, Polya suggests that the teacher

should guide students to answer questions such as: Do you

know a related problem? If you find a familiar problem

with the same or a similar unknown, can you use the

solution?

"Carrying out the plan" is accomplished by executing

each step in the plan and checking each step for

correctness. He points out that if students do not work

out the plan for themselves, there is a danger they will

forget it. Individuals must be aware that errors are

always possible; therefore, verifications are needed. The

final step, "looking back," is reconsidering and

reexamining the completed solution.

Problem Solving Related to LD Students

Problem solving can be difficult for LD students

because several variables may interact. One variable that

should be considered is poor planning of curriculum.

According to Piagetian theory children go through the

various stages sequentially but not necessarily at the

22

same chronological age. Developmental readiness is

sometimes overlooked which is indicated by a curriculum

that assumes children are at the same developmental

level. Cowan (1978) hypothesizes that an increase in

referrals for learning disorders may come at

approximately fourth grade level. He feels this is a

critical time because many teachers assume that children

at this age are functioning in the latter part of the

concrete stage. In other words, they assume children are

able to understand more than one characteristic at a

time, that they have broad spatial and social pers­

pectives, and that their value hierarchies are stable.

Therefore, if the curriculum is based on late concrete

operational structures, children who develop more slowly

may be mismatched to the wrong curriculum. It is pos­

sible, therefore, for children to be out of synchroni­

zation during a period of cognitive developmental

transition (p. 247). As a result skills may not be

learned or skills may be splintered.

Lack of self-confidence, which can result in lack of

effort, is a second variable which may come into play.

Often LD students who have experienced continuous failure

may become disorganized, anxious and insecure when trying

to solve problems and they may fail to solve the problem

or simply give up (Alley & Deshler, 1979).

23

Another area which has been related to poor problem

solving is noncomprehension of the problem situation. A

study by Havertape and Kass (1978) indicated that LD

students tend to read a problem in rote fashion several

times, if they read the problem at all. As a result, they

do not actually understand what to do.

Research concerning learning disabled students'

ability to problem solve is sparse. There are

indications, however, that LD students may have

difficulties in problem solving due to nonsynchronization

of developmental readiness and school curriculum, lack of

self-confidence, and difficulty in comprehending what the

problem requires (Cowan, 1978; Alley & Deshler, 1979;

Havertape & Kass, 1978). Consequently, LD students may

not be able to successfully progress through the stages

of problem solving.

Determining the exact cause of impaired problem

solving may be impossible. However, skills can be taught

to improve problem solving. Alley and Deshler (1979)

recommend teaching specific skills which are similar to

Polya's ideas. First, teach students to ask good

questions. Next, teach them to look for errors. Finally,

teach them to use errors as feedback to find correct

solutions.

24

Summary

From research and studies of problem solving it may

be concluded that there are cognitive processes which

underlie problem solving. Although there is little

agreement about the exact nature of the processes, it is

generally acknowledged that there are sequential stages

of cognitive development and problem solving begins

developing during the concrete stage.

When correct problem solving occurs, it is hypothe­

sized that an individual has passed through certain sta­

ges . However, not all individuals are efficient problem

solvers, nor do all individuals completely and correctly

solve problems. In order to complete the problem solving

process certain skills are required. Several reasons for

difficulty with problem solving by LD students have been

discussed in the literature: (I) skills may be splintered

due to an inappropriate curriculum, (2) continuous fail­

ure may cause students to lose confidence, and (3) stu­

dents may not comprehend the problem situation. Several

authors contend that problem solving strategies can be

taught (Alley & Deshler, 1979; Fraenkel, 1973; Polya,

1957). If so, then, perhaps students who are learning

disabled can develop or improve problem solving

strategies.

25

Locus of Control

Another factor related to poor academic achievement

of learning disabled students is locus of control. Locus

of control, a bipolar personality variable, refers to

individually perceived sources of control over certain

behaviors or events (Lefcourt, 1976). Rotter (1966)

describes locus of control as a perception of causal

relationship which varies in degree. External control is

the label given when reinforcement following an action is

perceived as the result of luck, chance, fate, under the

control of powerful others, or unpredictable. The term

internal control is used if a person believes the event

is contingent upon his/her own behavior or relatively

permanent characteristics.

There is evidence to indicate that students'

perception of control over success and failure is related

to school achievement (Crandall, Katkovsky, and Crandall,

1965; Crandall, Katkovsky, & Preston, 1962). Specifi­

cally, internal locus of control has been shown to be

more characteristic of successful students (McGhee, 1968;

Shaw & Uhl, 1971). Successful students see success as a

result of internal factors such as effort and ability,

while less successful students attribute success to

external factors such as luck, powerful others, or other

conditions beyond their control (McGhee & Crandall, 1968;

Messer, 1972; Kifer, 1975).

26

Less successful students tend to be external

concerning success. Learning disabled children, in

particular, have been found to attribute their successes,

but not their failures, to external factors. In a review

of locus of control studies of learning disabled

students, Dudley-Marling, Snider, and Tarver (1982)

reported that three studies suggested that learning

disabled students accept responsibility for their failure

but not for success. The most consistent finding was

groups who fail tend to have external locus of control.

The studies concerning learning disabled students'

locus of control reveal that not only perceptions, but

qlso expectations are related to academic achievement.

The perceptions that LD students have about why they

succeed or fail affect their expectations regarding

outcomes. In a study by Boersma and Chapman (1978) it was

found that LD children had lower expectations for future

academic successes. Based on the results of another

study. Chapman and Boersma (1979a) suggested that

negative self-perceptions of ability may be associated

with the development of external perceptions of control.

These authors pointed out that LD children might view

success as being contingent upon the assistance of the

teacher, the ease of the task, or luck.

The locus of control research suggests failure-prone

students do not see much relationship between effort in

27

learning and outcomes; therefore, motivation for

subsequent tasks may decrease because they perceive they

do not have the ability. Chapman & Boersma (1979b)

investigated perceived control in achievement situations.

The result of their study indicated that LD students were

similar to normal students in perceptions of control over

failure, but they demonstrated an inability to assume

responsibility for success. These researchers suggest LD

students may develop generalized negative attitudes about

their academic abilities.

LD children exhibiting external locus of control may

attribute success to external uncontrollable causes such

as luck, task difficulty, or powerful others; while

failure may be internally perceived as lack of ability.

The implication of this research is that LD students

may react to occasional failure with an impaired

performance even in areas in which they do not have a

specific disability. This is underscored by their belief

that success is due to external factors such as ease of

task. With such perceptions LD students may become

pessimistic about the effect effort has on the outcome of

a task. As a result of negative expectations, these

students may not fully demonstrate their abilities, which

in turn may result in poor academic achievement (Pearl et

al., 1980).

28

Often students with external attributions show

deterioration of performance following failure, a

decrease in rate of problem solving, an increase in

errors, and withdrawal behaviors (Dweck, 1975). In a

study by Diener and Dweck (1978) failure-oriented

students focused on cause of failure, while mastery-

oriented students exhibited more self-instruction,

greater self-monitoring, and maintained a better attitude

toward present and future tasks. The observed positive

correlation between internality and academic achievement

has led to the belief that internal locus of control can

be advantageous for successful academic performance.

Marling, Snider, and Tarver (1982) state that this belief

has led to the assumption that if children could be

taught internality, it would be easier for them to

achieve success. However, they suggest that a reverse

relationship may exist: academic failure may affect

external locus of control. A study by Cunningham, Gerard,

and Miller (1978) indicated that increasing externality

is a result of, rather than a cause of long-term failure.

This is a significant point if internality increases

developmentally as suggested by Lefcourt (1972) and

Kifer (1975).

Changing learning disabled students' locus of

control may be extremely difficult. However, studying the

29

correlates that accompany locus of control and using

these as a focal point for remediation may be more

fruitful. If students believe they control their failures

but not successes, they may believe they have no power

over their environment. This then may interfere with

their employing effective learning strategies. Dudley-

Marling, Snider, and Tarver (1982) suggest that remedi­

ation for learning disabled children should focus on

social-emotional correlates of failure by enabling LD

students to be successful and helping them learn that

effort is related to success.

In conclusion, the studies investigating locus of

control have indicated that children who have had

difficulty in learning may underestimate their abilities,

attribute academic outcomes to reasons that are not

necessarily accurate, and subsequently expect to do

poorly in future situations. According to Henker, Whalen,

and Hinshaw (1980) if motivational and affective

components of learning are lacking or misdirected, the

learning disabled child may not plan work according to

the actual difficulty of the task. As a result the child

may not select appropriate strategies, may not monitor

and evaluate results, or may not change routines when

necessary. This can affect the child's academic

performance.

30

Math Achievement and Math Attitude

Math Achievement

As mentioned previously, math is a subject in which

some learning disabled students experience academic

failure. Koppitz (1971) found that a high percentage of

children who were referred to LD classrooms were

approximately one to three years below the expected grade

level in computation. Kane (1979) found that arithmetic

was one area in which LD adolescents demonstrated greater

retardation than did their non-LD peers.

Several authors have outlined specific learning

disabilities which can be related to problems in

mathematics (Bartel, 1982; Cruickshank, 1948; Johnson &

Myklebust, 1967). Among these are difficulty in abstract

thinking, problem solving difficulties, failure to

discover generalizations, poor attitude or anxiety,

pre-arithmetic readiness, and ineffective teaching. In

addition, learning disabled students often have poor

organizational skills and may have difficulty

understanding what a tasks requires. Reisman (1983)

suggests that appropriate teaching techniques such as

concrete manipulatory experiences are often not utilized

and gaps in mathematical foundations may occur. This

difficulty can be further compounded by previous failure

31

which may cause them to tense up and not give the task

their full attention (Houck, Todd, Barnes, & Englehard,

1980) .

Math Attitude

Reasons for failure to achieve in mathematics can be

numerous. Achievement is often represented by good grades

or the ability to meet the curriculum standard.

Therefore, failure can be due to an inability to perform

a set of tasks or an unwillingness to perform tasks

(Cawley, Fiztmaurice, Shaw, Kahn, & Bates, 1979).

Inability and unwillingness to perform mathematics tasks

which result in failures may be connected with students'

attitude toward the task.

Reyes (1980) defines math attitude as "feelings

about mathematics and feelings about oneself as a learner

of mathematics which includes feelings such as confidence

and anxiety" (p. 164). Confidence in mathematics

encompasses how sure a person is of being able to learn

new mathematics, perform well in mathematics class or

perform on mathematics tests (Reyes, 1980, p. 164).

Several studies have suggested that confidence in

mathematics is related to mathematics achievement

(Sherman & Fennema, 1977; Dowling, 1978).

Mathematics anxiety has been described as, "feelings

of tension and anxiety that interfere with the

32

manipulation of numbers and the solving of mathematical

problems in a wide variety of ordinary life and/or

learning situations." It can be a variable in preventing

students from performing well, succeeding in basic math

courses, or taking advanced mathematics courses (Reyes,

1980, p.169). Although there is not a clear cause-effect

relationship, several investigations have reported that

there is a negative relationship between math anxiety and

math achievement (Aiken, 1970a, 1970b, 1976; Betz, 1978;

Callahan & Glennon, 1975; Crosswhite, 1972; Sarason,

Davidson, Lighthall, Waite, & Ruebush, 1960; Szetela,

1973).

Research indicates that scores on math attitude

scales are significantly related to math achievement by

both elementary and secondary students (Crosswhite, 1972;

Evans, 1972; Spickerman, 1970). Not only do attitudes

affect achievement, but achievement also affects atti­

tudes (Neale, 1969). From research findings it seems that

there is a relationship between math achievement, math

anxiety, and math avoidance. (Reisman, 1983).

Students who have a positive attitude toward math

are often self-confident, persevering, and like detailed

work (Aiken, 1972). A study by Chapman and Boersma

(1979a) indicated that LD students do not possess these

33

attributes. Specifically, it was found that the LD

subjects had a more negative perception of their ability

in arithmetic than did the normal students.

Mathematics is an academic area in which LD students

may experience failure. Since math attitude has been

related to math achievement, it is logical that students

with positive attitudes toward math tend to succeed more

in mathematics. It has been found that LD students have

negative perceptions about their ability in math;

therefore, they may perform poorly in math not only

because they may have a specific disability, but a poor

attitude toward math may also be a contributing factor.

Computers in Education

Introduction

Some futurists believe that the full impact of

computers is yet to come. These individuals prophesy

computers will change our civilization: lifestyle, family

structure, and work habits. With the advent of the

microcomputer many predictions for education were made.

The microcomupter was perceived as an effective tool for

teaching children to think and learn in new ways. Even

more optimistically, the computer was envisioned as the

mechanism whereby the entire educational delivery system

could be altered by finding the correct match of

students' current knowledge and needed instruction, which

34

then could be retrieved from the computer (Coburn et al.,

1982, pp. 2-3; D'Angelo, 1983).

Unfortunately, these predictions for educational

computing have not yet become a reality. The reality is

that educational computing primarily consists of

computer-assisted instruction while other uses such as

programming, simulations, word processing, and management

are secondary. The term computer-based instruction (CBI)

was used initially to cover the limited, early educa­

tional uses. Generally, CBI was divided into two categor­

ies: computer-assisted instruction (CAI) and computer-

managed instruction (CMI). CAI programs present instruc­

tional material directly to students, while CMI programs

are instructional management systems. CAI is often

divided into specific categories of drill and practice,

tutorial, and instructional games. Drill and practice

operates as its name suggests; it drills students on

previously learned material. A tutorial program, on the

other hand, presents material which is new to the

student. The third type, instructional games, is intended

to convey subject content or promote problem solving

skills while maintaining interest and motivation (Budoff

& Hutten, 1982; Olds, 1981).

As computer use has become more extensive in

education, suggestions for other categorizations of

35

applications have been made. For example, Maddux (1984)

has suggested that educational computing should be

categorized into Type One and Type Two uses. Type One are

those uses which are traditional educational activities,

but the computer does them perhaps in a more efficient

manner. Included in the Type One category are drill and

practice, assessment, and administrative tasks. Type Two

use includes more creative activities such as

programming, simulations, and word processing.

In general, computer use in education has not gone

much beyond making standard educational practices faster

and perhaps a little more efficient. Papert (1980)

believes this has happened because there is a

conservative bias built into educational computing.

Historically, the initial use of a new invention is to

use it to do what has always been done, but a little

differently. For example, automobiles were referred to as

"horseless carriages" for many years. Similarly, using

computers for drill and practice is appealing because it

is not a radical change from traditional teaching

methods. However, Papert suggests that computers can have

a profound affect on education by promoting different

cultural and philosophical perspectives. He believes that

the computer application which will change thinking and

learning is computer programming (pp.32-37).

36

The purpose of this section is to review the current

uses and the effectiveness of computers in education in

general and with exceptional children. There are

implications that most computer use in education can be

classified as Type One, traditional, and that the effects

of this type may not warrant the use of expensive

computers to do only Type One functions.

Summary of Research

The research concerning the effectiveness of

computers in education is somewhat scarce, and that which

is available presents findings that are not easy to

interpret. The complexity of the computer research is a

result of less than adequate research designs, vested

interests, and uncontrollable variables (Bracey, 1982).

In an attempt to analyze studies concerning educational

computer use, Kulik (1983) conducted a meta-analysis of

51 objective studies. Meta-analysis is the use of

objective procedures to locate studies, describe study

features and outcomes along with statistical methods to

summarize the overall findings and explore relationships

between the study features and outcomes. Drill and

practice, tutorial, computer-managed teaching,

simulation, and programming were areas which were

addressed in the studies. Educational outcomes which were

described were learning, academic attitudes, attitudes

37

toward the computer, and instructional time. The findings

from the analysis are:

1. Forty-eight of the studies described effects of

CBI on achievement test scores; the average

effect was to raise scores by .32 standard or

from the 50th to the 63rd percentile.

2. In 10 studies computer-based teaching had only

small effects (average of .12 standard

deviations) on the academic attitudes of

students.

3. Four studies reported comparison of student

ratings on quality of instruction in CBI and

conventional classes; CBI students reports were

more favorable but differences were not

significant.

4. In three of the four studies which described

attitudes toward computers, the attitudes of CBI

students toward computers were significantly more

positive than the control group (average of .61

standard deviation).

5. Only two studies compared traditional and com­

puter instructional time. One study reported a

39 percent savings in time with the computer,

while the other study reported an 88 percent

savings in time with the computer.

38

The Johns Hopkins University Center for Social

Organization of Schools issued a preliminary report of

the National Survey of School Uses of Microcomputers

(1983). The survey included 2,209 public, private, and

parochial elementary and secondary schools which were

considered representative of all schools in the United

States. The findings include: (1) secondary schools are

the largest pre-college users of microcomputers, (2)

emphasis in secondary schools is on teaching students

about computers and how to program them using the

language BASIC, (3) by January, 1983, 53% of all schools

in the United States had at least one microcomputer for

instructional use, (4) secondary schools are more likely

than elementary schools to own microcomputers, (5)

secondary schools are becoming new users at a faster

rate, (6) elementary schools that do have microcomputers

have smaller numbers with less capacity than secondary

schools, (7) besides computer literacy, programming is

the preferred activity in secondary schools, (8) drill

and practice use is more prevalent in elementary schools,

and (9) schools with more micro experience lean toward

programming uses. Teachers reported that they felt the

greatest impact of microcomputers has been on the social

organization of learning and enthusiasm toward learning.

Another opinion reported was that above-average students

39

learned more than average or below-average students from

having microcomputers in their school.

In conclusion, research seems to indicate some

positive effects. The most positive findings from the

Kulik study was time saved with the computer and

attitudes toward computers. The Johns Hopkins survey

implies that teachers experienced with educational

computing prefer using the computer for computer

programming in BASIC. Studies concerning educational

computing has been sketchy and there still is not a

complete picture, which indicates there is a a need for

more intensive and sophisticated research.

Computers With Exceptional Children

CAI has been the most popular use of computers with

exceptional children; however, there has been little

research concerning its effectiveness. The results of two

studies have been published which gives some empirical

information. In one project (Kleinman, Humphrey, &

Lindsay, 1981) hyperactive students were given the

opportunity to work math problems on paper one day and on

the computer the next. Accuracy, number of problems

attempted, and rate of problem solving were recorded. The

results showed no difference in number correct, average

time to work the problems, or average time between the

problems. There was a difference, however, in the number

40

of problems worked. The students worked about twice as

many problems on the computer, spending an average of 23

minutes for each session. This is an important difference

since hyperactive children have difficulty in attending

to a task.

In another experimental study (Carman & Kosberg,

1982) the effects of CAI on math achievement and atten­

tion-to-task behavior was conducted with emotionally

disturbed children. The experimental group showed a

significant increase in math achievement from October to

February but not during the period from April to June.

Because achievement was also absent with the control

group, it was thought perhaps that the time of year may

also have been a variable. Students did attend more to

computer instruction than to the student-group instruc­

tion (Carman & Kosberg, 1982). In both of these studies,

a Hawthorne effect may have been a variable.

CAI use with low-level students has been minimal

primarily because handicapped students often have reading

difficulty and many of the CAI programs require a great

deal of reading (Williams, Thorkildsen, & Grossman,

1983). However, there has been progress in this area with

special adaptations such as videodiscs, light interrupt

systems, and speech synthesis. Videodiscs, like video­

tapes, provide true-to-life sound, motion, and color.

41

Although videodiscs are more expensive, they allow

quicker access than videotapes. Programs such as these

often also require a light interrupt system inside the

monitor which allows the student to respond simply by

touching the screen. Field tests of the Interactive

Videodisc for Special Education Technology (IVSET)

project revealed that these programs were least effective

with young (4-13 years) moderate to severe mentally

retarded and the most effective with learning disabled

and mild mentally retarded (Allard & Thorkildsen, 1981;

Thorkildsen, Allard, & Reid, 1983; Williams, Thorkildsen,

& Grossman, 1983). Programs which have incorporated

speech synthesis, which is artificial production of

speech by electronic means, have been particularly

beneficial for visually-handicapped, mentally retarded,

and reading disabled students (Geoffrion & Goldenberg,

1981; Ragan, 1982) .

Both problems and benefits of using CAI with the

handicapped have been reported. Problems include: (I)

often programs do not have clear educational objectives,

(2) language and reading levels may not be appropriate,

(3) prerequisite skills may not be documented, and (4)

the response demand (typing a word, phrase, or sentence)

may be inappropriate (Hannaford & Taber, 1982; Kleinman,

Humphrey, & Lindsay, 1981). It also should be noted that

42

the improvement of CAI with periphereals such as

videodiscs and speech synthesizers involves more expense.

On the other hand, positive benefits reported are: (1)

less instructional delivery time, (2) positive student

attitudes, (3) increased motivation, (4) increased

attention span, and (4) increased school attendance

(Schiffman, Tobin, & Buchanan, 1982).

Summary

There is some evidence that computers can have a

positive effect in education. From a national

representative school sample, it appears that programming

may become the most popular use in education. As with

regular students, the efficacy of computer use with

exceptional children has not been researched adequately.

There are reports of both problems and benefits of

computer use with handicapped students. The problems

which have been cited seem more related to CAI, while the

observed benefits could possibly be from computer use in

general.

The computer has also been praised because it can

accept the students' responses, evaluate them and present

appropriate feedback and reinforcement (Hannaford &

Taber, 1982; Schiffman, Tobin, & Buchanan, 1982). This in

itself is a good reason for using computers with

exceptional children. Using the computer for only CAI, a

43

Type One use, may not warrant expensive computer use;

however, there is a computer application which offers

these benefits but without the problems posed by CAI.

This application is computer programming with Logo.

Logo

There are claims concerning the attributes of the

programming language, Logo. According to these claims,

Logo should have a positive effect on factors related to

poor academic performance by LD students for the

following reasons: (1) Logo promotes problem solving by

providing concrete experiences and providing a framework

to develop problem solving skills, (2) it is easy to

learn and not only provides immediate success but also

allows the student to be in control of the environment,

and (3) it is a carrier of mathematical concepts and has

a positive effect on attitudes towards math. Following is

a discussion of Logo and these claims as well as a review

of Logo projects and research.

A Programming Language

At one time learning how to program was a science

primarily for adults; however, teaching programming

languages in both elementary and secondary schools is

becoming common. There are several reasons why it has

worked its way into the school curriculum. First,

programming has become less complicated and second, there

is more computer accessability in the schools.

44

There are more than 150 computer languages. A

computer language is a system of instructions which

control a computer. These instructions are referred to as

a language because there is a syntactical structure

composed of commands and statements similar to words.

True communication with the computer does not exist; the

computer originates nothing and operates only as

commanded. Each existing computer language was designed

for a specific purpose. These languages have a strict

syntax with no irregular verbs and a limited vocabulary.

Within the realm of computer languages there are

machine languages, assembly languages, and high level

languages. Machine language is actually the only language

a computer understands. Machine language consists of

binary bits with each bit represented as a 1 or 0.

Circuits of the computer are switches which are either

set at 1 or 0. The setting of the switches at any given

time gives the computer its command. In addition, each

sequence of eight digits is called a byte.

The next higher order language is assembly

language, which is an improvement over machine language.

In order to use assembly language a special program

called an assembler was written in machine language.

High-level languages were then developed in order to make

programming easier. A high-level language is written with

45

instructions in machine language, assembly language or

both. The high-level languages relieve the programmer

from working with the specific circuits of the computer.

These languages are translated to machine instructions

with a compiler or an interpreter so the computer can

understand the specific commands. A compiler translates

the program at once, while an interpreter translates the

program one instruction at a time.

High-level languages were designed for a special

purpose. The first of these languages FORTRAN (FORmula

TRANslator) was for mathematical and engineering

problems. Others include COBOL (COmmon Business Oriented

Language), and LISP (LISt Processing). LISP was designed

for experiments in artificial intelligence. It is a very

difficult language, but it makes the artificial

intelligence experiments easier. LISP is a processing

language which means it examines relationships of program

elements (Wold, 1983).

BASIC language is considered easy to learn because

it has a vocabulary of 50 words. Learning the vocabulary

is not difficult, but use of the vocabulary to obtain the

desired result is more difficult. Despite the fact that

there are other languages which are easier to learn and

more versatile, BASIC is usually taught in most high

schools. One reason for BASIC'S popularity may be that it

46

is built into many microcomputers. Papert (1980)

advocates computer programming as a medium for learning

and suggests that attention should be paid to the choice

of language for children to learn. He recommends that

teachers should not "ignorantly accept languages offered

by computer manufacturers" (pp. 33-35).

Origin and Purpose of Logo

Logo, one of the newest programming languages, was

originated by Seymour Papert and his collegues in the

late sixties at Bolt, Beranek and Newman, a social

science consulting firm in Cambridge, Massachusetts. In

1970 it was moved to the MIT Artificial Intelligence

laboratory (Carter, 1983). Initially, Logo was imple­

mented on a large research computer. However, by the late

1970 ' s when microcomputers became more powerful, a ver­

sion of Logo was developed for the Texas Instruments 99/4

microcomputer and subsequently for almost every other

brand of microcomputer with color capability. One of the

unique aspects of Logo's development is that it was not

solely designed by engineers and computer scientists. The

main contributors were a group of people interested in

the process of human learning (Carter, 1983).

Papert worked with Piaget in Geneva and much of the

Logo philosophy has roots in Piagetian thoery. Papert

47

states, "children do their best learning in the culture."

This observation led him to look for something that was

in the culture that could provide a medium for learning.

The integration of computers into the American culture

provided him with the medium and the idea to create Logo

(Kellam-Scott, 1983, p. 81).

With Logo, Papert feels that children can learn

programming, problem-solving and mathematics (Kellara-

Scott, 1983). He believes that the end result will be

that students will learn how to learn through estimation,

interaction, experience, and revison (Viatt, 1979; 1982).

Logo is adaptable to individual styles of learning

and different styles of thinking which Papert (Kellam-

Scott, 1983) notes is a strong reason to teach it. He

states.

Everybody will be able to learn in ways that are relevant and in styles that match their personalities...The children who are most important are those for whom the present school system isn't working. The school classifies them as deficient, where perhaps the school is actually the source of the deficiency, in its failure to teach them in an appropriate style (p. 82).

Logo Philosophy

Papert (1980) states that children learn mathetic

knowledge when they learn Logo. He defines mathetic as

knowledge about learning. He believes when children learn

Logo, they learn about learning. Two mathetic principles

48

which students learn from Logo are: (1) relate what is

new to something known and (2) take what is new and make

it your own. These are similar to Polya's heuristic

procedures. Also, these principles resemble what Piaget

describes as assimilation and accommodation. According to

Piaget assimilation and accommodation are part of

children's spontaneous learning. Children may learn

spontaneously, but Papert believes the materials in one's

environment influence the development of a child's

intellectual abilities.

Papert (1980) further contends that formal operation

develops slowly or perhaps not at all in our culture

because of the lack of opportunities to build intel­

lectual structures. For example, one uses combinatorial

thinking when all possible combinations of a set are

considered; however, children are unable to perform such

a task until about the fifth or sixth grade. This may

occur, states Papert, because our culture lacks good

models of systematic procedure. However, he believes that

programming can offer the needed model, and he hypthe-

sizes that children exposed to a computer-rich environ­

ment can engage in abstract thinking before adolescence,

which is the earliest time Piaget theorizes it will occur

(pp. 19-37).

49

Another aspect of the Logo philosophy is what

Papert terms as mathophobia. In essence, mathophobia is

the fear of math and the fear of learning in general.

Mathophobia can be overcome by allowing children to feel

free to experiment with their ideas without fear of being

wrong. According to Papert, (1980) this is accomplished

when children learn the concept of debugging, which means

finding errors in a program. For example, students may

assume a wrong math answer means that he or she does not

know how to solve the problem rather than consider that a

wrong procedure was used and it can be corrected. With

debugging knowledge students may approach learning

without the attitude of "it's right" or "it's wrong"

(Papert, 1980, pp. 135-155).

Turtle Geometry

Although Logo has many programming capabilities,

individuals usually first learn to program in Logo by

learning Turtle Geometry because of the ease of learning

it and the immediate graphic feedback it gives. Learners

are introduced to an imaginary turtle, which, is in most

versions of Logo, a triangular shape that appears on the

screen of the computer terminal (Papert, 1980). The

commands given to the turtle are called Turtle Talk. The

turtle is controlled by typing in predefined commands

50

known as primitives. These primitive commands include

FORWARD, BACK, RIGHT, LEFT. The abbreviations for these

commands are FD, BK, RT, and LT, respectively. FORWARD

causes the turtle to move in a straight line in the

direction of its heading, while BACK moves the turtle in

the opposite direction from its heading. RIGHT and LEFT

change the heading without changing position (Papert,

1980, p.56). By using these commands an individual can

learn to draw geometric pictures. For example, the turtle

is controlled by typing in commands such as FORWARD 100,

BACK 50, RIGHT 45, LEFT 90. FORWARD 100 moves the turtle

forward 100 "turtle steps," and LEFT 90 causes the turtle

to rotate to the left 90 degrees (Watt, 1979). The turtle

leaves tracings on the screen as it moves around

(Billstein, 1982).

Drawing pictures with the turtle is an initial

programming activity which can be done in the "immediate

mode." In other words, commands are carried out as soon

as they are typed. Another programming method is with the

"program mode." The commands are entered, and then can be

later carried out all at once (Maddux & Johnson, 1983).

Learning Turtle Geometry may help children learn

strategies for problem solving. As previously mentioned,

Polya (1957) suggested that strategies for solving

problems could be learned. He believed that problem

51

solving could be made easier if an individual would go

through a mental checklist and ask questions such as: (1)

Can this problem be subdivided into simpler problems, and

(2) Can it be related to a problem I already know how to

solve. With Turtle Geometry children learn to break a

programming task into parts, experiment with solutions,

use previous work to find solutions and edit and revise

(Papert, 1980, pp. 64-68).

Another benefit which Papert (1980) espouses is that

Turtle Talk can serve as a first representative for

learning formal mathematics. Children do not learn formal

rules but develop insight into movement in space. The

turtle is a fundamental entity analagous to the Euclidean

point in space, but has position and direction as a

person does (p. 55). When the turtle is at "home" it

faces straight up and its heading is 0. The heading of

90 is directly east, 180 is directly south, and 270 is

directly west. It is easy for children to think of the

screen's dimensions in terms of turtle steps. They can

decide how many turtle steps it will take to change

position (Billstein, 1982). Moving the triangular turtle

may help children conceptualize the movements that are

needed to complete a task. As a result of learning to

control the turtle the child learns to control the

computer (Papert, 1980).

52

During the next stage children learn that the

computer will respond to commands referred to as

procedures. Defining procedures is similar to the user

teaching the turtle a new command. For example, to teach

the turtle how to draw a square "TO SQUARE" is typed. The

word "TO" is a signal to the computer to go to the

program mode. The word after "TO" represents the name of

the procedure. When this is entered, the program mode is

in operation. After typing the commands which will make a

square, the user can use the new command, "SQUARE" when

he or she is in the immediate mode. Likewise, a procedure

to draw a triangle or any other shape can be defined.

By using procedures children can create their own

private language. Then procedures can become subpro-

cedures to create new designs in an efficient manner. For

example, after procedures for SQUARE and TRIANGLE have

been defined, they both can be used to create a house.

When doing Turtle Geometry Logo users receive

immediate graphic feedback on the screen. For example, by

watching the turtle move students can determine if a 50

degree turn is enough to get the desired effect. If the

commands do not produce what is expected, then the

student knows immediately which command was incorrect.

Correction or "debugging" can be done as soon as the

53

mistake is made (Carter, 1983). In a math class a child

may be criticized for errors and as a result may want to

forget a wrong answer as soon as possible. With Logo,

however, children are encouraged to study their errors so

they can learn to debug their program. They should then

begin to understand that what they program is not

necessarily completely right or completely wrong (Papert,

1980 p. 61).

Papert (1980) asserts that Turtle Geometry helps

children learn mathematical theory. It provides a

conceptual framework for coordinates, systems, positive

and negative numbers, use of variables, angles (30, 60,

90, 180, 360), and the understanding of procedural

hierarchy (Watt, 1979). Papert (1980) contends that

Turtle Geometry teaches:

1. Mathematics—Turtle geometry is an easily

learnable geometry and an effective carrier of

general mathematical ideas.

2. Mathetics—It gives a knowledge about learning

and makes sense of what one wants to learn.

3. Syntonics—Turtle Geometry is related to a

child's sense and knowledge about his or her own

body.

Papert believes Turtle Geometry is learnable because it

is syntonic and can aid in learning other things because

54

of its deliberate use of problem-solving and mathetic

strategies (pp.63-64).

Studies and Projects

Increasing problem-solving ability and enhancing

thought processes are among the claims made about Logo.

However, there is a lack of research to support these

claims. Gorman (1982) cites several reasons for such

limited empirical evidence:

1. Pioneers in Logo claim such dramatic changes in

students in case study work that they regard

formal testing as unnecessary.

2. Until recently Logo was only available on

expensive minicomputers which inhibited research

except with one or two children.

3. One study which was conducted used only

non-equivalent controls. Researchers reported

gains in angle estimation, line magnitude

estimation, and mirror-drawing. Problem solving

was not specifically tested.

4. The problem in measuring changes in thinking

represents an obstacle to documenting changes

produced by learning programming.

There have been attempts to empirically substantiate

the effects of Logo. One of the earliest studies reported

that fourth graders were able to understand recursion

')

55

after Logo, but no other gains were found. Measures of

success-failure on tasks were used, but it was thought

that this type of measure may not have been sensitive

enough to measure thinking processes (Statz, 1973).

There have been several Logo projects conducted in

association with Artificial Intelligence. The Brookline

Project was funded by the National Science Foundation and

conducted' by the MIT Logo Group in collaboration with

Brookline, Massachusetts Public Schools. Fifty

sixth-graders were involved in the project; however, only

the work of 16 students were monitored, documented, and

analyzed. The results indicated that Logo is suitable for

various kinds of students: academically gifted, those

with poor academic records, and learning disabled.

Limited objective data were obtained since the decision

was made not to use standardized tests because results on

standardized tests were thought to be irrelevant to the

goals of the project. Moreover, problem-solving tests and

math tests devised by the project had inconclusive

results. Again, testing problem-solving or procedural

thinking seems to be difficult (Watt, 1982).

A second Brookline Project was funded for the

purpose of developing materials for an introductory Logo

curriculum for grades 4-6 and advanced projects based on

"dynaturtle" games. The project reported that students

56

emerged as Logo teachers and spent time after school once

a week to work on projects and share ideas (Watt, 1982).

The Edinburgh Logo Project was conducted by the

University of Edinburgh, Edinburgh, Scotland, Department

of Artificial Intelligence. This two-year project

involved students at a private boys' .school and

designated the academically-lowest math class as the

experimental group, and the second lowest math class as

the control group. Results revealed the experimental

group improved slightly more than the control group on

measure of math attitudes; however, the reverse was true

on a math attainment test. The teachers reported the

students in the Logo group could talk sensibly about math

issues and explain their math difficulties clearly (Watt,

1982) .

Another project. Computers in the Schools, New York

City, did not produce empirical results; however,

teachers expressed that there were educational benefits

such as positive interaction among students and

self-sufficiency (Watt, 1982). Similarly, teachers at the

Lamplighter School Logo Project in Dallas report that

students experience a sense of accomplishment (Lamp­

lighter teachers, 1981; Watt, 1982). An independent study

conducted at Lamplighter indicated that students with

more computer time did better on rule learning

57

(Gorman, 1982).

Over a period of two years, 1981-1983, several

studies were conducted at the Center for Children and

Technology, Bank Street College, New York (Hawkins et

al., 1982; Kurland & Pea, 1983; Pea, 1983; Pea & Kurland,

1983). Variables which were investigated include social

effects, learning recursion, knowledge of programming,

and planning skills. These studies revealed the

following:

1. Students were more likely to collaborate with each

other on computer tasks compared to other classroom

tasks .

2. Students perceived peers as resources for help

more consistently with computer-related tasks.

3. Students did not correctly understand recursion.

4. Only modest gains in programming were seen.

5. Learning to program in Logo did not generalize to

planning classroom chores.

From the findings of these studies. Pea (1983)

suggested the teaching of Logo should be more

structured, rather than expecting students to

discover and generalize skills on their own.

Logo With Exceptional Children

Logo has been used with all types of students with

differing abilities, and there are reports of positive

58

remedial effects for reading disabled, physically

handicapped, and autistic students. Logo was reported as

being successful for one child with low motivation diag-

agnosed as dyslexic because: (1) he was in control of the

learning environment, (2) he chose his own tasks, (3)

there was a match between his spatial strength and the

spatial nature of the Logo activities (Weir, 1981).

Another report stated that children with reading disa­

bilities have been able to create their own reading

material by programming the computer to generate silly

sentences and randomly selecting words from lists of

nouns, verbs, and modifiers. After the words were

combined grammatically, the students could read through

their own sentences (Geoffrion & Goldenberg, 1981).

Not only mildly handicapped students, but also more

severely handicapped have been exposed to Logo. In one

case study with an autistic child it was reported that

the child demonstrated understanding of turtle commands.

This child worked on the computer for seven sessions

during a period of six weeks. A floor model mechanical

turtle and button-box were used. The button-box allowed

the user to only push one button in order to input the

Logo primitive commands. The interaction with the

computer resulted in the child verbalizing actions of the

turtle and vocalizing his thoughts during "play turtle."

The child had not previously displayed these types of

59

behaviors (Weir, 1981).

Logo has been used with children from preschool

through college levels. It has been used in various kinds

of academic settings, including those for students with

handicaps. Thus far, reports using Logo with a wide

variety of students have been positive, but there has

been a lack of controlled studies.

Summary

Logo is a programming language developed primarily

for children and is based extensively on Piagetian

theory. It was the purpose of the designers to create a

learning environment in which children could think about

thinking. One of the most important claims for Logo is

its capacity to increase problem solving ability and

enhance the thinking processes. Other claims are that it

puts children in control of their environment, develops

mathematical concepts and positively affects attitudes

toward math. Positive reports concerning the

effectiveness of Logo have been given, but there has been

little empirical research conducted to substantiate the

Logo claims. There are numerous reasons for the lack of

evidence, especially in the area of problem solving.

Therefore, it is important for more empirical research to

be conducted so that educators can have more insight and

knowledge about Logo.

60

Summary of Review and Hypotheses

The review of the literature suggests that children

who are identified as learning disabled may be a

heterogenous group. However, from the definitions which

have been introduced for learning disabilities and the

procedures which are used to identify LD children, it may

be assumed that academic failure is an experience they

have in common. The literature also indicates that

certain factors have been revealed to play a role in the

failure of these children. These factors include poor

problem-solving ability, external locus of control, and

negative attitudes. Currently, computers are being

implemented into the educational process of both

elementary and secondary students including the education

of exceptional children. Although more research is needed

concerning the effectiveness of computers in education,

thus far there are some positive results. Logo, a

computer programming language, has been credited with

enhancing problem-solving skills, creating a learning

environment which students can control, and positively

affecting attitudes toward learning.

Stemming from this review of the literature there

seems to be several questions which should be

investigated in relationship to LD students:

1. What is the effect of Logo on problem-solving

ability?

61

2. What is the effect of Logo on locus of control?

3. What is the effect of Logo on math attitudes?

4. What is the effect of Logo on mathematical

concepts?

In an effort to answer these questions the following

hypotheses were investigated:

Hypothesis 1. Learning disabled students who receive

Logo instruction will demonstrate greater gains in

problem solving ability as measured by the Group

Assessment of Logical Thinking than will learning

disabled students who receive only math instruction

without Logo.

Hypothesis 2. The locus of control of learning

disabled students who receive Logo instruction will

become more internal as measured by the Intellectual

Achievement Responsibility Questionnaire than will

learning disabled students who receive only math

instruction without Logo.

Hypothesis 3. Learning disabled students who receive

Logo instruction will demonstrate more positive change in

attitudes towards mathematics as measured by the

Fennema-Sherman Mathematics Attitudes Scales than will

learning disabled students who receive only math

instruction without Logo.

Hypothesis 4. Learning disabled students who receive

Logo instruction will demonstrate greater gains in

62

recognition of geometric angles as measured by a

geometric angles recognition test than will learning

disabled students who receive only math instruction

without Logo.

CHAPTER III

METHODOLOGY

The review of the literature pertaining to the

academic failure of learning disabled students, variables

which have been associated to failure, and Logo suggest

several questions which should be investigated. Based on

these questions the purpose of this investigation was to

test the hypotheses which were posed in the previous

chapter. This chapter will discuss the methods used in

testing those hypotheses.

Subjects

The main effort of this experiment was directed

toward determining the effect of instruction and prac­

ticing Logo on students identified as learning disabled

at a junior high school in an urban West Texas school

district. The population of the school is 564 which in­

cludes 333 Black, 213 Hispanic, and 18 Anglo students.

However, the ethnic makeup of the school is not repre­

sentative of the district. Also, this school only serves

seventh and eighth grade students and is the only junior

high that has this particular grade combination. Although

the school has an atypical grade combination and ethnic

makeup, the site was chosen primarily because the school

63

64

was equipped with a computer lab consisting of 15 TI

99/4A microcomputers capable of running Logo.

The research involved four groups: two experimental

groups^ and two control groups. Both the experimental

groups and the control groups included one intact group

of mixed seventh and eighth grade LD math students and

one intact group of regular eighth grade math students.

Although the hypotheses of the study involved LD stu­

dents, regular education students were included so that a

comparison of effects could be made between the LD and

non-LD students. Intact groups were used since random

assignment of subjects were not permitted by the school

district. The total number for the study was 74: (1)

experimental LD group, N=16; (2) experimental non-LD

group, N=21; (3) control LD group, N=20; and (4) control

non-LD group, N=17.

Instruments

Four sets of pre- and posttest data were collected

during the study: (1) scores on a measure of problem

solving skills, (2) scores on a measure of locus of

control, (3) scores on a measure of math attitudes and

(4) scores on a measure of geometric angle recognition.

The instruments which were used were The Group Assessment

of Logical Thinking (GALT) (Roadrangka, Yeany, & Padilla,

1982), the Intellectual Achievement Responsibility

65

Questionnaire (Crandall, Katkovsky, & Crandall, 1965),

the Fennema-Sherman Math Attitudes Scale (Fennema &

Sherman, 1976), and a researcher-designed geometric

angles recognition test which will hereafter be referred

to as the Horner Angle Recognition Test (HART).

The Group Assessment of Logical Thinking

The GALT was used as a measure of problem solving

skills. It is a paper-and-pencil test designed to assess

developmental reasoning capabilities. It includes a

measure of six characteristics: conservation, propor­

tional reasoning, controlling variables, combinatorial

reasoning, probabilistic reasoning, and correlational

reasoning. Normative data have been obtained for grades

six through 12 and undergraduate and graduate level

college students. The test developers report total test

reliability (coefficient alpha) as .85. The validity of

the GALT is supported by a .80 correlation coefficient

between the the use of the GALT and the Piagetian

interview Tasks which were selected from those described

by Inhelder and Piaget (1957, 1975) and had been used by

other investigators (Lawson, 1978; Tobin & Capie, 1980).

Based on a factor analysis of subtest item scores, factor

loadings included three loadings at .70 or more, two at

.50 or more, and the lowest at .44 (Roadrangka, Yeany, &

Padilla, 1983).

66

lARQ

The lARQ is a measure of locus of control which has

reliability and validity data for grades six through

twelve. The lARQ consists of 34 dichotomized

forced-choice items which determine the degree to which

children believe that intellectual failures and successes

they encounter are a result of: (a) internal

attributions, whereby responsibility for outcome is

assumed by the subject and (b) an external attribution in

which responsibility for the outcome is relegated to the

property of the situation or other persons. Dweck and

Repucci (1973) believe lARQ scores are strongly related

to performance. McDonald (1973) states the lARQ is a

carefully developed scale that shows acceptable

reliability and evidence of both divergent and convergent

validity (p. 95). Finally, Phares (1976) reports that

this instrument's utility has been well-established, and

it is probably the most suitable measure for perceived

control, especially in terms of academic achievement.

Fennema-Sherman Math Attitudes Scales

Four subtests of this instrument were used to

measure students' attitudes toward math. The scales used

were the Attitudes Towards Success in Mathematics,

Mathematics as a Male Domain, Confidence in Learning

Mathematics, and Mathematics Anxiety. Fennema and Sherman

67

(1976) describe the subscales as follows:

The Attitude Toward Success in Mathematics Scale (AS) is designed to measure the degree to which students anticipate positive or negative consequences as a result of success in mathematics. They evidence this fear by anticipating negative consequences of success as well as by lack of acceptance or responsibility for the success, e.g., "It was just luck" (p. 2).

The Mathematics as a Male Domain Scale (MD) is intended to measure the degree to which students see mathematics as a male, neutral, or female domain in the following ways: a) the relative ability of the sexes to perform in mathematics; b) the masculinity/femininity of those who achieve well in mathematics; and c) the appropriateness of this line of study for the two sexes (p. 3).

The Confidence in Learning Mathematics Scale (C) is intended to measure confidence in one's ability to learn and to perform well on mathematical tasks. The dimension ranges from distinct lack of confidence to definite confidence. The scale is not intended to measure anxiety and/or mental confusion, interest, enjoyment or zest in problem solving (p. 4).

The Mathematics Anxiety Scale (A) is intended to measure feelings of anxiety, dread, nervousness and associated bodily symptoms related to doing mathematics. The dimension ranges from feeling at ease to those of distinct anxiety. The scale is not intended to measure confidence in or enjoyment of mathematics (p. 4).

Based on normative data collected from students in

grades 7 through 12 the following split-half reliabil­

ities are reported: (1) Attitudes Towards Success in

Mathematics, .87; (2) Mathematics as a Male Domain, .86;

(3) Confidence in Learning Mathematics, .88; and (2)

Mathematics Anxiety, .89. Correlations between scale

68

scores indicate they are interrelated but are a somewhat

different construct (Fennema & Sherman, 1976). In a

factor analysis by Broadbooks, Elmore, Pedersen, and

Bleyer (1981) it was determined that that the scales

measure eight different constructs within the domain of

mathematics attitudes.

Each scale consists of six positively and six

negatively stated items with five Likert-type response

alternatives: strongly agree, agree, undecided, disagree,

and strongly disagree. For the purpose of this study the

scales were administered with six response alternatives

with the undecided category excluded because it was felt

that students, especially LD students, might tend to

choose that category rather to think carefully about the

alternatives. The responses used were: agree strongly,

agree, tend to agree, tend to disagree, disagree, and

disagree strongly. Because the students in the study were

being compared only to themselves and not to the norms of

the scales, it was felt this change was acceptable.

Horner Angle Recognition Test

A 28 item multiple-choice test was devised by the

researcher to determine students' abilities to recognize

the size of geometric angles (Appendix A ) . A pilot test

was administered to regular seventh and eighth grade

69

students (N=33) at a parochial school. A modified KR-20

reliability coefficient was .80.

Design and Analysis

Both the experimental and the control groups were

pretested and posttested using the instruments previously

described. Only the two experimental groups received in­

struction in Logo from the school's computer instructor.

There were 14 sessions which lasted 55 minutes each. The

students in the control groups did not receive Logo in­

struction but received their designated math curriculum.

Each of the four hypotheses was tested using a

two-way analysis of covariance. A two-way design was

chosen in the event there was an interaction effect among

the LD and non-LD groups. An alternate analysis would

have been a one-way design, but that would not have

yielded any interaction effect. A two-way analysis was

the most parsimonious because not only would it test the

hypotheses and reveal if there was interaction among the

LD and non-LD groups, but it would also dispense with the

necessity of doing a multiple classification analysis.

For each analysis the pretest score of criterion measure

for the dependent variable was used as the covariate.

The independent variables for the experiment were

the treatments and type of classes. Treatments included

70

Logo instruction for the experimental groups and the

regular math curriculum for the control groups. Classes

were LD and non-LD. The dependent variables for all

groups included the previously discussed measures of

problem solving skills, locus of control, math attitude,

and geometric angle recognition. Each dependent variable

was analyzed separately to determine the effect of the

treatments (Logo instruction vs. math curriculum) and to

determine if there was an interaction between the classes

(LD vs. non-LD).

Procedures

The researcher administered the GALT, Fennema-

Sherman Math Attitudes subscales, the lARQ, and the test

of geometric angles recognition to the 76 subjects

approximately one week before Logo instruction began.

Each item on each instrument was read orally so that the

effect of poor reading ability would be minimized. The

pretesting covered a period of two days. After students

were pretested, Logo instruction was given to both

experimental groups during their math classes. The

students received instruction for one class period (55

minutes) two or three times a week for a duration of six

weeks. The total treatment time was 14 class periods.

During this time the control groups received their

regular math curriculum from their math teachers.

71

The computer instructor at the school implemented

the instruction and was assisted by the students' math

teachers and the researcher. The researcher designed a

curriculum to be used during the treatment (Appendix B).

All students received instruction in the same sequence;

however, it was received on an individualized basis, and

students were allowed to go at their own pace. Students

were required to write down commands and procedures that

they used for each project. After one of the teachers saw

the students' projects and checked their work, they were

expected to go to the next project. After the treatment

ended, subjects were posttested in the same manner as

they were pretested.

CHAPTER IV

RESULTS

The purpose of this study was to determine if

certain variables related to academic failure in learning

disabled children would be positively affected by

learning the Logo computer programming language.

Specifically, the questions which were addressed in this

study were:

1. What is the effect of learning Logo on

problem solving ability of learning disabled

students?

2. V>rhat is the effect of learning Logo on locus

of control of learning disabled students?

3. What is the effect of learning Logo on math

attitudes of learning disabled students?

4. What is the effect of learning Logo on

mathematical concepts of learning disabled

students?

Descriptive Data

The subjects of the study consisted of 74 seventh

and eighth grade junior high students. Fifty-six students

were in the eighth grade and 18 were in the seventh

grade. Of these 74 students, 43 were male and 31 were

72

73

female. Their ages ranged from 12 to 16 years with a

median age of 13.7. There were three Anglos, 34

Hispanics, and 37 Blacks. These 74 students comprised

four intact groups: (1) LD experimental, (2) LD control,

(3) non-LD experimental, and (4) non-LD control. Treat­

ment for the experimental groups was Logo programming

instruction for a total of 14 class periods during a six

week period, while treatment for the control groups was

their regular specified math curriculum. Table I shows

the demographic information for each group.

TABLE 1

DEMOGRAPHIC INFORMATION FOR EACH GROUP

Sex Male Female

Grade 7 8

Age 12 13 14 15 16

Ethnicity Anglo Black Hispanic

Ex.

12 4

7 9

1 6 7 2 0

0 9 7

LD Con.

17 3

11 9

2 8 6 4 0

2 12 6

Tot.

29 7

18 18

3 14 13 6 0

2 21 13

Ex.

9 12

0 21

0 5 14 1 I

0 7

14

NON-LD Con.

5 12

0 17

0 5

11 1 0

1 9 7

Grand Tot.

14 24

0 38

0 10 25 2 I

1 16 21

Tot.

43 31

18 56

3 24 38 8 1

3 37 34

74

Since the investigation concerned the effects of

learning how to program a computer, students were asked

several questions to determine what kind of computer

experience they had. The questions asked are as follows:

1. Do you have a computer at home (not a video

machine)?

2. Do you have a video machine?

3. Do you know how to program with your computer?

4. If so, what computer language do you knov/

(BASIC, Logo, PILOT, other)?

5. Do you know how to type?

6. Do you play video games?

7. If you play video games, how often do you play

(every day, three times a week, twice a week, not

often)?

Of the 74 students, 21 (28%) reported they had a

home computer, while 37 (50%) reported they had a home

video game machine. Fourteen of these students reported

they had both; therefore, 44 (59%) of the students had

either a home computer or a video machine. Seventy (95%)

students reported they played video games, and 28 (38%)

of these students said they played every day. Twenty-

eight (38%) students reported they knew how to program,

and all 28 reported that BASIC was the language they

knew. No students reported knowing Logo. Table 2 lists

frequencies of students' responses.

75

TABLE 2

FREQUENCIES OF COMPUTER EXPERIENCE RESPONSES

Q u e s t i o n LD

E x . C o n . T o t NON-LD GRA1>ID TOT

E x . C o n . T o t .

11

Home computer

Yes

No

Video Machine

Yes 9

No 7

Know Programming

Yes 6

14

11

25 16 12

II 20

16

8

12

No 10

8

12

14

22

8

13

6

11

Play videos

10

28

17

21

14

24

21

53

37

37

28

46

Language

BASIC

Other

How to type

Yes

No

6

0

2

14

8

0

7

13

14

0

9

27

8

0

2

19

6

0

5

12

14

0

7

31

28

0

16

58

Yes

No

How often

Every Day

2-3 X wk.

Not often

13

3

10

2

1

20

0

8

2

10

33

3

18

4

11

20

I

6

4

10

17

0

4

5

8

37

I

10

9

18

70

4

28

13

29

76

Analysis of Covariance

Each hypothesis was tested with an analysis of

covariance procedure. This procedure was chosen since

random assignment was not possible and intact groups were

used. Analysis of covariance is an extension of analysis

of variance. Analysis of variance is used when the

purpose is to determine if there is a significant

difference among group means. However, posttest group

differences are misleading if the groups were not

equivalent on the dependent variable when the study

began. Normally, random assignment results in equivalent

groups. If random assignment is not possible, however,

and intact groups must be used, lack of initial

equivalence becomes a threat to internal validity. In

such cases, intact groups may be equated statistically by

performing an analysis of covariance with pretest scores

as the covariate (Cornett & Beckner, 1975).

Each hypothesis in this study was tested with a

separate two-way analysis of covariance of posttest mean

scores with pretest scores as the covariate. The two-way

interaction consisted of treatment (experimental, con­

trol) by class (LD, non-LD). Tables 3 and 4 indicate

pretest and posttest mean scores and standard deviations.

77

TABLE 3

LD MEAN SCORES AND STANDARD DEVIATIONS (s) FOR DEPENDENT

VARIABLE MEASURES

GALT lARQ CONF. SUCC. ANX. MALE D. ANGLES

EXP.(N=16)

Pre-Mean 2.31 23.38 51.88 52.13 48.69 47.31 8.56

s 1.70 4.88 8.25 12.73 6.22 8.40 2.28

Post-Mean 2.19 24.81 51.94 53.50 46.19 48.38 10.25

s 1.52 5.52 8.96 10.67 10.75 8.49 4.33

CON.(N=20)

Pre-Mean 1.65 22.65 46.50 53.05 43.10 48.15 8.20

s 1.18 4.45 10.54 10.84 7.62 10.88 2.75

Post-Mean 2.00 23.40 48.10 55.75 45.10 49.95 8.35

s 1.84 4.42 10.70 12.18 10.31 9.98 2.23

COMBINED (Exp./Con. N=36)

Pre-Mean 1.94 22.97 48.89 52.64 45.58 47.78 8.36

s 1.45 4.60 9.84 11.55 7.48 9.73 2.52

Post-Mean 2.08 24.03 49.81 54.75 45.58 49.25 9.19

s 1.68 4.91 10.02 11.43 10.37 9.25 3.41

78

TABLE 4

NON-LD MEAN SCORES AND STANDARD DEVIATIONS (s) FOR

DEPENDENT VARIABLE MEASURES

GALT lARQ CONF. SUCC. ANX. MALE D. ANGLES

EXP.(N=21)

Pre-Mean 2.10 25.43 51.43 58.05 47.29 51.86 10.86

s 1.64 4.29 9.24 8.02 10.59 10.00 1.98

Post-Mean 3.00 27.86 52.57 59.24 49.71 54.71 12.62

s 1.64 3.18 9.91 6.88 12.94 10.37 2.85

CONT.(N=17)

Pre-Mean 2.94 26.77 53.12 60.12 47.59 58.47 12.29

s 1.75 4.51 10.20 9.00 9.31 7.18 3.77

Post-Mean 3.06 27.24 48.65 61.65 46.94 59.06 13.00

s 1.48 2.68 12.49 7.15 9.93 7.82 4.56

COMBINED (Exp./Con. N=38)

Pre-Mean 2.47 26.03 52.18 58.97 47.42 54.82 11.50

s 1.72 4.38 9.59 8.39 9.91 9.35 2.97

Post-Mean 3.03 27.58 50.82 60.32 48.47 56.66 12.79

s 1.55 2.95 11.15 7.01 11.62 9.45 3.66

79

Hypotheses

Hypothesis 1

Hypothesis 1 stated that learning disabled students

who received Logo instruction would demonstrate greater

gains in problem solving ability as measured by the Group

Assessment of Logical Thinking (GALT) than would learning

disabled students who received only math instruction

without Logo. This hypothesis was tested by obtaining

pretest and posttest GALT scores and using an analysis of

covariance procedure with pretest GALT scores as the

covariate. As Table 5 indicates there v/as no significant

differences of adjusted mean post-GALT scores among

groups.

TABLE 5

ANALYSIS OF COVARIANCE FOR POST-GALT SCORES

Source SS df MS F p_

0.10 0.76

3.75 0.06

0.35 0.56

Treatment

Class

A X B

Within

Total

(B)

(A) 0.22

8.60

0.80

155.87

201.67

1

1

I

69

72

0.22

8.60

0.80

2.30

2.80

80

Hypothesis 2

The second hypothesis stated that the locus of

control of learning disabled students who received Logo

instruction would become more internal as measured by the

Intellectual Achievement Responsibility Questionnaire

(lARQ) than would learning disabled students who received

only math instruction without Logo. This hypothesis was

tested in the same manner as the first hypothesis.

Statistical analysis revealed that posttest lARQ adjusted

mean scores of the non-LD groups were significantly

higher than LD groups. However, there was no significance

among treatment groups (see Table 6).

TABLE 6

ANALYSIS OF COVARIANCE FOR POST-IARQ SCORES

Source SS df MS F p

Treatment (A) 34.13 I 34.13 2.91 0.09

Class (B) 76.09 1 76.09 6.48 0.013**

A X B 0.16 1 0.16 0.01 0.91

Within 798.53 69 11.74

Total 1394.68 72 19.37

**p<.02

81

Hypothesis 3

The third hypothesis stated that learning disabled

students who received Logo instruction would demonstrate

more positive change in attitudes towards mathematics as

measured by the Fennema-Sherman Mathematics Attitudes

Scales than would learning disabled students who received

only math instruction without Logo. To test this

hypothesis posttest scores of Confidence in Learning

Mathematics, Attitudes Toward Success in Mathematics,

Mathematics Anxiety, and Mathematics as a Male Domain

were analyzed separately. As Tables 7, 8, 9 and 10

indicate there were no significant differences among

groups.

TABLE 7

ANALYSIS OF COVARIANCE FOR POST-CONFIDENCE SCORES

Source

Treatment

Class (B)

A X B

Within

Total

(A)

SS

109.49

30.20

100.12

4252.88

8120.95

df

1

I

1

69

72

MS

109.49

30.20

100.12

62.54

112.79

F

1.75

0.48

1 .60

P

0.19

0.49

0.21

82

TABLE 8

ANALYSIS OF COVARIANCE FOR POST-SUCCESS SCORES

Source SS df MS

Treatment (A) 54.34 1 54.34 0.95 0.33

Class (B) 75.40 1 75.40 1.32 0.25

A X B 0.80 1 0.80 0.01 0.91

Within 3876.55 69 57.01

Total 6902.92 72 95.87

TABLE 9

ANALYSIS OF COVARIANCE FOR POST-ANXIETY SCORES

Source SS df MS

Treatment

Class

A X B

Within

Total

(B)

(A) 0.37

96.28

88.66

5984.89

8909.86

I

1

1

69

72

0.37

96.28

88.66

88.01

123.75

0.00 0.95

1.09 0.30

1.01 0.32

83

TABLE 10

ANALYSIS OF COVARIANCE FOR POST-MALE DOMAIN SCORES

Source SS df MS

Treatment (A) 1.90 1 1.90 0.05 0.82

Class (B) 75.63 I 75.63 2.05 0.16

A X B 11.12 1 11.12 0.30 0.59

Within 2514.64 69 36.98

Total 7054.45 72 97.98

84

Hypothesis 4

This hypothesis stated that learning disabled

students who received Logo instruction would demonstrate

greater gains in recognition of geometric angles as

measured by the Horner Angle Recognition Test than would

learning disabled students who received only math

instruction without Logo. The only significance revealed

was that adjusted mean scores of the non-LD groups were

significantly higher than the LD groups (p=.02). Table II

illustrates these findings.

TABLE II

ANALYSIS OF COVARIANCE FOR POST-ANGLE SCORES

Source SS df MS F p

Treatment (A) 22.21 I 22.21 2.19 0.14

Class (B) 59.67 I 59.67 5.89 0.02*

A X B 16.61 I 16.61 1.64 0.21

Within 688.97 69 10.13

Total 1138.98 72 15.82

*p<.05

85

None of the hypotheses of the study were supported.

However, after the design of the study was developed, it

was decided to investigate another question: What kind of

causal attributions would students make concerning Logo

tasks? In an effort to answer these questions, students

were asked to complete a weekly attribution checksheet

(Appendix C ) . Students were instructed to report if they

felt successful or unsuccessful on the week's Logo

activities. They were also asked to choose a reason for

their perceived performance. Reasons which could be

selected indicated attributions to effort, ability, task

difficulty, and luck/chance.

The validity of the checksheet was considered to be

prima facie. Psychometric procedures for obtaining

reliability and validity could not be applied to this

type of measure since normal correlational statistics

cannot be applied to categorical data. Meehl (1978)

states:

...once a "self-rating" has been obtained, it can be looked upon in two rather different ways. The first, and by far the commonest approach, is to accept a self-rating as a second best source of information when the direct observation of a behavior is inac­cessible for practical or other reasons. This view in effect forces a self-rating or self-description to act as surrogate for a beha­vior-sample (p. 518).

Measures similar to the attribution checksheet used in

this study are commonly used in studies concerning

86

perceived attributions (Bugental, Collins, Collins, &

Chaney, 1978; Cauley & Murray, 1982; Nicholls, 1978).

At the end of the treatment period, students were

categorized as internal or external concerning the Logo

activities based on their reported attributions. If

students reported at least four out of six effort and

ability statements, they were classified as internal, or

if they had at least four out of six task difficulty and

luck attributions, they were classified as external.

Next, students were classified by a median split

(pre-IARQ) as internal or external.

The purpose of the classifications was to determine

if students' attribution classification (internal or

external) would be similar to their lARQ classifications.

V/hen the frequencies were tallied and the median split

accomplished, there were 14 internal and 14 external lARQ

categorizations, while there were 26 internal and two

external Logo attribution categorizations (N=28). To test

if there was a significant difference between expected

Logo attributions and observed attributions a chi-square

analysis was performed. As Table 12 indicates, there were

significantly more students (p<.01) categorized as

internal based on Logo attributions than were expected.

87

TABLE 12

COMPARISON OF OBSERVED AND EXPECTED FREQUENCIES OF

INTERNAL AND EXTERNAL LOGO ATTRIBUTIONS

Internal External N df X^

Observed 26 2 28 1 20.61**

Expected 14 14

**p<.01

Summary

None of the proposed hypotheses of this study were

supported. Another question, whether students' general

academic locus of control would differ from reported

attributions of Logo tasks, was investigated. Statistical

analysis revealed there was a significantly greater

number of students who reported internal attributions

about Logo than students with internal locus of control

as measured by lARQ pretest scores.

CHAPTER V

DISCUSSION AND CONCLUSIONS

Summary of Study

From a review of the literature it was determined

that although learning disabled children have diverse

learning problems, academic failure is one of the common

characteristics of this group. Factors which have been

found to contribute to their poor academic achievement

include poor problem solving ability, external locus of

control, and negative attitudes toward academic subjects.

Computer programming instruction has been suggested as a

method to improve these variables and other cognitive

abilities. The Logo programming language has been

recommended for children, including learning disabled

children, as an effective learning tool.

Seymour Papert (1980), the primary developer of Logo,

believes programming in Logo can enhance problem solving

skills by allowing individuals to think abstractly

through a concrete medium. He believes that programming

can provide children with experiences which will nurture

all learning. Although the Logo philosophy is based on

Piagetian learning theory, Papert differs with Piaget by

hypothesizing that children can develop formal opera-

88

89

tional thinking at an earlier age than Piaget suggests if

given the appropriate opportunities. Papert's purpose in

designing Logo was to make programming comprehensible for

children. Logo is appealing to children because they can

do interesting things with the language after a five to

ten minute orientation to turtle graphics. A turtle,

usually in the shape of a triangle, is seen on the screen

and the child can command it to draw different

geometrical designs and receive immediate feedback.

Students can watch the turtle draw and know immediately

if they gave the correct command.

Papert (1980) believes that the unique features of

Logo can teach children abstract problem solving skills,

teach mathematical concepts such as geometric angles,

alleviate fear of math, and then generalize the concepts

they have learned to all subjects. This study was an

attempt to investigate the claims that Logo can improve

problem solving ability, increase students' feeling of

control over their environment, positively affect

attitudes toward mathematics, and improve mathematical

concepts. Specifically, it was hypothesized that for

learning disabled students Logo would improve problem

solving skills, increase internal locus of control,

affect a positive change in attitudes toward mathematics,

and improve ability to recognize size of geometric

angles .

90

The study was conducted at a public junior high

school, and some limitations were placed on the research

design. First of all, random assignment of students was

not permitted and intact classes had to be used. Second,

due to administrative policy and scheduling conflicts,

only 14 class periods were allotted for Logo instruction.

Two experimental groups and two control groups were

designated (N=74). Experimental and control groups each

consisted of an LD intact class and a non-LD intact

class. All groups were pretested and posttested with

measures of problem solving (GALT), locus of control

(lARQ), math attitudes (Fennema-Sherman), and recognition

of geometric angles (HART). The examiner read all in­

structions and questions orally to all groups to equalize

the effect of reading ability. During the pretesting

time, students reported information concerning computer

experience. Treatment for the experimental groups was

Logo instruction for a total of 14 class periods during a

span of six weeks, while treatment for the control groups

was the regular math curriculum. Each hypothesis was

tested with an analysis of covariance procedure with pre­

test scores serving as the covariate. No support for the

research hypotheses was found. An additional statisti­

cal analysis was conducted to determine if there was a

significant difference between the observed number of

91

students classified as internal or external based on

reported Logo attributions and the expected number based

on pre-IARQ scores. A chi-square procedure revealed there

were significantly more students (p<.01) classified as

internal and fewer classified as external based on Logo

attributions than would be expected based on pre-IARQ

scores.

Discussion of the Study

Results

The study indicated no support for the research

hypotheses. There are several possible explanations for

finding no significant difference between experimental

and control groups on the measures of problem solving,

locus of control, math attitudes, and recognition of size

of geometric angles. Possible factors which may be

related to the overall nonsignificant differences

include: (1) length of treatment, (2) posttest apathy,

(3) lack of generalization of Logo due to the

instructionl procedure, and (4) Logo's lack of power.

According to Papert (1980, p.21) "the new knowledge

(learning to program) is a source of power and is

experienced as such from the moment it begins to form in

the child's mind." Although Papert maintains that Logo

is a powerful teaching medium, the length of treatment

in the present study was quite brief. The span of

92

instructional time was six weeks and students received

only 14 class periods of Logo instruction. Also, the fact

that students did not receive instruction every day might

have been disadvantageous. Students worked with Logo two

or three times weekly and had, on the average, three days

between weekly sessions.

Another factor which may have contributed to

nonsignificant findings was posttest apathy. When

students took the pretests, they were aware that they

were going to be involved in a computer project. Students

seemed to look forward to working in the computer lab.

During the pretest the researcher informally observed

that students seemed to be attempting to do well.

However, during the posttest administrations, student

effort seemed less intense. For example, some students,

both LD and non-LD, answered questions before the

examiner finished orally reading them. Some students may

have anticipated the questions and preferred to answer

them at their own pace. However, others may not have

given enough thought to the questions or comprehended

what the questions asked.

Lack of incentive may account for the seeming lack

of effort during the posttests. During the pretesting

students could look forward to going to the computer lab

in lieu of their regular class, but during the posttest

93

sessions they knew that the computer project was

completed.

The instructional procedure may be a third reason

for nonsignificant differences. It may not have been

structured so that students could generalize what they

learned with Logo. Students were taught Logo commands and

were given examples of how to program the turtle to draw

different designs but were not directly told what

concepts they were learning or that they were learning

mathematical concepts. This instructional procedure was

based on Papert's (1980) philosophy that children will

become epistemologists and that they will learn concepts

simply by programming with Logo. Others who have worked

with Logo have stated that generalizations do not occur

spontaneously and that students need to be shown how Logo

principles apply to other situations (Euchner, 1983).

Watt (1984) believes that research on Logo will

probably be incomplete because both the use of Logo and

research on problem solving are not well established. He

states, "Logo is not magic. It takes a lot of planning

and good educators to make it work."

General reasons for overall nonsignificance have

been discussed. At this point additional reasons for

nonsignificance will be specifically related to each

dependent variable: problem solving, locus of control,

94

math attitudes, and recognition of geometric angles.

Problem Solving. The first hypothesis stated that

Logo would improve problem solving skills of learning

disabled students. Neither the learning disabled nor the

non-learning disabled students who received Logo

instruction had posttest scores on the GALT which were

significantly different from those who did not receive

Logo instruction. A significant difference may not have

been found because the GALT test is not sensitive enough

to measure change in operational thinking, and/or because

Logo is not a powerful enough treatment to advance

operational thinking to a higher level.

Because Papert specifically states that Logo can

improve problem solving by producing abstract thinking in

terms of Piagetian theory, the GALT test was used as a

measure of developmental reasoning capabilities. On the

basis of scores students can be categorized as concrete,

transitional, or formal thinkers. All students in the

study fell into the concrete category on both pre- and

posttests. No one moved into the transitional or formal

category. Actually, these results are consistent with

traditional Piagetian theory. According to Piaget (1966)

attempts to expand cognitive abilities lead to

superficial rather than genuine learning. Englemann and

Englemann (1968) described techniques to speed up and

95

expand cognitive abilities. Kamili and Dermon (1972)

evaluated an attempt by Englemann to teach the concept of

gravity to six-year olds. They concluded that the

children had gained only partial understanding of the

concept and still functioned at a preoperational level in

rote fashion. Further, the children had to be told what

information they needed and could not apply the

information they had learned. In other words, proof has

not yet been established that specific teaching

techniques can advance cognitive development. In an

analysis of Piaget's theory, Keating (1980) concluded

that change in thinking at adolescence is gradual rather

than abrupt. There is a possibility that students did

perform specific abstract tasks while using Logo, and the

thinking processes they used did not generalize to other

tasks. This could be because a shift to formal thinking

is gradual and is difficult to measure, especially in

studies of brief duration.

Locus of Control. The second hypothesis, that the

locus of control of students identified as learning

disabled will become significantly more internal through

the use of Logo was not supported. There are several

possible reasons for this outcome. First, LD students may

have too many failures for one successful treatment to

overcome. Second, LD students may assess their situation

96

in a realistic manner. Dudley-Marling, Snider, and Tarver

(1982) suggest that LD children who perceive failure in

school as a result of lack of ability may have made a

reasonable assessment of the situation. They may, in

fact, lack ability to perform certain academic tasks and

be aware of this lack of ability. More research is

needed, but the conclusion drawn from the results of this

portion of the study was that no evidence was found to

support the hypothesis that Logo can produce more

internality of LD students.

Locus of control is described as a trait which

develops from generalized expectancies; however,

individuals' attributions for a specific task may differ

somewhat from their generalized expectancies. Although

this study did not support the idea that Logo can produce

more internality, a chi-square analysis revealed that

there were more students in the experimental groups

categorized as internal based on Logo attributions than

on lARQ scores. That the analysis revealed significantly

more internal attributions to the specific Logo tasks

than for the generalized expectancy, locus of control,

reflects the state versus trait nature of the two sets of

responses. This seems to suggest that Logo successes are

unable to overcome the trait externality associated with

years of academic failure. Yet, that the state Logo

97

specific attributions are largely internal provides some

support for the effectiveness of Logo and optimism for

broader scoped Logo instruction than that of the

treatment.

Math Attitudes. Next, it was hypothesized that Logo

instruction would result in a significant positive change

in attitudes toward mathematics. Attitudes considered

were confidence in learning math, attitudes toward

success in math, math anxiety, and math as a male domain.

Again, there were no significant differences between the

experimental and control groups. Reasons for the

nonsignificant differences may be similar to the reasons

previously discussed for nonsignificance of the other

hypotheses: the treatment may have been too brief or Logo

may not be powerful enough to change attitudes. Another

critical factor may be that students were not directly

informed they were performing mathematical tasks.

Students may not have been aware of the relationship

between the Logo programming activities and doing math

problems. If students did not make a connection between

Logo programming and doing math, this may account for the

failure to produce a change in attitudes toward

mathematics. The conclusion is that no support was found

for the idea that Logo can produce positive changes in

attitudes toward math.

98

Recognition of Geometric Angles. The final

hypothesis stated that instruction in Logo would

significantly improve the ability of students identified

as learning disabled to recognize the size of geometric

angles. One plausible explanation for nonsignificance is

a combination of brief duration of treatment and lack of

direct information concerning size of angles. Bloom

(1964, p. 391) states:

...the research worker must not expect major modification of teaching practices in a brief period of time. Nor should he expect to secure significant evidence of growth toward new objectives in a single study carried on over a one-year period. If possible, the research worker must plan for two and even three repetitions of a study which actively involves both teachers and evaluators before significant student growth is likely to become evident.

Regardless of the length of treatment, if students

are expected to learn to approximate size of geometric

angles through Logo activities, they may need to receive

direct information about what they are learning rather

than to be left to discover it. A third factor which may

have contributed to the outcome is the sensitivity of the

criterion measure. Schwartz and Oseroff (1975, p. 35)

point out that a criticism of using achievement tests as

dependent measures is their insensitivity to significant

gains in studies of short duration. The angles

recognition test may not have been sensitive enough to

detect grov/th which may have occurred as a result of

learning Logo.

99

Summary of Results. This investigation involved four

hypotheses which stated that Logo would positively affect

certain variables related to the academic achievement of

learning disabled students. The outcomes of the study

failed to support the research hypotheses. Possible

reasons for the nonsignificant outcomes include:

1. Learning how to program with Logo may not be

enough to produce change in the dependent

variables tested.

2. The duration of treatment was too brief.

3. Students may have put forth less effort during

the posttest administrations.

4. The treatment procedure was too indirect for

students to generalize concepts and principles

to other situations.

5. Criterion measures may not have been sensitive

enough to detect change which may have occurred.

Research on Logo is in its early stage, and no firm

conclusions can be legitimately drawn from nonsignificant

findings. It can only be stated that this study failed to

find support for the claims for Logo which were tested. A

tentative indication was found that Logo may produce

internal attributions toward success with Logo tasks;

however, more research is needed.

100

It is cautioned that the results of this study may

not be generalizable to all public school populations nor

to classically diagnosed LD children. The study sample

consisted primarily of minority students and the students

in the study classified as LD were not identified based

on a classical definition which includes a disorder in

one or more of the basic psychological processes involved

in understanding or using language. Psychological

processes include auditory perception, visual perception,

tactile perception, motoric perception, and memory. The

students in this study were identified as learning

disabled based on the Texas Education Agency's

discrepancy model. This model omits psychological process

deficits as a criterion. LD students are identified as

learning disabled if assessed achievement in one or more

areas of language, reading, mathematics, or spelling is

more than one standard deviation below their intellectual

ability, and the discrepancy is not due to a sensory

impairment. Thus, subjects in this study cannot be

considered classically learning disabled.

Student Computer Experience

The data concerning the students' computer

experience, although not of central importance to the

study, brought attention to data about the subjects which

are of interest. First of all, of the 74 students, 21

101

(28%) reported they had home computers and 37 (50%)

reported they had home video game machines. Of the

students who reported having a home computer or home

video machine, only 14 students reported having both.

This means that 44 (59%) students in the study had access

to either a computer or a video game machine. The fact

that over half of this population had some type of

computer is surprising since the majority of the sample

consisted of minority students (50% Black, 46% Hispanic)

as does the school where the study was conducted (59%

Black, 38% Hispanic). In a more typical ethnic

distribution even more students might have some type of

computer.

Seventy (95%) of the students reported they played

video games; 28 (38%) reported playing every day, 13

(18%) reported playing two to three times a week, and 29

(39%) reported playing infrequently. Four (5%) students

reported they did not play video games; however, three of

these students said they knew how to program. Only one

student in the sample reported having no computer

experience of any kind.

The number of students who have access to a computer

is important when considering the future of educational

computing. Often schools offer only computer literacy

classes. If the rate of students who have home computers

102

continues to rise, then the idea of having computer

literacy classes may become obsolete rather quickly. Watt

(1984) suggests that within five years, computer literacy

classes can be put on the shelf along with telephone

literacy classes which were popular at one time.

Rather than investing time, effort, and money in

literacy classes, perhaps educators should consider

teaching computer programming. Programming cannot be

learned at home as easily as computer literacy. The

computer questionnaire also revealed that of the 74

students, 28 (38%) reported that they knew how to program

using the BASIC language. Sixteen of these students did

not report having a home computer. All of the students

who reported knowing how to program reported that BASIC

was the only programming language they knew. This is

probably due to the fact that BASIC is often built into

computers and it is the most popular programming language

for microcomputers. The fact that none of the students

knew Logo or any other "easy" language besides BASIC

indicates that students may be unaware of different types

of languages. It could be that if other languages were

made more accessible, more students would learn to

program.

The microcomputer industry is growing and changing

rapidly. The questionnaire from this study indicates that

103

students have a great deal of computer experience of some

sort. Educators may not be aware of how computer literate

students actually are. With microcomputing changing so

rapidly and with the increasing number of students who

are familiar with microcomputers, educators should be

prepared to offer more advanced computer instruction than

mere literacy in the near future.

Educational Relevance

This investigation did not provide support for

Papert's claims concerning Logo; however, it did show

some evidence that Logo may be effective in making both

LD and non-LD students feel responsible for their success

with the Logo activities. The curriculum for this study

was set up on an individual basis and was not difficult

to administer. Therefore, since Logo is an environment in

which students can feel successful and since it can be

easily individualized, there is a possibility that a Logo

class might be a positive way to integrate regular and

special education students.

Logo may also be useful as a method for helping

students to generalize success attributions. It has been

suggested that failure-prone children should be reminded

that if they try, they will succeed and that emphasizing

real abilities of LD children may help to weaken their

attributions concerning ability and encourage general-

104

ization of success (Englemann, 1969; Dudley-Marling et

al., 1982). This objective might be facilitated by

teaching students Logo and specifically relating their

Logo success to successes in other areas.

Finally, students in the project became familiar

with a microcomputer and how to program with Logo. Some

students in the study were already familiar with com­

puters and the BASIC programming language. Those students

gained additional information. The students seemed to

have little difficulty learning to program with Logo;

therefore, pending further research, consideration should

be given to adding Logo as an option for programming.

Implications for Further Research

Although no support was found for the claims tested

in this study, Logo still may be an effective medium to

produce positive changes in students. Future researchers

should consider: (1) administering Logo on a regular

basis for a more extended time than the length of this

study, (2) structuring the instruction to give students

specific information so they would realize what they were

learning, and (3) demonstrating to students how the

principles and concepts they learn can be applied to

other situations.

There are a multitude of questions to be researched

concerning Logo. Reports of studies which have been

105

conducted have not produced evidence to support the idea

that Logo significantly improves problem solving skills.

Perhaps investigations should focus on specific

applications. Future studies might include the

application of Logo in conjunction with traditional math

curriculums, teaching Logo as a programming language in

the place of BASIC or other languages, or the possibility

of effectively mainstreaming handicapped students into

Logo classes.

Results of this study brought other questions to

mind. For example, was the reported computer experience

in this study similar or different from the computer

experience of students in a more ethnically balanced

population? " Specifically, do students from a more

representative ethnic distribution have more or fewer

home computers, do they play video games more or less, or

is there a larger or smaller percentage who report

knowing how to program?

Conclusion

From a computer experience questionnaire it was

discovered that all but one student in the sample had

some kind of computer experience. The questionnaire

responses indicate that the majority of the students in

this sample were computer literate to some degree. The

educational implication is that in the near future.

106

computer literacy courses may be unnecessary and more

sophisticated computer classes will need to be available

to keep up with the rapid changes in microcomputing.

The results of this study have not supported the

hypotheses that instruction in Logo will positively

affect problem solving ability, produce more internal

locus of control, produce more positive attitudes toward

mathematics, or increase the ability to recognize the

size of geometric angles. A significant difference was

found between the number of students observed as having

internal attributions (perceiving outcomes due to ability

or effort) based on a Logo attribution checksheet than

would be expected based on pretest locus of control

scores (lARQ). This finding implies that students may

have more internal attributions toward Logo tasks than

academic tasks in general. Although the results and

information gathered from this study may not be

generalized to a broad population of students, it has

stimulated more questions concerning Logo and computer

use in general.

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APPENDIX A

HORNER ANGLE RECOGNITION TEST

Directions: Read the questions and circle the letter for the best answer. Use the pictures of the angles to help you answer the questions.

1. About how many degrees do you think are in this angle?

r7\ a . b . c . d .

145 180 100 155

2. A 75 degree angle looks like this:

a.

b. Q 3. About how many degrees do you think are in the angle

below ?

a. 45 b. 50 c. 60 d. 55

4. A 15 degree angle looks like this

a.

b.

118

119

5. The angle below can be made from which two angles?

a. ti . ^ A

b. k_ . /

6. If you took 45 degrees from a 75 degree angle, the new angle would look like:

a. c.

b. d. ^

7. About how many degrees do you think are in the angle below?

a. 120 b. 105 c. 145 d. 95

8. An 80 degree angle looks like this

a. jOl

. a d.

120

9. About how many degrees do you think are in the angle below?

a. 45 degrees b. 55 degrees c. 35 degrees d. 15 degrees

10. About how many degrees do you think are in the angle below?

a. 45 degrees b. 55 degrrees c. 60 degrees d. 70 degrees

II. A 40 degree angle looks like this

c.

b. d.

12. A 60 degree angle looks like this

a. c.

b.

For questions 13, 14, 15, and 16 how many degrees are in the outside angle. Look at the direction of the arrov/.

13. How many degrees are there in the outside angle?

a. 200 degrees b. 100 degrees c. 250 degrees d. 90 degrees

121

14. How many degrees are there in the outside angle?

a. 45 degrees b. 315 degrees c. 360 degrees d. 90 degrees

15. How many degrees are there in the outside angle?

a. 200 degrees b. 300 degrees c. 190 degrees d. 270 degrees &

16. How many degrees are there in the outside angle?

a. 180 degrees b. 260 degrees c. 345 degrees d. 290 degrees

17. Which outside angle is about 190 degrees?

a. c.

b. d. (h 18. Which outside angle is about 290 degrees?

a.

b.

122

19. Which outside angle is about 345 degrees?

c.

20.

d.

Which angle is made when the two angles below are put together?

. / c.

d. - \

21. Which two angles make the angle below ?

.:L^ . z 'o.

V 22. If you put the two angles below together, about how

many degrees would the new angle have?

a. 60 degrees b. 90 degrees c. 100 degrees d. 45 degrees

23. The angle below can be divided into a 45 degree angle and a ? degree angle.

a. b. c. d.

30 50 45 15 h

123

24. This angle can be divided into a 90 degree angle and a ? degree angle.

a. 30 b. 20 G. 15 d. 40

25. Which angle is made when the two angles below are put together?

a. c.

b. d.

26. Which angle is made when the angles below are added together?

• A c.

27. If you put these two angles together, about how many degrees would the new angle have?

a. 360 degrees b. 145 degrees c. 100 degrees d. 180 degrees ^ H

28. If you put these two angles together, about how many degrees would the new angle have?

a. 60 degrees b. 45 degrees c. 90 degrees d. 30 degrees

124

APPENDIX B

LOGO CURRICULUM*

Students will successfully demonstrate for the teacher

the following objectives. An activity sheet accompanies

each objective.

I. Students will learn to turn on the system and

insert the Logo cartridge (Activity Sheet 1).

II. Students will learn and use primitive commands

(Activity Sheet 2).

A. FORWARD or FD

B. BACK or BK

C. RIGHT or RT

D. LEFT or LT

E. The primitive commands need numbers after them

to tell the turtle how many steps or how many

degrees to turn.

F. Every time a command is typed, ENTER must be

pressed.

*Compiled from the following sources:

Bearden, J., Jim Muller Young Peoples' LOGO Association, & Martin, K. (1982). The Turtle's Sourcebook. Richardson, TX: Young Peoples' LOGO Association.

Mass, L., Kuffler, J., Rubin, M., Toll, D. (1983). Kids Working With Computers. New York: Trillium Press.

Musha, D.R. (1981). TI LOGO. Lubbock,TX: Texas. Instruments.

125

G. Other commands

1. HOME—The turtle will return to the middle

of the screen when this is typed

2. CLEARSCREEN or CS~Type this to clear the

screen and start over.

III. Students will be able to tell in which direction

the turtle is heading (Activity Sheet 3).

Suggestion: Have students think of the screen as

a compass.

iV. Students will be able to change the background

color of the screen and the pen color

(Activity 4) .

V. Students will learn and use the following

commands: (Activity 5)

A. PENUP or PU—Type this to move the turtle

without drawing lines.

B. PENDOWN or PD—Type this after you move the

turtle and you want him to draw again.

C. PENERASE or PE—Type this to erase one line

without erasing the whole drawing.

D. PENREVERSE or PR—When the Turtle crosses or

covers a line it has drawn, it can erase that

part of the line. At the same time, it draws a

line where one hasn't been drawn before.(type

PENDOV^ to draw normally again).

126

E. HIDETURTLE or HT—Type this if you don't want

to see the Turtle drawing.

F. SHOWTURTLE or ST~Type this when you want to

see the turtle again.

VI. Students will demonstrate an understanding of the

following messages:

A. TELL ME MORE—This message appears if primi­

tive commands are typed without telling the

turtle how much.

B. TELL ME HOW TO—This message appears if a

mistake is made.

C. OUT OF INK—This message appears when the

turtle cannot draw anymore. Clear the screen,

and give the Turtle new commands.

VII. Students will be able to write a program to draw

a square (Activity Sheet 6).

VIII. Students will learn and use the REPEAT command

(Activity 7).

REPEAT is a shortcut. It must be followed by a

space and a number that tells the Turtle how many

times to repeat the command inside the brackets.

IX. Students will draw specified designs which

incorporate squares and the REPEAT command

(Activity Sheet 8).

X. Students will learn how to write a procedure

127

(Activity Sheet 9).

A procedure is a program which teaches the com­

puter a new command. To do this the word TO must

be typed along with a title for the program.

Press ENTER. For example, to teach the computer

to draw a square, the title could be SQUARE). Now

the computer is in the program mode. Type in the

correct commands to get the desired result, l- en

the commands are typed in, press FCTN 9 (BACK).

XI. Students will write a procedure to draw a flag

(Activity Sheet 10).

XII. Students will write a procedure to draw a wind­

mill which uses the Flag procedure (Activity

Sheet 10).

XIII. Students will write a procedure to draw a pin-

wheel using the windmill procedure (Activity

Sheet 10).

XIV. Students will write procedures to draw different

designs using squares (Activity Sheet 11).

XV. Students will learn to draw a triangle (Activity

Sheet 12).

XVI. Students will learn to draw a triangle using the

repeat command (Activity Sheet 12).

XVII. Students will write a procedure to draw a tri­

angle (Activity Sheet 13).

128

XVIII. Students will draw a flag using a triangle pro­

cedure (Activity Sheet 13).

XIX. Students will write a procedure to draw an hour­

glass (Activity Sheet 13).

XX. Students will draw a windmill using the hour­

glass procedure (Activity Sheet 13).

XXI. Students will draw a butterfly with two

triangles (Activity Sheet 14).

XXII. Students will draw a rocket using different

procedures for squares, rectangle, and triangle

(Activity Sheet 15).

XXIII. Students will learn to draw different sized cir­

cles (Activity Sheet 16).

XXIV. Students will learn to draw different designs

using different designs and procedures.

129

Activity 1

Introduce Yourself to Logo

* * * * * * * * * * * * * * * * * * * * * * * * * *

1. PLACE THE LOGO CARTRIDGE IN THE CARTRIDGE SLOT.

TURN ON THE COMPUTER SYSTEM BY PUSHING THE ON-OFF

SWITCH ON THE WALL.

2. ON THE SCREEN YOU WILL SEE THE MESSAGE, "PRESS Al^ KEY

TO BEGIN."

3. NEXT, THE SCREEN WILL TELL YOU TO PRESS:

1 FOR TI BASIC

2 FOR TI LOGO II

4. PRESS 2. YOU WILL SEE:

WELCOME TO TI LOGO 1

5. WHEN YOU SEE THE ? , YOU WILL TYPE

TELL TURTLE

6. IN THE MIDDLE OF THE SCREEN THERE WILL BE A TRIANGLE

IT IS CALLED THE TURTLE.

7. THE TURTLE WILL DRAW AS YOU COMMAND IT.

Try this:

TYPE FORWARD 30, THEN PRESS ENTER.

130

Activity 2

COMMANDS

* * * * * * * *

TALK TO THE TURTLE. YOU CAN GIVE IT COMMANDS (YOU'RE THE

BOSS). FOUR IMPORTANT ONES ARE:

FORWARD—FD

BACK ~ BK

RIGHT— RT

LEFT— LT

EACH COMMAND MUST HAVE A NUMBER AFTER IT SO THE TURTLE

WILL KNOW HOW MUCH TO MOVE. FOR EXAMPLE, IF YOU TYPE FD

100 THE TURTLE WILL MOVE FORWARD 100 TURTLE STEPS.

TWO MORE IMPORTANT COMMANDS TO REMEMBER...

HOME—WHEN YOU TYPE THIS THE TURTLE RETURNS TO THE

MIDDLE OF THE SCREEN.

CLEARSCREEN—TYPE THIS TO ERASE THE SCREEN AND

START OVER

131

Activity 3

THINK ABOUT A COMPASS

* * * * * * * * * * * * * * * * * * * * *

THINK OF THE COMPUTER SCREEN AS A COMPASS. THE TOP IS

NORTH. RIGHT IS EAST. THE BOTTOM IS SOUTH. LEFT IS WEST.

YOU CAN TELL WHICH WAY THE TURTiE IS HEADING BY LOOKING

AT THE TOP POINT OF THE TRIANGLE. THE TURTLE ALWAYS FACES

NORTH AFTER YOU TYPE TELL TURTLE AND PRESS THE ENTER KEY.

IF YOU TYPE FD 10 AND PRESS ENTER, THE TURTLE WILL LEAVE

A LINE 10 STEPS LONG AS IT MOVES 10 STEPS NORTH. IF YOU

TYPE RIGHT 90 AND PRESS ENTER, THE TURTLE WILL TURN TO

FACE EAST BUT IT DOESN'T TAKE ANY STEPS. BY TYPING BACK

30 AND PRESSING ENTER THE TURTLE WILL KEEP FACING EAST

BUT WILL MOVE BACKWARDS! AS IT MOVES BACK IT WILL DRAW A

LINE 30 STEPS LONG.

X

^—6 (S

e?

132

Activity 4

TURTLE COLORS

* * * * * * * * * * * * *

IF YOU WANT TO BE CREATIVE, YOU CAI CHANGE THE COLOR OF

THE SCREEN AND THE PEN COLOR. THESE ARE THE COMMANDS:

CB—COLOR OF BACKGROUND

SC—SET PEN COLOR

THE FOLLOWING ARE CODE IWMBERS FOR THE DIFFERENT COLORS

0—CLEAR

1—BLACK

2—GREEN

3—LIME

4 — BLUE

5 —SKY

6 — RED

7—CYAN

8—RUST

9—ORANGE

10—YELLOW

11—LEMON

12—OLIVE

13—PURPLE

14—GRAY

15—WHITE

133

Activity 5

MORE COMMANDS...

* * * * * * * * * * * * * * * * * * * *

PENUP (PU) IF YOU WANT TO MOVE THE TURTLE WITHOUT

DRAWING LINES .

PENDOWN (PD) TYPE THIS AFTER YOU MOVE THE TURTLE AND

YOU V7ANT IT TO DRAW AGAIN.

PENERASE(PE) IF YOU MAKE A MISTAKE, YOU CAN ERASE IT

BY TYPING PENERASE AND TELLING THE

TURTLE TO DRAW OVER THE LINE.

PENREVERSE(PR) WHEN THE TURTLE CROSSES OR COVERS A

LINE IT HAS DRAWN, IT CAN ERASE THAT

PART OF THE LINE. AT THE SAME TIME, IT

DRAWS A LINE WHERE ONE HASN'T BEEN

DRAWN BEFORE. TYPE PENDOVfl TO DRAW

NORMALLY AGAIN.

HIDETURTLE (HT) TYPE THIS IF YOU DON'T WANT TO SEE THE

TURTLE DRAWING. PRESS ENTER. YOU CAN'T

SEE THE TURTLE, BUT YOU CAN STILL GIVE

IT COMMANDS. YOU CAN SEE THE LINES IT

DRAWS BUT NOT THE TURTLE.

SHOWTURTLE (ST) TYPE THIS WHEN YOU WANT TO SEE THE

TURTLE AGAIN. PRESS ENTER.

134

Activity 6

SQUARE ONE

* * * * * * * * * *

IF !>rOU WERE THE TURTLE HOW WOULD YOU DRAW A SQUARE? SINCE

WE NEED TO DECIDE OUT HOW MUCH TO TURN TO MAKE A SQUARE

CORNER, KEEP THE FD NUMBER THE SAME EACH TIME AND JUST

CHANGE THE RT NUMBER.

FD 50

RT _

FD 50

DOES IT LOOK LIKE A SQUARE CORNER? IF IT DOESN'T, CLEAR

YOUR SCREEN AND TRY AGAIN. WRITE DOWN THE NUMBERS YOU TRY

AND WHETHER THEY WERE TOO BIG (TURNED TOO MUCH) OR TOO

SMALL (DIDN'T TURN ENOUGH).

135

Activity 7

REPEAT COMMAND

* * * * * * * * * * * * * *

IF YOU WANT THE TURTLE TO DO THE SAME THING SEVERAL

TIMES, YOU DON'T HAVE TO TYPE IT AGAIN AND AGAIN. YOU CAN

USE A SHORTCUT —THE REPEAT COMMAND.

FIRST TELL THE TURTLE HOW MANY TIMES TO REPEAT:

REPEAT 4

THEN YOU GIVE IT THE COMMANDS YOU WANT REPEATED IN

BRACKETS

REPEAT 4 [FD 50 RT 90]

TO PRINT BRACKETS THIS IS WHAT YOU DO:

PRESS THE FNCT KEY AND R FOR [

AND FNCT KEY AND T FOR ]

PRACTICE REPEAT ....

DRAW A SQUARE USING REPEAT. WRITE THE COMMANDS YOU USED

136

Activity 8

MORE SQUARES

* * * * * * * * * * * *

WHEN YOU ARE DRAWING, THERE ARE TIMES YOU MIGHT LIKE THE

TURTLE TO DISAPPEAR. FOR EXAMPLE, YOU MIGHT WANT A SQUARE

WITHOUT A LITTLE TRIANGLE IN THE CORNER. USE THE COMMAND:

HIDETURTLE OR HT

TO SEE THE TURTLE AGAIN TYPE;

SHOWTURTLE OR ST

DRAW FOUR SQUARES IN A ROW AND WRITE DOWN THE COMMANDS

DRAW TWO SQUARES ON TOP OF TWO OTHER SQUARES. V7RITE DOWN

THE COMMANDS YOU WOULD USE

TRY THESE SQUARES::::::: • • • •

D D D

137

Activity 9

TURTLE PROCEDURES

* * * * * * * * * * * * * * * * *

YOU CAN TEACH THE TURTLE NEW COMMANDS. YOU WRITE A

PROCEDURE (A PROGRAM). THIS IS HOW TO DO IT.

1. DECIDE WHAT YOU WANT THE TURTLE TO DO.

FOR PRACTICE LET'S TEACH THE TURTLE HOW TO DRAW

A SQUARE.

2. FIRST, TYPE THE WORD TO. THEN TYPE A TITLE FOR

THE PROCEDURE. LET'S CALL OURS SQUARE.

YOU V7ILL TYPE TO SQUARE

WHAT HAPPENED TO THE COLOR OF THE SCREEN????

IT TURNED GREEN. THAT MEANS IT IS IN THE PROGRAM

MODE.

3. TYPE IN THE COMMANDS TO DRAW A SQUARE.

4. WHEN YOU ARE ARE FINISHED TYPING THE COMMANDS, DO

NOT PRESS ENTER. PRESS FNCT 9 (BACK).

5. ONCE YOU HAVE DEFINED A PROCEDURE, YOU CANNOT USE

THAT NAME FOR A DIFFERENT SQUARE UNLESS YOU ERASE

THE MEMORY. TO ERASE THE MEMORY TYPE ERASE SQUARE

(THE TITLE)

6. NOW YOU CAN GIVE THE NEW COMMAND, SQUARE. WATCH

THE TURTLE DRAW A SQUARE 1

EXPERIMENT WITH OTHER PROCEDURES.

138

Activity 10

SQUARES WORKSHEET

* * * * * * * * * * * * * * * * * *

DRAW A FLAG. WRITE DOWN THE COMMANDS YOU WOULD USE TO

DRAW A FLAG. NEXT, WRITE A FLAG PROCEDURE.

DRAW WINDMILL. USE THE FLAG PROCEDURE TO DRAW A WINDMILL

NEXT, WRITE A WINDMILL PROCEDURE.

DRAW A PINWHEEL. USE THE WINDMILL PROCEDURE TO DRAW A

PINWHEEL. NEXT WRITE A PINWHEEL PROCEDURE.

139

Activity 11

PICTURE THESE SQUARES

* * * * * * * * * * * * * * * * * * * * *

LOOK AT THE DIFFERENT PICTURES MADE WITH SQUARES. WRITE A

PROCEDURE TO DRAW ONE OR MORE OF THEM. IF YOU LIKE, MAKE

UP YOUR OWN PICTURE AND ADD YOURS TO THE COLLECTION OF

SQUARES.

o

FANCY SQUARES

* * * * * * * * * * * * *

THESE SQUARES MIGHT TICKLE YOUR FANCY !!!

4

• •

140

Activity 12

TRIANGLES

* * * * * * * * *

TRY TO FIGURE OUT HOW TO DRAW A TRIANGLE. TYPE IN THE

FOLLOWING COMMANDS. THE RT NUMBERS HAVE BEEN LEFT BLANK.

EXPERIMENT TO SEE WHAT NUMBER YOU SHOULD USE. USE THE

SAME NUMBER FOR BOTH RIGHT TURNS.

WRITE DOWN THE NUMBERS YOU TRY. IF THE NUMBERS ARE TOO

BIG,THE THIRD LINE WILL CROSS THE FIRST. IF THEY'RE TOO

SMALL, THE THIRD LINE WON'T MEET THE FIRST.

FD 50

RT

FD 50 (Use the same number for both turns)

RT

FD 50

THE ANSWER IS

WRITE A PROCEDURE FOR A TRIANGLE USING THE REPEAT

COMMAND.

REPEAT [FD RT ]

Activity 13

DRAW WITH TRIANGLES

* * * * * * * * * * * * * * * * * * *

141

1. DRAW A FLAG.

>

2. WRITE A PROCEDURE TO DRAW AN HOURGLASS.

3. DRAW A WINDMILL. USE YOUR HOURGLASS PROCEDURE TO DRAW

A WINDMILL.

4. PUT TWO TRIANGLES TOGETHER TO MAKE A DIAMOND

142

Activity 14

BUTTERFLY

* * * * * * * * *

WITH TWO TRIANGLES YOU CAN DRAW A BUTTERFLY. TO GET YOU

STARTED, TYPE IN THESE COMMANDS:

RT 60

FD 50

RT 120

NOW, YOU FINISH IT!

OR YOU CAN MAKE A DIFFERENT KIND OF BUTTERFLY.

143

Activity 15

BLAST OFF i1 i

* * * * * * * * * * * *

CREATE A ROCKET USING DIFFERENT PROCEDURES. DON'T FORGET

TO WRITE DOWN THE COMMANDS.

144

Activity 16

MAKE A CIRCLE

* * * * * * * * * * * * *

TRY TO FIGURE OUT THE MISSING NUMBER IN THIS CIRCLE

COMMAND:

REPEAT [FD 1 RT ]

FIRST TRY A NUMBER. IF IT'S NOT ENOUGH KEEP ADDING TO IT

UNTIL YOU MAKE A COMPLETE CIRCLE. WRITE DOWN THE NUMBERS

YOU USE.

THE ANSWER IS

N0V7 SEE WHAT HAPPENS IF YOU CHANGE ONE OF THE NUMBERS IN

THE PROCEDURE. TRY TO FIGURE OUT THE MISSING NUMBERS IN

THESE CIRCLE COMMANDS:

REPEAT 180 [FD 1 RT _

REPEAT 72 [FD 1 RT _

REPEAT 10 [FD 1 RT _

REPEAT [FD 1 RT 4

REPEAT 36 [FD 1 RT

WHAT HAPPENS TO THE SIZE OF THE CIRCLE AS YOU CHANGE THE

AMOUNT THE TURTLE TURNS EACH TIME. AS THE RT NUMBER GETS

BIGGER, THE CIRCLE GETS

145

Activity 17

CIRCLE PROCEDURES

* * * * * * * * * * * * * * * * *

DRAW A SLINKY. WRITE DOWN THE COMMANDS YOU USE. WRITE A

PROCEDURE AND NAME IT SLINKY.

CHANGE THE SLINKY PROCEDURE TO MAKE A CURVED SLINKY.

WRITE DOWN THE COMMANDS. WRITE A PROCEDURE.

USE THE CURVED SLINKY TO DRAW A DONUT. WRITE DOWN THE

COMMANDS

USE DIFFERENT SIZES OF CIRCLES TO DRAW A TEDDY BEAR.

146

Activity 18

MORE CIRCLE PICTURES

* * * * * * * * * * * * * * * * * * * *

HERE ARE SOME MORE IDEAS FOR USING CIRCLES TO MAKE

PICTURES. TRY TO DRAW THESE OR USE THEM TO MAKE YOUR OWN

PICTURES.

APPENDIX C

147

HOW DO YOU THINK YOU DID THIS WEEK

ON LOGO?

THIS WEEK I DID... n o o o D n NOT SO cm

I DID WELL ECAUSE-

^, I TRIED HARD.

_ 3 . I JUST KNEW WHAT TO DO.

.C. THE PROJECTS WM'J TOO HARD.

_ J ) . I WAS LUCKY.

I DID POORLY BECAUSE-

_ A . I DIDN'T TRY VERY HARD.

_ B . I DIDN'T KNOW HOW.

C. THE PROJECTS WERE HARD.

_ J ) . SOftTHING HAPPENED WHICH

KEPT ft FROM DOING WELL.