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The Digital World as a Classroom: Using Virtual and Augmented Spaces to Teach. Johansen Quijano 39 th Annual PRTESOL Conference November 17 th , 2012. Background. Videogames can teach literacy skills - Gee (2003) Videogames make us smarter – Johnson (2005) - PowerPoint PPT Presentation
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The Digital World as a Classroom: Using Virtual and Augmented Spaces to Teach
Johansen Quijano39th Annual PRTESOL Conference
November 17th, 2012
BackgroundVideogames can teach literacy skills - Gee (2003)Videogames make us smarter – Johnson (2005)Videogames teach participation – Squire (2011)Second Life in Education:
Graham Stanley (2007)Olga Kozar (2009)Liz Thakray (2009)Michael Sapp (2011)
Augmnted Reality in Education:Karen Hamilton (2010)Shane Santiago (2010)Esko Lius (2011)
Benefits of Second LifeEngagementInteractionPractice of Linguistic SkillsGateway to Literature
Second Life Destinations List
http://secondlife.com/destinations/
http://secondlife.com/destinations/arts
http://secondlife.com/destinations/international
http://secondlife.com/destinations/roleplay/historical
How to Travel to a Destination
MacBeth Islandhttp://
secondlife.com/destination/shakespeare-s-macbeth-in-second-life
http://www.youtube.com/watch?v=_HQkkNVSdQ8
Chateau de Versailles
http://secondlife.com/destination/chateau-de-versailles
Renaissance Island
http://secondlife.com/destination/renaissance-island
Benefits of Augmented RealityPractice of Language SkillsImmersionGood for participating in and creating stories
ARIS Mobile Game System http://arisgames.org/
http://arisgames.org/get-aris/
What is ARIS about?http://www.youtube.com/watch?
v=Bxq5zAUglCg
http://arisgames.org/alphaeditor/
Creation Tutorialhttp://www.youtube.com/watch?
v=J3TH9OAuE-c
Comments or Questions?
?
Powerpoint Available OnlineJohansenquijano.wordpress.com