The Bloodoath

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    THE BLOODOATH

    Khris Kazeras, 2011

    Class: Carrier (as the SPD Illumine)

    Combat Carrier (as theBloodoath)

    Date Built: 1925 AC

    Date(s) Decommissioned: 1985 (under ownership of Silvan Planetary Defense)

    2036 (under ownership of KiaadUerat pirate company)

    Years in Service: 1925-1985 (as the SPDIllumine)2012-2036 (as theBloodoath)

    Minimum crew required: 800 persons

    Maximum crew: Approx. 10,000 persons

    Escape Pods: 1800 (as SPD Illumine)

    14 (asBloodoath, never replenished)

    Hangar Capacity (Max): 260 (if all are Transport-class ships)

    165 (if all are Fighter-class ships)

    47 (if all are Frigate-class ships)

    Typical Number of Vessels Carried:

    Undisclosed (as SPD Illumine)

    5 Transports; 4 Frigates; 107 Fighters (asBloodoath)

    Artillery (as the SPD Illumine):

    5 Forward/5 rear EDEs (Energy Disruptor Emitters)Full array of beacons for averting heat-seeking projectiles

    Artillery (as theBloodoath):

    2 forward/2 rear EDTLs (Energy Disruptor Torpedo Launchers)3 forward/3 rear PREs (Plasma Ray Emitters)

    30 220mm EETs (Energy-Enhanced Turrets)

    1 970mm PLC (Plasmatic Lance Cannon)*

    *illegally modified to surpass legal energy-enhancement limit set for the caliberby the Galactic Alliance.

    History:

    Built in the year 1925 on the planet Silva, theIllumine was designed to be the flagship ofthe Silvan Planetary Defenses entire unit of Carrier-class ships. It was designed to rival the size

    of a dreadnought in order to carry about 3 times the ships as a Carrier of typical size. Its

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    construction was met with some resistance when designs were submitted to the Galactic Alliance

    for approval, as some saw it as an aggressive move. However, due to its low defense capability,

    the Galactic Alliance approved the ships designs on the basis that its carrying capacity wasmerely to make up for its low ability of self-reliance.

    As Silva was careful to remain the neutral part in all planetary combat, the Illumine sawvery little deployment, only being deployed a handful of times in the 60 years of its activity.

    In 1985, theIllumine was the target of a secret operation by the rising rebellion againstthe Silvan government. Operation Firestorm, as it is now known, included the sabotage of the

    Illumines engines and computer core. Both were rigged with high-impact explosives which

    crippled the ship while in Silvas orbit. This event marked the beginning of the 96-year long civil

    war that ravaged the planet afterward. As a result of the government being occupied withfighting the rebellion, theIllumine was effectively abandoned after all personnel and ships

    evacuated the carrier. However, despite its indefinite abandonment it was still officially owned

    by the Silvan military.

    This fact did not stop various scavenging teams to salvage theIllumine nearly 20 years

    after the civil war began by collaborating with each other and slowly towing it while the Silvanmilitary was preoccupied with its terrestrial war. As the Galactic Alliance has a policy on

    remaining neutral in the cases of civil wars, unless such a situation would significantly hinder

    galactic progress, they made no motion to cease such an action.

    It took 2 years for the salvage teams to tow the carrier to a hidden location. Only in the

    year 2011 did it emerge with a new computer core and the engines salvage from a

    decommissioned dreadnought. It took one year for those salvage teams to reap its massive profitwhen it was purchased a Uerathynd pirate by the name of Morak KiaadUerat.

    Over the 3 years it became active and little by little the former oversized carrier wasturned into what is called a Combat Carrier-class vessel, a class designed to be close to combat

    much like a dreadnought, yet with the carrying capacity of a Carrier. This was accomplished by

    the addition of heavy armaments and sensor scramblers. Through infamy and the conquering ofsmaller pirate outfits, the newly christenedBloodoath served as the mothership to the rapidly

    growing KiaadUerat pirate company; a ship fearsome enough for the Galactic Allaince to leave

    untouched as long as it didnt move to conquer colonies or planets, and a ship fearsome enough

    to be able to fell a true dreadnought if given enough time to get off 2 or 3 shots of its main gun.

    Late in the year 2036, theBloodoath was ambushed the PMC Paragon Armaments

    Incorporated and crippled by the companies dreadnought-class motherships main gun. After thedefeat of the KiaadUerats, Paragon Armaments acquired it as their own. As their forces were

    currently supporting the rebels on Silva, they had no intention or obligation to return the ship to

    the Silvan government. The Galactic Alliance confirmed that unless the Silvan government madean official demand to have the ship returned, they could not take any action to claim it from

    Paragon Armaments, Inc. TheBloodoath vanished then, put into storage at an unknown location,

    despite the potential value it had to the evangelist company.

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    THE BLOODOATH

    Khris Kazeras, 2011

    In 2082, when the bloody civil war of Silva finally came to an end with the rebels rising

    victorious over the crumbled former Silvan government, talks began with allies Paragon

    Armaments to return the carrier as a historical monument. An agreement was reached and theship was carefully returned to the surface after the artillery added by the KiaadUerats was

    removed and its original state was restored. It currently stands as a monument and museumwhere the former Silvan capital once stood, celebrating the successful rebellion that was started

    in the very same operation in which it was involved.

    Layout:

    1st deck- Bridge2nd deck- Officers Quarters/Airlock1

    3rd

    deck- Armory/Main Gun station/Artillery Control4th deck- Crews Quarters5th deck- Crews Quarters

    6th deck- Crews Quarters

    7th deck- Mess/Medical bay/ Interrogation (asBloodoath only)/Airlock28th deck- Holding Cells (asBloodoath only)

    9th deck- Engineering/Computer Core

    10th deck- Hangar/Main Airlock (takes up 3 decks worth of space)

    11th deck- Cargo Hold12th deck- Firearms +Ammunitions Hold (asIllumine only)/Unknown use (asBloodoath)