The Big Mobile Shopping Handbook_1

Embed Size (px)

Citation preview

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    1/68

    The Big MobileShopping Handbook

    iabuk.net

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    2/68

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    3/68

    Introduction 41 Mobile advertising driving shopping 6

    2 Payments 22

    3 Mobile in-store 36

    4 Building or mobile shopping 44

    5 Future o mobile shopping 56

    Contents

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    4/68

    Consumers have never been more in control o

    their shopping experiences, and are increasinglydemanding more out o their avourite retail outlets.

    The question is, are retailers doing enough to

    stay ahead o consumers expectations?

    The volume o mCommerce has steadily increased

    over the past ew years, which is hardly surprising

    when you consider that 1/3 o all UK page views now

    come rom a connected device1. The retail industry is

    making some strides in the mobile space. In the ull

    year 2012 IAB/PWC Digital Adspend Study, it was the

    third biggest spender on mobile display advertising.

    Alongside this, mobile device sales accounted or 12%

    o the 62.4bn spent with online retailers in 20122.

    In July 2013, the IAB conducted the Mobile Retail Audit

    which looked at the mobile presence o the top 50 UK

    retailers. The study ound that 74% o retailers had a

    mobile optimised site, however only 8% had a tailored

    tablet experience. When you consider this gure

    alongside a statistic rom a piece o research the IAB

    conducted in 2012 which ound that people are, on

    average, spending 4.4 hours a week shopping on thei r

    tablet devices, there is a disconnect between the two 3.

    Introduction

    Source: IAB Mobile Retail Audit, Ba se: Top 50 UK retailers

    Mobile Optimised Site

    74%

    Tablet Optimised Site

    8%

    Responsive Web Design

    2%

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    5/68

    5

    by Mike Reynolds

    IAB UK

    Since the introduction o the smartphone, shopping has

    become a completely dierent experience, not only rom

    a purchasing perspective, but also rom a searching

    point o view. Mobile search oers such a unique wayo communicating with your audience, especially in

    retail where location plays such an important role or

    the consumer. The Mobile Retai l Audit ound that 48%

    o retailers were optimising their campaigns or mobile,

    however only 18% were taking advantage o the extra

    ad extensions, such as click to call and get directions,

    that mobile now allows you to oer your customers.

    Some companies have truly embraced the mobile

    movement, and are now seeing the rewards o their

    early adopter approach. One o those companies

    is eBay, which has set the tone or retailers aroundthe world. In act, eBay now sees one third o every

    transaction involving a mobile, and are predicting

    13bn worth o sales on mobile in 2013! eBay is a great

    example o a company that understands the importance

    o using the mobile channel to enhance customer

    relationships and oer them unique experiences

    and opportunities that other channels cant provide.

    The IAB is committed to making mobile easier

    or brands and agencies to tap into this growing

    market. The Big Mobile Shopping Handbook aims

    to give practical advice when integrating mobileinto a brands digital strategy. With this in mind, the

    chapters have been written by industry experts

    that are at the oreront o mobile innovation.

    We hope this gives you everything you need

    to know about mobile shopping, but o course

    new inormation is released all the time.

    Please be sure to keep an eye on our website

    www.iabuk.netor the latest research,

    news and market inormation.

    1 Comscore

    2 Survey by IMRG CapGemini

    3 IAB Mobile and the Online Journey 2012

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    6/68

    Mobile advertisingdriving shopping

    1

    1.1 Mobile display driving shopping

    1.2 Proximity marketing

    driving shopping

    1.3 Tracking to maximise yourmedia spends and maximiseROI or mcommerce

    1.4 Mobile aliates driving purchase

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    7/68

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    8/68

    8

    Mobile has undamentally changed the retail

    industry. Consumers are now spending more timeengaging with retail content on mobile devices than

    on the desktop1, and smartphones and tablets have

    emerged as both a vital part o the in-store shopping

    experience, and a direct channel to drive purchases.

    As advertisers increasingly turn to mobile to drive

    consumers to shop, we have two main pieces o advice

    that we like to pass along to our partners in the space:

    1.1

    Mobile displaydriving shopping

    1 ComScore MobiLens

    Understand the role

    mobile plays in the

    shopping process

    Utilise the aspects

    o mobile that

    make it unique

    1

    2

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    9/68

    9

    by Gavin Stirrat

    Managing Director EMEA, Millennial Media

    Millennial Media is the leading independent mobile

    advertising platorm company. Our technology, tools

    and services help app developers and mobile website

    publishers to maximize their advertising revenue,

    acquire users or their apps and gain insight about

    their users. We oer advertisers signicant audience

    reach, sophisticated targeting capabilities and the

    ability to deliver rich and engaging ad experiences

    to consumers on their mobile connected devices.

    Understand the role mobileplays in the shopping processWhen a consumer is in-store, there are

    countless reasons why they may turn to their

    mobile device. These include comparing prices,

    nding coupons, researching eatures, asking

    the opinion o riends and amily, taking

    pictures o a product and much more.

    As brands look to engage consumers in

    situations like this, it is critical to think about the

    dierent use cases, understand which actions

    the campaign may want to encourage, and then

    set up the creative and targeting accordingly.

    Brands should also think about the t ime o day

    they want their campaign to run, and how this

    will aect the way consumers interact with the

    ad. The primetime or tablet shopping is 9pm,

    which essentially extends the traditional shopping

    hours or many brands. I an advertiser is looking

    to set up a campaign with the primary goal o

    driving purchases, day-parting the campaign and

    targeting tablets can be a great way to do this.

    Finally, brands should understand what types o

    items are actually being purchased on mobile devices.We ound that clothing or accessories, tickets and books

    were the three most popular categories, yet consumers

    were buying everything rom fowers to car rentals.

    With that said, certain vert icals may wish to avoid directly

    ocusing on mCommerce and instead aim or higher

    unnel goals like awareness or consideration, which still

    play a crucial role in the overall shopping experience.

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    10/68

    10

    Clothing or Accessories39%

    24%

    23%

    22%

    21%

    21%

    19%

    15%

    13%

    11%

    10%

    9%

    8%

    4%

    54%

    24%

    29%

    20%

    22%

    23%

    20%

    19%

    14%

    10%

    9%

    15%

    13%

    9%

    Smartphone

    Tablet

    Retail

    Tickets

    Books (not E-books)

    Meals (Delivery or Pickup)

    Consumer Electronics/

    Household Appliances

    Daily Deals or

    Discount Coupons

    Personal Care/

    Hygiene Products

    Git Certicates

    Groceries

    Sports/Fitness Equipment

    Flowers

    Hotel Accommodations

    Airplane Tickets

    Car Rental

    Types o goods or services

    purchased on mobile devices

    Source: ComScore MobiLens a nd TabLens, March 2013

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    11/68

    11

    Utilise the aspects o mobilethat make it uniqueMobile is not online, and trying to treat the two channels

    the same way is not the most eect ive use o media

    spend. In act, part o what makes the opportunity in

    mobile so exciting is precisely that it is dierent to online.

    For example, think about store locators: Whilst

    eCommerce and mCommerce have emerged as

    viable shopping options, many advertisers still eel

    that their best chance to close a sale is to get people

    into a bricks-and-mortar location. With mobile, brands

    can insert a store locator that leverages the GPS inside

    a phone or tablet to immediately tell a consumer

    where their nearest location is, no matter where

    they may be (along with directions to get there!).

    A great example o a campaign where the advertiser

    understood the unique aspects o mobile is an

    initiative we ran with the restaurant chain Harvester.

    Harvester ran a display ad which oered a coupon

    that gave consumers 5 o their bill when spending

    30 or more. When a person clicked on this coupon,

    it was delivered straight to their phone, through

    the Passbook unctionality on iOS devices.

    Unlike a traditional paper coupon, which can easily

    be lost or let at home, this campaign delivered the

    coupon into a device that most people keep with themor 24 hours a day, and it was an incredibly innovative

    way to leverage a uniquely mobile unctionality.

    For the restaurant chain, delivering coupons via

    mobile has several additional advantages, alongsidethe aorementioned improved consumer experience:

    by utilising EagleEyes EPOS redemption capabil ity,

    the campaign eectiveness can be tracked and

    optimised in real-time; tracking rom issuance to

    redemption provides greater business intelligence

    and opportunities or new CRM programmes; the

    coupon is unique and can only be redeemed against

    that particular oer; and being unique, the electronic

    redemption provides greater protection against raud.

    Mobile is no longer the advertising channel o the

    uture. It is the advertising channel o today. Brands

    need to embrace the aspects o mobile that make it

    unique and i they do that, its been proven that they

    can enhance the shopping experience and drive

    purchases through all their commerce destinations.

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    12/68

    12

    The trade press is littered with articles about how

    location in mobile is going to be, or perhaps alreadyis, the next big thing in advertising. No-one is in any

    doubt that it is an invaluable marketing tool to reach

    a consumer on the go, make them aware o oers

    and discounts rom retailers in the immediate vicinity

    and drive ootall into physical high street retailers.

    Pure proximityA mobile message within a close vicinity o a physical

    location is a huge ootall driver especially with

    targeted, relevant messages. However just running

    a nationwide campaign with adverts targeted to a

    proximity o each branch or store would be successul,

    but only to a point. Consider a message relevant to

    the users location: Three Mobile served a proximity

    specic message to drive awareness o a new store

    opening on a local high street. The result was an uplit

    in CTR o c.1% as the communication was on a personalrather than generic level. Although this proved a great

    success there are other actors to look at as well.

    Extended proximityOne key consideration is the eectiveness o proximity

    based mobile marketing when the geo-enced

    area is larger than 1 mile. Business Insider research

    concludes that mobile display CTRs improve by up to

    40% the closer a consumer is to a business; (less than

    1 mile away versus 5 to 10 miles). With the exception

    o perhaps car dealerships and out o town retail

    parks, this is too great a proximity to eectively drive

    ootall. Inevitably a large geo-ence will result in huge

    numbers o consumers seeing the advert when itsimply isnt relevant to them. An advert encouraging

    someone to test drive a luxury car is likely to be a

    wasted impression i its served to a 19 year old student

    who is 4 miles rom their closest dealership. Rather

    than just blanket coverage o an area, this luxury car

    makers marketing team could choose to only target

    a luxury audience within this extended proximity.

    1.2

    Proximity marketingdriving shopping

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    13/68

    13

    Reaching audience by locationPutting a cap on the urthest distance rom a dealership

    that someone can be targeted will certainly increaseeciency, but so too will only targeting connected

    devices in luxury hotels, Michelin starred restaurants,

    marinas, business class airport lounges and gol clubs.

    Its important to note that these connected devices

    shouldnt be simply limited to smartphones but can,

    and denitely should, include tablets and laptops given

    the usage theyll get at wi locations such as the above.

    Moreover, the marketing team could be urther selective

    about the audience they choose to ocus on within that

    geo-ence. Not only could they narrow down just to men

    over the age o 40 using customer data rom public wi

    providers or mobile operators, but could consider theprevious behaviours and actions o any given consumer.

    Not only will this also drive ootall but locations with

    high dwell times increase interaction and click

    throughs to mobile sites by an additional 14%

    in the Luxury car market this equates to Brochure and

    Test drive requests which requently convert to sales.

    On the surace, a mobile user walking down the street

    may not necessarily be the right person to serve a

    luxury car advert to but imagine that the marketers

    were able to determine that this person had been

    browsing car comparison sites recently, or regularlyrequented one o the luxury locations above. At this

    point they not only know that this person is close to

    a dealership, but has the interests and disposable

    income to make them a desirable consumer to target,

    retargeting based on previous location and browsing

    history like this increases the campaign success urther.

    Challenges and the utureThe big challenge o proximity marketing is the metric

    by which you measure success although severaltechnology companies claim to measure the uplit in

    ootall and calculate a genuine ROI these methods are

    oten unproven and can only provide data rom small

    percentages o users who saw the adver t. The obvious

    answer is location specic coupons and discounts but

    without a substantial overhaul o most EPOS systems this

    is oten not a easible option either. Until the technology

    exists to provide these results the best strategy or

    marketers to drive sales is to use a combination o

    proximity tools and location based assumptions

    to reach the right audience in the right place.

    by Andy Beames

    Senior Sales Manager, Blis Media

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    14/68

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    15/68

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    16/68

    16

    1.3

    Tracking to maximiseyour media spendsand maximise ROI

    or mCommerceOver a quarter o smartphone owners use

    their device to shop online every week according

    to recent data1. This number will grow rapidly over

    the next ew years as UK mobile shoppers increase

    rom an estimated 27m in 2013 to 36m in 20152.

    For retailers this represents a major opportunity.

    Mobile advertising plays a signicant role the

    market grew by 148% rom 2011 to 20123 as advertisers

    ollowed eyeballs and behaviours rom traditional

    digital environments to mobile. Consumer goods and

    retail accounted or a quarter o all mobile adspend.

    Optimising the mobile media spend mix during

    the campaign is the largest available eciency

    gain advertisers who do this using accurate and

    real-time ROI data benet both rom preventing

    wasted adspend on inecient buys and rom

    shiting investment to higher ROI driving media.

    Simply changing the ocus rom legacy

    measurements (e.g. CPC) to conversion/return

    based metrics can revolutionise the eciency

    o a mobile media plan yet this is still to be

    actioned by the majority o mobile advertisers.

    It is always benecial to 3rd party serve andtrack mobile campaigns. Only by doing so does

    the advertiser have clear control, ownership

    and visibility o all campaign data.

    It is always best to use a tool specically bui lt

    or mobile online adservers are not able to deal

    with the complexity o mobile ad serving (stemming

    rom the large variances o devices/screen sizes/

    video & audio standards/Flash & JavaScript

    support/app & browser standards etc.).

    Reporting discrepancy is still a major actor

    with oten larger discrepancies than online

    reported. However using specic mobile ad

    servers eliminates this issue. The media savings

    rom resulting accurate media budget optimisation

    greatly outweighs any costs o tracking.

    A dedicated mobile ad server such as Sam4Mobile

    will track seamlessly cross both app and mobile

    web ecosystems.

    1 Econsultancy Mobile Commerce Compendium July 2013

    2 Textlocal June 2013

    3 IAB PWC Digital Adspend Full Year 2012

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    17/68

    17

    by David Schruers

    Country Manager, Sam4Mobile

    Sam4Mobile is a mobile campaign management

    platorm or media agencies and advertisers that

    gives unrivalled transparent, reliable mobile campaign

    data. Our platorm provides an easy interace to serve

    and track your own mobile ad campaigns as simply

    as possible. We measure any metric you need rom

    impression to ROI and can reveal which mobile media

    placements are delivering you maximum returns.Our technology allows media agencies and advertisers

    to serve and measure mobile campaigns across

    any ormat and device, with our proprietary SDK

    and ngerprinting technology enabling post-install

    KPI app analytics such as repeat usage, sales,

    leads, subscriptions etc Our universal SDK means

    advertisers only need to install one SDK we connect

    to any publisher or network so no more SDK changes

    needed. Our ad hosting and serving capability gives

    agencies and advertisers ull control o their mobile

    media campaign. We thereore provide our users acombination o adserving, tracking, optimisation and

    in-app CRM unctionality in one built or mobile platorm.

    App trackingHistorically it has been dicult to track rom

    media source to app installation, and measuringdeeper has been almost impossible.

    Specialist mobile tracking solutions now track easily

    rom media source to app download, but also measure

    app activations, registrations, sales value and volume

    as well as any other in app retail events. This can be

    linked directly to the originating media source to enable

    mid and post campaign media plan optimisation.

    Apps require the SDK o the tracking provider to be

    inserted into its source code. A key benet o specialist

    mobile tracking platorms is a universal SDK it can

    measure any media source (a mobile ad network or

    example) without having to insert the SDK rom that

    source into the app. Advertisers now have fexibility

    to test media buys without lengthy SDK integration

    processes it only needs to be done once.

    Unique user tracking methods vary across

    the mobile landscape there is no standard

    to track unique users across apps.

    The best workaround currently is device ngerprinting.

    This uses non-PII data rom the mobile device

    (e.g. browser type, onts, plugins, screen s ize etc.)to create statistically robust IDs. This technology

    enables accurate tracking o mobile users behaviour

    beore, during and ater the app install process.

    It is now possible to measure the eciency o

    media buys against lie time value, requency

    o purchase and average order value. Optimising

    media plans with this data is much more eective.

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    18/68

    18

    Mobile web trackingOn the mobile web cookies can be used to identiy

    unique users and to measure ad exposure, response

    and post campaign events e.g. registrations or sales.

    However Apple ships Saari with 3rd party cookies

    disabled. Connecting an ad event to a user and

    their subsequent browser shopping events with

    cookies is not possible. (Not a problem on other

    browsers Fireox may ollow suit but has not yet).

    There are a number o workarounds but the

    best approach is device ngerprinting which

    achieves an accuracy o over 95%.

    By using a combination o device ngerprinting/

    cookies/IDs rom operating systems campaigns

    can be accurately tracked across the mobile webrom impression to post impression/click activity.

    With tracking pixels in the relevant areas o the

    advertisers mobile site, campaigns can be tracked

    and optimised against metrics such as ROI, average

    order value, sales volume or lietime value.

    In storeMobile is a great channel or closing the loop between

    digital and the high street. Specic campaigns can be

    optimised against voucher download/registration/

    redemption. By issuing unique IDs with vouchersthey can be linked back to the media plan in order to

    optimise buys. Vouchers can be via email, SMS or 3rd

    party voucher apps. Redemption can be measured

    through entering unique codes into chip & pin at the

    point o sale or by scanning barcodes, or through

    social media triggers such as check ins or tweets.

    The growth o indoor navigation through Wi-Fi

    and mobile connections will oer retailers an array

    o opportunities to test, measure and link mobile

    advertising directly to retail store transactions.

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    19/68

    19

    Which KPIs should you bethinking about or mobilecommerce campaigns?

    Mobile campaigns have tended to ocus on tracdriving KPIs such a cost per click. Data rom Sam4Mobile

    reveals no correlation between clicks and sales

    across app or mobile web conversions. Mobile ad

    serving solutions such as Sam4Mobile will enable

    primary KPIs to be ROI based sales value or volume,

    average order value and lietime value or example.

    Judging media expenditure on such metrics will

    result in a ar more ecient deployment o budgets.

    As a secondary KPI metric advertisers should ocus on

    measuring perormance across their creative ranges.

    Regular A/B creative testing using ROI based metricswill help to evolve campaigns to more successul levels.

    For retailers driving users into physical stores metrics

    such as cost per voucher redemption or download,

    cost per store lookup or cost per item reservation

    can be used to measure media eectiveness.

    Budget can be optimised to buys that drive the

    most ecient uplits in ootall and sales.

    How do we measureand optimise campaignsto generate sales?

    Aside rom the KPIs above advertisers should look atthe metrics such as day o week, time o day, media

    overlap, requency & recency but also at specic

    mobile metrics. These include mobile operating

    system, mobile browser, location (where this data is

    available), connection type/speed and device type.

    Due to their complex paths to purchase there can be

    wide variances in where, when and how shoppers

    use mobiles rom product research stage through

    price comparison to transaction. These dierences

    can be refected in the data that is now available

    to advertisers. Targeting the right message to theuser at the right time will reap big rewards.

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    20/68

    20

    Mobile customer journeyWe know that consumers use their handsets in a

    dierent way to their desktops and it is important thatadvertisers adapt their strategy based on how their

    (potential) customers interact with brands on a mobile

    device. Consumers tend to use their smartphones to

    quickly look up product inormation, nd the nearest

    store or nd a phone number. Advertisers need to

    ensure they are able to present their visitors with a

    seamless journey in order to convert a sale, whether

    directly to the mobile site, generating calls or by driving

    ootall to physical stores. These are the new KPIs we

    can use or mobile in the perormance channel.

    Understanding mobiles scopeThe perormance channel can acilitate a number

    o dierent advertiser routes to market. As well asthe standard eCommerce piece, translated to an

    mCommerce platorm, there are several new orms

    o interaction possible, or example email

    registrations, direct call options, call me back

    buttons or SMS. Even i advertisers dont have a

    mobile presence yet, we can acilitate their rst

    mobile website and creatives. This way advertisers

    can ensure customers are able to engage with

    their proposition via their most personal device.

    Additionally the aliate channel is a perect example

    o the power o linking online to ofine, typicallythrough a customer code, coupon or incentive via

    hugely popular consumer champion sites such

    as vouchercodes.co.uk and Quidco. Central to

    everything is tracking and too oten advertisers ail

    to get the basics correct, the consequence being

    huge revenues go untracked, discouraging aliates

    rom investing in the channel. The rustration is the

    standard aliate tracking used or desktop, but as a

    result o mobile sitting separately rom the acquisition

    channel in many companies, it is oten overlooked.

    1.4

    Mobile a liatesdriving purchase

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    21/68

    21

    by Hatice van LeeuwenSenior Mobile and Emerging Channel Specialist,

    Aliate Window

    TabvertisingWith the ever increasing hunger o consumers to

    consume content on their tablet devices, it is imperativeto integrate tablet advertising within your mobile

    strategy. We see the conversion rate on tablet is similar

    compared with desktop and thereore its an ideal

    channel to incorporate within mCommerce. I you

    combine a tablet campaign with the great targeting

    variables that mobile can oer, you can optimise your

    campaign to get the maximum ROI. Think o targeting

    variables like WIFI only and activity timed ater 6pm

    when people are more likely to be at home and

    thereore in a comortable situat ion to convert. With a

    specic tablet campaign you can also combine it with

    TV commercials to enhance the second screen eectand make your campaign as eective as possible.

    Loyal app usersAdvertisers are also waking up to the possibility o

    driving mobile and tablet app downloads through

    the perormance channel. This raises interesting

    considerations about how downloads sit alongside

    a more acquisition ocused aliate campaign as

    it might be concentrated more on driving leads or

    brand engagement. Whether the app is intended

    to generate subscriptions, drive in-app purchases,or to service your current customer base, you want

    your downloaded app to be used. The key is

    understanding measurement and how the

    various propositions not only achieve what

    you want them to but also complement,

    not cannibalise, existing campaigns.

    The mobile landscapeAt the moment, the majority o the mobile sales

    within the perormance channel are being generatedby voucher and cashback aliates. This segment

    is progressive within the space, developing several

    new technologies to enhance the mobile opportunity.

    For example, the aorementioned Quidco has

    a card-linking technology to give cashback to

    consumers when they are generating in-store

    sales. Via their mobile app, people can nd physical

    stores where they can get in-store cashback.

    We also see an explosion o new mobile publishers

    signing up to our network: rom small niche apps,

    to big mobile display networks. To ully grasp thisopportunity it is important or advertisers to integrate

    aliate tracking on their mobile site as well. The

    perormance channel remains an excellent place or

    aliates to get started and gain access to thousands

    o advertisers. The barrier to entry is low, i aliates

    are willing to accept the payment mechanism.

    We dont have all the answers or mobile. Its a new,

    burgeoning, interruptive route to market that is starting

    to oer tantalising insights into how the consumer o

    the uture will shit to dierent devices to interact with

    and purchase rom advertisers. The perormancechannel is known or its innovation and creativity;

    we can only assume that in time mobile will shape

    the next chapter in acquisition based marketing.

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    22/68

    Payments

    2

    2.1 Mobile wallet

    2.2 NFC

    2.3 Mobile payments

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    23/68

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    24/68

    24

    Though the concept o the mobile wallet has been

    around a ew years now, those with a vested interestin consumer payment mechanisms and the impact these

    can have on their businesses can certainly be orgiven or

    still nding it hard to put a strict denition on the term.

    In large part, this challenge arises rom the shit

    towards smartphones, which represent an ability to

    access the internet rom virtually anywhere, anytime.

    With transition o the UK mobile telephone market to

    4G well underway, the mobile internet is or the rst time

    instant and hassle-ree, meaning what is understood

    by the term mobile wallet could encompass all

    manner o things. Example: i all online/digital wallets

    are now ully unctional on mobile devices, are they

    not mobile wallets? Its easy to see how the market

    is ragmented by the potential inclusion o so much

    more than what was traditional ly viewed as mobile.

    To narrow the eld, Ill dene a mobile wallet as being

    centred around something traditionally mobile: the SIM

    as the element that saeguards security and authenticity

    (in much the same as the way a plastic debit or credit

    card uses the chip). The mobile wallet must then

    minimally include a und source or account o some sort

    thats stored on the device, in the Cloud, or somewhere

    else thats accessible via the mobile device NFC,

    direct-to-bill mobile payments, peer-to-peer payments,

    and accounts linked to PayPal or credit and debit cards.

    O course, payments is just one aspect, albeit obviously

    the most important one. To gain real util ity, a mobile

    wallet should not just be an alternative payment

    mechanism, but a real replacement or the physical

    wallet. The average person takes up to 24 hours to

    notice theyre missing their wallet, but theyll notice

    a missing mobile phone within an hour. I mobile

    phones are thus already more indispensable than

    wallets, eradicating the latter altogether surely only

    requires the mobile phone be able to subsume all

    its unctions: payments, loyalty cards, vouchers,

    receipts, and transport and entertainment tickets.

    2.1Mobile wallet

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    25/68

    25

    EE is the de acto mobile wallet leader in the UK with

    the only mobile contactless payments oering on

    the market. Initial ly, under the Orange brand, our

    evolution started with the Orange Quick Tap service,and was soon ollowed by EE Cash on Tap, which allows

    consumers to make contactless purchases o up to

    20 anywhere contactless cards are accepted simply

    by tapping their phone against the payment terminal.

    Others, however, and most notably O2, are gearing

    up activit y in this space rapidly. At the same time, we

    see most o the major mobile device manuacturers

    Sony, Samsung, Blackberry gaining traction with

    new NFC capable devices like the Samsung Galaxy S4.

    Add to that the ollowing acts (courtesy o Ocom):

    At 58%, the UKs smartphone penetrationis one o the highest in the world

    1 in 5 smartphones wi ll be NFC-enabled by 2015

    The UKs consumption o mobile data/internet was

    already the highest in the world by December 2011

    and its hard not to see conditions in the

    UK are ripe to allow the rst multi-unctional

    mobile wallet to become a reality.

    In a dicult economic climate, the rise o mobile

    as a signicant business channel in and o

    itsel has made companies begin to detail all-

    encompassing mobile strategies. Here, they mustremember that the mobile wallet represents ar

    more than just nance and retail just as nancial

    services are more than simply payments: loyalty,

    ticketing, couponing, sharing, insight, and money

    management are all important parts o the mix.

    Looking urther aeld, we can see examples o such

    mobile wallets in action. ISIS, the joint venture between

    AT&T, T-Mobile and Verizon, has partnerships with

    MasterCard, Visa, American Express and Discover; it

    holds multiple payment and loyalty cards, and even

    organises what were previously paper-based couponsand promotions so users always have them handy at

    the point o purchase, where they are brought to the

    consumers and retailers attention at the right time.

    by Dan Penn

    Business Development Manager, EE

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    26/68

    26

    Such examples make EE condent the mobile

    phone will become the consumers wallet, the

    every card, and the general l ie hub as the lines

    between digital and physical continue to blur.Well continue to see growth in scale and take-up

    o mobile payments and wallet services amongst

    consumers, but also increasing numbers o

    partnership programmes rom the retail, nancial,

    transport, entertainment and other communities.

    Meanwhile, payments innovation companies can

    be expected to come in with their own solutions that

    broaden appeal and utility in all sorts o ways.

    Already, were seeing exponential growth in adoption

    o mobile contactless payments amongst our consumer

    customers, while partnerships continue to increasein number and more and more household-name

    retailers are moving to contactless payment acilities.

    The next logical step is clearly or loyalty/reward

    schemes to be built into the retailers contactless/

    mobile strategy, opening the door to rich, aggregated

    customer behavioural data that can transorm customer

    service and business perormance. Meanwhile, the

    last ew months have seen mass transport companies

    like TL begin to roll out contactless payment support

    on buses and the London Underground, indicating

    mobile travel ticketing is likely not too ar o. The

    mobile wallet is the obvious home or these as newand existing solutions continue to grow in capability.

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    27/68

    27

    In summary, the mobile wallet market may still be

    ragmented, but all o the pieces are either in place

    or will be imminently; all that is lacking is some

    organisation to t them together beore we see massadoption. Consumers await only the rst multipurpose

    mobile wallet that represents a realistic replacement

    or the physical one. Those interested in being in it

    rom the ground level up should begin their internal

    and external discussions now, taking care to consider

    at a minimum their activity in this space may involve

    developing or partnering or capabilities in payments,

    security, loyalty/reward, data capture and analysis

    and, crucially, support that is open-ended enough

    to allow or growth as the market develops urther.

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    28/68

    28

    Near Field Communication (NFC) allows the

    ree fow o data between online devices suchas smartphones and ofine products.

    NFC-enabled devices contain a chip that sends

    radio waves to a nearby NFC device or an objec t

    containing an RFID tag. The tag can be integrated into

    posters or products and when tapped, can enable

    a variety o actions such as making a payment,

    opening an internet link or downloading an app.

    Only one in three smartphones currently supports

    NFC, partly due to the lack o support rom Apple.

    Perhaps more signicantly, two thirds o smartphone

    owners dont even know i their phone has NFC so

    there is still more education to be done around the

    technology. Nonetheless, we can already start to

    identiy two key opportunities that will add value

    or both consumers and advertisers: mCommerce

    and interactive consumer experiences.

    2.2NFC

    Ticketing

    Cashless payments

    Loyalty programs

    Social media

    Advertising interaction

    Identication

    In-store marketing

    Physical access

    NFC

    Potential uses or

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    29/68

    29

    Revolution in mCommerceWith 61% o shopping activities beginning on

    a smartphone and mobile accounting or 20%o the UK online retail market, mobile is becoming

    the quintessential shopping companion. Enabling

    quick and secure mobile payments and in- store

    voucher redemption, NFC is expected to make a large

    contribution to the uture o the shopping experience.

    Similar to the contactless payment card mechanism,

    NFC-enabled mobile wallets remove the need or

    physical bank cards, allowing users to make cashless

    payments or redeem vouchers straight rom their mobile.

    However as a relatively nascent territory, mobile wallets

    are lacking in scale because o the ragmentationo providers and limited number o retailers that

    are able to support the technology. The latest Berg

    Insight report identies that there were NFC mobile

    wallet services live in 13 countries worldwide by the

    end o Q1 2013. However, there are only 3 NFC mobile

    wallet services in the world that have an active

    market o more than 100,000 users: Google Wallet

    in the US market, ollowed by Isis and Turkcell which

    is mainly operating in Turkey. Australia is also one

    o the countries leading the way with 25-30% o all

    transactions under $100 being contactless while China

    is currently trialling NFC payments on public transport.

    There is yet to be a clear market leader in the UK with

    emerging products including MasterPass, EES Cash

    on Tap, Apple Passbook and Samsung wallet. In July

    2013, the Moneto prepaid wallet ser vice launched NFC

    on iPhone4 and 4s in the UK, expanding the market

    past Android territory. This may have prompted the

    latest prediction that NFC penetration will increase to

    approximately 32% by 2017. Yet, consumer education

    and consolidation o providers is needed rst beore

    it becomes an everyday method o payment.

    by Sabrina Francis

    Digital Strategist, Arena Media

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    30/68

    30

    Interactive consumer experiencesCustomers do not recognise lines and nor should

    we. Online, ofine, above the line, below the linewe need to think and deliver experiences and

    marketing without delineation. (Ashley Friedlin

    eConsultancy Mobile Marketing Maniesto)

    The evolution o the smartphone has been instrumental

    in closing the gap between the physical and digital

    world. Integrating the NFC tag into products and

    posters is a great opportunity or marketers to

    enhance consumer experiences, particularly by

    making product and brand experiences more

    interactive and ultimately more accountable.

    An example o this can be seen rom the Quick Tap

    Treats campaign with UK restaurant EAT which was

    the UKs rst NFC consumer marketing campaign.

    Customers could use Orange NFC-enabled phones to

    tap posters within EAT stores to activate a wheel o

    ortune which randomly selected a treat. Ater three

    spins, the customer selected a treat to redeem in-store.

    Despite being limited to Orange devices, the results

    were quite impressive with 24,614 transactions over

    the two months, working out to 410 transactions

    per day. Three ths o consumers also purchased

    other additional items simultaneously whencollecting their treats. This demonstrates how NFC

    can be used to breathe lie back into the in- store

    experience in light o the increased concerns

    around show-rooming (where consumers examine

    merchandise in-store but purchase them online

    once theyve ound the lowest price). Marketers

    can thereore look orward to more opportunities

    when the technology has a wider user base.

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    31/68

    31

    In summaryThe ragmentation o providers and the limited

    penetration o NFC-enabled devices mean that inthe short-term, the true potential o NFC is still to be

    realised. Although this has generated great interest

    among marketers, consumer demand is still relatively

    low. We must consider this as a longer term eor t due to

    the supporting ecosystem and inrastructure that needs

    to be established. It will then be down to marketers to

    create compelling incentives or consumers to engage

    using this innovative and accountable technology.

    Sources:Posterscope/Clear Channel Study UK & USA

    www.slideshare.net/Posterscope/posterscope-nc-inographic001v21slimscroll

    www.slideshare.net/Kuliza_Research/commerce-with-a-tap

    econsultancy.com/uk/blog/63105-tap-on-the-map-maybe-i-was-wrong-about-nc

    www.proxama.com/products-and-services/

    www.berginsight.com/News.aspx?m_m=6

    Image: www.nctimes.com/news/orange-uk-launch-nc-loyalty-app-seeks-build-user-numbers

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    32/68

    32

    Mobile phones have revolutionised numerous industries.

    It would be ascinating to track the sales o alarm clocks,A-Z maps, pocket size digital cameras, paper diaries and

    address books since the arrival o the smartphone.

    Now the payments industry is under the spotlight.

    All the ingredients are in place: consumer demand,

    handset capabilities and an investment community

    hungry or trusted and secure mobile payment platorms

    to unlock massive growth potential on a global scale.

    This section covers the 6 main mobilepayments models available.

    1. Mobile web-based payments

    2. In-app payments

    3. Operator (carrier) billing

    4. Payment-specific apps

    5. Mobile wallet

    (See Section 2.1)

    6. Contactless payments [NFC/RFID]

    (See Section 2.2)

    Beore we review each payment model

    lets consider the main players which

    determine the success o each model.

    Banks and credit card companies,

    which seek to maintain their hold on

    the consumer payments market.

    Mobile operators, which have access to

    extensive consumer mobile and payment data

    and seek to urther monetize their user base.

    Point o sale tech providers, which provide

    the payment security processes, carry realtime

    transaction data rom customers to EPOS and

    online check-outs to CRM databases.

    Mobile payment site and app developers,

    which provide the User Experiences

    to conduct mobile commerce.

    Device manuacturers, whose competitive

    advantage hinges on delivering ever enhanced

    unctionality to grow their share in todays

    cut-throat mobile handset markets.

    2.3Mobile payments

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    33/68

    33

    Mobile app payment model 1:Web-based paymentAs the mobile internet becomes mainstream or

    all industry sectors, mobile optimised websites

    deliver ast ROI or transactional sites. Retailers

    have been early adopters: 74% o the UKs

    leading 50 retailers now oer mobile optimised

    sites, and 81% o them are transactional.

    Kiddicares mobile site took just 7 weeks to

    design and build, and the rst order was placed

    within 4 minutes. Within 12 weeks, mobile

    accounted or 10% o all Kiddicare.com sales.

    by Rob Thurner

    Mobile Consultant and Trainer, Burner Mobile

    Sources:

    www.youtube.com/user/barclaysonline

    www.youtube.com/watch?v=x5woIGSOLGk

    Image: eibDIGITAL

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    34/68

    34

    Mobile app payment model 2:Mobile app paymentsApple pioneered a convenient, secure and trusted

    channel or music lovers to download and pay or

    music. iTunes users set up their accounts online,

    add credit card details just once, and agree T&Cs

    authorising Apple to charge them via their mobile

    bills or multiple purchases. This payment model has

    since been replicated by Android and Microsot.

    Amazons app is best in class. Described succinctly

    in the app store as Comprehensive, Convenient,

    Fast, Secure and Universal , the app allows users

    to sign in with their existing Amazon account to

    access basket, payment and shopping options,

    compare prices instantly by scanning barcodes,

    snap a picture or type a search, and access

    international content rom the single app.

    The 1-click purchase option provides a

    rapid, spontaneous purchase solution,

    without the need or additional log-in.

    Mobile payment model 3:Operator (carrier) billingOperator billing provides a secure, convenient

    and speedy alternative both or the consumer and

    the merchant opening up an addressable market

    that covers virtually the entire global mobile market.

    Gartner expects direct operator billing to account or

    about 88 per cent o total transactions in North America

    and about 80 per cent in Western Europe by 2016.

    Operators oer Premium rate messaging service

    (PSMS) or organisations wanting the take payments

    via SMS. PSMS is used extensively by charities

    taking one-o donations via mobile, or sweepstake

    text and win competitions, and or TV voting

    campaigns. In the UK, PSMS promotions are run

    on shortcodes which command price premium

    range o 10p, 25p, 35p, 50p, 1, 1.50, 5.

    Mobile payment model 4:Payment-specic appsApps have become a battleground or the banks

    and payment providers to develop an additional

    payment channel or existing customers, and

    to win over new customers. Payment-specic

    apps can be grouped into three categories.

    Personal banking

    Provided by most major banks, these require

    customer log-in to access account balances, check

    and analyse spend his tory, and make payments.

    Person-to-Person payments

    Barclays Pingit, Europes rst person-to-person

    service or sending or receiving money via your

    mobile, helps users sort out IOUs quickly, easily, and

    securely. The app uses industry standard encryption,

    and is automatically wiped rom the phone i the

    user reports his or her phone lost or stolen.

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    35/68

    35

    On-device payments

    For small and medium sized businesses which preer to

    take card payments to cash, two rivals provide on-device

    B2B and B2C payments: Square and PayPal Mobile.

    Square, set up by Twitter co-ounder Jack Dorsey,

    enables anyone to take credit card payments on

    smartphones. Users simply attach the white Square

    to the Apple and Android device and insert the card

    to the Square. The card transaction is veried and

    validated via secure connection. Apple and Android

    charge a 2.75% commission or each swiped payment.

    PayPals contribution to mobile payments is

    immense, with 2013 global revenues orecast at

    $25 billion (up rom $4 bi llion in 2011). PayPal Here1

    allows businesses to take payments using blue

    triangular credit card reader which is plugged into

    the smartphones headphone jack. The card data

    is encrypted beore transmission, and the customer

    receives email conrmation o the transaction.

    PayPal Beacon pairs an in-store Bluetooth Low

    Energy device and a PayPal app to sense when

    a consumer enters the store. It then uses the pay

    with your ace concept which let sales assistants

    check and veriy the PayPal user picture on his

    or her payment till beore money is transerred

    securely no wallet, no card, no NFC.

    Beore deciding which mobile payment modelto develop, take time evaluating how each one

    meets your consumers needs. The winners

    will satisy these 4 success actors:

    SeamlessSolution, Data

    integration

    Ease, speed,convenience,

    UX

    Trust, Privacy,

    SecurityScaleable

    Mobile paymentsuccess actors

    1 www.youtube.com/watch?v=x5woIGSOLGk

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    36/68

    Mobile in-store

    3

    3.1 Mobile price checking

    3.2 Mobile vouchers and

    in-store promotions

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    37/68

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    38/68

    38

    In todays digital centric world, nine out o ten

    purchases still take place ofine, with our o thoseten purchases being directly infuenced by online

    research. The rise o smartphone technology has

    ensured that mobile is playing an increasingly

    important role within the online research process.

    Today, mobile devices account or 17.4% o global

    web page views and approximately 30% o total search

    volumes, its infuence is large and growing. Mobile is

    changing the ace o online research, moving it rom

    an activity conducted at home or at work to being an

    activity conducted in real-time, when in a physical store.

    17% o all mobile searches take place when a consumer

    is in-store, and 95% o all smartphone owners have

    used their device to research a product when in-store.

    New devices create new behaviours, and smartphone

    technology is directly responsible or showrooming,

    the practice o consumers using physical bricks and

    mortar as showrooms to examine products, and then

    completing their purchase at a later time online.

    Showrooming is having an increasingly powerul

    eect upon traditional businesses, as consumers

    are taking advantage o smart online retailers when

    looking or best pricing or quality o service. This has

    been named as the Amazon eect, where consumers

    visit a physical store only to complete their purchase on

    Amazon, leaving the physical retailer without a sale.

    According to a recent Foolproo research study, the

    lead up to Christmas 2012 saw 24% o all UK shoppers

    showrooming, with 40% o them taking their business

    elsewhere as a result. Over 20% o shoppers say they

    went into a store just to check out something they

    planned to buy online. Showrooming is even more

    prevalent amongst 18-39 year olds, with 39% exhibitingthese behaviours, as opposed to 18% o shoppers over

    the age o 40. To put this into context, a 10% leakage

    as a result o showrooming activities meant 500m o

    sales switched between retailers in the nal weekend

    beore Christmas. EBAY have orecasted this trend to

    rise with 59% o UK shoppers engaging in this by 2014,

    which will in turn save UK shoppers 300m. Indeed the

    showrooming eect was named as a critical actor

    in the demise o HMV and more recently Jessops.

    3.1Mobile price checking

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    39/68

    39

    Consumers engage in showrooming or a variety o

    reasons, and its not always just about price. Although

    74% o participants state that they engage in these

    behaviours to directly compare prices, there are otheractors that infuence the propensity to complete the

    purchase online. 40% o showroomers, simply wanted

    to see an item beore purchasing onl ine, 22% made the

    purchase online when in-store as the item was out o

    stock, whilst 15% would rather have had the item sent

    directly to their home. 4% o showroomers also stated

    they were simply looking or product reviews online, and

    these reviews would play a vital role in their purchase.

    This trend o people using their devices to access

    inormation that directly infuences their purchasing

    behaviour is aecting retail globally. As such, we arenow beginning to see examples o ways in which

    retailers are beginning to ght back rom across the

    globe. In Australia, we have seen a small Brisbane

    grocery store implement a charge to customers who

    use the store to browse, ask advice and then leave

    without purchasing. Recently, Victoria Barnsley, the

    Chie Executive o HarperCollins suggested that the idea

    o charging customers to browse in a bookstore is not

    that insane. BestBuy stores in the US have implemented

    a price match scheme, where they wil l match any online

    retailer when customers are in store. The challenge or

    retail is to evolve their oering, to provide customerswith a high level o service that goes above and beyond

    anything that could be delivered online. The knowledge,

    passion, and service manner o retail sta is now the

    critical weapon retailers have at their disposal when

    securing the uture o bricks and mortar shopping.

    It is also worth posing the question, what would

    online retailers do without physical bricks and mortar

    shops to inspire shoppers ? The two have an intertwined

    relationship, but smartphone technology is currently

    providing online retailers with the upper hand. One thing

    is or sure, the uture o retail is rie or transormation,

    and traditional retailers will have to adapt i they

    are to survive in this increasingly mobile world.

    by Alex Newman

    Head o Mobile EMEA, OmnicomMediaGroup

    Showrooming

    Image:

    www.gizmodo.co.uk/2013/01/jessops-its-all-amazons-ault/

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    40/68

    40

    With mobile technology now an everyday eature

    o peoples lives, brands and retailers can use it orengaging customers with targeted mobile vouchers

    and timely in-store promotional messages.

    Mobile engagement is convenient and useul or

    consumers, and improves retailers relationships with

    customers. However, a badly planned mobile promotion

    campaign can result in the opposite, so read this

    chapter or tips on creating a successul campaign.

    Why vouchers?The current dicult economic conditions mean

    that consumers are keen to save money wherever

    possible and expect deals on everything rom

    grocery shopping to going out and travel. A recent

    YouGov study o 2,100 consumers in the UK ound

    that 82 per cent o people have used a discount or

    voucher o some kind over the last 12 months.

    This consumer demand extends to mobile vouchers.

    One advantage o mobile vouchers is that, unlike paper

    ones, special oers sent to a mobile phone dont needto be cut out and carried around. As a result, mobile

    oers deliver a high return or advertisers, brands and

    retailers: redemption rates or mobile vouchers stand

    at 10%, compared to around 1% or paper vouchers.

    Retailers can use mobile to quickly and easily

    reach consumers wherever they are, to trigger

    an immediate response or action. This can be as

    simple as encouraging people to visit their nearest

    store branch with a 10 per cent o everything

    reminder sent to their mobile phone either the

    day beore a sale, or on the morning o a sale.

    Whats on oer?Mobile promotions come in various shapes and ormats:

    They can be as simple as an alpha-numeric

    code sent as an SMS text message.

    SMS can also be used to send a URL link

    to a website that leads to the coupon.

    A retailer can also send a coupon as

    content within an MMS message.

    Retailers with a branded mobile app can send

    push notications to smartphone users who

    have downloaded the app. The notication

    appears as an on-screen message which leads

    to a page in the app displaying the voucher.

    Each type o coupon can be redeemed just by showingthe message to the sales assistant at the checkout.

    3.2

    Mobile vouchers andin-store promotions

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    41/68

    41

    An interactive customerexperience in-storeRetailers can use mobile in-store to deliver a more

    interactive customer experience to shoppers in a way

    that provides a transactional money o oer, and

    which adds value or the customer in other ways.

    Example: A supermarket can set up signs in

    stores that encourage customers to text a keyword

    such as ITALIAN, CHINESE, or INDIAN to

    a shortcode. The supermarket then sends them

    an SMS link to a recipe or an Ital ian, Chinese or

    Indian meal, plus a money-o voucher to use

    in-store or one o the main ingredients.

    This simple and timely mobile-based oer

    enhances the supermarkets relationship with

    customers. It also not only saves them money on

    an item, the shopper may also then buy other

    ingredients or the ree recipe they received.

    Mobile creditingAnother innovative use o mobile or promotional

    purposes is mobile crediting that is, where abrand adds credit direct ly onto a consumers

    mobile bill or pay-as-you-go credit in return or

    a purchase or redeeming a special oer.

    Research by mobile engagement expert OpenMarket

    and research rm MobileSQUARED in July 2011 ound

    that over 60 per cent o respondents aged between

    16 and 30 would either buy or be more likely to buy a

    product that oers mobile crediting instead o a similar

    product. Mobile crediting is thereore an eective

    promotional technique or brands to drive product

    sales and also build loyalty with their customers.

    by OpenMarket

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    42/68

    42

    Smart mobile engagementMobile provides the opportunity or intelligent

    engagement with oers and coupons that aredirectly relevant to consumers preerences and tastes.

    In this way, retailers can combine their physical and

    online assets to boost their existing relationship with

    customers and create new sales opportunities as well.

    A retailer can analyse the purchase history

    contained on a customers store card, including:

    What products theyve purchased

    When they purchased them

    Which location they purchased them rom

    How oten they purchase them

    This data can be used to send consumers a

    coupon or promotional message or a product

    that theyve either purchased beore, or or a

    related relevant product that other customers with

    a similar prole have also purchased and which

    they too might be interested in. This approach

    can easily be applied or all consumer goods.

    Mobile engagement in actionFor example: a woman out shopping receives an SMS,

    MMS or push notication on her mobile phone, oeringher a one-hour 30% discount coupon or a nearby

    branch o her avourite department store. Once in the

    store, she receives another mobile message listing items

    that she might like, based on her recent purchases.

    The woman looks or a jacket, but unortunately

    the store doesnt have it in her size. A helpul sales

    assistant then looks up the item on their mobile

    device to check its availability at other stores: they

    nd the right size and arrange or the jacket to be

    delivered to the womans home in a ew days time.

    The store also sends an SMS conrmation to thewoman when the jacket arrives at her home.

    This is a perect example o how a retailer can use

    mobile to provide a positive customer experience. In this

    instance, the woman eels that she is a valued customer,

    which in turn increases her loyalty to the stores brand.

    The department store has also not only created a sales

    opportunity but also closed a sale that might otherwise

    have been lost due to a lack o available stock.

    Mobile provides the opportunity or intelligent

    engagement with oers and coupons that are directly

    relevant to consumers preerences and tastes

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    43/68

    43

    Its all about dataMobile promotions can be used to create a database o

    customers, as well as expand an existing one or evensolely to continue interacting with current customers.

    For best results in oering tailored, targeted and relevant

    vouchers and in-store promotions, a retailer needs to:

    Connect and combine the dierent

    sets o customer data

    Use data analytics to properly examine them

    or buying patterns and customer preerences

    Any brand or retailer considering a mobile campaign

    should not be discouraged or eel overwhelmed i

    it doesnt have certain parts in place already, such

    as a smartphone app or an advanced customer

    data analytics system. A simple and straightorward

    mobile-based campaign that incorporates existing

    systems can still deliver new sales opportunities

    and valuable customer interactions.

    As retailers become more condent

    and experienced in using mobile, their

    investment in the channel will increase.

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    44/68

    Building ormobile shopping

    4

    4.1 Apps vs Sites

    4.2 Mobile ticketing and

    mobile loyalty schemes

    4.3 Tracking your mobile destinations

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    45/68

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    46/68

    46

    Mobile site or app?The answer is bothIts not a case o whether to build an app or a

    mobile si te. Today, most big brands need both.

    Apps help deepen relationships

    with your loyal customers.

    Mobile sites are essential or all day-to-day

    customer interactions and customer acquisition.

    So the better question is: How do I optimally

    serve the needs o mobile customers? The

    best place to begin is making sure your website

    works across devices including mobile.

    Building a mobile siteResearch shows that:

    75% o customers preer a mobile riendly website

    61% o customers who visit a site that s not mobile

    riendly are l ikely to go to a competitors site

    Businesses that allow users to interact with their web

    presence in all circumstances and devices can generate

    more engagement. Heres how to get started.

    1. Understand user activity

    To identiy what areas to prioritise, analyse

    your web trac. Where are customers coming

    rom? When do they visit? What content do they

    consume? And what devices are they using?

    2. Tailor content

    Your research should provide insight into what

    smartphone users are looking or versus visitors on

    computers and tablets. Keep their needs in mind.

    Make sure to design a complete experience or mobile,

    rather than simply culling content rom your existing site.

    3. Decide on implementation

    To address consumers across devices andallow content customisation based on their

    context, there are three options:

    Responsive web design (Same HTML and URL)

    Responsive web design (RWD) enables you to

    optimise across dierent screen sizes without

    building multiple websites. Using a single URL,

    a responsive site adjusts images, template layouts

    and content according to device and screen.

    Dynamic Serving (Dierent HTML, same URL)

    When customers visit your URL, the web server

    can detect what device theyre on and dynamically

    present a custom page. Built using style sheets,

    custom pages can be designed or any kind o device

    smartphones, tablets, computers, even Smart TVs.

    Separate mobile URLs

    Build a site specically or mobile trac separate rom

    your desktop site, so when mobile visitors navigate

    to your URL (e.g. guardian.co.uk), the browser detec ts

    the device and redirects them to the mobile-optimised

    version o your site (e.g. m.guardian.co.uk).

    Irrespective o the way you build make sureyou take into considerations such as speed,

    usability, content and mCommerce.

    4.1Apps vs Sites

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    47/68

    47

    by Matt Brocklehurst

    Product Marketing Manager, Google

    o people say speed is the

    most important actor when

    using the mobile web1

    said that a bad user

    experience made them

    less likely to engage

    with a company2

    will leave i they dont see

    what they are looking or

    right away on a mobile

    website and will quickly

    move to another website3

    have abandoned a

    shopping cart because

    o issues encountered

    at check-out4

    38% 52% 61% 66%

    UsabilityMake buttons big and

    scrolling simple; avoid

    pinch and zoom

    ContentUse analytics or the

    ull picture o what

    your customers want

    M-CommerceKeep orms simple and

    minimise steps required

    Four actors to consider or mobilewhen building your website:

    SpeedKeep page and

    image weight small

    1 2 3 4

    1 The Peoples Web Report, Netbiscuits, UK (June 2013)

    2 What Users Want Most rom Mobile Sites Today, Google/Sterling Research/SmithGeiger, US (July 2012)

    3 What Users Want Most rom Mobile Sites Today, Google/Sterling Research/SmithGeiger, US (July 2012)

    4 2013 Mobile Consumer Insights, JUMIO/Harris Interactive, US (May 2013)

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    48/68

    48

    Success stories: Plusnet and RWDWhen Plusnet saw smartphone and tablet visitors

    were increasing, it bui lt a RWD site. Now its not

    only easier to maintain content and embrace

    uture device developments, but perormanceis up too online sales via smartphone and

    tablet have grown tenold year on year, while the

    time-to-convert metric has decreased 40%.

    Building a mobile appHaving created a mobile site, next step could be to

    build a branded app to enrich customer relationships.

    Think o an app as a bookmark or users who

    regularly want to engage with you. Follow these

    guidelines to make the most o that opportunity

    1. Offer compelling value

    When an app doesnt deliver in terms o

    entertainment or utility, its liespan will be short.

    So be clear about why youre building one. To

    oer new unctionality? Inspire loyalty? Both?

    2. Cater to large mobile platforms

    I resources are limited, prioritise those

    mobile platorms that represent the majority

    o your smartphone user base.

    3. Drive downloads

    You can have the best app in the marketplace

    but this is irrelevant i your customers dont

    know about it. Promotion is key, so:

    Guide visitors rom your mobile, tablet and desktop

    sites straight to your apps download page.

    Use mobile search ads to send users

    directly to your app in the marketplace.

    Link direct ly to your apps download page

    rom mobile ads shown in other apps. Coordinate promotional eorts including

    newsletters, print ads etc. Receiving

    lots o downloads quickly boosts

    rankings in some app stores.

    www.plus.net

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    49/68

    49

    Success story: StarbucksStarbucks branded mobile app emphasises utility,

    enabling users to pre-order drinks, nd a nearby

    store, rell their Starbucks card and more. Today,

    mobile payments via the Starbucks app accountor 10% o all US transactions, and weekly mobile

    payments have doubled over the last six months.

    Sites and apps working togetherIn terms o look, eel and experience, your sites

    whether on mobile, tablet or desktop should work

    together with your apps. This means that actions

    perormed in an online account (e.g. creating a wish

    list or initiating an order) should translate to the app

    and vice versa. Dont orce customers to start rom

    scratch when they switch devices. Instead, ollowthe examples o Tesco or Marks & Spencer, which

    allow customers to access their baskets on both

    internet or app to enjoy a seamless experience.

    Your mobile strategy checklistTo build your brands mobile presence,

    bear these main points in mind:

    Understand the specic needs o

    your mobile customer.

    Create a mobile website that considers

    speed, usabil ity, content and mCommerce.

    Build an app or a subset o your audience

    and remember promotion is key.

    Take a single user approach, making sure

    apps and sites work together seamlessly.

    Measure, analyze and iterate. You wont hit

    the jackpot right rom the start, but continual

    analysis across destinations and deviceswill help shape a successul mobile strategy

    and optimal consumer experience.

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    50/68

    50

    Winning hearts, mindsand wallets through mobile

    transactions and loyaltyThe rise o mobile over the last ve years has changed

    how marketers service their customers. Mobility

    is a wave that has washed over the world, and as

    the waters settle weve ound that the landscape o

    consumer engagement has orever changed consumer

    behaviour and how marketers approach them.

    Mobility, however you dene it, as a device (phone,

    tablet, phablet), a medium (messaging, browsing,

    audio/video content, apps) or an experience (news,

    weather, sports, transportation, entertainment,commerce) is everywhere. There are more mobile

    devices in use today than there are people on the

    planet. More people throughout the world access

    the web through a mobile device than they do

    through the computer. We use mobile to express

    ourselves, through search, reviews and social media.

    We second screen, i.e. use mobile while watching

    TV or reading a newspaper. We use mobile to buy

    goods, services and experiences and were oten

    looking to connect with brands that we nd an anity

    with. Marketers that understand this can win.

    Understanding commercein a mobile worldThe opportunities or enabling commerce

    through and with mobile are immense, across all

    sectors. Mobile provides the means o discovery,

    transaction and, as in the case o ticketing and

    digital services, distribution and redemption.

    For example, in the area o ticketing, across land, sea

    or air or or events, mobility has a huge impact. You

    can use your phone device to buy tickets, to board a

    plane or bus, enter a concert and so much more. A Q3

    2013 Juniper Research report estimates that 18 billion

    transport and events tickets will be delivered through

    mobile by 2018 worldwide. In Sweden today, mobile

    already accounts or 65% o bus ticket transactions.

    While mobile ticketing adoption continues to rise, this

    is just one area where mobile impacts transactions.

    Consumers are showing theyre ready or commercial

    engagements through mobile. For instance, a 2013

    VocaLink study in the UK ound that hal the UK

    population is ready or mobile payments, 20% are

    already doing it and 30% intend to. Starbucks has 10

    million mobile active users and recently announced that

    theyre processing our million mobile transactions a

    week which account or 10% o their total revenue. PayPalwill process $14 billion in payments through mobile this

    year, up 250% rom last year. The list o revenue growth

    or major rms who have embraced mobility is long.

    It is important to note that there are two sides to

    mobile transactions mobile payments and mobile

    commerce. eMarketer estimates that payments made

    at a physical point o sale (POS) by swiping, tapping,

    scanning, etc. a mobile device (aka contactless

    payments or proximity payments) will reach $1 billion

    by the end o 2013 and $58 billion by 2017. Payments

    made through mobile, that is mobile commerce,may be as high as $1.5 trillion this year and may reach

    $3.2 trillion by 2017, according to Juniper Research.

    4.2

    Mobile ticketing andmobile loyalty schemes

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    51/68

    51

    The economics and role o loyaltyCapturing a transaction, however, is not enough or

    long-term success. Once you have your rst sale,you want to make sure that you keep your customer

    and oster loyalty. Having a well thought-out

    approach to loyalty is very important. Studies have

    shown that consumers see loyalty programmes as

    part o their brand relationship and that they aect

    how, when and where they make a purchase.

    Like commerce, relationship and loyalty programmes

    are being completely transormed by mobile, and

    consumers are ready. Maritz Loyalty Marketing

    reported earlier this year that 73% o smartphone

    users are interested in interacting with loyaltyprogrammes through their mobile device.

    There are some really interesting ways in which

    marketers are engaging their consumers through

    mobile to stimulate brand anity and loyalty and

    ultimately to drive sales and in many cases to reduce

    costs, too. One cool example: In Ireland, Budweiser

    launched the Ice Cold Index App programme stating

    the hotter the day the less you pay. Consumers

    that have downloaded the app get 1 o i it is 16C

    outside, 2 o i it is 18C, and they get a ree beer

    i it is 20C. How is that or loyalty and taking careo your customers in need? Similarly, Guinness has

    created the magic behind the gates programme

    to oster engagement in pubs where users just

    tap their device on an NFC-enabled ount.

    Others have ound success by ocusing on providing

    a great customer experience. In 2011 Somo, the worldsleading mobile solutions company, helped develop

    and launch an iPad app or Dominos Pizza in the

    UK to create the best possible purchase experience.

    Clearly, the eorts have accomplished a healthy

    return on investment. By March 2012, Dominos

    was taking in $1.59 million in sales via its mobile

    platorms in the UK alone. Your oering doesnt

    have to be complex to provide value with mobile.

    To be successul in driving transactions and ostering

    loyalty through mobile, its imperative that marketers

    take the time to refect. They need to evaluate theirbusiness and their customers. They should talk to

    their customers, listen, watch and learn, then ocus

    on ullling the customers need in a contextually

    relevant manner and on the customers terms. This

    is what many are starting to reer to as the Omni-

    channel, a commercial world with no borders and

    boundaries. Mobility has transormed everything

    and opened up a new world o oppor tunity.

    by Michael J. BeckerMarket Development North America

    and Strategic Advisor, Somo

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    52/68

    52

    Business intelligence platorms or mobile apps provide

    download tracking and in-app analytics to give developersand app marketers critical inormation about how to run

    their businesses eectively. What does this really mean?

    By collecting data and using it to deliver key

    perormance indicators (KPIs) displayed on a

    dashboard, app analytics aids in identiying problem

    areas, understanding user behaviour, how and

    where monetisation is possible and helps to make

    decisions about unctionality based on specic data in

    real-time. Key metrics enable comparisons between

    marketing sources by revealing which marketing

    source attracts what type o user and in some cases,

    more importantly, how they behave inside the app.

    Tracking and SDKsRecent trends reveal a market shit away rom

    cost-per-click and cost-per-install as pricing

    models begin to refect the growing demand

    or in-depth in-app analytics through cost-per-

    action pricing on user engagement. At the same

    time, app analytics become increasingly more

    sophisticated to cater to these campaigns.

    With the app economy moving towards developing

    and acquiring certain actions within an app it has

    become essential to track these events as they happen,

    to get a clear picture o the resulting eect they

    have in terms o user engagement and spending.

    For some time now, SDKs have been perceived as

    a necessary evil. A poorly built SDK will crash apps,

    introduce incompatibilities and may rely on techniques

    that become deprecated and developers cannot

    analyse these risks themselves as SDKs are oten

    distributed as a closed-source binary. Choosing

    an intelligent SDK, however, can provide signicant

    analytics benets and rees developers rom having

    to maintain tracking and data collection, allowing

    them to ocus on building. Paul Mller, CTO o Adeven,

    explains that while app tracking aces some resh

    challenges with the adoption o the IDFA, analytics

    companies have been prompted to develop even

    more streamlined business intelligence platorms.

    The key is that these companies know the challenges

    and make it their business to solve them.

    At the core o these analytics lays one rudimentary

    question: What is a session and how can it be measured

    accurately? Session counting is key to understanding

    the changes we have discussed here, and over the

    years reporting sessions in an app, and rom an SDK

    in that app, have become increasingly more complex.

    4.3

    Tracking yourmobile destinations

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    53/68

    53

    At rst it was easy: apps were either on or o , and

    when the user let the app, the session was closed.

    When platorms started to support multi-tasking,

    these status changes became more diuse. Justbecause the app is put in the background it doesnt

    mean that the session is over. With the inclusion o the

    notication centre, push messages and even in-app

    purchases, users increasingly fip between dierent

    states such as resume, background and oreground.

    Figuring out what counts as a session has become

    considerably more chaotic. Adeven chose to dene a

    standardised session as a continuous stream o actions

    and state changes with no more than a 30-minute

    gap in between. This, o course, requires analytics

    to gather inormation on a variety o state changes

    and events. Ensuring this data up-to-date is a job thedeveloper should not have to spend any time doing.

    Developers especially preer an open-source SDK,

    and or very good reasons. An open-source SDK gives

    developers some security in the knowledge that they

    can see exactly what they are implementing into their

    app and how to work with it. Developing an intelligent

    SDK that understands these denitions and aggregates

    sessions in this way is no easy task. Here is where

    intelligent SDKs rom dedicated analytics outts come

    in, and why choosing the right SDK is a big concern.

    While SDKs are indeed necessary, they are ar rom

    an evil. We would go so ar as to say that the intelligent

    open-source SDK can be a developers best riend.

    by Christian Henschel

    CEO and Co-ounder, Adeven

    We are a mobile tracking company that provides

    the most comprehensive business intelligence

    platorm or mobile app marketing available today.

    Currently headquartered in London and Berlin, we

    are now expanding operations to the US market.

    Coming rom an app development and publishing

    background, our team created adjust.io to oer

    superior download tracking solutions and post-install KPI analytics using an open source SDK. We

    provide seamless integration into almost all networks,

    measuring everything that an advertiser, publisher or

    developer could possibly need in order to ully optimise

    their marketing campaign. Our streamlined dashboard

    delivers perormance reports in real-time and it does

    so clearly and simply. Through our dashboard we

    provide ull access to apptrace. This is a ree app store

    analytics tool that gives our users complete access to

    iOS app and publisher data with Play Store data soon

    to ollow. Along with a sentiment analysis o reviews or

    every app in the iTunes store it also provides up-to-date top lists and a unique global ranking system.

    Its about empowering businesses o all

    sizes to turn data into revenue.

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    54/68

    54

    Good marketing is ascience and an artKPIs are essential tools to develop a good

    understanding about how successul your marketing

    campaign is and the areas where it requires

    more attention and strategising. Additionally, the

    inormation that KPIs deliver also gives the product

    developers a great insight into how best to monetise

    and what aspect o the app to work on more. For

    apps that capitalise on in-app purchases it is critical

    to have a large enough user base and dataset to

    work with. Making key business decisions based on

    small sample sized gures almost always provides

    a distorted picture o whats actually going on.

    Many app businesses separate their product group rom

    their marketing group. While the product group ocuses

    on improving app engagement, the marketers ocus on

    the challenge o how to acquire the most valuable users.

    It is important to keep in mind that optimising KPIs is

    a complex science, and no one can or should give out

    general advice on which one works or your product.

    For some time now, the idea that marketing

    and product development are in act two integral

    parts o any business has been widely accepted.

    However, its unortunately oten the case that gettingthe word out there is deemed an extravagance rather

    than an absolute necessity. The ollowing are just some

    examples o KPIs that can give you valuable inormation

    to make inormed choices about your marketing spend.

    Time to rst purchase

    ARPU/Timespan

    One-time user rate

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    55/68

    55

    Time To First Purchase (TTFP)TTFP is a great way to understand the users experience

    within the app and whether app unctionality is ideal orthe target you would like to achieve. Having a concrete

    idea about how monetisation is and should be taking

    place within the app is key to getting the most out o

    your ROI. Tip: You know youre Average User Lietime

    is shorter than the Time To First Purchase it would be

    sae to say you should be rethinking your strategy.

    Average Revenue Per UserOver Time (ARPU)ARPU is the average revenue per user generated over

    a 7-day and 30-day period. It inorms the company

    about when they can expect to see returns on the

    money spent on marketing and user acquisition.

    Its also important to know your average lietime

    revenue per user, but lietime might be a very,

    very long time. People may play your game or

    months or even years, but the majorit y o your

    marketing costs are going to be up ront, so you

    need to know when you will get that back.

    One-time User Rate (OTU)The one-time user rate also inamously knownas the First Day Retention shows developers and

    marketeers how an app is perorming in terms

    lasting app engagement. For example, a 60 percent

    one-time user rate would mean that 60 percent

    o your users are leaving ater one day. Needless

    to say a high rate fags issues with unctionality

    and even the presence o bugs and reezes.

    3

    0.382

    72%

    3

    0.00

    79%

    Days until irst purchase

    Average revenue per user

    One-time user rate

    0

    1.25

    62%

    20

    0.416

    55%

    9

    0.53

    67%

    5

    0.116

    88%

    11

    1.45

    58%

    5

    0.54

    65%

    1

    1.02

    76%

    2

    2.24

    62%

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    56/68

    The uture omobile shopping

    5

    5.1 AR in mobile shopping

    5.2 Mobile as the purchase

    point or other media

    5.3 Tablet shopping

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    57/68

  • 7/27/2019 The Big Mobile Shopping Handbook_1

    58/68

    58

    Augmented reality is changing the way we view

    the world or at least the way its users see theworld. It is blurring the line between what is real

    and what is computer-generated by enhancing

    what we see and it makes or some truly

    magical consumer experiences.

    So, what exactly is it and how does it work? To put it

    simply, Augmented Reality (AR) is a virtual layer on top

    o a real-world environment, by which the virtual layer

    can be seen through the camera o a smartphone

    or computer. It relies on triggers, which are used to

    activate the virtual experience, and usually all into

    two categories. Marked triggers are when a camera

    points at an image, a code, an object, or even a

    ace, the virtual layer will then appear at that point

    within the screen; whereas Location triggers are