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7/27/2019 The Big Mobile Shopping Handbook_1
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The Big MobileShopping Handbook
iabuk.net
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Introduction 41 Mobile advertising driving shopping 6
2 Payments 22
3 Mobile in-store 36
4 Building or mobile shopping 44
5 Future o mobile shopping 56
Contents
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Consumers have never been more in control o
their shopping experiences, and are increasinglydemanding more out o their avourite retail outlets.
The question is, are retailers doing enough to
stay ahead o consumers expectations?
The volume o mCommerce has steadily increased
over the past ew years, which is hardly surprising
when you consider that 1/3 o all UK page views now
come rom a connected device1. The retail industry is
making some strides in the mobile space. In the ull
year 2012 IAB/PWC Digital Adspend Study, it was the
third biggest spender on mobile display advertising.
Alongside this, mobile device sales accounted or 12%
o the 62.4bn spent with online retailers in 20122.
In July 2013, the IAB conducted the Mobile Retail Audit
which looked at the mobile presence o the top 50 UK
retailers. The study ound that 74% o retailers had a
mobile optimised site, however only 8% had a tailored
tablet experience. When you consider this gure
alongside a statistic rom a piece o research the IAB
conducted in 2012 which ound that people are, on
average, spending 4.4 hours a week shopping on thei r
tablet devices, there is a disconnect between the two 3.
Introduction
Source: IAB Mobile Retail Audit, Ba se: Top 50 UK retailers
Mobile Optimised Site
74%
Tablet Optimised Site
8%
Responsive Web Design
2%
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5
by Mike Reynolds
IAB UK
Since the introduction o the smartphone, shopping has
become a completely dierent experience, not only rom
a purchasing perspective, but also rom a searching
point o view. Mobile search oers such a unique wayo communicating with your audience, especially in
retail where location plays such an important role or
the consumer. The Mobile Retai l Audit ound that 48%
o retailers were optimising their campaigns or mobile,
however only 18% were taking advantage o the extra
ad extensions, such as click to call and get directions,
that mobile now allows you to oer your customers.
Some companies have truly embraced the mobile
movement, and are now seeing the rewards o their
early adopter approach. One o those companies
is eBay, which has set the tone or retailers aroundthe world. In act, eBay now sees one third o every
transaction involving a mobile, and are predicting
13bn worth o sales on mobile in 2013! eBay is a great
example o a company that understands the importance
o using the mobile channel to enhance customer
relationships and oer them unique experiences
and opportunities that other channels cant provide.
The IAB is committed to making mobile easier
or brands and agencies to tap into this growing
market. The Big Mobile Shopping Handbook aims
to give practical advice when integrating mobileinto a brands digital strategy. With this in mind, the
chapters have been written by industry experts
that are at the oreront o mobile innovation.
We hope this gives you everything you need
to know about mobile shopping, but o course
new inormation is released all the time.
Please be sure to keep an eye on our website
www.iabuk.netor the latest research,
news and market inormation.
1 Comscore
2 Survey by IMRG CapGemini
3 IAB Mobile and the Online Journey 2012
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Mobile advertisingdriving shopping
1
1.1 Mobile display driving shopping
1.2 Proximity marketing
driving shopping
1.3 Tracking to maximise yourmedia spends and maximiseROI or mcommerce
1.4 Mobile aliates driving purchase
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Mobile has undamentally changed the retail
industry. Consumers are now spending more timeengaging with retail content on mobile devices than
on the desktop1, and smartphones and tablets have
emerged as both a vital part o the in-store shopping
experience, and a direct channel to drive purchases.
As advertisers increasingly turn to mobile to drive
consumers to shop, we have two main pieces o advice
that we like to pass along to our partners in the space:
1.1
Mobile displaydriving shopping
1 ComScore MobiLens
Understand the role
mobile plays in the
shopping process
Utilise the aspects
o mobile that
make it unique
1
2
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by Gavin Stirrat
Managing Director EMEA, Millennial Media
Millennial Media is the leading independent mobile
advertising platorm company. Our technology, tools
and services help app developers and mobile website
publishers to maximize their advertising revenue,
acquire users or their apps and gain insight about
their users. We oer advertisers signicant audience
reach, sophisticated targeting capabilities and the
ability to deliver rich and engaging ad experiences
to consumers on their mobile connected devices.
Understand the role mobileplays in the shopping processWhen a consumer is in-store, there are
countless reasons why they may turn to their
mobile device. These include comparing prices,
nding coupons, researching eatures, asking
the opinion o riends and amily, taking
pictures o a product and much more.
As brands look to engage consumers in
situations like this, it is critical to think about the
dierent use cases, understand which actions
the campaign may want to encourage, and then
set up the creative and targeting accordingly.
Brands should also think about the t ime o day
they want their campaign to run, and how this
will aect the way consumers interact with the
ad. The primetime or tablet shopping is 9pm,
which essentially extends the traditional shopping
hours or many brands. I an advertiser is looking
to set up a campaign with the primary goal o
driving purchases, day-parting the campaign and
targeting tablets can be a great way to do this.
Finally, brands should understand what types o
items are actually being purchased on mobile devices.We ound that clothing or accessories, tickets and books
were the three most popular categories, yet consumers
were buying everything rom fowers to car rentals.
With that said, certain vert icals may wish to avoid directly
ocusing on mCommerce and instead aim or higher
unnel goals like awareness or consideration, which still
play a crucial role in the overall shopping experience.
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Clothing or Accessories39%
24%
23%
22%
21%
21%
19%
15%
13%
11%
10%
9%
8%
4%
54%
24%
29%
20%
22%
23%
20%
19%
14%
10%
9%
15%
13%
9%
Smartphone
Tablet
Retail
Tickets
Books (not E-books)
Meals (Delivery or Pickup)
Consumer Electronics/
Household Appliances
Daily Deals or
Discount Coupons
Personal Care/
Hygiene Products
Git Certicates
Groceries
Sports/Fitness Equipment
Flowers
Hotel Accommodations
Airplane Tickets
Car Rental
Types o goods or services
purchased on mobile devices
Source: ComScore MobiLens a nd TabLens, March 2013
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Utilise the aspects o mobilethat make it uniqueMobile is not online, and trying to treat the two channels
the same way is not the most eect ive use o media
spend. In act, part o what makes the opportunity in
mobile so exciting is precisely that it is dierent to online.
For example, think about store locators: Whilst
eCommerce and mCommerce have emerged as
viable shopping options, many advertisers still eel
that their best chance to close a sale is to get people
into a bricks-and-mortar location. With mobile, brands
can insert a store locator that leverages the GPS inside
a phone or tablet to immediately tell a consumer
where their nearest location is, no matter where
they may be (along with directions to get there!).
A great example o a campaign where the advertiser
understood the unique aspects o mobile is an
initiative we ran with the restaurant chain Harvester.
Harvester ran a display ad which oered a coupon
that gave consumers 5 o their bill when spending
30 or more. When a person clicked on this coupon,
it was delivered straight to their phone, through
the Passbook unctionality on iOS devices.
Unlike a traditional paper coupon, which can easily
be lost or let at home, this campaign delivered the
coupon into a device that most people keep with themor 24 hours a day, and it was an incredibly innovative
way to leverage a uniquely mobile unctionality.
For the restaurant chain, delivering coupons via
mobile has several additional advantages, alongsidethe aorementioned improved consumer experience:
by utilising EagleEyes EPOS redemption capabil ity,
the campaign eectiveness can be tracked and
optimised in real-time; tracking rom issuance to
redemption provides greater business intelligence
and opportunities or new CRM programmes; the
coupon is unique and can only be redeemed against
that particular oer; and being unique, the electronic
redemption provides greater protection against raud.
Mobile is no longer the advertising channel o the
uture. It is the advertising channel o today. Brands
need to embrace the aspects o mobile that make it
unique and i they do that, its been proven that they
can enhance the shopping experience and drive
purchases through all their commerce destinations.
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The trade press is littered with articles about how
location in mobile is going to be, or perhaps alreadyis, the next big thing in advertising. No-one is in any
doubt that it is an invaluable marketing tool to reach
a consumer on the go, make them aware o oers
and discounts rom retailers in the immediate vicinity
and drive ootall into physical high street retailers.
Pure proximityA mobile message within a close vicinity o a physical
location is a huge ootall driver especially with
targeted, relevant messages. However just running
a nationwide campaign with adverts targeted to a
proximity o each branch or store would be successul,
but only to a point. Consider a message relevant to
the users location: Three Mobile served a proximity
specic message to drive awareness o a new store
opening on a local high street. The result was an uplit
in CTR o c.1% as the communication was on a personalrather than generic level. Although this proved a great
success there are other actors to look at as well.
Extended proximityOne key consideration is the eectiveness o proximity
based mobile marketing when the geo-enced
area is larger than 1 mile. Business Insider research
concludes that mobile display CTRs improve by up to
40% the closer a consumer is to a business; (less than
1 mile away versus 5 to 10 miles). With the exception
o perhaps car dealerships and out o town retail
parks, this is too great a proximity to eectively drive
ootall. Inevitably a large geo-ence will result in huge
numbers o consumers seeing the advert when itsimply isnt relevant to them. An advert encouraging
someone to test drive a luxury car is likely to be a
wasted impression i its served to a 19 year old student
who is 4 miles rom their closest dealership. Rather
than just blanket coverage o an area, this luxury car
makers marketing team could choose to only target
a luxury audience within this extended proximity.
1.2
Proximity marketingdriving shopping
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Reaching audience by locationPutting a cap on the urthest distance rom a dealership
that someone can be targeted will certainly increaseeciency, but so too will only targeting connected
devices in luxury hotels, Michelin starred restaurants,
marinas, business class airport lounges and gol clubs.
Its important to note that these connected devices
shouldnt be simply limited to smartphones but can,
and denitely should, include tablets and laptops given
the usage theyll get at wi locations such as the above.
Moreover, the marketing team could be urther selective
about the audience they choose to ocus on within that
geo-ence. Not only could they narrow down just to men
over the age o 40 using customer data rom public wi
providers or mobile operators, but could consider theprevious behaviours and actions o any given consumer.
Not only will this also drive ootall but locations with
high dwell times increase interaction and click
throughs to mobile sites by an additional 14%
in the Luxury car market this equates to Brochure and
Test drive requests which requently convert to sales.
On the surace, a mobile user walking down the street
may not necessarily be the right person to serve a
luxury car advert to but imagine that the marketers
were able to determine that this person had been
browsing car comparison sites recently, or regularlyrequented one o the luxury locations above. At this
point they not only know that this person is close to
a dealership, but has the interests and disposable
income to make them a desirable consumer to target,
retargeting based on previous location and browsing
history like this increases the campaign success urther.
Challenges and the utureThe big challenge o proximity marketing is the metric
by which you measure success although severaltechnology companies claim to measure the uplit in
ootall and calculate a genuine ROI these methods are
oten unproven and can only provide data rom small
percentages o users who saw the adver t. The obvious
answer is location specic coupons and discounts but
without a substantial overhaul o most EPOS systems this
is oten not a easible option either. Until the technology
exists to provide these results the best strategy or
marketers to drive sales is to use a combination o
proximity tools and location based assumptions
to reach the right audience in the right place.
by Andy Beames
Senior Sales Manager, Blis Media
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1.3
Tracking to maximiseyour media spendsand maximise ROI
or mCommerceOver a quarter o smartphone owners use
their device to shop online every week according
to recent data1. This number will grow rapidly over
the next ew years as UK mobile shoppers increase
rom an estimated 27m in 2013 to 36m in 20152.
For retailers this represents a major opportunity.
Mobile advertising plays a signicant role the
market grew by 148% rom 2011 to 20123 as advertisers
ollowed eyeballs and behaviours rom traditional
digital environments to mobile. Consumer goods and
retail accounted or a quarter o all mobile adspend.
Optimising the mobile media spend mix during
the campaign is the largest available eciency
gain advertisers who do this using accurate and
real-time ROI data benet both rom preventing
wasted adspend on inecient buys and rom
shiting investment to higher ROI driving media.
Simply changing the ocus rom legacy
measurements (e.g. CPC) to conversion/return
based metrics can revolutionise the eciency
o a mobile media plan yet this is still to be
actioned by the majority o mobile advertisers.
It is always benecial to 3rd party serve andtrack mobile campaigns. Only by doing so does
the advertiser have clear control, ownership
and visibility o all campaign data.
It is always best to use a tool specically bui lt
or mobile online adservers are not able to deal
with the complexity o mobile ad serving (stemming
rom the large variances o devices/screen sizes/
video & audio standards/Flash & JavaScript
support/app & browser standards etc.).
Reporting discrepancy is still a major actor
with oten larger discrepancies than online
reported. However using specic mobile ad
servers eliminates this issue. The media savings
rom resulting accurate media budget optimisation
greatly outweighs any costs o tracking.
A dedicated mobile ad server such as Sam4Mobile
will track seamlessly cross both app and mobile
web ecosystems.
1 Econsultancy Mobile Commerce Compendium July 2013
2 Textlocal June 2013
3 IAB PWC Digital Adspend Full Year 2012
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by David Schruers
Country Manager, Sam4Mobile
Sam4Mobile is a mobile campaign management
platorm or media agencies and advertisers that
gives unrivalled transparent, reliable mobile campaign
data. Our platorm provides an easy interace to serve
and track your own mobile ad campaigns as simply
as possible. We measure any metric you need rom
impression to ROI and can reveal which mobile media
placements are delivering you maximum returns.Our technology allows media agencies and advertisers
to serve and measure mobile campaigns across
any ormat and device, with our proprietary SDK
and ngerprinting technology enabling post-install
KPI app analytics such as repeat usage, sales,
leads, subscriptions etc Our universal SDK means
advertisers only need to install one SDK we connect
to any publisher or network so no more SDK changes
needed. Our ad hosting and serving capability gives
agencies and advertisers ull control o their mobile
media campaign. We thereore provide our users acombination o adserving, tracking, optimisation and
in-app CRM unctionality in one built or mobile platorm.
App trackingHistorically it has been dicult to track rom
media source to app installation, and measuringdeeper has been almost impossible.
Specialist mobile tracking solutions now track easily
rom media source to app download, but also measure
app activations, registrations, sales value and volume
as well as any other in app retail events. This can be
linked directly to the originating media source to enable
mid and post campaign media plan optimisation.
Apps require the SDK o the tracking provider to be
inserted into its source code. A key benet o specialist
mobile tracking platorms is a universal SDK it can
measure any media source (a mobile ad network or
example) without having to insert the SDK rom that
source into the app. Advertisers now have fexibility
to test media buys without lengthy SDK integration
processes it only needs to be done once.
Unique user tracking methods vary across
the mobile landscape there is no standard
to track unique users across apps.
The best workaround currently is device ngerprinting.
This uses non-PII data rom the mobile device
(e.g. browser type, onts, plugins, screen s ize etc.)to create statistically robust IDs. This technology
enables accurate tracking o mobile users behaviour
beore, during and ater the app install process.
It is now possible to measure the eciency o
media buys against lie time value, requency
o purchase and average order value. Optimising
media plans with this data is much more eective.
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Mobile web trackingOn the mobile web cookies can be used to identiy
unique users and to measure ad exposure, response
and post campaign events e.g. registrations or sales.
However Apple ships Saari with 3rd party cookies
disabled. Connecting an ad event to a user and
their subsequent browser shopping events with
cookies is not possible. (Not a problem on other
browsers Fireox may ollow suit but has not yet).
There are a number o workarounds but the
best approach is device ngerprinting which
achieves an accuracy o over 95%.
By using a combination o device ngerprinting/
cookies/IDs rom operating systems campaigns
can be accurately tracked across the mobile webrom impression to post impression/click activity.
With tracking pixels in the relevant areas o the
advertisers mobile site, campaigns can be tracked
and optimised against metrics such as ROI, average
order value, sales volume or lietime value.
In storeMobile is a great channel or closing the loop between
digital and the high street. Specic campaigns can be
optimised against voucher download/registration/
redemption. By issuing unique IDs with vouchersthey can be linked back to the media plan in order to
optimise buys. Vouchers can be via email, SMS or 3rd
party voucher apps. Redemption can be measured
through entering unique codes into chip & pin at the
point o sale or by scanning barcodes, or through
social media triggers such as check ins or tweets.
The growth o indoor navigation through Wi-Fi
and mobile connections will oer retailers an array
o opportunities to test, measure and link mobile
advertising directly to retail store transactions.
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Which KPIs should you bethinking about or mobilecommerce campaigns?
Mobile campaigns have tended to ocus on tracdriving KPIs such a cost per click. Data rom Sam4Mobile
reveals no correlation between clicks and sales
across app or mobile web conversions. Mobile ad
serving solutions such as Sam4Mobile will enable
primary KPIs to be ROI based sales value or volume,
average order value and lietime value or example.
Judging media expenditure on such metrics will
result in a ar more ecient deployment o budgets.
As a secondary KPI metric advertisers should ocus on
measuring perormance across their creative ranges.
Regular A/B creative testing using ROI based metricswill help to evolve campaigns to more successul levels.
For retailers driving users into physical stores metrics
such as cost per voucher redemption or download,
cost per store lookup or cost per item reservation
can be used to measure media eectiveness.
Budget can be optimised to buys that drive the
most ecient uplits in ootall and sales.
How do we measureand optimise campaignsto generate sales?
Aside rom the KPIs above advertisers should look atthe metrics such as day o week, time o day, media
overlap, requency & recency but also at specic
mobile metrics. These include mobile operating
system, mobile browser, location (where this data is
available), connection type/speed and device type.
Due to their complex paths to purchase there can be
wide variances in where, when and how shoppers
use mobiles rom product research stage through
price comparison to transaction. These dierences
can be refected in the data that is now available
to advertisers. Targeting the right message to theuser at the right time will reap big rewards.
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Mobile customer journeyWe know that consumers use their handsets in a
dierent way to their desktops and it is important thatadvertisers adapt their strategy based on how their
(potential) customers interact with brands on a mobile
device. Consumers tend to use their smartphones to
quickly look up product inormation, nd the nearest
store or nd a phone number. Advertisers need to
ensure they are able to present their visitors with a
seamless journey in order to convert a sale, whether
directly to the mobile site, generating calls or by driving
ootall to physical stores. These are the new KPIs we
can use or mobile in the perormance channel.
Understanding mobiles scopeThe perormance channel can acilitate a number
o dierent advertiser routes to market. As well asthe standard eCommerce piece, translated to an
mCommerce platorm, there are several new orms
o interaction possible, or example email
registrations, direct call options, call me back
buttons or SMS. Even i advertisers dont have a
mobile presence yet, we can acilitate their rst
mobile website and creatives. This way advertisers
can ensure customers are able to engage with
their proposition via their most personal device.
Additionally the aliate channel is a perect example
o the power o linking online to ofine, typicallythrough a customer code, coupon or incentive via
hugely popular consumer champion sites such
as vouchercodes.co.uk and Quidco. Central to
everything is tracking and too oten advertisers ail
to get the basics correct, the consequence being
huge revenues go untracked, discouraging aliates
rom investing in the channel. The rustration is the
standard aliate tracking used or desktop, but as a
result o mobile sitting separately rom the acquisition
channel in many companies, it is oten overlooked.
1.4
Mobile a liatesdriving purchase
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by Hatice van LeeuwenSenior Mobile and Emerging Channel Specialist,
Aliate Window
TabvertisingWith the ever increasing hunger o consumers to
consume content on their tablet devices, it is imperativeto integrate tablet advertising within your mobile
strategy. We see the conversion rate on tablet is similar
compared with desktop and thereore its an ideal
channel to incorporate within mCommerce. I you
combine a tablet campaign with the great targeting
variables that mobile can oer, you can optimise your
campaign to get the maximum ROI. Think o targeting
variables like WIFI only and activity timed ater 6pm
when people are more likely to be at home and
thereore in a comortable situat ion to convert. With a
specic tablet campaign you can also combine it with
TV commercials to enhance the second screen eectand make your campaign as eective as possible.
Loyal app usersAdvertisers are also waking up to the possibility o
driving mobile and tablet app downloads through
the perormance channel. This raises interesting
considerations about how downloads sit alongside
a more acquisition ocused aliate campaign as
it might be concentrated more on driving leads or
brand engagement. Whether the app is intended
to generate subscriptions, drive in-app purchases,or to service your current customer base, you want
your downloaded app to be used. The key is
understanding measurement and how the
various propositions not only achieve what
you want them to but also complement,
not cannibalise, existing campaigns.
The mobile landscapeAt the moment, the majority o the mobile sales
within the perormance channel are being generatedby voucher and cashback aliates. This segment
is progressive within the space, developing several
new technologies to enhance the mobile opportunity.
For example, the aorementioned Quidco has
a card-linking technology to give cashback to
consumers when they are generating in-store
sales. Via their mobile app, people can nd physical
stores where they can get in-store cashback.
We also see an explosion o new mobile publishers
signing up to our network: rom small niche apps,
to big mobile display networks. To ully grasp thisopportunity it is important or advertisers to integrate
aliate tracking on their mobile site as well. The
perormance channel remains an excellent place or
aliates to get started and gain access to thousands
o advertisers. The barrier to entry is low, i aliates
are willing to accept the payment mechanism.
We dont have all the answers or mobile. Its a new,
burgeoning, interruptive route to market that is starting
to oer tantalising insights into how the consumer o
the uture will shit to dierent devices to interact with
and purchase rom advertisers. The perormancechannel is known or its innovation and creativity;
we can only assume that in time mobile will shape
the next chapter in acquisition based marketing.
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Payments
2
2.1 Mobile wallet
2.2 NFC
2.3 Mobile payments
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Though the concept o the mobile wallet has been
around a ew years now, those with a vested interestin consumer payment mechanisms and the impact these
can have on their businesses can certainly be orgiven or
still nding it hard to put a strict denition on the term.
In large part, this challenge arises rom the shit
towards smartphones, which represent an ability to
access the internet rom virtually anywhere, anytime.
With transition o the UK mobile telephone market to
4G well underway, the mobile internet is or the rst time
instant and hassle-ree, meaning what is understood
by the term mobile wallet could encompass all
manner o things. Example: i all online/digital wallets
are now ully unctional on mobile devices, are they
not mobile wallets? Its easy to see how the market
is ragmented by the potential inclusion o so much
more than what was traditional ly viewed as mobile.
To narrow the eld, Ill dene a mobile wallet as being
centred around something traditionally mobile: the SIM
as the element that saeguards security and authenticity
(in much the same as the way a plastic debit or credit
card uses the chip). The mobile wallet must then
minimally include a und source or account o some sort
thats stored on the device, in the Cloud, or somewhere
else thats accessible via the mobile device NFC,
direct-to-bill mobile payments, peer-to-peer payments,
and accounts linked to PayPal or credit and debit cards.
O course, payments is just one aspect, albeit obviously
the most important one. To gain real util ity, a mobile
wallet should not just be an alternative payment
mechanism, but a real replacement or the physical
wallet. The average person takes up to 24 hours to
notice theyre missing their wallet, but theyll notice
a missing mobile phone within an hour. I mobile
phones are thus already more indispensable than
wallets, eradicating the latter altogether surely only
requires the mobile phone be able to subsume all
its unctions: payments, loyalty cards, vouchers,
receipts, and transport and entertainment tickets.
2.1Mobile wallet
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EE is the de acto mobile wallet leader in the UK with
the only mobile contactless payments oering on
the market. Initial ly, under the Orange brand, our
evolution started with the Orange Quick Tap service,and was soon ollowed by EE Cash on Tap, which allows
consumers to make contactless purchases o up to
20 anywhere contactless cards are accepted simply
by tapping their phone against the payment terminal.
Others, however, and most notably O2, are gearing
up activit y in this space rapidly. At the same time, we
see most o the major mobile device manuacturers
Sony, Samsung, Blackberry gaining traction with
new NFC capable devices like the Samsung Galaxy S4.
Add to that the ollowing acts (courtesy o Ocom):
At 58%, the UKs smartphone penetrationis one o the highest in the world
1 in 5 smartphones wi ll be NFC-enabled by 2015
The UKs consumption o mobile data/internet was
already the highest in the world by December 2011
and its hard not to see conditions in the
UK are ripe to allow the rst multi-unctional
mobile wallet to become a reality.
In a dicult economic climate, the rise o mobile
as a signicant business channel in and o
itsel has made companies begin to detail all-
encompassing mobile strategies. Here, they mustremember that the mobile wallet represents ar
more than just nance and retail just as nancial
services are more than simply payments: loyalty,
ticketing, couponing, sharing, insight, and money
management are all important parts o the mix.
Looking urther aeld, we can see examples o such
mobile wallets in action. ISIS, the joint venture between
AT&T, T-Mobile and Verizon, has partnerships with
MasterCard, Visa, American Express and Discover; it
holds multiple payment and loyalty cards, and even
organises what were previously paper-based couponsand promotions so users always have them handy at
the point o purchase, where they are brought to the
consumers and retailers attention at the right time.
by Dan Penn
Business Development Manager, EE
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Such examples make EE condent the mobile
phone will become the consumers wallet, the
every card, and the general l ie hub as the lines
between digital and physical continue to blur.Well continue to see growth in scale and take-up
o mobile payments and wallet services amongst
consumers, but also increasing numbers o
partnership programmes rom the retail, nancial,
transport, entertainment and other communities.
Meanwhile, payments innovation companies can
be expected to come in with their own solutions that
broaden appeal and utility in all sorts o ways.
Already, were seeing exponential growth in adoption
o mobile contactless payments amongst our consumer
customers, while partnerships continue to increasein number and more and more household-name
retailers are moving to contactless payment acilities.
The next logical step is clearly or loyalty/reward
schemes to be built into the retailers contactless/
mobile strategy, opening the door to rich, aggregated
customer behavioural data that can transorm customer
service and business perormance. Meanwhile, the
last ew months have seen mass transport companies
like TL begin to roll out contactless payment support
on buses and the London Underground, indicating
mobile travel ticketing is likely not too ar o. The
mobile wallet is the obvious home or these as newand existing solutions continue to grow in capability.
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In summary, the mobile wallet market may still be
ragmented, but all o the pieces are either in place
or will be imminently; all that is lacking is some
organisation to t them together beore we see massadoption. Consumers await only the rst multipurpose
mobile wallet that represents a realistic replacement
or the physical one. Those interested in being in it
rom the ground level up should begin their internal
and external discussions now, taking care to consider
at a minimum their activity in this space may involve
developing or partnering or capabilities in payments,
security, loyalty/reward, data capture and analysis
and, crucially, support that is open-ended enough
to allow or growth as the market develops urther.
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Near Field Communication (NFC) allows the
ree fow o data between online devices suchas smartphones and ofine products.
NFC-enabled devices contain a chip that sends
radio waves to a nearby NFC device or an objec t
containing an RFID tag. The tag can be integrated into
posters or products and when tapped, can enable
a variety o actions such as making a payment,
opening an internet link or downloading an app.
Only one in three smartphones currently supports
NFC, partly due to the lack o support rom Apple.
Perhaps more signicantly, two thirds o smartphone
owners dont even know i their phone has NFC so
there is still more education to be done around the
technology. Nonetheless, we can already start to
identiy two key opportunities that will add value
or both consumers and advertisers: mCommerce
and interactive consumer experiences.
2.2NFC
Ticketing
Cashless payments
Loyalty programs
Social media
Advertising interaction
Identication
In-store marketing
Physical access
NFC
Potential uses or
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Revolution in mCommerceWith 61% o shopping activities beginning on
a smartphone and mobile accounting or 20%o the UK online retail market, mobile is becoming
the quintessential shopping companion. Enabling
quick and secure mobile payments and in- store
voucher redemption, NFC is expected to make a large
contribution to the uture o the shopping experience.
Similar to the contactless payment card mechanism,
NFC-enabled mobile wallets remove the need or
physical bank cards, allowing users to make cashless
payments or redeem vouchers straight rom their mobile.
However as a relatively nascent territory, mobile wallets
are lacking in scale because o the ragmentationo providers and limited number o retailers that
are able to support the technology. The latest Berg
Insight report identies that there were NFC mobile
wallet services live in 13 countries worldwide by the
end o Q1 2013. However, there are only 3 NFC mobile
wallet services in the world that have an active
market o more than 100,000 users: Google Wallet
in the US market, ollowed by Isis and Turkcell which
is mainly operating in Turkey. Australia is also one
o the countries leading the way with 25-30% o all
transactions under $100 being contactless while China
is currently trialling NFC payments on public transport.
There is yet to be a clear market leader in the UK with
emerging products including MasterPass, EES Cash
on Tap, Apple Passbook and Samsung wallet. In July
2013, the Moneto prepaid wallet ser vice launched NFC
on iPhone4 and 4s in the UK, expanding the market
past Android territory. This may have prompted the
latest prediction that NFC penetration will increase to
approximately 32% by 2017. Yet, consumer education
and consolidation o providers is needed rst beore
it becomes an everyday method o payment.
by Sabrina Francis
Digital Strategist, Arena Media
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Interactive consumer experiencesCustomers do not recognise lines and nor should
we. Online, ofine, above the line, below the linewe need to think and deliver experiences and
marketing without delineation. (Ashley Friedlin
eConsultancy Mobile Marketing Maniesto)
The evolution o the smartphone has been instrumental
in closing the gap between the physical and digital
world. Integrating the NFC tag into products and
posters is a great opportunity or marketers to
enhance consumer experiences, particularly by
making product and brand experiences more
interactive and ultimately more accountable.
An example o this can be seen rom the Quick Tap
Treats campaign with UK restaurant EAT which was
the UKs rst NFC consumer marketing campaign.
Customers could use Orange NFC-enabled phones to
tap posters within EAT stores to activate a wheel o
ortune which randomly selected a treat. Ater three
spins, the customer selected a treat to redeem in-store.
Despite being limited to Orange devices, the results
were quite impressive with 24,614 transactions over
the two months, working out to 410 transactions
per day. Three ths o consumers also purchased
other additional items simultaneously whencollecting their treats. This demonstrates how NFC
can be used to breathe lie back into the in- store
experience in light o the increased concerns
around show-rooming (where consumers examine
merchandise in-store but purchase them online
once theyve ound the lowest price). Marketers
can thereore look orward to more opportunities
when the technology has a wider user base.
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In summaryThe ragmentation o providers and the limited
penetration o NFC-enabled devices mean that inthe short-term, the true potential o NFC is still to be
realised. Although this has generated great interest
among marketers, consumer demand is still relatively
low. We must consider this as a longer term eor t due to
the supporting ecosystem and inrastructure that needs
to be established. It will then be down to marketers to
create compelling incentives or consumers to engage
using this innovative and accountable technology.
Sources:Posterscope/Clear Channel Study UK & USA
www.slideshare.net/Posterscope/posterscope-nc-inographic001v21slimscroll
www.slideshare.net/Kuliza_Research/commerce-with-a-tap
econsultancy.com/uk/blog/63105-tap-on-the-map-maybe-i-was-wrong-about-nc
www.proxama.com/products-and-services/
www.berginsight.com/News.aspx?m_m=6
Image: www.nctimes.com/news/orange-uk-launch-nc-loyalty-app-seeks-build-user-numbers
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Mobile phones have revolutionised numerous industries.
It would be ascinating to track the sales o alarm clocks,A-Z maps, pocket size digital cameras, paper diaries and
address books since the arrival o the smartphone.
Now the payments industry is under the spotlight.
All the ingredients are in place: consumer demand,
handset capabilities and an investment community
hungry or trusted and secure mobile payment platorms
to unlock massive growth potential on a global scale.
This section covers the 6 main mobilepayments models available.
1. Mobile web-based payments
2. In-app payments
3. Operator (carrier) billing
4. Payment-specific apps
5. Mobile wallet
(See Section 2.1)
6. Contactless payments [NFC/RFID]
(See Section 2.2)
Beore we review each payment model
lets consider the main players which
determine the success o each model.
Banks and credit card companies,
which seek to maintain their hold on
the consumer payments market.
Mobile operators, which have access to
extensive consumer mobile and payment data
and seek to urther monetize their user base.
Point o sale tech providers, which provide
the payment security processes, carry realtime
transaction data rom customers to EPOS and
online check-outs to CRM databases.
Mobile payment site and app developers,
which provide the User Experiences
to conduct mobile commerce.
Device manuacturers, whose competitive
advantage hinges on delivering ever enhanced
unctionality to grow their share in todays
cut-throat mobile handset markets.
2.3Mobile payments
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Mobile app payment model 1:Web-based paymentAs the mobile internet becomes mainstream or
all industry sectors, mobile optimised websites
deliver ast ROI or transactional sites. Retailers
have been early adopters: 74% o the UKs
leading 50 retailers now oer mobile optimised
sites, and 81% o them are transactional.
Kiddicares mobile site took just 7 weeks to
design and build, and the rst order was placed
within 4 minutes. Within 12 weeks, mobile
accounted or 10% o all Kiddicare.com sales.
by Rob Thurner
Mobile Consultant and Trainer, Burner Mobile
Sources:
www.youtube.com/user/barclaysonline
www.youtube.com/watch?v=x5woIGSOLGk
Image: eibDIGITAL
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Mobile app payment model 2:Mobile app paymentsApple pioneered a convenient, secure and trusted
channel or music lovers to download and pay or
music. iTunes users set up their accounts online,
add credit card details just once, and agree T&Cs
authorising Apple to charge them via their mobile
bills or multiple purchases. This payment model has
since been replicated by Android and Microsot.
Amazons app is best in class. Described succinctly
in the app store as Comprehensive, Convenient,
Fast, Secure and Universal , the app allows users
to sign in with their existing Amazon account to
access basket, payment and shopping options,
compare prices instantly by scanning barcodes,
snap a picture or type a search, and access
international content rom the single app.
The 1-click purchase option provides a
rapid, spontaneous purchase solution,
without the need or additional log-in.
Mobile payment model 3:Operator (carrier) billingOperator billing provides a secure, convenient
and speedy alternative both or the consumer and
the merchant opening up an addressable market
that covers virtually the entire global mobile market.
Gartner expects direct operator billing to account or
about 88 per cent o total transactions in North America
and about 80 per cent in Western Europe by 2016.
Operators oer Premium rate messaging service
(PSMS) or organisations wanting the take payments
via SMS. PSMS is used extensively by charities
taking one-o donations via mobile, or sweepstake
text and win competitions, and or TV voting
campaigns. In the UK, PSMS promotions are run
on shortcodes which command price premium
range o 10p, 25p, 35p, 50p, 1, 1.50, 5.
Mobile payment model 4:Payment-specic appsApps have become a battleground or the banks
and payment providers to develop an additional
payment channel or existing customers, and
to win over new customers. Payment-specic
apps can be grouped into three categories.
Personal banking
Provided by most major banks, these require
customer log-in to access account balances, check
and analyse spend his tory, and make payments.
Person-to-Person payments
Barclays Pingit, Europes rst person-to-person
service or sending or receiving money via your
mobile, helps users sort out IOUs quickly, easily, and
securely. The app uses industry standard encryption,
and is automatically wiped rom the phone i the
user reports his or her phone lost or stolen.
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On-device payments
For small and medium sized businesses which preer to
take card payments to cash, two rivals provide on-device
B2B and B2C payments: Square and PayPal Mobile.
Square, set up by Twitter co-ounder Jack Dorsey,
enables anyone to take credit card payments on
smartphones. Users simply attach the white Square
to the Apple and Android device and insert the card
to the Square. The card transaction is veried and
validated via secure connection. Apple and Android
charge a 2.75% commission or each swiped payment.
PayPals contribution to mobile payments is
immense, with 2013 global revenues orecast at
$25 billion (up rom $4 bi llion in 2011). PayPal Here1
allows businesses to take payments using blue
triangular credit card reader which is plugged into
the smartphones headphone jack. The card data
is encrypted beore transmission, and the customer
receives email conrmation o the transaction.
PayPal Beacon pairs an in-store Bluetooth Low
Energy device and a PayPal app to sense when
a consumer enters the store. It then uses the pay
with your ace concept which let sales assistants
check and veriy the PayPal user picture on his
or her payment till beore money is transerred
securely no wallet, no card, no NFC.
Beore deciding which mobile payment modelto develop, take time evaluating how each one
meets your consumers needs. The winners
will satisy these 4 success actors:
SeamlessSolution, Data
integration
Ease, speed,convenience,
UX
Trust, Privacy,
SecurityScaleable
Mobile paymentsuccess actors
1 www.youtube.com/watch?v=x5woIGSOLGk
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Mobile in-store
3
3.1 Mobile price checking
3.2 Mobile vouchers and
in-store promotions
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In todays digital centric world, nine out o ten
purchases still take place ofine, with our o thoseten purchases being directly infuenced by online
research. The rise o smartphone technology has
ensured that mobile is playing an increasingly
important role within the online research process.
Today, mobile devices account or 17.4% o global
web page views and approximately 30% o total search
volumes, its infuence is large and growing. Mobile is
changing the ace o online research, moving it rom
an activity conducted at home or at work to being an
activity conducted in real-time, when in a physical store.
17% o all mobile searches take place when a consumer
is in-store, and 95% o all smartphone owners have
used their device to research a product when in-store.
New devices create new behaviours, and smartphone
technology is directly responsible or showrooming,
the practice o consumers using physical bricks and
mortar as showrooms to examine products, and then
completing their purchase at a later time online.
Showrooming is having an increasingly powerul
eect upon traditional businesses, as consumers
are taking advantage o smart online retailers when
looking or best pricing or quality o service. This has
been named as the Amazon eect, where consumers
visit a physical store only to complete their purchase on
Amazon, leaving the physical retailer without a sale.
According to a recent Foolproo research study, the
lead up to Christmas 2012 saw 24% o all UK shoppers
showrooming, with 40% o them taking their business
elsewhere as a result. Over 20% o shoppers say they
went into a store just to check out something they
planned to buy online. Showrooming is even more
prevalent amongst 18-39 year olds, with 39% exhibitingthese behaviours, as opposed to 18% o shoppers over
the age o 40. To put this into context, a 10% leakage
as a result o showrooming activities meant 500m o
sales switched between retailers in the nal weekend
beore Christmas. EBAY have orecasted this trend to
rise with 59% o UK shoppers engaging in this by 2014,
which will in turn save UK shoppers 300m. Indeed the
showrooming eect was named as a critical actor
in the demise o HMV and more recently Jessops.
3.1Mobile price checking
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Consumers engage in showrooming or a variety o
reasons, and its not always just about price. Although
74% o participants state that they engage in these
behaviours to directly compare prices, there are otheractors that infuence the propensity to complete the
purchase online. 40% o showroomers, simply wanted
to see an item beore purchasing onl ine, 22% made the
purchase online when in-store as the item was out o
stock, whilst 15% would rather have had the item sent
directly to their home. 4% o showroomers also stated
they were simply looking or product reviews online, and
these reviews would play a vital role in their purchase.
This trend o people using their devices to access
inormation that directly infuences their purchasing
behaviour is aecting retail globally. As such, we arenow beginning to see examples o ways in which
retailers are beginning to ght back rom across the
globe. In Australia, we have seen a small Brisbane
grocery store implement a charge to customers who
use the store to browse, ask advice and then leave
without purchasing. Recently, Victoria Barnsley, the
Chie Executive o HarperCollins suggested that the idea
o charging customers to browse in a bookstore is not
that insane. BestBuy stores in the US have implemented
a price match scheme, where they wil l match any online
retailer when customers are in store. The challenge or
retail is to evolve their oering, to provide customerswith a high level o service that goes above and beyond
anything that could be delivered online. The knowledge,
passion, and service manner o retail sta is now the
critical weapon retailers have at their disposal when
securing the uture o bricks and mortar shopping.
It is also worth posing the question, what would
online retailers do without physical bricks and mortar
shops to inspire shoppers ? The two have an intertwined
relationship, but smartphone technology is currently
providing online retailers with the upper hand. One thing
is or sure, the uture o retail is rie or transormation,
and traditional retailers will have to adapt i they
are to survive in this increasingly mobile world.
by Alex Newman
Head o Mobile EMEA, OmnicomMediaGroup
Showrooming
Image:
www.gizmodo.co.uk/2013/01/jessops-its-all-amazons-ault/
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With mobile technology now an everyday eature
o peoples lives, brands and retailers can use it orengaging customers with targeted mobile vouchers
and timely in-store promotional messages.
Mobile engagement is convenient and useul or
consumers, and improves retailers relationships with
customers. However, a badly planned mobile promotion
campaign can result in the opposite, so read this
chapter or tips on creating a successul campaign.
Why vouchers?The current dicult economic conditions mean
that consumers are keen to save money wherever
possible and expect deals on everything rom
grocery shopping to going out and travel. A recent
YouGov study o 2,100 consumers in the UK ound
that 82 per cent o people have used a discount or
voucher o some kind over the last 12 months.
This consumer demand extends to mobile vouchers.
One advantage o mobile vouchers is that, unlike paper
ones, special oers sent to a mobile phone dont needto be cut out and carried around. As a result, mobile
oers deliver a high return or advertisers, brands and
retailers: redemption rates or mobile vouchers stand
at 10%, compared to around 1% or paper vouchers.
Retailers can use mobile to quickly and easily
reach consumers wherever they are, to trigger
an immediate response or action. This can be as
simple as encouraging people to visit their nearest
store branch with a 10 per cent o everything
reminder sent to their mobile phone either the
day beore a sale, or on the morning o a sale.
Whats on oer?Mobile promotions come in various shapes and ormats:
They can be as simple as an alpha-numeric
code sent as an SMS text message.
SMS can also be used to send a URL link
to a website that leads to the coupon.
A retailer can also send a coupon as
content within an MMS message.
Retailers with a branded mobile app can send
push notications to smartphone users who
have downloaded the app. The notication
appears as an on-screen message which leads
to a page in the app displaying the voucher.
Each type o coupon can be redeemed just by showingthe message to the sales assistant at the checkout.
3.2
Mobile vouchers andin-store promotions
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An interactive customerexperience in-storeRetailers can use mobile in-store to deliver a more
interactive customer experience to shoppers in a way
that provides a transactional money o oer, and
which adds value or the customer in other ways.
Example: A supermarket can set up signs in
stores that encourage customers to text a keyword
such as ITALIAN, CHINESE, or INDIAN to
a shortcode. The supermarket then sends them
an SMS link to a recipe or an Ital ian, Chinese or
Indian meal, plus a money-o voucher to use
in-store or one o the main ingredients.
This simple and timely mobile-based oer
enhances the supermarkets relationship with
customers. It also not only saves them money on
an item, the shopper may also then buy other
ingredients or the ree recipe they received.
Mobile creditingAnother innovative use o mobile or promotional
purposes is mobile crediting that is, where abrand adds credit direct ly onto a consumers
mobile bill or pay-as-you-go credit in return or
a purchase or redeeming a special oer.
Research by mobile engagement expert OpenMarket
and research rm MobileSQUARED in July 2011 ound
that over 60 per cent o respondents aged between
16 and 30 would either buy or be more likely to buy a
product that oers mobile crediting instead o a similar
product. Mobile crediting is thereore an eective
promotional technique or brands to drive product
sales and also build loyalty with their customers.
by OpenMarket
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Smart mobile engagementMobile provides the opportunity or intelligent
engagement with oers and coupons that aredirectly relevant to consumers preerences and tastes.
In this way, retailers can combine their physical and
online assets to boost their existing relationship with
customers and create new sales opportunities as well.
A retailer can analyse the purchase history
contained on a customers store card, including:
What products theyve purchased
When they purchased them
Which location they purchased them rom
How oten they purchase them
This data can be used to send consumers a
coupon or promotional message or a product
that theyve either purchased beore, or or a
related relevant product that other customers with
a similar prole have also purchased and which
they too might be interested in. This approach
can easily be applied or all consumer goods.
Mobile engagement in actionFor example: a woman out shopping receives an SMS,
MMS or push notication on her mobile phone, oeringher a one-hour 30% discount coupon or a nearby
branch o her avourite department store. Once in the
store, she receives another mobile message listing items
that she might like, based on her recent purchases.
The woman looks or a jacket, but unortunately
the store doesnt have it in her size. A helpul sales
assistant then looks up the item on their mobile
device to check its availability at other stores: they
nd the right size and arrange or the jacket to be
delivered to the womans home in a ew days time.
The store also sends an SMS conrmation to thewoman when the jacket arrives at her home.
This is a perect example o how a retailer can use
mobile to provide a positive customer experience. In this
instance, the woman eels that she is a valued customer,
which in turn increases her loyalty to the stores brand.
The department store has also not only created a sales
opportunity but also closed a sale that might otherwise
have been lost due to a lack o available stock.
Mobile provides the opportunity or intelligent
engagement with oers and coupons that are directly
relevant to consumers preerences and tastes
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Its all about dataMobile promotions can be used to create a database o
customers, as well as expand an existing one or evensolely to continue interacting with current customers.
For best results in oering tailored, targeted and relevant
vouchers and in-store promotions, a retailer needs to:
Connect and combine the dierent
sets o customer data
Use data analytics to properly examine them
or buying patterns and customer preerences
Any brand or retailer considering a mobile campaign
should not be discouraged or eel overwhelmed i
it doesnt have certain parts in place already, such
as a smartphone app or an advanced customer
data analytics system. A simple and straightorward
mobile-based campaign that incorporates existing
systems can still deliver new sales opportunities
and valuable customer interactions.
As retailers become more condent
and experienced in using mobile, their
investment in the channel will increase.
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Building ormobile shopping
4
4.1 Apps vs Sites
4.2 Mobile ticketing and
mobile loyalty schemes
4.3 Tracking your mobile destinations
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Mobile site or app?The answer is bothIts not a case o whether to build an app or a
mobile si te. Today, most big brands need both.
Apps help deepen relationships
with your loyal customers.
Mobile sites are essential or all day-to-day
customer interactions and customer acquisition.
So the better question is: How do I optimally
serve the needs o mobile customers? The
best place to begin is making sure your website
works across devices including mobile.
Building a mobile siteResearch shows that:
75% o customers preer a mobile riendly website
61% o customers who visit a site that s not mobile
riendly are l ikely to go to a competitors site
Businesses that allow users to interact with their web
presence in all circumstances and devices can generate
more engagement. Heres how to get started.
1. Understand user activity
To identiy what areas to prioritise, analyse
your web trac. Where are customers coming
rom? When do they visit? What content do they
consume? And what devices are they using?
2. Tailor content
Your research should provide insight into what
smartphone users are looking or versus visitors on
computers and tablets. Keep their needs in mind.
Make sure to design a complete experience or mobile,
rather than simply culling content rom your existing site.
3. Decide on implementation
To address consumers across devices andallow content customisation based on their
context, there are three options:
Responsive web design (Same HTML and URL)
Responsive web design (RWD) enables you to
optimise across dierent screen sizes without
building multiple websites. Using a single URL,
a responsive site adjusts images, template layouts
and content according to device and screen.
Dynamic Serving (Dierent HTML, same URL)
When customers visit your URL, the web server
can detect what device theyre on and dynamically
present a custom page. Built using style sheets,
custom pages can be designed or any kind o device
smartphones, tablets, computers, even Smart TVs.
Separate mobile URLs
Build a site specically or mobile trac separate rom
your desktop site, so when mobile visitors navigate
to your URL (e.g. guardian.co.uk), the browser detec ts
the device and redirects them to the mobile-optimised
version o your site (e.g. m.guardian.co.uk).
Irrespective o the way you build make sureyou take into considerations such as speed,
usability, content and mCommerce.
4.1Apps vs Sites
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by Matt Brocklehurst
Product Marketing Manager, Google
o people say speed is the
most important actor when
using the mobile web1
said that a bad user
experience made them
less likely to engage
with a company2
will leave i they dont see
what they are looking or
right away on a mobile
website and will quickly
move to another website3
have abandoned a
shopping cart because
o issues encountered
at check-out4
38% 52% 61% 66%
UsabilityMake buttons big and
scrolling simple; avoid
pinch and zoom
ContentUse analytics or the
ull picture o what
your customers want
M-CommerceKeep orms simple and
minimise steps required
Four actors to consider or mobilewhen building your website:
SpeedKeep page and
image weight small
1 2 3 4
1 The Peoples Web Report, Netbiscuits, UK (June 2013)
2 What Users Want Most rom Mobile Sites Today, Google/Sterling Research/SmithGeiger, US (July 2012)
3 What Users Want Most rom Mobile Sites Today, Google/Sterling Research/SmithGeiger, US (July 2012)
4 2013 Mobile Consumer Insights, JUMIO/Harris Interactive, US (May 2013)
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Success stories: Plusnet and RWDWhen Plusnet saw smartphone and tablet visitors
were increasing, it bui lt a RWD site. Now its not
only easier to maintain content and embrace
uture device developments, but perormanceis up too online sales via smartphone and
tablet have grown tenold year on year, while the
time-to-convert metric has decreased 40%.
Building a mobile appHaving created a mobile site, next step could be to
build a branded app to enrich customer relationships.
Think o an app as a bookmark or users who
regularly want to engage with you. Follow these
guidelines to make the most o that opportunity
1. Offer compelling value
When an app doesnt deliver in terms o
entertainment or utility, its liespan will be short.
So be clear about why youre building one. To
oer new unctionality? Inspire loyalty? Both?
2. Cater to large mobile platforms
I resources are limited, prioritise those
mobile platorms that represent the majority
o your smartphone user base.
3. Drive downloads
You can have the best app in the marketplace
but this is irrelevant i your customers dont
know about it. Promotion is key, so:
Guide visitors rom your mobile, tablet and desktop
sites straight to your apps download page.
Use mobile search ads to send users
directly to your app in the marketplace.
Link direct ly to your apps download page
rom mobile ads shown in other apps. Coordinate promotional eorts including
newsletters, print ads etc. Receiving
lots o downloads quickly boosts
rankings in some app stores.
www.plus.net
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Success story: StarbucksStarbucks branded mobile app emphasises utility,
enabling users to pre-order drinks, nd a nearby
store, rell their Starbucks card and more. Today,
mobile payments via the Starbucks app accountor 10% o all US transactions, and weekly mobile
payments have doubled over the last six months.
Sites and apps working togetherIn terms o look, eel and experience, your sites
whether on mobile, tablet or desktop should work
together with your apps. This means that actions
perormed in an online account (e.g. creating a wish
list or initiating an order) should translate to the app
and vice versa. Dont orce customers to start rom
scratch when they switch devices. Instead, ollowthe examples o Tesco or Marks & Spencer, which
allow customers to access their baskets on both
internet or app to enjoy a seamless experience.
Your mobile strategy checklistTo build your brands mobile presence,
bear these main points in mind:
Understand the specic needs o
your mobile customer.
Create a mobile website that considers
speed, usabil ity, content and mCommerce.
Build an app or a subset o your audience
and remember promotion is key.
Take a single user approach, making sure
apps and sites work together seamlessly.
Measure, analyze and iterate. You wont hit
the jackpot right rom the start, but continual
analysis across destinations and deviceswill help shape a successul mobile strategy
and optimal consumer experience.
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Winning hearts, mindsand wallets through mobile
transactions and loyaltyThe rise o mobile over the last ve years has changed
how marketers service their customers. Mobility
is a wave that has washed over the world, and as
the waters settle weve ound that the landscape o
consumer engagement has orever changed consumer
behaviour and how marketers approach them.
Mobility, however you dene it, as a device (phone,
tablet, phablet), a medium (messaging, browsing,
audio/video content, apps) or an experience (news,
weather, sports, transportation, entertainment,commerce) is everywhere. There are more mobile
devices in use today than there are people on the
planet. More people throughout the world access
the web through a mobile device than they do
through the computer. We use mobile to express
ourselves, through search, reviews and social media.
We second screen, i.e. use mobile while watching
TV or reading a newspaper. We use mobile to buy
goods, services and experiences and were oten
looking to connect with brands that we nd an anity
with. Marketers that understand this can win.
Understanding commercein a mobile worldThe opportunities or enabling commerce
through and with mobile are immense, across all
sectors. Mobile provides the means o discovery,
transaction and, as in the case o ticketing and
digital services, distribution and redemption.
For example, in the area o ticketing, across land, sea
or air or or events, mobility has a huge impact. You
can use your phone device to buy tickets, to board a
plane or bus, enter a concert and so much more. A Q3
2013 Juniper Research report estimates that 18 billion
transport and events tickets will be delivered through
mobile by 2018 worldwide. In Sweden today, mobile
already accounts or 65% o bus ticket transactions.
While mobile ticketing adoption continues to rise, this
is just one area where mobile impacts transactions.
Consumers are showing theyre ready or commercial
engagements through mobile. For instance, a 2013
VocaLink study in the UK ound that hal the UK
population is ready or mobile payments, 20% are
already doing it and 30% intend to. Starbucks has 10
million mobile active users and recently announced that
theyre processing our million mobile transactions a
week which account or 10% o their total revenue. PayPalwill process $14 billion in payments through mobile this
year, up 250% rom last year. The list o revenue growth
or major rms who have embraced mobility is long.
It is important to note that there are two sides to
mobile transactions mobile payments and mobile
commerce. eMarketer estimates that payments made
at a physical point o sale (POS) by swiping, tapping,
scanning, etc. a mobile device (aka contactless
payments or proximity payments) will reach $1 billion
by the end o 2013 and $58 billion by 2017. Payments
made through mobile, that is mobile commerce,may be as high as $1.5 trillion this year and may reach
$3.2 trillion by 2017, according to Juniper Research.
4.2
Mobile ticketing andmobile loyalty schemes
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The economics and role o loyaltyCapturing a transaction, however, is not enough or
long-term success. Once you have your rst sale,you want to make sure that you keep your customer
and oster loyalty. Having a well thought-out
approach to loyalty is very important. Studies have
shown that consumers see loyalty programmes as
part o their brand relationship and that they aect
how, when and where they make a purchase.
Like commerce, relationship and loyalty programmes
are being completely transormed by mobile, and
consumers are ready. Maritz Loyalty Marketing
reported earlier this year that 73% o smartphone
users are interested in interacting with loyaltyprogrammes through their mobile device.
There are some really interesting ways in which
marketers are engaging their consumers through
mobile to stimulate brand anity and loyalty and
ultimately to drive sales and in many cases to reduce
costs, too. One cool example: In Ireland, Budweiser
launched the Ice Cold Index App programme stating
the hotter the day the less you pay. Consumers
that have downloaded the app get 1 o i it is 16C
outside, 2 o i it is 18C, and they get a ree beer
i it is 20C. How is that or loyalty and taking careo your customers in need? Similarly, Guinness has
created the magic behind the gates programme
to oster engagement in pubs where users just
tap their device on an NFC-enabled ount.
Others have ound success by ocusing on providing
a great customer experience. In 2011 Somo, the worldsleading mobile solutions company, helped develop
and launch an iPad app or Dominos Pizza in the
UK to create the best possible purchase experience.
Clearly, the eorts have accomplished a healthy
return on investment. By March 2012, Dominos
was taking in $1.59 million in sales via its mobile
platorms in the UK alone. Your oering doesnt
have to be complex to provide value with mobile.
To be successul in driving transactions and ostering
loyalty through mobile, its imperative that marketers
take the time to refect. They need to evaluate theirbusiness and their customers. They should talk to
their customers, listen, watch and learn, then ocus
on ullling the customers need in a contextually
relevant manner and on the customers terms. This
is what many are starting to reer to as the Omni-
channel, a commercial world with no borders and
boundaries. Mobility has transormed everything
and opened up a new world o oppor tunity.
by Michael J. BeckerMarket Development North America
and Strategic Advisor, Somo
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Business intelligence platorms or mobile apps provide
download tracking and in-app analytics to give developersand app marketers critical inormation about how to run
their businesses eectively. What does this really mean?
By collecting data and using it to deliver key
perormance indicators (KPIs) displayed on a
dashboard, app analytics aids in identiying problem
areas, understanding user behaviour, how and
where monetisation is possible and helps to make
decisions about unctionality based on specic data in
real-time. Key metrics enable comparisons between
marketing sources by revealing which marketing
source attracts what type o user and in some cases,
more importantly, how they behave inside the app.
Tracking and SDKsRecent trends reveal a market shit away rom
cost-per-click and cost-per-install as pricing
models begin to refect the growing demand
or in-depth in-app analytics through cost-per-
action pricing on user engagement. At the same
time, app analytics become increasingly more
sophisticated to cater to these campaigns.
With the app economy moving towards developing
and acquiring certain actions within an app it has
become essential to track these events as they happen,
to get a clear picture o the resulting eect they
have in terms o user engagement and spending.
For some time now, SDKs have been perceived as
a necessary evil. A poorly built SDK will crash apps,
introduce incompatibilities and may rely on techniques
that become deprecated and developers cannot
analyse these risks themselves as SDKs are oten
distributed as a closed-source binary. Choosing
an intelligent SDK, however, can provide signicant
analytics benets and rees developers rom having
to maintain tracking and data collection, allowing
them to ocus on building. Paul Mller, CTO o Adeven,
explains that while app tracking aces some resh
challenges with the adoption o the IDFA, analytics
companies have been prompted to develop even
more streamlined business intelligence platorms.
The key is that these companies know the challenges
and make it their business to solve them.
At the core o these analytics lays one rudimentary
question: What is a session and how can it be measured
accurately? Session counting is key to understanding
the changes we have discussed here, and over the
years reporting sessions in an app, and rom an SDK
in that app, have become increasingly more complex.
4.3
Tracking yourmobile destinations
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At rst it was easy: apps were either on or o , and
when the user let the app, the session was closed.
When platorms started to support multi-tasking,
these status changes became more diuse. Justbecause the app is put in the background it doesnt
mean that the session is over. With the inclusion o the
notication centre, push messages and even in-app
purchases, users increasingly fip between dierent
states such as resume, background and oreground.
Figuring out what counts as a session has become
considerably more chaotic. Adeven chose to dene a
standardised session as a continuous stream o actions
and state changes with no more than a 30-minute
gap in between. This, o course, requires analytics
to gather inormation on a variety o state changes
and events. Ensuring this data up-to-date is a job thedeveloper should not have to spend any time doing.
Developers especially preer an open-source SDK,
and or very good reasons. An open-source SDK gives
developers some security in the knowledge that they
can see exactly what they are implementing into their
app and how to work with it. Developing an intelligent
SDK that understands these denitions and aggregates
sessions in this way is no easy task. Here is where
intelligent SDKs rom dedicated analytics outts come
in, and why choosing the right SDK is a big concern.
While SDKs are indeed necessary, they are ar rom
an evil. We would go so ar as to say that the intelligent
open-source SDK can be a developers best riend.
by Christian Henschel
CEO and Co-ounder, Adeven
We are a mobile tracking company that provides
the most comprehensive business intelligence
platorm or mobile app marketing available today.
Currently headquartered in London and Berlin, we
are now expanding operations to the US market.
Coming rom an app development and publishing
background, our team created adjust.io to oer
superior download tracking solutions and post-install KPI analytics using an open source SDK. We
provide seamless integration into almost all networks,
measuring everything that an advertiser, publisher or
developer could possibly need in order to ully optimise
their marketing campaign. Our streamlined dashboard
delivers perormance reports in real-time and it does
so clearly and simply. Through our dashboard we
provide ull access to apptrace. This is a ree app store
analytics tool that gives our users complete access to
iOS app and publisher data with Play Store data soon
to ollow. Along with a sentiment analysis o reviews or
every app in the iTunes store it also provides up-to-date top lists and a unique global ranking system.
Its about empowering businesses o all
sizes to turn data into revenue.
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Good marketing is ascience and an artKPIs are essential tools to develop a good
understanding about how successul your marketing
campaign is and the areas where it requires
more attention and strategising. Additionally, the
inormation that KPIs deliver also gives the product
developers a great insight into how best to monetise
and what aspect o the app to work on more. For
apps that capitalise on in-app purchases it is critical
to have a large enough user base and dataset to
work with. Making key business decisions based on
small sample sized gures almost always provides
a distorted picture o whats actually going on.
Many app businesses separate their product group rom
their marketing group. While the product group ocuses
on improving app engagement, the marketers ocus on
the challenge o how to acquire the most valuable users.
It is important to keep in mind that optimising KPIs is
a complex science, and no one can or should give out
general advice on which one works or your product.
For some time now, the idea that marketing
and product development are in act two integral
parts o any business has been widely accepted.
However, its unortunately oten the case that gettingthe word out there is deemed an extravagance rather
than an absolute necessity. The ollowing are just some
examples o KPIs that can give you valuable inormation
to make inormed choices about your marketing spend.
Time to rst purchase
ARPU/Timespan
One-time user rate
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Time To First Purchase (TTFP)TTFP is a great way to understand the users experience
within the app and whether app unctionality is ideal orthe target you would like to achieve. Having a concrete
idea about how monetisation is and should be taking
place within the app is key to getting the most out o
your ROI. Tip: You know youre Average User Lietime
is shorter than the Time To First Purchase it would be
sae to say you should be rethinking your strategy.
Average Revenue Per UserOver Time (ARPU)ARPU is the average revenue per user generated over
a 7-day and 30-day period. It inorms the company
about when they can expect to see returns on the
money spent on marketing and user acquisition.
Its also important to know your average lietime
revenue per user, but lietime might be a very,
very long time. People may play your game or
months or even years, but the majorit y o your
marketing costs are going to be up ront, so you
need to know when you will get that back.
One-time User Rate (OTU)The one-time user rate also inamously knownas the First Day Retention shows developers and
marketeers how an app is perorming in terms
lasting app engagement. For example, a 60 percent
one-time user rate would mean that 60 percent
o your users are leaving ater one day. Needless
to say a high rate fags issues with unctionality
and even the presence o bugs and reezes.
3
0.382
72%
3
0.00
79%
Days until irst purchase
Average revenue per user
One-time user rate
0
1.25
62%
20
0.416
55%
9
0.53
67%
5
0.116
88%
11
1.45
58%
5
0.54
65%
1
1.02
76%
2
2.24
62%
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The uture omobile shopping
5
5.1 AR in mobile shopping
5.2 Mobile as the purchase
point or other media
5.3 Tablet shopping
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Augmented reality is changing the way we view
the world or at least the way its users see theworld. It is blurring the line between what is real
and what is computer-generated by enhancing
what we see and it makes or some truly
magical consumer experiences.
So, what exactly is it and how does it work? To put it
simply, Augmented Reality (AR) is a virtual layer on top
o a real-world environment, by which the virtual layer
can be seen through the camera o a smartphone
or computer. It relies on triggers, which are used to
activate the virtual experience, and usually all into
two categories. Marked triggers are when a camera
points at an image, a code, an object, or even a
ace, the virtual layer will then appear at that point
within the screen; whereas Location triggers are