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7/31/2019 The Age of Social Influence
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7/31/2019 The Age of Social Influence
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Methodology
This project was part o Initiatives Consumer
Connections global research program which nowspans in excess o 50 countries. Our studys sample
was designed to identiy those actively engaged in
social media. As a result we conducted 8014 online
interviews with consumers aged 18-54. Interlocking
age/gender and regional quotas were set to reect the
national population in each country, the only exceptions
being China where the ocus was on Tier 1, Tier 2 and
Tier 3 cities and Canada where the Nunavut, NWT,
Yukon regions were excluded. We used complex
actor analysis to identiy drivers o social behavior. Thisenabled us to quantiy consumers social inuence and
identiy those who are leveraging their superior social
connections to inuence purchase decisions.
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The importance o social media has been discussed at length
or several years now. We know that in many markets time spent
online has surpassed that o TV and that daily social media usage is
continuing to increase.
We know that the once linear and transaction-centric purchase unnel
is now multi-directional, random and heavily inuenced by opinion and
inormation gathered by consumers. And we know that because o
social media and technology, consumers can now enter the purchase
cycle at various points, and spontaneously inuence others as theytravel along the path the purchase.
But do we really understand how marketers can unlock the real value
o all this? Do we know how social media works with other more
established media? And do we know how to harness the power o
social media or real commercial gain?
In order to fnd answers to some o these crucial questions, Initiative
set out to explore the individual and combined strength o TV, social
and mobile, and how consumer interaction with each has altered thepath to purchase. Specifcally, we wanted to investigate:
Howdoweproducegreatersynergybetweenoursiloed
media,socialandmobilebudgetsandtacticsthatresultina
greaterreturnoninvestment?
Whataretheimpactofsocial,TVandmobileonshopper
decision-making?
Whatroledoesconsumerinuenceplayalongthepathto
purchase?
To do so, we conducted a global online study among 8014 web users
aged 16-54 across eight countries: Argentina, Australia, Canada,
China, Germany, the Netherlands, the US and the UK. We also spoke
one-on-one with a group o super inuencers in the US and the UK to
gain a better understanding o social behavior.
THE AGE OF SOCIAL INFLUENCE
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For many years, orward-thinking marketers have called or greater
integration between their online and oine touchpoints in the hope o
creating a multiplier eect that drives greater reach and scale. However,
our study ound that while the integration o social, TV and mobile
has indeed altered the way consumers make decisions about brands,
it is not because o their ability to simply multiply brand messages.
Increasingly, consumers are becoming the driving orce powering what,
when and where brand interactions occur. Based upon our fndings,
Initiative believes that by leveraging the consumers natural inclination
to engage with media across multiple screens and social media, wecan create a consumer-powered media synergy effect that is both
non-linear and emotional - driving deeper engagement and trust. The
result is an acceleration o the purchase process unobtainable by any
o the three media independently.
We have identifed three strategies or marketers that use the combined
power o social, mobile and TV to navigate through the complexity:
MEdIA SyNErGy ACCELErATES
THE pUrCHASE prOCESS
THE SOCIALINFLUENCER
TAPPING INTO
THE POWER SOURCE
POINT OFINFLUENCE
TRANSFORMING A
CALL TO
ACTION
INTO A
SYNERGY
OPTIMIZING
TOUCHPOINTS
TO PRODUCE1 2
3
Thee stategies o maketes
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TAppING INTO THE pOwEr SOUrCE
THE SOCIAL INFLUENCEr
First, marketers must seed messages with consumer inuencers who
have the ability to quickly and eortlessly ampliy brand messages
across their large social circles. While this is not a new idea, social media
has changed the size o inuencers in the population and the speed
with which messages can spread. Back in 1962, sociologist Everett
Rogers popularized the Diusion o Innovation theory estimating that
only 2.5% o a given population are innovators, being the frst to adopt
new innovations and inuence others to try them. We identifed that
10% o online users have a disproportionate share o inuence - we
ocused on this group and called them the Top 10%. These superinuencers are defned by several key attributes and behaviors: having
higher levels o media consumption, a social predisposition and wide
category shopping; being more likely to research products online and
make recommendations to others.
These social extroverts have signifcantly larger social circles than
those with lower inuence and a higher proportion o their regular
social contacts (every 1-2 weeks) are communicated with online.
REGULAR
FACE TO FACE CONTACT
BUT NONE ONLINE
REGULAR
FACE TO FACE CONTACT
PLUS ONLINE
REGULAR
ONLINE CONTACT
BUT NONE FACE TO FACE
2110
387
469
TOP BOTTOM10%10%
INFLUENCERS INFLUENCERS
Average number of people in my social circle
Base: Web users aged 16-54 years of age
Focus ou maketing on the most infuential
1
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TOP BOTTOM10%0%
LAPTOP
98% 97%TABLET
53% 5%SMARTPHONE
86% 30%OTHER MOBILE
25% 46%
DEVICES OWNED
Talk on a smartphone
Send or receive email
Text on a smartphone/mobile
Access a social networking site/microsite
Chat using instant messaging services
Read an online forum/discussion
Send an MMS/picture message on a mobile
Socialise with others at home
Contribute to an online forum/discussion
Socialise with others outside the home
Participate in online gaming
Video conference
88%
84%
84%
77%
77%
60%
58%
58%
52%
52%
48%
38%
25%
64%
26%
47%
9%
14%
2%
27%
7%
12%
9%
2%
More thanonce a day Oncea day More thanonce a week Every1-2 weeks Every3-4 weeks Less often Never
22%
1% 1% 1% 2% 1%
25%
69%
30% 31%
9%
5%2% 1%
FREQUENCY OF RECOMMENDINGA PRODUCT OR SERVICE ONLINE
SOCIAL ACTIVITIES ON AND OFFLINE
INFLUENCERS INFLUENCERS
Base: Web users aged 16-54 years of age
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Media synergy also demands that marketers re-evaluate how they
perceive media and its role in the purchase process. Too oten,
media is relegated to driving awareness, consideration and buzz, but
i planned properly media can make a much bigger impact. When
selectively combined, TV, social and mobile create a dynamic path to
purchase that speeds up the overall decision-making and purchase
process, while making shoppers eel good about their choice.
We discovered that each medium examined in our study was ound to
have core strengths (see right). We also ound that certain countrieshad a greater afnity or social and mobile as a marketing vehicle. For
instance, in Argentina, online users are more likely than other countries
in our study to think social media helps you share important ino
about a brand with others, (70%), fnd out more about a brand that
you are interested in, (57%) and provides you with an unbiased and
trusted recommendation about a product/service or a brand, (51%).
On the other end o the spectrum, online users in the Netherlands had
the least avorable perceptions about social medias role in marketing.
Only 24% believe that social media provides unbiased and trusted
brand recommendations and a little over a third (36%) think it is helpulor sharing brand inormation.
When it comes to internet-enabled mobile, Chinese online users
have a greater afnity or mobile with 77% having personal use o a
smartphone compared to 58% o total online users in our study. Their
mobile usage is also more varied as they use their smartphones in the
ollowing ways more than once a week: 63% - wif access, 61% - mp3
player, 57% - video camera, 41% - instant messaging, 40% - video
player.
It is no surprise that they also rate mobile more avorably as a vehicle or
interacting with brands. For them, mobile provides basic inormation
about brands (41%), is a way to fnd out more about a brand that you
are interested in (40%) and share important inormation about a brand
with others (38%).
Media planners and buyers are well versed in the role o media as
a communication vehicle, but now must expand their expertise to
include how dierent combinations o online and oine media perorm
as a point o inuence.
OpTIMIzING TOUCHpOINTS
TO CrEATE SyNErGy 2
Case stu: Caling
Carling Black Label wanted to get
consumers to reappraise the brand. The
beer brand signed a fve-year sponsorship
deal with South Arican soccer giants Kaizer
Chies and Orlando Pirates to leverage theanaticism around ootball and engage with
nearly 90% o its target audience. With the
critical insight that everybody wants to be
a coach Carling Black Label organised a
match between the two Soweto giants
and let the ans choose the teams. Driving
both awareness and participation would be
critical or the success o the campaign.
Initiative Media used a combination o TV
and print to call or the couch coaches
to choose players. Social media was then
used to encourage interaction betweenthe ans, and mobile and online advertising
was used to drive people to the brands
Facebook page. Over 10.5 million team
votes were recorded and over 11 million
bottle tops were redeemed. Carling Black
Label had the highest awareness o
promotions advertising in the beer market
during the campaign.
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56%MAKING YOU
AWARE OF
NEW BRANDS50%
HELPING YOU SHARE
IMPORTANT INFORMATION
ABOUT A BRAND
WITH OTHERS
37%HELPING YOU
FIND OUT MORE
ABOUT A BRAND
32%HELPING YOU
FIND OUT MORE
ABOUT A BRAND
33%INCREASING YOUR
LOYALTY TO AFAVORITE BRAND
36%PROVIDING YOU
WITH A TRUSTED
RECOMMENDATION
ABOUT A BRAND
48%PROMPTING YOU
TO TRY OR BUY
A BRAND
46%INCREASING
THE APPEAL
OF THE BRAND
43%GIVING YOU
BASIC INFORMATIONABOUT A BRAND
TV ADConvincing consumersof their wants and desires
SOCIALInfluences byleveraging peerand expert advice
MOBILEInstantly connectsconsumers to in-depthproduct information
Q: Thinking about the range of different resources - social media, internet enabled mobiles/smartphones, TV shows and TV ads - which of the tasks shown here are these things good at?Base: Web users aged 16-54 years of age
Meia sneg: Ho touchoints ok togethe
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40%
Mobile phones
& services
PC, laptops
or tabletcomputers
Travel, flight
or hotel
Household
appliances
Home
entertainingequipment
Fashion,
clothing &accessories
Beauty or
personal careproducts
30%
20%
10%
RESEARCHED
OR TALKED
ABOUT ONLINE
BEFORE BUYING
PURCHASED
THROUGH A
SOCIAL MEDIA
WEBSITE
RESEARCHED
USING SOCIAL
MEDIA
Webusers*
Q: Which of these products/services have you ever...* Percentage of web users who have shopped for the listed categories in the last two years and used social touchpointsBase: Web users aged 16-54 years of age
Social meias shee o infuence
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TrANSFOrMING A pOINT OF
INFLUENCE INTO A CALL TO ACTION
Consumers are organically having conversations about brands prior
to purchase, but marketers are not always using these conversations
as a distinct point o inuence on the path to purchase. We also ound
that these points o inuence occur across categories.
Once marketers can establish where their points o inuence are or
their category and brands, we think there is an opportunity to create
social environments that transorm organic community conversations
into product inormation portals. Once inside the portal, consumers
seeking brand inormation should be given the option to obtain moreinormation, participate in a brand experience that underscores brand
benefts, request a sample or more personalized inormation or link to
make a purchase.
By converting inuence into action, marketers can use media more
eectively, and improve the consumer and shopper experience by
providing relevant inormation and expediting the shopping process. In
return, consumers are more likely to share positive experiences about
brands with their communities and hopeully become brand loyal.
Case stu: Kia
Optima, one o Kias core sales vehicles
was relaunching with an upgraded product
oering. Optima now had innovative and
uturistic brand attributes, but was more
positioned among mature drivers. We
needed to attract a younger audience and
get people talking about Optima in a newway. The NBA, with its All-Star game, would
be an ideal platorm to engage our social
inuencers. Kia came up with an idea that
would get these key inuencers talking
and drive the social conversation all the
way to Kias website. We collaborated with
basketball star Blake Grifn, who agreed to
jump over a Kia Optima during the All Star
game. The conversation on social platorms
caught fre, driven by our partnership
athletes and celebrities who were all
tweeting about the jump. Search and social
worked in tandem and there were overlays
on YouTube with a clear call to action
driving people to the Optima Explore page.
And Kias audience certainly heeded the call
Kia saw a 24% increase in sales ollowing
the All-Star weekend.
Imlications o maketes
Buildbrandedplatformsandtoolsthathelpamplifythe
socialcuratorsvoice.
Gofarbeyondthe30-secondspotandcreateadditional
content,suchasbehindthescenesfootage,historical
timelinesandculturalassociations.Thesewilldrive
discussionsandprovidealinktobranddiscovery.
Enlistateamofbrandandcategoryrelevantsocial
inuencerstopreviewnewproductsandcampaigns,
stimulatedialogueanddisseminatecontentalongthe
pathtopurchase.
3
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Fin ou ans To 10%
In addition to the robust consumer segmentation studies conducted
by many marketers to create clusters o consumers based upon
purchasing behavior, we suggest completing a comprehensive analysis
o social inuence. This would be achieved by determining which
consumers have the potential to inuence the purchase decisions o
others. Our Inuencer Multiplier is a proprietary scoring method that
quantifes the relationship between sociability, purchase behaviour,
and media consumption.
The Inuence Multiplier can be used to optimize media plans by
ensuring that the Top 10% are adequately represented within the
consumer audience. Since they are an inuential source o category
and brand inormation, their inclusion allows brand messages to reach
more people in less time. On a global basis, marketers can use the
Inuence Multiplier to help prioritize media budgets between markets
based upon the strength o national scores. We have ound that
individual market scores vary due to the dierent media landscapes,
stage o technological development and cultural drivers. Our analysissuggests that a marketing message is more likely to spread quickly in
markets with a higher Inuencer Multiplier score.
HOw TO CrEATE A MEdIA SyNErGy
EFFECT FOr yOUr brANdS
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Ceate immesive multi-sceenexeiences
Marketers can design personal brand experiences by creating
media synergy across multiple screens that provide a meaningul
and actionable brand experience. This can be achieved by careullystudying the consumers media multitasking behavior, their path to
purchase, and understanding their motivations and preerences (eg,
unique content, access and experiences). By leveraging these insights,
a message broadcast to the masses on television can directly create
a personal, customizable, consumer-powered experience in search,
mobile, and social media.
These immersive brand stories are already being told by brands such
as H&M, Century 21 and GE who are using TV to direct viewers to
a richer online or mobile brand experience, as seen in campaignsexecuted during this years US Super Bowl. For example, brands that
made the most o their Super Bowl advertising investment ($3.5m or
a 30-second TV spot) led with TV with visible calls to action, such
as a URL or Twitter hashtags. Successul brands intuitively navigated
their consumers to other paid media, such as search and mobile,
complementary owned media and earned media touch points. Social
was then used to extend the experience and brand engagement with
relevant social response. (IPG Mediabrands Digital Marketing Report
2012 Super Bowl)
Case stu: F&N
Sot drink brand F&N in Malaysia had been
synonymous with un or many years, butwas under attack rom Fanta which was
encroaching on its space and growing
market share. In order to regain its territory,
Initiative Malaysia tapped into the dance
reality phenomenon and created a massive
dance mob that saw TV and social
working in combination across a ull multi-
screen experience. The F&N Custom Song
& Dance was introduced via Malaysias frst
outdoor augmented reality screen (utilizing
the largest LED screen in the country).
People learned the dance moves and saw
themselves live with the virtual dancers. The
experience then extended across TV with
celebrity hosts picking up the dance moves
online through F&Ns Facebook page
and then amplifed with online coverage
by the leading online newspapers. With
86% o the youth target engaged via
the campaign, F&N saw a massive 18%
increase in spontaneous brand awareness
and maintained its market-leading position.
Imlications o maketes
Anticipateonline/ofineinteractionsacrossmultiple
screens.Bereadyfor24/7connectivity,immediate
search-and-nd,andon-demanddelivery.
Setasideanemergingtechnologyexplorationbudget
tobecomecomfortablewiththeunknown.Keeping
yourngeronthepulseistheonlywaytostayaheadof
socialinuencers.
Forgetwaitingtodiscussmust-seeTVaroundthe
watercooler,activateSocial+TVtogiveviewers
theopportunitytojoininrealtimediscussionand
connections.
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Integate evething
Media synergy is not business as usual, it requires new belies,
practices and organizational structure. While many have adopted
integrated marketing in theory, nearly 20 years ater its conception,
most organizations unction in separate silos. To create a media
synergy eect, marketing departments such as brand management,
advertising, media and digital, as well as their accompanying budgets
will need to be integrated. I physical integration o a companys
marketing departments is not easible, then an integrated planning
approach with requent communication among cross-disciplinary
teams is a must.
Integration is also required outside o an advertisers marketing
department. Marketing will need to work more closely with other
departments such as customer service or retail/trade to activate,
monitor and respond to conversations occurring at the points o
inuence. Additionally, marketers will need to seek new methods
o collaboration among groups o agency, media and technology
partners that may have once seemed unimaginable. Those who are
nimble enough to adapt to new work styles or have the capability to
deploy technology solutions that acilitate integration will win.
Imlications o maketes
TrainteammemberstobecomeT-shapedbeing
specializedhasitslimitations.Marketingorganizations
needtalentwithbroadercommunicationsexpertiseand
thatabilitytocreativelysolveproblems.
Bringtheteamtogethertocreateteamrespectthat
drivescollaboration.Encourageanagencyexchange
programacrosspartners.Designatetimeforspecialists
inmedia,advertising,design,digitalandpublicrelations
togainrespectforaspectsofbuildingconnections.
Learnhowideasareoriginated,cultivated,executed
andoptimized.
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1 Target the power source. Target the top 10%o inuencers in order to accelerate marketingeectiveness.
2 Engage with social inuencers early and oten. Theyhave the power to make or break campaigns. Testbrand messages with them pre-launch and careullymonitor their eedback during the duration o the
campaign.
3 Go ar beyond the 30-second spot and createadditional content, such as behind the scenesootage, historical timelines and cultural associations
to drive discussion and provide a link to branddiscovery.
4 Enlist a team o brand and category relevantsocial inuencers to preview new products andcampaigns, stimulate dialogue and disseminate
content along the path to purchase.
5 Integrate everything. Encourage an agencyexchange program across partners. Designate timeor specialists in all agencies to gain respect or
aspects o building connections.
FIVE ESSENTIAL TAKEOUTS
FOr MArKETErS
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AbOUT INITIATIVE
Initiative is a perormance-led media communications company.
Initiative believes that all marketing should be perormance-driven. Data, analytics, insight and innovation are
central to all our services, and we hold ourselves ully accountable to client business goals. This commitment to
perormance is at the heart o Initiatives unique process and culture.
Owned by the Interpublic Group, Initiative is part o media management group Mediabrands and a partner o Magna,
IPGs centralized media negotiation entity. Initiative employs more than 2500 talented proessionals, working in 89
ofces across 71 markets, worldwide.
Initiatives comprehensive range o perormance-led communications services include: research and insight, media
planning and buying, digital communications solutions, content creation, and evaluation and accountability services.
CONSUMEr CONNECTIONS
Through our Consumer Connections program o research, we are connected to 230,000+ consumers across more
than 50 markets. We interact with these consumers to understand purchase patterns and media behaviors across
continents to bring resh insight into their lives and the role o the brands they use. The powerul single source data
we gather as part o this programme also inorms planning decisions delivering enhanced ROI or our clients.
.initiative.com