The Age of Social Influence

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    Methodology

    This project was part o Initiatives Consumer

    Connections global research program which nowspans in excess o 50 countries. Our studys sample

    was designed to identiy those actively engaged in

    social media. As a result we conducted 8014 online

    interviews with consumers aged 18-54. Interlocking

    age/gender and regional quotas were set to reect the

    national population in each country, the only exceptions

    being China where the ocus was on Tier 1, Tier 2 and

    Tier 3 cities and Canada where the Nunavut, NWT,

    Yukon regions were excluded. We used complex

    actor analysis to identiy drivers o social behavior. Thisenabled us to quantiy consumers social inuence and

    identiy those who are leveraging their superior social

    connections to inuence purchase decisions.

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    The importance o social media has been discussed at length

    or several years now. We know that in many markets time spent

    online has surpassed that o TV and that daily social media usage is

    continuing to increase.

    We know that the once linear and transaction-centric purchase unnel

    is now multi-directional, random and heavily inuenced by opinion and

    inormation gathered by consumers. And we know that because o

    social media and technology, consumers can now enter the purchase

    cycle at various points, and spontaneously inuence others as theytravel along the path the purchase.

    But do we really understand how marketers can unlock the real value

    o all this? Do we know how social media works with other more

    established media? And do we know how to harness the power o

    social media or real commercial gain?

    In order to fnd answers to some o these crucial questions, Initiative

    set out to explore the individual and combined strength o TV, social

    and mobile, and how consumer interaction with each has altered thepath to purchase. Specifcally, we wanted to investigate:

    Howdoweproducegreatersynergybetweenoursiloed

    media,socialandmobilebudgetsandtacticsthatresultina

    greaterreturnoninvestment?

    Whataretheimpactofsocial,TVandmobileonshopper

    decision-making?

    Whatroledoesconsumerinuenceplayalongthepathto

    purchase?

    To do so, we conducted a global online study among 8014 web users

    aged 16-54 across eight countries: Argentina, Australia, Canada,

    China, Germany, the Netherlands, the US and the UK. We also spoke

    one-on-one with a group o super inuencers in the US and the UK to

    gain a better understanding o social behavior.

    THE AGE OF SOCIAL INFLUENCE

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    For many years, orward-thinking marketers have called or greater

    integration between their online and oine touchpoints in the hope o

    creating a multiplier eect that drives greater reach and scale. However,

    our study ound that while the integration o social, TV and mobile

    has indeed altered the way consumers make decisions about brands,

    it is not because o their ability to simply multiply brand messages.

    Increasingly, consumers are becoming the driving orce powering what,

    when and where brand interactions occur. Based upon our fndings,

    Initiative believes that by leveraging the consumers natural inclination

    to engage with media across multiple screens and social media, wecan create a consumer-powered media synergy effect that is both

    non-linear and emotional - driving deeper engagement and trust. The

    result is an acceleration o the purchase process unobtainable by any

    o the three media independently.

    We have identifed three strategies or marketers that use the combined

    power o social, mobile and TV to navigate through the complexity:

    MEdIA SyNErGy ACCELErATES

    THE pUrCHASE prOCESS

    THE SOCIALINFLUENCER

    TAPPING INTO

    THE POWER SOURCE

    POINT OFINFLUENCE

    TRANSFORMING A

    CALL TO

    ACTION

    INTO A

    SYNERGY

    OPTIMIZING

    TOUCHPOINTS

    TO PRODUCE1 2

    3

    Thee stategies o maketes

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    TAppING INTO THE pOwEr SOUrCE

    THE SOCIAL INFLUENCEr

    First, marketers must seed messages with consumer inuencers who

    have the ability to quickly and eortlessly ampliy brand messages

    across their large social circles. While this is not a new idea, social media

    has changed the size o inuencers in the population and the speed

    with which messages can spread. Back in 1962, sociologist Everett

    Rogers popularized the Diusion o Innovation theory estimating that

    only 2.5% o a given population are innovators, being the frst to adopt

    new innovations and inuence others to try them. We identifed that

    10% o online users have a disproportionate share o inuence - we

    ocused on this group and called them the Top 10%. These superinuencers are defned by several key attributes and behaviors: having

    higher levels o media consumption, a social predisposition and wide

    category shopping; being more likely to research products online and

    make recommendations to others.

    These social extroverts have signifcantly larger social circles than

    those with lower inuence and a higher proportion o their regular

    social contacts (every 1-2 weeks) are communicated with online.

    REGULAR

    FACE TO FACE CONTACT

    BUT NONE ONLINE

    REGULAR

    FACE TO FACE CONTACT

    PLUS ONLINE

    REGULAR

    ONLINE CONTACT

    BUT NONE FACE TO FACE

    2110

    387

    469

    TOP BOTTOM10%10%

    INFLUENCERS INFLUENCERS

    Average number of people in my social circle

    Base: Web users aged 16-54 years of age

    Focus ou maketing on the most infuential

    1

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    TOP BOTTOM10%0%

    LAPTOP

    98% 97%TABLET

    53% 5%SMARTPHONE

    86% 30%OTHER MOBILE

    25% 46%

    DEVICES OWNED

    Talk on a smartphone

    Send or receive email

    Text on a smartphone/mobile

    Access a social networking site/microsite

    Chat using instant messaging services

    Read an online forum/discussion

    Send an MMS/picture message on a mobile

    Socialise with others at home

    Contribute to an online forum/discussion

    Socialise with others outside the home

    Participate in online gaming

    Video conference

    88%

    84%

    84%

    77%

    77%

    60%

    58%

    58%

    52%

    52%

    48%

    38%

    25%

    64%

    26%

    47%

    9%

    14%

    2%

    27%

    7%

    12%

    9%

    2%

    More thanonce a day Oncea day More thanonce a week Every1-2 weeks Every3-4 weeks Less often Never

    22%

    1% 1% 1% 2% 1%

    25%

    69%

    30% 31%

    9%

    5%2% 1%

    FREQUENCY OF RECOMMENDINGA PRODUCT OR SERVICE ONLINE

    SOCIAL ACTIVITIES ON AND OFFLINE

    INFLUENCERS INFLUENCERS

    Base: Web users aged 16-54 years of age

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    Media synergy also demands that marketers re-evaluate how they

    perceive media and its role in the purchase process. Too oten,

    media is relegated to driving awareness, consideration and buzz, but

    i planned properly media can make a much bigger impact. When

    selectively combined, TV, social and mobile create a dynamic path to

    purchase that speeds up the overall decision-making and purchase

    process, while making shoppers eel good about their choice.

    We discovered that each medium examined in our study was ound to

    have core strengths (see right). We also ound that certain countrieshad a greater afnity or social and mobile as a marketing vehicle. For

    instance, in Argentina, online users are more likely than other countries

    in our study to think social media helps you share important ino

    about a brand with others, (70%), fnd out more about a brand that

    you are interested in, (57%) and provides you with an unbiased and

    trusted recommendation about a product/service or a brand, (51%).

    On the other end o the spectrum, online users in the Netherlands had

    the least avorable perceptions about social medias role in marketing.

    Only 24% believe that social media provides unbiased and trusted

    brand recommendations and a little over a third (36%) think it is helpulor sharing brand inormation.

    When it comes to internet-enabled mobile, Chinese online users

    have a greater afnity or mobile with 77% having personal use o a

    smartphone compared to 58% o total online users in our study. Their

    mobile usage is also more varied as they use their smartphones in the

    ollowing ways more than once a week: 63% - wif access, 61% - mp3

    player, 57% - video camera, 41% - instant messaging, 40% - video

    player.

    It is no surprise that they also rate mobile more avorably as a vehicle or

    interacting with brands. For them, mobile provides basic inormation

    about brands (41%), is a way to fnd out more about a brand that you

    are interested in (40%) and share important inormation about a brand

    with others (38%).

    Media planners and buyers are well versed in the role o media as

    a communication vehicle, but now must expand their expertise to

    include how dierent combinations o online and oine media perorm

    as a point o inuence.

    OpTIMIzING TOUCHpOINTS

    TO CrEATE SyNErGy 2

    Case stu: Caling

    Carling Black Label wanted to get

    consumers to reappraise the brand. The

    beer brand signed a fve-year sponsorship

    deal with South Arican soccer giants Kaizer

    Chies and Orlando Pirates to leverage theanaticism around ootball and engage with

    nearly 90% o its target audience. With the

    critical insight that everybody wants to be

    a coach Carling Black Label organised a

    match between the two Soweto giants

    and let the ans choose the teams. Driving

    both awareness and participation would be

    critical or the success o the campaign.

    Initiative Media used a combination o TV

    and print to call or the couch coaches

    to choose players. Social media was then

    used to encourage interaction betweenthe ans, and mobile and online advertising

    was used to drive people to the brands

    Facebook page. Over 10.5 million team

    votes were recorded and over 11 million

    bottle tops were redeemed. Carling Black

    Label had the highest awareness o

    promotions advertising in the beer market

    during the campaign.

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    56%MAKING YOU

    AWARE OF

    NEW BRANDS50%

    HELPING YOU SHARE

    IMPORTANT INFORMATION

    ABOUT A BRAND

    WITH OTHERS

    37%HELPING YOU

    FIND OUT MORE

    ABOUT A BRAND

    32%HELPING YOU

    FIND OUT MORE

    ABOUT A BRAND

    33%INCREASING YOUR

    LOYALTY TO AFAVORITE BRAND

    36%PROVIDING YOU

    WITH A TRUSTED

    RECOMMENDATION

    ABOUT A BRAND

    48%PROMPTING YOU

    TO TRY OR BUY

    A BRAND

    46%INCREASING

    THE APPEAL

    OF THE BRAND

    43%GIVING YOU

    BASIC INFORMATIONABOUT A BRAND

    TV ADConvincing consumersof their wants and desires

    SOCIALInfluences byleveraging peerand expert advice

    MOBILEInstantly connectsconsumers to in-depthproduct information

    Q: Thinking about the range of different resources - social media, internet enabled mobiles/smartphones, TV shows and TV ads - which of the tasks shown here are these things good at?Base: Web users aged 16-54 years of age

    Meia sneg: Ho touchoints ok togethe

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    40%

    Mobile phones

    & services

    PC, laptops

    or tabletcomputers

    Travel, flight

    or hotel

    Household

    appliances

    Home

    entertainingequipment

    Fashion,

    clothing &accessories

    Beauty or

    personal careproducts

    30%

    20%

    10%

    RESEARCHED

    OR TALKED

    ABOUT ONLINE

    BEFORE BUYING

    PURCHASED

    THROUGH A

    SOCIAL MEDIA

    WEBSITE

    RESEARCHED

    USING SOCIAL

    MEDIA

    Webusers*

    Q: Which of these products/services have you ever...* Percentage of web users who have shopped for the listed categories in the last two years and used social touchpointsBase: Web users aged 16-54 years of age

    Social meias shee o infuence

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    TrANSFOrMING A pOINT OF

    INFLUENCE INTO A CALL TO ACTION

    Consumers are organically having conversations about brands prior

    to purchase, but marketers are not always using these conversations

    as a distinct point o inuence on the path to purchase. We also ound

    that these points o inuence occur across categories.

    Once marketers can establish where their points o inuence are or

    their category and brands, we think there is an opportunity to create

    social environments that transorm organic community conversations

    into product inormation portals. Once inside the portal, consumers

    seeking brand inormation should be given the option to obtain moreinormation, participate in a brand experience that underscores brand

    benefts, request a sample or more personalized inormation or link to

    make a purchase.

    By converting inuence into action, marketers can use media more

    eectively, and improve the consumer and shopper experience by

    providing relevant inormation and expediting the shopping process. In

    return, consumers are more likely to share positive experiences about

    brands with their communities and hopeully become brand loyal.

    Case stu: Kia

    Optima, one o Kias core sales vehicles

    was relaunching with an upgraded product

    oering. Optima now had innovative and

    uturistic brand attributes, but was more

    positioned among mature drivers. We

    needed to attract a younger audience and

    get people talking about Optima in a newway. The NBA, with its All-Star game, would

    be an ideal platorm to engage our social

    inuencers. Kia came up with an idea that

    would get these key inuencers talking

    and drive the social conversation all the

    way to Kias website. We collaborated with

    basketball star Blake Grifn, who agreed to

    jump over a Kia Optima during the All Star

    game. The conversation on social platorms

    caught fre, driven by our partnership

    athletes and celebrities who were all

    tweeting about the jump. Search and social

    worked in tandem and there were overlays

    on YouTube with a clear call to action

    driving people to the Optima Explore page.

    And Kias audience certainly heeded the call

    Kia saw a 24% increase in sales ollowing

    the All-Star weekend.

    Imlications o maketes

    Buildbrandedplatformsandtoolsthathelpamplifythe

    socialcuratorsvoice.

    Gofarbeyondthe30-secondspotandcreateadditional

    content,suchasbehindthescenesfootage,historical

    timelinesandculturalassociations.Thesewilldrive

    discussionsandprovidealinktobranddiscovery.

    Enlistateamofbrandandcategoryrelevantsocial

    inuencerstopreviewnewproductsandcampaigns,

    stimulatedialogueanddisseminatecontentalongthe

    pathtopurchase.

    3

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    Fin ou ans To 10%

    In addition to the robust consumer segmentation studies conducted

    by many marketers to create clusters o consumers based upon

    purchasing behavior, we suggest completing a comprehensive analysis

    o social inuence. This would be achieved by determining which

    consumers have the potential to inuence the purchase decisions o

    others. Our Inuencer Multiplier is a proprietary scoring method that

    quantifes the relationship between sociability, purchase behaviour,

    and media consumption.

    The Inuence Multiplier can be used to optimize media plans by

    ensuring that the Top 10% are adequately represented within the

    consumer audience. Since they are an inuential source o category

    and brand inormation, their inclusion allows brand messages to reach

    more people in less time. On a global basis, marketers can use the

    Inuence Multiplier to help prioritize media budgets between markets

    based upon the strength o national scores. We have ound that

    individual market scores vary due to the dierent media landscapes,

    stage o technological development and cultural drivers. Our analysissuggests that a marketing message is more likely to spread quickly in

    markets with a higher Inuencer Multiplier score.

    HOw TO CrEATE A MEdIA SyNErGy

    EFFECT FOr yOUr brANdS

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    Ceate immesive multi-sceenexeiences

    Marketers can design personal brand experiences by creating

    media synergy across multiple screens that provide a meaningul

    and actionable brand experience. This can be achieved by careullystudying the consumers media multitasking behavior, their path to

    purchase, and understanding their motivations and preerences (eg,

    unique content, access and experiences). By leveraging these insights,

    a message broadcast to the masses on television can directly create

    a personal, customizable, consumer-powered experience in search,

    mobile, and social media.

    These immersive brand stories are already being told by brands such

    as H&M, Century 21 and GE who are using TV to direct viewers to

    a richer online or mobile brand experience, as seen in campaignsexecuted during this years US Super Bowl. For example, brands that

    made the most o their Super Bowl advertising investment ($3.5m or

    a 30-second TV spot) led with TV with visible calls to action, such

    as a URL or Twitter hashtags. Successul brands intuitively navigated

    their consumers to other paid media, such as search and mobile,

    complementary owned media and earned media touch points. Social

    was then used to extend the experience and brand engagement with

    relevant social response. (IPG Mediabrands Digital Marketing Report

    2012 Super Bowl)

    Case stu: F&N

    Sot drink brand F&N in Malaysia had been

    synonymous with un or many years, butwas under attack rom Fanta which was

    encroaching on its space and growing

    market share. In order to regain its territory,

    Initiative Malaysia tapped into the dance

    reality phenomenon and created a massive

    dance mob that saw TV and social

    working in combination across a ull multi-

    screen experience. The F&N Custom Song

    & Dance was introduced via Malaysias frst

    outdoor augmented reality screen (utilizing

    the largest LED screen in the country).

    People learned the dance moves and saw

    themselves live with the virtual dancers. The

    experience then extended across TV with

    celebrity hosts picking up the dance moves

    online through F&Ns Facebook page

    and then amplifed with online coverage

    by the leading online newspapers. With

    86% o the youth target engaged via

    the campaign, F&N saw a massive 18%

    increase in spontaneous brand awareness

    and maintained its market-leading position.

    Imlications o maketes

    Anticipateonline/ofineinteractionsacrossmultiple

    screens.Bereadyfor24/7connectivity,immediate

    search-and-nd,andon-demanddelivery.

    Setasideanemergingtechnologyexplorationbudget

    tobecomecomfortablewiththeunknown.Keeping

    yourngeronthepulseistheonlywaytostayaheadof

    socialinuencers.

    Forgetwaitingtodiscussmust-seeTVaroundthe

    watercooler,activateSocial+TVtogiveviewers

    theopportunitytojoininrealtimediscussionand

    connections.

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    Integate evething

    Media synergy is not business as usual, it requires new belies,

    practices and organizational structure. While many have adopted

    integrated marketing in theory, nearly 20 years ater its conception,

    most organizations unction in separate silos. To create a media

    synergy eect, marketing departments such as brand management,

    advertising, media and digital, as well as their accompanying budgets

    will need to be integrated. I physical integration o a companys

    marketing departments is not easible, then an integrated planning

    approach with requent communication among cross-disciplinary

    teams is a must.

    Integration is also required outside o an advertisers marketing

    department. Marketing will need to work more closely with other

    departments such as customer service or retail/trade to activate,

    monitor and respond to conversations occurring at the points o

    inuence. Additionally, marketers will need to seek new methods

    o collaboration among groups o agency, media and technology

    partners that may have once seemed unimaginable. Those who are

    nimble enough to adapt to new work styles or have the capability to

    deploy technology solutions that acilitate integration will win.

    Imlications o maketes

    TrainteammemberstobecomeT-shapedbeing

    specializedhasitslimitations.Marketingorganizations

    needtalentwithbroadercommunicationsexpertiseand

    thatabilitytocreativelysolveproblems.

    Bringtheteamtogethertocreateteamrespectthat

    drivescollaboration.Encourageanagencyexchange

    programacrosspartners.Designatetimeforspecialists

    inmedia,advertising,design,digitalandpublicrelations

    togainrespectforaspectsofbuildingconnections.

    Learnhowideasareoriginated,cultivated,executed

    andoptimized.

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    1 Target the power source. Target the top 10%o inuencers in order to accelerate marketingeectiveness.

    2 Engage with social inuencers early and oten. Theyhave the power to make or break campaigns. Testbrand messages with them pre-launch and careullymonitor their eedback during the duration o the

    campaign.

    3 Go ar beyond the 30-second spot and createadditional content, such as behind the scenesootage, historical timelines and cultural associations

    to drive discussion and provide a link to branddiscovery.

    4 Enlist a team o brand and category relevantsocial inuencers to preview new products andcampaigns, stimulate dialogue and disseminate

    content along the path to purchase.

    5 Integrate everything. Encourage an agencyexchange program across partners. Designate timeor specialists in all agencies to gain respect or

    aspects o building connections.

    FIVE ESSENTIAL TAKEOUTS

    FOr MArKETErS

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    AbOUT INITIATIVE

    Initiative is a perormance-led media communications company.

    Initiative believes that all marketing should be perormance-driven. Data, analytics, insight and innovation are

    central to all our services, and we hold ourselves ully accountable to client business goals. This commitment to

    perormance is at the heart o Initiatives unique process and culture.

    Owned by the Interpublic Group, Initiative is part o media management group Mediabrands and a partner o Magna,

    IPGs centralized media negotiation entity. Initiative employs more than 2500 talented proessionals, working in 89

    ofces across 71 markets, worldwide.

    Initiatives comprehensive range o perormance-led communications services include: research and insight, media

    planning and buying, digital communications solutions, content creation, and evaluation and accountability services.

    CONSUMEr CONNECTIONS

    Through our Consumer Connections program o research, we are connected to 230,000+ consumers across more

    than 50 markets. We interact with these consumers to understand purchase patterns and media behaviors across

    continents to bring resh insight into their lives and the role o the brands they use. The powerul single source data

    we gather as part o this programme also inorms planning decisions delivering enhanced ROI or our clients.

    .initiative.com