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8/9/2019 TGS Ork Edition
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The Age of the Emperor - The GREAT SCOURING Campaign Weekend www.tempusfugitives.co.uk
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PaintingandtheBestArmyAwardTheAgeoftheEmperorwasa timeof legends for
the fledgling ImperiumofMankind.Wewouldask
allplayers tochoosepaintingschemes that reflect
theWarhammer 40,000 universe during this time
and doing this will greatly increase everyone's
enjoymentofthecampaign.
AllmodelsMUSTbepaintedandrepresentativeof
the appropriate type of troop. You cannot use a
modelthatdoesnotmeetthesecriteria.Ifyouare
planning
a
conversion
that
you
think
may
needclarification please contact us before the event.
You cannot represent unitswithmodels that are
smaller than the Citadel equivalent. For example,
an Epic scale space marine on a Warhammer
40,000slottabaseisnotacceptable.
AtTheGreatScouringCampaignWeekendwewill
giveanawardfortheBestArmy.Thisisgiventothe
playerwhoparticipatesintheweekendwithaforce
that, in theopinionofbothplayersandjudges, is
thebest
in
terms
of
painting
and
character.
ToqualifyastheBestArmyparticularattentionwill
be paid to well themed armieswhich reflect the
time of The Great Scouring. Only armies which
containat least threecampaignunitsandare ina
style which reflects the narrative setting can be
consideredforBestArmy.
Becausewebelieve thatdue credit should go to
players thathavepainted theirownarmies,only
playerswhohavepaintedtheirarmiesthemselves
may be eligible for the coveted award of Best
Army. We ask all participants to be honest if
shortlisted.
A number of armies will be shortlisted on the
Saturday
lunch
break
and
then
will
be
voted
on
by
the players during the Sunday lunch break. The
winner will be announced at the end of the
CampaignWeekend.
AwardsCeremonyTheAgeoftheEmperorwasatimeofheroismand
the Awards Ceremony is an opportunity to give
recognitionto
those
who
have
made
great
sacrifice
on the altarofwar.As soonaspossibleafter the
conclusion of the final game we will begin the
awards ceremonyandwe strongly recommendall
players to stay for the ceremony to cheer (or
commiseratewith)thoseawarded!
EreWe
Go,
Ere
We
Go,
Ere
We
Go!
Ork
Diplomacy
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The Age of the Emperor - The GREAT SCOURING Campaign Weekend www.tempusfugitives.co.uk
Game 1 Recon DoublesSmall forces sent ahead of the main army, Recon
Detachments are selected according to the following
restrictions.Part
of
the
fun
of
these
small
armies
is
doing
somethingabituniquethatyoumightnothavethetime
todowithalargerarmy.
IMPORTANT: YOU MUST INCLUDE AT LEAST ONE
CAMPAIGNUNITINEACHARMYLIST
Eachplayermusthavenomorethan1000points.
Reconforces
fight
the
Capture
and
Control
mission
using
the
Dawn of War deployment from the 5th
Edition Warhammer
40,000rulebook. Ifsidesare tiedonObjectives thenKillPoints
are used to determine the victor.All FastAttack units and all
nonvehicle Troops units count as scoring unless stated
otherwise.
Reconforcesmusthaveatleast200pointsofTroopchoices.You
may spend remaining points from anywhere in the Codex
subject
to
the
Invasion
Force
Organisation
chart
provided.
No models in Mega Armour, monstrous creatures, fliers,
artillery,vehicleswithanarmourvalueof12orhigheronany
facing(exceptdedicatedtransports).
One Troop choicewithouta transportmaybedeployed as forward sentries.Theunitgains the Infiltrate
universal rule (orstealth if theyalreadyhave infiltrate).Theunitalwaysuses the lowest leadershipvalue
withinthe
unit
for
taking
morale
tests
(representing
the
unit
operating
away
from
the
command
structure).
Up to twounitsmaypurchase theStealthability for30points.This shouldbemodelledappropriatelyas
eithera technologicalorcamouflageapplication).Dedicated transports forunitswith theStealthupgrade
may also be given the Stealth ability for an extra 30points. These are in addition to any otherunits or
charactersthathavetheStealthability.
NoApocalypseFormationsorunitswithStructurepointsareallowed.
NafforkGud EvilSunzWarlord
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The Age of the Emperor - The GREAT SCOURING Campaign Weekend www.tempusfugitives.co.uk
Game 3 & 4 - Strike ForceOncetheenemyhasbeenlocated,strikeforcesarebroughttobear.It
isacalculateduseofforceintheStrikeForcethattriestoachievethe
objectivesof
the
war
before
either
side
can
mobilise
the
heaviest
of
theirarmour.StrikeForcesarechosenasfollows:
IMPORTANT: YOU MUST INCLUDE AT LEAST ONE CAMPAIGN
UNITINEACHARMYLIST
AStrikeForcemustbenomorethan2000points.
A Strike Force fights the Annihilation mission from the Warhammer
40,000 rulebook. Usually only Kill Points are used to determine the
victor.
StrikeForcesmayincludemodelsorunitsfromtheRecon.
Your Strike Force may NOT include units with Structure points,
GargantuanCreaturesoranyApocalypseFormations.
Any
Flyers
use
the
rules
for
aircraft
found
in
the
Apocalypse
expansion.
All hits against Flyers are glancing and Flyers can never count as
obscured.Flyerscannevercountasscoringunits.
Vehiclesdetailedonly inForgeWorld's ImperialArmourpublicationsmaybe
used. Ifavehicle isdescribed inmore thanonepublication themost recent
versionmustbeused.
Units (includingvehicles)carryingRokkitLaunchers,BigShootas,orvehicle
mountedDefensiveweaponsmaybe upgraded toAA capability for+10 per
weapon.Thisdoesnotapplytoanyweapontypethathasablastradiusora
template.Theseweapons(likeallpintlemountedweapons)hitflyersusingthe
modelsBSratherthanonlyon6s.
StrikeForceGame3isadoublesgameplayedona12x4table.Game4isa
singlesgameplayedonastandard6x4table.
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The Age of the Emperor - The GREAT SCOURING Campaign Weekend www.tempusfugitives.co.uk
Warzones of the Great Scouring"That which cannot be saved must be destroyed. Scorch the earth at your enemies feet and leave
him desolation as his victory gift." - The Primarch GuillimanCatenanda
OneofGuillimansfirstobjectivesonceTerrawassecurewaspushingoutandretakingworldssuchasCatenanda.AnaridworldravagedbytheHeresy,itwas
cruciallylocated
near
the
resource
rich
Carcharodon
Stars
vital
for
sustaining
the
rebuilding
of
the
Imperium.
Many
of
the
traitor
legions
had
fallen
back
to
CatenandatoresupplyandDornanticipateditwouldtakesignificantmighttoshiftthem.TheIronHandswerefirsttocommitthemselvestotheconflictalong
withtheTitanLegionsandtheMartianMechanicum.OncefightingintensifiedGuillimanbroughthisownLegiontothesystem.
Chemos
ThehomeworldoftheEmperor'sChildren.Itisableak,unforgivingworld,warmedbytwosmallstarsandsurroundedbyanebuladustcloud.This
putstheplanet inaperpetualgreytwilight.ThefortressmonasteryoftheEmperor'sChildren is locatedatthecentreofCallax,oneofthemajor
citieson
Chemos.
It
is
to
here
that
the
Emperors
Children
have
returned
carrying
their
prize.
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Errsia
TheWorldEatersclashedwiththeSalamandersonthisforebodingdeathworldonlytofindthatbeneaththeturbulentlandafargreaterterrorslept
Gildens Star
TheBlood
Angels
spread
their
wings
in
the
aftermath
of
the
Heresy
and
fought
in
Sanguinius
name
in
the
worlds
orbiting
Gildens
Star.
A
Battlegroup
loyal
to
theWordBearershadattemptedtoopenaportaltothewarpmonthsearlier.HoweverthisinitialattemptwasfoiledbythearrivaloftheEldarandtheirkin.
WhatbusinessthisworldhaswiththeenigmaticaliensisbeyondthekenofeitherLorgarsforcesortheBloodAngels,butnowaviciousthreewayconflicthas
eruptedandtheoncepeacefulGildensStarwillneverbethesameplaceagain.
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The Age of the Emperor - The GREAT SCOURING Campaign Weekend www.tempusfugitives.co.uk
OGRYNMOB ELITEUNIT ORKSONLY 75POINTS
TINBOYZMOB HEAVYSUPPORTUNIT ORKSONLY 120POINTS
WS BS S T W I A LD Sv
Ogryn
4
3
5
5
3
2
3
6
5+
Orks sometimes encounter communities of Ogryns that have escaped the Great Crusade. Naturally a
Warboss is only too keen to recruit them into hiswarband. For theirpart theOgrynsfind theOrks
company amusing and delight in the same destruction and noise as theOrks.As such they begin to
considerthemselves
part
of
the
warband
and
become
driven
by
the
same
primal
urges
that
propel
the
Ork
Waagh.
SquadComposition
3Ogryns
UnitType
Infantry
Wargear
Dakkagun
StikkBombz
Options
TheMobmaybejoinedbyupto12additionalOgrynsat+25pointseach.
Transport
Mobsof6orfewermodelsmaytakeaTrukkasa
dedicatedtransport
for
+35
points.
SpecialRules
Countastwomodelsfortransportpurposes. FuriousCharge MobRule
WS
BS
S
T
W
I
A
LD
SvTinboyz 3 2 5 5 3 2 2 5 3+
AnOrkBigMekreallyrelishesthechancetogethishandsonacaptured Imperialrobot.This isbecause
ImperialrobotsarecrammedwithallkindsofcomplexgubbinswhichtheBigMekcanuseforanynumber
ofotherprojects.InfactitisofconstantamazementtoMekboyzthathumanswastesomanyinteresting
bitsonjustone robot.Onceproperlymodified,orevenbuiltfrom scratch,anOrk robot isknownasa
Tinboy. It is traditional to make the Tinboy look like an exaggerated and awkward version of Space
Marines,Eldarorsomeotherenemy.
SquadComposition
3Tinboyz
UnitType
Infantry
Wargear
BigShoota
BigChoppa
Options
TheMobmaybejoinedbyupto7additionalTinboyzat+40pointseach.
Any Tinboymay replace its big shootawith one of the followingweapons:
askorcha
at
+5
points
or
adeffgun
or
rokkit
launcha
for
+10points.
AnyTinboymayreplaceitshugechoppawithapowerklawat+15points.
Transport
Mobsof6orfewermodelsmaytakeaTrukkasadedicatedtransport
for+35points.
SpecialRules
Countastwomodelsfortransportpurposes. Fearless SlowandPurposeful
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WEIRDBOYSTOMPA HEAVYSUPPORTUNIT ORKSONLY 500POINTS
WS BS S I A FRONT SIDE REAR
WeirdboyStompa 4 2 10 1 4 13 13 12
UnitComposition
1WeirdboyStompa
VehicleType
SuperheavyWalker
StructurePoints:4
Transport
Capacity:
30
Access Points: The
Stompahasarearhatch.
Fire Points: The Stompahas four firepoints in the
hull.
Wargear
Insteadofahead,theStompahasaWeirdboyTower
OnearmisaTitanCloseCombatWeapon
OnearmcarriesaKillkannonandtwobigshootas
ThreeSuperRokkits
One
Skorcha
Turret
Therearofthestompaisabigshootawith180oarc
Effigy:TheWeirdboyStompa isan inspiringsight.All
OrkMobswithin12areFearless
WeirdboyTower
Even inhis towersurroundedbycables todrainoff
themore
dangerous
psychic
discharges,
aWeirdboy
cannotcontrolhispowers.Atthebeginningofeach
turn roll a D6 and consult the chart below to see
what power the Weirdboy has automatically cast.
Because of the design of the tower, a Weirdboy
automaticallypasseshispsychictest.
1StompaPoppa!Energiesflyoutofthetowerandtear through the stompa. The Stompa takes an
automaticdestroyerhit.
23Zzap!Amassiveblast likeathunderbolt lashesout.ResolveasaZzap(C:0pg37).
4 Invincible!TheStompa iscovered ina shimmeringbarrier.CountasequippedwithaKustomForceField
untilthe
beginning
of
the
next
Ork
turn.
5 Bampf! The Stompa vanishes in a puff of greensmoke. Immediately place it anywhere on the board
usingtherulesforDeepStrike.Ifthismovementwould
takeitintoimpassableterrainorwithin1ofanenemy
model reduce the scatter distance by the minimum
necessarytoavoid it/them.TheStompaandanyunits
carriedaboardmayassaultontheturnitDeepStrikes.
6 Waaagh! The Stompa shudders with theWeirdboyswarcry.ResolveasaWaagah!(C:0pg37).