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    User Experience Matters: What EntrepreneursCan Learn From "Objectified"

    By Om Malik Jan. 3, 2010, 9:38pm PDT 14 Comments

    13

    Like 79 people like this.

    Braun's Rams influenced Apple's Ive. Photocourtesy of Gizmodo

    A few months ago, my friend Christian Lindholm, partner at Fjord, a convergence design agency, and

    father of the Series 60 interface (at Nokia) stopped by for one of our quarterly idea sessions. Our

    conversation eventually veered towards a topic thats near and dear to both of us: design. I spend an

    inordinate amount of time contemplating design and its eventual impact on products and

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    10 Rules of Good Design by Dieter Rams

    1. Good design should be innovative

    2. Good design should make a product useful

    3. Good design is aesthetic design

    4. Good design will make a product

    understandable

    5. Good design is honest

    6. Good design is unobtrusive

    7. Good design is long lived

    8. Good design is consistent in every details

    9. Good design should be environmentally

    friendly

    10. Good design is as little design as possible

    growing respect for HTC and what its doing with its Sense technology.)

    Explaining Apples design philosophy behind MacBook Air, Ive told the filmmaker:

    We push ourselves to ask, can we do the job of those six parts with just one? One part

    that provides so much functionality that it enables one product. It wasnt design of the

    physical thing, but it was figuring out the process. It is about whats important and whats

    not important.

    It is important to remember things that are important and not important and then

    removing things that are vying for your attention.

    Similarly, all features have to have a reason, Ive explained. He gave the example of the indicator light

    on a MacBook which simply goes away when the laptop is in use.

    Indicator has a value when it is indicating. So you spend a lot of time making things

    less obvious, less conspicuous. When indicator comes on, it is not a feature. It is a calm

    and considered solution and focus on how you are going to use it.

    But not everyone thinks like that. What bothers me

    today is the arbitrariness and thoughtlessness with

    which many things are produced and brought to

    market, not only in the sector of consumer goods, but

    also in architecture and advertising, Rams said in the

    film. We have too many unnecessary things

    everywhere. I completely agree. And when the annual

    Consumer Electronics Show (CES) kicks off later this

    week in Las Vegas, were going to see a gaudy display

    of these excesses. The good news is that many of these

    will never see the light of the day.

    Twitter, Hulu, Samsung,

    Nielsen, Vevo, Adobe and more at NewTeeVee Live. Two weeks left to register! Learn more

    Do you like this story?

    Like 79 people like this.

    13

    Dieter Rams, Jonathan Ive, Objectified

    14 Comments

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    ReplyAbhishekSunday, January 3 2010

    Most companies (including web startups), he said, are looking to wow with their products,

    when in reality what they should be looking for is an of course reaction from their users.

    I am going to remember this for my life time. Thanks Om for posting this.

    1.

    Reply

    Balakumar MuthuMonday, January 4 2010

    Good design is as little design as possible thats my fav.

    Reply

    SjorsTuesday, January 5 2010

    So you disagree with Apples design strategy to spend months and months designing

    every very little minuscule of their products and would encourage them to just smack

    some random bits and pieces together? Dont confuse minimalism with minimal design

    Jeff DickeyTuesday, January 5 2010

    Exactly. Getting all the unnecessary stuff out of a design, and the result properly

    2.

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    organized, is hard workand not to be taken lightly.

    Reply

    ronaldMonday, January 4 2010

    One can always see a design by Data (Microsoft, Google) and a design by abstraction.

    Design by data leads to clutter, it always goes like this. But the data show that the user

    wants/expects it. Ignoring the fact that a million users have a million different ideas of what

    they want or need and any combination thereof.

    Design by abstraction leads to a clear understanding what something should do and where the

    boundaries are what it should not do. Problem is, there is no safety net to point to, like in data

    (where one can proof and disproof almost anything). One really has to think it through, no short

    cuts.

    3.

    Reply

    AnonymousMonday, January 4 2010

    As Seth Godin says, where is the Banana ?

    4.

    Reply

    Adam CovatiMonday, January 4 2010

    Great article. I try to think quite a bit about design because I feel it can be quite a differentiator.

    Often times when creating a new page or feature for a site I have to keep bringing everyone

    back to the question Why are people at this page? We cant be distracted by adding in flashy

    toys, we need to answer the key question as simply and elegantly as possible.

    Its very hard to keep simple things simple.

    Sounds like its time to move Objectified to the top of my netflix queue.

    5.

    Reply

    heathMonday, January 4 2010

    Very nice post thank you.

    Id seen Helvetica some months ago, and had been feeling nerdy ever since for rating it 5 stars

    6.

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    without being able to recommend it to anyone (friends could care less about typography). Will

    have to watch Objectified.

    Reply

    farisMonday, January 4 2010

    nice!

    good design bestows an affordance on to products

    http://en.wikipedia.org/wiki/Affordance

    FX

    ps Christian is a legend! Say hi.

    7.

    Reply

    Jeff DickeyMonday, January 4 2010

    A brilliant of course piece. I too will remember the what they should be looking for is an

    of course reaction from their users quote. I see it as a nice restatement of Saint-Exupry,

    Perfection is achieved, not when there is nothing more to add, but when there is nothing left to

    take away. I think most new! things designers nowadays, especially American ones, tend to

    either forget or ridicule that.

    8.

    Reply

    Navaneetha KrishnanMonday, January 4 2010

    Good article, the eleventh point in good design is price offordability.Need to have great

    products for reasonable pricing with great product.

    9.

    Reply

    Creative ideasMonday, January 4 2010

    Nice reading! Thanks

    10.

    Reply11.

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    AlexTuesday, January 5 2010

    Im employed at a web and graphic design firm and I agree with the central focus of this article.

    We have the same focus with usability ranking as a top priority. When we create websites and

    web design applications, usability is a primary consideration. We test the layout and aesthetic

    appearance of the site with user testing; our sites always account for user interface web design.

    If a site is not usable to real people, the aesthetic appeal and other impressive features areworthless. First and foremost, a website needs to be highly functional.

    Reply

    Thomas MoffettTuesday, January 5 2010

    whenever Steve leaves Apple. I hope Ives gets the job! :)

    12.

    13 Trackbacks

    The World as Will and Representation A product has various attributesJanuary 4,

    2010Tracked on

    [...] [ From User experience matter] [...]

    1.

    links for 2010-01-04 Jet GrrlJanuary 4, 2010Tracked on

    [...] User Experience Matters: What Entrepreneurs Can Learn From Objectified GigaOM

    (tags: design Tech business noshit?) [...]

    2.

    iA Whats Next in Web Design?January 5, 2010Tracked on

    [...] font sizes, accessibility. The more advanced a design, the less it is visible, or, as Apples

    Jonathan Ive put it: A lot of what we seem to be doing in a product like that is getting design

    out of [...]

    3.

    The Daily Start-Up: Year-End M&A Surge Offers Promise | Finance BlogJanuary 5,

    2010Tracked on

    [...] The Of Course Factor Om Malik of tech blog GigaOm explains why many start-ups fail

    to succeed with product design: When it comes to customers, theyre more focused on the

    wow reaction than the of course factor. Great design means that one look and the end userreacts by knowing what to do with a knob or a button, without as much as even thinking about

    it, Malik writes. [...]

    4.

    Lo que se viene en Diseo Web (Espaol) | unblogged. A blog about nothing. Yeah, nothing

    January 5, 2010Tracked on

    [...] ms avanzado sea el diseo, menos es visible, o como Johnathan Ive de Apple dice:

    5.

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    Om Malik on TwitterRSS Feed for Om MalikEmail Om MalikOm Malik

    @Iconic88 loud and likely that way for a while i bet

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