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Pocket KingdomYour own interactive world on the 3DS!
Team Crazy Is+1Tanya Huang
Qing MaoKatie Powell
Kyna Sherman
Fantasy Sim/RPG game 3DS Camera and Pattern Recognition Pedometer for accelerated growth and
achievements WiFi, Wireless and StreetPass used to
get items from other players
Game Design Aspects
Main Menu
*
Using the 3DS’s camera and pattern recognition, take pictures of items in the real world to use in your kingdom
Trace shapes from your pictures to get items
Use those items in Alchemy to get structures for your Kingdom (houses, shops, etc)
Photo-Taking
Photo-Taking
Photo-Taking
Photo-Taking
Battle System
Alchemy
When you walk around with the 3DS in your pocket, your kingdom will grow faster Open up the game again and your
people will have built even more! Hit achievements to gain awards:
New items New recipes
Pedometer
Can use WiFi and a Friend Code or Wireless to connect with your friends and trade items
StreetPass will pick up on nearby gamers who have the game and send a caravan
WiFi & StreetPass
Schedule: Team of four people
1 Artist 2 Programmers 1 Producer
Four months to complete 1 month concept art 1 month models and animations 2 months programming
(concurrent to art) 2 months post-production
In-House Production Process
Budget: ~$100,000 to create It costs ~$30,000 – $300,000 to
create a social game 3DS games are estimated to be 2
to 3 times as expensive Since our game will be
downloadable: Not as complex as other 3DS
games Not include budget for packaging,
shipping, lobbying with stores, etc
In-House Production Process
Schedule: Team of fifteen people
5 Artists 5 Programmers 1 Producer 4 Managers
Seven months to complete 1 month concept art 4 month models and animations 5 months programming
(concurrent to art) 2 months post-production
Production Process
Budget: ~$600,000 to create DS games cost ~$500,000 -
$3,000,000 3DS games are estimated to cost
$840,000 and up Since our game will be
downloadable: Not as complex as other 3DS
games Not include budget for packaging,
shipping, lobbying with stores, etc
Production Process